// license:BSD-3-Clause // copyright-holders:David Haywood /* Poke Champ */ /* This is a Korean hack of Data East's Pocket Gal It uses RAM for Palette instead of PROMs Samples are played by OKIM6295 Different Banking More Tiles, 8bpp Sprites 4bpp instead of 2bpp Many code changes */ /* README -The ROMs are labeled as "Unico". -The CPUs and some other chips are labeled as "SEA HUNTER". -The chips with the "SEA HUNTER" label all have their surfaces scratched out, so I don't know what they are (all 40 -pin chips). ROMs 1 to 4 = GFX? ROMs 5 to 8 = Program? ROM 9 = Sound CPU code? ROM 10 = Sound samples? ROM 11 = Main CPU code? -There's a "copyright 1987 data east corp.all rights reserved" string inside ROM 11 (because it's a hack of Pocket Gal) -Sound = Yamaha YM2203C + Y3014B -Also, there are some GALs on the board (not dumped) a 8-dips bank and two oscillators (4 MHz and 24 MHz, both near the sound parts). ClawGrip, Jul 2006 */ #include "emu.h" #include "cpu/m6502/m6502.h" #include "sound/2203intf.h" #include "sound/3812intf.h" #include "sound/okim6295.h" #include "includes/pokechmp.h" WRITE8_MEMBER(pokechmp_state::pokechmp_bank_w) { UINT8 *ROM = memregion("maincpu")->base(); int bank; bank = (data & 0x1) ? 0x04000 : 0x00000; bank |= (data & 0x2) ? 0x10000 : 0x00000; membank("bank1")->set_base(&ROM[bank]); } WRITE8_MEMBER(pokechmp_state::pokechmp_sound_bank_w) { UINT8 *ROM = memregion("oki")->base(); membank("okibank")->set_base(&ROM[data*0x8000]); } WRITE8_MEMBER(pokechmp_state::pokechmp_sound_w) { m_soundlatch->write(space, 0, data); m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE); } static ADDRESS_MAP_START( pokechmp_map, AS_PROGRAM, 8, pokechmp_state ) AM_RANGE(0x0000, 0x07ff) AM_RAM AM_RANGE(0x0800, 0x0fff) AM_RAM_WRITE(pokechmp_videoram_w) AM_SHARE("videoram") AM_RANGE(0x1000, 0x11ff) AM_RAM AM_SHARE("spriteram") AM_RANGE(0x1800, 0x1800) AM_READ_PORT("P1") AM_RANGE(0x1801, 0x1801) AM_WRITE(pokechmp_flipscreen_w) /* 1800 - 0x181f are unused BAC-06 registers, see video/dec0.c */ AM_RANGE(0x1802, 0x181f) AM_WRITENOP AM_RANGE(0x1a00, 0x1a00) AM_READ_PORT("P2") AM_WRITE(pokechmp_sound_w) AM_RANGE(0x1c00, 0x1c00) AM_READ_PORT("DSW") AM_WRITE(pokechmp_bank_w) /* Extra on Poke Champ (not on Pocket Gal) */ AM_RANGE(0x2000, 0x23ff) AM_RAM_DEVWRITE("palette", palette_device, write_ext) AM_SHARE("palette_ext") AM_RANGE(0x2400, 0x27ff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") AM_RANGE(0x8000, 0xffff) AM_ROMBANK("fixed") ADDRESS_MAP_END /***************************************************************************/ static ADDRESS_MAP_START( pokechmp_sound_map, AS_PROGRAM, 8, pokechmp_state ) AM_RANGE(0x0000, 0x07ff) AM_RAM AM_RANGE(0x0800, 0x0801) AM_DEVWRITE("ym1", ym2203_device, write) AM_RANGE(0x1000, 0x1001) AM_DEVWRITE("ym2", ym3812_device, write) AM_RANGE(0x1800, 0x1800) AM_WRITENOP /* MSM5205 chip on Pocket Gal, not connected here? */ AM_RANGE(0x2000, 0x2000) AM_WRITE(pokechmp_sound_bank_w) /* sound rom bank seems to be replaced with OKI bank */ AM_RANGE(0x2800, 0x2800) AM_DEVREADWRITE("oki", okim6295_device, read, write) // extra AM_RANGE(0x3000, 0x3000) AM_DEVREAD("soundlatch", generic_latch_8_device, read) // AM_RANGE(0x3400, 0x3400) AM_READ(pokechmp_adpcm_reset_r) /* not on here */ AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank3") AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( pokechmp_oki_map, AS_0, 8, pokechmp_state ) AM_RANGE(0x00000, 0x37fff) AM_ROM AM_RANGE(0x38000, 0x3ffff) AM_ROMBANK("okibank") ADDRESS_MAP_END static INPUT_PORTS_START( pokechmp ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_START("DSW") /* Dip switch */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:8,7") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "Allow 2 Players Game" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3") /* Affects Time: Normal=120 & Hardest=100 */ PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2") /* Listed as "Number of Balls" in the manual */ PORT_DIPSETTING( 0x00, "3" ) /* Manual shows 2 */ PORT_DIPSETTING( 0x40, "4" ) /* Manual shows 3 */ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") /* Not shown or listed in the manual */ PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout pokechmp_charlayout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,8), 8, /* bizzare order, but it seems to be correct? */ { RGN_FRAC(1,8), RGN_FRAC(3,8),RGN_FRAC(0,8),RGN_FRAC(5,8),RGN_FRAC(2,8),RGN_FRAC(7,8),RGN_FRAC(4,8),RGN_FRAC(6,8) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout pokechmp_spritelayout = { 16,16, /* 16*16 sprites */ RGN_FRAC(1,4), /* 1024 sprites */ 4, {RGN_FRAC(0,4),RGN_FRAC(1,4),RGN_FRAC(2,4),RGN_FRAC(3,4)}, { 128+7, 128+6, 128+5, 128+4, 128+3, 128+2, 128+1, 128+0, 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 /* every char takes 8 consecutive bytes */ }; static GFXDECODE_START( pokechmp ) GFXDECODE_ENTRY( "bgs", 0x00000, pokechmp_charlayout, 0x100, 4 ) /* chars */ GFXDECODE_ENTRY( "sprites", 0x00000, pokechmp_spritelayout, 0, 32 ) /* sprites */ GFXDECODE_END /* OSCs: 24MHz & 4MHz Clocks - from Billiard List PCB Main 6502: 1mhz Sound 6502: 1mhz YM2203: 1mhz YM3014: 1.5mhz OKI M6295 (an AD65 on this board, note pin 7 is low): 1.5mhz */ static MACHINE_CONFIG_START( pokechmp, pokechmp_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6502, XTAL_4MHz/4) MCFG_CPU_PROGRAM_MAP(pokechmp_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", pokechmp_state, nmi_line_pulse) MCFG_CPU_ADD("audiocpu", M6502, XTAL_4MHz/4) MCFG_CPU_PROGRAM_MAP(pokechmp_sound_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", pokechmp_state, irq0_line_hold) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(pokechmp_state, screen_update_pokechmp) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", pokechmp) MCFG_PALETTE_ADD("palette", 0x400) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_SOUND_ADD("ym1", YM2203, XTAL_4MHz/4) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MCFG_SOUND_ADD("ym2", YM3812, XTAL_24MHz/16) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MCFG_OKIM6295_ADD("oki", XTAL_24MHz/16, OKIM6295_PIN7_LOW) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) /* sound fx */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_DEVICE_ADDRESS_MAP(AS_0, pokechmp_oki_map) MACHINE_CONFIG_END DRIVER_INIT_MEMBER(pokechmp_state,pokechmp) { // default sound rom bank membank("bank3")->configure_entries(0, 2, memregion("audiocpu")->base() + 0x10000, 0x4000); // default fixed area for main CPU membank("fixed")->set_base( memregion("maincpu")->base() + 0x18000 ); // default OKI sample bank membank("okibank")->set_base( memregion("oki")->base() + 0x40000 ); } ROM_START( pokechmp ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "pokechamp_11_27010.bin", 0x00000, 0x20000, CRC(9afb6912) SHA1(e45da9524e3bb6f64a68200b70d0f83afe6e4379) ) ROM_REGION( 0x18000, "audiocpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "pokechamp_09_27c512.bin", 0x10000, 0x8000, CRC(c78f6483) SHA1(a0d063effd8d1850f674edccb6e7a285b2311d21) ) ROM_CONTINUE( 0x08000, 0x8000 ) ROM_REGION( 0x100000, "bgs", 0 ) ROM_LOAD( "pokechamp_05_27c020.bin", 0x00000, 0x40000, CRC(554cfa42) SHA1(862d0dd83697da7bd52dc640c34926c62691afea) ) ROM_LOAD( "pokechamp_06_27c020.bin", 0x40000, 0x40000, CRC(00bb9536) SHA1(1a5584297ebb425d6ce331955e0c6a4f467cd1e6) ) ROM_LOAD( "pokechamp_07_27c020.bin", 0x80000, 0x40000, CRC(4b15ab5e) SHA1(5523134853b9ea1c81fd5aeb58061376d94e9298) ) ROM_LOAD( "pokechamp_08_27c020.bin", 0xc0000, 0x40000, CRC(e9db54d6) SHA1(ac3b7c06d0f61847bf9bc6147f2f88d712f2b4b3) ) ROM_REGION( 0x20000, "sprites", 0 ) /* the first half of all these roms is identical. For rom 3 both halves match. Correct decode is to ignore the first half */ ROM_LOAD( "pokechamp_02_27c512.bin", 0x00000, 0x08000, CRC(1ff44545) SHA1(2eee44484accce7b0ba21babf6e8344b234a4e87) ) ROM_CONTINUE( 0x00000, 0x8000 ) ROM_LOAD( "pokechamp_01_27c512.bin", 0x08000, 0x08000, CRC(338fc412) SHA1(bb8ae99ee6a399a8c67bedb88d0837fd0a4a426c) ) ROM_CONTINUE( 0x08000, 0x8000 ) ROM_LOAD( "pokechamp_04_27c512.bin", 0x10000, 0x08000, CRC(ee6991af) SHA1(8eca3cdfd2eb74257253957a87b245b7f85bd038) ) ROM_CONTINUE( 0x10000, 0x8000 ) ROM_LOAD( "pokechamp_03_27c512.bin", 0x18000, 0x08000, CRC(99f9884a) SHA1(096d6ce70dc51fb9142e80e1ec45d6d7225481f5) ) ROM_CONTINUE( 0x18000, 0x8000 ) ROM_REGION( 0x80000, "oki", 0 ) ROM_LOAD( "pokechamp_10_27c040.bin", 0x00000, 0x80000, CRC(b54806ed) SHA1(c6e1485c263ebd9102ff1e8c09b4c4ca5f63c3da) ) ROM_END // only the 'maincpu' and 'bgs' regions were dumped for this set, others assumed to be the same ROM_START( pokechmpa ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "1", 0x00000, 0x20000, CRC(7d051c36) SHA1(8c2329f863ad677f4398a7dab7476c9492ad4f24) ) ROM_REGION( 0x18000, "audiocpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD("pokechamp_09_27c512.bin", 0x10000, 0x8000, CRC(c78f6483) SHA1(a0d063effd8d1850f674edccb6e7a285b2311d21)) ROM_CONTINUE( 0x08000, 0x8000 ) ROM_REGION( 0x100000, "bgs", 0 ) ROM_LOAD( "6", 0x00000, 0x40000, CRC(1aec1de2) SHA1(f42db2445dcf1fb0957bf8a4414c3266ae47fae1) ) ROM_LOAD( "5", 0x40000, 0x40000, CRC(79823f7a) SHA1(1059b4baf4d4d3c49d4de4194f29f8601e75972b) ) ROM_LOAD( "4", 0x80000, 0x40000, CRC(e76f7596) SHA1(bb4c55bad2693da3f76d33fdf0f7f32c44dfd3e0) ) ROM_LOAD( "3", 0xc0000, 0x40000, CRC(a22946b8) SHA1(d77fb5bfe00349753a9e6ea9de82c1eefca090f7) ) ROM_REGION( 0x20000, "sprites", 0 ) /* the first half of all these roms is identical. For rom 3 both halves match. Correct decode is to ignore the first half */ ROM_LOAD( "pokechamp_02_27c512.bin", 0x00000, 0x08000, CRC(1ff44545) SHA1(2eee44484accce7b0ba21babf6e8344b234a4e87) ) ROM_CONTINUE( 0x00000, 0x8000 ) ROM_LOAD( "pokechamp_01_27c512.bin", 0x08000, 0x08000, CRC(338fc412) SHA1(bb8ae99ee6a399a8c67bedb88d0837fd0a4a426c) ) ROM_CONTINUE( 0x08000, 0x8000 ) ROM_LOAD( "pokechamp_04_27c512.bin", 0x10000, 0x08000, CRC(ee6991af) SHA1(8eca3cdfd2eb74257253957a87b245b7f85bd038) ) ROM_CONTINUE( 0x10000, 0x8000 ) ROM_LOAD( "pokechamp_03_27c512.bin", 0x18000, 0x08000, CRC(99f9884a) SHA1(096d6ce70dc51fb9142e80e1ec45d6d7225481f5) ) ROM_CONTINUE( 0x18000, 0x8000 ) ROM_REGION( 0x80000, "oki", 0 ) ROM_LOAD( "pokechamp_10_27c040.bin", 0x00000, 0x80000, CRC(b54806ed) SHA1(c6e1485c263ebd9102ff1e8c09b4c4ca5f63c3da) ) ROM_END // only the 'maincpu' and 'bgs' and 'oki' regions were dumped for this set, others assumed to be the same ROM_START(billlist) ROM_REGION(0x20000, "maincpu", 0) ROM_LOAD("billiard_list.1", 0x00000, 0x20000, CRC(4ef416f7) SHA1(e995410e2c79a3fbd2ac76a80dc6c412eb454e52) ) ROM_REGION(0x18000, "audiocpu", 0) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD("pokechamp_09_27c512.bin", 0x10000, 0x8000, CRC(c78f6483) SHA1(a0d063effd8d1850f674edccb6e7a285b2311d21)) ROM_CONTINUE(0x08000, 0x8000) ROM_REGION(0x100000, "bgs", 0) ROM_LOAD("billiard_list.6", 0x00000, 0x40000, CRC(e674f7c0) SHA1(8a610a92ae141f3004497dc3ce102d07a178683f) ) ROM_LOAD("billiard_list.5", 0x40000, 0x40000, CRC(f50d1510) SHA1(e09c6b1d0a5bdb44b3b5ae6bd54b169abd978af5) ) ROM_LOAD("billiard_list.4", 0x80000, 0x40000, CRC(7466c0be) SHA1(6e82d9d8ec5bdeca2f6c7b9ca0f31aabf3faacea) ) ROM_LOAD("billiard_list.3", 0xc0000, 0x40000, CRC(1ac4fa42) SHA1(2da5c6aa7e6b34ad1a2f052a41a2e607e2f904c2) ) ROM_REGION(0x20000, "sprites", 0) /* the first half of all these roms is identical. For rom 3 both halves match. Correct decode is to ignore the first half */ ROM_LOAD("pokechamp_02_27c512.bin", 0x00000, 0x08000, CRC(1ff44545) SHA1(2eee44484accce7b0ba21babf6e8344b234a4e87)) ROM_CONTINUE(0x00000, 0x8000) ROM_LOAD("pokechamp_01_27c512.bin", 0x08000, 0x08000, CRC(338fc412) SHA1(bb8ae99ee6a399a8c67bedb88d0837fd0a4a426c)) ROM_CONTINUE(0x08000, 0x8000) ROM_LOAD("pokechamp_04_27c512.bin", 0x10000, 0x08000, CRC(ee6991af) SHA1(8eca3cdfd2eb74257253957a87b245b7f85bd038)) ROM_CONTINUE(0x10000, 0x8000) ROM_LOAD("pokechamp_03_27c512.bin", 0x18000, 0x08000, CRC(99f9884a) SHA1(096d6ce70dc51fb9142e80e1ec45d6d7225481f5)) ROM_CONTINUE(0x18000, 0x8000) ROM_REGION(0x80000, "oki", 0) ROM_LOAD("billiard_list.x", 0x00000, 0x80000, CRC(b54806ed) SHA1(c6e1485c263ebd9102ff1e8c09b4c4ca5f63c3da) ) ROM_END GAME( 1995, pokechmp, 0, pokechmp, pokechmp, pokechmp_state, pokechmp, ROT0, "D.G.R.M.", "Poke Champ (set 1)", 0 ) GAME( 1995, pokechmpa,pokechmp, pokechmp, pokechmp, pokechmp_state, pokechmp, ROT0, "D.G.R.M.", "Poke Champ (set 2)", 0 ) GAME( 1995, billlist, pokechmp, pokechmp, pokechmp, pokechmp_state, pokechmp, ROT0, "D.G.R.M.", "Billard List", 0)