/*************************************************************************** -= Paradise / Target Ball / Torus =- driver by Luca Elia (l.elia@tin.it) CPU : Z8400B Video Chips : TPC1024AFN-084C Sound Chips : 2 x AR17961 (OKI M6295) (only 1 in Torus) --------------------------------------------------------------------------- Year + Game Board# --------------------------------------------------------------------------- 94+ Paradise YS-1600 94+ Paradise Deluxe YS-1604 95 Target Ball YS-2002 96 Torus YS-0402? Looks identical 98 Mad Ball YS-0402 --------------------------------------------------------------------------- Notes: paradise: I'm not sure it's working correctly: - The high scores table can't be entered !? - The chance to play a bonus game is very slim. I think I got to play a couple in total. Is there a way to trigger them !? ***************************************************************************/ #include "driver.h" #include "cpu/z80/z80.h" #include "deprecat.h" #include "paradise.h" #include "sound/okim6295.h" /*************************************************************************** Memory Maps ***************************************************************************/ static WRITE8_HANDLER( paradise_rombank_w ) { int bank = data; int bank_n = memory_region_length(space->machine, "maincpu")/0x4000 - 1; if (bank >= bank_n) { logerror("PC %04X - invalid rom bank %x\n",cpu_get_pc(space->cpu),bank); bank %= bank_n; } if (bank >= 3) bank+=1; memory_set_bankptr(space->machine, 1, memory_region(space->machine, "maincpu") + bank * 0x4000); } static WRITE8_DEVICE_HANDLER( paradise_okibank_w ) { if (data & ~0x02) logerror("%s: unknown oki bank bits %02X\n",cpuexec_describe_context(device->machine),data); okim6295_set_bank_base(device, (data & 0x02) ? 0x40000 : 0); } static WRITE8_HANDLER( torus_coin_counter_w ) { coin_counter_w(0, data ^ 0xff); } #define STANDARD_MAP \ AM_RANGE(0x0000, 0x7fff) AM_ROM /* ROM */ \ AM_RANGE(0x8000, 0xbfff) AM_ROMBANK(1) /* ROM (banked) */ \ AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(paradise_vram_2_w) AM_BASE(¶dise_vram_2 ) /* Background */ \ AM_RANGE(0xc800, 0xcfff) AM_RAM_WRITE(paradise_vram_1_w) AM_BASE(¶dise_vram_1 ) /* Midground */ \ AM_RANGE(0xd000, 0xd7ff) AM_RAM_WRITE(paradise_vram_0_w) AM_BASE(¶dise_vram_0 ) /* Foreground */ \ static ADDRESS_MAP_START( paradise_map, ADDRESS_SPACE_PROGRAM, 8 ) STANDARD_MAP AM_RANGE(0xd800, 0xd8ff) AM_RAM // RAM AM_RANGE(0xd900, 0xe0ff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0xe100, 0xffff) AM_RAM // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( tgtball_map, ADDRESS_SPACE_PROGRAM, 8 ) STANDARD_MAP AM_RANGE(0xd800, 0xd8ff) AM_RAM // RAM AM_RANGE(0xd900, 0xd9ff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0xda00, 0xffff) AM_RAM // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( torus_map, ADDRESS_SPACE_PROGRAM, 8 ) STANDARD_MAP AM_RANGE(0xd800, 0xdfff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0xe000, 0xffff) AM_RAM // RAM ADDRESS_MAP_END static ADDRESS_MAP_START( paradise_io_map, ADDRESS_SPACE_IO, 8 ) AM_RANGE(0x0000, 0x17ff) AM_RAM_WRITE(paradise_palette_w) AM_BASE(&paletteram) // Palette AM_RANGE(0x1800, 0x1800) AM_WRITE(paradise_priority_w ) // Layers priority AM_RANGE(0x2001, 0x2001) AM_WRITE(paradise_flipscreen_w ) // Flip Screen AM_RANGE(0x2004, 0x2004) AM_WRITE(paradise_palbank_w ) // Layers palette bank AM_RANGE(0x2006, 0x2006) AM_WRITE(paradise_rombank_w ) // ROM bank AM_RANGE(0x2007, 0x2007) AM_DEVWRITE("oki2", paradise_okibank_w ) // OKI 1 samples bank AM_RANGE(0x2010, 0x2010) AM_DEVREADWRITE("oki1", okim6295_r, okim6295_w) // OKI 0 AM_RANGE(0x2020, 0x2020) AM_READ_PORT("DSW1" ) AM_RANGE(0x2021, 0x2021) AM_READ_PORT("DSW2" ) AM_RANGE(0x2022, 0x2022) AM_READ_PORT("P1" ) AM_RANGE(0x2023, 0x2023) AM_READ_PORT("P2" ) AM_RANGE(0x2024, 0x2024) AM_READ_PORT("SYSTEM" ) AM_RANGE(0x2030, 0x2030) AM_DEVREADWRITE("oki2", okim6295_r, okim6295_w) // OKI 1 AM_RANGE(0x8000, 0xffff) AM_RAM_WRITE(paradise_pixmap_w ) AM_BASE(&videoram) // Pixmap ADDRESS_MAP_END static ADDRESS_MAP_START( torus_io_map, ADDRESS_SPACE_IO, 8 ) AM_RANGE(0x0000, 0x17ff) AM_RAM_WRITE(paradise_palette_w) AM_BASE(&paletteram) // Palette AM_RANGE(0x1800, 0x1800) AM_WRITE(paradise_priority_w ) // Layers priority AM_RANGE(0x2001, 0x2001) AM_WRITE(paradise_flipscreen_w ) // Flip Screen AM_RANGE(0x2004, 0x2004) AM_WRITE(paradise_palbank_w ) // Layers palette bank AM_RANGE(0x2006, 0x2006) AM_WRITE(paradise_rombank_w ) // ROM bank AM_RANGE(0x2010, 0x2010) AM_DEVREADWRITE("oki1", okim6295_r, okim6295_w) // OKI 0 AM_RANGE(0x2020, 0x2020) AM_READ_PORT("DSW1" ) AM_RANGE(0x2021, 0x2021) AM_READ_PORT("DSW2" ) AM_RANGE(0x2022, 0x2022) AM_READ_PORT("P1" ) AM_RANGE(0x2023, 0x2023) AM_READ_PORT("P2" ) AM_RANGE(0x2024, 0x2024) AM_READ_PORT("SYSTEM" ) AM_RANGE(0x8000, 0xffff) AM_RAM_WRITE(paradise_pixmap_w ) AM_BASE(&videoram) // Pixmap ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ /*************************************************************************** Paradise ***************************************************************************/ static INPUT_PORTS_START( paradise ) PORT_START("DSW1") /* port $2020 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c, 0x08, "Fill Area" ) PORT_DIPSETTING( 0x0c, "75%" ) PORT_DIPSETTING( 0x08, "80%" ) PORT_DIPSETTING( 0x04, "85%" ) PORT_DIPSETTING( 0x00, "90%" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPNAME( 0x60, 0x20, "Time" ) PORT_DIPSETTING( 0x00, "45" ) /* Listed as 90 Secs */ PORT_DIPSETTING( 0x20, "60" ) /* Listed as 120 Secs */ PORT_DIPSETTING( 0x40, "75" ) /* Listed as 150 Secs */ PORT_DIPSETTING( 0x60, "90" ) /* Listed as 180 Secs */ PORT_DIPNAME( 0x80, 0x80, "Sound Test" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") /* port $2021 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Characters Test" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("P1") /* port $2022 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("P2") /* port $2023 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") /* port $2024 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( tgtball ) PORT_START("DSW1") /* port $2020 */ PORT_DIPNAME( 0x03, 0x02, "Time" ) PORT_DIPSETTING( 0x03, "60" ) PORT_DIPSETTING( 0x02, "80" ) PORT_DIPSETTING( 0x01, "100" ) PORT_DIPSETTING( 0x00, "120" ) PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0c, "15" ) PORT_DIPSETTING( 0x08, "20" ) PORT_DIPSETTING( 0x04, "25" ) PORT_DIPSETTING( 0x00, "30" ) PORT_DIPNAME( 0x30, 0x20, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x30, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPSETTING( 0x10, "6" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x40, 0x40, "Balls Sequence Length" ) PORT_DIPSETTING( 0x40, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x80, 0x80, "Game Goal" ) PORT_DIPSETTING( 0x80, "Target Score" ) PORT_DIPSETTING( 0x00, "Balls Sequence" ) PORT_START("DSW2") /* port $2021 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0c, "120" ) PORT_DIPSETTING( 0x08, "160" ) PORT_DIPSETTING( 0x04, "200" ) PORT_DIPSETTING( 0x00, "240" ) PORT_DIPNAME( 0x10, 0x10, "Vs. Matches" ) PORT_DIPSETTING( 0x10, "1" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Characters Test" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("P1") /* port $2022 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("P2") /* port $2023 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") /* port $2024 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_VBLANK ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( torus ) PORT_START("DSW1") /* port $2020 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") /* port $2021 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Characters Test" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("P1") /* port $2022 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("P2") /* port $2023 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") /* port $2024 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( madball ) PORT_START("DSW1") /* port $2020 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, "Control?" ) PORT_DIPSETTING( 0x20, "Disable / Spinner?" ) PORT_DIPSETTING( 0x00, DEF_STR( Joystick ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) /* Use P1 button to advance */ PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") /* port $2021 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("P1") /* port $2022 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("P2") /* port $2023 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") /* port $2024 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ static const gfx_layout layout_8x8x4 = { 8,8, RGN_FRAC(1,1), 4, { STEP4(0,1) }, { STEP8(0,4) }, { STEP8(0,4*8) }, 8*8*4 }; static const gfx_layout layout_8x8x8 = { 8,8, RGN_FRAC(1,2), 8, { STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) }, { STEP8(0,4) }, { STEP8(0,4*8) }, 8*8*4 }; static const gfx_layout layout_16x16x8 = { 16,16, RGN_FRAC(1,2), 8, { STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) }, { STEP8(8*8*4*0,4), STEP8(8*8*4*1,4) }, { STEP8(8*8*4*0,4*8), STEP8(8*8*4*2,4*8) }, 16*16*4 }; static const gfx_layout torus_layout_16x16x8 = { 16,16, RGN_FRAC(1,2), 8, { STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) }, { STEP8(0,4),STEP8(4*8,4) }, { STEP16(0,8*8) }, 128*8 }; static GFXDECODE_START( paradise ) GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x8, 0x100, 1 ) // [0] Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground GFXDECODE_END static GFXDECODE_START( torus ) GFXDECODE_ENTRY( "gfx1", 0, torus_layout_16x16x8, 0x100, 1 ) // [0] Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground GFXDECODE_END static GFXDECODE_START( madball ) GFXDECODE_ENTRY( "gfx1", 0, torus_layout_16x16x8, 0x500, 1 ) // [0] Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ static MACHINE_DRIVER_START( paradise ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", Z80, XTAL_12MHz/2) /* Z8400B - 6mhz Verified */ MDRV_CPU_PROGRAM_MAP(paradise_map,0) MDRV_CPU_IO_MAP(paradise_io_map,0) MDRV_CPU_VBLANK_INT_HACK(irq0_line_hold,4) /* No nmi routine */ /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(54) /* 54 verified */ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */ /* we're using IPT_VBLANK */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-1-16) MDRV_GFXDECODE(paradise) MDRV_PALETTE_LENGTH(0x800 + 16) MDRV_VIDEO_START(paradise) MDRV_VIDEO_UPDATE(paradise) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("oki1", OKIM6295, XTAL_12MHz/12) /* verified on pcb */ MDRV_SOUND_CONFIG(okim6295_interface_pin7high) /* verified on pcb */ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MDRV_SOUND_ADD("oki2", OKIM6295, XTAL_12MHz/12) /* verified on pcb */ MDRV_SOUND_CONFIG(okim6295_interface_pin7high) /* verified on pcb */ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_DRIVER_END static MACHINE_DRIVER_START( tgtball ) /* basic machine hardware */ MDRV_IMPORT_FROM(paradise) MDRV_CPU_MODIFY("maincpu") MDRV_CPU_PROGRAM_MAP(tgtball_map,0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( torus ) /* basic machine hardware */ MDRV_IMPORT_FROM(paradise) MDRV_CPU_MODIFY("maincpu") MDRV_CPU_PROGRAM_MAP(torus_map,0) MDRV_CPU_IO_MAP(torus_io_map,0) MDRV_GFXDECODE(torus) MDRV_VIDEO_UPDATE(torus) MDRV_SOUND_REMOVE("oki2") MACHINE_DRIVER_END static MACHINE_DRIVER_START( madball ) /* basic machine hardware */ MDRV_IMPORT_FROM(paradise) MDRV_CPU_MODIFY("maincpu") MDRV_CPU_PROGRAM_MAP(torus_map,0) MDRV_CPU_IO_MAP(torus_io_map,0) MDRV_GFXDECODE(madball) MDRV_VIDEO_UPDATE(madball) MDRV_SOUND_REMOVE("oki2") MACHINE_DRIVER_END /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** Paradise / Paradise Deluxe (c) Yun Sung year unkown Another porn qix like game YS-1600 / YS-1604 CPU: Z8400B PS (Z80 6Mhz) Sound: 2 x AR17961 or AD-65 (OKI M6295) Video: TPC1020AFN-084C OSC: 12.000MHz & 4.000MHz YS-1604 |---------------------------------------------------------| | AD-65 AD-65 Z80 4MHz YUNSUNG.110 | | YUNSUNG.113 YUNSUNG.128 YUNSUNG.111 | | YUNSUNG.85 6264 | | YUNSUNG.92 | | YUNSUNG.93 | | YUNSUNG.94 | | 6116 | | 6116 6116 | |J 6116 | |A | |M 6116 | |M 6116 | |A |-------| 6116 | | | TI | | | |TPC1020| | |DSW1(8) | 084C | | | 12MHz |-------| | | 4464 | | 4464 YUNSUNG.114 | | 4464 YUNSUNG.115 | |DSW2(8) 4464 | | | |---------------------------------------------------------| The year is not shown but must be >= 1994, since the development system (cross compiler?) they used left a "1994.8-1989" in the rom ***************************************************************************/ ROM_START( paradise ) ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */ ROM_LOAD( "u128", 0x00000, 0x0c000, CRC(8e5b5a24) SHA1(a4e559d9329f8a7a9d12cd90d98d0525958085d8) ) ROM_CONTINUE( 0x10000, 0x34000 ) ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 16x16x8 Sprites */ ROM_LOAD( "u114", 0x00000, 0x40000, CRC(c748ba3b) SHA1(ad23bda4e001ca539f849c1ca256de5daf7c233b) ) ROM_LOAD( "u115", 0x40000, 0x40000, CRC(0d517bbb) SHA1(5bf7c5036f3d660901e26f14baaea1a3c0327dfe) ) ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x4 Background */ ROM_LOAD( "u94", 0x00000, 0x20000, CRC(e3a99209) SHA1(5db79dc1a38d93b458b043499a58516285c65aa8) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Foreground */ ROM_LOAD( "u92", 0x00000, 0x80000, CRC(633d24f0) SHA1(26b25ec1014fba1a3d0d2bdba0c867c57034647d) ) ROM_LOAD( "u93", 0x80000, 0x80000, CRC(bbf5c632) SHA1(9d31e136f014c2dd7dd988c3aee0adfcfea91bc9) ) ROM_REGION( 0x40000, "gfx4", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Midground */ ROM_LOAD( "u110", 0x00000, 0x20000, CRC(9807a7e6) SHA1(30e2a741a93954cfe672c61c93a990d0c3b25145) ) ROM_LOAD( "u111", 0x20000, 0x20000, CRC(bc9f93f0) SHA1(dd4cfc849a0c0f918ac0dfeb7f00a67aae5a1c13) ) ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ ROM_LOAD( "u85", 0x00000, 0x40000, CRC(bf3c3065) SHA1(54dd7ffea2fb3f31ed575e982b82691cddc2581a) ) ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ ROM_LOAD( "u113", 0x00000, 0x80000, CRC(53de6025) SHA1(c94b3778b57ff7f46ce4cff661841019fb187d5d) ) ROM_END ROM_START( paradlx ) ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */ ROM_LOAD( "8.u128", 0x00000, 0x0c000, CRC(3a45ac9e) SHA1(24e1b508ef582c8429e09929fea387f3a137f0e3) ) ROM_CONTINUE( 0x10000, 0x34000 ) ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 16x16x8 Sprites */ ROM_LOAD( "6.u114", 0x00000, 0x40000, CRC(d0341838) SHA1(fa400486968bd6b5a805fb79a970bb280ee24662) ) ROM_LOAD( "7.u115", 0x40000, 0x40000, CRC(a6231efd) SHA1(2f484ce2081c692b48dbfd98e152b7a74de9c414) ) ROM_REGION( 0x40000, "gfx2", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x4 Background */ ROM_LOAD( "5.u94", 0x00000, 0x40000, CRC(70560945) SHA1(f5f1f1779178cb3d1bb4789a135cd49a0d0fd99b) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Foreground */ ROM_LOAD( "3.u92", 0x00000, 0x80000, CRC(c61aa37b) SHA1(8f4235a6ff47209b5982aa1c143f3c877bfd1bae) ) ROM_LOAD( "4.u93", 0x80000, 0x80000, CRC(658f855d) SHA1(73a9377633b53869c47c443898914b70238b591a) ) ROM_REGION( 0x40000, "gfx4", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Midground */ ROM_LOAD( "1.u110", 0x00000, 0x20000, CRC(6b7f9bb9) SHA1(fd150c8e5a560bff49c993b0b703d84f775ea0b0) ) ROM_LOAD( "2.u111", 0x20000, 0x20000, CRC(eb291f96) SHA1(096f09894f4a319c30daa7a3051798902d4fd1eb) ) ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ ROM_LOAD( "10.u85", 0x00000, 0x40000, CRC(ed20133e) SHA1(a6ab1ab3ca075a3b03fe96cd32a5c186ee26d095) ) ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ ROM_LOAD( "9.u113", 0x00000, 0x80000, CRC(9c5337f0) SHA1(4d7a8069be4551aad9d7d32d835dcf91be079359) ) ROM_END ROM_START( para2dx ) ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */ ROM_LOAD( "pdx2_u128.bin", 0x00000, 0x0c000, CRC(4cbd22e1) SHA1(ad69663109d3127f6472797ec8763097da94b7d4) ) ROM_CONTINUE( 0x10000, 0x34000 ) ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 16x16x8 Sprites */ ROM_LOAD( "pdx2_u114.bin", 0x00000, 0x40000, CRC(3634b086) SHA1(6d079efb7be4fbe51d95d1f6b2c44dafdacb6016) ) ROM_LOAD( "pdx2_u115.bin", 0x40000, 0x40000, CRC(404409f4) SHA1(0763da81a1eb57037edd816e49a56dc8609fa502) ) ROM_REGION( 0x40000, "gfx2", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x4 Background */ ROM_LOAD( "pdx2_u094.bin", 0x00000, 0x40000, CRC(87c4521b) SHA1(3ebd1e475e6125e9361b21160736103471c7aa2b) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Foreground */ ROM_LOAD( "pdx2_u092.bin", 0x00000, 0x80000, CRC(d6797812) SHA1(b2d463b5932501382abcbbd911c492b6671c3cf7) ) ROM_LOAD( "pdx2_u093.bin", 0x80000, 0x80000, CRC(7644b8e9) SHA1(5f570c565523748afddc37f9ddd276c83f6b7d19) ) ROM_REGION( 0x40000, "gfx4", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Midground */ ROM_LOAD( "pdx2_u110.bin", 0x00000, 0x20000, CRC(59e828d1) SHA1(fd76c5a74e1be22bde52bcfbce179dc73591bec3) ) ROM_LOAD( "pdx2_u111.bin", 0x20000, 0x20000, CRC(619dd972) SHA1(c64d256d21da5821e27b1cd55351ad2a9b141f47) ) ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ ROM_LOAD( "pdx2_u085.bin", 0x00000, 0x40000, CRC(398b842e) SHA1(933759d2907640e85f11f532096ee1a912f67b53) ) ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ ROM_LOAD( "pdx2_u113.bin", 0x00000, 0x80000, CRC(9c5337f0) SHA1(4d7a8069be4551aad9d7d32d835dcf91be079359) ) ROM_END /*************************************************************************** Target Ball Yunsung, 1995 PCB Layout ---------- YS-2002 YUNSUNG |---------------------------------------------------------| | M6295 M6295 Z80 4MHz YUNSUNG.110 | | YUNSUNG.113 YUNSUNG.128 YUNSUNG.111 | | YUNSUNG.85 6264 | | YUNSUNG.92 | | YUNSUNG.93 | | | | 6116 | | 6116 6116 | |J 6116 | |A | |M 6116 | |M 6116 | |A |-------| | | | ACTEL | | | |A1020B | | |DSW1(8) |PLCC84 | | | 12MHz |-------| | | 4464 | | 4464 YUNSUNG.114 | | 4464 YUNSUNG.115 | |DSW2(8) 4464 | | | |---------------------------------------------------------| Notes: Z80 clock: 6.000MHz 6295 clock: 1.000MHz (both), sample rate = 1000000/132 (both) VSync: 54Hz note even with these settings game runs slightly faster in Mame than real PCB ***************************************************************************/ ROM_START( tgtball ) ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */ ROM_LOAD( "rom7.u128", 0x00000, 0x0c000, CRC(8dbeab12) SHA1(7181c23459990aecbe2d13377aaf19f65108eac6) ) ROM_CONTINUE( 0x10000, 0x34000 ) ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 16x16x8 Sprites */ ROM_LOAD( "yunsung.u114", 0x00000, 0x40000, CRC(3dbe1872) SHA1(754f90123a3944ca548fc66ee65a93615155bf30) ) ROM_LOAD( "yunsung.u115", 0x40000, 0x40000, CRC(30f49dac) SHA1(b70d37973bd03069c48641d6c0804be6f9aa6553) ) ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE | ROMREGION_ERASEFF) /* 8x8x4 Background */ /* not for this game? */ ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Foreground */ ROM_LOAD( "rom2.u92", 0x00000, 0x80000, CRC(fe4004ec) SHA1(fde782665445ad465b8f8fb95df5f60cd24016ad) ) ROM_LOAD( "rom1.u93", 0x80000, 0x80000, CRC(aef17762) SHA1(3dd8924695b67eec0f25549dbe2461b927268b8f) ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Midground */ ROM_LOAD( "rom4.u110", 0x00000, 0x80000, CRC(0a5abf62) SHA1(6900d598764300c81c90f5a7efb294639178bee6) ) ROM_LOAD( "rom3.u111", 0x80000, 0x80000, CRC(94822bbf) SHA1(9fa6595eb819f163b58181926c276346cfa5c332) ) ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ ROM_LOAD( "yunsung.u85", 0x00000, 0x20000, CRC(cdf3336b) SHA1(98029d6d5d8ffb3b24ae2bcf950618a7d5b404c3) ) ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ ROM_LOAD( "yunsung.u113", 0x00000, 0x40000, CRC(150a6cc6) SHA1(b435fcf8ba48006f506db6b63ba54a30a6b3eade) ) ROM_END ROM_START( tgtballa ) ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */ ROM_LOAD( "yunsung.u128", 0x00000, 0x0c000, CRC(cb0f3d46) SHA1(b56c4abbd4248074c1559a0f1902d2ea11cb01a8) ) ROM_CONTINUE( 0x10000, 0x34000 ) ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 16x16x8 Sprites */ ROM_LOAD( "yunsung.u114", 0x00000, 0x40000, CRC(3dbe1872) SHA1(754f90123a3944ca548fc66ee65a93615155bf30) ) ROM_LOAD( "yunsung.u115", 0x40000, 0x40000, CRC(30f49dac) SHA1(b70d37973bd03069c48641d6c0804be6f9aa6553) ) ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE | ROMREGION_ERASEFF) /* 8x8x4 Background */ /* not for this game? */ ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Foreground */ ROM_LOAD( "yunsung.u92", 0x00000, 0x80000, CRC(bcf206a9) SHA1(0db2cee21c025b7b8d2d5b898c7231c77e36904d) ) ROM_LOAD( "yunsung.u93", 0x80000, 0x80000, CRC(64edb93c) SHA1(94f8d4fd159c682d952d6a4c38dc50f2c0c0824d) ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Midground */ ROM_LOAD( "yunsung.u110", 0x00000, 0x80000, CRC(c209201e) SHA1(ba1cb3a204f689f9a3636834628d2265927e34f7) ) ROM_LOAD( "yunsung.u111", 0x80000, 0x80000, CRC(82334337) SHA1(4b2a07196027b190366131cd7b8eca87a1bd0b1c) ) ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ ROM_LOAD( "yunsung.u85", 0x00000, 0x20000, CRC(cdf3336b) SHA1(98029d6d5d8ffb3b24ae2bcf950618a7d5b404c3) ) ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ ROM_LOAD( "yunsung.u113", 0x00000, 0x40000, CRC(150a6cc6) SHA1(b435fcf8ba48006f506db6b63ba54a30a6b3eade) ) ROM_END /* Yun Sung Torus (c) 1996 PCB Layout ---------- Looks identical to the YS-0402 but has no number printed on the PCB For vertical games, Yun Sung would take a known board reprogram the Actel A1020B but not give the PCB a specific number. This was also done for Yun Sung's game Paparazzi. See yunsun16.c driver +----------------------------------------+ | M6295 Z80 4MHz | | U1 | | U 6264 | |VOL 2 | | 8 | | | |J DSW1 12MHz | |A | |M DSW2 +-------+ | |M | ACTEL | | |A |A1020B | | | |PLCC84 | | | U66 +-------+ 6116 | | U67 6116 | | U92 6116 62256| | U93 6116 62256| | U105 6116 62256| | U106 6116 62256| +----------------------------------------+ Z80A AD-65 (OKI M6295) Actel A1020B PLC84C (or compatible QuickLogic QL12X16B-XPL84C) OSC: 12.000 MHz, 4.000Mhz RAM 4 Hyundai HY62256ALP-70 1 Hyundai HY6264LP-10 (by program rom & Z80A) 6 UMC UM6116K-3 DSW 2 8-switch DIP All roms had a Yun Sung label with no other ID markings or numbers */ ROM_START( torus ) ROM_REGION( 0x14000, "maincpu", 0 ) /* Z80 Code */ ROM_LOAD( "yunsung.u1", 0x00000, 0xc000, CRC(55d3ef3e) SHA1(195463271fdb3f9f5c19068efd1c99105f761fe9) ) ROM_CONTINUE( 0x10000, 0x4000 ) ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 16x16x8 Sprites */ ROM_LOAD( "yunsung.u67", 0x00000, 0x40000, CRC(5b60ce9f) SHA1(d5c091145e0bae7cd776e642ea17895d086ed2b0) ) ROM_LOAD( "yunsung.u66", 0x40000, 0x40000, CRC(4caa0c50) SHA1(a971b6e87cd1162cf370d39cfeafefbb1557e14e) ) ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE | ROMREGION_ERASEFF) /* 8x8x4 Background */ /* not for this game */ ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Foreground */ ROM_LOAD( "yunsung.u105", 0x00000, 0x80000, CRC(67c5ba1a) SHA1(0e39752ddc5ee9469647140a3fc9e6bb69d6afa1) ) ROM_LOAD( "yunsung.u106", 0x80000, 0x80000, CRC(efb105e9) SHA1(7bfe6ff64b25797dd524a7077def5669f25f16ec) ) ROM_REGION( 0x40000, "gfx4", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Midground */ ROM_LOAD( "yunsung.u93", 0x00000, 0x20000, CRC(ee914caf) SHA1(42f3d760a4c14658ac2eb0ba7f54fb9916368b50) ) ROM_LOAD( "yunsung.u92", 0x20000, 0x20000, CRC(aff1dab9) SHA1(ae488abd605c1e78b8b73452a2c1391cc0fe6b00) ) ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ ROM_LOAD( "yunsung.u28", 0x00000, 0x40000, CRC(12d84839) SHA1(840d82253c0651ebe6799ea2bb5bae334e963e12) ) ROM_END /* Yun Sung Mad Ball (c) 1997-1998 PCB Layout ---------- YS-0402 YUNSUNG +----------------------------------------+ | M6295 Z80 4MHz | | U1 | | U 6264 | |VOL 2 | | 8 | | | |J DSW1 12MHz | |A | |M DSW2 +-------+ | |M | ACTEL | | |A |A1020B | | | |PLCC84 | | | U66 +-------+ 6116 | | U67 6116 | | U92 6116 62256| | U93 6116 62256| | U105 6116 62256| | U106 6116 62256| +----------------------------------------+ Z80A AD-65 (OKI M6295) Actel A1020B PLC84C (or compatible QuickLogic QL12X16B-XPL84C) OSC: 12.000 MHz, 4.000Mhz RAM 4 Hyundai HY62256ALP-70 1 Hyundai HY6264LP-10 (by P rom & Z80A) 6 UMC UM6116K-3 DSW 2 8-switch DIP P.u1 Intel i27C010A - Program (next to Z80A) s.u28 ST M27C4001 - Sound (next to AD-65) 1.u66 ST M27C2001 2.u67 ST M27C2001 3.u92 TI 27C040 4.u93 TI 27C040 5.u105 TI 27C040 6.u106 TI 27C040 All roms read with manufacturer's IDs and routines */ ROM_START( madball ) /* Models in swimsuits only, no nudity */ ROM_REGION( 0x24000, "maincpu", 0 ) /* Z80 Code */ ROM_LOAD( "p.u1", 0x00000, 0xc000, CRC(73008425) SHA1(6eded60fd5c637a63783247c858d999d5974d378) ) ROM_CONTINUE( 0x10000, 0x14000 ) ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 16x16x8 Sprites */ ROM_LOAD( "2.u67", 0x00000, 0x40000, CRC(1f3a6cd5) SHA1(7a17549f2fff003605d91703c84a398488b2f74c) ) ROM_LOAD( "1.u66", 0x40000, 0x40000, CRC(8637c7b4) SHA1(e0026e48f0e8f3554a5b448e0d1f9d1c5551dbfb) ) ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE | ROMREGION_ERASEFF) /* 8x8x4 Background */ /* not for this game */ ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Foreground */ ROM_LOAD( "5.u105", 0x00000, 0x80000, CRC(f26aac1e) SHA1(50ad34ee70bf45fa4e1dc9281b83bcdd7c7db3f8) ) ROM_LOAD( "6.u106", 0x80000, 0x80000, CRC(27b78907) SHA1(ab6645457adc0d17b141e366aac7e00e8ce4296b) ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Midground */ ROM_LOAD( "4.u93", 0x80000, 0x80000, CRC(c3be56ad) SHA1(9cfa0b38c60798deccca74dc6b0ce0826ff7f467) ) ROM_LOAD( "3.u92", 0x00000, 0x80000, CRC(846019a6) SHA1(571bfa299e13b96ca263bd7e62c760bdbe3438bd) ) ROM_REGION( 0x80000, "oki1", 0 ) /* Samples */ ROM_LOAD( "s.u28", 0x00000, 0x80000, CRC(78f02584) SHA1(70542e126db73a573db9ef41399d3a07fb7ea94b) ) ROM_END ROM_START( madballn ) /* Even numbered stages show topless models. Is nudity controlled by a dipswitch? */ ROM_REGION( 0x24000, "maincpu", 0 ) /* Z80 Code */ ROM_LOAD( "u1.bin", 0x00000, 0xc000, CRC(531fa919) SHA1(0eafc663b9ad50d0dfc5491fe96c9bcf30483991) ) ROM_CONTINUE( 0x10000, 0x14000 ) ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 16x16x8 Sprites */ ROM_LOAD( "2.u67", 0x00000, 0x40000, CRC(1f3a6cd5) SHA1(7a17549f2fff003605d91703c84a398488b2f74c) ) ROM_LOAD( "1.u66", 0x40000, 0x40000, CRC(8637c7b4) SHA1(e0026e48f0e8f3554a5b448e0d1f9d1c5551dbfb) ) ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE | ROMREGION_ERASEFF) /* 8x8x4 Background */ /* not for this game */ ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Foreground */ ROM_LOAD( "u105.bin", 0x00000, 0x80000, CRC(d75faa62) SHA1(95badf932e8a8084e67aa7df8d6cb2cb2917d5fc) ) ROM_LOAD( "u106.bin", 0x80000, 0x80000, CRC(04b8f7a5) SHA1(97555880f200d0ecc521f8c76bcaa4a0f0eb1aa9) ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE | ROMREGION_INVERT) /* 8x8x8 Midground */ ROM_LOAD( "u93.bin", 0x80000, 0x80000, CRC(f07a5fe6) SHA1(0b1117d8ff0f2a6c953ab1988065b75a33e2c949) ) ROM_LOAD( "u92.bin", 0x00000, 0x80000, CRC(7ed233ab) SHA1(8a4bc31741b4e6e1c03974f9b00f747a29c78ebf) ) ROM_REGION( 0x80000, "oki1", 0 ) /* Samples */ ROM_LOAD( "s.u28", 0x00000, 0x80000, CRC(78f02584) SHA1(70542e126db73a573db9ef41399d3a07fb7ea94b) ) ROM_END static DRIVER_INIT (paradise) { paradise_sprite_inc = 0x20; } // Inverted flipscreen and sprites are packed in less memory (same number though) static DRIVER_INIT (tgtball) { paradise_sprite_inc = 4; memory_install_write8_handler(cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_IO), 0x2001, 0x2001, 0, 0, tgtball_flipscreen_w ); } static DRIVER_INIT (torus) { paradise_sprite_inc = 4; memory_install_write8_handler(cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_IO), 0x2070, 0x2070, 0, 0, torus_coin_counter_w); } /*************************************************************************** Game Drivers ***************************************************************************/ GAME( 1994+, paradise, 0, paradise, paradise, paradise, ROT90, "Yun Sung", "Paradise", 0 ) GAME( 1994+, paradlx, 0, paradise, paradise, paradise, ROT90, "Yun Sung", "Paradise Deluxe", GAME_IMPERFECT_GRAPHICS ) GAME( 1994+, para2dx , 0, paradise, paradise, paradise, ROT90, "Yun Sung", "Paradise 2 Deluxe", GAME_IMPERFECT_GRAPHICS ) GAME( 1995, tgtball, 0, tgtball, tgtball, tgtball, ROT0, "Yun Sung", "Target Ball (Nude)", 0 ) GAME( 1995, tgtballa, tgtball, tgtball, tgtball, tgtball, ROT0, "Yun Sung", "Target Ball", 0 ) GAME( 1996, torus, 0, torus, torus, torus, ROT90, "Yun Sung", "Torus", 0 ) GAME( 1998, madball, 0, madball, madball, tgtball, ROT0, "Yun Sung", "Mad Ball V2.0", 0 ) GAME( 1997, madballn, madball, madball, madball, tgtball, ROT0, "Yun Sung", "Mad Ball V2.0 (With Nudity)", 0 )