// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** Oli-Boo-Chu driver by Nicola Salmoria TODO: - main->sound cpu communication is completely wrong, commands don't play the intended sound. ============================================================================ PSG table: data0 |data1 |sample | possible data trigger ---------------------------------------------------------- 0x80 |0x00 | coin | 0x08 |0x00 | opening melody | 0x40 |0x00 | bgm | 0x04 |0x00 | hi-score melody | 0x02 |0x00 | ending melody | 0x01 |0x00 | spot melody | 0x10 |0x00 | clear melody | 0x20 |0x00 | race trap melody | 0x00 |0x80 | extend sound | 0x00 |0x40 | oli paralyze | 0x00 |0x04 | chu out | 0x00 |0x08 | mystery sound | 0x00 |0x01 | oli out | 0x00 |0x10 | chu has food | 0x00 |0x00 | | ----------------------------------------------------------- 0x02? *0xb doesn't do nothing 0x20? *0xc doesn't do nothing $7004 writes, related to $7000 reads 0x00-0x0f 0x10-0x1f 0x28 0x20-0x2f 0x00 0x30-0x3f 0x48 0x40-0x4f 0x00 0x50-0x5f 0x80 0x60-0x6f 0x3a 0x70-0x7f 0x70 0x80-0x8f 0x0f 0x90-0x9f 0x0a 0xa0-0xaf 0x3a 0xb0-0xbf 0x61 0xc0-0xcf 0xca 0xd0-0xdf 0x01 0xe0-0xef 0x14 0xf0-0xff 0x32 ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/gen_latch.h" #include "machine/timer.h" #include "sound/ay8910.h" #include "emupal.h" #include "screen.h" #include "speaker.h" class olibochu_state : public driver_device { public: olibochu_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_colorram(*this, "colorram"), m_spriteram(*this, "spriteram"), m_spriteram2(*this, "spriteram2"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette"), m_soundlatch(*this, "soundlatch") { } void olibochu(machine_config &config); private: /* memory pointers */ required_shared_ptr m_videoram; required_shared_ptr m_colorram; required_shared_ptr m_spriteram; required_shared_ptr m_spriteram2; /* devices */ required_device m_maincpu; required_device m_gfxdecode; required_device m_palette; required_device m_soundlatch; /* video-related */ tilemap_t *m_bg_tilemap; /* misc */ int m_cmd; DECLARE_WRITE8_MEMBER(olibochu_videoram_w); DECLARE_WRITE8_MEMBER(olibochu_colorram_w); DECLARE_WRITE8_MEMBER(olibochu_flipscreen_w); DECLARE_WRITE8_MEMBER(sound_command_w); TILE_GET_INFO_MEMBER(get_bg_tile_info); virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; void olibochu_palette(palette_device &palette) const; uint32_t screen_update_olibochu(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); TIMER_DEVICE_CALLBACK_MEMBER(olibochu_scanline); void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ); void olibochu_map(address_map &map); void olibochu_sound_map(address_map &map); }; void olibochu_state::olibochu_palette(palette_device &palette) const { uint8_t const *const color_prom = memregion("proms")->base(); for (int i = 0; i < palette.entries(); i++) { int bit0, bit1, bit2; uint8_t const pen = (color_prom[0x20 + i] & 0x0f) | ((i < 0x100) ? 0x10 : 0x00); // red component bit0 = BIT(color_prom[pen], 0); bit1 = BIT(color_prom[pen], 1); bit2 = BIT(color_prom[pen], 2); int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; // green component bit0 = BIT(color_prom[pen], 3); bit1 = BIT(color_prom[pen], 4); bit2 = BIT(color_prom[pen], 5); int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; // blue component bit0 = BIT(color_prom[pen], 6); bit1 = BIT(color_prom[pen], 7); int const b = 0x4f * bit0 + 0xa8 * bit1; palette.set_pen_color(i, rgb_t(r, g, b)); } } WRITE8_MEMBER(olibochu_state::olibochu_videoram_w) { m_videoram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset); } WRITE8_MEMBER(olibochu_state::olibochu_colorram_w) { m_colorram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset); } WRITE8_MEMBER(olibochu_state::olibochu_flipscreen_w) { if (flip_screen() != (data & 0x80)) { flip_screen_set(data & 0x80); machine().tilemap().mark_all_dirty(); } /* other bits are used, but unknown */ } TILE_GET_INFO_MEMBER(olibochu_state::get_bg_tile_info) { int attr = m_colorram[tile_index]; int code = m_videoram[tile_index] + ((attr & 0x20) << 3); int color = (attr & 0x1f) + 0x20; int flags = ((attr & 0x40) ? TILE_FLIPX : 0) | ((attr & 0x80) ? TILE_FLIPY : 0); SET_TILE_INFO_MEMBER(0, code, color, flags); } void olibochu_state::video_start() { m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(olibochu_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); } void olibochu_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ) { uint8_t *spriteram = m_spriteram; uint8_t *spriteram_2 = m_spriteram2; int offs; /* 16x16 sprites */ for (offs = 0; offs < m_spriteram.bytes(); offs += 4) { int attr = spriteram[offs + 1]; int code = spriteram[offs]; int color = attr & 0x3f; int flipx = attr & 0x40; int flipy = attr & 0x80; int sx = spriteram[offs + 3]; int sy = ((spriteram[offs + 2] + 8) & 0xff) - 8; if (flip_screen()) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; } m_gfxdecode->gfx(1)->transpen(bitmap,cliprect, code, color, flipx, flipy, sx, sy, 0); } /* 8x8 sprites */ for (offs = 0; offs < m_spriteram2.bytes(); offs += 4) { int attr = spriteram_2[offs + 1]; int code = spriteram_2[offs]; int color = attr & 0x3f; int flipx = attr & 0x40; int flipy = attr & 0x80; int sx = spriteram_2[offs + 3]; int sy = spriteram_2[offs + 2]; if (flip_screen()) { sx = 248 - sx; sy = 248 - sy; flipx = !flipx; flipy = !flipy; } m_gfxdecode->gfx(0)->transpen(bitmap,cliprect, code, color, flipx, flipy, sx, sy, 0); } } uint32_t olibochu_state::screen_update_olibochu(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); draw_sprites(bitmap, cliprect); return 0; } WRITE8_MEMBER(olibochu_state::sound_command_w) { int c; if (offset == 0) m_cmd = (m_cmd & 0x00ff) | (data << 8); else m_cmd = (m_cmd & 0xff00) | data; for (c = 15; c >= 0; c--) if (m_cmd & (1 << c)) break; if (c >= 0) m_soundlatch->write(space, 0, 15 - c); } void olibochu_state::olibochu_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x83ff).ram().w(FUNC(olibochu_state::olibochu_videoram_w)).share("videoram"); map(0x8400, 0x87ff).ram().w(FUNC(olibochu_state::olibochu_colorram_w)).share("colorram"); map(0x9000, 0x903f).ram(); //??? map(0x9800, 0x983f).ram(); //??? map(0xa000, 0xa000).portr("IN0"); map(0xa001, 0xa001).portr("IN1"); map(0xa002, 0xa002).portr("IN2"); map(0xa003, 0xa003).portr("DSW0"); map(0xa004, 0xa004).portr("DSW1"); map(0xa005, 0xa005).portr("DSW2"); map(0xa800, 0xa801).w(FUNC(olibochu_state::sound_command_w)); map(0xa802, 0xa802).w(FUNC(olibochu_state::olibochu_flipscreen_w)); /* bit 6 = enable sound? */ map(0xf000, 0xffff).ram(); map(0xf400, 0xf41f).ram().share("spriteram"); map(0xf440, 0xf47f).ram().share("spriteram2"); } void olibochu_state::olibochu_sound_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x6000, 0x63ff).ram(); map(0x7000, 0x7000).r(m_soundlatch, FUNC(generic_latch_8_device::read)); /* likely ay8910 input port, not direct */ map(0x7000, 0x7001).w("aysnd", FUNC(ay8910_device::address_data_w)); map(0x7004, 0x7004).nopw(); //sound filter? map(0x7006, 0x7006).nopw(); //irq ack? } static INPUT_PORTS_START( olibochu ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) /* works in service mode but not in game */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") /* Listed as sw1 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0c, "5000" ) PORT_DIPSETTING( 0x08, "10000" ) PORT_DIPSETTING( 0x04, "15000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) /* Nothing listed for this DIP */ PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) /* Nothing listed for this DIP */ PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x80, "Cross Hatch Pattern" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW1") /* Most likely not a bank of Dip Switches */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") /* Listed as sw2 */ PORT_DIPNAME( 0x01, 0x01, "Stop Mode (Cheat)") /* In stop mode, press 2 to stop and 1 to restart */ PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) ) PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x20, 0x20, "Invulnerability (Cheat)" ) /* Listed as "No Hit" */ PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) /* Listed as "Start Pattern"... Level Select or Preview?? */ PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) /* Listed as "Screen 180" currently has no effect */ PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,2), 2, { RGN_FRAC(1,2), 0 }, { 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,2), 2, { RGN_FRAC(1,2), 0 }, { 7, 6, 5, 4, 3, 2, 1, 0, 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 }; static GFXDECODE_START( gfx_olibochu ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 256, 64 ) GFXDECODE_END void olibochu_state::machine_start() { save_item(NAME(m_cmd)); } void olibochu_state::machine_reset() { m_cmd = 0; } TIMER_DEVICE_CALLBACK_MEMBER(olibochu_state::olibochu_scanline) { int scanline = param; if(scanline == 248) // vblank-out irq m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xd7); /* RST 10h - vblank */ if(scanline == 0) // sprite buffer irq m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xcf); /* RST 08h */ } MACHINE_CONFIG_START(olibochu_state::olibochu) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, 4000000) /* 4 MHz ?? */ MCFG_DEVICE_PROGRAM_MAP(olibochu_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", olibochu_state, olibochu_scanline, "screen", 0, 1) MCFG_DEVICE_ADD("audiocpu", Z80, 4000000) /* 4 MHz ?? */ MCFG_DEVICE_PROGRAM_MAP(olibochu_sound_map) MCFG_DEVICE_PERIODIC_INT_DRIVER(olibochu_state, irq0_line_hold, 60) //??? // MCFG_QUANTUM_PERFECT_CPU("maincpu") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE_DRIVER(olibochu_state, screen_update_olibochu) MCFG_SCREEN_PALETTE(m_palette) MCFG_DEVICE_ADD(m_gfxdecode, GFXDECODE, m_palette, gfx_olibochu) PALETTE(config, m_palette, FUNC(olibochu_state::olibochu_palette), 512); /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, m_soundlatch); AY8910(config, "aysnd", 2'000'000).add_route(ALL_OUTPUTS, "mono", 0.50); MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( olibochu ) ROM_REGION( 0x10000, "maincpu", 0 ) /* main CPU */ ROM_LOAD( "1b.3n", 0x0000, 0x1000, CRC(bf17f4f4) SHA1(1075456f4b70a68548e0e1b6271fd4b845a77ce4) ) ROM_LOAD( "2b.3lm", 0x1000, 0x1000, CRC(63833b0d) SHA1(0135c449c92470241d03a87709c739209139d660) ) ROM_LOAD( "3b.3k", 0x2000, 0x1000, CRC(a4038e8b) SHA1(d7dce830239c8975ac135b213a99eec0c20ec3e2) ) ROM_LOAD( "4b.3j", 0x3000, 0x1000, CRC(aad4bec4) SHA1(9203564ac841a8de2f9b8183d4086acce95e3d47) ) ROM_LOAD( "5b.3h", 0x4000, 0x1000, CRC(66efa79f) SHA1(535369d958461834435d3202cd7310ecd0aa528c) ) ROM_LOAD( "6b.3f", 0x5000, 0x1000, CRC(1123d1ef) SHA1(6094e732e61915c45b14acd90c1343f05385daf4) ) ROM_LOAD( "7c.3e", 0x6000, 0x1000, CRC(89c26fb4) SHA1(ebc51e40612af894b20bd7fc3a5179cd35aaac9b) ) ROM_LOAD( "8b.3d", 0x7000, 0x1000, CRC(af19e5a5) SHA1(5a55bbee5b2f20e2988171a310c8293dabbd9a72) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "17.4j", 0x0000, 0x1000, CRC(57f07402) SHA1(a763a835ac512c69b4351c1ec72b0a64e46203aa) ) ROM_LOAD( "18.4l", 0x1000, 0x1000, CRC(0a903e9c) SHA1(d893c2f5373f748d8bebf3673b15014f4a8d4b5c) ) ROM_REGION( 0x2000, "samples", 0 ) /* samples? */ ROM_LOAD( "15.1k", 0x0000, 0x1000, CRC(fb5dd281) SHA1(fba947ae7b619c2559b5af69ef02acfb15733f0d) ) ROM_LOAD( "16.1m", 0x1000, 0x1000, CRC(c07614a5) SHA1(d13d271a324f99d008429c16193c4504e5894493) ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "13.6n", 0x0000, 0x1000, CRC(b4fcf9af) SHA1(b360daa0670160dca61512823c98bc37ad99b9cf) ) ROM_LOAD( "14.4n", 0x1000, 0x1000, CRC(af54407e) SHA1(1883928b721e03e452fd0c626c403dc374b02ed7) ) ROM_REGION( 0x4000, "gfx2", 0 ) ROM_LOAD( "9.6a", 0x0000, 0x1000, CRC(fa69e16e) SHA1(5a493a0a108b3e496884d1f499f3445d4e241ecd) ) ROM_LOAD( "10.2a", 0x1000, 0x1000, CRC(10359f84) SHA1(df55f06fd98233d0efbc30e3e24bf9b8cab1a5cc) ) ROM_LOAD( "11.4a", 0x2000, 0x1000, CRC(1d968f5f) SHA1(4acf78d865ca36355bb15dc1d476f5e97a5d91b7) ) ROM_LOAD( "12.2a", 0x3000, 0x1000, CRC(d8f0c157) SHA1(a7b0c873e016c3b3252c2c9b6400b0fd3d650b2f) ) ROM_REGION( 0x0220, "proms", 0 ) ROM_LOAD( "c-1", 0x0000, 0x0020, CRC(e488e831) SHA1(6264741f7091c614093ae1ea4f6ead3d0cef83d3) ) // palette ROM_LOAD( "c-2", 0x0020, 0x0100, CRC(698a3ba0) SHA1(3c1a6cb881ef74647c651462a27d812234408e45) ) // sprite lookup table ROM_LOAD( "c-3", 0x0120, 0x0100, CRC(efc4e408) SHA1(f0796426cf324791853aa2ae6d0c3d1f8108d5c2) ) // char lookup table ROM_END GAME( 1981, olibochu, 0, olibochu, olibochu, olibochu_state, empty_init, ROT270, "Irem / GDI", "Oli-Boo-Chu", MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )