/*************************************************************************** Notes: - Currently the Flip Screen dip switch only flips the screen horizontally. This might not be the correct behaviour. Verification of the real board would be necessary to emulate this accurately. ***************************************************************************/ #include "driver.h" #include "sound/ay8910.h" PALETTE_INIT( nova2001 ); WRITE8_HANDLER( pkunwar_flipscreen_w ); VIDEO_UPDATE( pkunwar ); static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) AM_RANGE(0x8000, 0x8fff) AM_READ(MRA8_RAM) AM_RANGE(0xa001, 0xa001) AM_READ(AY8910_read_port_0_r) AM_RANGE(0xa003, 0xa003) AM_READ(AY8910_read_port_1_r) AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM) AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0x8800, 0x8bff) AM_WRITE(videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) AM_RANGE(0x8c00, 0x8fff) AM_WRITE(colorram_w) AM_BASE(&colorram) AM_RANGE(0xa000, 0xa000) AM_WRITE(&AY8910_control_port_0_w) AM_RANGE(0xa001, 0xa001) AM_WRITE(&AY8910_write_port_0_w) AM_RANGE(0xa002, 0xa002) AM_WRITE(&AY8910_control_port_1_w) AM_RANGE(0xa003, 0xa003) AM_WRITE(&AY8910_write_port_1_w) AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM) AM_RANGE(0xe000, 0xffff) AM_WRITE(MWA8_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_WRITE(pkunwar_flipscreen_w) ADDRESS_MAP_END static INPUT_PORTS_START( pkunwar ) PORT_START /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) PORT_START /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START /* DSW0 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW1 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x30, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 2048, /* 2048 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 0*4, 1*4, 2048*16*8, 2048*16*8 + 4, 2*4, 3*4, 2048*16*8 + 8, 2048*16*8 + 12 }, { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 }, 16*8 }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 512, /* 512 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 0*4, 1*4, 512*64*8, 512*64*8 + 4, 2*4, 3*4, 512*64*8 + 8, 512*64*8 + 12, 0*4+16*8, 1*4+16*8, 512*64*8+16*8, 512*64*8 + 4+16*8, 2*4+16*8, 3*4+16*8, 512*64*8 + 8 + 16*8, 512*64*8 + 12 + 16*8 }, { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8, 0*8+32*8, 2*8+32*8, 4*8+32*8, 6*8+32*8, 8*8+32*8, 10*8+32*8, 12*8+32*8, 14*8 + 32*8 }, 64*8 }; static GFXDECODE_START( pkunwar ) GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout, 16*16, 16 ) GFXDECODE_ENTRY( REGION_GFX1, 0x0000, spritelayout, 0, 16 ) GFXDECODE_END static struct AY8910interface ay8910_interface_1 = { input_port_0_r, input_port_1_r }; static struct AY8910interface ay8910_interface_2 = { input_port_2_r, input_port_3_r }; static MACHINE_DRIVER_START( pkunwar ) /* basic machine hardware */ MDRV_CPU_ADD(Z80, 12000000/4) /* 3 MHz */ MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_IO_MAP(0,writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1) MDRV_GFXDECODE(pkunwar) MDRV_PALETTE_LENGTH(32) MDRV_COLORTABLE_LENGTH(32*16) MDRV_PALETTE_INIT(nova2001) MDRV_VIDEO_START(generic) MDRV_VIDEO_UPDATE(pkunwar) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(AY8910, 12000000/8) MDRV_SOUND_CONFIG(ay8910_interface_1) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MDRV_SOUND_ADD(AY8910, 12000000/8) MDRV_SOUND_CONFIG(ay8910_interface_2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( pkunwar ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "pkwar.01r", 0x0000, 0x4000, CRC(ce2d2c7b) SHA1(2ffe2eb339fd668ec4fe90eff66124a334db0693) ) ROM_LOAD( "pkwar.02r", 0x4000, 0x4000, CRC(abc1f661) SHA1(c4bf4a345efd4271617de9f334303d81c6885aa5) ) ROM_LOAD( "pkwar.03r", 0xe000, 0x2000, CRC(56faebea) SHA1(dd0406c723a08f5d1120655857a115ab8c2d2a11) ) ROM_REGION( 0x10000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "pkwar.01y", 0x0000, 0x2000, CRC(428d3b92) SHA1(7fe11e8d785fe829d34e512f233bb9ccc70cd431) ) ROM_CONTINUE( 0x8000, 0x2000 ) ROM_LOAD( "pkwar.02y", 0x2000, 0x2000, CRC(ce1da7bc) SHA1(a2357b61703a689ce63aec7dd44702b119894f8e) ) ROM_CONTINUE( 0xa000, 0x2000 ) ROM_LOAD( "pkwar.03y", 0x4000, 0x2000, CRC(63204400) SHA1(1ba87ad3425c51150cb65408f04ee0147ef332d3) ) ROM_CONTINUE( 0xc000, 0x2000 ) ROM_LOAD( "pkwar.04y", 0x6000, 0x2000, CRC(061dfca8) SHA1(0a2dd8fc790d607195ca18dfc55575c2b9ddc58a) ) ROM_CONTINUE( 0xe000, 0x2000 ) ROM_REGION( 0x0020, REGION_PROMS, 0 ) ROM_LOAD( "pkwar.col", 0x0000, 0x0020, CRC(af0fc5e2) SHA1(480908bf893211b580ae19cfb40dc35ad1bbc343) ) ROM_END ROM_START( pkunwarj ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "pgunwar.6", 0x0000, 0x4000, CRC(357f3ef3) SHA1(bc651fb7701b395ae8cda1888814af5c5aa325a6) ) ROM_LOAD( "pgunwar.5", 0x4000, 0x4000, CRC(0092e49e) SHA1(7945361036f7679e4f4bb6b94f60f3ca09c077dc) ) ROM_LOAD( "pkwar.03r", 0xe000, 0x2000, CRC(56faebea) SHA1(dd0406c723a08f5d1120655857a115ab8c2d2a11) ) ROM_REGION( 0x10000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "pkwar.01y", 0x0000, 0x2000, CRC(428d3b92) SHA1(7fe11e8d785fe829d34e512f233bb9ccc70cd431) ) ROM_CONTINUE( 0x8000, 0x2000 ) ROM_LOAD( "pkwar.02y", 0x2000, 0x2000, CRC(ce1da7bc) SHA1(a2357b61703a689ce63aec7dd44702b119894f8e) ) ROM_CONTINUE( 0xa000, 0x2000 ) ROM_LOAD( "pgunwar.2", 0x4000, 0x2000, CRC(a2a43443) SHA1(4e10569886d364eb2539928ea81dc1565b60b590) ) ROM_CONTINUE( 0xc000, 0x2000 ) ROM_LOAD( "pkwar.04y", 0x6000, 0x2000, CRC(061dfca8) SHA1(0a2dd8fc790d607195ca18dfc55575c2b9ddc58a) ) ROM_CONTINUE( 0xe000, 0x2000 ) ROM_REGION( 0x0020, REGION_PROMS, 0 ) ROM_LOAD( "pkwar.col", 0x0000, 0x0020, CRC(af0fc5e2) SHA1(480908bf893211b580ae19cfb40dc35ad1bbc343) ) ROM_END GAME( 1985?, pkunwar, 0, pkunwar, pkunwar, 0, ROT0, "UPL", "Penguin-Kun Wars (US)", 0 ) GAME( 1985?, pkunwarj, pkunwar, pkunwar, pkunwar, 0, ROT0, "UPL", "Penguin-Kun Wars (Japan)", 0 )