// license:BSD-3-Clause // copyright-holders:Charles MacDonald, Wilbert Pol, Angelo Salese /**************************************************************************** PC-Engine / Turbo Grafx 16 driver by Charles Mac Donald E-Mail: cgfm2@hooked.net Thanks to David Shadoff and Brian McPhail for help with the driver. ****************************************************************************/ /********************************************************************** To-Do List: - convert h6280-based drivers to internal memory map for the I/O region - test sprite collision and overflow interrupts - sprite precaching - rewrite the base renderer loop - Add CD support - Add 6 button joystick support - Add 263 line mode - Sprite DMA should use vdc VRAM functions - properly implement the pixel clocks instead of the simple scaling we do now Banking ======= Normally address spacebanks 00-F6 are assigned to regular HuCard ROM space. There are a couple of special situations: Street Fighter II: - address space banks 40-7F switchable by writing to 1FF0-1FF3 1FF0 - select rom banks 40-7F 1FF1 - select rom banks 80-BF 1FF2 - select rom banks C0-FF 1FF3 - select rom banks 100-13F Populous: - address space banks 40-43 contains 32KB RAM CDRom units: - address space banks 80-87 contains 64KB RAM Super System Card: - address space banks 68-7F contains 192KB RAM **********************************************************************/ /********************************************************************** Known Bugs *********************************************************************** - Benkei Gaiden: hangs after a few Sunsoft logo spins. - Busou Keiji Cyber Cross: hangs on attract mode - Cadash: After choosing character and name, the game starts and the display 'jiggles' like tracking if off a VCR - Fighting Run: has color and sprite issues during gameplay; - Hisou Kihei - Xserd: black screen; **********************************************************************/ #include "emu.h" #include "includes/pce.h" #include "bus/pce/pce_rom.h" #include "cpu/h6280/h6280.h" #include "sound/cdda.h" #include "sound/msm5205.h" #include "video/huc6202.h" #include "video/huc6270.h" #include "screen.h" #include "softlist.h" #include "speaker.h" // TODO: slotify this mess, also add alternate forms of input (multitap, mouse, pachinko controller etc.) // hucard pachikun gives you option to select pachinko controller after pressing start, likely because it doesn't have a true header id static INPUT_PORTS_START( pce ) PORT_START("JOY_P.0") /* II is left of I on the original pad so we map them in reverse order */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Button I") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Button II") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P1 Select") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P1 Run") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000) PORT_START("JOY_P.1") /* II is left of I on the original pad so we map them in reverse order */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P2 Button I") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P2 Button II") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P2 Select") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P2 Run") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000) // pachinko controller paddle maps here (!?) with this arrangement //PORT_BIT( 0xff, 0x00, IPT_PADDLE ) PORT_MINMAX(0,0x5f) PORT_SENSITIVITY(15) PORT_KEYDELTA(15) PORT_CENTERDELTA(0) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_START("JOY_P.2") /* II is left of I on the original pad so we map them in reverse order */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P3 Button I") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P3 Button II") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P3 Select") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P3 Run") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000) PORT_START("JOY_P.3") /* II is left of I on the original pad so we map them in reverse order */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P4 Button I") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P4 Button II") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P4 Select") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P4 Run") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000) PORT_START("JOY_P.4") /* II is left of I on the original pad so we map them in reverse order */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P5 Button I") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P5 Button II") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P5 Select") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P5 Run") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000) PORT_START("JOY6B_P.0") /* II is left of I on the original pad so we map them in reverse order */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Button I") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Button II") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P1 Select") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P1 Run") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Button III") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P1 Button IV") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P1 Button V") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P1 Button VI") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002) PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header PORT_START("JOY6B_P.1") /* Player 2 controls */ /* II is left of I on the original pad so we map them in reverse order */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P2 Button I") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P2 Button II") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P2 Select") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P2 Run") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P2 Button III") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P2 Button IV") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P2 Button V") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P2 Button VI") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008) PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header PORT_START("JOY6B_P.2") /* Player 3 controls */ /* II is left of I on the original pad so we map them in reverse order */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P3 Button I") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P3 Button II") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P3 Select") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P3 Run") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P3 Button III") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P3 Button IV") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P3 Button V") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P3 Button VI") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020) PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header PORT_START("JOY6B_P.3") /* Player 4 controls */ /* II is left of I on the original pad so we map them in reverse order */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P4 Button I") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P4 Button II") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P4 Select") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P4 Run") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P3 Button III") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P3 Button IV") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P3 Button V") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P3 Button VI") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080) PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header PORT_START("JOY6B_P.4") /* Player 5 controls */ /* II is left of I on the original pad so we map them in reverse order */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P5 Button I") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P5 Button II") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P5 Select") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P5 Run") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P5 Button III") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P5 Button IV") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P5 Button V") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P5 Button VI") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200) PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header PORT_START("JOY_TYPE") PORT_CONFNAME(0x0003,0x0000,"Joystick Type Player 1") PORT_CONFSETTING( 0x0000,"2-buttons" ) // PORT_CONFSETTING( 0x0001,"3-buttons" ) PORT_CONFSETTING( 0x0002,"6-buttons" ) // PORT_CONFSETTING( 0x0003,"Mouse" ) PORT_CONFNAME(0x000c,0x0000,"Joystick Type Player 2") PORT_CONFSETTING( 0x0000,"2-buttons" ) // PORT_CONFSETTING( 0x0004,"3-buttons" ) PORT_CONFSETTING( 0x0008,"6-buttons" ) // PORT_CONFSETTING( 0x000c,"Mouse" ) PORT_CONFNAME(0x0030,0x0000,"Joystick Type Player 3") PORT_CONFSETTING( 0x0000,"2-buttons" ) // PORT_CONFSETTING( 0x0010,"3-buttons" ) PORT_CONFSETTING( 0x0020,"6-buttons" ) // PORT_CONFSETTING( 0x0030,"Mouse" ) PORT_CONFNAME(0x00c0,0x0000,"Joystick Type Player 4") PORT_CONFSETTING( 0x0000,"2-buttons" ) // PORT_CONFSETTING( 0x0040,"3-buttons" ) PORT_CONFSETTING( 0x0080,"6-buttons" ) // PORT_CONFSETTING( 0x00c0,"Mouse" ) PORT_CONFNAME(0x0300,0x0000,"Joystick Type Player 5") PORT_CONFSETTING( 0x0000,"2-buttons" ) // PORT_CONFSETTING( 0x0100,"3-buttons" ) PORT_CONFSETTING( 0x0200,"6-buttons" ) // PORT_CONFSETTING( 0x0300,"Mouse" ) PORT_START("A_CARD") PORT_CONFNAME( 0x01, 0x01, "Arcade Card" ) PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) PORT_CONFSETTING( 0x01, DEF_STR( On ) ) INPUT_PORTS_END void pce_state::pce_mem(address_map &map) { map(0x000000, 0x0FFFFF).rw(m_cartslot, FUNC(pce_cart_slot_device::read_cart), FUNC(pce_cart_slot_device::write_cart)); map(0x100000, 0x10FFFF).ram().share("cd_ram"); map(0x110000, 0x1EDFFF).noprw(); map(0x1EE000, 0x1EE7FF).rw(m_cd, FUNC(pce_cd_device::bram_r), FUNC(pce_cd_device::bram_w)); map(0x1EE800, 0x1EFFFF).noprw(); map(0x1F0000, 0x1F1FFF).ram().mirror(0x6000).share("user_ram"); map(0x1FE000, 0x1FE3FF).rw("huc6270", FUNC(huc6270_device::read), FUNC(huc6270_device::write)); map(0x1FE400, 0x1FE7FF).rw(m_huc6260, FUNC(huc6260_device::read), FUNC(huc6260_device::write)); map(0x1FF800, 0x1FFBFF).rw(FUNC(pce_state::pce_cd_intf_r), FUNC(pce_state::pce_cd_intf_w)); } void pce_state::pce_io(address_map &map) { map(0x00, 0x03).rw("huc6270", FUNC(huc6270_device::read), FUNC(huc6270_device::write)); } void pce_state::sgx_mem(address_map &map) { map(0x000000, 0x0FFFFF).rw(m_cartslot, FUNC(pce_cart_slot_device::read_cart), FUNC(pce_cart_slot_device::write_cart)); map(0x100000, 0x10FFFF).ram().share("cd_ram"); map(0x110000, 0x1EDFFF).noprw(); map(0x1EE000, 0x1EE7FF).rw(m_cd, FUNC(pce_cd_device::bram_r), FUNC(pce_cd_device::bram_w)); map(0x1EE800, 0x1EFFFF).noprw(); map(0x1F0000, 0x1F7FFF).ram().share("user_ram"); map(0x1FE000, 0x1FE007).rw("huc6270_0", FUNC(huc6270_device::read), FUNC(huc6270_device::write)).mirror(0x03E0); map(0x1FE008, 0x1FE00F).rw("huc6202", FUNC(huc6202_device::read), FUNC(huc6202_device::write)).mirror(0x03E0); map(0x1FE010, 0x1FE017).rw("huc6270_1", FUNC(huc6270_device::read), FUNC(huc6270_device::write)).mirror(0x03E0); map(0x1FE400, 0x1FE7FF).rw(m_huc6260, FUNC(huc6260_device::read), FUNC(huc6260_device::write)); map(0x1FF800, 0x1FFBFF).rw(FUNC(pce_state::pce_cd_intf_r), FUNC(pce_state::pce_cd_intf_w)); } void pce_state::sgx_io(address_map &map) { map(0x00, 0x03).rw("huc6202", FUNC(huc6202_device::io_read), FUNC(huc6202_device::io_write)); } uint32_t pce_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_huc6260->video_update( bitmap, cliprect ); return 0; } static void pce_cart(device_slot_interface &device) { device.option_add_internal("rom", PCE_ROM_STD); device.option_add_internal("cdsys3u", PCE_ROM_CDSYS3); device.option_add_internal("cdsys3j", PCE_ROM_CDSYS3); device.option_add_internal("populous", PCE_ROM_POPULOUS); device.option_add_internal("sf2", PCE_ROM_SF2); } MACHINE_CONFIG_START(pce_state::pce_common) /* basic machine hardware */ H6280(config, m_maincpu, MAIN_CLOCK/3); m_maincpu->set_addrmap(AS_PROGRAM, &pce_state::pce_mem); m_maincpu->set_addrmap(AS_IO, &pce_state::pce_io); m_maincpu->port_in_cb().set(FUNC(pce_state::mess_pce_joystick_r)); m_maincpu->port_out_cb().set(FUNC(pce_state::mess_pce_joystick_w)); m_maincpu->add_route(0, "lspeaker", 1.00); m_maincpu->add_route(1, "rspeaker", 1.00); MCFG_QUANTUM_TIME(attotime::from_hz(60)) MCFG_MACHINE_START_OVERRIDE(pce_state, pce ) MCFG_MACHINE_RESET_OVERRIDE(pce_state, mess_pce ) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(MAIN_CLOCK, huc6260_device::WPF, 64, 64 + 1024 + 64, huc6260_device::LPF, 18, 18 + 242) MCFG_SCREEN_UPDATE_DRIVER( pce_state, screen_update ) MCFG_SCREEN_PALETTE("huc6260") MCFG_DEVICE_ADD( "huc6260", HUC6260, MAIN_CLOCK ) MCFG_HUC6260_NEXT_PIXEL_DATA_CB(READ16("huc6270", huc6270_device, next_pixel)) MCFG_HUC6260_TIME_TIL_NEXT_EVENT_CB(READ16("huc6270", huc6270_device, time_until_next_event)) MCFG_HUC6260_VSYNC_CHANGED_CB(WRITELINE("huc6270", huc6270_device, vsync_changed)) MCFG_HUC6260_HSYNC_CHANGED_CB(WRITELINE("huc6270", huc6270_device, hsync_changed)) MCFG_DEVICE_ADD( "huc6270", HUC6270, 0 ) MCFG_HUC6270_VRAM_SIZE(0x10000) MCFG_HUC6270_IRQ_CHANGED_CB(INPUTLINE("maincpu", 0)) SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); MCFG_PCE_CD_ADD("pce_cd") MCFG_SOFTWARE_LIST_ADD("cd_list","pcecd") MACHINE_CONFIG_END MACHINE_CONFIG_START(pce_state::pce) pce_common(config); MCFG_PCE_CARTRIDGE_ADD("cartslot", pce_cart, nullptr) MCFG_SOFTWARE_LIST_ADD("cart_list","pce") MACHINE_CONFIG_END MACHINE_CONFIG_START(pce_state::tg16) pce_common(config); MCFG_TG16_CARTRIDGE_ADD("cartslot", pce_cart, nullptr) MCFG_SOFTWARE_LIST_ADD("cart_list","tg16") MACHINE_CONFIG_END MACHINE_CONFIG_START(pce_state::sgx) /* basic machine hardware */ H6280(config, m_maincpu, MAIN_CLOCK/3); m_maincpu->set_addrmap(AS_PROGRAM, &pce_state::sgx_mem); m_maincpu->set_addrmap(AS_IO, &pce_state::sgx_io); m_maincpu->port_in_cb().set(FUNC(pce_state::mess_pce_joystick_r)); m_maincpu->port_out_cb().set(FUNC(pce_state::mess_pce_joystick_w)); m_maincpu->add_route(0, "lspeaker", 1.00); m_maincpu->add_route(1, "rspeaker", 1.00); MCFG_QUANTUM_TIME(attotime::from_hz(60)) MCFG_MACHINE_START_OVERRIDE(pce_state, pce ) MCFG_MACHINE_RESET_OVERRIDE(pce_state, mess_pce ) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(MAIN_CLOCK, huc6260_device::WPF, 64, 64 + 1024 + 64, huc6260_device::LPF, 18, 18 + 242) MCFG_SCREEN_UPDATE_DRIVER( pce_state, screen_update ) MCFG_SCREEN_PALETTE("huc6260") MCFG_DEVICE_ADD( "huc6260", HUC6260, MAIN_CLOCK ) MCFG_HUC6260_NEXT_PIXEL_DATA_CB(READ16("huc6202", huc6202_device, next_pixel)) MCFG_HUC6260_TIME_TIL_NEXT_EVENT_CB(READ16("huc6202", huc6202_device, time_until_next_event)) MCFG_HUC6260_VSYNC_CHANGED_CB(WRITELINE("huc6202", huc6202_device, vsync_changed)) MCFG_HUC6260_HSYNC_CHANGED_CB(WRITELINE("huc6202", huc6202_device, hsync_changed)) MCFG_DEVICE_ADD( "huc6270_0", HUC6270, 0 ) MCFG_HUC6270_VRAM_SIZE(0x10000) MCFG_HUC6270_IRQ_CHANGED_CB(INPUTLINE("maincpu", 0)) MCFG_DEVICE_ADD( "huc6270_1", HUC6270, 0 ) MCFG_HUC6270_VRAM_SIZE(0x10000) MCFG_HUC6270_IRQ_CHANGED_CB(INPUTLINE("maincpu", 0)) MCFG_DEVICE_ADD( "huc6202", HUC6202, 0 ) MCFG_HUC6202_NEXT_PIXEL_0_CB(READ16("huc6270_0", huc6270_device, next_pixel)) MCFG_HUC6202_TIME_TIL_NEXT_EVENT_0_CB(READ16("huc6270_0", huc6270_device, time_until_next_event)) MCFG_HUC6202_VSYNC_CHANGED_0_CB(WRITELINE("huc6270_0", huc6270_device, vsync_changed)) MCFG_HUC6202_HSYNC_CHANGED_0_CB(WRITELINE("huc6270_0", huc6270_device, hsync_changed)) MCFG_HUC6202_READ_0_CB(READ8("huc6270_0", huc6270_device, read)) MCFG_HUC6202_WRITE_0_CB(WRITE8("huc6270_0", huc6270_device, write)) MCFG_HUC6202_NEXT_PIXEL_1_CB(READ16("huc6270_1", huc6270_device, next_pixel)) MCFG_HUC6202_TIME_TIL_NEXT_EVENT_1_CB(READ16("huc6270_1", huc6270_device, time_until_next_event)) MCFG_HUC6202_VSYNC_CHANGED_1_CB(WRITELINE("huc6270_1", huc6270_device, vsync_changed)) MCFG_HUC6202_HSYNC_CHANGED_1_CB(WRITELINE("huc6270_1", huc6270_device, hsync_changed)) MCFG_HUC6202_READ_1_CB(READ8("huc6270_1", huc6270_device, read)) MCFG_HUC6202_WRITE_1_CB(WRITE8("huc6270_1", huc6270_device, write)) SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); MCFG_PCE_CARTRIDGE_ADD("cartslot", pce_cart, nullptr) MCFG_SOFTWARE_LIST_ADD("cart_list","sgx") MCFG_SOFTWARE_LIST_COMPATIBLE_ADD("pce_list","pce") MCFG_PCE_CD_ADD("pce_cd") MCFG_SOFTWARE_LIST_ADD("cd_list","pcecd") MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( pce ) ROM_REGION( 0x100000, "maincpu", ROMREGION_ERASEFF ) ROM_END #define rom_tg16 rom_pce #define rom_sgx rom_pce CONS( 1987, pce, 0, 0, pce, pce, pce_state, init_mess_pce, "NEC / Hudson Soft", "PC Engine", MACHINE_IMPERFECT_SOUND ) CONS( 1989, tg16, pce, 0, tg16, pce, pce_state, init_tg16, "NEC / Hudson Soft", "TurboGrafx 16", MACHINE_IMPERFECT_SOUND ) CONS( 1989, sgx, pce, 0, sgx, pce, pce_state, init_sgx, "NEC / Hudson Soft", "SuperGrafx", MACHINE_IMPERFECT_SOUND )