// license:BSD-3-Clause // copyright-holders:David Haywood /* Panic Road ---------- TODO: - collisions don't always work, you can hit the ball out of the playfield quite easily if you know how, hence MACHINE_NOT_WORKING - are priorities with sprites 100%, sprite-sprite priorities are ugly in many places, maybe the SEI0010BU are 3 sprite chips? -- Panic Road (JPN Ver.) (c)1986 Taito / Seibu SEI-8611M (M6100219A) OSC : 14.31818MHz,12.0000MHz,16.0000MHz CPU : V20 (Sony CXQ70116D-8) @ 8.000MHz [16/2] Toshiba T5182 @ 3.579545 (14.31818/4] Sound: YM2151 @ 3.579545 [14.31818/4] VSync 60Hz HSync 15.32kHz Other: SEI0010BU(TC17G005AN-0025) x3 SEI0021BU(TC17G008AN-0022) Toshiba(TC17G008AN-0024) SEI0030BU(TC17G005AN-0026) SEI0050BU(MA640 00) SEI0040BU(TC15G008AN-0048) @ 6.00MHz [12/2] 13F.BIN [4e6b3c04] 15F.BIN [d735b572] 22D.BIN [eb1a46e1] 5D.BIN [f3466906] 7D.BIN [8032c1e9] 2A.BIN [3ac0e5b4] 2B.BIN [567d327b] 2C.BIN [cd77ec79] 2D.BIN [218d2c3e] 2J.BIN [80f05923] 2K.BIN [35f07bca] 1.19N [674131b9] 2.19M [3d48b0b5] A.15C [c75772bc] 82s129 B.14C [145d1e0d] | C.13C [11c11bbd] | D.9B [f99cac4b] / 8A.BPR [908684a6] 63s281 10J.BPR [1dd80ee1] | 10L.BPR [f3f29695] | 12D.BPR [0df8aa3c] / */ #include "emu.h" #include "audio/t5182.h" #include "cpu/nec/nec.h" #include "cpu/z80/z80.h" #include "machine/timer.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #include "tilemap.h" class panicr_state : public driver_device { public: panicr_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_t5182(*this, "t5182"), m_gfxdecode(*this, "gfxdecode"), m_screen(*this, "screen"), m_palette(*this, "palette"), m_mainram(*this, "mainram"), m_spriteram(*this, "spriteram"), m_textram(*this, "textram"), m_spritebank(*this, "spritebank") { } void panicr(machine_config &config); void init_panicr(); private: required_device m_maincpu; required_device m_t5182; required_device m_gfxdecode; required_device m_screen; required_device m_palette; required_shared_ptr m_mainram; required_shared_ptr m_spriteram; required_shared_ptr m_textram; required_shared_ptr m_spritebank; tilemap_t *m_bgtilemap; tilemap_t *m_infotilemap_2; tilemap_t *m_txttilemap; int m_scrollx; std::unique_ptr m_temprender; std::unique_ptr m_tempbitmap_1; rectangle m_tempbitmap_clip; DECLARE_READ8_MEMBER(collision_r); DECLARE_WRITE8_MEMBER(scrollx_lo_w); DECLARE_WRITE8_MEMBER(scrollx_hi_w); DECLARE_WRITE8_MEMBER(output_w); DECLARE_READ8_MEMBER(t5182shared_r); DECLARE_WRITE8_MEMBER(t5182shared_w); TILE_GET_INFO_MEMBER(get_bgtile_info); TILE_GET_INFO_MEMBER(get_infotile_info_2); TILE_GET_INFO_MEMBER(get_txttile_info); virtual void video_start() override; void panicr_palette(palette_device &palette) const; uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect); TIMER_DEVICE_CALLBACK_MEMBER(scanline); void panicr_map(address_map &map); }; #define MASTER_CLOCK XTAL(16'000'000) #define SOUND_CLOCK XTAL(14'318'181) #define TC15_CLOCK XTAL(12'000'000) /*************************************************************************** Video ***************************************************************************/ void panicr_state::panicr_palette(palette_device &palette) const { const uint8_t *color_prom = memregion("proms")->base(); // create a lookup table for the palette for (int i = 0; i < 0x100; i++) { int const r = pal4bit(color_prom[i + 0x000]); int const g = pal4bit(color_prom[i + 0x100]); int const b = pal4bit(color_prom[i + 0x200]); palette.set_indirect_color(i, rgb_t(r, g, b)); } // color_prom now points to the beginning of the lookup table color_prom += 0x300; // txt lookup table for (int i = 0; i < 0x100; i++) { uint8_t const ctabentry = (color_prom[i] & 0x40) ? 0 : ((color_prom[i] & 0x3f) | 0x80); palette.set_pen_indirect(i, ctabentry); } // tile lookup table for (int i = 0; i < 0x100; i++) { uint8_t const ctabentry = (color_prom[i + 0x100] & 0x3f) | 0x00; palette.set_pen_indirect(((i & 0x0f) + ((i & 0xf0) << 1)) + 0x200, ctabentry); palette.set_pen_indirect(((i & 0x0f) + ((i & 0xf0) << 1)) + 0x210, ctabentry); } // sprite lookup table for (int i = 0; i < 0x100; i++) { uint8_t const ctabentry = (color_prom[i + 0x200] & 0x40) ? 0 : ((color_prom[i + 0x200] & 0x3f) | 0x40); palette.set_pen_indirect(i + 0x100, ctabentry); } } TILE_GET_INFO_MEMBER(panicr_state::get_bgtile_info) { int code,attr; code=memregion("user1")->base()[tile_index]; attr=memregion("user2")->base()[tile_index]; code+=((attr&7)<<8); SET_TILE_INFO_MEMBER(1, code, (attr & 0xf0) >> 4, 0); } TILE_GET_INFO_MEMBER(panicr_state::get_infotile_info_2) { int code,attr; code=memregion("user1")->base()[tile_index]; attr=memregion("user2")->base()[tile_index]; code+=((attr&7)<<8); SET_TILE_INFO_MEMBER(3, code, 0, 0); } TILE_GET_INFO_MEMBER(panicr_state::get_txttile_info) { int code=m_textram[tile_index*4]; int attr=m_textram[tile_index*4+2]; int color = attr & 0x07; tileinfo.group = color; SET_TILE_INFO_MEMBER(0, code + ((attr & 8) << 5), color, 0); } void panicr_state::video_start() { m_bgtilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(panicr_state::get_bgtile_info)), TILEMAP_SCAN_ROWS, 16,16, 1024,16); m_infotilemap_2 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(panicr_state::get_infotile_info_2)), TILEMAP_SCAN_ROWS, 16,16, 1024,16); m_txttilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(panicr_state::get_txttile_info)), TILEMAP_SCAN_ROWS, 8,8, 32,32); m_txttilemap->configure_groups(*m_gfxdecode->gfx(0), 0); save_item(NAME(m_scrollx)); } void panicr_state::draw_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect ) { int offs,flipx,flipy,x,y,color,sprite; // ssss ssss | Fx-- cccc | yyyy yyyy | xxxx xxxx for (offs = m_spriteram.bytes() - 16; offs>=0; offs-=16) { flipx = 0; flipy = m_spriteram[offs+1] & 0x80; y = m_spriteram[offs+2]; x = m_spriteram[offs+3]; if (m_spriteram[offs+1] & 0x40) x -= 0x100; if (m_spriteram[offs+1] & 0x20) { // often set } if (m_spriteram[offs+1] & 0x10) { popmessage("(spriteram[offs+1] & 0x10) %02x\n", (m_spriteram[offs+1] & 0x10)); } color = m_spriteram[offs+1] & 0x0f; sprite = m_spriteram[offs+0] | (*m_spritebank << 8); m_gfxdecode->gfx(2)->transmask(bitmap,cliprect, sprite, color,flipx,flipy,x,y, m_palette->transpen_mask(*m_gfxdecode->gfx(2), color, 0)); } } uint32_t panicr_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bgtilemap->set_scrollx(0, m_scrollx); m_bgtilemap->draw(screen, *m_temprender, m_tempbitmap_clip, 0,0); // m_infotilemap_2->set_scrollx(0, m_scrollx); // m_infotilemap_2->draw(screen, *m_temprender, m_tempbitmap_clip, 0,0); bitmap.fill(m_palette->black_pen(), cliprect); m_txttilemap->mark_all_dirty(); for (int y=0;y<256;y++) { uint16_t* srcline = &m_temprender->pix16(y); uint16_t* dstline = &bitmap.pix16(y); for (int x=0;x<256;x++) { uint16_t dat = srcline[x]; dstline[x] = ((dat & 0x00f) | ((dat & 0x1e0)>>0)) + 0x200; } } draw_sprites(bitmap,cliprect); for (int y=0;y<256;y++) { uint16_t* srcline = &m_temprender->pix16(y); uint16_t* dstline = &bitmap.pix16(y); for (int x=0;x<256;x++) { uint16_t dat = srcline[x]; if (dat & 0x10) dstline[x] = ((dat & 0x00f) | ((dat & 0x1e0)>>0)) + 0x200; } } m_txttilemap->draw(screen, bitmap, cliprect, 0,0); return 0; } /*************************************************************************** I/O / Memory ***************************************************************************/ READ8_MEMBER(panicr_state::collision_r) { // re-render the collision data here // collisions are based on 2 bits from the tile data, relative to a page of tiles // // the 2 collision bits represent // solid areas of the playfield // areas where flippers affect the ball // // there is a 3rd additional bit that is used as priority, we're not concerned about that here m_infotilemap_2->set_scrollx(0, m_scrollx & 0xffff); m_infotilemap_2->draw(*m_screen, *m_tempbitmap_1, m_tempbitmap_clip, 0,0); int actual_column = offset&0x3f; int actual_line = offset >> 6; actual_column = actual_column * 4; actual_column -= m_scrollx; actual_column &= 0xff; uint8_t ret = 0; uint16_t* srcline = &m_tempbitmap_1->pix16(actual_line); ret |= (srcline[(actual_column+0)&0xff]&3) << 6; ret |= (srcline[(actual_column+1)&0xff]&3) << 4; ret |= (srcline[(actual_column+2)&0xff]&3) << 2; ret |= (srcline[(actual_column+3)&0xff]&3) << 0; logerror("%06x: (scroll x upper bits is %04x (full %04x)) read %d %d\n", m_maincpu->pc(), (m_scrollx&0xff00)>>8, m_scrollx, actual_line, actual_column); return ret; } WRITE8_MEMBER(panicr_state::scrollx_lo_w) { logerror("scrollx_lo_w %02x\n", data); m_scrollx = (m_scrollx & 0xff00) | (data << 1 & 0xfe) | (data >> 7 & 0x01); } WRITE8_MEMBER(panicr_state::scrollx_hi_w) { logerror("scrollx_hi_w %02x\n", data); m_scrollx = (m_scrollx & 0xff) | ((data &0xf0) << 4) | ((data & 0x0f) << 12); } WRITE8_MEMBER(panicr_state::output_w) { // d6, d7: play counter? (it only triggers on 1st coin) machine().bookkeeping().coin_counter_w(0, (data & 0x40) ? 1 : 0); machine().bookkeeping().coin_counter_w(1, (data & 0x80) ? 1 : 0); logerror("output_w %02x\n", data); // other bits: ? } READ8_MEMBER(panicr_state::t5182shared_r) { if ((offset & 1) == 0) return m_t5182->sharedram_r(space, offset/2); else return 0; } WRITE8_MEMBER(panicr_state::t5182shared_w) { if ((offset & 1) == 0) m_t5182->sharedram_w(space, offset/2, data); } void panicr_state::panicr_map(address_map &map) { map(0x00000, 0x01fff).ram().share("mainram"); map(0x02000, 0x03cff).ram().share("spriteram"); // how big is sprite ram, some places definitely have sprites at 3000+ map(0x03d00, 0x03fff).ram(); map(0x08000, 0x0bfff).r(FUNC(panicr_state::collision_r)); map(0x0c000, 0x0cfff).ram().share("textram"); map(0x0d000, 0x0d000).w(m_t5182, FUNC(t5182_device::sound_irq_w)); map(0x0d002, 0x0d002).w(m_t5182, FUNC(t5182_device::sharedram_semaphore_main_acquire_w)); map(0x0d004, 0x0d004).r(m_t5182, FUNC(t5182_device::sharedram_semaphore_snd_r)); map(0x0d006, 0x0d006).w(m_t5182, FUNC(t5182_device::sharedram_semaphore_main_release_w)); map(0x0d200, 0x0d2ff).rw(FUNC(panicr_state::t5182shared_r), FUNC(panicr_state::t5182shared_w)); map(0x0d400, 0x0d400).portr("P1"); map(0x0d402, 0x0d402).portr("P2"); map(0x0d404, 0x0d404).portr("START"); map(0x0d406, 0x0d406).portr("DSW1"); map(0x0d407, 0x0d407).portr("DSW2"); map(0x0d802, 0x0d802).w(FUNC(panicr_state::scrollx_hi_w)); map(0x0d804, 0x0d804).w(FUNC(panicr_state::scrollx_lo_w)); map(0x0d80a, 0x0d80a).w(FUNC(panicr_state::output_w)); map(0x0d80c, 0x0d80c).writeonly().share("spritebank"); map(0x0d818, 0x0d818).nopw(); // watchdog? map(0xf0000, 0xfffff).rom(); } /*************************************************************************** Inputs ***************************************************************************/ static INPUT_PORTS_START( panicr ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Left Flipper") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Right Flipper") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Left Shake") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("P1 Right Shake") PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Left Flipper") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Right Flipper") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Left Shake") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Right Shake") PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("START") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xe7, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_SERVICE_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,3") PORT_DIPSETTING( 0x06, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x18, 0x18, "Bonus Points" ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "5k 10k" ) PORT_DIPSETTING( 0x10, "10k 20k" ) PORT_DIPSETTING( 0x08, "20k 40k" ) PORT_DIPSETTING( 0x00, "50k 100k" ) PORT_DIPNAME( 0x60, 0x20, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x40, "2" ) PORT_DIPSETTING( 0x60, "1" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) INPUT_PORTS_END /*************************************************************************** Machine Config ***************************************************************************/ static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,2), 4, { 0, 4, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*8 }; static const gfx_layout bgtilelayout = { 16,16, RGN_FRAC(1,4), 5, { /* priority bit -> */ RGN_FRAC(1,4)+0 , /* colour bits -> */ RGN_FRAC(2,4)+0, RGN_FRAC(2,4)+4, RGN_FRAC(3,4)+0, RGN_FRAC(3,4)+4}, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3, 16+0, 16+1, 16+2, 16+3, 24+0, 24+1, 24+2, 24+3 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 32*16 }; static const gfx_layout infotilelayout_2 = { 16,16, RGN_FRAC(1,4), 2, { /* collision bits -> */ RGN_FRAC(1,4)+4, 4 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3, 16+0, 16+1, 16+2, 16+3, 24+0, 24+1, 24+2, 24+3 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 32*16 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,2), 4, { 0, 4, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4 }, { 0, 1, 2, 3, 4*8+0, 4*8+1, 4*8+2, 4*8+3, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 12*8+0, 12*8+1, 12*8+2, 12*8+3 }, { 0*8, 1*8, 2*8, 3*8, 16*8, 17*8, 18*8, 19*8, 32*8, 33*8, 34*8, 35*8, 48*8, 49*8, 50*8, 51*8 }, 32*16 }; static GFXDECODE_START( gfx_panicr ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x000, 8 ) GFXDECODE_ENTRY( "gfx2", 0, bgtilelayout, 0x200, 32 ) GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0x100, 16 ) GFXDECODE_ENTRY( "gfx2", 0, infotilelayout_2, 0x100, 16 ) // palette is just to make it viewable with F4 GFXDECODE_END TIMER_DEVICE_CALLBACK_MEMBER(panicr_state::scanline) { int scanline = param; if(scanline == 240) // vblank-out irq m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xc4/4); // V20 if(scanline == 0) // m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xc8/4); // V20 } void panicr_state::panicr(machine_config &config) { V20(config, m_maincpu, MASTER_CLOCK/2); /* Sony 8623h9 CXQ70116D-8 (V20 compatible) */ m_maincpu->set_addrmap(AS_PROGRAM, &panicr_state::panicr_map); TIMER(config, "scantimer").configure_scanline(FUNC(panicr_state::scanline), "screen", 0, 1); T5182(config, m_t5182, 0); SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(60); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500) /* not accurate */); m_screen->set_size(32*8, 32*8); // m_screen->set_visarea(0*8, 32*8-1, 0*8, 32*8-1); m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1); m_screen->set_screen_update(FUNC(panicr_state::screen_update)); m_screen->set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_panicr); PALETTE(config, m_palette, FUNC(panicr_state::panicr_palette), 256 * 4, 256); /* sound hardware */ SPEAKER(config, "mono").front_center(); ym2151_device &ymsnd(YM2151(config, "ymsnd", SOUND_CLOCK/4)); /* 3.579545 MHz */ ymsnd.irq_handler().set(m_t5182, FUNC(t5182_device::ym2151_irq_handler)); ymsnd.add_route(0, "mono", 1.0); ymsnd.add_route(1, "mono", 1.0); } ROM_START( panicr ) ROM_REGION( 0x200000, "maincpu", 0 ) /* v20 main cpu */ ROM_LOAD16_BYTE("2.19m", 0x0f0000, 0x08000, CRC(3d48b0b5) SHA1(a6e8b38971a8964af463c16f32bb7dbd301dd314) ) ROM_LOAD16_BYTE("1.19n", 0x0f0001, 0x08000, CRC(674131b9) SHA1(63499cd5ad39e79e70f3ba7060680f0aa133f095) ) ROM_REGION( 0x8000, "t5182_z80", 0 ) /* Toshiba T5182 external ROM */ ROM_LOAD( "22d.bin", 0x0000, 0x8000, CRC(eb1a46e1) SHA1(278859ae4bca9f421247e646d789fa1206dcd8fc) ) ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "13f.bin", 0x000000, 0x2000, CRC(4e6b3c04) SHA1(f388969d5d822df0eaa4d8300cbf9cee47468360) ) ROM_LOAD( "15f.bin", 0x002000, 0x2000, CRC(d735b572) SHA1(edcdb6daec97ac01a73c5010727b1694f512be71) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD( "2a.bin", 0x000000, 0x20000, CRC(3ac0e5b4) SHA1(96b8bdf02002ec8ce87fd47fd21f7797a79d79c9) ) ROM_LOAD( "2b.bin", 0x020000, 0x20000, CRC(567d327b) SHA1(762b18ef1627d71074ba02b0eb270bd9a01ac0d8) ) ROM_LOAD( "2c.bin", 0x040000, 0x20000, CRC(cd77ec79) SHA1(94b61b7d77c016ae274eddbb1e66e755f312e11d) ) ROM_LOAD( "2d.bin", 0x060000, 0x20000, CRC(218d2c3e) SHA1(9503b3b67e71dc63448aed7815845b844e240afe) ) ROM_REGION( 0x40000, "gfx3", 0 ) ROM_LOAD( "2j.bin", 0x000000, 0x20000, CRC(80f05923) SHA1(5c886446fd77d3c39cb4fa43ea4beb8c89d20636) ) ROM_LOAD( "2k.bin", 0x020000, 0x20000, CRC(35f07bca) SHA1(54e6f82c2e6e1373c3ac1c6138ef738e5a0be6d0) ) ROM_REGION( 0x04000, "user1", 0 ) ROM_LOAD( "5d.bin", 0x00000, 0x4000, CRC(f3466906) SHA1(42b512ba93ba7ac958402d1871c5ae015def3501) ) //tilemaps ROM_REGION( 0x04000, "user2", 0 ) ROM_LOAD( "7d.bin", 0x00000, 0x4000, CRC(8032c1e9) SHA1(fcc8579c0117ebe9271cff31e14a30f61a9cf031) ) //attribute maps ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "b.14c", 0x00000, 0x100, CRC(145d1e0d) SHA1(8073fd176a1805552a5ac00ca0d9189e6e8936b1) ) // red ROM_LOAD( "a.15c", 0x00100, 0x100, CRC(c75772bc) SHA1(ec84052aedc1d53f9caba3232ffff17de69561b2) ) // green ROM_LOAD( "c.13c", 0x00200, 0x100, CRC(11c11bbd) SHA1(73663b2cf7269a62011ee067a026269ce0c15a7c) ) // blue ROM_LOAD( "12d.bpr", 0x00300, 0x100, CRC(0df8aa3c) SHA1(5149265d788ea4885793b0786f765524b4745f04) ) // txt lookup table ROM_LOAD( "8a.bpr", 0x00400, 0x100, CRC(908684a6) SHA1(82d9cb8aed576d1132615b5341c36ef51856b3a6) ) // tile lookup table ROM_LOAD( "10j.bpr", 0x00500, 0x100, CRC(1dd80ee1) SHA1(2d634e75666b919446e76fd35a06af27a1a89707) ) // sprite lookup table ROM_LOAD( "d.9b", 0x00600, 0x100, CRC(f99cac4b) SHA1(b4e6d0e0186fe186e747a9f6857b97591948c682) ) // unknown ROM_LOAD( "10l.bpr", 0x00700, 0x100, CRC(f3f29695) SHA1(2607e96564a5e6e9a542377a01f399ea86a36c48) ) // unknown ROM_END ROM_START( panicrg ) /* Distributed by TV-Tuning Videospiele GMBH */ ROM_REGION( 0x200000, "maincpu", 0 ) /* v20 main cpu */ ROM_LOAD16_BYTE("2g.19m", 0x0f0000, 0x08000, CRC(cf759403) SHA1(1a0911c943ecc752e46873c9a5da981745f7562d) ) ROM_LOAD16_BYTE("1g.19n", 0x0f0001, 0x08000, CRC(06877f9b) SHA1(8b92209d6422ff2b1f3cb66bd39a3ff84e399eec) ) ROM_REGION( 0x10000, "t5182_z80", 0 ) /* Toshiba T5182 external ROM */ ROM_LOAD( "22d.bin", 0x0000, 0x8000, CRC(eb1a46e1) SHA1(278859ae4bca9f421247e646d789fa1206dcd8fc) ) ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "13f.bin", 0x000000, 0x2000, CRC(4e6b3c04) SHA1(f388969d5d822df0eaa4d8300cbf9cee47468360) ) ROM_LOAD( "15f.bin", 0x002000, 0x2000, CRC(d735b572) SHA1(edcdb6daec97ac01a73c5010727b1694f512be71) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD( "2a.bin", 0x000000, 0x20000, CRC(3ac0e5b4) SHA1(96b8bdf02002ec8ce87fd47fd21f7797a79d79c9) ) ROM_LOAD( "2b.bin", 0x020000, 0x20000, CRC(567d327b) SHA1(762b18ef1627d71074ba02b0eb270bd9a01ac0d8) ) ROM_LOAD( "2c.bin", 0x040000, 0x20000, CRC(cd77ec79) SHA1(94b61b7d77c016ae274eddbb1e66e755f312e11d) ) ROM_LOAD( "2d.bin", 0x060000, 0x20000, CRC(218d2c3e) SHA1(9503b3b67e71dc63448aed7815845b844e240afe) ) ROM_REGION( 0x40000, "gfx3", 0 ) ROM_LOAD( "2j.bin", 0x000000, 0x20000, CRC(80f05923) SHA1(5c886446fd77d3c39cb4fa43ea4beb8c89d20636) ) ROM_LOAD( "2k.bin", 0x020000, 0x20000, CRC(35f07bca) SHA1(54e6f82c2e6e1373c3ac1c6138ef738e5a0be6d0) ) ROM_REGION( 0x04000, "user1", 0 ) ROM_LOAD( "5d.bin", 0x00000, 0x4000, CRC(f3466906) SHA1(42b512ba93ba7ac958402d1871c5ae015def3501) ) //tilemaps ROM_REGION( 0x04000, "user2", 0 ) ROM_LOAD( "7d.bin", 0x00000, 0x4000, CRC(8032c1e9) SHA1(fcc8579c0117ebe9271cff31e14a30f61a9cf031) ) //attribute maps ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "b.14c", 0x00000, 0x100, CRC(145d1e0d) SHA1(8073fd176a1805552a5ac00ca0d9189e6e8936b1) ) // red ROM_LOAD( "a.15c", 0x00100, 0x100, CRC(c75772bc) SHA1(ec84052aedc1d53f9caba3232ffff17de69561b2) ) // green ROM_LOAD( "c.13c", 0x00200, 0x100, CRC(11c11bbd) SHA1(73663b2cf7269a62011ee067a026269ce0c15a7c) ) // blue ROM_LOAD( "12d.bpr", 0x00300, 0x100, CRC(0df8aa3c) SHA1(5149265d788ea4885793b0786f765524b4745f04) ) // txt lookup table ROM_LOAD( "8a.bpr", 0x00400, 0x100, CRC(908684a6) SHA1(82d9cb8aed576d1132615b5341c36ef51856b3a6) ) // tile lookup table ROM_LOAD( "10j.bpr", 0x00500, 0x100, CRC(1dd80ee1) SHA1(2d634e75666b919446e76fd35a06af27a1a89707) ) // sprite lookup table ROM_LOAD( "d.9b", 0x00600, 0x100, CRC(f99cac4b) SHA1(b4e6d0e0186fe186e747a9f6857b97591948c682) ) // unknown ROM_LOAD( "10l.bpr", 0x00700, 0x100, CRC(f3f29695) SHA1(2607e96564a5e6e9a542377a01f399ea86a36c48) ) // unknown ROM_END void panicr_state::init_panicr() { std::vector buf(0x80000); uint8_t *rom = memregion("gfx1")->base(); int size = memregion("gfx1")->bytes(); // text data lines for (int i = 0; i < size / 2; i++) { int w1 = (rom[i + 0*size/2] << 8) + rom[i + 1*size/2]; w1 = bitswap<16>(w1, 9,12,7,3, 8,13,6,2, 11,14,1,5, 10,15,4,0); buf[i + 0*size/2] = w1 >> 8; buf[i + 1*size/2] = w1 & 0xff; } // text address lines for (int i = 0; i < size; i++) { rom[i] = buf[bitswap<24>(i,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6, 2,3,1,0,5,4)]; } rom = memregion("gfx2")->base(); size = memregion("gfx2")->bytes(); // tiles data lines for (int i = 0; i < size / 4; i++) { int w1 = (rom[i + 0*size/4] << 8) + rom[i + 3*size/4]; int w2 = (rom[i + 1*size/4] << 8) + rom[i + 2*size/4]; w1 = bitswap<16>(w1, 14,12,11,9, 3,2,1,0, 10,15,13,8, 7,6,5,4); w2 = bitswap<16>(w2, 3,13,15,4, 12,2,5,11, 14,6,1,10, 8,7,9,0); buf[i + 0*size/4] = w1 >> 8; buf[i + 1*size/4] = w1 & 0xff; buf[i + 2*size/4] = w2 >> 8; buf[i + 3*size/4] = w2 & 0xff; } // tiles address lines for (int i = 0; i < size; i++) { rom[i] = buf[bitswap<24>(i,23,22,21,20,19,18,17,16,15,14,13,12, 5,4,3,2, 11,10,9,8,7,6, 0,1)]; } rom = memregion("gfx3")->base(); size = memregion("gfx3")->bytes(); // sprites data lines for (int i = 0; i < size / 2; i++) { int w1 = (rom[i + 0*size/2] << 8) + rom[i + 1*size/2]; w1 = bitswap<16>(w1, 11,5,7,12, 4,10,13,3, 6,14,9,2, 0,15,1,8); buf[i + 0*size/2] = w1 >> 8; buf[i + 1*size/2] = w1 & 0xff; } // sprites address lines for (int i = 0; i < size; i++) { rom[i] = buf[i]; } //rearrange bg tilemaps a bit.... rom = memregion("user1")->base(); size = memregion("user1")->bytes(); memcpy(&buf[0], rom, size); for (int j = 0; j < 16; j++) { for (int i = 0; i < size / 16; i += 8) { memcpy(&rom[i + (size / 16) * j], &buf[i * 16 + 8 * j], 8); } } rom = memregion("user2")->base(); size = memregion("user2")->bytes(); memcpy(&buf[0], rom, size); for (int j = 0; j < 16; j++) { for (int i = 0; i < size / 16; i += 8) { memcpy(&rom[i + (size / 16) * j], &buf[i * 16 + 8 * j], 8); } } m_tempbitmap_1 = std::make_unique(256, 256); m_temprender = std::make_unique(256, 256); m_tempbitmap_clip.set(0, 256-1, 0, 256-1); m_tempbitmap_1->fill(0, m_tempbitmap_clip); } GAME( 1986, panicr, 0, panicr, panicr, panicr_state, init_panicr, ROT270, "Seibu Kaihatsu (Taito license)", "Panic Road (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) GAME( 1986, panicrg, panicr, panicr, panicr, panicr_state, init_panicr, ROT270, "Seibu Kaihatsu (Tuning license)", "Panic Road (Germany)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )