/*************************************************************************** Ping Pong (c) 1985 Konami ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/sn76496.h" #include "machine/nvram.h" #include "includes/pingpong.h" static WRITE8_HANDLER( cashquiz_question_bank_high_w ) { pingpong_state *state = space->machine().driver_data(); if( data != 0xff ) { int i; for(i=0;i<8;i++) { if((~data & 0xff) == 1 << i) { state->m_question_addr_high = i*0x8000; return; } } } } static WRITE8_HANDLER( cashquiz_question_bank_low_w ) { pingpong_state *state = space->machine().driver_data(); if(data >= 0x60 && data <= 0xdf) { static const char * const bankname[] = { "bank1", "bank2", "bank3", "bank4", "bank5", "bank6", "bank7", "bank8" }; const char *bank = bankname[data & 7]; int bankaddr = state->m_question_addr_high | ((data - 0x60) * 0x100); UINT8 *questions = space->machine().region("user1")->base() + bankaddr; memory_set_bankptr(space->machine(), bank,questions); } } static WRITE8_HANDLER( coin_w ) { pingpong_state *state = space->machine().driver_data(); /* bit 2 = irq enable, bit 3 = nmi enable */ state->m_intenable = data & 0x0c; /* bit 0/1 = coin counters */ coin_counter_w(space->machine(), 0,data & 1); coin_counter_w(space->machine(), 1,data & 2); /* other bits unknown */ } static TIMER_DEVICE_CALLBACK( pingpong_interrupt ) { pingpong_state *state = timer.machine().driver_data(); int scanline = param; if (scanline == 240) { if (state->m_intenable & 0x04) device_set_input_line(state->m_maincpu, 0, HOLD_LINE); } else if ((scanline % 32) == 0) { if (state->m_intenable & 0x08) device_set_input_line(state->m_maincpu, INPUT_LINE_NMI, PULSE_LINE); } } static TIMER_DEVICE_CALLBACK( merlinmm_interrupt ) { pingpong_state *state = timer.machine().driver_data(); int scanline = param; if (scanline == 240) { if (state->m_intenable & 0x04) device_set_input_line(state->m_maincpu, 0, HOLD_LINE); } else if (scanline == 0) { if (state->m_intenable & 0x08) device_set_input_line(state->m_maincpu, INPUT_LINE_NMI, PULSE_LINE); } } static ADDRESS_MAP_START( pingpong_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x83ff) AM_RAM_WRITE(pingpong_colorram_w) AM_BASE_MEMBER(pingpong_state, m_colorram) AM_RANGE(0x8400, 0x87ff) AM_RAM_WRITE(pingpong_videoram_w) AM_BASE_MEMBER(pingpong_state, m_videoram) AM_RANGE(0x9000, 0x9002) AM_RAM AM_RANGE(0x9003, 0x9052) AM_RAM AM_BASE_SIZE_MEMBER(pingpong_state, m_spriteram, m_spriteram_size) AM_RANGE(0x9053, 0x97ff) AM_RAM AM_RANGE(0xa800, 0xa800) AM_READ_PORT("SYSTEM") AM_RANGE(0xa880, 0xa880) AM_READ_PORT("INPUTS") AM_RANGE(0xa900, 0xa900) AM_READ_PORT("DSW1") AM_RANGE(0xa980, 0xa980) AM_READ_PORT("DSW2") AM_RANGE(0xa000, 0xa000) AM_WRITE(coin_w) /* coin counters + irq enables */ AM_RANGE(0xa200, 0xa200) AM_WRITENOP /* SN76496 data latch */ AM_RANGE(0xa400, 0xa400) AM_DEVWRITE("snsnd", sn76496_w) /* trigger read */ AM_RANGE(0xa600, 0xa600) AM_WRITE(watchdog_reset_w) ADDRESS_MAP_END static ADDRESS_MAP_START( merlinmm_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x5000, 0x53ff) AM_RAM AM_SHARE("nvram") AM_RANGE(0x5400, 0x57ff) AM_RAM AM_RANGE(0x6000, 0x6007) AM_WRITENOP /* solenoid writes */ AM_RANGE(0x7000, 0x7000) AM_READ_PORT("IN4") AM_RANGE(0x8000, 0x83ff) AM_RAM_WRITE(pingpong_colorram_w) AM_BASE_MEMBER(pingpong_state, m_colorram) AM_RANGE(0x8400, 0x87ff) AM_RAM_WRITE(pingpong_videoram_w) AM_BASE_MEMBER(pingpong_state, m_videoram) AM_RANGE(0x9000, 0x9002) AM_RAM AM_RANGE(0x9003, 0x9052) AM_RAM AM_BASE_SIZE_MEMBER(pingpong_state, m_spriteram, m_spriteram_size) AM_RANGE(0x9053, 0x97ff) AM_RAM AM_RANGE(0xa000, 0xa000) AM_WRITE(coin_w) /* irq enables */ AM_RANGE(0xa000, 0xa000) AM_READ_PORT("IN0") AM_RANGE(0xa080, 0xa080) AM_READ_PORT("IN1") AM_RANGE(0xa100, 0xa100) AM_READ_PORT("IN2") AM_RANGE(0xa180, 0xa180) AM_READ_PORT("IN3") AM_RANGE(0xa200, 0xa200) AM_WRITENOP /* SN76496 data latch */ AM_RANGE(0xa400, 0xa400) AM_DEVWRITE("snsnd", sn76496_w) /* trigger read */ AM_RANGE(0xa600, 0xa600) AM_WRITE(watchdog_reset_w) ADDRESS_MAP_END static INPUT_PORTS_START( pingpong ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_START("DSW1") PORT_DIPNAME( 0x0F, 0x0F, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0A, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0F, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0C, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0E, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0B, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0D, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xF0, 0xF0, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x40, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0xA0, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xF0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xC0, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0xE0, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xB0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xD0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x06, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( merlinmm ) PORT_START("IN0") PORT_DIPNAME( 0x01, 0x01, "Bank 3-3") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Bank 3-2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Bank 3-1") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Door Close") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Door Open") // Seems strange, one input to register an open door PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) // And a different one for closing it! PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("IN1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_START("IN2") PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x02, 0x02, "Stake" ) PORT_DIPSETTING( 0x02, "10p" ) PORT_DIPSETTING( 0x00, "20p" ) PORT_DIPNAME( 0x04, 0x04, "Bank 1-6") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "Bank 1-5") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "10p Enabled" ) PORT_DIPSETTING( 0x10, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x20, "20p Enabled" ) PORT_DIPSETTING( 0x20, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "50p Enabled" ) PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x80, "100p Enabled" ) PORT_DIPSETTING( 0x80, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_START("IN3") PORT_DIPNAME( 0x01, 0x01, "Bank 2-8") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Bank 2-7") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Bank 2-6") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "Bank 2-5") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Bank 2-4") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Bank 2-3") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Bank 2-2") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Bank 2-1") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("IN4") PORT_DIPNAME( 0x01, 0x01, "10P Level" ) // Most likely to be optos, rather than DIPs. PORT_DIPSETTING( 0x01, DEF_STR( Low ) ) PORT_DIPSETTING( 0x00, DEF_STR( High ) ) PORT_DIPNAME( 0x02, 0x02, "20P Level" ) PORT_DIPSETTING( 0x02, DEF_STR( Low ) ) PORT_DIPSETTING( 0x00, DEF_STR( High ) ) PORT_DIPNAME( 0x04, 0x04, "50P Level" ) PORT_DIPSETTING( 0x04, DEF_STR( Low ) ) PORT_DIPSETTING( 0x00, DEF_STR( High ) ) PORT_DIPNAME( 0x08, 0x08, "100P Level" ) PORT_DIPSETTING( 0x08, DEF_STR( Low ) ) PORT_DIPSETTING( 0x00, DEF_STR( High ) ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("10P") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("20P") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("50P") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("100P") INPUT_PORTS_END static INPUT_PORTS_START( cashquiz ) PORT_START("IN0") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) // 0x20 and 0x40 if both ON enable a test menu PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 - A") PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Select") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 - B") PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Set") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 - C") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 - A") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 - B") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 - C") PORT_START("IN2") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("IN3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("IN4") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("10P") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("20P") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("50P") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("100P") INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 2, /* 2 bits per pixel */ { 4, 0 }, /* the bitplanes are packed in one nibble */ { 3, 2, 1, 0, 8*8+3, 8*8+2, 8*8+1, 8*8+0 }, /* x bit */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, /* y bit */ 16*8 /* every char takes 16 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 128, /* 128 sprites */ 2, /* 2 bits per pixel */ { 4, 0 }, /* the bitplanes are packed in one nibble */ { 12*16+3,12*16+2,12*16+1,12*16+0, 8*16+3, 8*16+2, 8*16+1, 8*16+0, 4*16+3, 4*16+2, 4*16+1, 4*16+0, 3, 2, 1, 0 }, /* x bit */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, /* y bit */ 64*8 /* every char takes 64 consecutive bytes */ }; static GFXDECODE_START( pingpong ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 64*4, 64 ) GFXDECODE_END static MACHINE_CONFIG_START( pingpong, pingpong_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu",Z80,18432000/6) /* 3.072 MHz (probably) */ MCFG_CPU_PROGRAM_MAP(pingpong_map) MCFG_TIMER_ADD_SCANLINE("scantimer", pingpong_interrupt, "screen", 0, 1) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(456, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(pingpong) MCFG_GFXDECODE(pingpong) MCFG_PALETTE_LENGTH(64*4+64*4) MCFG_PALETTE_INIT(pingpong) MCFG_VIDEO_START(pingpong) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("snsnd", SN76496, 18432000/8) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /* too fast! */ static MACHINE_CONFIG_DERIVED( merlinmm, pingpong ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(merlinmm_map) MCFG_TIMER_MODIFY("scantimer") MCFG_TIMER_CALLBACK(merlinmm_interrupt) MCFG_NVRAM_ADD_0FILL("nvram") MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( pingpong ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "pp_e04.rom", 0x0000, 0x4000, CRC(18552f8f) SHA1(cb03659b5e8a68003e72182a20979384d829280f) ) ROM_LOAD( "pp_e03.rom", 0x4000, 0x4000, CRC(ae5f01e8) SHA1(f0d6a2c64822f2662fed3f601e279db18246f894) ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "pp_e01.rom", 0x0000, 0x2000, CRC(d1d6f090) SHA1(7b7d7cb90bed746dda871227463145263e4b0c5a) ) ROM_REGION( 0x2000, "gfx2", 0 ) ROM_LOAD( "pp_e02.rom", 0x0000, 0x2000, CRC(33c687e0) SHA1(7c90de4d163d2ffad00c8cb6a194fa6125a4f4c1) ) ROM_REGION( 0x0220, "proms", 0 ) ROM_LOAD( "pingpong.3j", 0x0000, 0x0020, CRC(3e04f06e) SHA1(a642c350f148e062d56eb2a2fc53c470603000e3) ) /* palette (this might be bad) */ ROM_LOAD( "pingpong.5h", 0x0020, 0x0100, CRC(8456046a) SHA1(8226f1325c14eb8aed5cd3c3d6bad9f9fd88c5fa) ) /* characters */ ROM_LOAD( "pingpong.11j", 0x0120, 0x0100, CRC(09d96b08) SHA1(81405e33eacc47f91ea4c7221d122f7e6f5b1e5d) ) /* sprites */ ROM_END ROM_START( merlinmm ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "merlinmm.ic2", 0x0000, 0x4000, CRC(ea5b6590) SHA1(fdd5873c67761955e33260743cc45075dea34fb4) ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "merlinmm.7h", 0x0000, 0x2000, CRC(f7d535aa) SHA1(65f100c15b07ec3aa21f5ed132e2fbf6e9120dbe) ) ROM_REGION( 0x2000, "gfx2", 0 ) ROM_LOAD( "merl_sp.12c", 0x0000, 0x2000, CRC(517ecd57) SHA1(b0d4e2d106cddd6d19acd0e10f2d32544c84a900) ) ROM_REGION( 0x0220, "proms", 0 ) ROM_LOAD( "merlinmm.3j", 0x0000, 0x0020, CRC(d56e91f4) SHA1(152d88e4d168f697030d96c02ab9aeb220cc765d) ) /* palette */ ROM_LOAD( "pingpong.5h", 0x0020, 0x0100, CRC(8456046a) SHA1(8226f1325c14eb8aed5cd3c3d6bad9f9fd88c5fa) ) /* characters */ ROM_LOAD( "pingpong.11j", 0x0120, 0x0100, CRC(09d96b08) SHA1(81405e33eacc47f91ea4c7221d122f7e6f5b1e5d) ) /* sprites */ ROM_END ROM_START( cashquiz ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "cashqcv5.ic3", 0x0000, 0x4000, CRC(8e9e2bed) SHA1(1894d40f89226a810c703ce5e49fdfd64d70287f) ) /* 0x4000 - 0x7fff = extra hardware for question board */ ROM_REGION( 0x40000, "user1", 0 ) /* Question roms */ ROM_LOAD( "q30_soaps.ic1", 0x02000, 0x6000, CRC(b35a30ac) SHA1(5daf52a6d973f5a1b1ec3395962bcab690c54e43) ) ROM_CONTINUE( 0x00000, 0x2000 ) ROM_LOAD( "q10.ic2", 0x0a000, 0x6000, CRC(54962e11) SHA1(3c89ac26ebc002b2bc723f1424a7ba3db7a98e5f) ) ROM_CONTINUE( 0x08000, 0x2000 ) ROM_LOAD( "q29_newsoccrick.ic3",0x12000, 0x6000, CRC(03d47262) SHA1(8a849cb4d4440042042cbdc0f34feebe71d6cb37) ) ROM_CONTINUE( 0x10000, 0x2000 ) ROM_LOAD( "q28_sportstime.ic4", 0x1a000, 0x6000, CRC(2bd00476) SHA1(88ed9d26909873c52273290686b4783563edfb61) ) ROM_CONTINUE( 0x18000, 0x2000 ) ROM_LOAD( "q20_mot.ic5", 0x22000, 0x6000, CRC(17a38baf) SHA1(5560932e4747a242df7c8b7bbaf8679c9a8be6ac) ) ROM_CONTINUE( 0x20000, 0x2000 ) ROM_LOAD( "q14_popmusic2.ic6", 0x2a000, 0x6000, CRC(e486d6ee) SHA1(421723fa7604c0509092891e53723191bd62e294) ) ROM_CONTINUE( 0x28000, 0x2000 ) ROM_LOAD( "q26_screenent.ic7", 0x32000, 0x6000, CRC(9d130515) SHA1(bfc32219d4d4eaca4efa02c3c46125144c8cd286) ) ROM_CONTINUE( 0x30000, 0x2000 ) ROM_LOAD( "q19.ic8", 0x3a000, 0x6000, CRC(9f3f77e6) SHA1(aa1600215e774b090f379a0aae520027cd1795c1) ) ROM_CONTINUE( 0x38000, 0x2000 ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "cashq.7h", 0x0000, 0x2000, CRC(44b72a4f) SHA1(a993f1570cf9d8f86d4229198e9b1a0d6a92e51f) ) ROM_CONTINUE( 0x0000, 0x2000 ) /* rom is a 27128 in a 2764 socket */ ROM_REGION( 0x2000, "gfx2", 0 ) ROM_LOAD( "cashq.12c", 0x0000, 0x2000, NO_DUMP ) // missing :-( ROM_REGION( 0x0220, "proms", 0 ) ROM_LOAD( "cashquiz.3j", 0x0000, 0x0020, CRC(dc70e23b) SHA1(90948f76d5c61eb57838e013aa93d733913a2d92) ) /* palette */ ROM_LOAD( "pingpong.5h", 0x0020, 0x0100, CRC(8456046a) SHA1(8226f1325c14eb8aed5cd3c3d6bad9f9fd88c5fa) ) /* characters */ ROM_LOAD( "pingpong.11j", 0x0120, 0x0100, CRC(09d96b08) SHA1(81405e33eacc47f91ea4c7221d122f7e6f5b1e5d) ) /* sprites */ ROM_END static DRIVER_INIT( merlinmm ) { UINT8 *ROM = machine.region("maincpu")->base(); int i; /* decrypt program code */ for( i = 0; i < 0x4000; i++ ) ROM[i] = BITSWAP8(ROM[i],0,1,2,3,4,5,6,7); } static DRIVER_INIT( cashquiz ) { UINT8 *ROM; int i; /* decrypt program code */ ROM = machine.region("maincpu")->base(); for( i = 0; i < 0x4000; i++ ) ROM[i] = BITSWAP8(ROM[i],0,1,2,3,4,5,6,7); /* decrypt questions */ ROM = machine.region("user1")->base(); for( i = 0; i < 0x40000; i++ ) ROM[i] = BITSWAP8(ROM[i],0,1,2,3,4,5,6,7); /* questions banking handlers */ machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_write_handler(0x4000, 0x4000, FUNC(cashquiz_question_bank_high_w)); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_write_handler(0x4001, 0x4001, FUNC(cashquiz_question_bank_low_w)); // 8 independents banks for questions machine.device("maincpu")->memory().space(AS_PROGRAM)->install_read_bank(0x5000, 0x50ff, "bank1"); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_read_bank(0x5100, 0x51ff, "bank2"); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_read_bank(0x5200, 0x52ff, "bank3"); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_read_bank(0x5300, 0x53ff, "bank4"); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_read_bank(0x5400, 0x54ff, "bank5"); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_read_bank(0x5500, 0x55ff, "bank6"); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_read_bank(0x5600, 0x56ff, "bank7"); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_read_bank(0x5700, 0x57ff, "bank8"); // setup default banks memory_set_bankptr(machine, "bank1", machine.region("user1")->base() + 0x100*0 ); memory_set_bankptr(machine, "bank2", machine.region("user1")->base() + 0x100*1 ); memory_set_bankptr(machine, "bank3", machine.region("user1")->base() + 0x100*2 ); memory_set_bankptr(machine, "bank4", machine.region("user1")->base() + 0x100*3 ); memory_set_bankptr(machine, "bank5", machine.region("user1")->base() + 0x100*4 ); memory_set_bankptr(machine, "bank6", machine.region("user1")->base() + 0x100*5 ); memory_set_bankptr(machine, "bank7", machine.region("user1")->base() + 0x100*6 ); memory_set_bankptr(machine, "bank8", machine.region("user1")->base() + 0x100*7 ); } GAME( 1985, pingpong, 0, pingpong, pingpong, 0, ROT0, "Konami", "Konami's Ping-Pong", 0 ) GAME( 1986, merlinmm, 0, merlinmm, merlinmm, merlinmm, ROT90,"Zilec-Zenitone", "Merlins Money Maze", 0 ) GAME( 1986, cashquiz, 0, merlinmm, cashquiz, cashquiz, ROT0, "Zilec-Zenitone", "Cash Quiz (Type B, Version 5)", GAME_IMPERFECT_GRAPHICS )