/**************************************************************************** Operation Wolf (c) Taito 1987 ============== David Graves, Jarek Burczynski C-Chip emulation by Bryan McPhail Sources: MAME Rastan driver MAME Taito F2 driver Raine source - many thanks to Richard Bush and the Raine Team. Main CPU: MC68000 uses irq 5. Sound : Z80 & YM2151 & MSM5205 Operation Wolf uses similar hardware to Rainbow Islands and Rastan. The screen layout and registers and sprites appear to be identical. Taito TC0030CMD chip labeled B20-18 (at least for the US boards) Taito PC060HA looks like it might be a DIP28 Fujitsu MB884x chip There are 4 socketted PALs (DIP20 type PAL16L8ACN) labeled B20-09 through B20-12 (not read) OSC: Main board: 16MHz, 12MHz & 26.686MHz Sound board: 8MHz (Next to Z80 & YM2151) CPU: TS68000CP8 (Rated for 8MHz) Gun Travel ---------- Horizontal gun travel maybe could be widened to include more of the status bar (you can shoot enemies underneath it). To keep the input span 0-255 a multiplier (300/256 ?) would be used. Operation Wolf Taito, 1987 PCB Layouts ----------- SOUND BOARD J1100122A (J1100122B) \ <-- minor rev, but no difference on PCB K1100268A (K1100268B) / K1100268A OPERATION WOLF (sticker) |-----------------------------------------| |X S 8464 | | VR1 PC060HA B20-07.10| |N MB3735 YM2151 Z80 | | SEIBU YM3012 8MHz| | HB-41 | | | | VR2 | | MB3735 | | TL074 | |T TC0060DCA | | TC0060DCA | | TL074 | | | | M5205 | | 384kHz | | M5205 B20-08.21| |-----------------------------------------| Notes: Z80 - clock 4.000MHz [8/2] YM2151 - clock 4.000MHz [8/2] YM3012 - 2-channel serial input floating D/A converter M5205 - clock 384kHz (via resonator) HB-41 - Seibu HB-41 ceramic module (sound/filter related) MB3735 - Audio power amp IC TL074 - Op amp 8464 - 8kx8 SRAM PC060HA - Taito PC060HA CIU custom IC (DIP28). Manufactured by Fujitsu B20-07.10 - 27C512 EPROM (DIP28) B20-08.21 - 234000 mask ROM (DIP40) VR1/2 - Volume pots S - 30 pin flat cable joining to main board (for main board/sound board communication) X - 5 pin connector for sound output (left+right speakers) N - 10 pin connector for power inputs T - 18-way edge connector (single sided, pins on solder side only) Pinouts ------- X Connector N Connector T Connector ------------ ------------ ------------ 1 Right Speaker (+) 1 GND 1 GND 2 Right Speaker (-) 2 GND 2 GND 3 Left Speaker (+) 3 not used 3 GND 4 not used 4 +5 Volts 4 GND 5 Left Speaker (-) 5 +5 Volts 5 Optical sensor input from gun 6 not used 6 not used 7 -5 Volts 7 not used 8 +12 Volts 8 not used 9 not used 9 not used 10 not used 10 not used 11 not used 12 not used 13 not used 14 not used 15 +5 Volts 16 +5 Volts 17 +5 Volts 18 +5 Volts MAIN PCB J1100130A K1100288A M4300084F OPERATION WOLF (sticker) K1100303A OPERATION WOLF (sticker) |----------------------------------------------------| | SWB SWA S M | | 12MHz 16MHz | |H 6116 26.686MHz| | TC0070RGB 6116 B20-09.19 MB3771 | | | | |-------|B20-13.13| | 2018 2018 |TAITO | | |G PC050CM 2018 2018 |PC080SN| | | |-------| |-------| | | B20-18.73 |TAITO | DIP28| | B20-14.72 |PC0900J| 43256 DIP28 | | B20-12.92 |-------| 43256 | | DIP28 B20-03-2.30 | | 68000 DIP28 B20-19.29 8464 8464 | | B20-11.85 B20-05-2.40 DIP28 | | B20-10.84 B20-04.39 DIP28 | |----------------------------------------------------| Notes: 68000 - clock 8.000MHz [16/2] 6116 - 2k x8 SRAM (color RAM) 43256 - 32k x8 SRAM (tile RAM) 8464 - 8k x8 SRAM (work RAM) 2018 - 2k x8 SRAM (sprite RAM) PC080SN - Taito custom tilemap generator IC (connected to 43256 SRAM) PC0900J - Taito custom sprite generator IC (connected to 2018 SRAM) DIP28 - unpopulated DIP28 socket B20-18.73 - Taito custom C-Chip marked 'TC0030CMD, with sticker 'B20-18' TC0070RGB - Taito custom ceramic module RGB mixer IC PC050CM - Taito custom ceramic module (input related functions) MB3771 - Fujitsu MB3771 master reset IC S - 30 pin flat cable connector joining to sound PCB M - 4 pin connector for gun vibration motor power and grenade button H - 12 pin connector for power input G - 44-way edge connector B20-13/14 - MN234000 mask ROM B20-03.30 - \ B20-19.29 - | B20-04.39 - | 27C512 EPROM B20-05.40 - _| B20-09.19 - \ B20-10.84 - | B20-11.85 - | MMI PAL16L8ACN B20-12.92 - _| Measurements ------------ XTAL1 - 26.68558MHz XTAL2 - 15.99965MHz XTAL3 - 11.9999MHz VSync - 60.0551Hz HSync - 15.6742kHz Pinouts ------- M Connector H Connector G Connector ------------ ------------ ------------ 1 BUTTON 2 (grenade) 1 GND Solder Parts 2 not used 2 GND GND A 1 GND 3 +12V (to motor in gun) 3 GND VIDEO GND B 2 RED 4 -12V (to motor in gun) 4 GND BLUE C 3 GREEN 5 +5 Volts not used D 4 SYNC 6 +5 Volts not used E 5 not used 7 +5 Volts not used F 6 not used 8 -5 Volts not used H 7 not used 9 +13 Volts* COIN B J 8 COIN A 10 not used METER B K 9 METER A 11 +12 Volts LOCKOUT B L 10 LOCKOUT A 12 +12 Volts TILT M 11 SERVICE CREDIT * leave unconnected! not used N 12 START not used P 13 not used not used R 14 not used not used S 15 not used not used T 16 not used not used U 17 not used not used V 18 not used not used W 19 not used not used X 20 not used not used Y 21 BUTTON 1 (bullets) not used Z 22 not used Gun board (inside gun) J9100095A K9100122A |-----------| |CN1 | | | |-----------| Notes: PCB contains mostly caps/resistors and three small opto-related 8-pin ICs CN1 - 4 pin connector joins to connector M on main board Stephh's notes (based on the game M68000 code and some tests) : 1) 'opwolf' and 'opwolfu' - Region stored at 0x03fffe.w - Sets : * 'opwolf' : region = 0x0003 * 'opwolfu' : region = 0x0002 - These 2 games are 100% the same, only region and gun offsets differ ! - Coinage relies on the region (code at 0x00bea4) : * 0x0001 (Japan) and 0x0002 (US) use TAITO_COINAGE_JAPAN_OLD * 0x0003 (World) and 0x0004 (Japan, licensed to Taito America ?) use TAITO_COINAGE_WORLD - Gun offsets are stored at 0x03ffaf.b (Y) and 0x03ffb1.b (X); these values are checked via routine at 0x000b76 - Notice screen only if region = 0x0001 - When "Language" Dip Switch is set to Japanese, you can also select your starting level; however, only the 4 first levels are available ! Correct behaviour ? - There's code at 0x00e090 that tests contents of 0x03ffb2.w : if it is 0x0000, the highscore isn't displayed, but value = 0x00ff 2) 'opwolfa' - Region stored at 0x03fffe.w - Sets : * 'opwolfa' : region = 0x0003 - There is only ONE byte of difference at 0x03fff5.b with 'opwolf' but its effect is unknown as this address doesn't seem to be read ! 3) 'opwolfb' - Region stored at 0x03fffe.w - Sets : * 'opwolfb' : region = 0x0003 - Comparison with 'opwolf' : * gun offsets are the same (so why are they different in the INIT function ?) * all reference to TAITO and "Operation Wolf" have been changed or "blanked" * "(c) 1988 BEAR CORPORATION KOREA" / "ALL RIGHTS RESERVED" * ROM check test "noped" (code at 0x00bb72) - Notes on bootleg c-chip (similar to what is in machine/opwolf.c) : * always Engish language (thus the Dip Switch change to "Unused") * round 4 in "demo mode" instead of round 5 * "service" button doesn't add credits (it works in the "test mode" though) * if you die after round 6, difficulty isn't reset for the next game TODO ==== Need to verify Opwolf against original board: various reports claim there are discrepancies (perhaps limitations of the fake Z80 c-chip substitute to blame?). There are a few unmapped writes for the sound Z80 in the log. Unknown writes to the MSM5205 control addresses Raine source has standard Asuka/Mofflot sprite/tile priority: 0x2000 in sprite_ctrl puts all sprites under top bg layer. But Raine simply kludges in this value, failing to read it from a register. So what is controlling priority. ***************************************************************************/ /* Define clocks based on actual OSC on the PCB */ #define CPU_CLOCK (XTAL_16MHz / 2) /* clock for 68000 */ #define SOUND_CPU_CLOCK (XTAL_8MHz / 2) /* clock for Z80 sound CPU */ #include "emu.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "includes/taitoipt.h" #include "video/taitoic.h" #include "audio/taitosnd.h" #include "sound/2151intf.h" #include "sound/msm5205.h" #include "includes/opwolf.h" static READ16_HANDLER( cchip_r ) { opwolf_state *state = space->machine().driver_data(); return state->m_cchip_ram[offset]; } static WRITE16_HANDLER( cchip_w ) { opwolf_state *state = space->machine().driver_data(); state->m_cchip_ram[offset] = data &0xff; } /********************************************************** GAME INPUTS **********************************************************/ #define P1X_PORT_TAG "P1X" #define P1Y_PORT_TAG "P1Y" static READ16_HANDLER( opwolf_in_r ) { static const char *const inname[2] = { "IN0", "IN1" }; return input_port_read(space->machine(), inname[offset]); } static READ16_HANDLER( opwolf_dsw_r ) { static const char *const dswname[2] = { "DSWA", "DSWB" }; return input_port_read(space->machine(), dswname[offset]); } static READ16_HANDLER( opwolf_lightgun_r ) { opwolf_state *state = space->machine().driver_data(); int scaled; switch (offset) { case 0x00: /* P1X - Have to remap 8 bit input value, into 0-319 visible range */ scaled = (input_port_read(space->machine(), P1X_PORT_TAG) * 320 ) / 256; return (scaled + 0x15 + state->m_opwolf_gun_xoffs); case 0x01: /* P1Y */ return (input_port_read(space->machine(), P1Y_PORT_TAG) - 0x24 + state->m_opwolf_gun_yoffs); } return 0xff; } static READ8_HANDLER( z80_input1_r ) { return input_port_read(space->machine(), "IN0"); /* irrelevant mirror ? */ } static READ8_HANDLER( z80_input2_r ) { return input_port_read(space->machine(), "IN0"); /* needed for coins */ } /****************************************************** SOUND ******************************************************/ static WRITE8_DEVICE_HANDLER( sound_bankswitch_w ) { memory_set_bank(device->machine(), "bank10", (data - 1) & 0x03); } /*********************************************************** MEMORY STRUCTURES ***********************************************************/ static ADDRESS_MAP_START( opwolf_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x0f0000, 0x0f07ff) AM_MIRROR(0xf000) AM_READ(opwolf_cchip_data_r) AM_RANGE(0x0f0802, 0x0f0803) AM_MIRROR(0xf000) AM_READ(opwolf_cchip_status_r) AM_RANGE(0x0ff000, 0x0ff7ff) AM_WRITE(opwolf_cchip_data_w) AM_RANGE(0x0ff802, 0x0ff803) AM_WRITE(opwolf_cchip_status_w) AM_RANGE(0x0ffc00, 0x0ffc01) AM_WRITE(opwolf_cchip_bank_w) AM_RANGE(0x100000, 0x107fff) AM_RAM AM_RANGE(0x200000, 0x200fff) AM_RAM_WRITE(paletteram16_xxxxRRRRGGGGBBBB_word_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x380000, 0x380003) AM_READ(opwolf_dsw_r) /* dip switches */ AM_RANGE(0x380000, 0x380003) AM_WRITE(opwolf_spritectrl_w) // usually 0x4, changes when you fire AM_RANGE(0x3a0000, 0x3a0003) AM_READ(opwolf_lightgun_r) /* lightgun, read at $11e0/6 */ AM_RANGE(0x3c0000, 0x3c0001) AM_WRITENOP /* watchdog ?? */ AM_RANGE(0x3e0000, 0x3e0001) AM_READNOP AM_DEVWRITE8("tc0140syt", tc0140syt_port_w, 0xff00) AM_RANGE(0x3e0002, 0x3e0003) AM_DEVREADWRITE8("tc0140syt", tc0140syt_comm_r, tc0140syt_comm_w, 0xff00) AM_RANGE(0xc00000, 0xc0ffff) AM_DEVREADWRITE("pc080sn", pc080sn_word_r, pc080sn_word_w) AM_RANGE(0xc10000, 0xc1ffff) AM_WRITEONLY /* error in init code (?) */ AM_RANGE(0xc20000, 0xc20003) AM_DEVWRITE("pc080sn", pc080sn_yscroll_word_w) AM_RANGE(0xc40000, 0xc40003) AM_DEVWRITE("pc080sn", pc080sn_xscroll_word_w) AM_RANGE(0xc50000, 0xc50003) AM_DEVWRITE("pc080sn", pc080sn_ctrl_word_w) AM_RANGE(0xd00000, 0xd03fff) AM_DEVREADWRITE("pc090oj", pc090oj_word_r, pc090oj_word_w) /* sprite ram */ ADDRESS_MAP_END static ADDRESS_MAP_START( opwolfb_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x0f0008, 0x0f000b) AM_READ(opwolf_in_r) /* coins and buttons */ AM_RANGE(0x0ff000, 0x0fffff) AM_READWRITE(cchip_r,cchip_w) AM_RANGE(0x100000, 0x107fff) AM_RAM AM_RANGE(0x200000, 0x200fff) AM_RAM_WRITE(paletteram16_xxxxRRRRGGGGBBBB_word_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x380000, 0x380003) AM_READ(opwolf_dsw_r) /* dip switches */ AM_RANGE(0x380000, 0x380003) AM_WRITE(opwolf_spritectrl_w) // usually 0x4, changes when you fire AM_RANGE(0x3a0000, 0x3a0003) AM_READ(opwolf_lightgun_r) /* lightgun, read at $11e0/6 */ AM_RANGE(0x3c0000, 0x3c0001) AM_WRITENOP /* watchdog ?? */ AM_RANGE(0x3e0000, 0x3e0001) AM_READNOP AM_DEVWRITE8("tc0140syt", tc0140syt_port_w, 0xff00) AM_RANGE(0x3e0002, 0x3e0003) AM_DEVREADWRITE8("tc0140syt", tc0140syt_comm_r, tc0140syt_comm_w, 0xff00) AM_RANGE(0xc00000, 0xc0ffff) AM_DEVREADWRITE("pc080sn", pc080sn_word_r, pc080sn_word_w) AM_RANGE(0xc10000, 0xc1ffff) AM_WRITEONLY /* error in init code (?) */ AM_RANGE(0xc20000, 0xc20003) AM_DEVWRITE("pc080sn", pc080sn_yscroll_word_w) AM_RANGE(0xc40000, 0xc40003) AM_DEVWRITE("pc080sn", pc080sn_xscroll_word_w) AM_RANGE(0xc50000, 0xc50003) AM_DEVWRITE("pc080sn", pc080sn_ctrl_word_w) AM_RANGE(0xd00000, 0xd03fff) AM_DEVREADWRITE("pc090oj", pc090oj_word_r, pc090oj_word_w) /* sprite ram */ ADDRESS_MAP_END /*************************************************************************** This extra Z80 substitutes for the c-chip in the bootleg */ static ADDRESS_MAP_START( opwolfb_sub_z80_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8800, 0x8800) AM_READ(z80_input1_r) /* read at PC=$637: poked to $c004 */ AM_RANGE(0x9000, 0x9000) AM_WRITENOP /* unknown write, 0 then 1 each interrupt */ AM_RANGE(0x9800, 0x9800) AM_READ(z80_input2_r) /* read at PC=$631: poked to $c005 */ AM_RANGE(0xa000, 0xa000) AM_WRITENOP /* IRQ acknowledge (unimplemented) */ AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_BASE_MEMBER(opwolf_state, m_cchip_ram) ADDRESS_MAP_END /***************************************************************************/ //static UINT8 adpcm_d[0x08]; //0 - start ROM offset LSB //1 - start ROM offset MSB //2 - end ROM offset LSB //3 - end ROM offset MSB //start & end need to be multiplied by 16 to get a proper _byte_ address in adpcm ROM //4 - always zero write (start trigger ?) //5 - different values //6 - different values static MACHINE_START( opwolf ) { opwolf_state *state = machine.driver_data(); state->m_maincpu = machine.device("maincpu"); state->m_audiocpu = machine.device("audiocpu"); state->m_pc080sn = machine.device("pc080sn"); state->m_pc090oj = machine.device("pc090oj"); state->m_msm1 = machine.device("msm1"); state->m_msm2 = machine.device("msm2"); state->save_item(NAME(state->m_sprite_ctrl)); state->save_item(NAME(state->m_sprites_flipscreen)); state->save_item(NAME(state->m_adpcm_b)); state->save_item(NAME(state->m_adpcm_c)); state->save_item(NAME(state->m_adpcm_pos)); state->save_item(NAME(state->m_adpcm_end)); } static MACHINE_RESET( opwolf ) { opwolf_state *state = machine.driver_data(); state->m_adpcm_b[0] = state->m_adpcm_b[1] = 0; state->m_adpcm_c[0] = state->m_adpcm_c[1] = 0; state->m_adpcm_pos[0] = state->m_adpcm_pos[1] = 0; state->m_adpcm_end[0] = state->m_adpcm_end[1] = 0; state->m_adpcm_data[0] = state->m_adpcm_data[1] = -1; state->m_sprite_ctrl = 0; state->m_sprites_flipscreen = 0; msm5205_reset_w(machine.device("msm1"), 1); msm5205_reset_w(machine.device("msm2"), 1); } static void opwolf_msm5205_vck( device_t *device ) { opwolf_state *state = device->machine().driver_data(); int chip = (strcmp(device->tag(), "msm1") == 0) ? 0 : 1; if (state->m_adpcm_data[chip] != -1) { msm5205_data_w(device, state->m_adpcm_data[chip] & 0x0f); state->m_adpcm_data[chip] = -1; if (state->m_adpcm_pos[chip] == state->m_adpcm_end[chip]) msm5205_reset_w(device, 1); } else { state->m_adpcm_data[chip] = device->machine().region("adpcm")->base()[state->m_adpcm_pos[chip]]; state->m_adpcm_pos[chip] = (state->m_adpcm_pos[chip] + 1) & 0x7ffff; msm5205_data_w(device, state->m_adpcm_data[chip] >> 4); } } static WRITE8_DEVICE_HANDLER( opwolf_adpcm_b_w ) { opwolf_state *state = device->machine().driver_data(); int start; int end; state->m_adpcm_b[offset] = data; if (offset == 0x04) //trigger ? { start = state->m_adpcm_b[0] + state->m_adpcm_b[1] * 256; end = state->m_adpcm_b[2] + state->m_adpcm_b[3] * 256; start *= 16; end *= 16; state->m_adpcm_pos[0] = start; state->m_adpcm_end[0] = end; msm5205_reset_w(device, 0); } // logerror("CPU #1 b00%i-data=%2x pc=%4x\n",offset,data,cpu_get_pc(&space->device()) ); } static WRITE8_DEVICE_HANDLER( opwolf_adpcm_c_w ) { opwolf_state *state = device->machine().driver_data(); int start; int end; state->m_adpcm_c[offset] = data; if (offset == 0x04) //trigger ? { start = state->m_adpcm_c[0] + state->m_adpcm_c[1] * 256; end = state->m_adpcm_c[2] + state->m_adpcm_c[3] * 256; start *= 16; end *= 16; state->m_adpcm_pos[1] = start; state->m_adpcm_end[1] = end; msm5205_reset_w(device, 0); } // logerror("CPU #1 c00%i-data=%2x pc=%4x\n",offset,data,cpu_get_pc(&space->device()) ); } static WRITE8_HANDLER( opwolf_adpcm_d_w ) { // logerror("CPU #1 d00%i-data=%2x pc=%4x\n",offset,data,cpu_get_pc(&space->device()) ); } static WRITE8_HANDLER( opwolf_adpcm_e_w ) { // logerror("CPU #1 e00%i-data=%2x pc=%4x\n",offset,data,cpu_get_pc(&space->device()) ); } static ADDRESS_MAP_START( opwolf_sound_z80_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank10") AM_RANGE(0x8000, 0x8fff) AM_RAM AM_RANGE(0x9000, 0x9001) AM_DEVREADWRITE("ymsnd", ym2151_r,ym2151_w) AM_RANGE(0x9002, 0x9100) AM_READNOP AM_RANGE(0xa000, 0xa000) AM_DEVWRITE("tc0140syt", tc0140syt_slave_port_w) AM_RANGE(0xa001, 0xa001) AM_DEVREADWRITE("tc0140syt", tc0140syt_slave_comm_r, tc0140syt_slave_comm_w) AM_RANGE(0xb000, 0xb006) AM_DEVWRITE("msm1", opwolf_adpcm_b_w) AM_RANGE(0xc000, 0xc006) AM_DEVWRITE("msm2", opwolf_adpcm_c_w) AM_RANGE(0xd000, 0xd000) AM_WRITE(opwolf_adpcm_d_w) AM_RANGE(0xe000, 0xe000) AM_WRITE(opwolf_adpcm_e_w) ADDRESS_MAP_END /*********************************************************** INPUT PORTS, DIPs ***********************************************************/ static INPUT_PORTS_START( opwolf ) /* 0x380000 -> 0x0ff028 (-$fd8,A5) (C-chip) */ PORT_START("DSWA") PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x02, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) TAITO_DSWA_BITS_2_TO_3 TAITO_COINAGE_WORLD /* 0x380002 -> 0x0ff02a (-$fd6,A5) (C-chip) */ PORT_START("DSWB") TAITO_DIFFICULTY PORT_DIPNAME( 0x0c, 0x0c, "Ammo Magazines at Start" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x0c, "6" ) PORT_DIPSETTING( 0x08, "7" ) PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Language ) ) PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) ) PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* P1X (span allows you to shoot enemies behind status bar) */ PORT_START(P1X_PORT_TAG) PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) /* P1Y (span allows you to be slightly offscreen) */ PORT_START(P1Y_PORT_TAG) PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) INPUT_PORTS_END static INPUT_PORTS_START( opwolfu ) PORT_INCLUDE( opwolf ) PORT_MODIFY( "DSWA" ) TAITO_COINAGE_JAPAN_OLD INPUT_PORTS_END static INPUT_PORTS_START( opwolfb ) PORT_INCLUDE( opwolf ) PORT_MODIFY( "DSWB" ) PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) /* see notes */ INPUT_PORTS_END /************************************************************** GFX DECODING **************************************************************/ static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static const gfx_layout tilelayout = { 16,16, /* 16*16 sprites */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 10*4, 11*4, 8*4, 9*4, 14*4, 15*4, 12*4, 13*4 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout charlayout_b = { 8,8, /* 8*8 characters */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static const gfx_layout tilelayout_b = { 16,16, /* 16*16 sprites */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static GFXDECODE_START( opwolf ) GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 256 ) /* sprites */ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 256 ) /* scr tiles */ GFXDECODE_END static GFXDECODE_START( opwolfb ) GFXDECODE_ENTRY( "gfx2", 0, tilelayout_b, 0, 256 ) /* sprites */ GFXDECODE_ENTRY( "gfx1", 0, charlayout_b, 0, 256 ) /* scr tiles */ GFXDECODE_END /************************************************************** YM2151 (SOUND) **************************************************************/ /* handler called by the YM2151 emulator when the internal timers cause an IRQ */ static void irq_handler( device_t *device, int irq ) { opwolf_state *state = device->machine().driver_data(); device_set_input_line(state->m_audiocpu, 0, irq ? ASSERT_LINE : CLEAR_LINE); } static const ym2151_interface ym2151_config = { irq_handler, sound_bankswitch_w }; static const msm5205_interface msm5205_config = { opwolf_msm5205_vck, /* VCK function */ MSM5205_S48_4B /* 8 kHz */ }; /*********************************************************** MACHINE DRIVERS ***********************************************************/ static const pc080sn_interface opwolf_pc080sn_intf = { 1, /* gfxnum */ 0, 0, 0, 0 /* x_offset, y_offset, y_invert, dblwidth */ }; static const pc090oj_interface opwolf_pc090oj_intf = { 0, 0, 0, 0 }; static const tc0140syt_interface opwolf_tc0140syt_intf = { "maincpu", "audiocpu" }; static MACHINE_CONFIG_START( opwolf, opwolf_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, CPU_CLOCK ) /* 8 MHz */ MCFG_CPU_PROGRAM_MAP(opwolf_map) MCFG_CPU_VBLANK_INT("screen", irq5_line_hold) MCFG_CPU_ADD("audiocpu", Z80, SOUND_CPU_CLOCK ) /* 4 MHz */ MCFG_CPU_PROGRAM_MAP(opwolf_sound_z80_map) MCFG_QUANTUM_TIME(attotime::from_hz(600)) /* 10 CPU slices per frame - enough for the sound CPU to read all commands */ MCFG_MACHINE_START(opwolf) MCFG_MACHINE_RESET(opwolf) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(40*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE(opwolf) MCFG_GFXDECODE(opwolf) MCFG_PALETTE_LENGTH(8192) MCFG_PC080SN_ADD("pc080sn", opwolf_pc080sn_intf) MCFG_PC090OJ_ADD("pc090oj", opwolf_pc090oj_intf) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM2151, SOUND_CPU_CLOCK ) /* 4 MHz */ MCFG_SOUND_CONFIG(ym2151_config) MCFG_SOUND_ROUTE(0, "lspeaker", 0.75) MCFG_SOUND_ROUTE(1, "rspeaker", 0.75) MCFG_SOUND_ADD("msm1", MSM5205, 384000) MCFG_SOUND_CONFIG(msm5205_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60) MCFG_SOUND_ADD("msm2", MSM5205, 384000) MCFG_SOUND_CONFIG(msm5205_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60) MCFG_TC0140SYT_ADD("tc0140syt", opwolf_tc0140syt_intf) MACHINE_CONFIG_END static MACHINE_CONFIG_START( opwolfb, opwolf_state ) /* OSC clocks unknown for the bootleg, but changed to match original sets */ /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, CPU_CLOCK ) /* 8 MHz ??? */ MCFG_CPU_PROGRAM_MAP(opwolfb_map) MCFG_CPU_VBLANK_INT("screen", irq5_line_hold) MCFG_CPU_ADD("audiocpu", Z80, SOUND_CPU_CLOCK ) /* 4 MHz ??? */ MCFG_CPU_PROGRAM_MAP(opwolf_sound_z80_map) MCFG_CPU_ADD("sub", Z80, SOUND_CPU_CLOCK ) /* 4 MHz ??? */ MCFG_CPU_PROGRAM_MAP(opwolfb_sub_z80_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_QUANTUM_TIME(attotime::from_hz(600)) /* 10 CPU slices per frame - enough for the sound CPU to read all commands */ MCFG_MACHINE_START(opwolf) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(40*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE(opwolf) MCFG_GFXDECODE(opwolfb) MCFG_PALETTE_LENGTH(8192) MCFG_PC080SN_ADD("pc080sn", opwolf_pc080sn_intf) MCFG_PC090OJ_ADD("pc090oj", opwolf_pc090oj_intf) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM2151, SOUND_CPU_CLOCK ) MCFG_SOUND_CONFIG(ym2151_config) MCFG_SOUND_ROUTE(0, "lspeaker", 0.75) MCFG_SOUND_ROUTE(1, "rspeaker", 0.75) MCFG_SOUND_ADD("msm1", MSM5205, 384000) MCFG_SOUND_CONFIG(msm5205_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60) MCFG_SOUND_ADD("msm2", MSM5205, 384000) MCFG_SOUND_CONFIG(msm5205_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60) MCFG_TC0140SYT_ADD("tc0140syt", opwolf_tc0140syt_intf) MACHINE_CONFIG_END /*************************************************************************** DRIVERS ***************************************************************************/ ROM_START( opwolf ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */ ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) ) ROM_LOAD16_BYTE( "b20-03-02.30", 0x00001, 0x10000, CRC(fdabd8a5) SHA1(866ec6168489024b8d157f2d5b1553d7f6e3d9b7) ) ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) ) ROM_LOAD16_BYTE( "b20-20.29", 0x20001, 0x10000, CRC(d244431a) SHA1(cb6c1d330a526f05c205f68247328161b8d4a1ba) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* sound cpu */ ROM_LOAD( "b20-07.10", 0x00000, 0x04000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) ) ROM_CONTINUE( 0x10000, 0x0c000 ) /* banked stuff */ ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */ ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */ ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */ ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) ) ROM_END /* I don't know what this set changes. There is a single byte changed near the end of the roms, just after the copyright strings, however, it is not the region byte. This set came from a 100% legitimate Taito PCB with original labels. It would be easy just to write this off as a bad read / hacked rom but the bootleg version has exactly the same change and the label is different (b20-17 instead of b20-20) so this seems unlikely */ ROM_START( opwolfa ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */ ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) ) ROM_LOAD16_BYTE( "b20-03-02.30", 0x00001, 0x10000, CRC(fdabd8a5) SHA1(866ec6168489024b8d157f2d5b1553d7f6e3d9b7) ) ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) ) ROM_LOAD16_BYTE( "b20-17.29", 0x20001, 0x10000, CRC(6043188e) SHA1(3a6f4836b1c19d37713f5714a947276baf1df50c) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* sound cpu */ ROM_LOAD( "b20-07.10", 0x00000, 0x04000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) ) ROM_CONTINUE( 0x10000, 0x0c000 ) /* banked stuff */ ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */ ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */ ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */ ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) ) ROM_END ROM_START( opwolfj ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */ ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) ) ROM_LOAD16_BYTE( "b20-03-02.30", 0x00001, 0x10000, CRC(fdabd8a5) SHA1(866ec6168489024b8d157f2d5b1553d7f6e3d9b7) ) ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) ) ROM_LOAD16_BYTE( "b20-18.29", 0x20001, 0x10000, CRC(fd202470) SHA1(3108c14953d2f50d861946e9f646813b7050b58a) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* sound cpu */ ROM_LOAD( "b20-07.10", 0x00000, 0x04000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) ) ROM_CONTINUE( 0x10000, 0x0c000 ) /* banked stuff */ ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */ ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */ ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */ ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) ) ROM_END ROM_START( opwolfu ) /* Taito TC0030 C-Chip labeled B20-18 (yes, it has a specific label on it) */ ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */ ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) ) ROM_LOAD16_BYTE( "b20-03-02.30", 0x00001, 0x10000, CRC(fdabd8a5) SHA1(866ec6168489024b8d157f2d5b1553d7f6e3d9b7) ) ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) ) ROM_LOAD16_BYTE( "b20-19.29", 0x20001, 0x10000, CRC(b71bc44c) SHA1(5b404bd7630f01517ab98bda40ca43c11268035a) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* sound cpu */ ROM_LOAD( "b20-07.10", 0x00000, 0x04000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) ) ROM_CONTINUE( 0x10000, 0x0c000 ) /* banked stuff */ ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */ ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */ ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */ ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) ) ROM_END ROM_START( opwolfb ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */ ROM_LOAD16_BYTE( "opwlfb.12", 0x00000, 0x10000, CRC(d87e4405) SHA1(de8a7763acd57293fbbff609e949ecd66c0f9234) ) ROM_LOAD16_BYTE( "opwlfb.10", 0x00001, 0x10000, CRC(9ab6f75c) SHA1(85310258ca005ffb031e8d6b3f43c3d1fc29ef14) ) ROM_LOAD16_BYTE( "opwlfb.13", 0x20000, 0x10000, CRC(61230c6e) SHA1(942764aec0c55ba00df8dbb54e127b73e24192ae) ) ROM_LOAD16_BYTE( "opwlfb.11", 0x20001, 0x10000, CRC(342e318d) SHA1(a52918d16884ca42b2a3b910bc71bfd81b45f1ab) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* sound cpu */ ROM_LOAD( "opwlfb.30", 0x00000, 0x04000, CRC(0669b94c) SHA1(f10894a6fad8ed144a528db696436b58f62ddee4) ) ROM_CONTINUE( 0x10000, 0x04000 ) /* banked stuff */ ROM_REGION( 0x10000, "sub", 0 ) /* c-chip substitute Z80 */ ROM_LOAD( "opwlfb.09", 0x00000, 0x08000, CRC(ab27a3dd) SHA1(cf589e7a9ccf3e86020b86f917fb91f3d8ba7512) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "opwlfb.08", 0x00000, 0x10000, CRC(134d294e) SHA1(bd05169dbd761c2944f0ac51c1ec114577777452) ) /* SCR tiles (8 x 8) */ ROM_LOAD16_BYTE( "opwlfb.06", 0x20000, 0x10000, CRC(317d0e66) SHA1(70298c0ef5243f481b18f904be9404527d1d99d5) ) ROM_LOAD16_BYTE( "opwlfb.07", 0x40000, 0x10000, CRC(e1c4095e) SHA1(d5f1d26d6612e78001002f92de670e68e00c6f9e) ) ROM_LOAD16_BYTE( "opwlfb.05", 0x60000, 0x10000, CRC(fd9e72c8) SHA1(7a76f57641c3f0198565cd163188b581253173b2) ) ROM_LOAD16_BYTE( "opwlfb.04", 0x00001, 0x10000, CRC(de0ca98d) SHA1(066e89ec0c64da14bdcd2b337f95c0de5de33c11) ) ROM_LOAD16_BYTE( "opwlfb.02", 0x20001, 0x10000, CRC(6231fdd0) SHA1(1c830c106cf3c94a8d06ed2fff030a5d516ab6d6) ) ROM_LOAD16_BYTE( "opwlfb.03", 0x40001, 0x10000, CRC(ccf8ba80) SHA1(8366f5ef0de885e5241567d1a083d98a8a2875d9) ) ROM_LOAD16_BYTE( "opwlfb.01", 0x60001, 0x10000, CRC(0a65f256) SHA1(4dfcd3cb138a87d002eb65a02f94e33f4d07676d) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD16_BYTE( "opwlfb.14", 0x00000, 0x10000, CRC(663786eb) SHA1(a25710f6c16158e51d0934f184390a01ff0a614a) ) /* Sprites (16 x 16) */ ROM_LOAD16_BYTE( "opwlfb.15", 0x20000, 0x10000, CRC(315b8aa9) SHA1(4a904e5532421d933e4c401c03c958eb32b15e03) ) ROM_LOAD16_BYTE( "opwlfb.16", 0x40000, 0x10000, CRC(e01099e3) SHA1(4c5391d71978f72c57c140e58a767e138acdce12) ) ROM_LOAD16_BYTE( "opwlfb.17", 0x60000, 0x10000, CRC(56fbe61d) SHA1(0e4dce8ee981bdd851e500fa9dca5d40908e142f) ) ROM_LOAD16_BYTE( "opwlfb.18", 0x00001, 0x10000, CRC(de9ab08e) SHA1(ef674c965f35efaf747f1ddbf9e9164fcceb0c1c) ) ROM_LOAD16_BYTE( "opwlfb.19", 0x20001, 0x10000, CRC(645cf85e) SHA1(91c244c2e238b61c8b2f39e5fa01cc23ebbfe2ce) ) ROM_LOAD16_BYTE( "opwlfb.20", 0x40001, 0x10000, CRC(d80b9cc6) SHA1(b189f35eb206da1ab313620e251e6bb10edeee04) ) ROM_LOAD16_BYTE( "opwlfb.21", 0x60001, 0x10000, CRC(97d25157) SHA1(cfb3f76ed860d90235dc0e32919a5ec3d3e683dd) ) ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples (interleaved) */ ROM_LOAD16_BYTE( "opwlfb.29", 0x00000, 0x10000, CRC(05a9eac0) SHA1(26eb1acc65aeb759920b35bcbcac6d6c2789584c) ) ROM_LOAD16_BYTE( "opwlfb.28", 0x20000, 0x10000, CRC(281b2175) SHA1(3789e58da682041226f70eba87b31876cb206906) ) ROM_LOAD16_BYTE( "opwlfb.27", 0x40000, 0x10000, CRC(441211a6) SHA1(82e84ae90765df5f7f6b6f32a2bb52ac40132f8d) ) ROM_LOAD16_BYTE( "opwlfb.26", 0x60000, 0x10000, CRC(86d1d42d) SHA1(9d63e9e35fa51d8e6eac30556ba5a4dca7c14418) ) ROM_LOAD16_BYTE( "opwlfb.25", 0x00001, 0x10000, CRC(85b87f58) SHA1(f26cf4ab8f9d30d1b1ac84be328ca821524b234e) ) ROM_LOAD16_BYTE( "opwlfb.24", 0x20001, 0x10000, CRC(8efc5d4d) SHA1(21068d7fcfe293d99ad9f999d84483bf1a49ec6d) ) ROM_LOAD16_BYTE( "opwlfb.23", 0x40001, 0x10000, CRC(a874c703) SHA1(c9d6074265f5d5028c69c81eaba29fa178943341) ) ROM_LOAD16_BYTE( "opwlfb.22", 0x60001, 0x10000, CRC(9228481f) SHA1(8160f919f5e6a347c915a2bd7488b488fe2401bc) ) ROM_END static DRIVER_INIT( opwolf ) { opwolf_state *state = machine.driver_data(); UINT16* rom = (UINT16*)machine.region("maincpu")->base(); state->m_opwolf_region = rom[0x03fffe / 2] & 0xff; opwolf_cchip_init(machine); // World & US version have different gun offsets, presumably slightly different gun hardware state->m_opwolf_gun_xoffs = 0xec - (rom[0x03ffb0 / 2] & 0xff); state->m_opwolf_gun_yoffs = 0x1c - (rom[0x03ffae / 2] & 0xff); memory_configure_bank(machine, "bank10", 0, 4, machine.region("audiocpu")->base() + 0x10000, 0x4000); } static DRIVER_INIT( opwolfb ) { opwolf_state *state = machine.driver_data(); UINT16* rom = (UINT16*)machine.region("maincpu")->base(); state->m_opwolf_region = rom[0x03fffe / 2] & 0xff; /* bootleg needs different range of raw gun coords */ state->m_opwolf_gun_xoffs = -2; state->m_opwolf_gun_yoffs = 17; memory_configure_bank(machine, "bank10", 0, 4, machine.region("audiocpu")->base() + 0x10000, 0x4000); } /* year rom parent machine inp init */ GAME( 1987, opwolf, 0, opwolf, opwolf, opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, set 1)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1987, opwolfa, opwolf, opwolf, opwolf, opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, set 2)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1987, opwolfj, opwolf, opwolf, opwolf, opwolf, ROT0, "Taito Corporation", "Operation Wolf (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1987, opwolfu, opwolf, opwolf, opwolfu, opwolf, ROT0, "Taito America Corporation", "Operation Wolf (US)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1987, opwolfb, opwolf, opwolfb, opwolfb, opwolfb, ROT0, "bootleg (Bear Corporation Korea)", "Operation Bear (bootleg of Operation Wolf)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )