// license:BSD-3-Clause // copyright-holders:David Haywood, Paul Priest /* One Shot One Kill & Maddonna Driver by David Haywood and Paul Priest Dip Switches and Inputs by stephh Hardware identified by Tuning manual as "VISYS-Board(R) (Video-System-Board)" Notes : - The YM3812 is used only for timing. All sound is played with ADPCM samples. - It doesn't seem possible to make 2 consecutive shots at the same place ! Ingame bug or is there something missing in the emulation ? * several gun games are like this, changed the driver so it doesn't try - Gun X range is 0x0000-0x01ff and gun Y range is 0x0000-0x00ff, so you can shoot sometimes out of the "visible area" ... NOT A BUG ! - Player 1 and 2 guns do NOT use the same routine to determine the coordinates of an impact on the screen : position both guns in the "upper left" corner in the "gun test" to see what I mean. - I've assumed that the shot was right at the place the shot was made, but I don't have any more information about that (what the hell is "Gun X Shift Left" REALLY used for ?) TO DO : - fix some priorities for some tiles - verify the parameters for the guns (analog ports) - figure out year and manufacturer (NOTHING is displayed in "demo mode", nor when you complete ALL levels !) - sound too fast in Maddonna? - layer order register? NOTE: An eBay auction of the PCB shows "1996.9.16 PROMAT" on the JAMMA+ adapter for One Shot One Kill. This information was used for the year & manufacturer. Also listed in an Approved Game list on a HK government site as "Promet" Main board: +---------------------------------------------+ | 5MHz +------------+ | |VOL YM3812 Z80A M6295 |25x6 row pin| | | YM3014 6116 PAL +------------+ | | PAL | | +---------+ | | KM681000LP | ACTEL | | | | A1020A | | | KM681000LP | PL84C | | |J +---------+ | |A | |M +---------++---------+ | |M MB.ROM | Cypress || ACTEL | | |A KM6264 | CY7C384A|| A1020A | | | KM6264 PAL | -XJC || PL84C | | | +---------++---------+ | | PAL PAL KM681000LP | | DSW2 6 6116 KM681000LP PAL | | 8 6116 PAL | | DSW1 0 +------------+ | | 27MHz 0 CXK58256 |25x4 row pin| | |LED 12MHz 0 CXK58256 +------------+ | +---------------------------------------------+ CPU: 68000, Z80A Sound: YM3812/YM3014 + OKI M6295 (badged as K-666/K-664 + AD-65) OSC: 27MHz, 12MHz & 5MHz RAM: Samsung KM681000LP-10 128Kx8 Low power SRAM x 4 Samsung KM6264AL-10 8Kx8 Low power SRAM x 2 Sony CXK58256-10L 32Kx8 High speed SRAM x 2 UMC UM6116K-2 2Kx8 SRAM x 3 Other: Cypress CY7C384A 2K Very high speed Gate CMOS FPGA Actel A1020A FPGA DSW 8 position dipswitch x 2 LED - Power LED VOL - Volume adjust pot Connectors to ROM board: 25 pins by 6 rows & 25 pins by 4 rows Rom board: +-----------------------+ | +------------+ | | |25x6 row pin| | | +------------+ | | U15* UI8 | | | | UA2 UI8A | | | | U14* UI11 | | | | UA22 UI11A | | | | UA24 UI13 | | | | +---------+ UI13A | | | ACTEL | | | | A1020A | UI16 | | | PL84C | | | +---------+ UI16A | | +------------+ | | |25x4 row pin| | | +------------+ | +-----------------------+ Note: * denotes unpopulated Other: Actel A1020A FPGA Connectors to main board: 25 pins by 6 rows & 25 pins by 4 rows For One Shot One Kill: There is an additional board that connects to the JAMMA connector that has some logic chips, a JAMMA edge connector and two 4 pin headers to connect the light guns as well as a 2 wire jumper that connects to some ROM board logic chips (assumed) for light gun input. Also the YM3812 sound chip appears to be unpopulated for One Shot One Kill. The ROM board for One Shot One Kill has 8 additional logic chips along the front edge of the PCB For Mad Donna: At least one PCB (in an eBay auction) has shown original ROM labels as: MADDONNA TMAD_B15 (B15 being the PCB location of ROM) 160595 (Date, IE: May 16th, 1995) It has NOT be verified as to which set this corresponds to or if this set had been dumped. Clock measurements: SCN68000C8N64: 12MHz Z8400A PS: 3.375MHz (27MHz/8) YM3812: 3.375MHz (27MHz/8) OKI MSM6295: 1.25MHz, pin 7 is hard-wired to GROUND (5MHz/4) VSYNC: 56.05Hz H-SYNC: 15.06KHz */ #include "emu.h" #include "includes/oneshot.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "machine/gen_latch.h" #include "sound/3812intf.h" #include "sound/okim6295.h" #include "screen.h" #include "speaker.h" u16 oneshot_state::oneshot_in0_word_r() { const u16 data = m_io_dsw1->read(); switch (data & 0x0c) { case 0x00 : m_gun_x_shift = 35; break; case 0x04 : m_gun_x_shift = 30; break; case 0x08 : m_gun_x_shift = 40; break; case 0x0c : m_gun_x_shift = 50; break; } return data; } u16 oneshot_state::oneshot_gun_x_p1_r() { /* shots must be in a different location to register */ m_p1_wobble ^= 1; return m_gun_x_p1 ^ m_p1_wobble; } u16 oneshot_state::oneshot_gun_y_p1_r() { return m_gun_y_p1; } u16 oneshot_state::oneshot_gun_x_p2_r() { /* shots must be in a different location to register */ m_p2_wobble ^= 1; return m_gun_x_p2 ^ m_p2_wobble; } u16 oneshot_state::oneshot_gun_y_p2_r() { return m_gun_y_p2; } void oneshot_state::soundbank_w(u8 data) { m_oki->set_rom_bank((data & 0x03) ^ 0x03); } void oneshot_state::mem_map(address_map &map) { map(0x000000, 0x03ffff).rom(); map(0x080000, 0x087fff).ram(); map(0x0c0000, 0x0c07ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x120000, 0x120fff).ram().share("spriteram"); //map(0x13f000, 0x13f000).noprw(); // Unknown read / writes map(0x180000, 0x180fff).ram().w(FUNC(oneshot_state::mid_videoram_w)).share("mid_videoram"); // some people , girl etc. map(0x181000, 0x181fff).ram().w(FUNC(oneshot_state::fg_videoram_w)).share("fg_videoram"); // credits etc. map(0x182000, 0x182fff).ram().w(FUNC(oneshot_state::bg_videoram_w)).share("bg_videoram"); // credits etc. map(0x188000, 0x18800f).writeonly().share("scroll"); // scroll registers map(0x190003, 0x190003).r("soundlatch", FUNC(generic_latch_8_device::read)); map(0x190011, 0x190011).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x190019, 0x190019).w(FUNC(oneshot_state::soundbank_w)); map(0x190026, 0x190027).r(FUNC(oneshot_state::oneshot_gun_x_p1_r)); map(0x19002e, 0x19002f).r(FUNC(oneshot_state::oneshot_gun_x_p2_r)); map(0x190036, 0x190037).r(FUNC(oneshot_state::oneshot_gun_y_p1_r)); map(0x19003e, 0x19003f).r(FUNC(oneshot_state::oneshot_gun_y_p2_r)); map(0x19c020, 0x19c021).r(FUNC(oneshot_state::oneshot_in0_word_r)); map(0x19c024, 0x19c025).portr("DSW2"); map(0x19c02c, 0x19c02d).portr("CREDITS"); map(0x19c030, 0x19c031).portr("P1"); map(0x19c034, 0x19c035).portr("P2"); } void oneshot_state::sound_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x8000).rw("soundlatch", FUNC(generic_latch_8_device::read), FUNC(generic_latch_8_device::write)); map(0x8001, 0x87ff).ram(); map(0xe000, 0xe001).rw("ymsnd", FUNC(ym3812_device::read), FUNC(ym3812_device::write)); map(0xe010, 0xe010).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)); } static INPUT_PORTS_START( oneshot ) PORT_START("DSW1") /* 0x19c020.l -> 0x08006c.l */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) // 0x080084.l : credits (00-09) PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0c, 0x00, "Gun X Shift Left" ) // 0x0824ec.l (not in "test mode") PORT_DIPSETTING( 0x04, "30" ) PORT_DIPSETTING( 0x00, "35" ) PORT_DIPSETTING( 0x08, "40" ) PORT_DIPSETTING( 0x0c, "50" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) // 0x082706.l - to be confirmed PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_SERVICE( 0x20, IP_ACTIVE_HIGH ) // 0x0824fe.l PORT_DIPNAME( 0x40, 0x00, "Start Round" ) // 0x08224e.l PORT_DIPSETTING( 0x00, "Gun Trigger" ) PORT_DIPSETTING( 0x40, "Start Button" ) PORT_DIPNAME( 0x80, 0x00, "Gun Test" ) // 0x082286.l PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW2") /* 0x19c024.l -> 0x08006e.l */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) // 0x082500.l PORT_DIPSETTING( 0x01, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x03, "5" ) PORT_DIPUNUSED( 0x04, IP_ACTIVE_HIGH ) PORT_DIPUNUSED( 0x08, IP_ACTIVE_HIGH ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Difficulty ) ) // 0x082506.l PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // 0 PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) // 1 PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // 2 PORT_DIPSETTING( 0x30, DEF_STR( Hardest ) ) // 3 PORT_DIPNAME( 0x40, 0x00, "Round Select" ) // 0x082f16.l - only after 1st stage PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) // "On" in the "test mode" PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // "Off" in the "test mode" PORT_DIPNAME( 0x80, 0x00, DEF_STR( Free_Play ) ) // 0x0800ca.l PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("CREDITS") /* 0x19c02c.l -> 0x08007a.l */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("P1") /* Player 1 Gun Trigger (0x19c030.l) */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("P2") /* Player 2 Gun Trigger (0x19c034.l) */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("LIGHT0_X") /* Player 1 Gun X ($190026.l) */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START("LIGHT0_Y") /* Player 1 Gun Y ($190036.l) */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START("LIGHT1_X") /* Player 2 Gun X ($19002e.l) */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_START("LIGHT1_Y") /* Player 2 Gun Y ($19003e.l) */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) INPUT_PORTS_END static INPUT_PORTS_START( maddonna ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x04, 0x04, "Girl Pictures" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, "Invulnerability" ) // This one was not defined in the manual PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_SERVICE( 0x80, IP_ACTIVE_HIGH ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) // 2 Monsters at start, but "dumber"?? PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) // 2 Monsters at start PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) // 3 Monsters at start PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) ) // 4 Monsters at start PORT_DIPNAME( 0x0c, 0x08, "Time Per Round" ) PORT_DIPSETTING( 0x08, "80 Seconds" ) PORT_DIPSETTING( 0x04, "90 Seconds" ) PORT_DIPSETTING( 0x00, "100 Seconds" ) // PORT_DIPSETTING( 0x0c, "?? Seconds" ) // Not Defined for On+On PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x00, "Hurry Up!" ) // Controls "Hurry Up!" banner & Vampire - Not defined the in manual PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) // No Hurry up PORT_DIPSETTING( 0x40, "On - 10" ) // The rest show the banner but is there a difference in how the Vampire shows up??? PORT_DIPSETTING( 0x80, "On - 01" ) PORT_DIPSETTING( 0xc0, "On - 11" ) PORT_START("CREDITS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // "Very important ! (Sehr WICHTIG) 4-Way Joystick !!!" (Tuning manual) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout oneshot16x16_layout = { 16,16, RGN_FRAC(1,8), 8, { RGN_FRAC(0,8),RGN_FRAC(1,8),RGN_FRAC(2,8),RGN_FRAC(3,8),RGN_FRAC(4,8),RGN_FRAC(5,8),RGN_FRAC(6,8),RGN_FRAC(7,8) }, { STEP8(0,1), STEP8(8*8,1) }, { STEP8(0,8), STEP8(8*8*2,8) }, 16*16 }; static const gfx_layout oneshot8x8_layout = { 8,8, RGN_FRAC(1,8), 8, { RGN_FRAC(0,8),RGN_FRAC(1,8),RGN_FRAC(2,8),RGN_FRAC(3,8),RGN_FRAC(4,8),RGN_FRAC(5,8),RGN_FRAC(6,8),RGN_FRAC(7,8) }, { STEP8(0,1) }, { STEP8(0,8) }, 8*8 }; static GFXDECODE_START( gfx_oneshot ) GFXDECODE_ENTRY( "gfx1", 0, oneshot16x16_layout, 0, 4 ) /* sprites */ GFXDECODE_ENTRY( "gfx1", 0, oneshot8x8_layout, 0, 4 ) /* sprites */ GFXDECODE_END void oneshot_state::machine_start() { save_item(NAME(m_gun_x_p1)); save_item(NAME(m_gun_y_p1)); save_item(NAME(m_gun_x_p2)); save_item(NAME(m_gun_y_p2)); save_item(NAME(m_gun_x_shift)); save_item(NAME(m_p1_wobble)); save_item(NAME(m_p2_wobble)); } void oneshot_state::machine_reset() { m_gun_x_p1 = 0; m_gun_y_p1 = 0; m_gun_x_p2 = 0; m_gun_y_p2 = 0; m_gun_x_shift = 0; m_p1_wobble = 0; m_p2_wobble = 0; } void oneshot_state::oneshot(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 12_MHz_XTAL); // 12MHz - verified m_maincpu->set_addrmap(AS_PROGRAM, &oneshot_state::mem_map); m_maincpu->set_vblank_int("screen", FUNC(oneshot_state::irq4_line_hold)); Z80(config, "audiocpu", 27_MHz_XTAL/8).set_addrmap(AS_PROGRAM, &oneshot_state::sound_map); // 3.375MHz - verified /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(56); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(32*16, 32*16); screen.set_visarea(0*16, 20*16-1, 0*16, 15*16-1); screen.set_screen_update(FUNC(oneshot_state::screen_update_oneshot)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_oneshot); PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 0x400); SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, "soundlatch"); ym3812_device &ymsnd(YM3812(config, "ymsnd", 27_MHz_XTAL/8)); // 3.375MHz - verified ymsnd.irq_handler().set_inputline("audiocpu", 0); ymsnd.add_route(ALL_OUTPUTS, "mono", 1.0); OKIM6295(config, m_oki, 5_MHz_XTAL/4, okim6295_device::PIN7_LOW); // 1.25MHz - verified, pin 7 is hard-wired to GROUND m_oki->add_route(ALL_OUTPUTS, "mono", 1.0); } void oneshot_state::maddonna(machine_config &config) { oneshot(config); subdevice("screen")->set_screen_update(FUNC(oneshot_state::screen_update_maddonna)); } void oneshot_state::komocomo(machine_config &config) { oneshot(config); subdevice("screen")->set_screen_update(FUNC(oneshot_state::screen_update_komocomo)); } ROM_START( oneshot ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "1shot-u.a24", 0x00000, 0x20000, CRC(0ecd33da) SHA1(d050e9a1900cd9f629818034b1445e034b6cf81c) ) ROM_LOAD16_BYTE( "1shot-u.a22", 0x00001, 0x20000, CRC(26c3ae2d) SHA1(47e479abe06d508a9d9fe677d34d6a485bde5533) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "1shot.ua2", 0x00000, 0x010000, CRC(f655b80e) SHA1(2574a812c35801755c187a47f46ccdb0983c5feb) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "1shot-ui.16a", 0x000000, 0x080000, CRC(f765f9a2) SHA1(f6c386e0421fcb0e420585dd27d9dad951bb2556) ) ROM_LOAD( "1shot-ui.13a", 0x080000, 0x080000, CRC(3361b5d8) SHA1(f7db674d479765d4e58fb663aa5e13dde2abcce7) ) ROM_LOAD( "1shot-ui.11a", 0x100000, 0x080000, CRC(8f8bd027) SHA1(fbec952ab5604c8e20c5e7cfd2844f4fe5441186) ) ROM_LOAD( "1shot-ui.08a", 0x180000, 0x080000, CRC(254b1701) SHA1(163bfa70508fca20be70dd0af8b768ab6bf211b9) ) ROM_LOAD( "1shot-ui.16", 0x200000, 0x080000, CRC(ff246b27) SHA1(fef6029030268174ef9648b8f437aeda68475346) ) ROM_LOAD( "1shot-ui.13", 0x280000, 0x080000, CRC(80342e83) SHA1(2ac2b300382a607a539d2b0982ab596f05be3ad3) ) ROM_LOAD( "1shot-ui.11", 0x300000, 0x080000, CRC(b8938345) SHA1(318cf0d070db786680a45811bbd765fa37caaf62) ) ROM_LOAD( "1shot-ui.08", 0x380000, 0x080000, CRC(c9953bef) SHA1(21917a9dcc0afaeec20672ad863d0c9d583369e3) ) ROM_REGION( 0x100000, "oki", 0 ) /* Samples */ ROM_LOAD( "1shot.u15", 0x000000, 0x080000, CRC(e3759a47) SHA1(1159335924a6d68a0a24bfbe0c9182107f3f05f8) ) ROM_LOAD( "1shot.u14", 0x080000, 0x080000, CRC(222e33f8) SHA1(2665afdf4cb1a29325df62efc1843a4b2cf34a4e) ) ROM_REGION( 0x10000, "user1", 0 ) ROM_LOAD( "1shot.mb", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose ROM_END ROM_START( maddonna ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "maddonna.b16", 0x00000, 0x20000, CRC(643f9054) SHA1(77907ecdb02a525f9beed7fee203431eda16c831) ) ROM_LOAD16_BYTE( "maddonna.b15", 0x00001, 0x20000, CRC(e36c0e26) SHA1(f261b2c74eeca05df302aa4956f5d02121d42054) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "x13.ua2", 0x00000, 0x010000, CRC(f2080071) SHA1(68cbae9559879b2dc19c41a7efbd13ab4a569d3f) ) // b13 ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "maddonna.b5", 0x000000, 0x080000, CRC(838d3244) SHA1(7339143481ec043219825f282450ff53bb718f8c) ) ROM_LOAD( "maddonna.b7", 0x080000, 0x080000, CRC(4920d2ec) SHA1(e72a374bca81ffa4f925326455e007df7227ae08) ) ROM_LOAD( "maddonna.b9", 0x100000, 0x080000, CRC(3a8a3feb) SHA1(832654902963c163644134431fd1221e1895cfec) ) ROM_LOAD( "maddonna.b11", 0x180000, 0x080000, CRC(6f9b7fdf) SHA1(14ced1d43eae3b6db4a0a4c12fb26cbd13eb7428) ) ROM_LOAD( "maddonna.b6", 0x200000, 0x080000, CRC(b02e9e0e) SHA1(6e527a2bfda0f4f420c10139c75dac2704e08d08) ) ROM_LOAD( "maddonna.b8", 0x280000, 0x080000, CRC(03f1de40) SHA1(bb0c0525155404c0740ac5f048f71ae7651a5941) ) ROM_LOAD( "maddonna.b10", 0x300000, 0x080000, CRC(87936423) SHA1(dda42f3685427edad7686d9712ff07d2fd9bf57e) ) ROM_LOAD( "maddonna.b12", 0x380000, 0x080000, CRC(879ab23c) SHA1(5288016542a10e60ccb28a930d8dfe4db41c6fc6) ) ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 ) /* Samples */ /* no samples for this game */ ROM_REGION( 0x10000, "user1", 0 ) ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose ROM_END ROM_START( komocomo ) // ROM PCB marked : GAME B/D TOPnew1 002 ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "11.ua24", 0x00000, 0x10000, CRC(31c18579) SHA1(da97207afced0cf844b111752e9f634a49bc7115) ) ROM_LOAD16_BYTE( "10.ua22", 0x00001, 0x10000, CRC(fa839c0f) SHA1(53aee489e694e5777bd5ac20aa2b51c2c9e5493a) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "9.ua2", 0x00000, 0x010000, CRC(f2080071) SHA1(68cbae9559879b2dc19c41a7efbd13ab4a569d3f) ) // 1ST AND 2ND HALF IDENTICAL ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "8.ui16a", 0x000000, 0x080000, CRC(11ac04ab) SHA1(321a7af3bdf47fa0ec1f7bbd758dd1023b409a06) ) ROM_LOAD( "6.ui13a", 0x080000, 0x080000, CRC(bb498592) SHA1(f7946a40d35ae0726860dd65f1aaf1c145d51afd) ) ROM_LOAD( "4.ui11a", 0x100000, 0x080000, CRC(d22dd6d8) SHA1(f466167d088275cdc973535401895272d48c8079) ) ROM_LOAD( "2.ui8a", 0x180000, 0x080000, CRC(cc5360f8) SHA1(61670b970a71af8f008052a98c10127f8b412a85) ) ROM_LOAD( "7.ui16", 0x200000, 0x080000, CRC(dc71de75) SHA1(adc8f51acf34e41b94a740dc2b7a66b23a7ffcf5) ) ROM_LOAD( "5.ui13", 0x280000, 0x080000, CRC(56bc3719) SHA1(947d7fe45273052fbd666ad8e9bef9818c6e3104) ) ROM_LOAD( "3.ui11", 0x300000, 0x080000, CRC(646073d1) SHA1(87593ccbe9419da2ea70763784acc12221b5bed8) ) ROM_LOAD( "1.ui8", 0x380000, 0x080000, CRC(58ba6622) SHA1(ee5a759ab22a663da5bba1db5fec23958bfee771) ) ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 ) /* Samples */ /* no samples for this game */ ROM_REGION( 0x10000, "user1", 0 ) ROM_LOAD( "12.bin", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose ROM_END /* The tiles containing the copyright string (tiles 0x3979 onwards) differ in this set. Both versions have tiles containing the 'Tuning - Germany' copyright messages, but the parent set has additional tiles containing the '(c)Copyright 1995' which is shown on the title screen. The lack of these tiles in this set causes all subsequent tiles to be shifted. It is likely that the correct program roms for this set either don't show '(c)Copyright 1995' or display it using the regular font instead. */ ROM_START( maddonnab ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ /* program roms missing in this dump, gfx don't seem 100% correct for other ones */ ROM_LOAD16_BYTE( "maddonnb.b16", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "maddonnb.b15", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "x13.ua2", 0x00000, 0x010000, CRC(f2080071) SHA1(68cbae9559879b2dc19c41a7efbd13ab4a569d3f) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "x5.16a", 0x000000, 0x080000, CRC(1aae0ad3) SHA1(a5afe699c66dcc5e7928807ae1c8be7ffdda798c) ) ROM_LOAD( "x7.13a", 0x080000, 0x080000, CRC(39d13e25) SHA1(bfe8b187c7fc9dc1ac2cc3f840a686a25ec55340) ) ROM_LOAD( "x9.11a", 0x100000, 0x080000, CRC(2027faeb) SHA1(cb8c697705ac70ec3cf74901a2becf6abd8be63d) ) ROM_LOAD( "x11.08a", 0x180000, 0x080000, CRC(4afcfba6) SHA1(b3fff9217db2770e703bf8317a718aeee1e5c44d) ) ROM_LOAD( "x6.16", 0x200000, 0x080000, CRC(7b893e78) SHA1(d38c5b159031976e7864021e59cc4fff61ffb53f) ) ROM_LOAD( "x8.13", 0x280000, 0x080000, CRC(fed90a1f) SHA1(e2cff7ce24697308c50dadb0c042d87f3e46abdb) ) ROM_LOAD( "x10.11", 0x300000, 0x080000, CRC(479d718c) SHA1(4fbc2568744cf78b15c6e0f3caba4d7109743cdd) ) ROM_LOAD( "x12.08", 0x380000, 0x080000, CRC(d56ca9f8) SHA1(49bca5dbc048e7b7efa34e1c08ee1b76767ffe38) ) ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 ) /* Samples */ /* no samples for this game */ ROM_REGION( 0x10000, "user1", 0 ) ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose ROM_END // all sets have a large (unused) PROMAT logo in them GAME( 1995, maddonna, 0, maddonna, maddonna, oneshot_state, empty_init, ROT0, "Promat (Tuning license)", "Mad Donna (Tuning, set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1995, maddonnab,maddonna, maddonna, maddonna, oneshot_state, empty_init, ROT0, "Promat (Tuning license)", "Mad Donna (Tuning, set 2)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) GAME( 1995, komocomo, maddonna, komocomo, maddonna, oneshot_state, empty_init, ROT0, "bootleg", "Komo Como (Topmar, bootleg?)", MACHINE_SUPPORTS_SAVE ) // shows TOPMAR (an anagram of PROMAT) on the side, possibly a hack of the original PROMAT version GAME( 1996, oneshot, 0, oneshot, oneshot , oneshot_state, empty_init, ROT0, "Promat", "One Shot One Kill", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )