// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** Pinball Action memory map (preliminary) driver by Nicola Salmoria 0000-9fff ROM d000-d3ff Video RAM d400-d7ff Color RAM d800-dbff Background Video RAM dc00-dfff Background Color RAM e000-e07f Sprites e400-e5ff Palette RAM read: e600 IN0 e601 IN1 e602 IN2 e604 DSW1 e605 DSW2 e606 watchdog reset???? write: e600 interrupt enable e604 flip screen e606 bg scroll? not sure e800 command for the sound CPU Notes: - pbactio2 has a ROM for a third Z80, not emulated, function unknown Stephh's notes (based on the game Z80 code and some tests) : - There is an ingame bug that prevents you to get a bonus life at 1000000 points when you set the "Bonus Life" Dip Switch to "200k 1000k" : * Bonus life table index starts at 0x63c6 (8 * 2 bites, LSB first) : 63C6: D6 63 "70k 200k" -> 04 07 03 02 01 10 63C8: DC 63 "70k 200k 1000k" -> 04 07 03 02 02 01 01 10 63CA: E4 63 "100k" -> 03 01 01 10 63CC: E8 63 "100k 300k" -> 03 01 03 03 01 10 63CE: EE 63 "100k 300k 1000k" -> 03 01 03 03 02 01 01 10 63D0: F6 63 "200k" -> 03 02 01 10 63D2: FA 63 "200k 1000k" -> 03 02 01 10 !!! 63D4: FE 63 "None" -> 01 10 * Each "pair" determines the digit number, then what shall be its value : digit : 12 345 67 number : 99.999.990 Note that digit 1 is displayed outside the score box. * As each digit value can only be 00 to 09, 10 as a bonus life value means that you can't get anymore bonus life. * Now look at 7th table : first, you notice that it's the same as the 6th table; then you find that the first bonus life at 200k and you see the end of table "marker" (01 10) instead of having 02 01. * As addresses and data are the same (after decryption in 'pbactio3'), this bug affects the 3 sets. ***************************************************************************/ #include "emu.h" #include "includes/pbaction.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "machine/segacrpt_device.h" #include "screen.h" #include "speaker.h" WRITE8_MEMBER(pbaction_state::pbaction_sh_command_w) { m_soundlatch->write(space, offset, data); machine().scheduler().synchronize(timer_expired_delegate(FUNC(pbaction_state::sound_trigger), this)); } TIMER_CALLBACK_MEMBER(pbaction_state::sound_trigger) { m_ctc->trg0(0); m_ctc->trg0(1); } WRITE8_MEMBER(pbaction_state::nmi_mask_w) { m_nmi_mask = data & 1; if (!m_nmi_mask) m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); } void pbaction_state::pbaction_map(address_map &map) { map(0x0000, 0xbfff).rom(); map(0xc000, 0xcfff).ram().share("work_ram"); map(0xd000, 0xd3ff).ram().w(this, FUNC(pbaction_state::pbaction_videoram2_w)).share("videoram2"); map(0xd400, 0xd7ff).ram().w(this, FUNC(pbaction_state::pbaction_colorram2_w)).share("colorram2"); map(0xd800, 0xdbff).ram().w(this, FUNC(pbaction_state::pbaction_videoram_w)).share("videoram"); map(0xdc00, 0xdfff).ram().w(this, FUNC(pbaction_state::pbaction_colorram_w)).share("colorram"); map(0xe000, 0xe07f).ram().share("spriteram"); map(0xe400, 0xe5ff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette"); map(0xe600, 0xe600).portr("P1").w(this, FUNC(pbaction_state::nmi_mask_w)); map(0xe601, 0xe601).portr("P2"); map(0xe602, 0xe602).portr("SYSTEM"); map(0xe604, 0xe604).portr("DSW1").w(this, FUNC(pbaction_state::pbaction_flipscreen_w)); map(0xe605, 0xe605).portr("DSW2"); map(0xe606, 0xe606).nopr() /* ??? */ .w(this, FUNC(pbaction_state::pbaction_scroll_w)); map(0xe800, 0xe800).w(this, FUNC(pbaction_state::pbaction_sh_command_w)); } void pbaction_state::decrypted_opcodes_map(address_map &map) { map(0x0000, 0x7fff).rom().share("decrypted_opcodes"); map(0x8000, 0xbfff).rom().region("maincpu", 0x8000); } READ8_MEMBER(pbaction_state::sound_data_r) { if (!machine().side_effects_disabled()) m_audiocpu->set_input_line(0, CLEAR_LINE); return m_soundlatch->read(space, 0); } WRITE8_MEMBER(pbaction_state::sound_irq_ack_w) { m_audiocpu->set_input_line(0, CLEAR_LINE); machine().scheduler().synchronize(); } void pbaction_state::pbaction_sound_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x4000, 0x47ff).ram(); map(0x8000, 0x8000).r(this, FUNC(pbaction_state::sound_data_r)); map(0xffff, 0xffff).w(this, FUNC(pbaction_state::sound_irq_ack_w)); } void pbaction_state::pbaction2_sound_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x4000, 0x47ff).ram(); map(0x8000, 0x8000).r("soundlatch", FUNC(generic_latch_8_device::read)); } void pbaction_state::pbaction_sound_io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x03).rw("ctc", FUNC(z80ctc_device::read), FUNC(z80ctc_device::write)); map(0x10, 0x11).w("ay1", FUNC(ay8910_device::address_data_w)); map(0x20, 0x21).w("ay2", FUNC(ay8910_device::address_data_w)); map(0x30, 0x31).w("ay3", FUNC(ay8910_device::address_data_w)); } static INPUT_PORTS_START( pbaction ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x30, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x07, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!1,!2,!3") PORT_DIPSETTING( 0x01, "70k 200k 1000k" ) PORT_DIPSETTING( 0x04, "100k 300k 1000k" ) PORT_DIPSETTING( 0x00, "70k 200k" ) PORT_DIPSETTING( 0x03, "100k 300k" ) PORT_DIPSETTING( 0x06, "200k 1000k" ) /* see notes */ PORT_DIPSETTING( 0x02, "100k" ) PORT_DIPSETTING( 0x05, "200k" ) PORT_DIPSETTING( 0x07, DEF_STR( None ) ) PORT_DIPNAME( 0x08, 0x00, "Extra" ) PORT_DIPLOCATION("SW2:!4") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPNAME( 0x30, 0x00, "Difficulty (Flippers)" ) PORT_DIPLOCATION("SW2:!5,!6") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x30, DEF_STR( Hardest ) ) PORT_DIPNAME( 0xc0, 0x00, "Difficulty (Outlanes)" ) PORT_DIPLOCATION("SW2:!7,!8") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Hardest ) ) INPUT_PORTS_END static const gfx_layout charlayout1 = { 8,8, RGN_FRAC(1,3), 3, { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, { STEP8(0,1) }, { STEP8(0,8) }, 8*8 }; static const gfx_layout charlayout2 = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(0,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(3,4) }, { STEP8(0,1) }, { STEP8(0,8) }, 8*8 }; static const gfx_layout spritelayout1 = { 16,16, RGN_FRAC(1,3), 3, { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, { STEP8(0,1), STEP8(64,1) }, { STEP8(0,8), STEP8(128,8) }, 32*8 }; static const gfx_layout spritelayout2 = { 32,32, RGN_FRAC(1,6), 3, { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, { STEP8(0,1), STEP8(64,1), STEP8(256,1), STEP8(320,1) }, { STEP8(0,8), STEP8(128,8), STEP8(512,8), STEP8(640,8) }, 128*8 }; static GFXDECODE_START( gfx_pbaction ) GFXDECODE_ENTRY( "fgchars", 0x00000, charlayout1, 0, 16 ) /* 0-127 characters */ GFXDECODE_ENTRY( "bgchars", 0x00000, charlayout2, 128, 8 ) /* 128-255 background */ GFXDECODE_ENTRY( "sprites", 0x00000, spritelayout1, 0, 16 ) /* 0-127 normal sprites */ GFXDECODE_ENTRY( "sprites", 0x01000, spritelayout2, 0, 16 ) /* 0-127 large sprites */ GFXDECODE_END void pbaction_state::machine_start() { save_item(NAME(m_nmi_mask)); save_item(NAME(m_scroll)); } void pbaction_state::machine_reset() { m_nmi_mask = 0; m_scroll = 0; m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); } WRITE_LINE_MEMBER(pbaction_state::vblank_irq) { if (state && m_nmi_mask) m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); } WRITE_LINE_MEMBER(pbaction_state::sound_irq_clear) { if (state) m_audiocpu->set_input_line(0, CLEAR_LINE); } static const z80_daisy_config daisy_chain[] = { { "ctc" }, { nullptr } }; MACHINE_CONFIG_START(pbaction_state::pbaction) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, 4000000) /* 4 MHz? */ MCFG_DEVICE_PROGRAM_MAP(pbaction_map) MCFG_DEVICE_ADD("audiocpu", Z80, 3072000) MCFG_DEVICE_PROGRAM_MAP(pbaction_sound_map) MCFG_DEVICE_IO_MAP(pbaction_sound_io_map) MCFG_Z80_DAISY_CHAIN(daisy_chain) MCFG_DEVICE_ADD("ctc", Z80CTC, 3072000) MCFG_Z80CTC_INTR_CB(ASSERTLINE("audiocpu", 0)) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(pbaction_state, screen_update_pbaction) MCFG_SCREEN_PALETTE("palette") MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, pbaction_state, vblank_irq)) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_pbaction) MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_FORMAT(xxxxBBBBGGGGRRRR) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("ay1", AY8910, 1500000) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MCFG_DEVICE_ADD("ay2", AY8910, 1500000) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MCFG_DEVICE_ADD("ay3", AY8910, 1500000) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END MACHINE_CONFIG_START(pbaction_state::pbaction2) pbaction(config); MCFG_DEVICE_MODIFY("audiocpu") MCFG_DEVICE_PROGRAM_MAP(pbaction2_sound_map) MCFG_Z80_SET_IRQACK_CALLBACK(WRITELINE(*this, pbaction_state, sound_irq_clear)) MACHINE_CONFIG_END MACHINE_CONFIG_START(pbaction_state::pbactionx) pbaction2(config); MCFG_DEVICE_REPLACE("maincpu", SEGA_CPU_PBACTIO4, 4000000) /* 4 MHz? */ MCFG_DEVICE_PROGRAM_MAP(pbaction_map) MCFG_DEVICE_OPCODES_MAP(decrypted_opcodes_map) MCFG_SEGACRPT_SET_DECRYPTED_TAG(":decrypted_opcodes") MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( pbaction ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "b-p7.bin", 0x0000, 0x4000, CRC(8d6dcaae) SHA1(c9e605f9d291cb8c7163655ea96c605b7d30365f) ) ROM_LOAD( "b-n7.bin", 0x4000, 0x4000, CRC(d54d5402) SHA1(a4c3205bfe5fba8bb1ff3ad15941a77c35b44a27) ) ROM_LOAD( "b-l7.bin", 0x8000, 0x2000, CRC(e7412d68) SHA1(e75731d9bea80e0dc09798dd46e3b947fdb54aaa) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */ ROM_LOAD( "a-e3.bin", 0x0000, 0x2000, CRC(0e53a91f) SHA1(df2827197cd55c3685e5ac8b26c20800623cb932) ) ROM_REGION( 0x06000, "fgchars", 0 ) ROM_LOAD( "a-s6.bin", 0x00000, 0x2000, CRC(9a74a8e1) SHA1(bd27439b91f41db3fd7eedb44e828d61b793bda0) ) ROM_LOAD( "a-s7.bin", 0x02000, 0x2000, CRC(5ca6ad3c) SHA1(7c8eff087f18cc2ff0572ea45e681a3a1ec94fad) ) ROM_LOAD( "a-s8.bin", 0x04000, 0x2000, CRC(9f00b757) SHA1(74b6d926b8f456c8d0101f0232c5d3662423b396) ) ROM_REGION( 0x10000, "bgchars", 0 ) ROM_LOAD( "a-j5.bin", 0x00000, 0x4000, CRC(21efe866) SHA1(0c0a05a26d793ba98b0f421d464ff4b1d301ff9e) ) ROM_LOAD( "a-j6.bin", 0x04000, 0x4000, CRC(7f984c80) SHA1(18795ecbcd2da94f1cfcce5559d652388d1b8bc0) ) ROM_LOAD( "a-j7.bin", 0x08000, 0x4000, CRC(df69e51b) SHA1(52ab15c63332f0fa98884fa9adc8d35b93c939c4) ) ROM_LOAD( "a-j8.bin", 0x0c000, 0x4000, CRC(0094cb8b) SHA1(58f48d24903b797e8451bf231f9e8df621685d9f) ) ROM_REGION( 0x06000, "sprites", 0 ) ROM_LOAD( "b-c7.bin", 0x00000, 0x2000, CRC(d1795ef5) SHA1(69ad8e419e340d2f548468ed7838102789b978da) ) ROM_LOAD( "b-d7.bin", 0x02000, 0x2000, CRC(f28df203) SHA1(060f70ed6386c808303a488c97691257681bd8f3) ) ROM_LOAD( "b-f7.bin", 0x04000, 0x2000, CRC(af6e9817) SHA1(56f47d25761b3850c49a3a81b5ea35f12bd77b14) ) ROM_END ROM_START( pbaction2 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "pba16.bin", 0x0000, 0x4000, CRC(4a239ebd) SHA1(74e6da0485ac78093b4f09953fa3accb14bc3e43) ) ROM_LOAD( "pba15.bin", 0x4000, 0x4000, CRC(3afef03a) SHA1(dec714415d2fd00c9021171a48f6c94b40888ae8) ) ROM_LOAD( "pba14.bin", 0x8000, 0x2000, CRC(c0a98c8a) SHA1(442f37af31db13fd98602dd7f9eeae5529da0f44) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */ ROM_LOAD( "pba1.bin", 0x0000, 0x2000, CRC(8b69b933) SHA1(eb0762579d52ed9f5b1a002ffe7e517c59650e22) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* 64k for a third Z80 (not emulated) */ ROM_LOAD( "pba17.bin", 0x0000, 0x4000, CRC(2734ae60) SHA1(4edcdfac1611c49c4f890609efbe8352b8161f8e) ) ROM_REGION( 0x06000, "fgchars", 0 ) ROM_LOAD( "a-s6.bin", 0x00000, 0x2000, CRC(9a74a8e1) SHA1(bd27439b91f41db3fd7eedb44e828d61b793bda0) ) ROM_LOAD( "a-s7.bin", 0x02000, 0x2000, CRC(5ca6ad3c) SHA1(7c8eff087f18cc2ff0572ea45e681a3a1ec94fad) ) ROM_LOAD( "a-s8.bin", 0x04000, 0x2000, CRC(9f00b757) SHA1(74b6d926b8f456c8d0101f0232c5d3662423b396) ) ROM_REGION( 0x10000, "bgchars", 0 ) ROM_LOAD( "a-j5.bin", 0x00000, 0x4000, CRC(21efe866) SHA1(0c0a05a26d793ba98b0f421d464ff4b1d301ff9e) ) ROM_LOAD( "a-j6.bin", 0x04000, 0x4000, CRC(7f984c80) SHA1(18795ecbcd2da94f1cfcce5559d652388d1b8bc0) ) ROM_LOAD( "a-j7.bin", 0x08000, 0x4000, CRC(df69e51b) SHA1(52ab15c63332f0fa98884fa9adc8d35b93c939c4) ) ROM_LOAD( "a-j8.bin", 0x0c000, 0x4000, CRC(0094cb8b) SHA1(58f48d24903b797e8451bf231f9e8df621685d9f) ) ROM_REGION( 0x06000, "sprites", 0 ) ROM_LOAD( "b-c7.bin", 0x00000, 0x2000, CRC(d1795ef5) SHA1(69ad8e419e340d2f548468ed7838102789b978da) ) ROM_LOAD( "b-d7.bin", 0x02000, 0x2000, CRC(f28df203) SHA1(060f70ed6386c808303a488c97691257681bd8f3) ) ROM_LOAD( "b-f7.bin", 0x04000, 0x2000, CRC(af6e9817) SHA1(56f47d25761b3850c49a3a81b5ea35f12bd77b14) ) ROM_END ROM_START( pbaction3 ) ROM_REGION( 0xc000, "maincpu", 0 ) ROM_LOAD( "14.bin", 0x0000, 0x4000, CRC(f17a62eb) SHA1(8dabfc0ad127c154c0293a65df32d52d57dd9755) ) ROM_LOAD( "12.bin", 0x4000, 0x4000, CRC(ec3c64c6) SHA1(6130b80606d717f95e219316c2d3fa0a1980ea1d) ) ROM_LOAD( "13.bin", 0x8000, 0x4000, CRC(c93c851e) SHA1(b41077708fce4ccbcecdeae32af8821ca5322e87) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */ ROM_LOAD( "pba1.bin", 0x0000, 0x2000, CRC(8b69b933) SHA1(eb0762579d52ed9f5b1a002ffe7e517c59650e22) ) ROM_REGION( 0x06000, "fgchars", 0 ) ROM_LOAD( "a-s6.bin", 0x00000, 0x2000, CRC(9a74a8e1) SHA1(bd27439b91f41db3fd7eedb44e828d61b793bda0) ) ROM_LOAD( "a-s7.bin", 0x02000, 0x2000, CRC(5ca6ad3c) SHA1(7c8eff087f18cc2ff0572ea45e681a3a1ec94fad) ) ROM_LOAD( "a-s8.bin", 0x04000, 0x2000, CRC(9f00b757) SHA1(74b6d926b8f456c8d0101f0232c5d3662423b396) ) ROM_REGION( 0x10000, "bgchars", 0 ) ROM_LOAD( "a-j5.bin", 0x00000, 0x4000, CRC(21efe866) SHA1(0c0a05a26d793ba98b0f421d464ff4b1d301ff9e) ) ROM_LOAD( "a-j6.bin", 0x04000, 0x4000, CRC(7f984c80) SHA1(18795ecbcd2da94f1cfcce5559d652388d1b8bc0) ) ROM_LOAD( "a-j7.bin", 0x08000, 0x4000, CRC(df69e51b) SHA1(52ab15c63332f0fa98884fa9adc8d35b93c939c4) ) ROM_LOAD( "a-j8.bin", 0x0c000, 0x4000, CRC(0094cb8b) SHA1(58f48d24903b797e8451bf231f9e8df621685d9f) ) ROM_REGION( 0x06000, "sprites", 0 ) ROM_LOAD( "b-c7.bin", 0x00000, 0x2000, CRC(d1795ef5) SHA1(69ad8e419e340d2f548468ed7838102789b978da) ) ROM_LOAD( "b-d7.bin", 0x02000, 0x2000, CRC(f28df203) SHA1(060f70ed6386c808303a488c97691257681bd8f3) ) ROM_LOAD( "b-f7.bin", 0x04000, 0x2000, CRC(af6e9817) SHA1(56f47d25761b3850c49a3a81b5ea35f12bd77b14) ) ROM_END ROM_START( pbaction4 ) ROM_REGION( 0xc000, "maincpu", 0 ) ROM_LOAD( "pinball_09.bin", 0x0000, 0x4000, CRC(c8e81ece) SHA1(04eafbd79263225f6c6fb5f04951b54179144f17) ) ROM_IGNORE(0x4000) ROM_LOAD( "pinball_10.bin", 0x4000, 0x8000, CRC(04b56c7c) SHA1(d09c22fd0235e1c6a9b1978ba69338bb1ae5667d) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */ ROM_LOAD( "pinball_01.bin", 0x0000, 0x2000, CRC(8b69b933) SHA1(eb0762579d52ed9f5b1a002ffe7e517c59650e22) ) ROM_REGION( 0x06000, "fgchars", 0 ) ROM_LOAD( "pinball_06.bin", 0x00000, 0x2000, CRC(9a74a8e1) SHA1(bd27439b91f41db3fd7eedb44e828d61b793bda0) ) ROM_LOAD( "pinball_07.bin", 0x02000, 0x2000, CRC(5ca6ad3c) SHA1(7c8eff087f18cc2ff0572ea45e681a3a1ec94fad) ) ROM_LOAD( "pinball_08.bin", 0x04000, 0x2000, CRC(9f00b757) SHA1(74b6d926b8f456c8d0101f0232c5d3662423b396) ) ROM_REGION( 0x10000, "bgchars", 0 ) ROM_LOAD( "pinball_02.bin", 0x00000, 0x4000, CRC(01ba32c9) SHA1(196f8c6e037a7ebdcefc80b453f3801b3b6eb075) ) ROM_IGNORE(0x4000) ROM_LOAD( "pinball_03.bin", 0x04000, 0x4000, CRC(f605ae40) SHA1(9a28869014d2df513090d15ccb478de9f5d65b24) ) ROM_IGNORE(0x4000) ROM_LOAD( "pinball_04.bin", 0x08000, 0x4000, CRC(9e23a780) SHA1(2d49ee79b9261bdb8367b28bfca9940b4527c87a) ) ROM_IGNORE(0x4000) ROM_LOAD( "pinball_05.bin", 0x0c000, 0x4000, CRC(c9a4dfea) SHA1(38fb34f21773d652b14108e4a083d7c7acecdd03) ) ROM_IGNORE(0x4000) ROM_REGION( 0x06000, "sprites", 0 ) ROM_LOAD( "pinball_14.bin", 0x00000, 0x2000, CRC(d1795ef5) SHA1(69ad8e419e340d2f548468ed7838102789b978da) ) ROM_LOAD( "pinball_13.bin", 0x02000, 0x2000, CRC(f28df203) SHA1(060f70ed6386c808303a488c97691257681bd8f3) ) ROM_LOAD( "pinball_12.bin", 0x04000, 0x2000, CRC(af6e9817) SHA1(56f47d25761b3850c49a3a81b5ea35f12bd77b14) ) ROM_END ROM_START( pbaction5 ) ROM_REGION( 0xc000, "maincpu", 0 ) ROM_LOAD( "p16.bin", 0x0000, 0x4000, CRC(ad20b360) SHA1(91e3cdceb1c170580d926b2ed8359c3100f71b11) ) ROM_LOAD( "c15.bin", 0x4000, 0x4000, CRC(057acfe3) SHA1(49c184d7caea0c0e9f0d0e163f2ef42bb9aebf16) ) ROM_LOAD( "p14.bin", 0x8000, 0x2000, CRC(e7412d68) SHA1(e75731d9bea80e0dc09798dd46e3b947fdb54aaa) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */ ROM_LOAD( "p1.bin", 0x0000, 0x2000, CRC(8b69b933) SHA1(eb0762579d52ed9f5b1a002ffe7e517c59650e22) ) ROM_REGION( 0x06000, "fgchars", 0 ) ROM_LOAD( "p7.bin", 0x00000, 0x2000, CRC(9a74a8e1) SHA1(bd27439b91f41db3fd7eedb44e828d61b793bda0) ) ROM_LOAD( "p8.bin", 0x02000, 0x2000, CRC(5ca6ad3c) SHA1(7c8eff087f18cc2ff0572ea45e681a3a1ec94fad) ) ROM_LOAD( "p9.bin", 0x04000, 0x2000, CRC(9f00b757) SHA1(74b6d926b8f456c8d0101f0232c5d3662423b396) ) ROM_REGION( 0x10000, "bgchars", 0 ) ROM_LOAD( "p2.bin", 0x00000, 0x4000, CRC(21efe866) SHA1(0c0a05a26d793ba98b0f421d464ff4b1d301ff9e) ) ROM_LOAD( "p3.bin", 0x04000, 0x4000, CRC(7f984c80) SHA1(18795ecbcd2da94f1cfcce5559d652388d1b8bc0) ) ROM_LOAD( "p4.bin", 0x08000, 0x4000, CRC(df69e51b) SHA1(52ab15c63332f0fa98884fa9adc8d35b93c939c4) ) ROM_LOAD( "p5.bin", 0x0c000, 0x4000, CRC(0094cb8b) SHA1(58f48d24903b797e8451bf231f9e8df621685d9f) ) ROM_REGION( 0x06000, "sprites", 0 ) ROM_LOAD( "p11.bin", 0x00000, 0x2000, CRC(d1795ef5) SHA1(69ad8e419e340d2f548468ed7838102789b978da) ) ROM_LOAD( "p12.bin", 0x02000, 0x2000, CRC(f28df203) SHA1(060f70ed6386c808303a488c97691257681bd8f3) ) ROM_LOAD( "p13.bin", 0x04000, 0x2000, CRC(af6e9817) SHA1(56f47d25761b3850c49a3a81b5ea35f12bd77b14) ) ROM_END READ8_MEMBER(pbaction_state::pbactio3_prot_kludge_r) { /* on startup, the game expect this location to NOT act as RAM */ if (m_maincpu->pc() == 0xab80) return 0; return m_work_ram[0]; } void pbaction_state::init_pbactio3() { uint8_t *rom = memregion("maincpu")->base(); /* first of all, do a simple bitswap */ for (int i = 0; i < 0xc000; i++) { rom[i] = bitswap<8>(rom[i], 7,6,5,4,1,2,3,0); } /* install a protection (?) workaround */ m_maincpu->space(AS_PROGRAM).install_read_handler(0xc000, 0xc000, read8_delegate(FUNC(pbaction_state::pbactio3_prot_kludge_r),this) ); } GAME( 1985, pbaction, 0, pbaction, pbaction, pbaction_state, empty_init, ROT90, "Tehkan", "Pinball Action (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, pbaction2, pbaction, pbaction2, pbaction, pbaction_state, empty_init, ROT90, "Tehkan", "Pinball Action (set 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, pbaction3, pbaction, pbactionx, pbaction, pbaction_state, init_pbactio3, ROT90, "Tehkan", "Pinball Action (set 3, encrypted)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, pbaction4, pbaction, pbactionx, pbaction, pbaction_state, empty_init, ROT90, "Tehkan", "Pinball Action (set 4, encrypted)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, pbaction5, pbaction, pbactionx, pbaction, pbaction_state, empty_init, ROT90, "Tehkan", "Pinball Action (set 5, encrypted)", MACHINE_SUPPORTS_SAVE )