// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** Oh My God! (c) 1993 Atlus Naname de Magic! (c) 1994 Atlus driver by Nicola Salmoria Notes: - not sure about the scroll registers - lots of unknown RAM, maybe other gfx planes not used by this game ***************************************************************************/ #include "emu.h" #include "includes/ohmygod.h" #include "cpu/m68000/m68000.h" #include "machine/watchdog.h" #include "sound/okim6295.h" #include "screen.h" #include "speaker.h" WRITE16_MEMBER(ohmygod_state::ohmygod_ctrl_w) { if (ACCESSING_BITS_0_7) { /* ADPCM bank switch */ if (m_sndbank != ((data >> m_adpcm_bank_shift) & 0x0f)) { m_sndbank = (data >> m_adpcm_bank_shift) & 0x0f; membank("okibank")->set_entry(m_sndbank); } } if (ACCESSING_BITS_8_15) { machine().bookkeeping().coin_counter_w(0, data & 0x1000); machine().bookkeeping().coin_counter_w(1, data & 0x2000); } } void ohmygod_state::ohmygod_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x300000, 0x303fff).ram(); map(0x304000, 0x307fff).ram().w(FUNC(ohmygod_state::ohmygod_videoram_w)).share("videoram"); map(0x308000, 0x30ffff).ram(); map(0x400000, 0x400001).w(FUNC(ohmygod_state::ohmygod_scrollx_w)); map(0x400002, 0x400003).w(FUNC(ohmygod_state::ohmygod_scrolly_w)); map(0x600000, 0x6007ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x700000, 0x703fff).ram().share("spriteram"); map(0x704000, 0x707fff).ram(); map(0x708000, 0x70ffff).ram(); /* Work RAM */ map(0x800000, 0x800001).portr("P1"); map(0x800002, 0x800003).portr("P2"); map(0x900000, 0x900001).w(FUNC(ohmygod_state::ohmygod_ctrl_w)); map(0xa00000, 0xa00001).portr("DSW1"); map(0xa00002, 0xa00003).portr("DSW2"); map(0xb00001, 0xb00001).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0xc00000, 0xc00001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); map(0xd00000, 0xd00001).w(FUNC(ohmygod_state::ohmygod_spritebank_w)); } void ohmygod_state::oki_map(address_map &map) { map(0x00000, 0x1ffff).rom(); map(0x20000, 0x3ffff).bankr("okibank"); } static INPUT_PORTS_START( ohmygod ) PORT_START("P1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_SERVICE_NO_TOGGLE( 0x0200, IP_ACTIVE_LOW ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0700, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0500, "6 Coins/3 Credits" ) PORT_DIPSETTING( 0x0900, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0300, "5 Coins/6 Credits" ) PORT_DIPSETTING( 0x0200, DEF_STR( 4C_5C ) ) // PORT_DIPSETTING( 0x0600, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x8000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x5000, "6 Coins/3 Credits" ) PORT_DIPSETTING( 0x9000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x3000, "5 Coins/6 Credits" ) PORT_DIPSETTING( 0x2000, DEF_STR( 4C_5C ) ) // PORT_DIPSETTING( 0x6000, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xd000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_START("DSW2") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x0300, 0x0300, "1P Difficulty" ) PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x0c00, 0x0c00, "VS Difficulty" ) PORT_DIPSETTING( 0x0c00, "Normal Jake" ) PORT_DIPSETTING( 0x0800, "Hard Jake" ) PORT_DIPSETTING( 0x0400, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hard ) ) PORT_DIPNAME( 0x1000, 0x1000, "Vs Matches/Credit" ) PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPSETTING( 0x1000, "3" ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x2000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, "Balls Have Eyes" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x8000, 0x8000, "Test Mode" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( naname ) PORT_START("P1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_SERVICE_NO_TOGGLE( 0x0200, IP_ACTIVE_LOW ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0700, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0500, "6 Coins/3 Credits" ) PORT_DIPSETTING( 0x0900, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0300, "5 Coins/6 Credits" ) PORT_DIPSETTING( 0x0200, DEF_STR( 4C_5C ) ) // PORT_DIPSETTING( 0x0600, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x8000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x5000, "6 Coins/3 Credits" ) PORT_DIPSETTING( 0x9000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x3000, "5 Coins/6 Credits" ) PORT_DIPSETTING( 0x2000, DEF_STR( 4C_5C ) ) // PORT_DIPSETTING( 0x6000, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xd000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_START("DSW2") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c00, 0x0c00, "Time Difficulty" ) PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x1000, 0x1000, "Vs Matches/Credit" ) PORT_DIPSETTING( 0x1000, "1" ) PORT_DIPSETTING( 0x0000, "3" ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x2000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, "Freeze" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 }; static GFXDECODE_START( gfx_ohmygod ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) /* colors 0-255 */ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 512, 16 ) /* colors 512-767 */ GFXDECODE_END void ohmygod_state::machine_start() { membank("okibank")->configure_entries(0, 16, memregion("oki")->base(), 0x20000); save_item(NAME(m_spritebank)); save_item(NAME(m_scrollx)); save_item(NAME(m_scrolly)); save_item(NAME(m_sndbank)); } void ohmygod_state::machine_reset() { m_sndbank = 0; m_spritebank = 0; m_scrollx = 0; m_scrolly = 0; } void ohmygod_state::ohmygod(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 12000000); m_maincpu->set_addrmap(AS_PROGRAM, &ohmygod_state::ohmygod_map); m_maincpu->set_vblank_int("screen", FUNC(ohmygod_state::irq1_line_hold)); WATCHDOG_TIMER(config, "watchdog").set_time(attotime::from_seconds(3)); /* a guess, and certainly wrong */ /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(64*8, 32*8); screen.set_visarea(12*8, (64-12)*8-1, 0*8, 30*8-1 ); screen.set_screen_update(FUNC(ohmygod_state::screen_update_ohmygod)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_ohmygod); PALETTE(config, m_palette).set_format(palette_device::xGRB_555, 1024); /* sound hardware */ SPEAKER(config, "mono").front_center(); okim6295_device &oki(OKIM6295(config, "oki", 14000000/8, okim6295_device::PIN7_HIGH)); oki.set_addrmap(0, &ohmygod_state::oki_map); oki.add_route(ALL_OUTPUTS, "mono", 1.0); } /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( ohmygod ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "omg-p.114", 0x00000, 0x80000, CRC(48fa40ca) SHA1(b1d91e1a4a888526febbe53a12b73e375f604f2b) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "omg-b.117", 0x00000, 0x80000, CRC(73621fa6) SHA1(de28c123eeaab78af83ab673431f90c97569450b) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD( "omg-s.120", 0x00000, 0x80000, CRC(6413bd36) SHA1(52c455d727496eae80bfab9460127c4c5a874e32) ) ROM_REGION( 0x200000, "oki", 0 ) ROM_LOAD( "omg-g.107", 0x00000, 0x200000, CRC(7405573c) SHA1(f4e7318c0a58f43d3c6370490637aea53b28547e) ) /* 00000-1ffff is fixed, 20000-3ffff is banked */ ROM_END ROM_START( naname ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "036-prg.114", 0x00000, 0x80000, CRC(3b7362f7) SHA1(ba16ec9df8569bacd387561ef2b3ea5b17cb650c) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "036-bg.117", 0x00000, 0x80000, CRC(f53e8da5) SHA1(efaec4bb90cad75380ac6eb6859379cdefd187ac) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD( "036-spr.120", 0x00000, 0x80000, CRC(e36d8731) SHA1(652709d7884d40459c95761c8abcb394c4b712bf) ) ROM_REGION( 0x200000, "oki", 0 ) ROM_LOAD( "036-snd.107", 0x00000, 0x200000, CRC(a3e0caf4) SHA1(35b0eb4ae5b9df1b7c99ec2476a6d834ea50d2e3) ) /* 00000-1ffff is fixed, 20000-3ffff is banked */ ROM_END void ohmygod_state::init_ohmygod() { m_adpcm_bank_shift = 4; } void ohmygod_state::init_naname() { m_adpcm_bank_shift = 0; } GAME( 1993, ohmygod, 0, ohmygod, ohmygod, ohmygod_state, init_ohmygod, ROT0, "Atlus", "Oh My God! (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1994, naname, 0, ohmygod, naname, ohmygod_state, init_naname, ROT0, "Atlus", "Naname de Magic! (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )