/*************************************************************************** Pac-Land (c) 1984 Namco Ernesto Corvi ernesto@imagina.com Custom ICs: ---------- 04XX sprite address generator 11XX gfx data shifter and mixer (16-bit in, 4-bit out) 12XX sprite generator 13XX dual scrolling tilemap address generator 98XX lamp/coin output 99XX sound volume CUS27 clock divider CUS29 sprite line buffer and sprite/tilemap mixer CUS30 sound control CUS34A address decoder CUS36 dual tilemap generator CUS60 MCU (63701) aka 60A1 Memory map ---------- Part of the address decoding is done by a custom IC (CUS34A), so the memory map is inferred by program behaviour. The CUS34A also handles internally the main and sub irq, some latches, and a watchdog. Also, most of the address decoding for the MCU is done by CUS30. MAIN CPU: Address Dir Data Name Description ---------------- --- -------- --------- ----------------------- 0000xxxxxxxxxxx0 R/W xxxxxxxx RAM2 tilemap RAM 0000xxxxxxxxxxx1 R/W xxxxxxxx RAM3 tilemap RAM 0001xxxxxxxxxxx0 R/W xxxxxxxx RAM0 tilemap RAM 0001xxxxxxxxxxx1 R/W xxxxxxxx RAM1 tilemap RAM 00100xxxxxxxxxxx R/W xxxxxxxx ORAM0 work RAM 001001111xxxxxxx R/W xxxxxxxx portion holding sprite registers (sprite number & color) 00101xxxxxxxxxxx R/W xxxxxxxx ORAM1 work RAM 001011111xxxxxxx R/W xxxxxxxx portion holding sprite registers (x, y) 00110xxxxxxxxxxx R/W xxxxxxxx ORAM2 work RAM 001101111xxxxxxx R/W xxxxxxxx portion holding sprite registers (x msb, flip, size) 0011100--------x W xxxxxxxx POSI/S fg X scroll (9-bit data: A0 is the msb) 0011101--------x W xxxxxxxx POSI/W bg X scroll (9-bit data: A0 is the msb) 0011110--------- W -----xxx BANK ROM bank select 0011110--------- W ----x--- SEASON0 \ palette bank select 0011110--------- W ---x---- SEASON1 / 0011110--------- W --x----- PBC ?? tilemap enable ?? (doesn't seem to be used) 0011111--------- n.c. 010xxxxxxxxxxxxx R xxxxxxxx ROM 8EFHJ banked program ROMs 01101xxxxxxxxxxx R/W xxxxxxxx RAM 3J/3K sound RAM (through CUS30, shared with MCU) [1] 01101000xxxxxxxx R/W xxxxxxxx portion holding the sound wave data 0110100100xxxxxx R/W xxxxxxxx portion holding the sound registers 0111x----------- W -------- main CPU irq enable (data is in A11) (IRQ1 generated by CUS34A) 01111----------- R -------- watchdog reset (RESET generated by CUS34A) 1000x----------- W -------- SUBRESET reset MCU (data is in A11) (latch in CUS34A) 1001x----------- W -------- FLIP flip screen (data is in A11) (latch in CUS34A) 10xxxxxxxxxxxxxx R xxxxxxxx ROM 8B program ROM 11xxxxxxxxxxxxxx R xxxxxxxx ROM 8D program ROM [1] two 1024x4bit 8148 RAMs; can be replaced by one 2048x8bit 2018 RAM @ 3L MCU: Address Dir Data Name Description ---------------- --- -------- --------- ----------------------- 00000000xxxxxxxx MCU internal registers, timers, ports and RAM 0001-xxxxxxxxxxx R/W xxxxxxxx RAM 3J/3K sound RAM (through CUS30, shared with main CPU) [1] 0001-000xxxxxxxx R/W xxxxxxxx portion holding the sound wave data 0001-00100xxxxxx R/W xxxxxxxx portion holding the sound registers 001------------- R/W -------- watchdog reset? (CUS34A) 01x------------- W -------- sound CPU irq enable (data is in A13) (IRQ2 generated by CUS34A) 10xxxxxxxxxxxxxx R xxxxxxxx ROM 3E program ROM 1100-xxxxxxxxxxx R/W xxxxxxxx RAM 4E work RAM 1101----------00 R xxxx---- dip SWA 1-4 1101----------00 R ----xxxx dip SWB 1-4 1101----------01 R xxxx---- dip SWA 5-8 1101----------01 R ----xxxx dip SWB 5-8 1101----------10 R xxxxxxxx switch inputs 1101----------11 R xxxxxxxx switch inputs 1111xxxxxxxxxxxx R xxxxxxxx MCU internal ROM [1] two 1024x4bit 8148 RAMs; can be replaced by one 2048x8bit 2018 RAM @ 3L ROM locations: PL5_01B -> 8B PL5_02 -> 8D PL1_03 -> 8E PL1_04 -> 8F PL1_05 -> 8H PL1_06 -> 8J PL4_10 -> 7E PL4_08 -> 6E PL4_11 -> 7F PL4_09 -> 6F PL1_07 -> 3E PL2_12 -> 6N PL4_13 -> 6T PL1-3 -> 6L PL1-5 -> 5T PL1-4 -> 4N PL1-2 -> 1T PL1-1 -> 1R Pacland Namco, 1984 PCB Layout ---------- 2234961101 (2234963101) |------------------------------------------------------| | PL1-2.1T 2148 2148 PL1-5.5T PL1-13.6T 6116 6116 | | 2148 6116 6116 | | PL1-1.1R | | 29 36 6116 | | 6116 | | PL1-4.4N PL6-12.6N | | 6116 0482 | |2 DSWA DSWB | |2 PL1-3.6L | |W | |A 1371 | |Y 2148 | | 2148 PL1-6.8J | | 1179 1275 PL1-5.8H | | 30 | | PL1-9.6F PL1-11.7F PL1-4.8F | | 6116 PL1-3.8E | | PL1-7.3E PL1-8.6E PL1-10.7E | | PL6-2.8D | | 27 PL6-1.8B | | 60A1 49.152MHz | | 34 6809 | |------------------------------------------------------| Notes: 6809 clock : 63701 clock: VSync : 60.606060 6116 : 2K x8 SRAM 2148 : 1K x4 SRAM Namco Customs 27 (DIP40) 29 (SDIP64) 30 (SDIP64) 34 (DIP24) 36 (SDIP64) 0482 (DIP28) 1179 (DIP28) 1275 (DIP28) 1371 (DIP28) 60A1 (DIP40, known 63701 MCU) Notes: ----- - Is there a service mode Easter egg? Maybe with this game they stopped putting them in, because I haven't found them in the later games either (skykid, drgnbstr, etc.) - Sprites cover the top and bottom non-scrolling portions of the fg. This includes the cookie cut light in round 19, which makes text disappear from those areas. This looks odd, but it's the correct behaviour verified on the real hardware. ***************************************************************************/ #include "emu.h" #include "cpu/m6809/m6809.h" #include "cpu/m6800/m6800.h" #include "sound/namco.h" #include "includes/pacland.h" static WRITE8_HANDLER( pacland_subreset_w ) { int bit = !BIT(offset,11); cputag_set_input_line(space->machine(), "mcu", INPUT_LINE_RESET, bit ? CLEAR_LINE : ASSERT_LINE); } static WRITE8_HANDLER( pacland_flipscreen_w ) { int bit = !BIT(offset,11); /* can't use flip_screen_set(space->machine(), ) because the visible area is asymmetrical */ flip_screen_set_no_update(space->machine(), bit); tilemap_set_flip_all(space->machine(),flip_screen_get(space->machine()) ? (TILEMAP_FLIPX | TILEMAP_FLIPY) : 0); } static READ8_HANDLER( pacland_input_r ) { int shift = 4 * (offset & 1); int port = offset & 2; static const char *const portnames[] = { "DSWA", "DSWB", "IN0", "IN1" }; int r = (input_port_read(space->machine(), portnames[port]) << shift) & 0xf0; r |= (input_port_read(space->machine(), portnames[port+1]) >> (4 - shift)) & 0x0f; return r; } static WRITE8_HANDLER( pacland_coin_w ) { coin_lockout_global_w(space->machine(), data & 1); coin_counter_w(space->machine(), 0, ~data & 2); coin_counter_w(space->machine(), 1, ~data & 4); } static WRITE8_HANDLER( pacland_led_w ) { set_led_status(space->machine(), 0, data & 0x08); set_led_status(space->machine(), 1, data & 0x10); } static WRITE8_HANDLER( pacland_irq_1_ctrl_w ) { int bit = !BIT(offset, 11); cpu_interrupt_enable(space->machine().device("maincpu"), bit); if (!bit) cputag_set_input_line(space->machine(), "maincpu", 0, CLEAR_LINE); } static WRITE8_HANDLER( pacland_irq_2_ctrl_w ) { int bit = !BIT(offset, 13); cpu_interrupt_enable(space->machine().device("mcu"), bit); if (!bit) cputag_set_input_line(space->machine(), "mcu", 0, CLEAR_LINE); } static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0fff) AM_RAM_WRITE(pacland_videoram_w) AM_BASE_MEMBER(pacland_state, m_videoram) AM_RANGE(0x1000, 0x1fff) AM_RAM_WRITE(pacland_videoram2_w) AM_BASE_MEMBER(pacland_state, m_videoram2) AM_RANGE(0x2000, 0x37ff) AM_RAM AM_BASE_MEMBER(pacland_state, m_spriteram) AM_RANGE(0x3800, 0x3801) AM_WRITE(pacland_scroll0_w) AM_RANGE(0x3a00, 0x3a01) AM_WRITE(pacland_scroll1_w) AM_RANGE(0x3c00, 0x3c00) AM_WRITE(pacland_bankswitch_w) AM_RANGE(0x4000, 0x5fff) AM_ROMBANK("bank1") AM_RANGE(0x6800, 0x6bff) AM_DEVREADWRITE("namco", namcos1_cus30_r, namcos1_cus30_w) /* PSG device, shared RAM */ AM_RANGE(0x7000, 0x7fff) AM_WRITE(pacland_irq_1_ctrl_w) AM_RANGE(0x7800, 0x7fff) AM_READ(watchdog_reset_r) AM_RANGE(0x8000, 0xffff) AM_ROM AM_RANGE(0x8000, 0x8fff) AM_WRITE(pacland_subreset_w) AM_RANGE(0x9000, 0x9fff) AM_WRITE(pacland_flipscreen_w) ADDRESS_MAP_END static ADDRESS_MAP_START( mcu_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x001f) AM_READWRITE(m6801_io_r, m6801_io_w) AM_RANGE(0x0080, 0x00ff) AM_RAM AM_RANGE(0x1000, 0x13ff) AM_DEVREADWRITE("namco", namcos1_cus30_r, namcos1_cus30_w) /* PSG device, shared RAM */ AM_RANGE(0x2000, 0x3fff) AM_WRITE(watchdog_reset_w) /* watchdog? */ AM_RANGE(0x4000, 0x7fff) AM_WRITE(pacland_irq_2_ctrl_w) AM_RANGE(0x8000, 0xbfff) AM_ROM AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_RANGE(0xd000, 0xd003) AM_READ(pacland_input_r) AM_RANGE(0xf000, 0xffff) AM_ROM ADDRESS_MAP_END static READ8_HANDLER( readFF ) { return 0xff; } static ADDRESS_MAP_START( mcu_port_map, AS_IO, 8 ) AM_RANGE(M6801_PORT1, M6801_PORT1) AM_READ_PORT("IN2") AM_RANGE(M6801_PORT1, M6801_PORT1) AM_WRITE(pacland_coin_w) AM_RANGE(M6801_PORT2, M6801_PORT2) AM_READ(readFF) /* leds won't work otherwise */ AM_RANGE(M6801_PORT2, M6801_PORT2) AM_WRITE(pacland_led_w) ADDRESS_MAP_END static INPUT_PORTS_START( pacland ) PORT_START("DSWA") /* DSWA */ PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x40, "2" ) PORT_DIPSETTING( 0x60, "3" ) PORT_DIPSETTING( 0x20, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_START("DSWB") /* DSWB */ PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0xe0, "30K 80K 130K 300K 500K 1M" ) PORT_DIPSETTING( 0x80, "30K 80K every 100K" ) PORT_DIPSETTING( 0x40, "30K 80K 150K" ) PORT_DIPSETTING( 0xc0, "30K 100K 200K 400K 600K 1M" ) PORT_DIPSETTING( 0xa0, "40K 100K 180K 300K 500K 1M" ) PORT_DIPSETTING( 0x20, "40K 100K 200K" ) PORT_DIPSETTING( 0x00, "40K" ) PORT_DIPSETTING( 0x60, "50K 150K every 200K" ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x10, "B (Easy)" ) PORT_DIPSETTING( 0x18, "A (Average)" ) PORT_DIPSETTING( 0x08, "C (Hard)" ) PORT_DIPSETTING( 0x00, "D (Very Hard)" ) PORT_DIPNAME( 0x04, 0x04, "Round Select" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Freeze" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x01, 0x01, "Trip Select" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_START("IN0") /* Memory Mapped Port */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) // service mode again PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_START("IN1") /* Memory Mapped Port */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) // IPT_JOYSTICK_DOWN according to schematics PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) // IPT_JOYSTICK_UP according to schematics PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) // IPT_JOYSTICK_DOWN according to schematics PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_COCKTAIL // IPT_JOYSTICK_UP according to schematics PORT_START("IN2") /* MCU Input Port */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_COCKTAIL /* OUT:coin lockout */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL ) /* OUT:coin counter 1 */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* OUT:coin counter 2 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL INPUT_PORTS_END static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,2), 4, { 0, 4, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4 }, { STEP4(0*8,1), STEP4(8*8,1), STEP4(16*8,1), STEP4(24*8,1) }, { STEP8(0*8,8), STEP8(32*8,8) }, 64*8 }; static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 2, { 0, 4 }, { STEP4(8*8,1), STEP4(0*8,1) }, { STEP8(0*8,8) }, 16*8 }; static GFXDECODE_START( pacland ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 256 ) GFXDECODE_ENTRY( "gfx2", 0, charlayout, 256*4, 256 ) GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 256*4+256*4, 64 ) GFXDECODE_END static const namco_interface namco_config = { 8, /* number of voices */ 0 /* stereo */ }; static MACHINE_CONFIG_START( pacland, pacland_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6809, 49152000/32) /* 1.536 MHz */ MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_assert) MCFG_CPU_ADD("mcu", HD63701, 49152000/8) /* 1.536 MHz? */ MCFG_CPU_PROGRAM_MAP(mcu_map) MCFG_CPU_IO_MAP(mcu_port_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_assert) MCFG_QUANTUM_TIME(attotime::from_hz(6000)) /* we need heavy synching between the MCU and the CPU */ /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60.606060) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(3*8, 39*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(pacland) MCFG_GFXDECODE(pacland) MCFG_PALETTE_LENGTH(256*4+256*4+64*16) MCFG_PALETTE_INIT(pacland) MCFG_VIDEO_START(pacland) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("namco", NAMCO_CUS30, 49152000/2/1024) MCFG_SOUND_CONFIG(namco_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( pacland ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "pl5_01b.8b", 0x08000, 0x4000, CRC(b0ea7631) SHA1(424afa6f397310c7af39c9e8b580aa9ccd42c39c) ) ROM_LOAD( "pl5_02.8d", 0x0C000, 0x4000, CRC(d903e84e) SHA1(25338726227bfbec65847879aac5228a6a307db4) ) /* all the following are banked at 0x4000-0x5fff */ ROM_LOAD( "pl1_3.8e", 0x10000, 0x4000, CRC(aa9fa739) SHA1(7b1f7857eb5f68e166b1f8988c82051aaf05df48) ) ROM_LOAD( "pl1_4.8f", 0x14000, 0x4000, CRC(2b895a90) SHA1(820f8873c6a5a736089406d0f03d491dfb82d00d) ) ROM_LOAD( "pl1_5.8h", 0x18000, 0x4000, CRC(7af66200) SHA1(f44161ded1633e9801b7a9cd84d481e53823f5d9) ) ROM_LOAD( "pl3_6.8j", 0x1c000, 0x4000, CRC(2ffe3319) SHA1(c2540321cd5a1fe29ecb077abdf8f997893192e9) ) ROM_REGION( 0x10000, "mcu", 0 ) ROM_LOAD( "pl1_7.3e", 0x8000, 0x2000, CRC(8c5becae) SHA1(14d67136395c4c64472980a69648ce2d479ae67f) ) /* sub program for the mcu */ ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* Internal code from the MCU */ ROM_REGION( 0x02000, "gfx1", 0 ) ROM_LOAD( "pl2_12.6n", 0x00000, 0x2000, CRC(a63c8726) SHA1(b15903fa2267375280af03af0a7157e1b0bcb86d) ) /* chars */ ROM_REGION( 0x02000, "gfx2", 0 ) ROM_LOAD( "pl4_13.6t", 0x00000, 0x2000, CRC(3ae582fd) SHA1(696b2cfadb6b071de8e43d20cd65b37713ca3b30) ) ROM_REGION( 0x10000, "gfx3", 0 ) ROM_LOAD( "pl1-9.6f", 0x00000, 0x4000, CRC(f5d5962b) SHA1(8d008a9bc06dc562c241955d9c551647b5c1f4e9) ) /* sprites */ ROM_LOAD( "pl1-8.6e", 0x04000, 0x4000, CRC(a2ebfa4a) SHA1(4a2a2b43a23a7a46266751415d1bde118143429c) ) ROM_LOAD( "pl1-10.7e", 0x08000, 0x4000, CRC(c7cf1904) SHA1(7ca8ed20ee32eb8609ac96b4e4fcb3b6027b598a) ) ROM_LOAD( "pl1-11.7f", 0x0c000, 0x4000, CRC(6621361a) SHA1(4efa40adba803006e86d5e12514983d4132b5efb) ) ROM_REGION( 0x1400, "proms", 0 ) ROM_LOAD( "pl1-2.1t", 0x0000, 0x0400, CRC(472885de) SHA1(8d552c90b8d5bc6ad6c60934c00f4303cd180ce7) ) /* red and green component */ ROM_LOAD( "pl1-1.1r", 0x0400, 0x0400, CRC(a78ebdaf) SHA1(8ea215701eb5e1a2a329ef92c19fc69b18fc28c7) ) /* blue component */ ROM_LOAD( "pl1-5.5t", 0x0800, 0x0400, CRC(4b7ee712) SHA1(dd0ec4c632d8b160f7b54d8f18fcf4ef1508d832) ) /* foreground lookup table */ ROM_LOAD( "pl1-4.4n", 0x0c00, 0x0400, CRC(3a7be418) SHA1(475cdc68205e3acce83fe79b00b74c6a7e28dde4) ) /* background lookup table */ ROM_LOAD( "pl1-3.6l", 0x1000, 0x0400, CRC(80558da8) SHA1(7e1483467817295f36d1e2bdb32934c4f2617d52) ) /* sprites lookup table */ ROM_END ROM_START( paclandj ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "pl6_01.8b", 0x08000, 0x4000, CRC(4c96e11c) SHA1(c136dc3877155b7a600173c876f6a53394d9260d) ) ROM_LOAD( "pl6_02.8d", 0x0C000, 0x4000, CRC(8cf5bd8d) SHA1(0771ca1ab5db58f5632583a5e6e84660e8ab727d) ) /* all the following are banked at 0x4000-0x5fff */ ROM_LOAD( "pl1_3.8e", 0x10000, 0x4000, CRC(aa9fa739) SHA1(7b1f7857eb5f68e166b1f8988c82051aaf05df48) ) ROM_LOAD( "pl1_4.8f", 0x14000, 0x4000, CRC(2b895a90) SHA1(820f8873c6a5a736089406d0f03d491dfb82d00d) ) ROM_LOAD( "pl1_5.8h", 0x18000, 0x4000, CRC(7af66200) SHA1(f44161ded1633e9801b7a9cd84d481e53823f5d9) ) ROM_LOAD( "pl1_6.8j", 0x1c000, 0x4000, CRC(b01e59a9) SHA1(e5b093852d33a4d09969d111fa6e42e964aa4dac) ) ROM_REGION( 0x10000, "mcu", 0 ) ROM_LOAD( "pl1_7.3e", 0x8000, 0x2000, CRC(8c5becae) SHA1(14d67136395c4c64472980a69648ce2d479ae67f) ) /* sub program for the mcu */ ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* Internal code from the MCU */ ROM_REGION( 0x02000, "gfx1", 0 ) ROM_LOAD( "pl6_12.6n", 0x00000, 0x2000, CRC(c8cb61ab) SHA1(ec33d64949a8c011430e889f55f54816b33c4218) ) /* chars */ ROM_REGION( 0x02000, "gfx2", 0 ) ROM_LOAD( "pl1_13.6t", 0x00000, 0x2000, CRC(6c5ed9ae) SHA1(db919c9254289179e98ba5d2ed8c66d67ae95f35) ) ROM_REGION( 0x10000, "gfx3", 0 ) ROM_LOAD( "pl1_9b.6f", 0x00000, 0x4000, CRC(80768a87) SHA1(1572f309e810d9eb007a1c8b2aa8463027c146ca) ) /* sprites */ ROM_LOAD( "pl1_8.6e", 0x04000, 0x4000, CRC(2b20e46d) SHA1(9f78952ae94fef6a83a15de35d5fefdf71e78488) ) ROM_LOAD( "pl1_10b.7e", 0x08000, 0x4000, CRC(ffd9d66e) SHA1(9a6e9ad500fcb7a67cb3c45d029c2aa7636a64f9) ) ROM_LOAD( "pl1_11.7f", 0x0c000, 0x4000, CRC(c59775d8) SHA1(034281c8101719d79043df31ef845fd28c0c69c0) ) ROM_REGION( 0x1400, "proms", 0 ) ROM_LOAD( "pl1-2.1t", 0x0000, 0x0400, CRC(472885de) SHA1(8d552c90b8d5bc6ad6c60934c00f4303cd180ce7) ) /* red and green component */ ROM_LOAD( "pl1-1.1r", 0x0400, 0x0400, CRC(a78ebdaf) SHA1(8ea215701eb5e1a2a329ef92c19fc69b18fc28c7) ) /* blue component */ ROM_LOAD( "pl1-5.5t", 0x0800, 0x0400, CRC(4b7ee712) SHA1(dd0ec4c632d8b160f7b54d8f18fcf4ef1508d832) ) /* foreground lookup table */ ROM_LOAD( "pl1-4.4n", 0x0c00, 0x0400, CRC(3a7be418) SHA1(475cdc68205e3acce83fe79b00b74c6a7e28dde4) ) /* background lookup table */ ROM_LOAD( "pl1-3.6l", 0x1000, 0x0400, CRC(80558da8) SHA1(7e1483467817295f36d1e2bdb32934c4f2617d52) ) /* sprites lookup table */ ROM_END ROM_START( paclandjo ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "pl1_1.8b", 0x08000, 0x4000, CRC(f729fb94) SHA1(332ff2e4aae67eb8ed0f52048097f74323a176f8) ) ROM_LOAD( "pl1_2.8d", 0x0C000, 0x4000, CRC(5c66eb6f) SHA1(376233f51e655df8922886c1e808a2f37ccae5d4) ) /* all the following are banked at 0x4000-0x5fff */ ROM_LOAD( "pl1_3.8e", 0x10000, 0x4000, CRC(aa9fa739) SHA1(7b1f7857eb5f68e166b1f8988c82051aaf05df48) ) ROM_LOAD( "pl1_4.8f", 0x14000, 0x4000, CRC(2b895a90) SHA1(820f8873c6a5a736089406d0f03d491dfb82d00d) ) ROM_LOAD( "pl1_5.8h", 0x18000, 0x4000, CRC(7af66200) SHA1(f44161ded1633e9801b7a9cd84d481e53823f5d9) ) ROM_LOAD( "pl1_6.8j", 0x1c000, 0x4000, CRC(b01e59a9) SHA1(e5b093852d33a4d09969d111fa6e42e964aa4dac) ) ROM_REGION( 0x10000, "mcu", 0 ) ROM_LOAD( "pl1_7.3e", 0x8000, 0x2000, CRC(8c5becae) SHA1(14d67136395c4c64472980a69648ce2d479ae67f) ) /* sub program for the mcu */ ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* Internal code from the MCU */ ROM_REGION( 0x02000, "gfx1", 0 ) ROM_LOAD( "pl1_12.6n", 0x00000, 0x2000, CRC(c159fbce) SHA1(b0326c85b7df407f3e94c38a5971f911968d7b27) ) /* chars */ ROM_REGION( 0x02000, "gfx2", 0 ) ROM_LOAD( "pl1_13.6t", 0x00000, 0x2000, CRC(6c5ed9ae) SHA1(db919c9254289179e98ba5d2ed8c66d67ae95f35) ) ROM_REGION( 0x10000, "gfx3", 0 ) ROM_LOAD( "pl1_9b.6f", 0x00000, 0x4000, CRC(80768a87) SHA1(1572f309e810d9eb007a1c8b2aa8463027c146ca) ) /* sprites */ ROM_LOAD( "pl1_8.6e", 0x04000, 0x4000, CRC(2b20e46d) SHA1(9f78952ae94fef6a83a15de35d5fefdf71e78488) ) ROM_LOAD( "pl1_10b.7e", 0x08000, 0x4000, CRC(ffd9d66e) SHA1(9a6e9ad500fcb7a67cb3c45d029c2aa7636a64f9) ) ROM_LOAD( "pl1_11.7f", 0x0c000, 0x4000, CRC(c59775d8) SHA1(034281c8101719d79043df31ef845fd28c0c69c0) ) ROM_REGION( 0x1400, "proms", 0 ) ROM_LOAD( "pl1-2.1t", 0x0000, 0x0400, CRC(472885de) SHA1(8d552c90b8d5bc6ad6c60934c00f4303cd180ce7) ) /* red and green component */ ROM_LOAD( "pl1-1.1r", 0x0400, 0x0400, CRC(a78ebdaf) SHA1(8ea215701eb5e1a2a329ef92c19fc69b18fc28c7) ) /* blue component */ ROM_LOAD( "pl1-5.5t", 0x0800, 0x0400, CRC(4b7ee712) SHA1(dd0ec4c632d8b160f7b54d8f18fcf4ef1508d832) ) /* foreground lookup table */ ROM_LOAD( "pl1-4.4n", 0x0c00, 0x0400, CRC(3a7be418) SHA1(475cdc68205e3acce83fe79b00b74c6a7e28dde4) ) /* background lookup table */ ROM_LOAD( "pl1-3.6l", 0x1000, 0x0400, CRC(80558da8) SHA1(7e1483467817295f36d1e2bdb32934c4f2617d52) ) /* sprites lookup table */ ROM_END ROM_START( paclandjo2 ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "pl1_1.8b", 0x08000, 0x4000, CRC(f729fb94) SHA1(332ff2e4aae67eb8ed0f52048097f74323a176f8) ) ROM_LOAD( "pl1_2.8d", 0x0C000, 0x4000, CRC(5c66eb6f) SHA1(376233f51e655df8922886c1e808a2f37ccae5d4) ) /* all the following are banked at 0x4000-0x5fff */ ROM_LOAD( "pl1_3.8e", 0x10000, 0x4000, CRC(aa9fa739) SHA1(7b1f7857eb5f68e166b1f8988c82051aaf05df48) ) ROM_LOAD( "pl1_4.8f", 0x14000, 0x4000, CRC(2b895a90) SHA1(820f8873c6a5a736089406d0f03d491dfb82d00d) ) ROM_LOAD( "pl1_5.8h", 0x18000, 0x4000, CRC(7af66200) SHA1(f44161ded1633e9801b7a9cd84d481e53823f5d9) ) ROM_LOAD( "pl1_6.8j", 0x1c000, 0x4000, CRC(b01e59a9) SHA1(e5b093852d33a4d09969d111fa6e42e964aa4dac) ) ROM_REGION( 0x10000, "mcu", 0 ) ROM_LOAD( "pl1_7.3e", 0x8000, 0x2000, CRC(8c5becae) SHA1(14d67136395c4c64472980a69648ce2d479ae67f) ) /* sub program for the mcu */ ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* Internal code from the MCU */ ROM_REGION( 0x02000, "gfx1", 0 ) ROM_LOAD( "pl1_12.6n", 0x00000, 0x2000, CRC(c159fbce) SHA1(b0326c85b7df407f3e94c38a5971f911968d7b27) ) /* chars */ ROM_REGION( 0x02000, "gfx2", 0 ) ROM_LOAD( "pl1_13.6t", 0x00000, 0x2000, CRC(6c5ed9ae) SHA1(db919c9254289179e98ba5d2ed8c66d67ae95f35) ) ROM_REGION( 0x10000, "gfx3", 0 ) ROM_LOAD( "pl1_9.6f", 0x00000, 0x4000, CRC(80768a87) SHA1(1572f309e810d9eb007a1c8b2aa8463027c146ca) ) /* sprites */ ROM_LOAD( "pl1_8.6e", 0x04000, 0x4000, CRC(2b20e46d) SHA1(9f78952ae94fef6a83a15de35d5fefdf71e78488) ) ROM_LOAD( "pl1_10.7e", 0x08000, 0x4000, CRC(c62660e8) SHA1(ff922c26f32264b35fa2b07c64097a331437dd64) ) ROM_LOAD( "pl1_11.7f", 0x0c000, 0x4000, CRC(c59775d8) SHA1(034281c8101719d79043df31ef845fd28c0c69c0) ) ROM_REGION( 0x1400, "proms", 0 ) ROM_LOAD( "pl1-2.1t", 0x0000, 0x0400, CRC(472885de) SHA1(8d552c90b8d5bc6ad6c60934c00f4303cd180ce7) ) /* red and green component */ ROM_LOAD( "pl1-1.1r", 0x0400, 0x0400, CRC(a78ebdaf) SHA1(8ea215701eb5e1a2a329ef92c19fc69b18fc28c7) ) /* blue component */ ROM_LOAD( "pl1-5.5t", 0x0800, 0x0400, CRC(4b7ee712) SHA1(dd0ec4c632d8b160f7b54d8f18fcf4ef1508d832) ) /* foreground lookup table */ ROM_LOAD( "pl1-4.4n", 0x0c00, 0x0400, CRC(3a7be418) SHA1(475cdc68205e3acce83fe79b00b74c6a7e28dde4) ) /* background lookup table */ ROM_LOAD( "pl1-3.6l", 0x1000, 0x0400, CRC(80558da8) SHA1(7e1483467817295f36d1e2bdb32934c4f2617d52) ) /* sprites lookup table */ ROM_END ROM_START( paclandm ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "pl1-1", 0x08000, 0x4000, CRC(a938ae99) SHA1(bf12097d8c69685cb7af763f9b9617c767aaed2f) ) ROM_LOAD( "pl1-2", 0x0C000, 0x4000, CRC(3fe43bb5) SHA1(14e6144d06ff2fd786f383f36f1b8238ac364849) ) /* all the following are banked at 0x4000-0x5fff */ ROM_LOAD( "pl1_3.8e", 0x10000, 0x4000, CRC(aa9fa739) SHA1(7b1f7857eb5f68e166b1f8988c82051aaf05df48) ) ROM_LOAD( "pl1_4.8f", 0x14000, 0x4000, CRC(2b895a90) SHA1(820f8873c6a5a736089406d0f03d491dfb82d00d) ) ROM_LOAD( "pl1_5.8h", 0x18000, 0x4000, CRC(7af66200) SHA1(f44161ded1633e9801b7a9cd84d481e53823f5d9) ) ROM_LOAD( "pl1_6.8j", 0x1c000, 0x4000, CRC(b01e59a9) SHA1(e5b093852d33a4d09969d111fa6e42e964aa4dac) ) ROM_REGION( 0x10000, "mcu", 0 ) ROM_LOAD( "pl1_7.3e", 0x8000, 0x2000, CRC(8c5becae) SHA1(14d67136395c4c64472980a69648ce2d479ae67f) ) /* sub program for the mcu */ ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* Internal code from the MCU */ ROM_REGION( 0x02000, "gfx1", 0 ) ROM_LOAD( "pl1_12.6n", 0x00000, 0x2000, CRC(c159fbce) SHA1(b0326c85b7df407f3e94c38a5971f911968d7b27) ) /* chars */ ROM_REGION( 0x02000, "gfx2", 0 ) ROM_LOAD( "pl1_13.6t", 0x00000, 0x2000, CRC(6c5ed9ae) SHA1(db919c9254289179e98ba5d2ed8c66d67ae95f35) ) ROM_REGION( 0x10000, "gfx3", 0 ) ROM_LOAD( "pl1-9.6f", 0x00000, 0x4000, CRC(f5d5962b) SHA1(8d008a9bc06dc562c241955d9c551647b5c1f4e9) ) /* sprites */ ROM_LOAD( "pl1-8.6e", 0x04000, 0x4000, CRC(a2ebfa4a) SHA1(4a2a2b43a23a7a46266751415d1bde118143429c) ) ROM_LOAD( "pl1-10.7e", 0x08000, 0x4000, CRC(c7cf1904) SHA1(7ca8ed20ee32eb8609ac96b4e4fcb3b6027b598a) ) ROM_LOAD( "pl1-11.7f", 0x0c000, 0x4000, CRC(6621361a) SHA1(4efa40adba803006e86d5e12514983d4132b5efb) ) ROM_REGION( 0x1400, "proms", 0 ) ROM_LOAD( "pl1-2.1t", 0x0000, 0x0400, CRC(472885de) SHA1(8d552c90b8d5bc6ad6c60934c00f4303cd180ce7) ) /* red and green component */ ROM_LOAD( "pl1-1.1r", 0x0400, 0x0400, CRC(a78ebdaf) SHA1(8ea215701eb5e1a2a329ef92c19fc69b18fc28c7) ) /* blue component */ ROM_LOAD( "pl1-5.5t", 0x0800, 0x0400, CRC(4b7ee712) SHA1(dd0ec4c632d8b160f7b54d8f18fcf4ef1508d832) ) /* foreground lookup table */ ROM_LOAD( "pl1-4.4n", 0x0c00, 0x0400, CRC(3a7be418) SHA1(475cdc68205e3acce83fe79b00b74c6a7e28dde4) ) /* background lookup table */ ROM_LOAD( "pl1-3.6l", 0x1000, 0x0400, CRC(80558da8) SHA1(7e1483467817295f36d1e2bdb32934c4f2617d52) ) /* sprites lookup table */ ROM_END GAME( 1984, pacland, 0, pacland, pacland, 0, ROT0, "Namco", "Pac-Land (World)", GAME_SUPPORTS_SAVE ) GAME( 1984, paclandj, pacland, pacland, pacland, 0, ROT0, "Namco", "Pac-Land (Japan new)", GAME_SUPPORTS_SAVE ) GAME( 1984, paclandjo, pacland, pacland, pacland, 0, ROT0, "Namco", "Pac-Land (Japan old)", GAME_SUPPORTS_SAVE ) GAME( 1984, paclandjo2,pacland, pacland, pacland, 0, ROT0, "Namco", "Pac-Land (Japan older)", GAME_SUPPORTS_SAVE ) GAME( 1984, paclandm, pacland, pacland, pacland, 0, ROT0, "Namco (Bally Midway license)", "Pac-Land (Midway)", GAME_SUPPORTS_SAVE )