/* Title Copyright PCB - ID ---------------------------------------------------------------------------- Multi 5 / New Multi Game 5 (c) 1997 Yun Sung YS-1300 Multi 5 / New Multi Game 5 (c) 1998 Yun Sung YS-1300 / YS-1301 Search Eye (c) 1999 Yun Sung YS-1905 Search Eye Plus V2.0 (c) 1999 Yun Sung YS-1905 Puzzle Club (set 1) (c) 2000 Yun Sung YS-2113 Puzzle Club (set 2) (c) 2000 Yun Sung YS-2111 Garogun Seroyang (c) 2000 Yun Sung YS-2111 7 Ordi (c) 2002 Yun Sung YS-2118B Wonder Stick (c) ???? Yun Sung YS-2320 driver by Pierpaolo Prazzoli Stephh's notes (based on the games M68000 code and some tests) : 1) 'nmg5' - On title screen, there's a 1998 release date. However, ending "Tong Boy" shows a 1997 copyright, and there's even a 1996 date in the PRG ROMS : look at addresses 0x0565bc to 0x0565bf to see it. - There's sort of "protection" routine at address 0x000366. Its effect is unknown but prevents the game to boot. - Here are what the inputs which are read in "Test Mode" do : * COIN1 : adds 1 coin (you can hear the sound) * COIN2 : adds 1 coin (you can hear the sound) * Player 2 BUTTON3 : . if SW2-1 is ON, it goes to "Test Mode" routine . if SW2-1 is OFF, it goes back to the game WITHOUT resetting the number of coins / credits * Player 2 BUTTON2 : toggles "Slideshow Mode" ON/OFF - Here are what the additional inputs which are read in "Slideshow Mode" do : * Player 1 BUTTON1 : (picture++)%0x1c (next) * Player 1 BUTTON2 : (picture--)%0x1c (previous) - Here are what the buttons do for each sub-game : * Rocktris : . BUTTON1 : Rotate counterclockwise . BUTTON2 : Rotate counterclockwise (same as BUTTON1) . BUTTON3 : UNUSED * Bubble Gum : . BUTTON1 : Fire . BUTTON2 : UNUSED . BUTTON3 : UNUSED * Tong Boy : . BUTTON1 : Jump / Fire (depending on stages) . BUTTON2 : UNUSED . BUTTON3 : UNUSED * Cross Point : . BUTTON1 : Rotate counterclockwise . BUTTON2 : Help . BUTTON3 : UNUSED * Box Logic : . BUTTON1 : Tag as good . BUTTON2 : Tag as bad / Untag (switch) . BUTTON3 : Help - It is difficult to find a name for DSW1-6 and DSW1-7. All I can tell is that it seems to affects the crocodiles patterns in "Tong Boy". Watch the demo and see what you find. - Unused DSW2-4 is told to be "Flip Screen" in "Test Mode", but is in fact not read in-game. Leftover from another game ? 2) 'nmg5e' - On title screen, there's a 1997 release date. However, there's a 1996 date in the PRG ROMS : look at addresses 0x0564a4 to 0x0564a7 to see it. - There are 2 main differences with the other set : * The code for the "protection" routine doesn't exist * Player 2 BUTTON2 is tested but has no visible effect (there is no "Slideshow Mode" and code which tests Player 1 BUTTON1 and Player 1 BUTTON2 doesn't exist) 3) 'searchey' - Here are what the buttons do : * BUTTON1 : spot * BUTTON2 : help - It's difficult to find a good description for DSW2-1 ! All I can tell is that it affects the number of items to find : * OFF : table at 0x024cae (4 items for level 1) * ON : table at 0x024d3c (3 items for level 1) 4) 'searchp2' - Here are what the buttons do : * BUTTON1 : spot * BUTTON2 : help - The "Test Mode" Dip Switch points only to a black screen. I can't tell if it's a bug, but there is no text for it as in 'searchey'. - There is no "Demo Sounds" Dip Switch : sound is ALWAYS OFF in "Demo Mode". - It is difficult to find a name for DSW2-6 and DSW2-7. All I can tell is that it affects the rolls in "Lucky Chance". Look at code from 0x006c08 to 0x006de8 and tables from 0x01db10 to 0x01db27 (4 tables - each table is 3 * 3 words = 6 bytes wide). - The "Language" Dip Switch only affects the "how to play" instructions in "Demo Mode" as well as the text which tells how many items to find. - It's difficult to find a good description for DSW2-2 ! All I can tell is that it affects the "Lucky" timer : when ON, you have 5 "seconds" less than when OFF. - It's difficult to find a good description for DSW2-1 ! All I can tell is that it affects the number of items to find : when ON, you have 1 item less than when OFF. 5) 'psclubys*' - Here are what the buttons do for each sub-game : * Magic Eye : . BUTTON1 : Fire . BUTTON2 : Fire (same as BUTTON1) . BUTTON3 : UNUSED * Box Logic : . BUTTON1 : Tag as good . BUTTON2 : Tag as bad / Untag (switch) . BUTTON3 : Help * Mad Ball : . BUTTON1 : Jump / Launch ball . BUTTON2 : Fire . BUTTON3 : UNUSED * Magic Bubble : . BUTTON1 : Fire . BUTTON2 : UNUSED . BUTTON3 : UNUSED * Bogle Puyo : . BUTTON1 : Rotate counterclockwise . BUTTON2 : Rotate clockwise . BUTTON3 : UNUSED * Rocktris : . BUTTON1 : Rotate counterclockwise . BUTTON2 : Rotate counterclockwise (same as BUTTON1) . BUTTON3 : UNUSED - DSW1-6 only affects "Magic Bubble", "Bogle Puyo" and "Rocktris" sub-games. - There are 72 gals pics, 36 of them are "soft" (sort girls are even not nude) and the 36 others are "hard". When nudity set to "Soft only", the game will only display "soft" gals pics. When nudity set to "Soft and High", the game will alternate "soft" and "hard" gals pics. There is no gals pics (thus no nudity) in "Magic Eye" and "Bogle Puyo" sub-games. "Girl view" choice in "Test Mode" is also affected by DSW1-5. - As there is no nudity in "Magic Eye" sub-game, I haven't been able to determine effect of DSW1-5. Have a look at routine at 0x006dc8 ('pclubys') or 0x006dc4 ('pclubysa') and see what you find. 6) 'garogun' - Here are what the buttons do : * BUTTON1 : spot * BUTTON2 : help - The game starts as soon as you have inserted enough coins. However, the START button is needed when you want to continue play. - There are 12 main levels and 3 bonus levels : * levels 1 to 6 : 3 sub-levels each - 1 bonus level after 2 full main levels * levels 7 to 9 : 5 sub-levels each - 1 bonus level after 1 full main level * levels 10 to 12 : 5 sub-levels each - 1 bonus level after 1 full main level (there is no bonus game when you end full main level 12) - There's an ingame bug when timer for bonus game is displayed : * Level is stored at address 0x2056c8 : . 0x00 to 0x0b : main levels 1 to 12 . 0x0c : bonus level 3 . 0x0d : bonus level 2 . 0x0e : bonus level 1 * Routine that handles starting time begins at address 0x010a22. * The problem is that when time is displayed in bonus game screen, the value stored at 0x2056c8 is still the one from the main level instead of being the one from the bonus game. So the time which is displayed is incorrect and it sometimes causes graphics glitches. However, when bonus game starts, value stored at 0x2056c8 is good. - Depending on "Helps" Dip Switch, you get 1 to 4 helps at start. Then, depending on your starting level, you get additional helps : * level 1 : +0 * level 3 : +1 * level 5 : +2 7) '7ordi' - Here are what the buttons do in "Test Mode" : * START1 : back * BUTTON1 : left * BUTTON2 : right * BUTTON3 : fire * BUTTON4 : down * BUTTON5 : up - Here are what the buttons do outside "Test Mode" : * COIN1 : adds 50 to 1000 credits depending on "Coinage" settings * SERVICE1 : adds 10000 credits * SERVICE2 : reset game AND number of credits (but Dip Switches aren't read again) - Here are what the buttons do when the cards are just drawn : * BUTTON1 : select card 1 * BUTTON2 : select card 2 * BUTTON3 : select card 3 - Here are what the buttons do when in-game : * BUTTON1 : die * BUTTON2 : check/call * BUTTON3 : bet/raise - Here are what the buttons do when you win a hand : * BUTTON2 : bonus game * BUTTON3 : take - Here are what the buttons do when you play bonus game : * START1 : pool * BUTTON1 : low (Ace, 2, 3, 4, 5, 6) * BUTTON6 : high (8, 9, 10, Jack, Queen, King) - Here are what the buttons do when you collect and "Winnings" Dip Switch set to "Medals and Credits" ("do you want to draw a medal ?" question) : * BUTTON5 : Yes * BUTTON6 : No - As hopper and other mecanisms aren't emulated, you can't draw a medal (winnings are always converted to credits). I hope that someone will be able to fix that as I can't do it. 8) 'wondstck' - Here are what the buttons do : * BUTTON1 : trace * BUTTON2 : help */ #include "driver.h" #include "sound/okim6295.h" #include "sound/3812intf.h" static tilemap *fg_tilemap,*bg_tilemap; static UINT16 *nmg5_bitmap; static UINT16 *fg_videoram,*bg_videoram,*scroll_ram; static UINT8 prot_val, input_data, priority_reg, gfx_bank; static WRITE16_HANDLER( fg_videoram_w ) { COMBINE_DATA(&fg_videoram[offset]); tilemap_mark_tile_dirty(fg_tilemap,offset); } static WRITE16_HANDLER( bg_videoram_w ) { COMBINE_DATA(&bg_videoram[offset]); tilemap_mark_tile_dirty(bg_tilemap,offset); } static WRITE16_HANDLER( nmg5_soundlatch_w ) { if (ACCESSING_LSB) { soundlatch_w(0,data & 0xff); cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE); } } static READ16_HANDLER( prot_r ) { return prot_val | input_data; } static WRITE16_HANDLER( prot_w ) { input_data = data & 0xf; } static WRITE16_HANDLER( gfx_bank_w ) { if( gfx_bank != (data & 3) ) { gfx_bank = data & 3; tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } } static WRITE16_HANDLER( priority_reg_w ) { priority_reg = data & 7; if(priority_reg == 4 || priority_reg == 5 || priority_reg == 6) popmessage("unknown priority_reg value = %d\n",priority_reg); } static WRITE8_HANDLER( oki_banking_w ) { OKIM6295_set_bank_base(0, (data & 1) ? 0x40000 : 0 ); } /******************************************************************* Main Cpu ********************************************************************/ static ADDRESS_MAP_START( nmg5_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x120000, 0x12ffff) AM_RAM AM_RANGE(0x140000, 0x1407ff) AM_RAM AM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x160000, 0x1607ff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x180000, 0x180001) AM_WRITE(nmg5_soundlatch_w) AM_RANGE(0x180002, 0x180003) AM_WRITENOP AM_RANGE(0x180004, 0x180005) AM_READWRITE(prot_r, prot_w) AM_RANGE(0x180006, 0x180007) AM_WRITE(gfx_bank_w) AM_RANGE(0x180008, 0x180009) AM_READ(input_port_0_word_r) AM_RANGE(0x18000a, 0x18000b) AM_READ(input_port_1_word_r) AM_RANGE(0x18000c, 0x18000d) AM_READ(input_port_2_word_r) AM_RANGE(0x18000e, 0x18000f) AM_WRITE(priority_reg_w) AM_RANGE(0x300002, 0x300009) AM_WRITE(MWA16_RAM) AM_BASE(&scroll_ram) AM_RANGE(0x30000a, 0x30000f) AM_WRITENOP AM_RANGE(0x320000, 0x321fff) AM_RAM AM_WRITE(bg_videoram_w) AM_BASE(&bg_videoram) AM_RANGE(0x322000, 0x323fff) AM_RAM AM_WRITE(fg_videoram_w) AM_BASE(&fg_videoram) AM_RANGE(0x800000, 0x80ffff) AM_RAM AM_BASE(&nmg5_bitmap) ADDRESS_MAP_END static ADDRESS_MAP_START( pclubys_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM AM_RANGE(0x440000, 0x4407ff) AM_RAM AM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x460000, 0x4607ff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x480000, 0x480001) AM_WRITE(nmg5_soundlatch_w) AM_RANGE(0x480002, 0x480003) AM_WRITENOP AM_RANGE(0x480004, 0x480005) AM_READWRITE(prot_r, prot_w) AM_RANGE(0x480006, 0x480007) AM_WRITE(gfx_bank_w) AM_RANGE(0x480008, 0x480009) AM_READ(input_port_0_word_r) AM_RANGE(0x48000a, 0x48000b) AM_READ(input_port_1_word_r) AM_RANGE(0x48000c, 0x48000d) AM_READ(input_port_2_word_r) AM_RANGE(0x48000e, 0x48000f) AM_WRITE(priority_reg_w) AM_RANGE(0x500002, 0x500009) AM_WRITE(MWA16_RAM) AM_BASE(&scroll_ram) AM_RANGE(0x520000, 0x521fff) AM_RAM AM_WRITE(bg_videoram_w) AM_BASE(&bg_videoram) AM_RANGE(0x522000, 0x523fff) AM_RAM AM_WRITE(fg_videoram_w) AM_BASE(&fg_videoram) AM_RANGE(0x800000, 0x80ffff) AM_RAM AM_BASE(&nmg5_bitmap) ADDRESS_MAP_END /******************************************************************* Sound Cpu ********************************************************************/ static ADDRESS_MAP_START( nmg5_sound_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xdfff) AM_ROM AM_RANGE(0xe000, 0xe7ff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( pclubys_sound_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xf7ff) AM_ROM AM_RANGE(0xf800, 0xffff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( sound_io_map, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_WRITE(oki_banking_w) AM_RANGE(0x10, 0x10) AM_READWRITE(YM3812_status_port_0_r, YM3812_control_port_0_w) AM_RANGE(0x11, 0x11) AM_WRITE(YM3812_write_port_0_w) AM_RANGE(0x18, 0x18) AM_READ(soundlatch_r) AM_RANGE(0x1c, 0x1c) AM_READWRITE(OKIM6295_status_0_r, OKIM6295_data_0_w) ADDRESS_MAP_END static INPUT_PORTS_START( nmg5 ) PORT_START_TAG("DSW") PORT_DIPNAME( 0x0001, 0x0001, "Game Title" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0001, "Multi 5" ) PORT_DIPSETTING( 0x0000, "New Multi Game 5" ) PORT_DIPNAME( 0x0006, 0x0006, "Crocodiles (Tong Boy)" ) PORT_DIPLOCATION("SW1:7,6") // See notes PORT_DIPSETTING( 0x0006, "Pattern 1" ) PORT_DIPSETTING( 0x0002, "Pattern 2" ) PORT_DIPSETTING( 0x0004, "Pattern 3" ) PORT_DIPSETTING( 0x0000, "Pattern 4" ) PORT_DIPNAME( 0x0018, 0x0018, "License" ) PORT_DIPLOCATION("SW1:5,4") PORT_DIPSETTING( 0x0000, "New Impeuropex Corp. S.R.L." ) PORT_DIPSETTING( 0x0008, "BNS Enterprises" ) PORT_DIPSETTING( 0x0010, "Nova Games" ) PORT_DIPSETTING( 0x0018, DEF_STR( None ) ) PORT_DIPNAME( 0x0020, 0x0020, "1P Vs 2P Rounds (Bubble Gum)" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x0020, "Best of 1" ) /* 1 winning round needed */ PORT_DIPSETTING( 0x0000, "Best of 3" ) /* 2 winning rounds needed */ PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x0040, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:8,7") PORT_DIPSETTING( 0x0200, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) PORT_DIPSETTING( 0x0300, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) PORT_DIPSETTING( 0x0100, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) PORT_DIPSETTING( 0x0300, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) PORT_DIPSETTING( 0x0100, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:6,5") PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) PORT_DIPSETTING( 0x0800, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:4" ) // See notes PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, "Coin Type" ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x4000, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:1" ) PORT_START /* Coins */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0050, IP_ACTIVE_HIGH, IPT_SPECIAL ) // otherwise it doesn't boot (unneeded for 'nmg5e' - see notes) PORT_BIT( 0xffac, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode PORT_START PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) INPUT_PORTS_END static INPUT_PORTS_START( searchey ) PORT_START PORT_DIPNAME( 0x0003, 0x0003, "Timer Speed" ) PORT_DIPLOCATION("SW1:8,7") PORT_DIPSETTING( 0x0003, "Slowest" ) PORT_DIPSETTING( 0x0002, "Slow" ) PORT_DIPSETTING( 0x0001, "Fast" ) PORT_DIPSETTING( 0x0000, "Fastest" ) PORT_DIPNAME( 0x000c, 0x0000, "Helps" ) PORT_DIPLOCATION("SW1:6,5") PORT_DIPSETTING( 0x000c, "1" ) PORT_DIPSETTING( 0x0008, "2" ) PORT_DIPSETTING( 0x0004, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,3") PORT_DIPSETTING( 0x0020, "3" ) PORT_DIPSETTING( 0x0010, "4" ) PORT_DIPSETTING( 0x0030, "5" ) PORT_DIPSETTING( 0x0000, "6" ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:4" ) PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) PORT_DIPSETTING( 0x2000, "Korean" ) PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW2:2" ) PORT_DIPNAME( 0x8000, 0x8000, "Items to find" ) PORT_DIPLOCATION("SW2:1") // See notes PORT_DIPSETTING( 0x0000, "Less" ) PORT_DIPSETTING( 0x8000, "More" ) PORT_START /* Coins */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode PORT_START PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) INPUT_PORTS_END static INPUT_PORTS_START( searchp2 ) PORT_START PORT_DIPNAME( 0x0003, 0x0003, "Timer Speed" ) PORT_DIPLOCATION("SW1:8,7") PORT_DIPSETTING( 0x0003, "Slowest" ) PORT_DIPSETTING( 0x0002, "Slow" ) PORT_DIPSETTING( 0x0001, "Fast" ) PORT_DIPSETTING( 0x0000, "Fastest" ) PORT_DIPNAME( 0x000c, 0x0000, "Helps" ) PORT_DIPLOCATION("SW1:6,5") PORT_DIPSETTING( 0x000c, "1" ) PORT_DIPSETTING( 0x0008, "2" ) PORT_DIPSETTING( 0x0004, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,3") PORT_DIPSETTING( 0x0020, "3" ) PORT_DIPSETTING( 0x0010, "4" ) PORT_DIPSETTING( 0x0030, "5" ) PORT_DIPSETTING( 0x0000, "6" ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) PORT_DIPNAME( 0x0600, 0x0600, "Lucky Chance" ) PORT_DIPLOCATION("SW2:7,6") // See notes PORT_DIPSETTING( 0x0600, "Table 1" ) PORT_DIPSETTING( 0x0400, "Table 2" ) PORT_DIPSETTING( 0x0200, "Table 3" ) PORT_DIPSETTING( 0x0000, "Table 4" ) PORT_DIPNAME( 0x3800, 0x3000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:5,4,3") // See notes // PORT_DIPSETTING( 0x3800, "Korean" ) PORT_DIPSETTING( 0x3000, DEF_STR( English ) ) PORT_DIPSETTING( 0x2800, DEF_STR( Japanese ) ) PORT_DIPSETTING( 0x2000, "Chinese" ) PORT_DIPSETTING( 0x1800, DEF_STR( Italian ) ) PORT_DIPSETTING( 0x1000, "Korean" ) // PORT_DIPSETTING( 0x0800, "Korean" ) // PORT_DIPSETTING( 0x0000, "Korean" ) PORT_DIPNAME( 0x4000, 0x4000, "Lucky Timer" ) PORT_DIPLOCATION("SW2:2") // See notes PORT_DIPSETTING( 0x0000, "Less" ) PORT_DIPSETTING( 0x4000, "More" ) PORT_DIPNAME( 0x8000, 0x8000, "Items to find" ) PORT_DIPLOCATION("SW2:1") // See notes PORT_DIPSETTING( 0x0000, "Less" ) PORT_DIPSETTING( 0x8000, "More" ) PORT_START /* Coins */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) INPUT_PORTS_END static INPUT_PORTS_START( pclubys ) PORT_START PORT_DIPNAME( 0x0001, 0x0000, "Lives (Mad Ball)" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0000, "3" ) PORT_DIPSETTING( 0x0001, "4" ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, "1P Vs 2P Rounds" ) PORT_DIPLOCATION("SW1:6") // See notes PORT_DIPSETTING( 0x0000, "Best of 1" ) /* 1 winning round needed */ PORT_DIPSETTING( 0x0020, "Best of 3" ) /* 2 winning rounds needed */ PORT_DIPNAME( 0x0008, 0x0000, "Nudity" ) PORT_DIPLOCATION("SW1:5") // See notes PORT_DIPSETTING( 0x0008, "Soft only" ) PORT_DIPSETTING( 0x0000, "Soft and Hard" ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,3") PORT_DIPSETTING( 0x0030, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) PORT_DIPUNUSED_DIPLOC( 0x0200, IP_ACTIVE_LOW, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:5" ) PORT_DIPNAME( 0x3000, 0x3000, "Timer Speed (Magic Eye)" ) PORT_DIPLOCATION("SW2:4,3") PORT_DIPSETTING( 0x3000, "Slowest" ) PORT_DIPSETTING( 0x2000, "Slow" ) PORT_DIPSETTING( 0x1000, "Fast" ) PORT_DIPSETTING( 0x0000, "Fastest" ) PORT_DIPNAME( 0x4000, 0x0000, "Lives (Magic Eye)" ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x0000, "3" ) PORT_DIPSETTING( 0x4000, "4" ) PORT_DIPNAME( 0x8000, 0x8000, "Timer Speed (Box Logic)" ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x8000, "Slow" ) PORT_DIPSETTING( 0x0000, "Fast" ) PORT_START PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode PORT_START PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) INPUT_PORTS_END static INPUT_PORTS_START( garogun ) PORT_START PORT_DIPNAME( 0x0003, 0x0003, "Helps" ) PORT_DIPLOCATION("SW1:8,7") PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPSETTING( 0x0001, "2" ) PORT_DIPSETTING( 0x0002, "3" ) PORT_DIPSETTING( 0x0003, "4" ) PORT_DIPNAME( 0x000c, 0x000c, "Timer Speed (Bonus Levels)" ) PORT_DIPLOCATION("SW1:6,5") PORT_DIPSETTING( 0x000c, "Slowest" ) PORT_DIPSETTING( 0x0008, "Slow" ) PORT_DIPSETTING( 0x0004, "Fast" ) PORT_DIPSETTING( 0x0000, "Fastest" ) PORT_DIPNAME( 0x0030, 0x0030, "Timer Speed (Main Levels)" ) PORT_DIPLOCATION("SW1:4,3") PORT_DIPSETTING( 0x0030, "Slowest" ) PORT_DIPSETTING( 0x0020, "Slow" ) PORT_DIPSETTING( 0x0010, "Fast" ) PORT_DIPSETTING( 0x0000, "Fastest" ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:1" ) PORT_START /* Coins */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode PORT_START PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff40, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode INPUT_PORTS_END static INPUT_PORTS_START( 7ordi ) PORT_START_TAG("DSW") PORT_DIPNAME( 0x0001, 0x0001, "High-Low Error" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0001, "-500" ) PORT_DIPSETTING( 0x0000, "Lose All" ) PORT_DIPNAME( 0x0002, 0x0002, "Minimum Credits" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x0002, "300" ) PORT_DIPSETTING( 0x0000, "500" ) PORT_DIPNAME( 0x000c, 0x0000, "Credit Limit" ) PORT_DIPLOCATION("SW1:6,5") PORT_DIPSETTING( 0x000c, "10000" ) PORT_DIPSETTING( 0x0008, "30000" ) PORT_DIPSETTING( 0x0004, "50000" ) PORT_DIPSETTING( 0x0000, "100000" ) PORT_DIPNAME( 0x0030, 0x0030, "Bet" ) PORT_DIPLOCATION("SW1:4,3") PORT_DIPSETTING( 0x0030, "50 Credits" ) PORT_DIPSETTING( 0x0020, "100 Credits" ) PORT_DIPSETTING( 0x0010, "150 Credits" ) PORT_DIPSETTING( 0x0000, "200 Credits" ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x00c0, "1 Coin 50 Credits" ) PORT_DIPSETTING( 0x0080, "1 Coin 100 Credits" ) PORT_DIPSETTING( 0x0040, "1 Coin 500 Credits" ) PORT_DIPSETTING( 0x0000, "1 Coin 1000 Credits" ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") // Not even sure it is used PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0000, "Winnings" ) PORT_DIPLOCATION("SW2:6") // See notes PORT_DIPSETTING( 0x0400, "Medals and Credits" ) PORT_DIPSETTING( 0x0000, "Credits only" ) PORT_DIPNAME( 0x1800, 0x1800, "Medals Table" ) PORT_DIPLOCATION("SW2:5,4") // To be confirmed PORT_DIPSETTING( 0x1800, "x1.0" ) /* 50 35 25 15 5 */ PORT_DIPSETTING( 0x1000, "x1.4" ) /* 70 50 35 20 7 */ PORT_DIPSETTING( 0x0800, "x2.0" ) /* 100 70 50 30 10 */ PORT_DIPSETTING( 0x0000, "x3.0" ) /* 150 100 75 45 15 */ PORT_DIPNAME( 0xe000, 0xe000, "Payout %" ) PORT_DIPLOCATION("SW2:3,2,1") PORT_DIPSETTING( 0xe000, "90%" ) PORT_DIPSETTING( 0xc000, "85%" ) PORT_DIPSETTING( 0xa000, "80%" ) PORT_DIPSETTING( 0x8000, "75%" ) PORT_DIPSETTING( 0x6000, "70%" ) PORT_DIPSETTING( 0x4000, "65%" ) PORT_DIPSETTING( 0x2000, "60%" ) PORT_DIPSETTING( 0x0000, "55%" ) PORT_START /* Coins */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode PORT_START PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME( "Reset Credits" ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_SERVICE1 ) INPUT_PORTS_END static INPUT_PORTS_START( wondstck ) PORT_START_TAG("DSW") PORT_DIPUNUSED_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) PORT_DIPUNUSED_DIPLOC( 0x0002, IP_ACTIVE_LOW, "SW1:7" ) PORT_DIPUNUSED_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW1:6" ) PORT_DIPUNUSED_DIPLOC( 0x0008, IP_ACTIVE_LOW, "SW1:5" ) PORT_DIPNAME( 0x0010, 0x0010, "Helps" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0010, "3" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x0020, "3" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW2:3" ) PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,1") PORT_DIPSETTING( 0x8000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0xc000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_START /* Coins */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode PORT_START PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) INPUT_PORTS_END INLINE void get_tile_info(running_machine *machine,tile_data *tileinfo,int tile_index,UINT16 *vram,int color) { SET_TILE_INFO(0,vram[tile_index] | (gfx_bank << 16),color,0); } static TILE_GET_INFO( fg_get_tile_info ) { get_tile_info(machine,tileinfo,tile_index,fg_videoram, 0); } static TILE_GET_INFO( bg_get_tile_info ) { get_tile_info(machine,tileinfo,tile_index,bg_videoram, 1); } static VIDEO_START( nmg5 ) { bg_tilemap = tilemap_create(bg_get_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN, 8,8,64,64); fg_tilemap = tilemap_create(fg_get_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN,8,8,64,64); tilemap_set_transparent_pen(fg_tilemap,0); } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap,const rectangle *cliprect) { int offs; for (offs = 0;offs < spriteram_size/2;offs += 4) { int sx,sy,code,color,flipx,flipy,height,y; sx = spriteram16[offs + 2]; sy = spriteram16[offs + 0]; code = spriteram16[offs + 1]; color = (spriteram16[offs + 2] >> 9) & 0xf; height = 1 << ((spriteram16[offs + 0] & 0x0600) >> 9); flipx = spriteram16[offs + 0] & 0x2000; flipy = spriteram16[offs + 0] & 0x4000; for (y = 0;y < height;y++) { drawgfx(bitmap,machine->gfx[1], code + (flipy ? height-1 - y : y), color, flipx,flipy, sx & 0x1ff,248 - ((sy + 0x10 * (height - y)) & 0x1ff), cliprect,TRANSPARENCY_PEN,0); /* wrap around */ drawgfx(bitmap,machine->gfx[1], code + (flipy ? height-1 - y : y), color, flipx,flipy, (sx & 0x1ff) - 512,248 - ((sy + 0x10 * (height - y)) & 0x1ff), cliprect,TRANSPARENCY_PEN,0); } } } static void draw_bitmap(mame_bitmap *bitmap) { int yyy=256; int xxx=512/4; UINT16 x,y,count; int xoff=-12; int yoff=-9; int pix; count=0; for (y=0;y>12; if (pix) *BITMAP_ADDR16(bitmap, y+yoff, x*4+0+xoff) = pix + 0x300; pix = (nmg5_bitmap[count]&0x0f00)>>8; if (pix) *BITMAP_ADDR16(bitmap, y+yoff, x*4+1+xoff) = pix + 0x300; pix = (nmg5_bitmap[count]&0x00f0)>>4; if (pix) *BITMAP_ADDR16(bitmap, y+yoff, x*4+2+xoff) = pix + 0x300; pix = (nmg5_bitmap[count]&0x000f)>>0; if (pix) *BITMAP_ADDR16(bitmap, y+yoff, x*4+3+xoff) = pix + 0x300; count++; } } } static VIDEO_UPDATE( nmg5 ) { tilemap_set_scrolly(bg_tilemap,0,scroll_ram[3]+9); tilemap_set_scrollx(bg_tilemap,0,scroll_ram[2]+3); tilemap_set_scrolly(fg_tilemap,0,scroll_ram[1]+9); tilemap_set_scrollx(fg_tilemap,0,scroll_ram[0]-1); tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); if(priority_reg == 0) { draw_sprites(machine,bitmap,cliprect); tilemap_draw(bitmap,cliprect,fg_tilemap,0,0); draw_bitmap(bitmap); } else if(priority_reg == 1) { draw_bitmap(bitmap); draw_sprites(machine,bitmap,cliprect); tilemap_draw(bitmap,cliprect,fg_tilemap,0,0); } else if(priority_reg == 2) { draw_sprites(machine,bitmap,cliprect); draw_bitmap(bitmap); tilemap_draw(bitmap,cliprect,fg_tilemap,0,0); } else if(priority_reg == 3) { tilemap_draw(bitmap,cliprect,fg_tilemap,0,0); draw_sprites(machine,bitmap,cliprect); draw_bitmap(bitmap); } else if(priority_reg == 7) { tilemap_draw(bitmap,cliprect,fg_tilemap,0,0); draw_bitmap(bitmap); draw_sprites(machine,bitmap,cliprect); } return 0; } static const gfx_layout nmg5_layout_8x8x8 = { 8,8, RGN_FRAC(1,8), 8, { RGN_FRAC(7,8),RGN_FRAC(6,8),RGN_FRAC(5,8),RGN_FRAC(4,8),RGN_FRAC(3,8),RGN_FRAC(2,8),RGN_FRAC(1,8),RGN_FRAC(0,8) }, { 0,1,2,3,4,5,6,7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 }, 8*8 }; static const gfx_layout pclubys_layout_8x8x8 = { 8,8, RGN_FRAC(1,4), 8, { RGN_FRAC(1,4)+8,RGN_FRAC(2,4)+0,RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0,RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0,RGN_FRAC(2,4)+8,RGN_FRAC(1,4)+0 }, { 0,1,2,3,4,5,6,7 }, { 0*16,1*16,2*16,3*16,4*16,5*16,6*16,7*16 }, 8*16 }; static const gfx_layout layout_16x16x5 = { 16,16, RGN_FRAC(1,5), 5, { RGN_FRAC(2,5),RGN_FRAC(3,5),RGN_FRAC(1,5),RGN_FRAC(4,5),RGN_FRAC(0,5) }, { 7,6,5,4,3,2,1,0,135,134,133,132,131,130,129,128 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 }, 32*8 }; static GFXDECODE_START( nmg5 ) GFXDECODE_ENTRY( REGION_GFX1, 0, nmg5_layout_8x8x8, 0x000, 2 ) GFXDECODE_ENTRY( REGION_GFX2, 0, layout_16x16x5, 0x200, 16 ) GFXDECODE_END static GFXDECODE_START( pclubys ) GFXDECODE_ENTRY( REGION_GFX1, 0, pclubys_layout_8x8x8, 0x000, 2 ) GFXDECODE_ENTRY( REGION_GFX2, 0, layout_16x16x5, 0x200, 16 ) GFXDECODE_END static void soundirq(int state) { cpunum_set_input_line(1, 0, state); } static struct YM3812interface ym3812_intf = { soundirq /* IRQ Line */ }; static MACHINE_START( nmg5 ) { state_save_register_global(gfx_bank); state_save_register_global(priority_reg); state_save_register_global(input_data); state_save_register_item_array("nmg5", 0, nmg5_bitmap); } static MACHINE_RESET( nmg5 ) { /* some games don't set the priority register so it should be hard-coded to a normal layout */ priority_reg = 7; } static MACHINE_DRIVER_START( nmg5 ) /* basic machine hardware */ MDRV_CPU_ADD_TAG("main", M68000, 16000000) /* 16 MHz */ MDRV_CPU_PROGRAM_MAP(nmg5_map,0) MDRV_CPU_VBLANK_INT(irq6_line_hold,1) MDRV_CPU_ADD_TAG("sound", Z80, 4000000) /* 4 MHz */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(nmg5_sound_map,0) MDRV_CPU_IO_MAP(sound_io_map,0) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_MACHINE_START(nmg5) MDRV_MACHINE_RESET(nmg5) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(320, 256) MDRV_SCREEN_VISIBLE_AREA(0, 319, 0, 239) MDRV_GFXDECODE(nmg5) MDRV_PALETTE_LENGTH(0x400) MDRV_VIDEO_START(nmg5) MDRV_VIDEO_UPDATE(nmg5) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(YM3812, 4000000) /* 4MHz */ MDRV_SOUND_CONFIG(ym3812_intf) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD(OKIM6295, 1000000 ) MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( garogun ) /* basic machine hardware */ MDRV_IMPORT_FROM(nmg5) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(pclubys_map,0) MDRV_CPU_MODIFY("sound") MDRV_CPU_PROGRAM_MAP(pclubys_sound_map,0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( pclubys ) /* basic machine hardware */ MDRV_IMPORT_FROM(nmg5) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(pclubys_map,0) MDRV_CPU_MODIFY("sound") MDRV_CPU_PROGRAM_MAP(pclubys_sound_map,0) MDRV_GFXDECODE(pclubys) MACHINE_DRIVER_END static MACHINE_DRIVER_START( searchp2 ) /* basic machine hardware */ MDRV_IMPORT_FROM(nmg5) MDRV_SCREEN_REFRESH_RATE(55) // ! MDRV_GFXDECODE(pclubys) MACHINE_DRIVER_END static MACHINE_DRIVER_START( 7ordi ) /* basic machine hardware */ MDRV_IMPORT_FROM(nmg5) MDRV_CPU_MODIFY("sound") MDRV_CPU_PROGRAM_MAP(pclubys_sound_map,0) MACHINE_DRIVER_END /* Multi 5 / New Multi Game 5 Yunsung, 1997/1998 PCB Layout ---------- YS-1300 +------------------------------------------+ | 4.000MHz 6116 xra1 ufa1 | | xh15 M6295 uj1 | | YM3014 YM3812 Z8400AB1 uf1 | | uh1 | |J uf2 | |A DIP1 62256 | |M 62256 Actel srom5 srom6| |M A1020B srom7 srom8| |A ub15 Actel srom2 srom1| | ub16 A1020B srom4 srom3| |DIP2 MC68HC000P16 6264| | 6264| | 16.00MHz 14.31818MHz | +------------------------------------------+ Notes: 68000 16MHz Z80A 4MHz K-664/K-666 & AD-65 (YM3014/YM3812 & OKI M6295) Actel A1020B PL84C (x2) 4.000MHz, 16.000MHz & 14.31818MHz OSCs */ ROM_START( nmg5 ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "ub15.bin", 0x000000, 0x80000, CRC(36af3e2f) SHA1(735aaa901290b1d921242869e81e59649905eb30) ) ROM_LOAD16_BYTE( "ub16.bin", 0x000001, 0x80000, CRC(2d9923d4) SHA1(e27549da311244db14ae1d3ad5e814a731a0f440) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */ ROM_LOAD( "xh15.bin", 0x00000, 0x10000, CRC(12d047c4) SHA1(3123b1856219380ff598a2fad97a66863e30d80f) ) ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE ) /* 8x8x8 */ ROM_LOAD( "srom1.bin", 0x000000, 0x80000, CRC(6771b694) SHA1(115e5eb45bb05f7a8021b3af3b8e709bbdcae55e) ) ROM_LOAD( "srom2.bin", 0x080000, 0x80000, CRC(362d33af) SHA1(abf66ab9eabdd40fcd47bc291d60e7e4903cde74) ) ROM_LOAD( "srom3.bin", 0x100000, 0x80000, CRC(8bad69d1) SHA1(c68d6b318e86b6deb64cc0cd5b51a2ea3ce04fb8) ) ROM_LOAD( "srom4.bin", 0x180000, 0x80000, CRC(e73a7fcb) SHA1(b6213c0da61ba1c6dbe975365bcde17c71ea3388) ) ROM_LOAD( "srom5.bin", 0x200000, 0x80000, CRC(7300494e) SHA1(031a74d7a82d23cdd5976b88379b9119322da1a0) ) ROM_LOAD( "srom6.bin", 0x280000, 0x80000, CRC(74b5fdf9) SHA1(1c0e82a0e3cc1006b902e509076bbea04618320b) ) ROM_LOAD( "srom7.bin", 0x300000, 0x80000, CRC(bd2b9036) SHA1(28c2d86c9645e6738811f3ece7c2fa02cd6ae4a1) ) ROM_LOAD( "srom8.bin", 0x380000, 0x80000, CRC(dd38360e) SHA1(be7cb62369513b972c4370adf78df6fcf8caea0a) ) ROM_REGION( 0x140000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x5 */ ROM_LOAD( "uf1.bin", 0x000000, 0x40000, CRC(9a9fb6f4) SHA1(4541d33493b9bba11b8e5ed35431271790763db4) ) ROM_LOAD( "uf2.bin", 0x040000, 0x40000, CRC(66954d63) SHA1(62a315640beb8b063886ea6ed1433a18f75e8d0d) ) ROM_LOAD( "ufa1.bin",0x080000, 0x40000, CRC(ba73ed2d) SHA1(efd2548fb0ada11ff98b73335689d2394cbf42a4) ) ROM_LOAD( "uh1.bin", 0x0c0000, 0x40000, CRC(f7726e8e) SHA1(f28669725609ffab7c6c3bfddbe293c55ddd0155) ) ROM_LOAD( "uj1.bin", 0x100000, 0x40000, CRC(54f7486e) SHA1(88a237a1005b1fd70b6d8544ef60a0d16cb38e6f) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "xra1.bin", 0x00000, 0x20000, CRC(c74a4f3e) SHA1(2f6165c1d5bdd3e816b95ffd9303dd4bd07f7ac8) ) ROM_END ROM_START( nmg5e ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "ub15.rom", 0x000000, 0x80000, CRC(578516e2) SHA1(87785e0071c62f17664e875d95cd6124984b8080) ) ROM_LOAD16_BYTE( "ub16.rom", 0x000001, 0x80000, CRC(12fab483) SHA1(3b6a410b730d8bf5a81470ec9cdc46c05da0721b) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */ ROM_LOAD( "xh15.bin", 0x00000, 0x10000, CRC(12d047c4) SHA1(3123b1856219380ff598a2fad97a66863e30d80f) ) ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE ) /* 8x8x8 */ ROM_LOAD( "srom1.rom", 0x000000, 0x80000, CRC(6df3e0c2) SHA1(855e7d3a75d18c92cfb18ddbe7d110ae6879870d) ) ROM_LOAD( "srom2.rom", 0x080000, 0x80000, CRC(3caf65f9) SHA1(da0d417ab6b57fb33e7ed62d4e00b47698764e11) ) ROM_LOAD( "srom3.rom", 0x100000, 0x80000, CRC(812f3f87) SHA1(157270343674265ef7d6415a970084ba05daf061) ) ROM_LOAD( "srom4.rom", 0x180000, 0x80000, CRC(edb8299d) SHA1(ab5c1195bf2229b50992994031eb8e9a6847b652) ) ROM_LOAD( "srom5.rom", 0x200000, 0x80000, CRC(79821f18) SHA1(228de566f47339d30caf5908f78368ed45ba8da3) ) ROM_LOAD( "srom6.rom", 0x280000, 0x80000, CRC(7e37abaf) SHA1(16361d08f6da49b5ee57185febd1dc14a609f415) ) ROM_LOAD( "srom7.rom", 0x300000, 0x80000, CRC(b7a9c660) SHA1(d4f39e99813cd2635a95bd05a3776587a2f9351b) ) ROM_LOAD( "srom8.rom", 0x380000, 0x80000, CRC(d7ba6058) SHA1(31739fc233ad9b565631b72aab7f9f5a70eca15f) ) ROM_REGION( 0x140000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x5 */ ROM_LOAD( "uf1.rom", 0x000000, 0x40000, CRC(502dbd65) SHA1(b44c7fa61180c807b55f5fd12ef9cba82b0fe18b) ) ROM_LOAD( "uf2.rom", 0x040000, 0x40000, CRC(6744cca0) SHA1(f1a45c9b5cd6f4131511910199f71e98a79a4d97) ) ROM_LOAD( "ufa1.rom",0x080000, 0x40000, CRC(7110677f) SHA1(8a644223bbf87af446796347d6b0309b439b43dc) ) ROM_LOAD( "uh1.rom", 0x0c0000, 0x40000, CRC(f6a3ef4d) SHA1(9d5c011ec5eb69822905d0872d5baf55dc76ca39) ) ROM_LOAD( "uj1.rom", 0x100000, 0x40000, CRC(0595d8ef) SHA1(b2f2fbd8cf6dce6358db9cd976aa7d117cafb5ae) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "xra1.bin", 0x00000, 0x20000, CRC(c74a4f3e) SHA1(2f6165c1d5bdd3e816b95ffd9303dd4bd07f7ac8) ) ROM_END ROM_START( searchey ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u7.bin", 0x000000, 0x40000, CRC(287ce3dd) SHA1(32305f7b09c58b7f126d41b5b1991e349884cc02) ) ROM_LOAD16_BYTE( "u2.bin", 0x000001, 0x40000, CRC(b574f033) SHA1(8603926cef9df2495e97a071f08bbf418b9e01a8) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */ ROM_LOAD( "u128.bin", 0x00000, 0x10000, CRC(85bae10c) SHA1(a1e58d8b8c8718cc346aae400bb4eadf6873b86d) ) ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE ) /* 8x8x8 */ ROM_LOAD( "u63.bin", 0x000000, 0x80000, CRC(1b0b7b7d) SHA1(092855407fef95da69fcd6e608b8b3aa720d8bcd) ) ROM_LOAD( "u68.bin", 0x080000, 0x80000, CRC(ae18b2aa) SHA1(f1b2d3c1bafe99ec8b7e8e587ae0a0f9fa410a5a) ) ROM_LOAD( "u73.bin", 0x100000, 0x80000, CRC(ab7f8716) SHA1(c8cc3c1e9c37add31af28c43130b66f7fdd28042) ) ROM_LOAD( "u79.bin", 0x180000, 0x80000, CRC(7f2c8b83) SHA1(4f25bf5652ad3327efe63d960b987e581d20afbb) ) ROM_LOAD( "u64.bin", 0x200000, 0x80000, CRC(322a903c) SHA1(e3b00576edf58c7743854de95102d3d36ce3b775) ) ROM_LOAD( "u69.bin", 0x280000, 0x80000, CRC(d546eaf8) SHA1(de6c80b733c31ef2c0c64d25d46f1cff9a262c42) ) ROM_LOAD( "u74.bin", 0x300000, 0x80000, CRC(e6134d84) SHA1(d639f44ef404e206b25a0b4f71ded3854836c60f) ) ROM_LOAD( "u80.bin", 0x380000, 0x80000, CRC(9a160918) SHA1(aac63dcb6005eaad7088d4e4e584825a6e232764) ) ROM_REGION( 0x0a0000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x5 */ ROM_LOAD( "u83.bin", 0x000000, 0x20000, CRC(c5a1c647) SHA1(c8d1cc631b0286a4caa35dce6552c4206e58b620) ) ROM_LOAD( "u82.bin", 0x020000, 0x20000, CRC(25b2ae62) SHA1(02a1bd8719ca1792c2e4ff52fd5d4845e19fedb7) ) ROM_LOAD( "u105.bin",0x040000, 0x20000, CRC(b4207ef0) SHA1(e70a73b98e5399221208d81a324fab6b942470c8) ) ROM_LOAD( "u96.bin", 0x060000, 0x20000, CRC(8c40818a) SHA1(fe2c0da42154261ae1734ddb6cb9ddf33dd58510) ) ROM_LOAD( "u97.bin", 0x080000, 0x20000, CRC(5dc7f231) SHA1(5e57e436a24dfa14228bac7b8ae5f000393926b9) ) ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "u137.bin", 0x00000, 0x40000, CRC(49105e23) SHA1(99543fbbccf5df5b15a0470eac641b4158024c6a) ) ROM_END /* Search Eye Plus V2.0 Yunsung, 1999 PCB Layout ---------- YS-1905 |----------------------------------------------------| | U128 U137 U7 62256 U97 | | 6116 Z80 M6295 U2 62256 | | YM3812 PAL U96 | | YM3014 16MHz PAL PAL | | 324 |-----| U105 | | 62256 |68000| | |J 62256 6116 | | U83 | |A 6116 |-----| | |M 6116 |------| 6116 U82 | |M 6116 |QL2003| 14.31818MHz| |A 62256 | | 6116 PAL PAL | | 62256 |------| PAL | | |------| PAL | | |QL2003| |--------| PAL | |DSW1 DSW2 | | |QL12X16B| PAL | | |------| | | | | | | | |0.U1 2.U3 |------| |--------| | | |QL2003| PAL | |1.U2 3.U4 | | PAL | | |------| PAL | |----------------------------------------------------| Notes: 68000 @ 16MHz Z80 @ 4.0MHz [16/4] YM3812 @ 4.0MHz [16/4] (badged as U6612 & U6614 for YM3014) M6295 @ 1.0MHz [16/16]. Pin 7 HIGH VSync 55Hz HSync 25.0kHz (!) */ ROM_START( searchp2 ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u7", 0x000000, 0x80000, CRC(37fe9e18) SHA1(ddb5c8d7cc68823850af8a186a4500688115b00f) ) ROM_LOAD16_BYTE( "u2", 0x000001, 0x80000, CRC(8278513b) SHA1(a48870dc27147e0e9d9d76286028fab1088fa57a) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */ ROM_LOAD( "u128", 0x00000, 0x10000, CRC(85bae10c) SHA1(a1e58d8b8c8718cc346aae400bb4eadf6873b86d) ) ROM_REGION( 0x1000000, REGION_GFX1, ROMREGION_DISPOSE ) /* 8x8x8 */ ROM_LOAD( "0.u1", 0x000000, 0x400000, CRC(28a50dcf) SHA1(d00992675115e0187a9ca2193edfccdc6e03a0ed) ) ROM_LOAD( "2.u3", 0x400000, 0x400000, CRC(30d46e19) SHA1(e3b3d0c5eed29e104f2ecf89541fb74da4f2980f) ) ROM_LOAD( "1.u2", 0x800000, 0x400000, CRC(f9c4e824) SHA1(2b3216054060bc349dba87401ce9d8c5e0b60101) ) ROM_LOAD( "3.u4", 0xc00000, 0x400000, CRC(619f142f) SHA1(6568e8b2d103bf6aded1314f270c2d288700815e) ) ROM_REGION( 0x140000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x5 */ ROM_LOAD( "u83", 0x000000, 0x40000, CRC(2bae34cb) SHA1(8d18ca44033e064dbf20381158f5bd53931a7362) ) ROM_LOAD( "u82", 0x040000, 0x40000, CRC(5cb773f0) SHA1(f3b69073998c9521661c3cffa5d6d022172f30e6) ) ROM_LOAD( "u105",0x080000, 0x40000, CRC(e8adb15e) SHA1(f80a030c394fa4e48d569bbcfe945bb22551d542) ) ROM_LOAD( "u96", 0x0c0000, 0x40000, CRC(67efb536) SHA1(fb7a829245f1418865637329cbb78acf63e5640b) ) ROM_LOAD( "u97", 0x100000, 0x40000, CRC(f7b63826) SHA1(457b836b765c31dc7a162e0d072524de4bebba31) ) ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "u137", 0x00000, 0x40000, CRC(cd037524) SHA1(1f4accc909d73068fe16feb27dfe0c6f19234af1) ) ROM_END /* Puzzle Club Yunsung, 2000 PCB Layout ---------- YS-2113 |----------------------------------------------| |ROM1.128 ROM2.137 ROM3.7 62256 ROM5.97 | | 6116 Z80 6295 ROM4.2 62256 ROM6.95 | | YM3812 16MHz PAL ROM7.105 | | YM3014 PAL PAL ROM8.83 | | 62256 68000 ROM9.82 | | 62256 6116 14.38383MHz| | 6116 PAL PAL | |J 6116 QL2003 PAL | |A 6116 PAL | |M 6116 QL12X16B PAL | |M DIP1 6116 PAL | |A DIP2 | | 62256 QL2003 | | 62256 | | | | ROM11.166 ROM10.167 | | QL2003 PAL | | ROM13.164 ROM12.165 PAL | |----------------------------------------------| Notes: 68000 clock : 16.000MHz Z80 clock : 4.000MHz (16/4) M6295 clock : 1.000MHz (16/16). Sample Rate = 1000000 / 132 YM3812 clock: 4.000MHz (16/4). VSync : 60Hz */ ROM_START( pclubys ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "rom3.7", 0x000000, 0x80000, CRC(62e28e6d) SHA1(30307dfbb6bd02d78fb06d3c3522b41115f1c27a) ) ROM_LOAD16_BYTE( "rom4.2", 0x000001, 0x80000, CRC(b51dab41) SHA1(2ad3929c8cf2b66c36289c2c851769190916b718) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */ ROM_LOAD( "rom1.128", 0x00000, 0x10000, CRC(25cd27f8) SHA1(97af1368381234361bbd97f4552209c435652372) ) ROM_REGION( 0x1000000, REGION_GFX1, ROMREGION_DISPOSE ) /* 8x8x8 */ ROM_LOAD( "rom10.167", 0x000000, 0x400000, CRC(d67e8e84) SHA1(197d1bdb321cf7ac986b5dbfa061494ffd4db6e4) ) ROM_LOAD( "rom12.165", 0x400000, 0x400000, CRC(6be8b733) SHA1(bdbbec77938828ac9831537c00abd5c31dc56284) ) ROM_LOAD( "rom11.166", 0x800000, 0x400000, CRC(672501a4) SHA1(193e1965c2f21f469e5c6c514d3cdcab3ffdf629) ) ROM_LOAD( "rom13.164", 0xc00000, 0x400000, CRC(fc725ce7) SHA1(d997a31a975ae67efa071720c58235c738ebbbe3) ) ROM_REGION( 0x280000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x5 */ ROM_LOAD( "rom8.83", 0x000000, 0x80000, CRC(651af101) SHA1(350698bd7ee65fc1ed084382db7f66ffb83c23c6) ) ROM_LOAD( "rom9.82", 0x080000, 0x80000, CRC(2535b4d6) SHA1(85af6a042e83f8a7abb78c5edfd4497a9018ed68) ) ROM_LOAD( "rom7.105",0x100000, 0x80000, CRC(f7536c52) SHA1(546976f52c6f064f5172736988ada053c1c1183f) ) ROM_LOAD( "rom6.95", 0x180000, 0x80000, CRC(3c078a52) SHA1(be8936bcafbfd77e491c81a3d215a53dad78d652) ) ROM_LOAD( "rom5.97", 0x200000, 0x80000, CRC(20eae2f8) SHA1(ad9ac6e5e0331fb19652f6578dbb2f532bb22b3d) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "rom2.137", 0x00000, 0x80000, CRC(4ff97ad1) SHA1(d472c8298e428cb9659ce90a8ce9402c119bdb0f) ) ROM_END ROM_START( pclubysa ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "rom3a.7", 0x000000, 0x80000, CRC(885aa07a) SHA1(a0af5b0704f7fb18ed21f42979a40a8b419377b1) ) ROM_LOAD16_BYTE( "rom4a.2", 0x000001, 0x80000, CRC(9bfbdeac) SHA1(263341b05883d4a9125da69d9d8d6f4d654f3475) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */ ROM_LOAD( "rom1.128", 0x00000, 0x10000, CRC(25cd27f8) SHA1(97af1368381234361bbd97f4552209c435652372) ) ROM_REGION( 0x1000000, REGION_GFX1, ROMREGION_DISPOSE ) /* 8x8x8 */ ROM_LOAD( "rom10.167", 0x000000, 0x400000, CRC(d67e8e84) SHA1(197d1bdb321cf7ac986b5dbfa061494ffd4db6e4) ) ROM_LOAD( "rom12.165", 0x400000, 0x400000, CRC(6be8b733) SHA1(bdbbec77938828ac9831537c00abd5c31dc56284) ) ROM_LOAD( "rom11.166", 0x800000, 0x400000, CRC(672501a4) SHA1(193e1965c2f21f469e5c6c514d3cdcab3ffdf629) ) ROM_LOAD( "rom13.164", 0xc00000, 0x400000, CRC(fc725ce7) SHA1(d997a31a975ae67efa071720c58235c738ebbbe3) ) ROM_REGION( 0x280000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x5 */ ROM_LOAD( "rom8.83", 0x000000, 0x80000, CRC(651af101) SHA1(350698bd7ee65fc1ed084382db7f66ffb83c23c6) ) ROM_LOAD( "rom9.82", 0x080000, 0x80000, CRC(2535b4d6) SHA1(85af6a042e83f8a7abb78c5edfd4497a9018ed68) ) ROM_LOAD( "rom7.105",0x100000, 0x80000, CRC(f7536c52) SHA1(546976f52c6f064f5172736988ada053c1c1183f) ) ROM_LOAD( "rom6.95", 0x180000, 0x80000, CRC(3c078a52) SHA1(be8936bcafbfd77e491c81a3d215a53dad78d652) ) ROM_LOAD( "rom5.97", 0x200000, 0x80000, CRC(20eae2f8) SHA1(ad9ac6e5e0331fb19652f6578dbb2f532bb22b3d) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "rom2.137", 0x00000, 0x80000, CRC(4ff97ad1) SHA1(d472c8298e428cb9659ce90a8ce9402c119bdb0f) ) ROM_END ROM_START( wondstck ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u2.bin", 0x000001, 0x20000, CRC(9995b743) SHA1(178afd9c54758dd4fb4fb7debe4da2af5c10410a) ) ROM_LOAD16_BYTE( "u4.bin", 0x000000, 0x20000, CRC(46a3e9f6) SHA1(f39b6457b2c5772db16a5ba29d9114671e3d9749) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */ ROM_LOAD( "u128.bin", 0x00000, 0x10000, CRC(86dba085) SHA1(6dedfb4bcf890490848409b6d9bce69e72bf1bba) ) ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE ) /* 8x8x8 */ ROM_LOAD( "u63.bin", 0x000000, 0x80000, CRC(c6cf09b4) SHA1(d3341c1effa7874b0554e5c79985b32198571767) ) ROM_LOAD( "u68.bin", 0x080000, 0x80000, CRC(2e9e9a5e) SHA1(27bae2d913ad4c569f4c476d954c47665456e818) ) ROM_LOAD( "u73.bin", 0x100000, 0x80000, CRC(3a828604) SHA1(562ecfc1b485218b861512c62225e7d0e148a6df) ) ROM_LOAD( "u79.bin", 0x180000, 0x80000, CRC(0cca46af) SHA1(a22dcc9f59953cc0c75048b0fa3d7834eea76432) ) ROM_LOAD( "u64.bin", 0x200000, 0x80000, CRC(dcec9ac5) SHA1(3619d7643932264eac2fbbf95581f6ff3e2829b1) ) ROM_LOAD( "u69.bin", 0x280000, 0x80000, CRC(27b9d708) SHA1(930f6b742b45b09c5cba80c78bf64eb2b01243e0) ) ROM_LOAD( "u74.bin", 0x300000, 0x80000, CRC(7eff8e2f) SHA1(a08d188fc1a549ba684e69adb277ef684c6d875c) ) ROM_LOAD( "u80.bin", 0x380000, 0x80000, CRC(1160a0c2) SHA1(b23f6fb256b927a5606a1aacf004727b984807de) ) ROM_REGION( 0x280000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x5 */ ROM_LOAD( "u83.bin", 0x000000, 0x80000, CRC(f51cf9c6) SHA1(6d0fc749bab918ff6a9d7fae8be7c65823349283) ) ROM_LOAD( "u82.bin", 0x080000, 0x80000, CRC(ddd3c60c) SHA1(19b68a44c877d0bf630d07b18541ef9636f5adac) ) ROM_LOAD( "u105.bin",0x100000, 0x80000, CRC(a7fc624d) SHA1(b336ab6e16555db30f9366bf5b797b5ba3ea767c) ) ROM_LOAD( "u96.bin", 0x180000, 0x80000, CRC(2369d8a3) SHA1(4224f50c9c31624dfcac6215d60a2acdd39bb477) ) ROM_LOAD( "u97.bin", 0x200000, 0x80000, CRC(aba1bd94) SHA1(28dce35ad92547a54912c5645e9979c0876d6fe8) ) ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "u137.bin", 0x000000, 0x40000, CRC(294b6cbd) SHA1(1498a3298c53d62f56f9c85c82035d09a5bb8b4a) ) ROM_END ROM_START( garogun ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "p1.u7", 0x000000, 0x80000, CRC(9b5627f8) SHA1(d336d4f34de7fdf5ba16bc76223e701369d24a5e) ) ROM_LOAD16_BYTE( "p2.u2", 0x000001, 0x80000, CRC(1d2ff271) SHA1(6b875be42f945b5793ba41ff20e23dacf8eb6a9a) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */ ROM_LOAD( "rom.u128", 0x00000, 0x10000, CRC(117b31ce) SHA1(1681aea60111274599c86b7050d46ea497878f9e) ) ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE ) /* 8x8x8 */ ROM_LOAD( "8.u63", 0x000000, 0x80000, CRC(2d152d32) SHA1(7dd3b0bb9db8cec8ff8a75099375fbad51ee5676) ) ROM_LOAD( "11.u68", 0x080000, 0x80000, CRC(60ec7f67) SHA1(9c6c3f5a5be244fe5ac24da3642fd666def11120) ) ROM_LOAD( "9.u73", 0x100000, 0x80000, CRC(a4b16319) SHA1(8f7976f58ecbccd728cf1a01d0fcd1cef6b90d47) ) ROM_LOAD( "13.u79", 0x180000, 0x80000, CRC(2dc14fb6) SHA1(d6a01e8bb0ce2f94c1562d8302f62fbbb86e5fa0) ) ROM_LOAD( "6.u64", 0x200000, 0x80000, CRC(a0fc7547) SHA1(91249226b9491085d15216c11e00f39b03f9128a) ) ROM_LOAD( "10.u69", 0x280000, 0x80000, CRC(e5dc36c3) SHA1(370b5f93d2f425fe59a519dafce9cb859bd7b609) ) ROM_LOAD( "7.u74", 0x300000, 0x80000, CRC(a0574f8d) SHA1(3016dd5ee2c78eb2e16b396cedcdc69151312a06) ) ROM_LOAD( "12.u80", 0x380000, 0x80000, CRC(94d66169) SHA1(4a84d46caa7da98ac376965d6e1ebe1d26fda542) ) ROM_REGION( 0x280000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x5 */ ROM_LOAD( "4.u83", 0x000000, 0x40000, CRC(3d1d46ff) SHA1(713beb8cb5b105900d59380f760d759e94f4b0b2) ) ROM_LOAD( "5.u82", 0x080000, 0x40000, CRC(2a7b2fb5) SHA1(f860047d78f625592605f425e9e066c3e595be62) ) ROM_LOAD( "3.u105",0x100000, 0x40000, CRC(cd20e39c) SHA1(beb129a44223cc542906f96e5bb17aabfe4c4c49) ) ROM_LOAD( "2.u96", 0x180000, 0x40000, CRC(4df3b502) SHA1(638138e09d69390c899f48ae59dcd116c1b338c7) ) ROM_LOAD( "1.u97", 0x200000, 0x40000, CRC(591b3efe) SHA1(ea7d2f2802effa6895e02f50cc9f7c189a720ef5) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "s.u137", 0x00000, 0x80000, CRC(3eadc21a) SHA1(b1c131c3f59adbc370696b277f8f04681212761d) ) ROM_END /* 7 Ordi Yunsung, 2002 (Sticker is printed 2002. 1. 05) PCB Layout ---------- YS-2118B +----------------------------------------------+ | 5.u128 3.u137 p1.u7 62256 1.u97 | | 6116 Z80 6295 p2.u2 62256 2.u95 | | YM3812 16MHz PAL 3.u105 | | YM3014 PAL PAL 4.u83 | | 62256 68000 BAT 5.u82 | | 62256 14.38383MHz| | 6116 PAL PAL | |J 6116 6116 PAL | |A 6116 A40MX04-F PAL | |M 6116 PAL | |M 6116 PAL | |A DIP1 DIP2 | | 62256 QL12X16B | | 62256 | | | | 6.u64 10.u69 A40MX04-F | | 7.u74 11.u68 | | SW1 8.u63 12.u80 A40MX04-F PAL | | 9.u73 13.u79 PAL | +----------------------------------------------+ Notes (originaly for YS-2113, but should apply): 68000 clock : 16.000MHz Z80 clock : 4.000MHz (16/4) M6295 clock : 1.000MHz (16/16). Sample Rate = 1000000 / 132 YM3812 clock: 4.000MHz (16/4). (badged as U6612 and U6614 for the YM3014) VSync : 60Hz */ ROM_START( 7ordi ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "p1.u7", 0x000000, 0x20000, CRC(ebf21862) SHA1(ffbea41adb3f2ab276b2785bd6f98bb6ac622edd) ) ROM_LOAD16_BYTE( "p2.u2", 0x000001, 0x20000, CRC(f7943a6a) SHA1(1d36d92c0d349394ba71929215b704d34e5be87e) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */ ROM_LOAD( "4.u128", 0x00000, 0x10000, CRC(ed73b565) SHA1(cb473b2b4ca9b9facf3bcb033f1ca9667bb5c587) ) ROM_REGION( 0x400000, REGION_GFX1, ROMREGION_DISPOSE ) /* 8x8x8 */ ROM_LOAD( "8.u63", 0x000000, 0x80000, CRC(ed8dfe5d) SHA1(a4ac6bf80682b978158c44a62c8abb117f25c4db) ) ROM_LOAD( "11.u68", 0x080000, 0x80000, CRC(742764a7) SHA1(c38a7ea76034d5c34d30f6caa6dc12b1253de2a8) ) ROM_LOAD( "9.u73", 0x100000, 0x80000, CRC(2b76efd0) SHA1(3ae0b708a94ed04516f451be833ea02d9ee8d645) ) ROM_LOAD( "13.u79", 0x180000, 0x80000, CRC(3892b356) SHA1(2be4479bdce2cbff6cfa26ab1d58aef2923614cd) ) ROM_LOAD( "6.u64", 0x200000, 0x80000, CRC(5c0b0838) SHA1(f91be789ea90c64871a09ca246dcd680fe986ef1) ) ROM_LOAD( "10.u69", 0x280000, 0x80000, CRC(c15db1a4) SHA1(3377c2ffd46ac5e3b4e7852a43aa9eaad3b0b8f8) ) ROM_LOAD( "7.u74", 0x300000, 0x80000, CRC(6910f754) SHA1(b0c29a205e66f21ff1bebac79505d1d3170d923f) ) ROM_LOAD( "12.u80", 0x380000, 0x80000, CRC(4c5dd9ef) SHA1(e22b2d5652ad97c8d84168f8c4851437e3f07c97) ) ROM_REGION( 0x280000, REGION_GFX2, ROMREGION_DISPOSE ) /* 16x16x5 */ ROM_LOAD( "4.u83", 0x000000, 0x80000, CRC(a2569cf4) SHA1(7f65a0ea79c38aa89d06466b0ce5e3846073c676) ) ROM_LOAD( "5.u82", 0x080000, 0x80000, CRC(045e548e) SHA1(7135ce56c3987f3d7e0514670836603fc95dfc84) ) ROM_LOAD( "3.u105", 0x100000, 0x80000, CRC(04c1dbf9) SHA1(afca98aeac6095992611eaaa958952a40a0ffd23) ) ROM_LOAD( "2.u96", 0x180000, 0x80000, CRC(11fa7de8) SHA1(a5a29589f37899720901c6f802390f91ce308d87) ) ROM_LOAD( "1.u97", 0x200000, 0x80000, CRC(cd1ffe88) SHA1(f5dfc119f2811e7cae920637a24c25f9d1f7e8df) ) ROM_REGION( 0x80000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "3.u137", 0x00000, 0x20000, CRC(669ed310) SHA1(f93dc3c20f86bd6a0bff9947d805358c82a04c97) ) ROM_RELOAD(0x20000,0x20000) ROM_RELOAD(0x40000,0x20000) // it attempts to bank the sample rom even tho there is only 1 bank ROM_RELOAD(0x60000,0x20000) ROM_END static DRIVER_INIT( prot_val_00 ) { prot_val = 0x00; } static DRIVER_INIT( prot_val_10 ) { prot_val = 0x10; } static DRIVER_INIT( prot_val_20 ) { prot_val = 0x20; } static DRIVER_INIT( prot_val_40 ) { prot_val = 0x40; } GAME( 1998, nmg5, 0, nmg5, nmg5, prot_val_10, ROT0, "Yun Sung", "Multi 5 / New Multi Game 5", GAME_SUPPORTS_SAVE ) GAME( 1997, nmg5e, nmg5, nmg5, nmg5, prot_val_10, ROT0, "Yun Sung", "Multi 5 / New Multi Game 5 (earlier)", GAME_SUPPORTS_SAVE ) GAME( 1999, searchey, 0, nmg5, searchey, prot_val_10, ROT0, "Yun Sung", "Search Eye", GAME_SUPPORTS_SAVE ) GAME( 1999, searchp2, 0, searchp2, searchp2, prot_val_10, ROT0, "Yun Sung", "Search Eye Plus V2.0", GAME_SUPPORTS_SAVE ) GAME( 2000, pclubys, 0, pclubys, pclubys, prot_val_10, ROT0, "Yun Sung", "Puzzle Club (Yun Sung, set 1)", GAME_SUPPORTS_SAVE ) GAME( 2000, pclubysa, pclubys, pclubys, pclubys, prot_val_10, ROT0, "Yun Sung", "Puzzle Club (Yun Sung, set 2)", GAME_SUPPORTS_SAVE ) GAME( 2000, garogun, 0, garogun, garogun, prot_val_40, ROT0, "Yun Sung", "Garogun Seroyang (Korea)", GAME_SUPPORTS_SAVE ) GAME( 2002, 7ordi, 0, 7ordi, 7ordi, prot_val_20, ROT0, "Yun Sung", "7 Ordi (Korea)", GAME_SUPPORTS_SAVE ) GAME( ????, wondstck, 0, nmg5, wondstck, prot_val_00, ROT0, "Yun Sung", "Wonder Stick", GAME_SUPPORTS_SAVE )