// license:BSD-3-Clause // copyright-holders:David Haywood, Paul Priest /* One Shot One Kill & Maddonna Driver by David Haywood and Paul Priest Dip Switches and Inputs by stephh Notes : - The YM3812 is used only for timing. All sound is played with ADPCM samples. - It doesn't seem possible to make 2 consecutive shots at the same place ! Ingame bug or is there something missing in the emulation ? * several gun games are like this, changed the driver so it doesn't try - Gun X range is 0x0000-0x01ff and gun Y range is 0x0000-0x00ff, so you can shoot sometimes out of the "visible area" ... NOT A BUG ! - Player 1 and 2 guns do NOT use the same routine to determine the coordinates of an impact on the screen : position both guns in the "upper left" corner in the "gun test" to see what I mean. - I've assumed that the shot was right at the place the shot was made, but I don't have any more information about that (what the hell is "Gun X Shift Left" REALLY used for ?) TO DO : - fix some priorities for some tiles - verify the parameters for the guns (analog ports) - figure out year and manufacturer (NOTHING is displayed in "demo mode", nor when you complete ALL levels !) - sound too fast in Maddonna? - layer order register? NOTE: An eBay auction of the PCB shows "1996.9.16 PROMAT" on the JAMMA+ adapter for One Shot One Kill. This information was used for the year & manufacturer. Also listed in an Approved Game list on a HK government site as "Promet" */ #include "emu.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "includes/oneshot.h" #include "machine/gen_latch.h" #include "sound/okim6295.h" #include "sound/3812intf.h" READ16_MEMBER(oneshot_state::oneshot_in0_word_r) { int data = ioport("DSW1")->read(); switch (data & 0x0c) { case 0x00 : m_gun_x_shift = 35; break; case 0x04 : m_gun_x_shift = 30; break; case 0x08 : m_gun_x_shift = 40; break; case 0x0c : m_gun_x_shift = 50; break; } return data; } READ16_MEMBER(oneshot_state::oneshot_gun_x_p1_r) { /* shots must be in a different location to register */ m_p1_wobble ^= 1; return m_gun_x_p1 ^ m_p1_wobble; } READ16_MEMBER(oneshot_state::oneshot_gun_y_p1_r) { return m_gun_y_p1; } READ16_MEMBER(oneshot_state::oneshot_gun_x_p2_r) { /* shots must be in a different location to register */ m_p2_wobble ^= 1; return m_gun_x_p2 ^ m_p2_wobble; } READ16_MEMBER(oneshot_state::oneshot_gun_y_p2_r) { return m_gun_y_p2; } WRITE16_MEMBER(oneshot_state::soundbank_w) { if (ACCESSING_BITS_0_7) { m_oki->set_bank_base(0x40000 * ((data & 0x03) ^ 0x03)); } } static ADDRESS_MAP_START( oneshot_map, AS_PROGRAM, 16, oneshot_state ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x080000, 0x087fff) AM_RAM AM_RANGE(0x0c0000, 0x0c07ff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") AM_RANGE(0x120000, 0x120fff) AM_RAM AM_SHARE("sprites") AM_RANGE(0x180000, 0x180fff) AM_RAM_WRITE(oneshot_mid_videoram_w) AM_SHARE("mid_videoram") // some people , girl etc. AM_RANGE(0x181000, 0x181fff) AM_RAM_WRITE(oneshot_fg_videoram_w) AM_SHARE("fg_videoram") // credits etc. AM_RANGE(0x182000, 0x182fff) AM_RAM_WRITE(oneshot_bg_videoram_w) AM_SHARE("bg_videoram") // credits etc. AM_RANGE(0x188000, 0x18800f) AM_WRITEONLY AM_SHARE("scroll") // scroll registers AM_RANGE(0x190002, 0x190003) AM_DEVREAD8("soundlatch", generic_latch_8_device, read, 0x00ff) AM_RANGE(0x190010, 0x190011) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff) AM_RANGE(0x190018, 0x190019) AM_WRITE(soundbank_w) AM_RANGE(0x190026, 0x190027) AM_READ(oneshot_gun_x_p1_r) AM_RANGE(0x19002e, 0x19002f) AM_READ(oneshot_gun_x_p2_r) AM_RANGE(0x190036, 0x190037) AM_READ(oneshot_gun_y_p1_r) AM_RANGE(0x19003e, 0x19003f) AM_READ(oneshot_gun_y_p2_r) AM_RANGE(0x19c020, 0x19c021) AM_READ(oneshot_in0_word_r) AM_RANGE(0x19c024, 0x19c025) AM_READ_PORT("DSW2") AM_RANGE(0x19c02c, 0x19c02d) AM_READ_PORT("CREDITS") AM_RANGE(0x19c030, 0x19c031) AM_READ_PORT("P1") AM_RANGE(0x19c034, 0x19c035) AM_READ_PORT("P2") ADDRESS_MAP_END static ADDRESS_MAP_START( oneshot_sound_map, AS_PROGRAM, 8, oneshot_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x8000) AM_DEVREADWRITE("soundlatch", generic_latch_8_device, read, write) AM_RANGE(0x8001, 0x87ff) AM_RAM AM_RANGE(0xe000, 0xe001) AM_DEVREADWRITE("ymsnd", ym3812_device, read, write) AM_RANGE(0xe010, 0xe010) AM_DEVREADWRITE("oki", okim6295_device, read, write) ADDRESS_MAP_END static INPUT_PORTS_START( oneshot ) PORT_START("DSW1") /* 0x19c020.l -> 0x08006c.l */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) // 0x080084.l : credits (00-09) PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0c, 0x00, "Gun X Shift Left" ) // 0x0824ec.l (not in "test mode") PORT_DIPSETTING( 0x04, "30" ) PORT_DIPSETTING( 0x00, "35" ) PORT_DIPSETTING( 0x08, "40" ) PORT_DIPSETTING( 0x0c, "50" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) // 0x082706.l - to be confirmed PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_SERVICE( 0x20, IP_ACTIVE_HIGH ) // 0x0824fe.l PORT_DIPNAME( 0x40, 0x00, "Start Round" ) // 0x08224e.l PORT_DIPSETTING( 0x00, "Gun Trigger" ) PORT_DIPSETTING( 0x40, "Start Button" ) PORT_DIPNAME( 0x80, 0x00, "Gun Test" ) // 0x082286.l PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW2") /* 0x19c024.l -> 0x08006e.l */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) // 0x082500.l PORT_DIPSETTING( 0x01, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x03, "5" ) PORT_DIPUNUSED( 0x04, IP_ACTIVE_HIGH ) PORT_DIPUNUSED( 0x08, IP_ACTIVE_HIGH ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Difficulty ) ) // 0x082506.l PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // 0 PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) // 1 PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // 2 PORT_DIPSETTING( 0x30, DEF_STR( Hardest ) ) // 3 PORT_DIPNAME( 0x40, 0x00, "Round Select" ) // 0x082f16.l - only after 1st stage PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) // "On" in the "test mode" PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // "Off" in the "test mode" PORT_DIPNAME( 0x80, 0x00, DEF_STR( Free_Play ) ) // 0x0800ca.l PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("CREDITS") /* 0x19c02c.l -> 0x08007a.l */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("P1") /* Player 1 Gun Trigger (0x19c030.l) */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("P2") /* Player 2 Gun Trigger (0x19c034.l) */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("LIGHT0_X") /* Player 1 Gun X ($190026.l) */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START("LIGHT0_Y") /* Player 1 Gun Y ($190036.l) */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START("LIGHT1_X") /* Player 2 Gun X ($19002e.l) */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_START("LIGHT1_Y") /* Player 2 Gun Y ($19003e.l) */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) INPUT_PORTS_END static INPUT_PORTS_START( maddonna ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x04, 0x04, "Girl Pictures" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, "Invulnerability" ) // This one was not defined in the manual PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_SERVICE( 0x80, IP_ACTIVE_HIGH ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) // 2 Monsters at start, but "dumber"?? PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) // 2 Monsters at start PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) // 3 Monsters at start PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) ) // 4 Monsters at start PORT_DIPNAME( 0x0c, 0x08, "Time Per Round" ) PORT_DIPSETTING( 0x08, "80 Seconds" ) PORT_DIPSETTING( 0x04, "90 Seconds" ) PORT_DIPSETTING( 0x00, "100 Seconds" ) // PORT_DIPSETTING( 0x0c, "?? Seconds" ) // Not Defined for On+On PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x00, "Hurry Up!" ) // Controls "Hurry Up!" banner & Vampire - Not defined the in manual PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) // No Hurry up PORT_DIPSETTING( 0x40, "On - 10" ) // The rest show the banner but is there a difference in how the Vampire shows up??? PORT_DIPSETTING( 0x80, "On - 01" ) PORT_DIPSETTING( 0xc0, "On - 11" ) PORT_START("CREDITS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout oneshot16x16_layout = { 16,16, RGN_FRAC(1,8), 8, { RGN_FRAC(0,8),RGN_FRAC(1,8),RGN_FRAC(2,8),RGN_FRAC(3,8),RGN_FRAC(4,8),RGN_FRAC(5,8),RGN_FRAC(6,8),RGN_FRAC(7,8) }, { 0,1,2,3,4,5,6,7, 64+0,64+1,64+2,64+3,64+4,64+5,64+6,64+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 128+0*8, 128+1*8, 128+2*8, 128+3*8, 128+4*8, 128+5*8, 128+6*8, 128+7*8 }, 16*16 }; static const gfx_layout oneshot8x8_layout = { 8,8, RGN_FRAC(1,8), 8, { RGN_FRAC(0,8),RGN_FRAC(1,8),RGN_FRAC(2,8),RGN_FRAC(3,8),RGN_FRAC(4,8),RGN_FRAC(5,8),RGN_FRAC(6,8),RGN_FRAC(7,8) }, { 0,1,2,3,4,5,6,7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( oneshot ) GFXDECODE_ENTRY( "gfx1", 0, oneshot16x16_layout, 0x00, 4 ) /* sprites */ GFXDECODE_ENTRY( "gfx1", 0, oneshot8x8_layout, 0x00, 4 ) /* sprites */ GFXDECODE_END void oneshot_state::machine_start() { save_item(NAME(m_gun_x_p1)); save_item(NAME(m_gun_y_p1)); save_item(NAME(m_gun_x_p2)); save_item(NAME(m_gun_y_p2)); save_item(NAME(m_gun_x_shift)); save_item(NAME(m_p1_wobble)); save_item(NAME(m_p2_wobble)); } void oneshot_state::machine_reset() { m_gun_x_p1 = 0; m_gun_y_p1 = 0; m_gun_x_p2 = 0; m_gun_y_p2 = 0; m_gun_x_shift = 0; m_p1_wobble = 0; m_p2_wobble = 0; } static MACHINE_CONFIG_START( oneshot, oneshot_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, 12000000) MCFG_CPU_PROGRAM_MAP(oneshot_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", oneshot_state, irq4_line_hold) MCFG_CPU_ADD("audiocpu", Z80, 5000000) MCFG_CPU_PROGRAM_MAP(oneshot_sound_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*16, 32*16) MCFG_SCREEN_VISIBLE_AREA(0*16, 20*16-1, 0*16, 15*16-1) MCFG_SCREEN_UPDATE_DRIVER(oneshot_state, screen_update_oneshot) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", oneshot) MCFG_PALETTE_ADD("palette", 0x400) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_SOUND_ADD("ymsnd", YM3812, 3500000) MCFG_YM3812_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( maddonna, oneshot ) /* basic machine hardware */ /* video hardware */ MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_UPDATE_DRIVER(oneshot_state, screen_update_maddonna) MACHINE_CONFIG_END ROM_START( oneshot ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "1shot-u.a24", 0x00000, 0x20000, CRC(0ecd33da) SHA1(d050e9a1900cd9f629818034b1445e034b6cf81c) ) ROM_LOAD16_BYTE( "1shot-u.a22", 0x00001, 0x20000, CRC(26c3ae2d) SHA1(47e479abe06d508a9d9fe677d34d6a485bde5533) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "1shot.ua2", 0x00000, 0x010000, CRC(f655b80e) SHA1(2574a812c35801755c187a47f46ccdb0983c5feb) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "1shot-ui.16a",0x000000, 0x080000, CRC(f765f9a2) SHA1(f6c386e0421fcb0e420585dd27d9dad951bb2556) ) ROM_LOAD( "1shot-ui.13a",0x080000, 0x080000, CRC(3361b5d8) SHA1(f7db674d479765d4e58fb663aa5e13dde2abcce7) ) ROM_LOAD( "1shot-ui.11a",0x100000, 0x080000, CRC(8f8bd027) SHA1(fbec952ab5604c8e20c5e7cfd2844f4fe5441186) ) ROM_LOAD( "1shot-ui.08a",0x180000, 0x080000, CRC(254b1701) SHA1(163bfa70508fca20be70dd0af8b768ab6bf211b9) ) ROM_LOAD( "1shot-ui.16", 0x200000, 0x080000, CRC(ff246b27) SHA1(fef6029030268174ef9648b8f437aeda68475346) ) ROM_LOAD( "1shot-ui.13", 0x280000, 0x080000, CRC(80342e83) SHA1(2ac2b300382a607a539d2b0982ab596f05be3ad3) ) ROM_LOAD( "1shot-ui.11", 0x300000, 0x080000, CRC(b8938345) SHA1(318cf0d070db786680a45811bbd765fa37caaf62) ) ROM_LOAD( "1shot-ui.08", 0x380000, 0x080000, CRC(c9953bef) SHA1(21917a9dcc0afaeec20672ad863d0c9d583369e3) ) ROM_REGION( 0x100000, "oki", 0 ) /* Samples */ ROM_LOAD( "1shot.u15", 0x000000, 0x080000, CRC(e3759a47) SHA1(1159335924a6d68a0a24bfbe0c9182107f3f05f8) ) ROM_LOAD( "1shot.u14", 0x080000, 0x080000, CRC(222e33f8) SHA1(2665afdf4cb1a29325df62efc1843a4b2cf34a4e) ) ROM_REGION( 0x10000, "user1", 0 ) ROM_LOAD( "1shot.mb", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, zooming? ROM_END ROM_START( maddonna ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "maddonna.b16", 0x00000, 0x20000, CRC(643f9054) SHA1(77907ecdb02a525f9beed7fee203431eda16c831) ) ROM_LOAD16_BYTE( "maddonna.b15", 0x00001, 0x20000, CRC(e36c0e26) SHA1(f261b2c74eeca05df302aa4956f5d02121d42054) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "x13.ua2", 0x00000, 0x010000, CRC(f2080071) SHA1(68cbae9559879b2dc19c41a7efbd13ab4a569d3f) ) // b13 ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "maddonna.b5", 0x000000, 0x080000, CRC(838d3244) SHA1(7339143481ec043219825f282450ff53bb718f8c) ) ROM_LOAD( "maddonna.b7", 0x080000, 0x080000, CRC(4920d2ec) SHA1(e72a374bca81ffa4f925326455e007df7227ae08) ) ROM_LOAD( "maddonna.b9", 0x100000, 0x080000, CRC(3a8a3feb) SHA1(832654902963c163644134431fd1221e1895cfec) ) ROM_LOAD( "maddonna.b11", 0x180000, 0x080000, CRC(6f9b7fdf) SHA1(14ced1d43eae3b6db4a0a4c12fb26cbd13eb7428) ) ROM_LOAD( "maddonna.b6", 0x200000, 0x080000, CRC(b02e9e0e) SHA1(6e527a2bfda0f4f420c10139c75dac2704e08d08) ) ROM_LOAD( "maddonna.b8", 0x280000, 0x080000, CRC(03f1de40) SHA1(bb0c0525155404c0740ac5f048f71ae7651a5941) ) ROM_LOAD( "maddonna.b10", 0x300000, 0x080000, CRC(87936423) SHA1(dda42f3685427edad7686d9712ff07d2fd9bf57e) ) ROM_LOAD( "maddonna.b12", 0x380000, 0x080000, CRC(879ab23c) SHA1(5288016542a10e60ccb28a930d8dfe4db41c6fc6) ) ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 ) /* Samples */ /* no samples for this game */ ROM_REGION( 0x10000, "user1", 0 ) ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, zooming? ROM_END // The tiles containing the copyright string (tiles 0x3979 onwards) differ in this set. // Both versions have tiles containing the 'Tuning - Germany' copyright messages, but // the parent set has additional tiles containing the '(c)Copyright 1995' which is shown // on the title screen. // // The lack of these tiles in this set causes all subsequent tiles to be shifted. It is // likely that the correct program roms for this set either don't show '(c)Copyright 1995' // or display it using the regular font instead. ROM_START( maddonnb ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ /* program roms missing in this dump, gfx don't seem 100% correct for other ones */ ROM_LOAD16_BYTE( "maddonnb.b16", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "maddonnb.b15", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "x13.ua2", 0x00000, 0x010000, CRC(f2080071) SHA1(68cbae9559879b2dc19c41a7efbd13ab4a569d3f) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "x5.16a", 0x000000, 0x080000, CRC(1aae0ad3) SHA1(a5afe699c66dcc5e7928807ae1c8be7ffdda798c) ) ROM_LOAD( "x7.13a", 0x080000, 0x080000, CRC(39d13e25) SHA1(bfe8b187c7fc9dc1ac2cc3f840a686a25ec55340) ) ROM_LOAD( "x9.11a", 0x100000, 0x080000, CRC(2027faeb) SHA1(cb8c697705ac70ec3cf74901a2becf6abd8be63d) ) ROM_LOAD( "x11.08a", 0x180000, 0x080000, CRC(4afcfba6) SHA1(b3fff9217db2770e703bf8317a718aeee1e5c44d) ) ROM_LOAD( "x6.16", 0x200000, 0x080000, CRC(7b893e78) SHA1(d38c5b159031976e7864021e59cc4fff61ffb53f) ) ROM_LOAD( "x8.13", 0x280000, 0x080000, CRC(fed90a1f) SHA1(e2cff7ce24697308c50dadb0c042d87f3e46abdb) ) ROM_LOAD( "x10.11", 0x300000, 0x080000, CRC(479d718c) SHA1(4fbc2568744cf78b15c6e0f3caba4d7109743cdd) ) ROM_LOAD( "x12.08", 0x380000, 0x080000, CRC(d56ca9f8) SHA1(49bca5dbc048e7b7efa34e1c08ee1b76767ffe38) ) ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 ) /* Samples */ /* no samples for this game */ ROM_REGION( 0x10000, "user1", 0 ) ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, zooming? ROM_END GAME( 1995, maddonna, 0, maddonna, maddonna, driver_device, 0, ROT0, "Tuning", "Mad Donna (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1995, maddonnb, maddonna, maddonna, maddonna, driver_device, 0, ROT0, "Tuning", "Mad Donna (set 2)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) GAME( 1996, oneshot, 0, oneshot, oneshot , driver_device, 0, ROT0, "Promat", "One Shot One Kill", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )