// license:BSD-3-Clause // copyright-holders:Tomasz Slanina /*************************************************************************** N.Y. Captor - Taito '85 Driver by Tomasz Slanina analog [at] op.pl **************************************************************************** Hardware similar to Fairyland Story Cycle Shooting (Taito '86) is running on (almost) the same hardware as NY Captor, but MCU dump is missing. What's new : - added bootlegs - Bronx and Colt - Cycle Shooting added (bigger VRAM than nycpator, different (unknown yet) banking and gfx control , ROMs probably are wrong mapped, gfx too) - Sub CPU halt (cpu #0 ,$d001) - Improved communication between main cpu and sound cpu ($d400 cpu#0 , $d000 sound cpu) To do : - REAL bg/sprite priority system - cpu #0 , $d806 - only bits 0,1,2 used , something with sound control (code at $62x) - better sound emulation (mixing ?) - unknown R/W - 13th bit in color defs (priority? bit is set for all colors in spot1, for 3/4 screen cols in spot2 etc) - handle coin counters and coin lockout Notes : $d000 - MCU data read/write $d001 - Watchdog ? $d002 - generic control ----x--- ROM Bank $d800 - Dip 0 ------xx Bonus life 00 150000 300000 300000 01 100000 300000 300000 10 20000 80000 80000 11 50000 150000 200000 -----x-- Unknown ---xx--- Lives 00 2 01 1 10 3 11 5 --x----- Free Play 0 Yes 1 No -x------ Allow Continue 0 No 1 Yes x------- Demo Sounds 0 Off 1 On $d801 - Dip 1 Coinage $d802 - Dip 2 -------x Freeze 0 On 1 Off ------x- Training Spot 0 No 1 Yes ----xx-- Difficulty 00 Hardest 01 Normal 10 Hard 11 Easy ---x---- Display Coinage 0 No 1 Yes --x----- Reset Damage 0 Every 4 Stages 1 Every Stage -x------ No Hit 0 Yes 1 No x------- Coin Slots 0 1 1 2 $d803 - Input Port 1 -------x Start1 ------x- Unused -----x-- Service1 ----x--- Tilt ---x---- Coin1 --x----- Coin2 xx------ Unknown $d804 - Input Port 2 -------x Button1 xxxxxxx- Unused $d805 - MCU Status read ------x- MCU has sent data to the main cpu $d806 - Unknown $d807 - MCU Status read -------x MCU is ready to receive data from main cpu RAM : $e18e - sync between 1st and 2nd Z80 $e18d - same as a bove $e19d - coinage A (Word) $e19f - coinage B (Word) $e298 - spot $e299 - lives $e2a1 - damage $e2a2 - stage $e39c - video control byte stored here $e39d - generic control value $e39f - gun position update $e397 - same as above ? $e3a0 - gun Y position ($18 - $f0 = visible area) $e3a1 - gun X position ($08 - $c0 = visible area) $e3a2 - shot trigger $e3a8 - timer for bullets reload $e3aa - bullets $df00 R - x - beam counter $df01 R - y - beam counter $df02 R - bit 0 - beam detector $df03 W - video control byte Stephh's additional notes (based on the game Z80 code and some tests) : 1) 'nycaptor' and clones 1a) 'nycaptor' - You need to press SERVICE1 while resetting the game to enter the "test mode". Note that the grid is always displayed, so it's IMPOSSIBLE to see what's in it 8( - When "Infinite Bullets" is set to ON, there is no timer to reload the bullets. - When "No Hit" Dip Switch is ON, damage is still incremented, but there are no test made if it reaches the limit (0x0a). - DSWC bit 2 also determines the precision of a shot (= range around a bullet where the enemies can be killed) : * 0 : small range (0x0a or 0x10) * 1 : high range (0x0c or 0x12) - Even when "Coin Slots" is set to "1", pressing COIN2 will be based on "Coin B" settings. 1b) 'colt' - Due to patched code at 0x9fd, lives (BCD coded) settings are different than in 'nycaptor'. Display at start will be lives-1, but it will also display "0" when you select 100 lives. - The game is much harder than 'nycaptor' : * Due to the 4 'nop' instructions at 0x0b03, you can't get any extra life. * Due to patched code from 0x0bea to 0x0bf4, you lose a life as soon as you get hit by en enemy or when you shoot at an innocent. Furthermore, shooting birds kills you instead of recovering 3 "steps" of damage ! - I can't tell if it's an ingame bug of this bootleg, but the game hangs after bonus stage (level 4) instead of looping back to level 1 with higher difficulty. The game also freezes sometimes for some unknown reasons. 2) 'cyclshtg' and clones 2a) 'cyclshtg' - Lives (BCD coded) settings are not read from MCU, but from table at 0x0fee. - Even if it isn't mentioned in the manual, DSWB bit 7 allows you to reset damage to 0 at the end of a level (check code at 0x328d). - When "Infinite Bullets" is set to ON, there is no timer to reload the bullets. However, it's hard to notice as you don't see an indicator as in 'nycaptor'. - There is a leftover from 'nycaptor' in CPU1 which reads DSWA bits 0 and 1 to determine "Bonus Lives" settings (code at 0x009b). These values are overwritten via code in CPU 0. 2b) 'bronx' - Lives (BCD coded) settings are different than in 'cyclshtg' (table at 0x0fea). - The game is much harder than 'cyclshtg' : * You start with less lives with default settings (2 instead of 3). * Due to the 'add a,$00' instruction at 0x1131, you can't get any extra life (when you get enough points, or even when you hit the "1UP" bonus). * Due to extra code at 0x3062, you start the game as if you had already sustained 8 "steps" of damage. However, when you end a level, if "Damage Reset" Dip Switch is ON, your damage will be reset to 0. Furthermore, the game starts as if you had completed the 6 stages 8 times. * Due to the 'ld (ix+$0e),$08' instruction at 0x32b1, you also start the other lives as if you had already sustained 8 "steps" of damage. However, again, when you end a level, if "Damage Reset" Dip Switch is ON, your damage will be reset to 0. ***************************************************************************/ #include "emu.h" #include "includes/nycaptor.h" #include "includes/taitoipt.h" #include "cpu/m6805/m6805.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "sound/dac.h" #include "sound/volt_reg.h" #include "screen.h" #include "speaker.h" //#define USE_MCU WRITE8_MEMBER(nycaptor_state::sub_cpu_halt_w) { m_subcpu->set_input_line(INPUT_LINE_HALT, (data) ? ASSERT_LINE : CLEAR_LINE); } READ8_MEMBER(nycaptor_state::nycaptor_b_r) { return 1; } READ8_MEMBER(nycaptor_state::nycaptor_by_r) { int port = ioport("LIGHTY")->read(); if (m_gametype == 1) port = 255 - port; return port - 8; } READ8_MEMBER(nycaptor_state::nycaptor_bx_r) { return (ioport("LIGHTX")->read() + 0x27) | 1; } WRITE8_MEMBER(nycaptor_state::sound_cpu_reset_w) { m_audiocpu->set_input_line(INPUT_LINE_RESET, (data&1 )? ASSERT_LINE : CLEAR_LINE); } READ8_MEMBER(nycaptor_state::nycaptor_mcu_status_r1) { /* bit 1 = when 1, mcu has sent data to the main cpu */ return (CLEAR_LINE != m_bmcu->mcu_semaphore_r()) ? 2 : 0; } READ8_MEMBER(nycaptor_state::nycaptor_mcu_status_r2) { /* bit 0 = when 1, mcu is ready to receive data from main cpu */ return (CLEAR_LINE != m_bmcu->host_semaphore_r()) ? 0 : 1; } READ8_MEMBER(nycaptor_state::sound_status_r) { return (m_soundlatch->pending_r() ? 1 : 0) | (m_soundlatch2->pending_r() ? 2 : 0); } WRITE8_MEMBER(nycaptor_state::nmi_disable_w) { m_soundnmi->in_w<1>(0); } WRITE8_MEMBER(nycaptor_state::nmi_enable_w) { m_soundnmi->in_w<1>(1); } WRITE8_MEMBER(nycaptor_state::unk_w) { } READ8_MEMBER(nycaptor_state::nycaptor_generic_control_r) { return m_generic_control_reg; } WRITE8_MEMBER(nycaptor_state::nycaptor_generic_control_w) { m_generic_control_reg = data; membank("bank1")->set_entry((data&0x08)>>3); } void nycaptor_state::nycaptor_master_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("bank1"); map(0xc000, 0xc7ff).ram().w(this, FUNC(nycaptor_state::nycaptor_videoram_w)).share("videoram"); map(0xd000, 0xd000).rw(m_bmcu, FUNC(taito68705_mcu_device::data_r), FUNC(taito68705_mcu_device::data_w)); map(0xd001, 0xd001).w(this, FUNC(nycaptor_state::sub_cpu_halt_w)); map(0xd002, 0xd002).rw(this, FUNC(nycaptor_state::nycaptor_generic_control_r), FUNC(nycaptor_state::nycaptor_generic_control_w)); /* bit 3 - memory bank at 0x8000-0xbfff */ map(0xd400, 0xd400).r(m_soundlatch2, FUNC(generic_latch_8_device::read)).w(m_soundlatch, FUNC(generic_latch_8_device::write)); map(0xd401, 0xd401).nopr(); map(0xd403, 0xd403).w(this, FUNC(nycaptor_state::sound_cpu_reset_w)); map(0xd800, 0xd800).portr("DSWA"); map(0xd801, 0xd801).portr("DSWB"); map(0xd802, 0xd802).portr("DSWC"); map(0xd803, 0xd803).portr("IN0"); map(0xd804, 0xd804).portr("IN1"); map(0xd805, 0xd805).r(this, FUNC(nycaptor_state::nycaptor_mcu_status_r1)); map(0xd806, 0xd806).r(this, FUNC(nycaptor_state::sound_status_r)); map(0xd807, 0xd807).r(this, FUNC(nycaptor_state::nycaptor_mcu_status_r2)); map(0xdc00, 0xdc9f).ram().share("spriteram"); map(0xdca0, 0xdcbf).ram().w(this, FUNC(nycaptor_state::nycaptor_scrlram_w)).share("scrlram"); map(0xdce1, 0xdce1).nopw(); map(0xdd00, 0xdeff).rw(this, FUNC(nycaptor_state::nycaptor_palette_r), FUNC(nycaptor_state::nycaptor_palette_w)); map(0xdf03, 0xdf03).rw(this, FUNC(nycaptor_state::nycaptor_gfxctrl_r), FUNC(nycaptor_state::nycaptor_gfxctrl_w)); map(0xe000, 0xffff).ram().share("sharedram"); } void nycaptor_state::nycaptor_slave_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0xc000, 0xc7ff).ram().w(this, FUNC(nycaptor_state::nycaptor_videoram_w)).share("videoram"); map(0xd800, 0xd800).portr("DSWA"); map(0xd801, 0xd801).portr("DSWB"); map(0xd802, 0xd802).portr("DSWC"); map(0xd803, 0xd803).portr("IN0"); map(0xd804, 0xd804).portr("IN1"); map(0xdc00, 0xdc9f).ram().share("spriteram"); map(0xdca0, 0xdcbf).w(this, FUNC(nycaptor_state::nycaptor_scrlram_w)).share("scrlram"); map(0xdd00, 0xdeff).rw(this, FUNC(nycaptor_state::nycaptor_palette_r), FUNC(nycaptor_state::nycaptor_palette_w)); map(0xdf00, 0xdf00).r(this, FUNC(nycaptor_state::nycaptor_bx_r)); map(0xdf01, 0xdf01).r(this, FUNC(nycaptor_state::nycaptor_by_r)); map(0xdf02, 0xdf02).r(this, FUNC(nycaptor_state::nycaptor_b_r)); map(0xdf03, 0xdf03).r(this, FUNC(nycaptor_state::nycaptor_gfxctrl_r)).nopw();/* ? gfx control ? */ map(0xe000, 0xffff).ram().share("sharedram"); } void nycaptor_state::sound_map(address_map &map) { map(0x0000, 0xbfff).rom(); map(0xc000, 0xc7ff).ram(); map(0xc800, 0xc801).w("ay1", FUNC(ay8910_device::address_data_w)); map(0xc802, 0xc803).w("ay2", FUNC(ay8910_device::address_data_w)); map(0xc900, 0xc90d).w(m_msm, FUNC(msm5232_device::write)); map(0xca00, 0xca00).nopw(); map(0xcb00, 0xcb00).nopw(); map(0xcc00, 0xcc00).nopw(); map(0xd000, 0xd000).r(m_soundlatch, FUNC(generic_latch_8_device::read)).w(m_soundlatch2, FUNC(generic_latch_8_device::write)); map(0xd200, 0xd200).nopr().w(this, FUNC(nycaptor_state::nmi_enable_w)); map(0xd400, 0xd400).w(this, FUNC(nycaptor_state::nmi_disable_w)); map(0xd600, 0xd600).w("dac", FUNC(dac_byte_interface::write)); //otherwise no girl's scream in cycle shooting, see MT03975 map(0xe000, 0xefff).noprw(); } /* Cycle Shooting */ READ8_MEMBER(nycaptor_state::cyclshtg_mcu_status_r) { return 0xff; } READ8_MEMBER(nycaptor_state::cyclshtg_mcu_r) { return 7; } WRITE8_MEMBER(nycaptor_state::cyclshtg_mcu_w) { } READ8_MEMBER(nycaptor_state::cyclshtg_mcu_status_r1) { return machine().rand(); } WRITE8_MEMBER(nycaptor_state::cyclshtg_generic_control_w) { m_generic_control_reg = data; membank("bank1")->set_entry((data >> 2) & 3); // shared palette data gets overwritten in colt without this if (m_gametype == 2) m_subcpu->set_input_line(INPUT_LINE_RESET, BIT(data, 1) ? CLEAR_LINE : ASSERT_LINE); } void nycaptor_state::cyclshtg_master_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("bank1"); map(0xc000, 0xcfff).ram().w(this, FUNC(nycaptor_state::nycaptor_videoram_w)).share("videoram"); map(0xd000, 0xd000).rw(this, FUNC(nycaptor_state::cyclshtg_mcu_r), FUNC(nycaptor_state::cyclshtg_mcu_w)); map(0xd001, 0xd001).w(this, FUNC(nycaptor_state::sub_cpu_halt_w)); map(0xd002, 0xd002).rw(this, FUNC(nycaptor_state::nycaptor_generic_control_r), FUNC(nycaptor_state::cyclshtg_generic_control_w)); map(0xd400, 0xd400).r(m_soundlatch2, FUNC(generic_latch_8_device::read)).w(m_soundlatch, FUNC(generic_latch_8_device::write)); map(0xd403, 0xd403).w(this, FUNC(nycaptor_state::sound_cpu_reset_w)); map(0xd800, 0xd800).portr("DSWA"); map(0xd801, 0xd801).portr("DSWB"); map(0xd802, 0xd802).portr("DSWC"); map(0xd803, 0xd803).portr("IN0"); map(0xd804, 0xd804).portr("IN1"); map(0xd805, 0xd805).r(this, FUNC(nycaptor_state::cyclshtg_mcu_status_r)); map(0xd806, 0xd806).r(this, FUNC(nycaptor_state::sound_status_r)); map(0xd807, 0xd807).r(this, FUNC(nycaptor_state::cyclshtg_mcu_status_r)); map(0xdc00, 0xdc9f).ram().share("spriteram"); map(0xdca0, 0xdcbf).ram().w(this, FUNC(nycaptor_state::nycaptor_scrlram_w)).share("scrlram"); map(0xdce1, 0xdce1).nopw(); map(0xdd00, 0xdeff).rw(this, FUNC(nycaptor_state::nycaptor_palette_r), FUNC(nycaptor_state::nycaptor_palette_w)); map(0xdf03, 0xdf03).rw(this, FUNC(nycaptor_state::nycaptor_gfxctrl_r), FUNC(nycaptor_state::nycaptor_gfxctrl_w)); map(0xe000, 0xffff).ram().share("sharedram"); } void nycaptor_state::cyclshtg_slave_map(address_map &map) { map(0x0000, 0xbfff).rom(); map(0xc000, 0xcfff).ram().w(this, FUNC(nycaptor_state::nycaptor_videoram_w)).share("videoram"); map(0xd800, 0xd800).portr("DSWA"); map(0xd801, 0xd801).portr("DSWB"); map(0xd802, 0xd802).portr("DSWC"); map(0xd803, 0xd803).portr("IN0"); map(0xd804, 0xd804).portr("IN1"); map(0xdc00, 0xdc9f).ram().share("spriteram"); map(0xdca0, 0xdcbf).w(this, FUNC(nycaptor_state::nycaptor_scrlram_w)).share("scrlram"); map(0xdd00, 0xdeff).rw(this, FUNC(nycaptor_state::nycaptor_palette_r), FUNC(nycaptor_state::nycaptor_palette_w)); map(0xdf00, 0xdf00).r(this, FUNC(nycaptor_state::nycaptor_bx_r)); map(0xdf01, 0xdf01).r(this, FUNC(nycaptor_state::nycaptor_by_r)); map(0xdf02, 0xdf02).r(this, FUNC(nycaptor_state::nycaptor_b_r)); map(0xdf03, 0xdf03).r(this, FUNC(nycaptor_state::nycaptor_gfxctrl_r)); map(0xdf03, 0xdf03).nopw(); map(0xe000, 0xffff).ram().share("sharedram"); } READ8_MEMBER(nycaptor_state::unk_r) { return machine().rand(); } void nycaptor_state::bronx_master_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("bank1"); map(0xc000, 0xcfff).ram().w(this, FUNC(nycaptor_state::nycaptor_videoram_w)).share("videoram"); map(0xd000, 0xd000).r(this, FUNC(nycaptor_state::cyclshtg_mcu_r)).nopw(); map(0xd001, 0xd001).w(this, FUNC(nycaptor_state::sub_cpu_halt_w)); map(0xd002, 0xd002).rw(this, FUNC(nycaptor_state::nycaptor_generic_control_r), FUNC(nycaptor_state::cyclshtg_generic_control_w)); map(0xd400, 0xd400).r(m_soundlatch2, FUNC(generic_latch_8_device::read)).w(m_soundlatch, FUNC(generic_latch_8_device::write)); map(0xd401, 0xd401).r(this, FUNC(nycaptor_state::unk_r)); map(0xd403, 0xd403).w(this, FUNC(nycaptor_state::sound_cpu_reset_w)); map(0xd800, 0xd800).portr("DSWA"); map(0xd801, 0xd801).portr("DSWB"); map(0xd802, 0xd802).portr("DSWC"); map(0xd803, 0xd803).portr("IN0"); map(0xd804, 0xd804).portr("IN1"); map(0xd805, 0xd805).r(this, FUNC(nycaptor_state::cyclshtg_mcu_status_r)); map(0xd806, 0xd806).r(this, FUNC(nycaptor_state::sound_status_r)); map(0xd807, 0xd807).r(this, FUNC(nycaptor_state::cyclshtg_mcu_status_r)); map(0xdc00, 0xdc9f).ram().share("spriteram"); map(0xdca0, 0xdcbf).ram().w(this, FUNC(nycaptor_state::nycaptor_scrlram_w)).share("scrlram"); map(0xdd00, 0xdeff).rw(this, FUNC(nycaptor_state::nycaptor_palette_r), FUNC(nycaptor_state::nycaptor_palette_w)); map(0xdf03, 0xdf03).rw(this, FUNC(nycaptor_state::nycaptor_gfxctrl_r), FUNC(nycaptor_state::nycaptor_gfxctrl_w)); map(0xe000, 0xffff).ram().share("sharedram"); } void nycaptor_state::bronx_slave_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0xc000, 0xcfff).ram().w(this, FUNC(nycaptor_state::nycaptor_videoram_w)).share("videoram"); map(0xd800, 0xd800).portr("DSWA"); map(0xd801, 0xd801).portr("DSWB"); map(0xd802, 0xd802).portr("DSWC"); map(0xd803, 0xd803).portr("IN0"); map(0xd804, 0xd804).portr("IN1"); map(0xd805, 0xd805).r(this, FUNC(nycaptor_state::cyclshtg_mcu_status_r1)); map(0xd807, 0xd807).r(this, FUNC(nycaptor_state::cyclshtg_mcu_status_r)); map(0xdc00, 0xdc9f).ram().share("spriteram"); map(0xdca0, 0xdcbf).w(this, FUNC(nycaptor_state::nycaptor_scrlram_w)).share("scrlram"); map(0xdd00, 0xdeff).rw(this, FUNC(nycaptor_state::nycaptor_palette_r), FUNC(nycaptor_state::nycaptor_palette_w)); map(0xdf00, 0xdf00).r(this, FUNC(nycaptor_state::nycaptor_bx_r)); map(0xdf01, 0xdf01).r(this, FUNC(nycaptor_state::nycaptor_by_r)); map(0xdf02, 0xdf02).r(this, FUNC(nycaptor_state::nycaptor_b_r)); map(0xdf03, 0xdf03).rw(this, FUNC(nycaptor_state::nycaptor_gfxctrl_r), FUNC(nycaptor_state::nycaptor_gfxctrl_w)); map(0xe000, 0xffff).ram().share("sharedram"); } void nycaptor_state::bronx_slave_io_map(address_map &map) { map(0x0000, 0x7fff).rom().region("user1", 0); } /* verified from Z80 code */ static INPUT_PORTS_START( nycaptor ) PORT_START("DSWA") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) /* table at 0x00e5 in CPU1 - see notes for 'colt' */ PORT_DIPSETTING( 0x02, "20k 80k 80k+" ) PORT_DIPSETTING( 0x03, "50k 150k 200k+" ) PORT_DIPSETTING( 0x01, "100k 300k 300k+" ) PORT_DIPSETTING( 0x00, "150k 300k 300k+" ) PORT_DIPNAME( 0x04, 0x04, "Infinite Bullets") /* see notes */ PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) /* values are read from the MCU */ PORT_DIPSETTING( 0x08, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSWB") PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) PORT_START("DSWC") PORT_DIPNAME( 0x01, 0x01, "Freeze" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Training Spot" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x10, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x20, "Reset Damage" ) PORT_DIPSETTING( 0x20, "Every Stage" ) PORT_DIPSETTING( 0x00, "Every 4 Stages" ) PORT_DIPNAME( 0x40, 0x40, "No Hit (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Coin Slots" ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x80, "2" ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* IPT_START2 is some similar Taito games (eg: 'flstory') */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* "I/O ERROR" if active - code at 0x083d */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* "I/O ERROR" if active - code at 0x083d */ PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("LIGHTX") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START("LIGHTY") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) INPUT_PORTS_END /* verified from Z80 code */ static INPUT_PORTS_START( colt ) PORT_INCLUDE( nycaptor ) PORT_MODIFY("DSWA") PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) /* see notes */ PORT_DIPSETTING( 0x08, "1" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x00, "100" ) INPUT_PORTS_END /* verified from Z80 code */ static INPUT_PORTS_START( cyclshtg ) PORT_START("DSWA") PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW ) TAITO_DSWA_BITS_2_TO_3 TAITO_COINAGE_JAPAN_OLD /* coinage B isn't mentionned in the manual */ PORT_START("DSWB") TAITO_DIFFICULTY PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Bonus_Life ) ) /* table at 0x100f - see notes for 'bronx' */ PORT_DIPSETTING( 0x0c, "150k 350k 200k+" ) PORT_DIPSETTING( 0x08, "200k 500k 300k+" ) PORT_DIPSETTING( 0x04, "300k 700k 400k+" ) PORT_DIPSETTING( 0x00, "400k 900k 500k+" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) /* see notes */ PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x30, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x80, 0x80, "Reset Damage (Cheat)" ) /* see notes */ PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSWC") PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x10, 0x10, "Infinite Bullets" ) /* see notes */ PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* IPT_START2 is some similar Taito games (eg: 'flstory') */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("LIGHTX") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START("LIGHTY") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) INPUT_PORTS_END /* verified from Z80 code */ static INPUT_PORTS_START( bronx ) PORT_INCLUDE( cyclshtg ) PORT_MODIFY("DSWB") PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) /* see notes */ PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x30, "2" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x20, "5" ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 0, 4 }, { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 0, 4 }, { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 16*8+8+3, 16*8+8+2, 16*8+8+1, 16*8+8+0 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 }, 64*8 }; static GFXDECODE_START( nycaptor ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )//16 colors GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 256, 16 )//palette 2, 16 colors GFXDECODE_END void nycaptor_state::machine_start() { if (m_gametype == 0) membank("bank1")->configure_entries(0, 2, memregion("maincpu")->base() + 0x10000, 0x4000); else membank("bank1")->configure_entries(0, 4, memregion("maincpu")->base() + 0x10000, 0x4000); save_item(NAME(m_generic_control_reg)); save_item(NAME(m_char_bank)); save_item(NAME(m_palette_bank)); save_item(NAME(m_gfxctrl)); } void nycaptor_state::machine_reset() { // MACHINE_RESET_CALL_MEMBER(ta7630); m_generic_control_reg = 0; m_char_bank = 0; m_palette_bank = 0; m_gfxctrl = 0; } MACHINE_CONFIG_START(nycaptor_state::nycaptor) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80,8000000/2) /* ??? */ MCFG_CPU_PROGRAM_MAP(nycaptor_master_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", nycaptor_state, irq0_line_hold) MCFG_CPU_ADD("sub", Z80,8000000/2) MCFG_CPU_PROGRAM_MAP(nycaptor_slave_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", nycaptor_state, irq0_line_hold) /* IRQ generated by ??? */ MCFG_CPU_ADD("audiocpu", Z80,8000000/2) MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_PERIODIC_INT_DRIVER(nycaptor_state, irq0_line_hold, 2*60) /* IRQ generated by ??? */ MCFG_DEVICE_ADD("bmcu", TAITO68705_MCU,2000000) MCFG_QUANTUM_TIME(attotime::from_hz(6000)) /* 100 CPU slices per frame - an high value to ensure proper synchronization of the CPUs */ /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(nycaptor_state, screen_update_nycaptor) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", nycaptor) MCFG_PALETTE_ADD("palette", 512) MCFG_PALETTE_FORMAT(xxxxBBBBGGGGRRRR) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("speaker") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(DEVWRITELINE("soundnmi", input_merger_device, in_w<0>)) MCFG_INPUT_MERGER_ALL_HIGH("soundnmi") MCFG_INPUT_MERGER_OUTPUT_HANDLER(INPUTLINE("audiocpu", INPUT_LINE_NMI)) MCFG_GENERIC_LATCH_8_ADD("soundlatch2") MCFG_SOUND_ADD("ay1", AY8910, 8000000/4) MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.15) MCFG_SOUND_ADD("ay2", AY8910, 8000000/4) MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.15) MCFG_SOUND_ADD("msm", MSM5232, 2000000) MCFG_MSM5232_SET_CAPACITORS(0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6) /* 0.65 (???) uF capacitors (match the sample, not verified) */ MCFG_SOUND_ROUTE(0, "speaker", 1.0) // pin 28 2'-1 MCFG_SOUND_ROUTE(1, "speaker", 1.0) // pin 29 4'-1 MCFG_SOUND_ROUTE(2, "speaker", 1.0) // pin 30 8'-1 MCFG_SOUND_ROUTE(3, "speaker", 1.0) // pin 31 16'-1 MCFG_SOUND_ROUTE(4, "speaker", 1.0) // pin 36 2'-2 MCFG_SOUND_ROUTE(5, "speaker", 1.0) // pin 35 4'-2 MCFG_SOUND_ROUTE(6, "speaker", 1.0) // pin 34 8'-2 MCFG_SOUND_ROUTE(7, "speaker", 1.0) // pin 33 16'-2 // pin 1 SOLO 8' not mapped // pin 2 SOLO 16' not mapped // pin 22 Noise Output not mapped // Does the DAC also exist on this board? nycaptor writes 0x80 to 0xd600 // Update: of course it exists, sound board seems common Taito design. MCFG_SOUND_ADD("dac", DAC_8BIT_R2R, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.25) // unknown DAC MCFG_DEVICE_ADD("vref", VOLTAGE_REGULATOR, 0) MCFG_VOLTAGE_REGULATOR_OUTPUT(5.0) MCFG_SOUND_ROUTE(0, "dac", 1.0, DAC_VREF_POS_INPUT) MCFG_SOUND_ROUTE(0, "dac", -1.0, DAC_VREF_NEG_INPUT) MACHINE_CONFIG_END MACHINE_CONFIG_START(nycaptor_state::cyclshtg) MCFG_CPU_ADD("maincpu", Z80,8000000/2) MCFG_CPU_PROGRAM_MAP(cyclshtg_master_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", nycaptor_state, irq0_line_hold) MCFG_CPU_ADD("sub", Z80,8000000/2) MCFG_CPU_PROGRAM_MAP(cyclshtg_slave_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", nycaptor_state, irq0_line_hold) MCFG_CPU_ADD("audiocpu", Z80,8000000/2) MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_PERIODIC_INT_DRIVER(nycaptor_state, irq0_line_hold, 2*60) #ifdef USE_MCU MCFG_DEVICE_ADD("bmcu", TAITO68705_MCU,2000000) #endif MCFG_QUANTUM_TIME(attotime::from_hz(60)) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(nycaptor_state, screen_update_nycaptor) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", nycaptor) MCFG_PALETTE_ADD("palette", 512) MCFG_PALETTE_FORMAT(xxxxBBBBGGGGRRRR) MCFG_SPEAKER_STANDARD_MONO("speaker") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(DEVWRITELINE("soundnmi", input_merger_device, in_w<0>)) MCFG_INPUT_MERGER_ALL_HIGH("soundnmi") MCFG_INPUT_MERGER_OUTPUT_HANDLER(INPUTLINE("audiocpu", INPUT_LINE_NMI)) MCFG_GENERIC_LATCH_8_ADD("soundlatch2") MCFG_SOUND_ADD("ay1", AY8910, 8000000/4) MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.15) MCFG_SOUND_ADD("ay2", AY8910, 8000000/4) MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.15) MCFG_SOUND_ADD("msm", MSM5232, 2000000) MCFG_MSM5232_SET_CAPACITORS(0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6) /* 0.65 (???) uF capacitors (match the sample, not verified) */ MCFG_SOUND_ROUTE(0, "speaker", 1.0) // pin 28 2'-1 MCFG_SOUND_ROUTE(1, "speaker", 1.0) // pin 29 4'-1 MCFG_SOUND_ROUTE(2, "speaker", 1.0) // pin 30 8'-1 MCFG_SOUND_ROUTE(3, "speaker", 1.0) // pin 31 16'-1 MCFG_SOUND_ROUTE(4, "speaker", 1.0) // pin 36 2'-2 MCFG_SOUND_ROUTE(5, "speaker", 1.0) // pin 35 4'-2 MCFG_SOUND_ROUTE(6, "speaker", 1.0) // pin 34 8'-2 MCFG_SOUND_ROUTE(7, "speaker", 1.0) // pin 33 16'-2 // pin 1 SOLO 8' not mapped // pin 2 SOLO 16' not mapped // pin 22 Noise Output not mapped MCFG_SOUND_ADD("dac", DAC_8BIT_R2R, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.25) // unknown DAC MCFG_DEVICE_ADD("vref", VOLTAGE_REGULATOR, 0) MCFG_VOLTAGE_REGULATOR_OUTPUT(5.0) MCFG_SOUND_ROUTE(0, "dac", 1.0, DAC_VREF_POS_INPUT) MCFG_SOUND_ROUTE(0, "dac", -1.0, DAC_VREF_NEG_INPUT) MACHINE_CONFIG_END MACHINE_CONFIG_START(nycaptor_state::bronx) MCFG_CPU_ADD("maincpu", Z80,8000000/2) MCFG_CPU_PROGRAM_MAP(bronx_master_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", nycaptor_state, irq0_line_hold) MCFG_CPU_ADD("sub", Z80,8000000/2) MCFG_CPU_PROGRAM_MAP(bronx_slave_map) MCFG_CPU_IO_MAP(bronx_slave_io_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", nycaptor_state, irq0_line_hold) MCFG_CPU_ADD("audiocpu", Z80,8000000/2) MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_PERIODIC_INT_DRIVER(nycaptor_state, irq0_line_hold, 2*60) MCFG_QUANTUM_TIME(attotime::from_hz(120)) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(nycaptor_state, screen_update_nycaptor) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", nycaptor) MCFG_PALETTE_ADD("palette", 512) MCFG_PALETTE_FORMAT(xxxxBBBBGGGGRRRR) MCFG_SPEAKER_STANDARD_MONO("speaker") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(DEVWRITELINE("soundnmi", input_merger_device, in_w<0>)) MCFG_INPUT_MERGER_ALL_HIGH("soundnmi") MCFG_INPUT_MERGER_OUTPUT_HANDLER(INPUTLINE("audiocpu", INPUT_LINE_NMI)) MCFG_GENERIC_LATCH_8_ADD("soundlatch2") MCFG_SOUND_ADD("ay1", AY8910, 8000000/4) MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.15) MCFG_SOUND_ADD("ay2", AY8910, 8000000/4) MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(nycaptor_state, unk_w)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.15) MCFG_SOUND_ADD("msm", MSM5232, 2000000) MCFG_MSM5232_SET_CAPACITORS(0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6) /* 0.65 (???) uF capacitors (match the sample, not verified) */ MCFG_SOUND_ROUTE(0, "speaker", 1.0) // pin 28 2'-1 MCFG_SOUND_ROUTE(1, "speaker", 1.0) // pin 29 4'-1 MCFG_SOUND_ROUTE(2, "speaker", 1.0) // pin 30 8'-1 MCFG_SOUND_ROUTE(3, "speaker", 1.0) // pin 31 16'-1 MCFG_SOUND_ROUTE(4, "speaker", 1.0) // pin 36 2'-2 MCFG_SOUND_ROUTE(5, "speaker", 1.0) // pin 35 4'-2 MCFG_SOUND_ROUTE(6, "speaker", 1.0) // pin 34 8'-2 MCFG_SOUND_ROUTE(7, "speaker", 1.0) // pin 33 16'-2 // pin 1 SOLO 8' not mapped // pin 2 SOLO 16' not mapped // pin 22 Noise Output not mapped MCFG_SOUND_ADD("dac", DAC_8BIT_R2R, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.25) // unknown DAC MCFG_DEVICE_ADD("vref", VOLTAGE_REGULATOR, 0) MCFG_VOLTAGE_REGULATOR_OUTPUT(5.0) MCFG_SOUND_ROUTE(0, "dac", 1.0, DAC_VREF_POS_INPUT) MCFG_SOUND_ROUTE(0, "dac", -1.0, DAC_VREF_NEG_INPUT) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( nycaptor ) ROM_REGION( 0x18000, "maincpu", 0 ) ROM_LOAD( "a50_04", 0x00000, 0x4000, CRC(33d971a3) SHA1(8bf6cb8d799739dc6f115d352453af278d58de9a) ) ROM_LOAD( "a50_03", 0x04000, 0x4000, CRC(8557fa44) SHA1(5639ec2ac21ae94c416c01bd7c0dae722cc14598) ) ROM_LOAD( "a50_02", 0x10000, 0x4000, CRC(9697b898) SHA1(28b92963264b867ca4452dad7dcbbb8c8247d2f5) ) ROM_LOAD( "a50_01", 0x14000, 0x4000, CRC(0965f84a) SHA1(22698446f52f5d29632aa982b9be87a9bf86fbef) ) ROM_REGION( 0x10000, "sub", 0 ) ROM_LOAD( "a50_05-2", 0x0000, 0x4000, CRC(7796655a) SHA1(74cf84bf6f4dfee57ef6236280c0d64c1a156ffe) ) ROM_LOAD( "a50_06", 0x4000, 0x4000, CRC(450d6783) SHA1(e652bf83fb6bdd8152dbafb05bb695259c2619cc) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "a50_15", 0x0000, 0x4000, CRC(f8a604e5) SHA1(8fae920fd09584b5e5ccd0db8b8934b393a23d50) ) ROM_LOAD( "a50_16", 0x4000, 0x4000, CRC(fc24e11d) SHA1(ce1a1d7b809fa0f5f5e7a462047374b1b3f621c6) ) ROM_REGION( 0x0800, "bmcu:mcu", 0 ) ROM_LOAD( "a50_17", 0x0000, 0x0800, CRC(69fe08dc) SHA1(9bdac3e835f63bbb8806892169d89f43d447df21) ) ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT ) ROM_LOAD( "a50_07", 0x00000, 0x4000, CRC(b3b330cf) SHA1(8330e4831b8d0068c0367417db2e27fded7c56fe) ) ROM_LOAD( "a50_09", 0x04000, 0x4000, CRC(22e2232e) SHA1(3b43114a5511b00e45cd67073c3f833fcf098fb6) ) ROM_LOAD( "a50_11", 0x08000, 0x4000, CRC(2c04ad4f) SHA1(a6272f91f583d46dd4a3fe863482b39406c70e97) ) ROM_LOAD( "a50_13", 0x0c000, 0x4000, CRC(9940e78d) SHA1(8607808e6ff76808ae155d671c3179bfe7d2639b) ) ROM_LOAD( "a50_08", 0x10000, 0x4000, CRC(3c31be14) SHA1(a1ed382fbd374609022535bd0d78bc9e84edd63b) ) ROM_LOAD( "a50_10", 0x14000, 0x4000, CRC(ce84dc5a) SHA1(8723310f3e25820ef7490c16759ebcb8354dde85) ) ROM_LOAD( "a50_12", 0x18000, 0x4000, CRC(3fb4cfa3) SHA1(b1c5f7b0297c59dc93420d31e0ef2b1125dbb9db) ) ROM_LOAD( "a50_14", 0x1c000, 0x4000, CRC(24b2f1bf) SHA1(4757aec2e4b99ce33d993ce1e19ee46a4eb76e86) ) ROM_END ROM_START( cyclshtg ) ROM_REGION( 0x18000, "maincpu", 0 ) ROM_LOAD( "a97_01.i17", 0x00000, 0x4000, CRC(686fac1a) SHA1(46d17cb98f064413bb76c5d869f8061d2771cda0) ) ROM_LOAD( "a97_02.i16", 0x04000, 0x4000, CRC(48a812f9) SHA1(8ab18cb8d6a8b7ce1ed1a4009f5435ce4b0937b4) ) ROM_LOAD( "a97_03.u15", 0x10000, 0x4000, CRC(67ad3067) SHA1(2e355653e91c093abe7db0a3d55d5a3f95c4a2e3) ) ROM_LOAD( "a97_04.u14", 0x14000, 0x4000, CRC(804e6445) SHA1(5b6771c5729faf62d5002d090c0b9c5ca5cb9ad6) ) ROM_REGION( 0x10000, "sub", 0 ) ROM_LOAD( "a97_05.u22", 0x0000, 0x4000, CRC(fdc36c4f) SHA1(cae2d3f07c5bd6de9d40ff7d385b999e7dc9ce82) ) ROM_LOAD( "a80_06.u23", 0x4000, 0x4000, CRC(2769c5ab) SHA1(b8f5a4a8c70c8d37d5e92b37faa0e25b287b3fb2) ) ROM_LOAD( "a97_06.i24", 0x8000, 0x4000, CRC(c0473a54) SHA1(06fa7345a44a72995146e973c2cd7a14499f4310) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "a80_16.i26", 0x0000, 0x4000, CRC(ce171a48) SHA1(e5ae9bb22f58c8857737bc6f5317866819a4e4d1) ) ROM_LOAD( "a80_17.i25", 0x4000, 0x4000, CRC(a90b7bbc) SHA1(bd5c96861a59a1f84bb5032775b1c70efdb7066f) ) ROM_REGION( 0x0800, "bmcu:mcu", 0 ) ROM_LOAD( "a80_18", 0x0000, 0x0800, NO_DUMP ) /* Missing */ ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT ) ROM_LOAD( "a80_11.u11", 0x00000, 0x4000, CRC(29e1293b) SHA1(106204ec46fae5d3b5e4a4d423bc0e886a637c61) ) ROM_LOAD( "a80_10.u10", 0x04000, 0x4000, CRC(345f576c) SHA1(fee5b2167bcd0fdc21c0a7b22ffdf7506a24baee) ) ROM_LOAD( "a80_09.u9", 0x08000, 0x4000, CRC(3ef06dff) SHA1(99bbd32ae89a6becac9e1bb8a34a834d81890444) ) ROM_LOAD( "a97_07.u8", 0x0c000, 0x4000, CRC(8f2baf57) SHA1(bb4e5b69477c51536dfd95ea59c7281159f3bcc7) ) ROM_LOAD( "a80_15.u39", 0x10000, 0x4000, CRC(2cefb47d) SHA1(3bef20c9c0c4f9237a327da3cbc9a7bbf63771ea) ) ROM_LOAD( "a80_14.u34", 0x14000, 0x4000, CRC(91642de8) SHA1(531974fc147d25e9feada89bc82d5df62ec9d446) ) ROM_LOAD( "a80_13.u33", 0x18000, 0x4000, CRC(96a67c6b) SHA1(3bed4313d6b8d554b35abb1515ab94e78c2718c5) ) ROM_LOAD( "a80_12.u23", 0x1c000, 0x4000, CRC(9ff04c85) SHA1(a5edc50bbe6e2c976895c97400c75088bc90a1fc) ) ROM_END /* Bronx (Cycle Shooting bootleg) Taito, 1986 The hardware is an almost exact copy of the original Taito hardware, minus the 68705 Microcontroller :-) PCB Layout ---------- Top Board |----------------------------------| |-| VOL VOL | | | TDA2003 TDA2003 LM3900 | | | | | | | | | | | | LM3900 | | | | | | | |-| M5232| | AY-3-8910 | | AY-3-8910 | | | | | | | | | | 2016 | | Z80 16 17 8MHz| |----------------------------------| Notes: Z80 running at 4.000MHz M5253 running at 2.000MHz AY-3-8910's running at 2.000MHz 2016 - 2k x8 SRAM (DIP24) Middle Board |----------------------------------------------------| | 74 Z80 ROM1 04 8MHz | | |-| 74 | | | | 139 ROM7 ROM2 | | | | 240 | | | | ROM6 ROM3 155 | | | | 245 | | | | ROM5 ROM4 139 | | | | 245 |-| |2 | | | | |2 |-| 175 6264 Z80 | | |W | | |A | | |Y 251 251 | | | | | | 251 | | | |-| | 251 251 244 244 393 | | | | 253 244 PAL 02 | | | | 251 32 107 00 | | 74 74 | | DSWC DSWB DSWA 244 | |----------------------------------------------------| Notes: Both Z80s running at 4.000MHz 6264 - 8k x8 SRAM (DIP28) Bottom Board |----------------------------------------------------| | 18.432MHz | | | | 2016 | | | | | | | | | | 6148 |-| |1 | | |8 6148 | | |W | | |A | | |Y 6148 | | | | | | 8 12 6148 | | | |-| | 9 13 6148 | | | | 10 14 6148 6148 | | | | 11 15 6148 | | | | 6148 | |----------------------------------------------------| Notes: 2016 - 2k x8 SRAM (DIP24) 6148 - 1k x4 SRAM (DIP18) */ ROM_START( bronx ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "1.bin", 0x00000, 0x4000, CRC(399b5063) SHA1(286e0d1a0c1a41060e87f2dadf199f38c787d40f) ) ROM_LOAD( "2.bin", 0x04000, 0x4000, CRC(3b5f9756) SHA1(7df0e4808799ca6a7809bd9ac3a1689a18ae1cdb) ) ROM_LOAD( "3.bin", 0x10000, 0x8000, CRC(d2ffd3ce) SHA1(06d237a4aa46e37192bd94e2db361c62c35d469c) ) ROM_LOAD( "4.bin", 0x18000, 0x8000, CRC(20cf148d) SHA1(49f49f9e58d7aa5690ff828b746ab856c71b0d9c) ) ROM_REGION( 0x10000, "sub", 0 ) ROM_LOAD( "5.bin", 0x0000, 0x4000, CRC(19a1c665) SHA1(38f5f47f22740a75cf0ce6d0406368c2c86e0021) ) ROM_LOAD( "6.bin", 0x4000, 0x4000, CRC(2769c5ab) SHA1(b8f5a4a8c70c8d37d5e92b37faa0e25b287b3fb2) ) ROM_REGION( 0x08000, "user1", 0 ) ROM_LOAD( "7.bin", 0x00000, 0x8000, CRC(463f9f62) SHA1(8e1fa8f78d230d32502422078599e9e9af889a92) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "a80_16.i26", 0x0000, 0x4000, CRC(ce171a48) SHA1(e5ae9bb22f58c8857737bc6f5317866819a4e4d1) ) ROM_LOAD( "a80_17.i25", 0x4000, 0x4000, CRC(a90b7bbc) SHA1(bd5c96861a59a1f84bb5032775b1c70efdb7066f) ) ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT ) ROM_LOAD( "a80_11.u11", 0x00000, 0x4000, CRC(29e1293b) SHA1(106204ec46fae5d3b5e4a4d423bc0e886a637c61) ) ROM_LOAD( "a80_10.u10", 0x04000, 0x4000, CRC(345f576c) SHA1(fee5b2167bcd0fdc21c0a7b22ffdf7506a24baee) ) ROM_LOAD( "a80_09.u9", 0x08000, 0x4000, CRC(3ef06dff) SHA1(99bbd32ae89a6becac9e1bb8a34a834d81890444) ) ROM_LOAD( "8.bin", 0x0c000, 0x4000, CRC(2b778d24) SHA1(caca7a18743a4bb657a7c5691d93de0ccb867003) ) ROM_LOAD( "a80_15.u39", 0x10000, 0x4000, CRC(2cefb47d) SHA1(3bef20c9c0c4f9237a327da3cbc9a7bbf63771ea) ) ROM_LOAD( "a80_14.u34", 0x14000, 0x4000, CRC(91642de8) SHA1(531974fc147d25e9feada89bc82d5df62ec9d446) ) ROM_LOAD( "a80_13.u33", 0x18000, 0x4000, CRC(96a67c6b) SHA1(3bed4313d6b8d554b35abb1515ab94e78c2718c5) ) ROM_LOAD( "a80_12.u23", 0x1c000, 0x4000, CRC(9ff04c85) SHA1(a5edc50bbe6e2c976895c97400c75088bc90a1fc) ) ROM_END /* Colt (NY Captor bootleg) Terminator,1986 The hardware is an almost exact copy of the original Taito hardware, minus the 68705 Microcontroller :-) The hardware is exactly the same as the bootleg Cycle Shooting hardware. PCB Layout ---------- Top Board |----------------------------------| |-| VOL VOL | | | TDA2003 TDA2003 LM3900 | | | | | | | | | | | | LM3900 | | | | | | | |-| M5232| | AY-3-8910 | | AY-3-8910 | | | | | | | | | | 2016 | | Z80 15 16 8MHz| |----------------------------------| Notes: Z80 running at 4.000MHz M5253 running at 2.000MHz AY-3-8910's running at 2.000MHz 2016 - 2k x8 SRAM (DIP24) Middle Board |----------------------------------------------------| | Z80 04 8MHz | | |-| | | | | * 03 | | | | | | | | 06 02 | | | | | | | | 05 01 | | | | |-| |2 | | | | |2 |-| 6264 Z80 | | |W | | |A | | |Y | | | | | | | | | |-| | | | PAL | | | | | | | | | | DSWC DSWB DSWA | |----------------------------------------------------| Notes: Both Z80s running at 4.000MHz 6264 - 8k x8 SRAM (DIP28) * - socket not populated Bottom Board |----------------------------------------------------| | 18.432MHz | | | | 2016 | | | | | | | | | | 6148 |-| |1 | | |8 6148 | | |W | | |A | | |Y 6148 | | | | | | 13 14 6148 | | | |-| | 11 12 6148 | | | | 09 10 6148 6148 | | | | 07 08 6148 | | | | 6148 | |----------------------------------------------------| Notes: 2016 - 2k x8 SRAM (DIP24) 6148 - 1k x4 SRAM (DIP18) */ ROM_START( colt ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "04.bin", 0x00000, 0x4000, CRC(dc61fdb2) SHA1(94fdd95082936b2445008aee60381ebe35385b4a) ) ROM_LOAD( "03.bin", 0x04000, 0x4000, CRC(5835b8b1) SHA1(25a48660f8fb166f996133fb9113d1566dbae281) ) ROM_LOAD( "02.bin", 0x10000, 0x4000, CRC(89c99a28) SHA1(1a4fdb5c13569699dfbf2bde0aeeb5e7fcc22ef9) ) ROM_LOAD( "01.bin", 0x18000, 0x4000, CRC(9b0948f3) SHA1(a55e09243640ec56aa22e4b6d47165b02b880eb7) ) ROM_COPY( "maincpu", 0x10000, 0x014000, 0x04000 ) ROM_COPY( "maincpu", 0x18000, 0x01c000, 0x04000 ) ROM_REGION( 0x10000, "sub", 0 ) ROM_LOAD( "05.bin", 0x0000, 0x4000, CRC(2b6e017a) SHA1(60715e1c6fbcdd2c0e114035c342ba587dfc1b4b) ) ROM_LOAD( "a50_06", 0x4000, 0x4000, CRC(450d6783) SHA1(e652bf83fb6bdd8152dbafb05bb695259c2619cc) ) ROM_REGION( 0x08000, "user1", ROMREGION_ERASE00 ) //empty ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "a50_15", 0x0000, 0x4000, CRC(f8a604e5) SHA1(8fae920fd09584b5e5ccd0db8b8934b393a23d50) ) ROM_LOAD( "a50_16", 0x4000, 0x4000, CRC(fc24e11d) SHA1(ce1a1d7b809fa0f5f5e7a462047374b1b3f621c6) ) ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT ) ROM_LOAD( "a50_07", 0x00000, 0x4000, CRC(b3b330cf) SHA1(8330e4831b8d0068c0367417db2e27fded7c56fe) ) ROM_LOAD( "a50_09", 0x04000, 0x4000, CRC(22e2232e) SHA1(3b43114a5511b00e45cd67073c3f833fcf098fb6) ) ROM_LOAD( "a50_11", 0x08000, 0x4000, CRC(2c04ad4f) SHA1(a6272f91f583d46dd4a3fe863482b39406c70e97) ) ROM_LOAD( "a50_13", 0x0c000, 0x4000, CRC(9940e78d) SHA1(8607808e6ff76808ae155d671c3179bfe7d2639b) ) ROM_LOAD( "08.bin", 0x10000, 0x4000, CRC(9c0689f3) SHA1(7cecabd03f4973ab97e9dde041fcc9220f7aa812) ) ROM_LOAD( "a50_10", 0x14000, 0x4000, CRC(ce84dc5a) SHA1(8723310f3e25820ef7490c16759ebcb8354dde85) ) ROM_LOAD( "a50_12", 0x18000, 0x4000, CRC(3fb4cfa3) SHA1(b1c5f7b0297c59dc93420d31e0ef2b1125dbb9db) ) ROM_LOAD( "a50_14", 0x1c000, 0x4000, CRC(24b2f1bf) SHA1(4757aec2e4b99ce33d993ce1e19ee46a4eb76e86) ) ROM_END DRIVER_INIT_MEMBER(nycaptor_state,nycaptor) { m_gametype = 0; } DRIVER_INIT_MEMBER(nycaptor_state,cyclshtg) { m_gametype = 1; } DRIVER_INIT_MEMBER(nycaptor_state,bronx) { int i; uint8_t *rom = memregion("maincpu")->base(); for (i = 0; i < 0x20000; i++) rom[i] = bitswap<8>(rom[i], 0, 1, 2, 3, 4, 5, 6, 7); m_gametype = 1; } DRIVER_INIT_MEMBER(nycaptor_state,colt) { int i; uint8_t *rom = memregion("maincpu")->base(); for (i = 0; i < 0x20000; i++) rom[i] = bitswap<8>(rom[i], 0, 1, 2, 3, 4, 5, 6, 7); m_gametype = 2; } GAME( 1985, nycaptor, 0, nycaptor, nycaptor, nycaptor_state, nycaptor, ROT0, "Taito", "N.Y. Captor", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1986, cyclshtg, 0, cyclshtg, cyclshtg, nycaptor_state, cyclshtg, ROT90, "Taito", "Cycle Shooting", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) /* bootlegs */ GAME( 1986, bronx, cyclshtg, bronx, bronx, nycaptor_state, bronx, ROT90, "bootleg", "Bronx", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1986, colt, nycaptor, bronx, colt, nycaptor_state, colt, ROT0, "bootleg", "Colt", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )