/*************************************************************************** -= Psikyo Games =- driver by Luca Elia (l.elia@tin.it) CPU: 68EC020 + PIC16C57 [Optional MCU] Sound: Z80A + YM2610 Or: LZ8420M (Z80 core) + YMF286-K (YM2610 compatible) Chips: PS2001B PS3103 PS3204 PS3305 --------------------------------------------------------------------------- Name Year Board Notes --------------------------------------------------------------------------- Sengoku Ace (J) 1993 SH201B Gun Bird (J) 1994 KA302C Battle K-Road (J) 1994 "" Strikers 1945 (J) 1995 SH403/SH404 SH403 is similiar to KA302C Tengai (J) 1996 SH404 SH404 has MCU, ymf278-b for sound and gfx banking --------------------------------------------------------------------------- To Do: - Flip Screen support ***************************************************************************/ /***** Gun Bird Japan Crash Notes The Following Section of Code in Gunbird causes reads from the 0x080000 - 0x0fffff region 002894: E2817000 asr.l #1, D1 002896: 70001030 moveq #$0, D0 002898: 10301804 move.b ($4,A0,D1.l), D0 <-- * 00289C: 60183202 bra 28b6 00289E: 3202C2C7 move.w D2, D1 0028A0: C2C77000 mulu.w D7, D1 0028A2: 70003005 moveq #$0, D0 0028A4: 3005D280 move.w D5, D0 0028A6: D280E281 add.l D0, D1 0028A8: E2812071 asr.l #1, D1 0028AA: 20713515 movea.l ([A1],D3.w*4), A0 0028AE: 70001030 moveq #$0, D0 0028B0: 10301804 move.b ($4,A0,D1.l), D0 <-- * 0028B4: E880720F asr.l #4, D0 0028B6: 720FC041 moveq #$f, D1 This causes Gunbird to crash if the ROM Region Size allocated during loading is smaller than the MRA32_ROM region as it trys to read beyond the allocated rom region This was pointed out by Bart Puype *****/ #include "driver.h" #include "sound/2610intf.h" #include "sound/ymf278b.h" /* Variables defined in video */ extern UINT32 *psikyo_vram_0, *psikyo_vram_1, *psikyo_vregs; extern int psikyo_ka302c_banking; /* Functions defined in video */ WRITE32_HANDLER( psikyo_vram_0_w ); WRITE32_HANDLER( psikyo_vram_1_w ); VIDEO_START( psikyo ); VIDEO_EOF( psikyo ); VIDEO_UPDATE( psikyo ); extern void psikyo_switch_banks( int tmap, int bank ); /* Variables only used here */ static UINT8 psikyo_soundlatch; static int z80_nmi, mcu_status; static MACHINE_RESET( psikyo ) { z80_nmi = mcu_status = 0; } /*************************************************************************** Main CPU ***************************************************************************/ static int psikyo_readcoinport(int has_mcu) { int ret = readinputport(1) & ~0x84; if (has_mcu) { /* Don't know exactly what this bit is, but s1945 and tengai both spin waiting for it to go low during POST. Also, the following code in tengai (don't know where or if it is reached) waits for it to pulse: 01A546: move.b (A2), D0 ; A2 = $c00003 01A548: andi.b #$4, D0 01A54C: beq $1a546 01A54E: move.b (A2), D0 01A550: andi.b #$4, D0 01A554: bne $1a54e Interestingly, s1945jn has the code that spins on this bit, but said code is never reached. Prototype? */ if (mcu_status) ret |= 0x04; mcu_status = !mcu_status; /* hack */ } if (z80_nmi) { ret |= 0x80; /* main CPU might be waiting for sound CPU to finish NMI, so set a timer to give sound CPU a chance to run */ timer_call_after_resynch(0, NULL); // logerror("PC %06X - Read coin port during Z80 NMI\n", activecpu_get_pc()); } return ret; } static READ32_HANDLER( sngkace_input_r ) { switch(offset) { case 0x0: return (readinputport(0) << 16) | 0xffff; case 0x1: return (readinputport(2) << 16) | readinputport(4); case 0x2: return (psikyo_readcoinport(0) << 16) | readinputport(3); default: logerror("PC %06X - Read input %02X !\n", activecpu_get_pc(), offset*2); return 0; } } static READ32_HANDLER( gunbird_input_r ) { switch(offset) { case 0x0: return (readinputport(0) << 16) | psikyo_readcoinport(0); case 0x1: return (readinputport(2) << 16) | readinputport(3); default: logerror("PC %06X - Read input %02X !\n", activecpu_get_pc(), offset*2); return 0; } } static TIMER_CALLBACK( psikyo_soundlatch_callback ) { psikyo_soundlatch = param; cpunum_set_input_line(1, INPUT_LINE_NMI, ASSERT_LINE); z80_nmi = 1; } static WRITE32_HANDLER( psikyo_soundlatch_w ) { if (ACCESSING_LSB32) timer_call_after_resynch(data & 0xff, psikyo_soundlatch_callback); } /*************************************************************************** Strikers 1945 / Tengai ***************************************************************************/ static WRITE32_HANDLER( s1945_soundlatch_w ) { if (!(mem_mask & 0x00ff0000)) timer_call_after_resynch((data >> 16) & 0xff, psikyo_soundlatch_callback); } static UINT8 s1945_table[256] = { 0x00, 0x00, 0x64, 0xae, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc, 0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc5, 0x1e, 0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xac, 0x5c, 0x00, 0x00, 0x2b, 0xc0 }; static UINT8 s1945a_table[256] = { 0x00, 0x00, 0x64, 0xbe, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc, 0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc7, 0x2a, 0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xad, 0x4c, 0x00, 0x00, 0x2b, 0xc0 }; static UINT8 s1945j_table[256] = { 0x00, 0x00, 0x64, 0xb6, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc, 0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc5, 0x92, 0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xac, 0x64, 0x00, 0x00, 0x2b, 0xc0 }; static UINT8 s1945_mcu_direction, s1945_mcu_latch1, s1945_mcu_latch2, s1945_mcu_inlatch, s1945_mcu_index; static UINT8 s1945_mcu_latching, s1945_mcu_mode, s1945_mcu_direction, s1945_mcu_control, s1945_mcu_bctrl; static const UINT8 *s1945_mcu_table; static void s1945_mcu_init(const UINT8 *mcu_table) { s1945_mcu_direction = 0x00; s1945_mcu_inlatch = 0xff; s1945_mcu_latch1 = 0xff; s1945_mcu_latch2 = 0xff; s1945_mcu_latching = 0x5; s1945_mcu_control = 0xff; s1945_mcu_index = 0; s1945_mcu_mode = 0; s1945_mcu_table = mcu_table; s1945_mcu_bctrl = 0x00; } static WRITE32_HANDLER( s1945_mcu_w ) { // Accesses are always bytes, so resolve it int suboff; for(suboff=0; suboff < 3; suboff++) if(!((0xff << (8*suboff)) & mem_mask)) break; data >>= 8*suboff; offset = offset*4+4+(3-suboff); switch(offset) { case 0x06: s1945_mcu_inlatch = data; break; case 0x08: s1945_mcu_control = data; break; case 0x09: s1945_mcu_direction = data; break; case 0x07: psikyo_switch_banks(1, (data >> 6) & 3); psikyo_switch_banks(0, (data >> 4) & 3); s1945_mcu_bctrl = data; break; case 0x0b: switch(data | (s1945_mcu_direction ? 0x100 : 0)) { case 0x11c: s1945_mcu_latching = 5; s1945_mcu_index = s1945_mcu_inlatch; break; case 0x013: // logerror("MCU: Table read index %02x\n", s1945_mcu_index); s1945_mcu_latching = 1; s1945_mcu_latch1 = s1945_mcu_table[s1945_mcu_index]; break; case 0x113: s1945_mcu_mode = s1945_mcu_inlatch; if(s1945_mcu_mode == 1) { s1945_mcu_latching &= ~1; s1945_mcu_latch2 = 0x55; } else { // Go figure. s1945_mcu_latching &= ~1; s1945_mcu_latching |= 2; } s1945_mcu_latching &= ~4; s1945_mcu_latch1 = s1945_mcu_inlatch; break; case 0x010: case 0x110: s1945_mcu_latching |= 4; break; default: // logerror("MCU: function %02x, direction %02x, latch1 %02x, latch2 %02x (%x)\n", data, s1945_mcu_direction, s1945_mcu_latch1, s1945_mcu_latch2, activecpu_get_pc()); break; } break; default: // logerror("MCU.w %x, %02x (%x)\n", offset, data, activecpu_get_pc()); ; } } static READ32_HANDLER( s1945_mcu_r ) { switch(offset) { case 0: { UINT32 res; if(s1945_mcu_control & 16) { res = s1945_mcu_latching & 4 ? 0x0000ff00 : s1945_mcu_latch1 << 8; s1945_mcu_latching |= 4; } else { res = s1945_mcu_latching & 1 ? 0x0000ff00 : s1945_mcu_latch2 << 8; s1945_mcu_latching |= 1; } res |= s1945_mcu_bctrl & 0xf0; return res; } case 1: return (s1945_mcu_latching << 24) | 0x08000000; } return 0; } static READ32_HANDLER( s1945_input_r ) { switch(offset) { case 0x0: return (readinputport(0) << 16) | psikyo_readcoinport(1); case 0x1: return (((readinputport(2) << 16) | readinputport(3)) & 0xffff000f) | s1945_mcu_r(offset-1, mem_mask); case 0x2: return s1945_mcu_r(offset-1, mem_mask); default: logerror("PC %06X - Read input %02X !\n", activecpu_get_pc(), offset*2); return 0; } } /*************************************************************************** Memory Map ***************************************************************************/ static WRITE32_HANDLER( paletteram32_xRRRRRGGGGGBBBBB_dword_w ) { paletteram16 = (UINT16 *)paletteram32; if (ACCESSING_MSW32) paletteram16_xRRRRRGGGGGBBBBB_word_w(offset*2, data >> 16, mem_mask >> 16); if (ACCESSING_LSW32) paletteram16_xRRRRRGGGGGBBBBB_word_w(offset*2+1, data, mem_mask); } static ADDRESS_MAP_START( psikyo_readmem, ADDRESS_SPACE_PROGRAM, 32 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA32_ROM ) // ROM (not all used) AM_RANGE(0x400000, 0x401fff) AM_READ(MRA32_RAM ) // Sprites Data AM_RANGE(0x600000, 0x601fff) AM_READ(MRA32_RAM ) // Palette AM_RANGE(0x800000, 0x801fff) AM_READ(MRA32_RAM ) // Layer 0 AM_RANGE(0x802000, 0x803fff) AM_READ(MRA32_RAM ) // Layer 1 AM_RANGE(0x804000, 0x807fff) AM_READ(MRA32_RAM ) // RAM + Vregs // AM_RANGE(0xc00000, 0xc0000b) AM_READ(psikyo_input_r ) Depends on board, see DRIVER_INIT AM_RANGE(0xfe0000, 0xffffff) AM_READ(MRA32_RAM ) // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( psikyo_writemem, ADDRESS_SPACE_PROGRAM, 32 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA32_ROM ) // ROM (not all used) AM_RANGE(0x400000, 0x401fff) AM_WRITE(MWA32_RAM) AM_BASE(&spriteram32) AM_SIZE(&spriteram_size) // Sprites, buffered by two frames (list buffered + fb buffered) AM_RANGE(0x600000, 0x601fff) AM_WRITE(paletteram32_xRRRRRGGGGGBBBBB_dword_w) AM_BASE(&paletteram32 ) // Palette AM_RANGE(0x800000, 0x801fff) AM_WRITE(psikyo_vram_0_w) AM_BASE(&psikyo_vram_0 ) // Layer 0 AM_RANGE(0x802000, 0x803fff) AM_WRITE(psikyo_vram_1_w) AM_BASE(&psikyo_vram_1 ) // Layer 1 AM_RANGE(0x804000, 0x807fff) AM_WRITE(MWA32_RAM) AM_BASE(&psikyo_vregs ) // RAM + Vregs // AM_RANGE(0xc00004, 0xc0000b) AM_WRITE(s1945_mcu_w ) MCU on sh404, see DRIVER_INIT // AM_RANGE(0xc00010, 0xc00013) AM_WRITE(psikyo_soundlatch_w ) Depends on board, see DRIVER_INIT AM_RANGE(0xfe0000, 0xffffff) AM_WRITE(MWA32_RAM ) // RAM ADDRESS_MAP_END /*************************************************************************** Sound CPU ***************************************************************************/ static void sound_irq( int irq ) { cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE); } static READ8_HANDLER( psikyo_soundlatch_r ) { return psikyo_soundlatch; } static WRITE8_HANDLER( psikyo_clear_nmi_w ) { cpunum_set_input_line(1, INPUT_LINE_NMI, CLEAR_LINE); z80_nmi = 0; } /*************************************************************************** Sengoku Ace / Samurai Aces ***************************************************************************/ static WRITE8_HANDLER( sngkace_sound_bankswitch_w ) { UINT8 *RAM = memory_region(REGION_CPU2); int bank = data & 3; memory_set_bankptr(1, &RAM[bank * 0x8000 + 0x10000]); } static ADDRESS_MAP_START( sngkace_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x77ff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0x7800, 0x7fff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_BANK1 ) // Banked ROM ADDRESS_MAP_END static ADDRESS_MAP_START( sngkace_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x77ff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0x7800, 0x7fff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM ) // Banked ROM ADDRESS_MAP_END static ADDRESS_MAP_START( sngkace_sound_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(YM2610_status_port_0_A_r ) AM_RANGE(0x02, 0x02) AM_READ(YM2610_status_port_0_B_r ) AM_RANGE(0x08, 0x08) AM_READ(psikyo_soundlatch_r ) ADDRESS_MAP_END static ADDRESS_MAP_START( sngkace_sound_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_WRITE(YM2610_control_port_0_A_w ) AM_RANGE(0x01, 0x01) AM_WRITE(YM2610_data_port_0_A_w ) AM_RANGE(0x02, 0x02) AM_WRITE(YM2610_control_port_0_B_w ) AM_RANGE(0x03, 0x03) AM_WRITE(YM2610_data_port_0_B_w ) AM_RANGE(0x04, 0x04) AM_WRITE(sngkace_sound_bankswitch_w ) AM_RANGE(0x0c, 0x0c) AM_WRITE(psikyo_clear_nmi_w ) ADDRESS_MAP_END /*************************************************************************** Gun Bird ***************************************************************************/ static WRITE8_HANDLER( gunbird_sound_bankswitch_w ) { UINT8 *RAM = memory_region(REGION_CPU2); int bank = (data >> 4) & 3; /* The banked rom is seen at 8200-ffff, so the last 0x200 bytes of the rom not reachable. */ memory_set_bankptr(1, &RAM[bank * 0x8000 + 0x10000 + 0x200]); } static ADDRESS_MAP_START( gunbird_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0x8000, 0x81ff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0x8200, 0xffff) AM_READ(MRA8_BANK1 ) // Banked ROM ADDRESS_MAP_END static ADDRESS_MAP_START( gunbird_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0x8000, 0x81ff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0x8200, 0xffff) AM_WRITE(MWA8_ROM ) // Banked ROM ADDRESS_MAP_END static ADDRESS_MAP_START( gunbird_sound_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x04, 0x04) AM_READ(YM2610_status_port_0_A_r ) AM_RANGE(0x06, 0x06) AM_READ(YM2610_status_port_0_B_r ) AM_RANGE(0x08, 0x08) AM_READ(psikyo_soundlatch_r ) ADDRESS_MAP_END static ADDRESS_MAP_START( gunbird_sound_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_WRITE(gunbird_sound_bankswitch_w ) AM_RANGE(0x04, 0x04) AM_WRITE(YM2610_control_port_0_A_w ) AM_RANGE(0x05, 0x05) AM_WRITE(YM2610_data_port_0_A_w ) AM_RANGE(0x06, 0x06) AM_WRITE(YM2610_control_port_0_B_w ) AM_RANGE(0x07, 0x07) AM_WRITE(YM2610_data_port_0_B_w ) AM_RANGE(0x0c, 0x0c) AM_WRITE(psikyo_clear_nmi_w ) ADDRESS_MAP_END /*************************************************************************** Strikers 1945 / Tengai ***************************************************************************/ static ADDRESS_MAP_START( s1945_sound_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x08, 0x08) AM_READ(YMF278B_status_port_0_r ) AM_RANGE(0x10, 0x10) AM_READ(psikyo_soundlatch_r ) ADDRESS_MAP_END static ADDRESS_MAP_START( s1945_sound_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_WRITE(gunbird_sound_bankswitch_w ) AM_RANGE(0x02, 0x03) AM_WRITE(MWA8_NOP ) AM_RANGE(0x08, 0x08) AM_WRITE(YMF278B_control_port_0_A_w ) AM_RANGE(0x09, 0x09) AM_WRITE(YMF278B_data_port_0_A_w ) AM_RANGE(0x0a, 0x0a) AM_WRITE(YMF278B_control_port_0_B_w ) AM_RANGE(0x0b, 0x0b) AM_WRITE(YMF278B_data_port_0_B_w ) AM_RANGE(0x0c, 0x0c) AM_WRITE(YMF278B_control_port_0_C_w ) AM_RANGE(0x0d, 0x0d) AM_WRITE(YMF278B_data_port_0_C_w ) AM_RANGE(0x18, 0x18) AM_WRITE(psikyo_clear_nmi_w ) ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ #define PSIKYO_PORT_PLAYER1 \ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 ) \ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) \ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) \ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) \ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) \ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) \ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) \ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) #define PSIKYO_PORT_PLAYER2 \ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START2 ) \ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) \ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) \ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) \ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) \ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) \ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) \ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) #define PSIKYO_PORT_COIN \ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) \ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) \ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SPECIAL ) \ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE1 ) \ PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) \ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_TILT ) \ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) // From Sound CPU /*************************************************************************** Samurai Aces / Sengoku Ace (Japan) ***************************************************************************/ static INPUT_PORTS_START( samuraia ) PORT_START // IN0 - c00000&1 PSIKYO_PORT_PLAYER2 PSIKYO_PORT_PLAYER1 PORT_START // IN1 - c00008&9 PSIKYO_PORT_COIN PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN2 - c00004&5 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0040, "400K" ) PORT_DIPSETTING( 0x0000, "600K" ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play PORT_DIPSETTING( 0x0100, "A+B/A&B" ) PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C PORT_START // IN3 - c00002&3 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN4 - c00006&7 /*********************************************** This Dip port is bit based: Bit 0 1 2 3 1 1 1 1 World 0 1 1 1 USA With FBI logo 1 0 1 1 Korea With FBI logo?? 1 1 0 1 Hong Kong With FBI logo?? 1 1 1 0 Taiwan With FBI logo?? ************************************************/ PORT_DIPNAME( 0x00ff, 0x00ff, "Country" ) PORT_DIPSETTING( 0x00ff, DEF_STR( World ) ) PORT_DIPSETTING( 0x00ef, "USA & Canada" ) PORT_DIPSETTING( 0x00df, "Korea" ) PORT_DIPSETTING( 0x00bf, "Hong Kong" ) PORT_DIPSETTING( 0x007f, "Taiwan" ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( sngkace ) PORT_START // IN0 - c00000&1 PSIKYO_PORT_PLAYER2 PSIKYO_PORT_PLAYER1 PORT_START // IN1 - c00008&9 PSIKYO_PORT_COIN PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN2 - c00004&5 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0040, "400K" ) PORT_DIPSETTING( 0x0000, "600K" ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play PORT_DIPSETTING( 0x0100, "A+B/A&B" ) PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C PORT_START // IN3 - c00002&3 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN4 - c00006&7 /*********************************************** This Dip port is bit based: Bit 0 1 2 3 1 1 1 1 Japan 0 1 1 1 USA With FBI logo 1 0 1 1 Korea 1 1 0 1 Hong Kong 1 1 1 0 Taiwan ************************************************/ #if 0 // See Patch in MACHINE_RESET, only text not logo PORT_DIPNAME( 0x00ff, 0x00ff, "Country" ) PORT_DIPSETTING( 0x00ff, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x00ef, "USA & Canada" ) PORT_DIPSETTING( 0x00df, "Korea" ) PORT_DIPSETTING( 0x00bf, "Hong Kong" ) PORT_DIPSETTING( 0x007f, "Taiwan" ) #endif PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Battle K-Road ***************************************************************************/ static INPUT_PORTS_START( btlkroad ) PORT_START // IN0 - c00000&1 PSIKYO_PORT_PLAYER2 PSIKYO_PORT_PLAYER1 PORT_START // IN1 - c00002&3 PSIKYO_PORT_COIN PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_START // IN2 - c00004&5 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0010, 0x0010, "Unknown 2-4" ) // used PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, "Unknown 2-5" ) // used (energy lost?) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Use DSW 3 (Debug)" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play PORT_DIPSETTING( 0x0100, "A+B/A&B" ) PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C /*********************************************** Bit 0 1 2 3 1 1 1 1 Japan 0 1 1 1 USA & Canada 0 0 1 1 Korea 0 1 0 1 Hong Kong 0 1 1 0 Taiwan Other World ************************************************/ PORT_START // IN3 - c00006&7 PORT_DIPNAME( 0x000f, 0x0000, "Copyright (Country)" ) PORT_DIPSETTING( 0x000f, "Psikyo (Japan)" ) PORT_DIPSETTING( 0x000e, "Jaleco+Psikyo (USA & Canada)" ) PORT_DIPSETTING( 0x000c, "Psikyo (Korea)" ) PORT_DIPSETTING( 0x000a, "Psikyo (Hong Kong)" ) PORT_DIPSETTING( 0x0006, "Psikyo (Taiwan)" ) PORT_DIPSETTING( 0x0000, "Psikyo (World)" ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank // This DSW is used for debugging the game PORT_DIPNAME( 0x0100, 0x0100, "Unknown 3-0" ) // tested! PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, "Unknown 3-1" ) // tested! PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, "Unknown 3-2" ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, "Unknown 3-3" ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, "Unknown 3-4" ) // tested! PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, "Unknown 3-5" ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, "Unknown 3-6" ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, "Unknown 3-7" ) // tested! PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /*************************************************************************** Gun Bird ***************************************************************************/ static INPUT_PORTS_START( gunbird ) PORT_START // IN0 - c00000&1 PSIKYO_PORT_PLAYER2 PSIKYO_PORT_PLAYER1 PORT_START // IN1 - c00002&3 PSIKYO_PORT_COIN PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN2 - c00004&5 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0040, "400K" ) PORT_DIPSETTING( 0x0000, "600K" ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play PORT_DIPSETTING( 0x0100, "A+B/A&B" ) PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C PORT_START // IN3 - c00006&7 /*********************************************** This Dip port is bit based: Bit 0 1 2 3 1 1 1 1 World (No "For use in ...." screen) 0 x x x USA With FBI logo 1 0 x x Korea 1 1 0 x Hong Kong 1 1 1 0 Taiwan x = Doesn't Matter, see routine starting at 0108A4: Japan is listed in the code but how do you activate it? Has no effects on Japan or Korea versions. ************************************************/ PORT_DIPNAME( 0x000f, 0x000f, "Country" ) PORT_DIPSETTING( 0x000f, DEF_STR( World ) ) PORT_DIPSETTING( 0x000e, DEF_STR( USA ) ) PORT_DIPSETTING( 0x000d, "Korea" ) PORT_DIPSETTING( 0x000b, "Hong Kong" ) PORT_DIPSETTING( 0x0007, "Taiwan" ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! INPUT_PORTS_END static INPUT_PORTS_START( gunbirdj ) PORT_START // IN0 - c00000&1 PSIKYO_PORT_PLAYER2 PSIKYO_PORT_PLAYER1 PORT_START // IN1 - c00002&3 PSIKYO_PORT_COIN PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN2 - c00004&5 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0040, "400K" ) PORT_DIPSETTING( 0x0000, "600K" ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play PORT_DIPSETTING( 0x0100, "A+B/A&B" ) PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C PORT_START // IN3 - c00006&7 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! INPUT_PORTS_END /*************************************************************************** Strikers 1945 ***************************************************************************/ static INPUT_PORTS_START( s1945 ) PORT_START // IN0 - c00000&1 PSIKYO_PORT_PLAYER2 PSIKYO_PORT_PLAYER1 PORT_START // IN1 - c00002&3 PSIKYO_PORT_COIN PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN2 - c00004&5 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0040, "600K" ) PORT_DIPSETTING( 0x0000, "800K" ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // No freeplay for s1945 PORT_DIPSETTING( 0x0100, "A+B/A&B" ) PORT_DIPSETTING( 0x0000, "A&B/A" ) PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) // Forces 1C_1C PORT_START // IN3 - c00006&7 /*********************************************** This Dip port is bit based: Bit 0 1 2 3 1 1 1 1 World (No "For use in ...." screen), see: 0149B8: tst.w $fffe58a0.l 0 1 1 1 USA & Canada 1 0 1 1 Korea 1 1 0 1 Hong Kong 1 1 1 0 Taiwan Other regions check see: 005594: move.w $fffe58a0.l, D0 Came from a Japan board apparently!!! Japan is listed in the code but how do you activate it? No effect on set s1945j or s1945k ************************************************/ PORT_DIPNAME( 0x000f, 0x000f, "Country" ) PORT_DIPSETTING( 0x000f, DEF_STR( World ) ) PORT_DIPSETTING( 0x000e, "U.S.A & Canada" ) PORT_DIPSETTING( 0x000d, "Korea" ) PORT_DIPSETTING( 0x000b, "Hong Kong" ) PORT_DIPSETTING( 0x0007, "Taiwan" ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! INPUT_PORTS_END static INPUT_PORTS_START( s1945a ) PORT_START // IN0 - c00000&1 PSIKYO_PORT_PLAYER2 PSIKYO_PORT_PLAYER1 PORT_START // IN1 - c00002&3 PSIKYO_PORT_COIN PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN2 - c00004&5 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0040, "600K" ) PORT_DIPSETTING( 0x0000, "800K" ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // No freeplay for s1945 PORT_DIPSETTING( 0x0100, "A+B/A&B" ) PORT_DIPSETTING( 0x0000, "A&B/A" ) PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) // Forces 1C_1C PORT_START // IN3 - c00006&7 /*********************************************** This Dip port is bit based: Bit 0 1 2 3 1 1 1 1 Japan, anything but 0x0f = "World" ************************************************/ PORT_DIPNAME( 0x000f, 0x000e, "Country" ) PORT_DIPSETTING( 0x000f, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x000e, DEF_STR( World ) ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! INPUT_PORTS_END static INPUT_PORTS_START( s1945j ) PORT_START // IN0 - c00000&1 PSIKYO_PORT_PLAYER2 PSIKYO_PORT_PLAYER1 PORT_START // IN1 - c00002&3 PSIKYO_PORT_COIN PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN2 - c00004&5 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0040, "600K" ) PORT_DIPSETTING( 0x0000, "800K" ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // No freeplay for s1945? PORT_DIPSETTING( 0x0100, "A+B/A&B" ) PORT_DIPSETTING( 0x0000, "A&B/A" ) PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) // Forces 1C_1C PORT_START // IN3 - c00006&7 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! INPUT_PORTS_END /*************************************************************************** Tengai ***************************************************************************/ static INPUT_PORTS_START( tengai ) PORT_START // IN0 - c00000&1 PSIKYO_PORT_PLAYER2 PSIKYO_PORT_PLAYER1 PORT_START // IN1 - c00002&3 PSIKYO_PORT_COIN PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START // IN2 - c00004&5 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0040, "600K" ) PORT_DIPSETTING( 0x0000, "800K" ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play PORT_DIPSETTING( 0x0100, "A+B/A&B" ) PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C PORT_START // IN3 - c00006&7 /*********************************************** This Dip port is bit based: If any of the bits are set it becomes World. Text for other regions is present though. ************************************************/ PORT_DIPNAME( 0x000f, 0x000e, "Country" ) PORT_DIPSETTING( 0x000f, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x000e, DEF_STR( World ) ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! INPUT_PORTS_END /*************************************************************************** Gfx Layouts ***************************************************************************/ static const gfx_layout layout_16x16x4 = { 16,16, RGN_FRAC(1,1), 4, {0,1,2,3}, {2*4,3*4,0*4,1*4,6*4,7*4,4*4,5*4, 10*4,11*4,8*4,9*4,14*4,15*4,12*4,13*4}, {0*64,1*64,2*64,3*64,4*64,5*64,6*64,7*64, 8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64}, 16*16*4 }; static GFXDECODE_START( psikyo ) GFXDECODE_ENTRY( REGION_GFX1, 0, layout_16x16x4, 0x000, 0x20 ) // [0] Sprites GFXDECODE_ENTRY( REGION_GFX2, 0, layout_16x16x4, 0x800, 0x48 ) // [1] Layer 0 + 1 GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ /*************************************************************************** Samurai Ace / Sengoku Aces ***************************************************************************/ struct YM2610interface sngkace_ym2610_interface = { sound_irq, /* irq */ REGION_SOUND1, /* delta_t */ REGION_SOUND1 /* adpcm */ }; static MACHINE_DRIVER_START( sngkace ) /* basic machine hardware */ MDRV_CPU_ADD(M68EC020, 16000000) MDRV_CPU_PROGRAM_MAP(psikyo_readmem,psikyo_writemem) MDRV_CPU_VBLANK_INT(irq1_line_hold,1) MDRV_CPU_ADD(Z80, 4000000) /* audio CPU */ /* ? */ MDRV_CPU_PROGRAM_MAP(sngkace_sound_readmem,sngkace_sound_writemem) MDRV_CPU_IO_MAP(sngkace_sound_readport,sngkace_sound_writeport) MDRV_SCREEN_REFRESH_RATE(59.3) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) // we're using IPT_VBLANK MDRV_MACHINE_RESET(psikyo) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 256) MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1) MDRV_GFXDECODE(psikyo) MDRV_PALETTE_LENGTH(0x1000) MDRV_VIDEO_START(psikyo) MDRV_VIDEO_EOF(psikyo) MDRV_VIDEO_UPDATE(psikyo) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2610, 8000000) MDRV_SOUND_CONFIG(sngkace_ym2610_interface) MDRV_SOUND_ROUTE(0, "left", 1.2) MDRV_SOUND_ROUTE(0, "right", 1.2) MDRV_SOUND_ROUTE(1, "left", 1.0) MDRV_SOUND_ROUTE(2, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Gun Bird / Battle K-Road / Strikers 1945 (Japan, unprotected) ***************************************************************************/ struct YM2610interface gunbird_ym2610_interface = { sound_irq, /* irq */ REGION_SOUND1, /* delta_t */ REGION_SOUND2 /* adpcm */ }; static MACHINE_DRIVER_START( gunbird ) /* basic machine hardware */ MDRV_CPU_ADD(M68EC020, 16000000) MDRV_CPU_PROGRAM_MAP(psikyo_readmem,psikyo_writemem) MDRV_CPU_VBLANK_INT(irq1_line_hold,1) MDRV_CPU_ADD(Z80, 4000000) /* ! LZ8420M (Z80 core) ! */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(gunbird_sound_readmem,gunbird_sound_writemem) MDRV_CPU_IO_MAP(gunbird_sound_readport,gunbird_sound_writeport) MDRV_SCREEN_REFRESH_RATE(59.3) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) // we're using IPT_VBLANK MDRV_MACHINE_RESET(psikyo) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 256) MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1) MDRV_GFXDECODE(psikyo) MDRV_PALETTE_LENGTH(0x1000) MDRV_VIDEO_START(psikyo) MDRV_VIDEO_EOF(psikyo) MDRV_VIDEO_UPDATE(psikyo) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2610, 8000000) MDRV_SOUND_CONFIG(gunbird_ym2610_interface) MDRV_SOUND_ROUTE(0, "left", 1.2) MDRV_SOUND_ROUTE(0, "right", 1.2) MDRV_SOUND_ROUTE(1, "left", 1.0) MDRV_SOUND_ROUTE(2, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** Strikers 1945 / Tengai ***************************************************************************/ static void irqhandler(int linestate) { if (linestate) cpunum_set_input_line(1, 0, ASSERT_LINE); else cpunum_set_input_line(1, 0, CLEAR_LINE); } static struct YMF278B_interface ymf278b_interface = { REGION_SOUND1, irqhandler }; static MACHINE_DRIVER_START( s1945 ) /* basic machine hardware */ MDRV_CPU_ADD(M68EC020, 16000000) MDRV_CPU_PROGRAM_MAP(psikyo_readmem,psikyo_writemem) MDRV_CPU_VBLANK_INT(irq1_line_hold,1) MDRV_CPU_ADD(Z80, 4000000) /* ! LZ8420M (Z80 core) ! */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(gunbird_sound_readmem,gunbird_sound_writemem) MDRV_CPU_IO_MAP(s1945_sound_readport,s1945_sound_writeport) /* MCU should go here */ MDRV_SCREEN_REFRESH_RATE(59.3) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) // we're using IPT_VBLANK MDRV_MACHINE_RESET(psikyo) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 256) MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1) MDRV_GFXDECODE(psikyo) MDRV_PALETTE_LENGTH(0x1000) MDRV_VIDEO_START(psikyo) MDRV_VIDEO_EOF(psikyo) MDRV_VIDEO_UPDATE(psikyo) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YMF278B, YMF278B_STD_CLOCK) MDRV_SOUND_CONFIG(ymf278b_interface) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** Samurai Aces ( WORLD/USA/HK/KOREA/TAIWAN Ver.) Sengoku Ace (Samurai Aces JPN Ver.) Board: SH201B CPU: TMP68EC020F-16 Sound: Z80A + YM2610 OSC: 32.000, 14.31818 MHz ***************************************************************************/ ROM_START( samuraia ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "4-u127.bin", 0x000000, 0x040000, CRC(8c9911ca) SHA1(821ba648b9a1d495c600cbf4606f2dbddc6f9e6f) ) // 1&0 ROM_LOAD32_WORD_SWAP( "5-u126.bin", 0x000002, 0x040000, CRC(d20c3ef0) SHA1(264e5a7e45e130a9e7152468733337668dc5b65f) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "3-u58.bin", 0x00000, 0x20000, CRC(310f5c76) SHA1(dbfd1c5a7a514bccd89fc4f7191744cf76bb745d) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(00a546cb) SHA1(30a8679b49928d5fcbe58b5eecc2ebd08173adf8) ) ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ ROM_LOAD( "u34.bin", 0x000000, 0x100000, CRC(e6a75bd8) SHA1(1aa84ea54584b6c8b2846194b48bf6d2afa67fee) ) ROM_LOAD( "u35.bin", 0x100000, 0x100000, CRC(c4ca0164) SHA1(c75422de2e0127cdc23d8c223b674a5bd85b00fb) ) // ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */ ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "u68.bin", 0x000000, 0x100000, CRC(9a7f6c34) SHA1(c549b209bce1d2c6eeb512db198ad20c3f5fb0ea) ) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ ROM_LOAD( "u11.bin", 0x000000, 0x040000, CRC(11a04d91) SHA1(5d146a9a39a70f2ee212ceab9a5469598432449e) ) // x1xxxxxxxxxxxxxxxx = 0xFF ROM_END ROM_START( sngkace ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "1-u127.bin", 0x000000, 0x040000, CRC(6c45b2f8) SHA1(08473297e174f3a6d67043f3b16f4e6b9c68b826) ) // 1&0 ROM_LOAD32_WORD_SWAP( "2-u126.bin", 0x000002, 0x040000, CRC(845a6760) SHA1(3b8fed294e28d9d8ef5cb5ec88b9ade396146a48) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "3-u58.bin", 0x00000, 0x20000, CRC(310f5c76) SHA1(dbfd1c5a7a514bccd89fc4f7191744cf76bb745d) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(00a546cb) SHA1(30a8679b49928d5fcbe58b5eecc2ebd08173adf8) ) ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ ROM_LOAD( "u34.bin", 0x000000, 0x100000, CRC(e6a75bd8) SHA1(1aa84ea54584b6c8b2846194b48bf6d2afa67fee) ) ROM_LOAD( "u35.bin", 0x100000, 0x100000, CRC(c4ca0164) SHA1(c75422de2e0127cdc23d8c223b674a5bd85b00fb) ) // ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */ ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "u68.bin", 0x000000, 0x100000, CRC(9a7f6c34) SHA1(c549b209bce1d2c6eeb512db198ad20c3f5fb0ea) ) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ ROM_LOAD( "u11.bin", 0x000000, 0x040000, CRC(11a04d91) SHA1(5d146a9a39a70f2ee212ceab9a5469598432449e) ) // x1xxxxxxxxxxxxxxxx = 0xFF ROM_END static DRIVER_INIT( sngkace ) { { UINT8 *RAM = memory_region(REGION_SOUND1); int len = memory_region_length(REGION_SOUND1); int i; /* Bit 6&7 of the samples are swapped. Naughty, naughty... */ for (i=0;i> 1) | (x & 0x3f); } } /* input ports */ memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, sngkace_input_r); /* sound latch */ memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, psikyo_soundlatch_w); psikyo_ka302c_banking = 0; // SH201B doesn't have any gfx banking psikyo_switch_banks(0, 0); // sngkace / samuraia don't use banking psikyo_switch_banks(1, 1); // They share REGION_GFX2 to save memory on other boards /* Enable other regions */ #if 0 if (!strcmp(machine->gamedrv->name,"sngkace")) { UINT8 *ROM = memory_region(REGION_CPU1); ROM[0x995] = 0x4e; ROM[0x994] = 0x71; ROM[0x997] = 0x4e; ROM[0x996] = 0x71; } #endif } /*************************************************************************** Gun Bird (Korea) Gun Bird (Japan) Battle K-Road (Japan) Board: KA302C CPU: MC68EC020FG16 Sound: LZ8420M (Z80 core) + YMF286-K OSC: 16.000, 14.31818 MHz Chips: PS2001B PS3103 PS3204 PS3305 ***************************************************************************/ ROM_START( gunbird ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "4-u46.bin", 0x000000, 0x040000, CRC(b78ec99d) SHA1(399b79931652d9df1632cd4d7ec3d214e473a5c3) ) // 1&0 ROM_LOAD32_WORD_SWAP( "5-u39.bin", 0x000002, 0x040000, CRC(925f095d) SHA1(301a536119a0320a756e9c6e51fb10e36b90ef16) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(2168e4ba) SHA1(ca7ad6acb5f806ce2528e7b52c19e8cceecb8543) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) ) ROM_LOAD( "u24.bin", 0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) ) ROM_LOAD( "u15.bin", 0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) ) ROM_LOAD( "u25.bin", 0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) ) ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ ROM_LOAD( "u33.bin", 0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) ) ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* DELTA-T Samples */ ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) ) ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* ADPCM Samples */ ROM_LOAD( "u56.bin", 0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) ) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ ROM_LOAD( "u3.bin", 0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) ) ROM_END ROM_START( gunbirdk ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "1k-u46.bin", 0x000000, 0x080000, CRC(745cee52) SHA1(6c5bb92c92c55f882484417bc1aa580684019610) ) // 1&0 ROM_LOAD32_WORD_SWAP( "2k-u39.bin", 0x000002, 0x080000, CRC(669632fb) SHA1(885dea42e6da35e9166a208b18dbd930642c26cd) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "k3-u71.bin", 0x00000, 0x20000, CRC(11994055) SHA1(619776c178361f23de37ff14e87284ec0f1f4f10) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) ) ROM_LOAD( "u24.bin", 0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) ) ROM_LOAD( "u15.bin", 0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) ) ROM_LOAD( "u25.bin", 0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) ) ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ ROM_LOAD( "u33.bin", 0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) ) ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* DELTA-T Samples */ ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) ) ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* ADPCM Samples */ ROM_LOAD( "u56.bin", 0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) ) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ ROM_LOAD( "u3.bin", 0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) ) ROM_END ROM_START( gunbirdj ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "1-u46.bin", 0x000000, 0x040000, CRC(474abd69) SHA1(27f37333075f9c92849101aad4875e69004d747b) ) // 1&0 ROM_LOAD32_WORD_SWAP( "2-u39.bin", 0x000002, 0x040000, CRC(3e3e661f) SHA1(b5648546f390539b0f727a9a62d1b9516254ae21) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(2168e4ba) SHA1(ca7ad6acb5f806ce2528e7b52c19e8cceecb8543) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) ) ROM_LOAD( "u24.bin", 0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) ) ROM_LOAD( "u15.bin", 0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) ) ROM_LOAD( "u25.bin", 0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) ) ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ ROM_LOAD( "u33.bin", 0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) ) ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* DELTA-T Samples */ ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) ) ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* ADPCM Samples */ ROM_LOAD( "u56.bin", 0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) ) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ ROM_LOAD( "u3.bin", 0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) ) ROM_END ROM_START( btlkroad ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "4-u46.bin", 0x000000, 0x040000, CRC(8a7a28b4) SHA1(f7197be673dfd0ddf46998af81792b81d8fe9fbf) ) // 1&0 ROM_LOAD32_WORD_SWAP( "5-u39.bin", 0x000002, 0x040000, CRC(933561fa) SHA1(f6f3b1e14b1cfeca26ef8260ac4771dc1531c357) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(22411fab) SHA1(1094cb51712e40ae65d0082b408572bdec06ae8b) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(282d89c3) SHA1(3b4b17f4a37efa2f7e232488aaba7c77d10c84d2) ) ROM_LOAD( "u24.bin", 0x200000, 0x200000, CRC(bbe9d3d1) SHA1(9da0b0b993e8271a8119e9c2f602e52325983f79) ) ROM_LOAD( "u15.bin", 0x400000, 0x200000, CRC(d4d1b07c) SHA1(232109db8f6e137fbc8826f38a96057067cb19dc) ) // ROM_LOAD( "u25.bin", CRC(00600000) , 0x100000 NOT PRESENT ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ ROM_LOAD( "u33.bin", 0x000000, 0x200000, CRC(4c8577f1) SHA1(d27043514632954a06667ac63f4a4e4a31870511) ) ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* DELTA-T Samples */ ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(0f33049f) SHA1(ca4fd5f3906685ace1af40b75f5678231d7324e8) ) ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* ADPCM Samples */ ROM_LOAD( "u56.bin", 0x000000, 0x100000, CRC(51d73682) SHA1(562038d08e9a4389ffa39f3a659b2a29b94dc156) ) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ ROM_LOAD( "u3.bin", 0x000000, 0x040000, CRC(30d541ed) SHA1(6f7fb5f5ecbce7c086185392de164ebb6887e780) ) ROM_REGION( 0x0400, REGION_PLDS, 0 ) ROM_LOAD( "tibpal16l8.u69", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */ ROM_LOAD( "tibpal16l8.u19", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */ ROM_END static DRIVER_INIT( gunbird ) { /* input ports */ memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, gunbird_input_r); /* sound latch */ memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, psikyo_soundlatch_w); psikyo_ka302c_banking = 1; } /*************************************************************************** Strikers 1945 (Japan, unprotected) Board: SH403 (Similiar to KA302C) CPU: MC68EC020FG16 Sound: LZ8420M (Z80 core) + YMF286-K? OSC: 16.000, 14.31818 MHz Chips: PS2001B PS3103 PS3204 PS3305 ***************************************************************************/ ROM_START( s1945jn ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "1-u46.bin", 0x000000, 0x080000, CRC(45fa8086) SHA1(f1753b9420596f4b828c77e877a044ba5fb01b28) ) // 1&0 ROM_LOAD32_WORD_SWAP( "2-u39.bin", 0x000002, 0x080000, CRC(0152ab8c) SHA1(2aef4cb88341b35f20bb551716f1e5ac2731e9ba) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(e3e366bd) SHA1(1f5b5909745802e263a896265ea365df76d3eaa5) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u20.bin", 0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) ) ROM_LOAD( "u22.bin", 0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) ) ROM_LOAD( "u21.bin", 0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) ) ROM_LOAD( "u23.bin", 0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) ) ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ ROM_LOAD( "u34.bin", 0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) ) ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* DELTA-T Samples */ ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(a44a4a9b) SHA1(5378256752d709daed0b5f4199deebbcffe84e10) ) ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* ADPCM Samples */ ROM_LOAD( "u56.bin", 0x000000, 0x100000, CRC(fe1312c2) SHA1(8339a96a0885518d6e22cb3bdb9c2f82d011d86d) ) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* */ ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) ) ROM_END static DRIVER_INIT( s1945jn ) { /* input ports */ memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, gunbird_input_r); /* sound latch */ memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w); psikyo_ka302c_banking = 1; } /*************************************************************************** Strikers 1945 (Japan) Board: SH404 CPU: MC68EC020FG16 Sound: LZ8420M (Z80 core) YMF278B-F OSC: 16.000MHz 14.3181MHz 33.8688MHz (YMF) 4.000MHz (PIC) Chips: PS2001B PS3103 PS3204 PS3305 1-U59 security (PIC16C57; not dumped) ***************************************************************************/ ROM_START( s1945 ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "2s.u40", 0x000000, 0x040000, CRC(9b10062a) SHA1(cf963bba157422b659d8d64b4493eb7d69cd07b7) ) // 1&0 ROM_LOAD32_WORD_SWAP( "3s.u41", 0x000002, 0x040000, CRC(f87e871a) SHA1(567167c7fcfb622f78e211d74b04060c3d29d6b7) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x000100, REGION_CPU3, 0 ) /* MCU? */ ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP ) ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u20.bin", 0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) ) ROM_LOAD( "u22.bin", 0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) ) ROM_LOAD( "u21.bin", 0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) ) ROM_LOAD( "u23.bin", 0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) ) ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ ROM_LOAD( "u34.bin", 0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) ) ROM_REGION( 0x200000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) ) // 8 bit signed pcm (16KHz) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* */ ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) ) ROM_END ROM_START( s1945a ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "4-u40.bin", 0x000000, 0x040000, CRC(29ffc217) SHA1(12dc3cb32253c3908f4c440c627a0e1b32ee7cac) ) // 1&0 ROM_LOAD32_WORD_SWAP( "5-u41.bin", 0x000002, 0x040000, CRC(c3d3fb64) SHA1(4388586bc0a6f3d62366b3c38b8b23f8a03dbf15) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x000100, REGION_CPU3, 0 ) /* MCU? */ ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP ) ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u20.bin", 0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) ) ROM_LOAD( "u22.bin", 0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) ) ROM_LOAD( "u21.bin", 0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) ) ROM_LOAD( "u23.bin", 0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) ) ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ ROM_LOAD( "u34.bin", 0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) ) ROM_REGION( 0x200000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) ) // 8 bit signed pcm (16KHz) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* */ ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) ) ROM_END ROM_START( s1945j ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "1-u40.bin", 0x000000, 0x040000, CRC(c00eb012) SHA1(080dae010ca83548ebdb3324585d15e48baf0541) ) // 1&0 ROM_LOAD32_WORD_SWAP( "2-u41.bin", 0x000002, 0x040000, CRC(3f5a134b) SHA1(18bb3bb1e1adadcf522795f5cf7d4dc5a5dd1f30) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x000100, REGION_CPU3, 0 ) /* MCU */ ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP ) ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u20.bin", 0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) ) ROM_LOAD( "u22.bin", 0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) ) ROM_LOAD( "u21.bin", 0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) ) ROM_LOAD( "u23.bin", 0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) ) ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ ROM_LOAD( "u34.bin", 0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) ) ROM_REGION( 0x200000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) ) // 8 bit signed pcm (16KHz) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* */ ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) ) ROM_END ROM_START( s1945k ) /* Same MCU as the current parent set, region dip has no effect on this set */ ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "10.u40", 0x000000, 0x040000, CRC(5a32af36) SHA1(2eada37fd043c097a11bcf4e3e0bebb473bbc0df) ) // 1&0 ROM_LOAD32_WORD_SWAP( "9.u41", 0x000002, 0x040000, CRC(29cc6d7d) SHA1(aeee9e88922c25c75885483d115e064c6b71540b) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x000100, REGION_CPU3, 0 ) /* MCU */ ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP ) ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u20.bin", 0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) ) ROM_LOAD( "u22.bin", 0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) ) ROM_LOAD( "u21.bin", 0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) ) ROM_LOAD( "u23.bin", 0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) ) ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ ROM_LOAD( "u34.bin", 0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) ) ROM_REGION( 0x200000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) ) // 8 bit signed pcm (16KHz) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* */ ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) ) ROM_END static DRIVER_INIT( s1945 ) { /* input ports */ memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r); /* sound latch */ memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w); /* protection and tile bank switching */ memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w); s1945_mcu_init(s1945_table); psikyo_ka302c_banking = 0; // Banking is controlled by mcu } static DRIVER_INIT( s1945a ) { /* input ports */ memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r); /* sound latch */ memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w); /* protection and tile bank switching */ memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w); s1945_mcu_init(s1945a_table); psikyo_ka302c_banking = 0; // Banking is controlled by mcu } static DRIVER_INIT( s1945j ) { /* input ports*/ memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r); /* sound latch */ memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w); /* protection and tile bank switching */ memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w); s1945_mcu_init(s1945j_table); psikyo_ka302c_banking = 0; // Banking is controlled by mcu } /*************************************************************************** Tengai (World) / Sengoku Blade (Japan) Board: SH404 CPU: MC68EC020FG16 Sound: LZ8420M (Z80 core) YMF278B-F OSC: 16.000MHz 14.3181MHz 33.8688MHz (YMF) 4.000MHz (PIC) Chips: PS2001B PS3103 PS3204 PS3305 4-U59 security (PIC16C57; not dumped) ***************************************************************************/ ROM_START( tengai ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ ROM_LOAD32_WORD_SWAP( "2-u40.bin", 0x000000, 0x080000, CRC(ab6fe58a) SHA1(6687a3af192b3eab60d75ca286ebb8e0636297b5) ) // 1&0 ROM_LOAD32_WORD_SWAP( "3-u41.bin", 0x000002, 0x080000, CRC(02e42e39) SHA1(6cdb7b1cebab50c0a44cd60cd437f0e878ccac5c) ) // 3&2 ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ ROM_LOAD( "1-u63.bin", 0x00000, 0x20000, CRC(2025e387) SHA1(334b0eb3b416d46ccaadff3eee6f1abba63285fb) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x000100, REGION_CPU3, 0 ) /* MCU */ ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP ) ROM_REGION( 0x600000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD16_WORD_SWAP( "u20.bin", 0x000000, 0x200000, CRC(ed42ef73) SHA1(74693fcc83a2654ddb18fd513d528033863d6116) ) ROM_LOAD16_WORD_SWAP( "u22.bin", 0x200000, 0x200000, CRC(8d21caee) SHA1(2a68af8b2be2158dcb152c434e91a75871478d41) ) ROM_LOAD16_WORD_SWAP( "u21.bin", 0x400000, 0x200000, CRC(efe34eed) SHA1(7891495b443a5acc7b2f17fe694584f6cb0afacc) ) ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ ROM_LOAD16_WORD_SWAP( "u34.bin", 0x000000, 0x400000, CRC(2a2e2eeb) SHA1(f1d99353c0affc5c908985e6f2a5724e5223cccc) ) /* four banks of 0x100000 */ ROM_REGION( 0x400000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(a63633c5) SHA1(89e75a40518926ebcc7d88dea86c01ba0bb496e5) ) // 8 bit signed pcm (16KHz) ROM_LOAD( "u62.bin", 0x200000, 0x200000, CRC(3ad0c357) SHA1(35f78cfa2eafa93ab96b24e336f569ee84af06b6) ) ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(681d7d55) SHA1(b0b28471440d747adbc4d22d1918f89f6ede1615) ) ROM_END static DRIVER_INIT( tengai ) { /* input ports */ memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r); /* sound latch */ memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w); /* protection */ memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w); s1945_mcu_init(0); psikyo_ka302c_banking = 0; // Banking is controlled by mcu } /*************************************************************************** Game Drivers ***************************************************************************/ /* Working Games */ GAME( 1993, samuraia, 0, sngkace, samuraia, sngkace, ROT270, "Psikyo", "Samurai Aces (World)", 0) // Banpresto? GAME( 1993, sngkace, samuraia, sngkace, sngkace, sngkace, ROT270, "Psikyo", "Sengoku Ace (Japan)", 0) // Banpresto? GAME( 1994, gunbird, 0, gunbird, gunbird, gunbird, ROT270, "Psikyo", "Gunbird (World)", 0 ) GAME( 1994, gunbirdk, gunbird, gunbird, gunbirdj, gunbird, ROT270, "Psikyo", "Gunbird (Korea)", 0 ) GAME( 1994, gunbirdj, gunbird, gunbird, gunbirdj, gunbird, ROT270, "Psikyo", "Gunbird (Japan)", 0 ) GAME( 1994, btlkroad, 0, gunbird, btlkroad, gunbird, ROT0, "Psikyo", "Battle K-Road", 0 ) GAME( 1995, s1945, 0, s1945, s1945, s1945, ROT270, "Psikyo", "Strikers 1945", 0 ) GAME( 1995, s1945a, s1945, s1945, s1945a, s1945a, ROT270, "Psikyo", "Strikers 1945 (Alt)", 0) // Region dip - 0x0f=Japan, anything else=World GAME( 1995, s1945j, s1945, s1945, s1945j, s1945j, ROT270, "Psikyo", "Strikers 1945 (Japan)", 0 ) GAME( 1995, s1945jn, s1945, gunbird, s1945j, s1945jn, ROT270, "Psikyo", "Strikers 1945 (Japan, unprotected)", 0 ) GAME( 1995, s1945k, s1945, s1945, s1945j, s1945, ROT270, "Psikyo", "Strikers 1945 (Korea)", 0 ) GAME( 1996, tengai, 0, s1945, tengai, tengai, ROT0, "Psikyo", "Tengai / Sengoku Blade: Sengoku Ace Episode II", 0 )