/*************************************************************************** Nemesis (Hacked?) GX400 Nemesis (World?) GX400 Twin Bee GX412 Gradius GX456 Galactic Warriors GX578 Konami GT GX561 RF2 GX561 Salamander (Version D) GX587 Salamander (Version J) GX587 Lifeforce (US) GX587 Lifeforce (Japan) GX587 Black Panther GX604 City Bomber (World) GX787 City Bomber (Japan) GX787 Hyper Crash (Version D) GX790 Hyper Crash (Version C) GX790 Kitten Kaboodle GX712 Nyan Nyan Panic (Japan) GX712 driver by Bryan McPhail modified by Hau 03/27/2009 spthx to Unagi,rassy,hina,nori,Tobikage,Tommy,Crimson,yasuken,cupmen,zoo Notes: - blkpnthr: There are sprite priority problems in upper part of the screen , they can only be noticed in 2nd and 4th level . Enemy sprites are behind blue walls 2 level) or metal construction (4 ) but when they get close to top of the screen they go in front of them. -- To display score, priority of upper part is always lower. So this is the correct behavior of real hardware, not an emulation bug. ***************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "deprecat.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "sound/2151intf.h" #include "sound/3812intf.h" #include "sound/vlm5030.h" #include "sound/k005289.h" #include "sound/k007232.h" #include "sound/k051649.h" #include "includes/nemesis.h" #include "includes/konamipt.h" static INTERRUPT_GEN( nemesis_interrupt ) { nemesis_state *state = device->machine().driver_data(); if (state->m_irq_on) device_set_input_line(device, 1, HOLD_LINE); } static INTERRUPT_GEN( konamigt_interrupt ) { nemesis_state *state = device->machine().driver_data(); if (cpu_getiloops(device) == 0) { if ((state->m_irq_on) && (state->m_gx400_irq1_cnt++ & 1)) device_set_input_line(device, 1, HOLD_LINE); } else { if (state->m_irq2_on) device_set_input_line(device, 2, HOLD_LINE); } } static INTERRUPT_GEN( gx400_interrupt ) { nemesis_state *state = device->machine().driver_data(); switch (cpu_getiloops(device)) { case 0: if (state->m_irq2_on) device_set_input_line(device, 2, HOLD_LINE); break; case 1: if ((state->m_irq1_on) && (state->m_gx400_irq1_cnt++ & 1)) device_set_input_line(device, 1, HOLD_LINE); break; case 2: if (state->m_irq4_on) device_set_input_line(device, 4, HOLD_LINE); break; } } static INTERRUPT_GEN( salamand_interrupt ) { nemesis_state *state = device->machine().driver_data(); if (state->m_irq_on) device_set_input_line(device, 1, HOLD_LINE); } static INTERRUPT_GEN( blkpnthr_interrupt ) { nemesis_state *state = device->machine().driver_data(); if (state->m_irq_on) device_set_input_line(device, 2, HOLD_LINE); } static WRITE16_HANDLER( gx400_irq1_enable_word_w ) { nemesis_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) state->m_irq1_on = data & 0x0001; if (ACCESSING_BITS_8_15) coin_lockout_w(space->machine(), 1, data & 0x0100); } static WRITE16_HANDLER( gx400_irq2_enable_word_w ) { nemesis_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) state->m_irq2_on = data & 0x0001; if (ACCESSING_BITS_8_15) coin_lockout_w(space->machine(), 0, data & 0x0100); } static WRITE16_HANDLER( gx400_irq4_enable_word_w ) { nemesis_state *state = space->machine().driver_data(); if (ACCESSING_BITS_8_15) state->m_irq4_on = data & 0x0100; } static WRITE16_HANDLER( nemesis_irq_enable_word_w ) { nemesis_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) state->m_irq_on = data & 0xff; if (ACCESSING_BITS_8_15) coin_lockout_global_w(space->machine(), data & 0x0100); } static WRITE16_HANDLER( konamigt_irq_enable_word_w ) { nemesis_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) state->m_irq_on = data & 0xff; if (ACCESSING_BITS_8_15) coin_lockout_w(space->machine(), 1, data & 0x0100); } static WRITE16_HANDLER( konamigt_irq2_enable_word_w ) { nemesis_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) state->m_irq2_on = data & 0xff; if (ACCESSING_BITS_8_15) coin_lockout_w(space->machine(), 0, data & 0x0100); } static READ16_HANDLER( gx400_sharedram_word_r ) { nemesis_state *state = space->machine().driver_data(); return state->m_gx400_shared_ram[offset]; } static WRITE16_HANDLER( gx400_sharedram_word_w ) { nemesis_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) state->m_gx400_shared_ram[offset] = data; } static READ16_HANDLER( konamigt_input_word_r ) { /* bit 0-7: steering bit 8-9: brake bit 10-11: unknown bit 12-15: accel */ int data = input_port_read(space->machine(), "IN3"); int data2 = input_port_read(space->machine(), "PADDLE"); int ret=0x0000; // if (BIT(data, 4)) ret |= 0x0800; // turbo/gear? // if (BIT(data, 7)) ret |= 0x0400; // turbo? if (BIT(data, 5)) ret |= 0x0300; // brake (0-3) if (BIT(data, 6)) ret |= 0xf000; // accel (0-f) ret |= data2 & 0x7f; // steering wheel, not exactly sure if DIAL works ok. return ret; } static WRITE16_HANDLER( selected_ip_word_w ) { nemesis_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) state->m_selected_ip = data & 0xff; // latch the value } static READ16_HANDLER( selected_ip_word_r ) { nemesis_state *state = space->machine().driver_data(); switch (state->m_selected_ip & 0xf) { // From WEC Le Mans Schems: case 0xc: return input_port_read(space->machine(), "ACCEL"); // Accel - Schems: Accelevr case 0: return input_port_read(space->machine(), "ACCEL"); case 0xd: return input_port_read(space->machine(), "WHEEL"); // Wheel - Schems: Handlevr case 1: return input_port_read(space->machine(), "WHEEL"); default: return ~0; } } static WRITE16_HANDLER( nemesis_soundlatch_word_w ) { if (ACCESSING_BITS_0_7) soundlatch_w(space, offset, data & 0xff); } static WRITE8_DEVICE_HANDLER( gx400_speech_start_w ) { nemesis_state *state = device->machine().driver_data(); /* the voice data is not in a rom but in sound RAM at $8000 */ vlm5030_set_rom(device, state->m_gx400_shared_ram + 0x4000); vlm5030_st(device, 1); vlm5030_st(device, 0); } static WRITE8_DEVICE_HANDLER( salamand_speech_start_w ) { vlm5030_st(device, 1); vlm5030_st(device, 0); } static READ8_DEVICE_HANDLER( nemesis_portA_r ) { /* bit 0-3: timer bit 4 6: unused (always high) bit 5: vlm5030 busy bit 7: unused by this software version. Bubble Memory version uses this bit. */ nemesis_state *state = device->machine().driver_data(); int res = (state->m_audiocpu->total_cycles() / 1024) & 0x2f; // this should be 0x0f, but it doesn't work res |= 0xd0; if (state->m_vlm != NULL && vlm5030_bsy(state->m_vlm)) res |= 0x20; return res; } static WRITE8_DEVICE_HANDLER( city_sound_bank_w ) { int bank_A = (data & 0x03); int bank_B = ((data >> 2) & 0x03); k007232_set_bank(device, bank_A, bank_B); } static ADDRESS_MAP_START( nemesis_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x040000, 0x04ffff) AM_RAM_WRITE(nemesis_charram_word_w) AM_BASE_SIZE_MEMBER(nemesis_state, m_charram, m_charram_size) AM_RANGE(0x050000, 0x051fff) AM_RAM AM_RANGE(0x050000, 0x0503ff) AM_BASE_MEMBER(nemesis_state, m_xscroll1) AM_RANGE(0x050400, 0x0507ff) AM_BASE_MEMBER(nemesis_state, m_xscroll2) AM_RANGE(0x050f00, 0x050f7f) AM_BASE_MEMBER(nemesis_state, m_yscroll2) AM_RANGE(0x050f80, 0x050fff) AM_BASE_MEMBER(nemesis_state, m_yscroll1) AM_RANGE(0x052000, 0x052fff) AM_RAM_WRITE(nemesis_videoram1_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram1) /* VRAM */ AM_RANGE(0x053000, 0x053fff) AM_RAM_WRITE(nemesis_videoram2_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram2) AM_RANGE(0x054000, 0x054fff) AM_RAM_WRITE(nemesis_colorram1_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram1) AM_RANGE(0x055000, 0x055fff) AM_RAM_WRITE(nemesis_colorram2_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram2) AM_RANGE(0x056000, 0x056fff) AM_RAM AM_BASE_SIZE_MEMBER(nemesis_state, m_spriteram, m_spriteram_size) AM_RANGE(0x05a000, 0x05afff) AM_RAM_WRITE(nemesis_palette_word_w) AM_BASE_MEMBER(nemesis_state, m_paletteram) AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x05c400, 0x05c401) AM_READ_PORT("DSW0") AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW1") AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0") AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1") AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2") AM_RANGE(0x05cc06, 0x05cc07) AM_READ_PORT("TEST") AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&nemesis_irq_enable_word_w) AM_RANGE(0x05e002, 0x05e003) AM_WRITENOP /* not used irq */ AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_word_w) AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_word_w) AM_RANGE(0x05e008, 0x05e009) AM_WRITENOP /* not used irq */ AM_RANGE(0x05e00e, 0x05e00f) AM_WRITENOP /* not used irq */ AM_RANGE(0x060000, 0x067fff) AM_RAM /* WORK RAM */ ADDRESS_MAP_END static ADDRESS_MAP_START( gx400_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x00ffff) AM_ROM /* ROM BIOS */ AM_RANGE(0x010000, 0x01ffff) AM_RAM AM_RANGE(0x020000, 0x0287ff) AM_READWRITE(gx400_sharedram_word_r, gx400_sharedram_word_w) AM_RANGE(0x030000, 0x03ffff) AM_RAM_WRITE(nemesis_charram_word_w) AM_BASE_SIZE_MEMBER(nemesis_state, m_charram, m_charram_size) AM_RANGE(0x050000, 0x051fff) AM_RAM AM_RANGE(0x050000, 0x0503ff) AM_BASE_MEMBER(nemesis_state, m_xscroll1) AM_RANGE(0x050400, 0x0507ff) AM_BASE_MEMBER(nemesis_state, m_xscroll2) AM_RANGE(0x050f00, 0x050f7f) AM_BASE_MEMBER(nemesis_state, m_yscroll2) AM_RANGE(0x050f80, 0x050fff) AM_BASE_MEMBER(nemesis_state, m_yscroll1) AM_RANGE(0x052000, 0x052fff) AM_RAM_WRITE(nemesis_videoram1_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram1) /* VRAM */ AM_RANGE(0x053000, 0x053fff) AM_RAM_WRITE(nemesis_videoram2_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram2) AM_RANGE(0x054000, 0x054fff) AM_RAM_WRITE(nemesis_colorram1_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram1) AM_RANGE(0x055000, 0x055fff) AM_RAM_WRITE(nemesis_colorram2_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram2) AM_RANGE(0x056000, 0x056fff) AM_RAM AM_BASE_SIZE_MEMBER(nemesis_state, m_spriteram, m_spriteram_size) AM_RANGE(0x057000, 0x057fff) AM_RAM /* needed for twinbee */ AM_RANGE(0x05a000, 0x05afff) AM_RAM_WRITE(nemesis_palette_word_w) AM_BASE_MEMBER(nemesis_state, m_paletteram) AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW0") AM_RANGE(0x05c404, 0x05c405) AM_READ_PORT("DSW1") AM_RANGE(0x05c406, 0x05c407) AM_READ_PORT("TEST") AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0") AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1") AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2") AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&gx400_irq2_enable_word_w) /* ?? */ AM_RANGE(0x05e002, 0x05e003) AM_WRITE(&gx400_irq1_enable_word_w) /* ?? */ AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_word_w) AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_word_w) AM_RANGE(0x05e008, 0x05e009) AM_WRITENOP /* IRQ acknowledge??? */ AM_RANGE(0x05e00e, 0x05e00f) AM_WRITE(&gx400_irq4_enable_word_w) /* ?? */ AM_RANGE(0x060000, 0x07ffff) AM_RAM /* WORK RAM */ AM_RANGE(0x080000, 0x0bffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( konamigt_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x040000, 0x04ffff) AM_RAM_WRITE(nemesis_charram_word_w) AM_BASE_SIZE_MEMBER(nemesis_state, m_charram, m_charram_size) AM_RANGE(0x050000, 0x051fff) AM_RAM AM_RANGE(0x050000, 0x0503ff) AM_BASE_MEMBER(nemesis_state, m_xscroll1) AM_RANGE(0x050400, 0x0507ff) AM_BASE_MEMBER(nemesis_state, m_xscroll2) AM_RANGE(0x050f00, 0x050f7f) AM_BASE_MEMBER(nemesis_state, m_yscroll2) AM_RANGE(0x050f80, 0x050fff) AM_BASE_MEMBER(nemesis_state, m_yscroll1) AM_RANGE(0x052000, 0x052fff) AM_RAM_WRITE(nemesis_videoram1_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram1) /* VRAM */ AM_RANGE(0x053000, 0x053fff) AM_RAM_WRITE(nemesis_videoram2_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram2) AM_RANGE(0x054000, 0x054fff) AM_RAM_WRITE(nemesis_colorram1_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram1) AM_RANGE(0x055000, 0x055fff) AM_RAM_WRITE(nemesis_colorram2_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram2) AM_RANGE(0x056000, 0x056fff) AM_RAM AM_BASE_SIZE_MEMBER(nemesis_state, m_spriteram, m_spriteram_size) AM_RANGE(0x05a000, 0x05afff) AM_RAM_WRITE(nemesis_palette_word_w) AM_BASE_MEMBER(nemesis_state, m_paletteram) AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x05c400, 0x05c401) AM_READ_PORT("DSW0") AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW1") AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0") AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1") AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2") AM_RANGE(0x05cc06, 0x05cc07) AM_READ_PORT("TEST") AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&konamigt_irq2_enable_word_w) AM_RANGE(0x05e002, 0x05e003) AM_WRITE(&konamigt_irq_enable_word_w) AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_word_w) AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_word_w) AM_RANGE(0x05e008, 0x05e009) AM_WRITENOP /* not used irq */ AM_RANGE(0x05e00e, 0x05e00f) AM_WRITENOP /* not used irq */ AM_RANGE(0x060000, 0x067fff) AM_RAM /* WORK RAM */ AM_RANGE(0x070000, 0x070001) AM_READ(konamigt_input_word_r) ADDRESS_MAP_END static ADDRESS_MAP_START( rf2_gx400_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x00ffff) AM_ROM /* ROM BIOS */ AM_RANGE(0x010000, 0x01ffff) AM_RAM AM_RANGE(0x020000, 0x0287ff) AM_READWRITE(gx400_sharedram_word_r, gx400_sharedram_word_w) AM_RANGE(0x030000, 0x03ffff) AM_RAM_WRITE(nemesis_charram_word_w) AM_BASE_SIZE_MEMBER(nemesis_state, m_charram, m_charram_size) AM_RANGE(0x050000, 0x051fff) AM_RAM AM_RANGE(0x050000, 0x0503ff) AM_BASE_MEMBER(nemesis_state, m_xscroll1) AM_RANGE(0x050400, 0x0507ff) AM_BASE_MEMBER(nemesis_state, m_xscroll2) AM_RANGE(0x050f00, 0x050f7f) AM_BASE_MEMBER(nemesis_state, m_yscroll2) AM_RANGE(0x050f80, 0x050fff) AM_BASE_MEMBER(nemesis_state, m_yscroll1) AM_RANGE(0x052000, 0x052fff) AM_RAM_WRITE(nemesis_videoram1_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram1) /* VRAM */ AM_RANGE(0x053000, 0x053fff) AM_RAM_WRITE(nemesis_videoram2_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram2) AM_RANGE(0x054000, 0x054fff) AM_RAM_WRITE(nemesis_colorram1_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram1) AM_RANGE(0x055000, 0x055fff) AM_RAM_WRITE(nemesis_colorram2_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram2) AM_RANGE(0x056000, 0x056fff) AM_RAM AM_BASE_SIZE_MEMBER(nemesis_state, m_spriteram, m_spriteram_size) AM_RANGE(0x05a000, 0x05afff) AM_RAM_WRITE(nemesis_palette_word_w) AM_BASE_MEMBER(nemesis_state, m_paletteram) AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW0") AM_RANGE(0x05c404, 0x05c405) AM_READ_PORT("DSW1") AM_RANGE(0x05c406, 0x05c407) AM_READ_PORT("TEST") AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0") AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1") AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2") AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&gx400_irq2_enable_word_w) /* ?? */ AM_RANGE(0x05e002, 0x05e003) AM_WRITE(&gx400_irq1_enable_word_w) /* ?? */ AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_word_w) AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_word_w) AM_RANGE(0x05e008, 0x05e009) AM_WRITENOP /* IRQ acknowledge??? */ AM_RANGE(0x05e00e, 0x05e00f) AM_WRITE(&gx400_irq4_enable_word_w) /* ?? */ AM_RANGE(0x060000, 0x067fff) AM_RAM /* WORK RAM */ AM_RANGE(0x070000, 0x070001) AM_READ(konamigt_input_word_r) AM_RANGE(0x080000, 0x0bffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x47ff) AM_RAM AM_RANGE(0xa000, 0xafff) AM_DEVWRITE("k007232", k005289_pitch_A_w) AM_RANGE(0xc000, 0xcfff) AM_DEVWRITE("k007232", k005289_pitch_B_w) AM_RANGE(0xe001, 0xe001) AM_READ(soundlatch_r) AM_RANGE(0xe003, 0xe003) AM_DEVWRITE("k007232", k005289_keylatch_A_w) AM_RANGE(0xe004, 0xe004) AM_DEVWRITE("k007232", k005289_keylatch_B_w) AM_RANGE(0xe005, 0xe005) AM_DEVWRITE("ay2", ay8910_address_w) AM_RANGE(0xe006, 0xe006) AM_DEVWRITE("ay1", ay8910_address_w) AM_RANGE(0xe086, 0xe086) AM_DEVREAD("ay1", ay8910_r) AM_RANGE(0xe106, 0xe106) AM_DEVWRITE("ay1", ay8910_data_w) AM_RANGE(0xe205, 0xe205) AM_DEVREAD("ay2", ay8910_r) AM_RANGE(0xe405, 0xe405) AM_DEVWRITE("ay2", ay8910_data_w) ADDRESS_MAP_END static ADDRESS_MAP_START( gx400_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_ROM AM_RANGE(0x4000, 0x87ff) AM_RAM AM_BASE_MEMBER(nemesis_state, m_gx400_shared_ram) AM_RANGE(0xa000, 0xafff) AM_DEVWRITE("k007232", k005289_pitch_A_w) AM_RANGE(0xc000, 0xcfff) AM_DEVWRITE("k007232", k005289_pitch_B_w) AM_RANGE(0xe000, 0xe000) AM_DEVWRITE("vlm", vlm5030_data_w) AM_RANGE(0xe001, 0xe001) AM_READ(soundlatch_r) AM_RANGE(0xe003, 0xe003) AM_DEVWRITE("k007232", k005289_keylatch_A_w) AM_RANGE(0xe004, 0xe004) AM_DEVWRITE("k007232", k005289_keylatch_B_w) AM_RANGE(0xe005, 0xe005) AM_DEVWRITE("ay2", ay8910_address_w) AM_RANGE(0xe006, 0xe006) AM_DEVWRITE("ay1", ay8910_address_w) AM_RANGE(0xe030, 0xe030) AM_DEVWRITE("vlm", gx400_speech_start_w) AM_RANGE(0xe086, 0xe086) AM_DEVREAD("ay1", ay8910_r) AM_RANGE(0xe106, 0xe106) AM_DEVWRITE("ay1", ay8910_data_w) AM_RANGE(0xe205, 0xe205) AM_DEVREAD("ay2", ay8910_r) AM_RANGE(0xe405, 0xe405) AM_DEVWRITE("ay2", ay8910_data_w) ADDRESS_MAP_END /******************************************************************************/ static ADDRESS_MAP_START( salamand_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x080000, 0x087fff) AM_RAM AM_RANGE(0x090000, 0x091fff) AM_RAM_WRITE(salamander_palette_word_w) AM_BASE_MEMBER(nemesis_state, m_paletteram) AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(salamand_control_port_word_w) /* irq enable, flipscreen, etc. */ AM_RANGE(0x0c0000, 0x0c0001) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x0c0002, 0x0c0003) AM_READ_PORT("DSW0") AM_RANGE(0x0c0004, 0x0c0005) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x0c2000, 0x0c2001) AM_READ_PORT("IN0") /* Coins, start buttons, test mode */ AM_RANGE(0x0c2002, 0x0c2003) AM_READ_PORT("IN1") AM_RANGE(0x0c2004, 0x0c2005) AM_READ_PORT("IN2") AM_RANGE(0x0c2006, 0x0c2007) AM_READ_PORT("DSW1") AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(nemesis_videoram2_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram2) /* VRAM */ AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(nemesis_videoram1_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram1) AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(nemesis_colorram2_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram2) AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(nemesis_colorram1_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram1) AM_RANGE(0x120000, 0x12ffff) AM_RAM_WRITE(nemesis_charram_word_w) AM_BASE_SIZE_MEMBER(nemesis_state, m_charram, m_charram_size) AM_RANGE(0x180000, 0x180fff) AM_RAM AM_BASE_SIZE_MEMBER(nemesis_state, m_spriteram, m_spriteram_size) /* more sprite ram ??? */ AM_RANGE(0x190000, 0x191fff) AM_RAM AM_RANGE(0x190000, 0x1903ff) AM_BASE_MEMBER(nemesis_state, m_xscroll2) AM_RANGE(0x190400, 0x1907ff) AM_BASE_MEMBER(nemesis_state, m_xscroll1) AM_RANGE(0x190f00, 0x190f7f) AM_BASE_MEMBER(nemesis_state, m_yscroll1) AM_RANGE(0x190f80, 0x190fff) AM_BASE_MEMBER(nemesis_state, m_yscroll2) ADDRESS_MAP_END static ADDRESS_MAP_START( blkpnthr_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x080000, 0x081fff) AM_RAM_WRITE(salamander_palette_word_w) AM_BASE_MEMBER(nemesis_state, m_paletteram) AM_RANGE(0x090000, 0x097fff) AM_RAM AM_RANGE(0x0a0000, 0x0a0001) AM_RAM_WRITE(salamand_control_port_word_w) /* irq enable, flipscreen, etc. */ AM_RANGE(0x0c0000, 0x0c0001) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x0c0002, 0x0c0003) AM_READ_PORT("DSW0") AM_RANGE(0x0c0004, 0x0c0005) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x0c2000, 0x0c2001) AM_READ_PORT("IN0") /* Coins, start buttons, test mode */ AM_RANGE(0x0c2002, 0x0c2003) AM_READ_PORT("IN1") AM_RANGE(0x0c2004, 0x0c2005) AM_READ_PORT("IN2") AM_RANGE(0x0c2006, 0x0c2007) AM_READ_PORT("DSW1") AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(nemesis_colorram1_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram1) AM_MIRROR(0x4000) /* VRAM */ AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(nemesis_colorram2_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram2) AM_MIRROR(0x4000) AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(nemesis_videoram1_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram1) AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(nemesis_videoram2_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram2) AM_RANGE(0x120000, 0x12ffff) AM_RAM_WRITE(nemesis_charram_word_w) AM_BASE_SIZE_MEMBER(nemesis_state, m_charram, m_charram_size) AM_RANGE(0x180000, 0x181fff) AM_RAM AM_RANGE(0x180000, 0x1803ff) AM_BASE_MEMBER(nemesis_state, m_xscroll1) AM_RANGE(0x180400, 0x1807ff) AM_BASE_MEMBER(nemesis_state, m_xscroll2) AM_RANGE(0x180f00, 0x180f7f) AM_BASE_MEMBER(nemesis_state, m_yscroll2) AM_RANGE(0x180f80, 0x180fff) AM_BASE_MEMBER(nemesis_state, m_yscroll1) AM_RANGE(0x190000, 0x190fff) AM_RAM AM_BASE_SIZE_MEMBER(nemesis_state, m_spriteram, m_spriteram_size) /* more sprite ram ??? */ ADDRESS_MAP_END static ADDRESS_MAP_START( citybomb_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x01ffff) AM_ROM AM_RANGE(0x080000, 0x087fff) AM_RAM AM_RANGE(0x0e0000, 0x0e1fff) AM_RAM_WRITE(salamander_palette_word_w) AM_BASE_MEMBER(nemesis_state, m_paletteram) AM_RANGE(0x0f0000, 0x0f0001) AM_READ_PORT("DSW1") AM_RANGE(0x0f0002, 0x0f0003) AM_READ_PORT("IN2") AM_RANGE(0x0f0004, 0x0f0005) AM_READ_PORT("IN1") AM_RANGE(0x0f0006, 0x0f0007) AM_READ_PORT("IN0") /* Coins, start buttons, test mode */ AM_RANGE(0x0f0008, 0x0f0009) AM_READ_PORT("DSW0") AM_RANGE(0x0f0010, 0x0f0011) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x0f0018, 0x0f0019) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x0f0020, 0x0f0021) AM_READ(selected_ip_word_r) AM_WRITENOP /* WEC Le Mans 24 control? */ AM_RANGE(0x0f8000, 0x0f8001) AM_WRITE(salamand_control_port_word_w) /* irq enable, flipscreen, etc. */ AM_RANGE(0x100000, 0x1bffff) AM_ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM_WRITE(nemesis_charram_word_w) AM_BASE_SIZE_MEMBER(nemesis_state, m_charram, m_charram_size) AM_RANGE(0x210000, 0x210fff) AM_RAM_WRITE(nemesis_videoram1_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram1) /* VRAM */ AM_RANGE(0x211000, 0x211fff) AM_RAM_WRITE(nemesis_videoram2_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram2) AM_RANGE(0x212000, 0x212fff) AM_RAM_WRITE(nemesis_colorram1_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram1) AM_RANGE(0x213000, 0x213fff) AM_RAM_WRITE(nemesis_colorram2_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram2) AM_RANGE(0x300000, 0x301fff) AM_RAM AM_RANGE(0x300000, 0x3003ff) AM_BASE_MEMBER(nemesis_state, m_xscroll1) AM_RANGE(0x300400, 0x3007ff) AM_BASE_MEMBER(nemesis_state, m_xscroll2) AM_RANGE(0x300f00, 0x300f7f) AM_BASE_MEMBER(nemesis_state, m_yscroll2) AM_RANGE(0x300f80, 0x300fff) AM_BASE_MEMBER(nemesis_state, m_yscroll1) AM_RANGE(0x310000, 0x310fff) AM_RAM AM_BASE_SIZE_MEMBER(nemesis_state, m_spriteram, m_spriteram_size) /* more sprite ram ??? */ ADDRESS_MAP_END static ADDRESS_MAP_START( nyanpani_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x01ffff) AM_ROM AM_RANGE(0x040000, 0x047fff) AM_RAM AM_RANGE(0x060000, 0x061fff) AM_RAM_WRITE(salamander_palette_word_w) AM_BASE_MEMBER(nemesis_state, m_paletteram) AM_RANGE(0x100000, 0x13ffff) AM_ROM AM_RANGE(0x070000, 0x070001) AM_READ_PORT("DSW1") AM_RANGE(0x070002, 0x070003) AM_READ_PORT("IN2") AM_RANGE(0x070004, 0x070005) AM_READ_PORT("IN1") AM_RANGE(0x070006, 0x070007) AM_READ_PORT("IN0") /* Coins, start buttons, test mode */ AM_RANGE(0x070008, 0x070009) AM_READ_PORT("DSW0") AM_RANGE(0x070010, 0x070011) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x070018, 0x070019) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x078000, 0x078001) AM_WRITE(salamand_control_port_word_w) /* irq enable, flipscreen, etc. */ AM_RANGE(0x200000, 0x200fff) AM_RAM_WRITE(nemesis_videoram1_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram1) /* VRAM */ AM_RANGE(0x201000, 0x201fff) AM_RAM_WRITE(nemesis_videoram2_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram2) AM_RANGE(0x202000, 0x202fff) AM_RAM_WRITE(nemesis_colorram1_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram1) AM_RANGE(0x203000, 0x203fff) AM_RAM_WRITE(nemesis_colorram2_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram2) AM_RANGE(0x210000, 0x21ffff) AM_RAM_WRITE(nemesis_charram_word_w) AM_BASE_SIZE_MEMBER(nemesis_state, m_charram, m_charram_size) AM_RANGE(0x300000, 0x300fff) AM_RAM AM_BASE_SIZE_MEMBER(nemesis_state, m_spriteram, m_spriteram_size) /* more sprite ram ??? */ AM_RANGE(0x310000, 0x311fff) AM_RAM AM_RANGE(0x310000, 0x3103ff) AM_BASE_MEMBER(nemesis_state, m_xscroll1) AM_RANGE(0x310400, 0x3107ff) AM_BASE_MEMBER(nemesis_state, m_xscroll2) AM_RANGE(0x310f00, 0x310f7f) AM_BASE_MEMBER(nemesis_state, m_yscroll2) AM_RANGE(0x310f80, 0x310fff) AM_BASE_MEMBER(nemesis_state, m_yscroll1) ADDRESS_MAP_END static READ8_HANDLER( wd_r ) { nemesis_state *state = space->machine().driver_data(); state->m_frame_counter ^= 1; return state->m_frame_counter; } static ADDRESS_MAP_START( sal_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r) AM_RANGE(0xb000, 0xb00d) AM_DEVREADWRITE("k007232", k007232_r, k007232_w) AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE("ymsnd", ym2151_r, ym2151_w) AM_RANGE(0xd000, 0xd000) AM_DEVWRITE("vlm", vlm5030_data_w) AM_RANGE(0xe000, 0xe000) AM_READ(wd_r) /* watchdog?? */ AM_RANGE(0xf000, 0xf000) AM_DEVWRITE("vlm", salamand_speech_start_w) ADDRESS_MAP_END static ADDRESS_MAP_START( blkpnthr_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r) AM_RANGE(0xb000, 0xb00d) AM_DEVREADWRITE("k007232", k007232_r, k007232_w) AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE("ymsnd", ym2151_r, ym2151_w) AM_RANGE(0xe000, 0xe000) AM_READ(wd_r) /* watchdog?? */ ADDRESS_MAP_END static ADDRESS_MAP_START( city_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_RANGE(0x9800, 0x987f) AM_DEVWRITE("k051649", k051649_waveform_w) AM_RANGE(0x9880, 0x9889) AM_DEVWRITE("k051649", k051649_frequency_w) AM_RANGE(0x988a, 0x988e) AM_DEVWRITE("k051649", k051649_volume_w) AM_RANGE(0x988f, 0x988f) AM_DEVWRITE("k051649", k051649_keyonoff_w) AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE("ymsnd", ym3812_r, ym3812_w) AM_RANGE(0xb000, 0xb00d) AM_DEVREADWRITE("k007232", k007232_r, k007232_w) AM_RANGE(0xc000, 0xc000) AM_DEVWRITE("k007232", city_sound_bank_w) /* 7232 bankswitch */ AM_RANGE(0xd000, 0xd000) AM_READ(soundlatch_r) ADDRESS_MAP_END /******************************************************************************/ static ADDRESS_MAP_START( hcrash_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x00ffff) AM_ROM AM_RANGE(0x040000, 0x05ffff) AM_ROM AM_RANGE(0x080000, 0x083fff) AM_RAM AM_RANGE(0x090000, 0x091fff) AM_RAM_WRITE(salamander_palette_word_w) AM_BASE_MEMBER(nemesis_state, m_paletteram) AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(salamand_control_port_word_w) /* irq enable, flipscreen, etc. */ AM_RANGE(0x0c0000, 0x0c0001) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x0c0002, 0x0c0003) AM_READ_PORT("DSW0") AM_RANGE(0x0c0004, 0x0c0005) AM_READ_PORT("DSW1") AM_RANGE(0x0c0006, 0x0c0007) AM_READ_PORT("TEST") AM_RANGE(0x0c0008, 0x0c0009) AM_WRITE(watchdog_reset16_w) /* watchdog probably */ AM_RANGE(0x0c000a, 0x0c000b) AM_READ_PORT("IN0") AM_RANGE(0x0c2000, 0x0c2001) AM_READ(konamigt_input_word_r) /* Konami GT control */ AM_RANGE(0x0c2800, 0x0c2801) AM_WRITENOP AM_RANGE(0x0c2802, 0x0c2803) AM_WRITE(gx400_irq2_enable_word_w) // or at 0x0c2804 ? AM_RANGE(0x0c2804, 0x0c2805) AM_WRITENOP AM_RANGE(0x0c4000, 0x0c4001) AM_READ_PORT("IN1") AM_WRITE(selected_ip_word_w) AM_RANGE(0x0c4002, 0x0c4003) AM_READ(selected_ip_word_r) AM_WRITENOP /* WEC Le Mans 24 control. latches the value read previously */ AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(nemesis_videoram2_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram2) /* VRAM */ AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(nemesis_videoram1_word_w) AM_BASE_MEMBER(nemesis_state, m_videoram1) AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(nemesis_colorram2_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram2) AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(nemesis_colorram1_word_w) AM_BASE_MEMBER(nemesis_state, m_colorram1) AM_RANGE(0x120000, 0x12ffff) AM_RAM_WRITE(nemesis_charram_word_w) AM_BASE_SIZE_MEMBER(nemesis_state, m_charram, m_charram_size) AM_RANGE(0x180000, 0x180fff) AM_RAM AM_BASE_SIZE_MEMBER(nemesis_state, m_spriteram, m_spriteram_size) AM_RANGE(0x190000, 0x191fff) AM_RAM AM_RANGE(0x190000, 0x1903ff) AM_BASE_MEMBER(nemesis_state, m_xscroll2) AM_RANGE(0x190400, 0x1907ff) AM_BASE_MEMBER(nemesis_state, m_xscroll1) AM_RANGE(0x190f00, 0x190f7f) AM_BASE_MEMBER(nemesis_state, m_yscroll1) AM_RANGE(0x190f80, 0x190fff) AM_BASE_MEMBER(nemesis_state, m_yscroll2) ADDRESS_MAP_END /******************************************************************************/ static INPUT_PORTS_START( nemesis ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // power-up PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // shoot PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // missile PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Vs" ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( None ), SWA) /* "None" = coin slot B disabled */ PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "50k and every 100k" ) PORT_DIPSETTING( 0x10, "30k" ) PORT_DIPSETTING( 0x08, "50k" ) PORT_DIPSETTING( 0x00, "100k" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( nemesuk ) PORT_INCLUDE( nemesis ) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "20k and every 70k" ) PORT_DIPSETTING( 0x10, "30k and every 80k" ) PORT_DIPSETTING( 0x08, "20k" ) PORT_DIPSETTING( 0x00, "30k" ) INPUT_PORTS_END /* This needs to be sorted */ static INPUT_PORTS_START( konamigt ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) /* gear */ PORT_BIT( 0xef, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN3") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SWA) /* "No Coin B" = coins produce sound, but no effect on coin counter */ PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("PADDLE") PORT_BIT( 0x7f, 0x40, IPT_PADDLE ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) INPUT_PORTS_END /* This needs to be sorted */ static INPUT_PORTS_START( rf2 ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* don't change */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_BUTTON3 ) /* gear (0-7) */ PORT_BIT( 0x8f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN3") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SWA) /* "No Coin B" = coins produce sound, but no effect on coin counter */ PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("PADDLE") PORT_BIT( 0x7f, 0x40, IPT_PADDLE ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) INPUT_PORTS_END static INPUT_PORTS_START( gwarrior ) PORT_START("IN0") KONAMI8_SYSTEM_UNK PORT_START("IN1") KONAMI8_B321(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") KONAMI8_B321(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Vs" ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SWA) /* "No Coin B" = coins produce sound, but no effect on coin counter */ PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "30k 100k 200k 400k" ) PORT_DIPSETTING( 0x10, "40k 120k 240k 480k" ) PORT_DIPSETTING( 0x08, "50k 150k 300k 600k" ) PORT_DIPSETTING( 0x00, "100k 200k 400k 800k" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( twinbee ) PORT_START("IN0") KONAMI8_SYSTEM_UNK PORT_START("IN1") KONAMI8_B12_UNK(1) PORT_START("IN2") KONAMI8_B12_UNK(2) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Vs" ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SWA) /* "No Coin B" = coins produce sound, but no effect on coin counter */ PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "20k 100k" ) PORT_DIPSETTING( 0x10, "30k 120k" ) PORT_DIPSETTING( 0x08, "40k 140k" ) PORT_DIPSETTING( 0x00, "50k 160k" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( gradius ) PORT_START("IN0") KONAMI8_SYSTEM_UNK PORT_START("IN1") KONAMI8_B132(1) // button1 = power-up, button3 = shoot, button2 = missile PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") KONAMI8_B132(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Vs" ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( None ), SWA) /* "None" = coin slot B disabled */ PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "20k and every 70k" ) PORT_DIPSETTING( 0x10, "30k and every 80k" ) PORT_DIPSETTING( 0x08, "20k only" ) PORT_DIPSETTING( 0x00, "30k only" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( salamand ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWT:4") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW0:1,2,3,4") PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Disabled" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, "Coin Slot(s)" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x18, 0x00, "Max Credit(s)" ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "1" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x00, "9" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( lifefrcj ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // power-up PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // shoot PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // missile PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWT:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") KONAMI_COINAGE_LOC("Invalid", "Invalid", SW0) /* "Invalid" = both coin slots disabled */ PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x04, 0x00, "Coin Slot(s)" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "70k and every 200k" ) PORT_DIPSETTING( 0x10, "100k and every 300k" ) PORT_DIPSETTING( 0x08, "70k only" ) PORT_DIPSETTING( 0x00, "100k only" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( blkpnthr ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x80, "Continue" ) PORT_DIPLOCATION("SWT:2,3") PORT_DIPSETTING( 0xc0, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, "2 Areas" ) PORT_DIPSETTING( 0x40, "3 Areas" ) PORT_DIPSETTING( 0x00, "4 Areas" ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( None ), SW0) /* "None" = coin slot B disabled */ PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "50k 100k" ) PORT_DIPSETTING( 0x10, "20k 50k" ) PORT_DIPSETTING( 0x08, "30k 70k" ) PORT_DIPSETTING( 0x00, "80k 150k" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( citybomb ) PORT_START("IN0") KONAMI8_SYSTEM_10 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Upright Control" ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x40, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" ) PORT_START("IN1") KONAMI8_B123(1) PORT_DIPNAME( 0x80, 0x80, "Device Type" ) PORT_DIPLOCATION("SWT:4") PORT_DIPSETTING( 0x00, "Handle" ) PORT_DIPSETTING( 0x80, DEF_STR( Joystick ) ) PORT_START("IN2") KONAMI8_B123_UNK(2) PORT_START("DSW0") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW0) /* "Invalid" = both coin slots disabled */ PORT_START("DSW1") PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x10, "Qualify" ) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x18, "Long" ) PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x08, "Short" ) PORT_DIPSETTING( 0x00, "Very Short" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) /* WEC Le Mans 24 specific control? */ PORT_START("ACCEL") /* Accelerator */ PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_MINMAX(0x00, 0xff) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_START("WHEEL") /* Steering Wheel */ PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_SENSITIVITY(50) PORT_KEYDELTA(5) INPUT_PORTS_END static INPUT_PORTS_START( nyanpani ) PORT_START("IN0") KONAMI8_SYSTEM_10 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:2" ) PORT_START("IN1") KONAMI8_B123_UNK(1) PORT_START("IN2") KONAMI8_B123_UNK(2) PORT_START("DSW0") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW0) /* "Invalid" = both coin slots disabled */ PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( hcrash ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CONDITION("DSW1", 0x03, PORTCOND_EQUALS, 0x02) // only in WEC Le Mans 24 cabinets PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_CONDITION("DSW1", 0x03, PORTCOND_NOTEQUALS, 0x02) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL ) // must be 0 otherwise game freezes when using WEC Le Mans 24 cabinet PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Quantity of Initials" ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x02, "7" ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_DIPNAME( 0x08, 0x08, "Speed Unit" ) PORT_DIPLOCATION("SWT:4") PORT_DIPSETTING( 0x08, "km/h" ) PORT_DIPSETTING( 0x00, "M.P.H." ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW0") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SWA) /* "Invalid" = both coin slots disabled */ PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "Konami GT without brake" ) PORT_DIPSETTING( 0x02, "WEC Le Mans 24 Upright" ) PORT_DIPSETTING( 0x01, "Konami GT with brake" ) // 0x00 WEC Le Mans 24 Upright again PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) /* Konami GT specific control */ PORT_START("PADDLE") PORT_BIT( 0x7f, 0x40, IPT_PADDLE ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_START("IN3") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CONDITION("DSW1", 0x03, PORTCOND_EQUALS, 0x01) // only in Konami GT cabinet with brake PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_CONDITION("DSW1", 0x03, PORTCOND_NOTEQUALS, 0x01) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 ) /* WEC Le Mans 24 specific control */ PORT_START("ACCEL") /* Accelerator */ PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_MINMAX(0,0x80) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_START("WHEEL") /* Steering Wheel */ PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_SENSITIVITY(50) PORT_KEYDELTA(5) INPUT_PORTS_END /******************************************************************************/ #define XOR(x) ((x)^NATIVE_ENDIAN_VALUE_LE_BE(8,0)) static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 2048, /* 2048 characters (+ blank one) */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4) }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every char takes 32 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 512, /* 512 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4) }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout3216 = { 32,16, /* 32*16 sprites */ 256, /* 256 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4), XOR(16*4),XOR(17*4), XOR(18*4), XOR(19*4), XOR(20*4), XOR(21*4), XOR(22*4), XOR(23*4), XOR(24*4),XOR(25*4), XOR(26*4), XOR(27*4), XOR(28*4), XOR(29*4), XOR(30*4), XOR(31*4)}, { 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 }, 256*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout1632 = { 16,32, /* 16*32 sprites */ 256, /* 256 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4)}, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64, 16*64, 17*64, 18*64, 19*64, 20*64, 21*64, 22*64, 23*64, 24*64, 25*64, 26*64, 27*64, 28*64, 29*64, 30*64, 31*64}, 256*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout3232 = { 32,32, /* 32*32 sprites */ 128, /* 128 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4), XOR(16*4),XOR(17*4), XOR(18*4), XOR(19*4), XOR(20*4), XOR(21*4), XOR(22*4), XOR(23*4), XOR(24*4),XOR(25*4), XOR(26*4), XOR(27*4), XOR(28*4), XOR(29*4), XOR(30*4), XOR(31*4)}, { 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128, 16*128, 17*128, 18*128, 19*128, 20*128, 21*128, 22*128, 23*128, 24*128, 25*128, 26*128, 27*128, 28*128, 29*128, 30*128, 31*128}, 512*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout816 = { 8,16, /* 16*16 sprites */ 1024, /* 1024 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4)}, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 64*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout168 = { 16,8, /* 16*8 sprites */ 1024, /* 1024 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4)}, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64}, 64*8 /* every sprite takes 128 consecutive bytes */ }; static const UINT32 spritelayout6464_xoffset[64] = { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4), XOR(16*4),XOR(17*4), XOR(18*4), XOR(19*4), XOR(20*4), XOR(21*4), XOR(22*4), XOR(23*4), XOR(24*4),XOR(25*4), XOR(26*4), XOR(27*4), XOR(28*4), XOR(29*4), XOR(30*4), XOR(31*4), XOR(32*4),XOR(33*4), XOR(34*4), XOR(35*4), XOR(36*4), XOR(37*4), XOR(38*4), XOR(39*4), XOR(40*4),XOR(41*4), XOR(42*4), XOR(43*4), XOR(44*4), XOR(45*4), XOR(46*4), XOR(47*4), XOR(48*4),XOR(49*4), XOR(50*4), XOR(51*4), XOR(52*4), XOR(53*4), XOR(54*4), XOR(55*4), XOR(56*4),XOR(57*4), XOR(58*4), XOR(59*4), XOR(60*4), XOR(61*4), XOR(62*4), XOR(63*4) }; static const UINT32 spritelayout6464_yoffset[64] = { 0*256, 1*256, 2*256, 3*256, 4*256, 5*256, 6*256, 7*256, 8*256, 9*256, 10*256, 11*256, 12*256, 13*256, 14*256, 15*256, 16*256, 17*256, 18*256, 19*256, 20*256, 21*256, 22*256, 23*256, 24*256, 25*256, 26*256, 27*256, 28*256, 29*256, 30*256, 31*256, 32*256, 33*256, 34*256, 35*256, 36*256, 37*256, 38*256, 39*256, 40*256, 41*256, 42*256, 43*256, 44*256, 45*256, 46*256, 47*256, 48*256, 49*256, 50*256, 51*256, 52*256, 53*256, 54*256, 55*256, 56*256, 57*256, 58*256, 59*256, 60*256, 61*256, 62*256, 63*256 }; static const gfx_layout spritelayout6464 = { 64,64, /* 32*32 sprites */ 32, /* 128 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, EXTENDED_XOFFS, EXTENDED_YOFFS, 2048*8, /* every sprite takes 128 consecutive bytes */ spritelayout6464_xoffset, spritelayout6464_yoffset }; static GFXDECODE_START( nemesis ) GFXDECODE_ENTRY( NULL, 0x0, charlayout, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout3216, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout816, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout3232, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout1632, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout168, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout6464, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_END /******************************************************************************/ static const ay8910_interface ay8910_interface_1 = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_HANDLER(nemesis_portA_r), DEVCB_NULL, DEVCB_NULL, DEVCB_NULL }; static const ay8910_interface ay8910_interface_2 = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, DEVCB_NULL, DEVCB_DEVICE_HANDLER("k007232", k005289_control_A_w), DEVCB_DEVICE_HANDLER("k007232", k005289_control_B_w) }; static void sound_irq(device_t *device, int state) { /* Interrupts _are_ generated, I wonder where they go.. */ // nemesis_state *driver_state = device->machine().driver_data(); // device_set_input_line(driver_state->audiocpu, 0, HOLD_LINE); } static const ym2151_interface ym2151_config = { sound_irq }; static const ym3812_interface ym3812_config = { sound_irq }; static void volume_callback(device_t *device, int v) { k007232_set_volume(device, 0, (v >> 4) * 0x11, 0); k007232_set_volume(device, 1, 0, (v & 0x0f) * 0x11); } static const k007232_interface k007232_config = { volume_callback /* external port callback */ }; /******************************************************************************/ static MACHINE_START( nemesis ) { nemesis_state *state = machine.driver_data(); state->m_maincpu = machine.device("maincpu"); state->m_audiocpu = machine.device("audiocpu"); state->m_vlm = machine.device("vlm"); state->save_item(NAME(state->m_irq_on)); state->save_item(NAME(state->m_irq1_on)); state->save_item(NAME(state->m_irq2_on)); state->save_item(NAME(state->m_irq4_on)); state->save_item(NAME(state->m_frame_counter)); state->save_item(NAME(state->m_gx400_irq1_cnt)); state->save_item(NAME(state->m_selected_ip)); state->save_item(NAME(state->m_tilemap_flip)); state->save_item(NAME(state->m_flipscreen)); state->save_item(NAME(state->m_irq_port_last)); } static MACHINE_RESET( nemesis ) { nemesis_state *state = machine.driver_data(); state->m_irq_on = 0; state->m_irq1_on = 0; state->m_irq2_on = 0; state->m_irq4_on = 0; state->m_gx400_irq1_cnt = 0; state->m_frame_counter = 1; state->m_selected_ip = 0; state->m_flipscreen = 0; state->m_tilemap_flip = 0; state->m_irq_port_last = 0; } static MACHINE_CONFIG_START( nemesis, nemesis_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216 MHz? */ // 14318180/2, /* From schematics, should be accurate */ MCFG_CPU_PROGRAM_MAP(nemesis_map) MCFG_CPU_VBLANK_INT("screen", nemesis_interrupt) MCFG_CPU_ADD("audiocpu", Z80,14318180/4) /* From schematics, should be accurate */ MCFG_CPU_PROGRAM_MAP(sound_map) /* fixed */ MCFG_MACHINE_START(nemesis) MCFG_MACHINE_RESET(nemesis) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* ??? */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(nemesis) MCFG_GFXDECODE(nemesis) MCFG_PALETTE_LENGTH(2048) MCFG_VIDEO_START(nemesis) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ay1", AY8910, 14318180/8) MCFG_SOUND_CONFIG(ay8910_interface_1) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) /* verified with OST */ MCFG_SOUND_ADD("ay2", AY8910, 14318180/8) MCFG_SOUND_CONFIG(ay8910_interface_2) /* fixed */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00) /* verified with OST */ MCFG_SOUND_ADD("k007232", K005289, 3579545/2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.35) /* verified with OST */ MCFG_SOUND_ADD("vlm", VLM5030, 3579545) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70) /* unused */ MACHINE_CONFIG_END static MACHINE_CONFIG_START( gx400, nemesis_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216MHz */ MCFG_CPU_PROGRAM_MAP(gx400_map) MCFG_CPU_VBLANK_INT_HACK(gx400_interrupt,3) MCFG_CPU_ADD("audiocpu", Z80,14318180/4) /* 3.579545 MHz */ MCFG_CPU_PROGRAM_MAP(gx400_sound_map) MCFG_CPU_VBLANK_INT("screen", nmi_line_pulse) /* interrupts are triggered by the main CPU */ MCFG_MACHINE_START(nemesis) MCFG_MACHINE_RESET(nemesis) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(nemesis) MCFG_GFXDECODE(nemesis) MCFG_PALETTE_LENGTH(2048) MCFG_VIDEO_START(nemesis) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ay1", AY8910, 14318180/8) MCFG_SOUND_CONFIG(ay8910_interface_1) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) /* verified with OST */ MCFG_SOUND_ADD("ay2", AY8910, 14318180/8) MCFG_SOUND_CONFIG(ay8910_interface_2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00) /* verified with OST */ MCFG_SOUND_ADD("k007232", K005289, 3579545/2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.35) /* verified with OST */ MCFG_SOUND_ADD("vlm", VLM5030, 3579545) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70) /* unused */ MACHINE_CONFIG_END static MACHINE_CONFIG_START( konamigt, nemesis_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216 MHz? */ MCFG_CPU_PROGRAM_MAP(konamigt_map) MCFG_CPU_VBLANK_INT_HACK(konamigt_interrupt,2) MCFG_CPU_ADD("audiocpu", Z80,14318180/4) /* 3.579545 MHz */ MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_MACHINE_START(nemesis) MCFG_MACHINE_RESET(nemesis) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(nemesis) MCFG_GFXDECODE(nemesis) MCFG_PALETTE_LENGTH(2048) MCFG_VIDEO_START(nemesis) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ay1", AY8910, 14318180/8) MCFG_SOUND_CONFIG(ay8910_interface_1) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.85) MCFG_SOUND_ADD("ay2", AY8910, 14318180/8) MCFG_SOUND_CONFIG(ay8910_interface_2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80) MCFG_SOUND_ADD("k007232", K005289, 3579545/2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MACHINE_CONFIG_END static MACHINE_CONFIG_START( rf2_gx400, nemesis_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216MHz */ MCFG_CPU_PROGRAM_MAP(rf2_gx400_map) MCFG_CPU_VBLANK_INT_HACK(gx400_interrupt,3) MCFG_CPU_ADD("audiocpu", Z80,14318180/4) /* 3.579545 MHz */ MCFG_CPU_PROGRAM_MAP(gx400_sound_map) MCFG_CPU_VBLANK_INT("screen", nmi_line_pulse) /* interrupts are triggered by the main CPU */ MCFG_MACHINE_START(nemesis) MCFG_MACHINE_RESET(nemesis) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(nemesis) MCFG_GFXDECODE(nemesis) MCFG_PALETTE_LENGTH(2048) MCFG_VIDEO_START(nemesis) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ay1", AY8910, 14318180/8) MCFG_SOUND_CONFIG(ay8910_interface_1) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.85) MCFG_SOUND_ADD("ay2", AY8910, 14318180/8) MCFG_SOUND_CONFIG(ay8910_interface_2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80) MCFG_SOUND_ADD("k007232", K005289, 3579545/2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MCFG_SOUND_ADD("vlm", VLM5030, 3579545) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70) MACHINE_CONFIG_END static MACHINE_CONFIG_START( salamand, nemesis_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216MHz */ MCFG_CPU_PROGRAM_MAP(salamand_map) MCFG_CPU_VBLANK_INT("screen", salamand_interrupt) MCFG_CPU_ADD("audiocpu", Z80, 3579545) /* 3.579545 MHz */ MCFG_CPU_PROGRAM_MAP(sal_sound_map) MCFG_MACHINE_START(nemesis) MCFG_MACHINE_RESET(nemesis) /* video hardware */ MCFG_VIDEO_ATTRIBUTES(VIDEO_UPDATE_AFTER_VBLANK) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC((264-256)*125/2)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(nemesis) MCFG_GFXDECODE(nemesis) MCFG_PALETTE_LENGTH(2048) MCFG_VIDEO_START(nemesis) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("vlm", VLM5030, 3579545) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60) MCFG_SOUND_ADD("k007232", K007232, 3579545) MCFG_SOUND_CONFIG(k007232_config) MCFG_SOUND_ROUTE(0, "lspeaker", 0.10) MCFG_SOUND_ROUTE(0, "rspeaker", 0.10) MCFG_SOUND_ROUTE(1, "lspeaker", 0.10) MCFG_SOUND_ROUTE(1, "rspeaker", 0.10) MCFG_SOUND_ADD("ymsnd", YM2151, 3579545) MCFG_SOUND_CONFIG(ym2151_config) MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_CONFIG_END static MACHINE_CONFIG_START( blkpnthr, nemesis_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216 MHz? */ MCFG_CPU_PROGRAM_MAP(blkpnthr_map) MCFG_CPU_VBLANK_INT("screen", blkpnthr_interrupt) MCFG_CPU_ADD("audiocpu", Z80, 3579545) /* 3.579545 MHz */ MCFG_CPU_PROGRAM_MAP(blkpnthr_sound_map) MCFG_MACHINE_START(nemesis) MCFG_MACHINE_RESET(nemesis) /* video hardware */ MCFG_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(nemesis) MCFG_GFXDECODE(nemesis) MCFG_PALETTE_LENGTH(2048) MCFG_VIDEO_START(nemesis) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("k007232", K007232, 3579545) MCFG_SOUND_CONFIG(k007232_config) MCFG_SOUND_ROUTE(0, "lspeaker", 0.10) MCFG_SOUND_ROUTE(0, "rspeaker", 0.10) MCFG_SOUND_ROUTE(1, "lspeaker", 0.10) MCFG_SOUND_ROUTE(1, "rspeaker", 0.10) MCFG_SOUND_ADD("ymsnd", YM2151, 3579545) MCFG_SOUND_CONFIG(ym2151_config) MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_CONFIG_END static MACHINE_CONFIG_START( citybomb, nemesis_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216 MHz? */ MCFG_CPU_PROGRAM_MAP(citybomb_map) MCFG_CPU_VBLANK_INT("screen", salamand_interrupt) MCFG_CPU_ADD("audiocpu", Z80, 3579545) /* 3.579545 MHz */ MCFG_CPU_PROGRAM_MAP(city_sound_map) MCFG_MACHINE_START(nemesis) MCFG_MACHINE_RESET(nemesis) /* video hardware */ MCFG_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(nemesis) MCFG_GFXDECODE(nemesis) MCFG_PALETTE_LENGTH(2048) MCFG_VIDEO_START(nemesis) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("k007232", K007232, 3579545) MCFG_SOUND_CONFIG(k007232_config) MCFG_SOUND_ROUTE(0, "lspeaker", 0.30) MCFG_SOUND_ROUTE(0, "rspeaker", 0.30) MCFG_SOUND_ROUTE(1, "lspeaker", 0.30) MCFG_SOUND_ROUTE(1, "rspeaker", 0.30) MCFG_SOUND_ADD("ymsnd", YM3812, 3579545) MCFG_SOUND_CONFIG(ym3812_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0) MCFG_SOUND_ADD("k051649", K051649, 3579545/2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.38) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.38) MACHINE_CONFIG_END static MACHINE_CONFIG_START( nyanpani, nemesis_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216 MHz? */ MCFG_CPU_PROGRAM_MAP(nyanpani_map) MCFG_CPU_VBLANK_INT("screen", salamand_interrupt) MCFG_CPU_ADD("audiocpu", Z80, 3579545) /* 3.579545 MHz */ MCFG_CPU_PROGRAM_MAP(city_sound_map) MCFG_MACHINE_START(nemesis) MCFG_MACHINE_RESET(nemesis) /* video hardware */ MCFG_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(nemesis) MCFG_GFXDECODE(nemesis) MCFG_PALETTE_LENGTH(2048) MCFG_VIDEO_START(nemesis) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("k007232", K007232, 3579545) MCFG_SOUND_CONFIG(k007232_config) MCFG_SOUND_ROUTE(0, "lspeaker", 0.30) MCFG_SOUND_ROUTE(0, "rspeaker", 0.30) MCFG_SOUND_ROUTE(1, "lspeaker", 0.30) MCFG_SOUND_ROUTE(1, "rspeaker", 0.30) MCFG_SOUND_ADD("ymsnd", YM3812, 3579545) MCFG_SOUND_CONFIG(ym3812_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0) MCFG_SOUND_ADD("k051649", K051649, 3579545/2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.38) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.38) MACHINE_CONFIG_END static MACHINE_CONFIG_START( hcrash, nemesis_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,18432000/3) /* 6.144MHz */ MCFG_CPU_PROGRAM_MAP(hcrash_map) MCFG_CPU_VBLANK_INT_HACK(konamigt_interrupt,2) MCFG_CPU_ADD("audiocpu", Z80,14318180/4) /* 3.579545 MHz */ MCFG_CPU_PROGRAM_MAP(sal_sound_map) MCFG_MACHINE_START(nemesis) MCFG_MACHINE_RESET(nemesis) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(nemesis) MCFG_GFXDECODE(nemesis) MCFG_PALETTE_LENGTH(2048) MCFG_VIDEO_START(nemesis) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("vlm", VLM5030, 3579545) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60) MCFG_SOUND_ADD("k007232", K007232, 3579545) MCFG_SOUND_CONFIG(k007232_config) MCFG_SOUND_ROUTE(0, "lspeaker", 0.10) MCFG_SOUND_ROUTE(0, "rspeaker", 0.10) MCFG_SOUND_ROUTE(1, "lspeaker", 0.10) MCFG_SOUND_ROUTE(1, "rspeaker", 0.10) MCFG_SOUND_ADD("ymsnd", YM2151, 3579545) MCFG_SOUND_CONFIG(ym2151_config) MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( nemesis ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 4 * 64k for code and rom */ ROM_LOAD16_BYTE( "456-d01.12a", 0x00000, 0x8000, CRC(35ff1aaa) SHA1(2879a5d2ff7dca217fe5cd40be871878294c491f) ) ROM_LOAD16_BYTE( "456-d05.12c", 0x00001, 0x8000, CRC(23155faa) SHA1(08c73c669b3a5275353cbfcbe58ced92d93244a7) ) ROM_LOAD16_BYTE( "456-d02.13a", 0x10000, 0x8000, CRC(ac0cf163) SHA1(8b1a46c3ad102fe78cf099425e108d09dafd0955) ) ROM_LOAD16_BYTE( "456-d06.13c", 0x10001, 0x8000, CRC(023f22a9) SHA1(0b9096b9cfcc3ed273de04c93227ab24c63513e8) ) ROM_LOAD16_BYTE( "456-d03.14a", 0x20000, 0x8000, CRC(8cefb25f) SHA1(876b1974ca76ca89f8b8ea45b4ba9ec82d7c7228) ) ROM_LOAD16_BYTE( "456-d07.14c", 0x20001, 0x8000, CRC(d50b82cb) SHA1(71e9fbe51272788e2ef6f150c7bff59ac8c28f1d) ) ROM_LOAD16_BYTE( "456-d04.15a", 0x30000, 0x8000, CRC(9ca75592) SHA1(04388f2874faa54dd2cabfec4d6ce3e8d164cbcc) ) ROM_LOAD16_BYTE( "456-d08.15c", 0x30001, 0x8000, CRC(03c0b7f5) SHA1(4eb31bcbd2ee66afe4158308351a57589c5a1e4e) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "456-d09.9c", 0x00000, 0x4000, CRC(26bf9636) SHA1(009dcbf18ea6230fc75a72232bd4fc29ad28dbf0) ) ROM_REGION( 0x0200, "k007232", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( nemesisuk ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 4 * 64k for code and rom */ ROM_LOAD16_BYTE( "456-e01.12a", 0x00000, 0x8000, CRC(e1993f91) SHA1(6759bb9ba0ce28ad4d7f61b824a7d0fe43215bdc) ) ROM_LOAD16_BYTE( "456-e05.12c", 0x00001, 0x8000, CRC(c9761c78) SHA1(bfd63517efa820a05a0d9a908dd0917cd0d01b77) ) ROM_LOAD16_BYTE( "456-e02.13a", 0x10000, 0x8000, CRC(f6169c4b) SHA1(047a204fbcf8c24eca2db7197d4297e5a28c2b42) ) ROM_LOAD16_BYTE( "456-e06.13c", 0x10001, 0x8000, CRC(af58c548) SHA1(a15725c14b6e7840c84ab2bd4cf3668bbaf35abf) ) ROM_LOAD16_BYTE( "456-e03.14a", 0x20000, 0x8000, CRC(8cefb25f) SHA1(876b1974ca76ca89f8b8ea45b4ba9ec82d7c7228) ) /* Labeled "E03" but same as above set */ ROM_LOAD16_BYTE( "456-e07.14c", 0x20001, 0x8000, CRC(d50b82cb) SHA1(71e9fbe51272788e2ef6f150c7bff59ac8c28f1d) ) /* Labeled "E07" but same as above set */ ROM_LOAD16_BYTE( "456-e04.15a", 0x30000, 0x8000, CRC(322423d0) SHA1(6106b607132a09193353f339d06032a13b1e3de8) ) ROM_LOAD16_BYTE( "456-e08.15c", 0x30001, 0x8000, CRC(eb656266) SHA1(2f4abea282d30775f7a25747eb41bfd8d5299967) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "456-b09.9c", 0x00000, 0x4000, CRC(26bf9636) SHA1(009dcbf18ea6230fc75a72232bd4fc29ad28dbf0) ) /* Labeled "B09" but same as above set */ ROM_REGION( 0x0200, "k007232", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( konamigt ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 4 * 64k for code and rom */ ROM_LOAD16_BYTE( "561-c01.12a", 0x00000, 0x8000, CRC(56245bfd) SHA1(12579ae0031c172d42b766f5a801ef479148105e) ) ROM_LOAD16_BYTE( "561-c05.12c", 0x00001, 0x8000, CRC(8d651f44) SHA1(0d057ce063dd19c0a708cffa413511b367206682) ) ROM_LOAD16_BYTE( "561-c02.13a", 0x10000, 0x8000, CRC(3407b7cb) SHA1(1df834a47e3b4cabc79ece4cd90e05e5df68df9a) ) ROM_LOAD16_BYTE( "561-c06.13c", 0x10001, 0x8000, CRC(209942d4) SHA1(953321eeed88086dee3a9f8cd596191f19260b3a) ) ROM_LOAD16_BYTE( "561-b03.14a", 0x20000, 0x8000, CRC(aef7df48) SHA1(04d3e79e8fa0e332d92738094933069bcdbdfeab) ) ROM_LOAD16_BYTE( "561-b07.14c", 0x20001, 0x8000, CRC(e9bd6250) SHA1(507b72c7e5f8fb7b6feb357ec522e814e25f2cc1) ) ROM_LOAD16_BYTE( "561-b04.15a", 0x30000, 0x8000, CRC(94bd4bd7) SHA1(314b537ba97dec1a91dcfc5deeb1dd9f7bb4a930) ) ROM_LOAD16_BYTE( "561-b08.15c", 0x30001, 0x8000, CRC(b7236567) SHA1(7626d70262a0acff36357877a5e7c9ed3f45415e) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "561-b09.9c", 0x00000, 0x4000, CRC(539d0c49) SHA1(4c16b07fbd876b6445fc0ec49c3ad5ab1a92cbf6) ) ROM_REGION( 0x0200, "k007232", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( rf2 ) ROM_REGION( 0xc0000, "maincpu", 0 ) /* 5 * 64k for code and rom */ ROM_LOAD16_BYTE( "400-a06.15l", 0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) ) ROM_LOAD16_BYTE( "400-a04.10l", 0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) ) ROM_LOAD16_BYTE( "561-a07.17l", 0x80000, 0x20000, CRC(ed6e7098) SHA1(a28f2846b091b5bc333088054451d7b6d7f6458e) ) ROM_LOAD16_BYTE( "561-a05.12l", 0x80001, 0x20000, CRC(dfe04425) SHA1(0817992aeeba140feba1417c265b794f096936d9) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "400-e03.5l", 0x00000, 0x02000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) ) ROM_REGION( 0x0200, "k007232", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( twinbee ) ROM_REGION( 0xc0000, "maincpu", 0 ) /* 5 * 64k for code and rom */ ROM_LOAD16_BYTE( "400-a06.15l", 0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) ) ROM_LOAD16_BYTE( "400-a04.10l", 0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) ) ROM_LOAD16_BYTE( "412-a07.17l", 0x80000, 0x20000, CRC(d93c5499) SHA1(4555b9232ce86192360ea5b5092643ff51446aa0) ) ROM_LOAD16_BYTE( "412-a05.12l", 0x80001, 0x20000, CRC(2b357069) SHA1(409cf3aa174f5d7dc5efc8b8b1c925fcb677fc98) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "400-e03.5l", 0x00000, 0x02000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) ) ROM_REGION( 0x0200, "k007232", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( gradius ) ROM_REGION( 0xc0000, "maincpu", 0 ) /* 5 * 64k for code and rom */ ROM_LOAD16_BYTE( "400-a06.15l", 0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) ) ROM_LOAD16_BYTE( "400-a04.10l", 0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) ) ROM_LOAD16_BYTE( "456-a07.17l", 0x80000, 0x20000, CRC(92df792c) SHA1(aec916f70af92a2d6476d7a36ba9be265890f9aa) ) ROM_LOAD16_BYTE( "456-a05.12l", 0x80001, 0x20000, CRC(5cafb263) SHA1(7cd12c695ec6ef4d5785ce218911961fc3528e95) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "400-e03.5l", 0x00000, 0x2000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) ) ROM_REGION( 0x0200, "k007232", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( gwarrior ) ROM_REGION( 0xc0000, "maincpu", 0 ) /* 5 * 64k for code and rom */ ROM_LOAD16_BYTE( "400-a06.15l", 0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) ) ROM_LOAD16_BYTE( "400-a04.10l", 0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) ) ROM_LOAD16_BYTE( "578-a07.17l", 0x80000, 0x20000, CRC(0aedacb5) SHA1(bf8e4b443df37e021a86e1fe76683113977a1a76) ) ROM_LOAD16_BYTE( "578-a05.12l", 0x80001, 0x20000, CRC(76240e2e) SHA1(3f4086972fa655704ec6480fa3012c3e8999d8ab) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "400-e03.5l", 0x00000, 0x02000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) ) ROM_REGION( 0x0200, "k007232", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( salamand ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "587-d02.18b", 0x00000, 0x10000, CRC(a42297f9) SHA1(7c974779e438eae649b39b36f6f6d24847099a6e) ) ROM_LOAD16_BYTE( "587-d05.18c", 0x00001, 0x10000, CRC(f9130b0a) SHA1(925ea65c13fc87fc59f893cc0ead2c82fd0bed6f) ) ROM_LOAD16_BYTE( "587-c03.17b", 0x40000, 0x20000, CRC(e5caf6e6) SHA1(f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a) ) /* Mask rom */ ROM_LOAD16_BYTE( "587-c06.17c", 0x40001, 0x20000, CRC(c2f567ea) SHA1(0c38fea53f3d4a9ae0deada5669deca4be8c9fd3) ) /* Mask rom */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "587-d09.11j", 0x00000, 0x08000, CRC(5020972c) SHA1(04c752c3b7fd850a8a51ecd230b39e6edde9dd7e) ) ROM_REGION( 0x04000, "vlm", 0 ) /* VLM5030 data? */ ROM_LOAD( "587-d08.8g", 0x00000, 0x04000, CRC(f9ac6b82) SHA1(3370fc3a7f82e922e19d54afb3bca7b07fa4aa9a) ) ROM_REGION( 0x20000, "k007232", 0 ) /* 007232 data */ ROM_LOAD( "587-c01.10a", 0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */ ROM_END ROM_START( salamandj ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "587-j02.18b", 0x00000, 0x10000, CRC(f68ee99a) SHA1(aec1f4720abe2529120ae711daa9e7e7d966b351) ) ROM_LOAD16_BYTE( "587-j05.18c", 0x00001, 0x10000, CRC(72c16128) SHA1(6921445caa0b1121e483c9c62c17aad8aa42cc18) ) ROM_LOAD16_BYTE( "587-c03.17b", 0x40000, 0x20000, CRC(e5caf6e6) SHA1(f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a) ) /* Mask rom */ ROM_LOAD16_BYTE( "587-c06.17c", 0x40001, 0x20000, CRC(c2f567ea) SHA1(0c38fea53f3d4a9ae0deada5669deca4be8c9fd3) ) /* Mask rom */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "587-d09.11j", 0x00000, 0x08000, CRC(5020972c) SHA1(04c752c3b7fd850a8a51ecd230b39e6edde9dd7e) ) ROM_REGION( 0x04000, "vlm", 0 ) /* VLM5030 data? */ ROM_LOAD( "587-d08.8g", 0x00000, 0x04000, CRC(f9ac6b82) SHA1(3370fc3a7f82e922e19d54afb3bca7b07fa4aa9a) ) ROM_REGION( 0x20000, "k007232", 0 ) /* 007232 data */ ROM_LOAD( "587-c01.10a", 0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */ ROM_END ROM_START( lifefrce ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "587-k02.18b", 0x00000, 0x10000, CRC(4a44da18) SHA1(8e76bc2b9c48bfc65664fb6ee4d1d33622ee1eb8) ) ROM_LOAD16_BYTE( "587-k05.18c", 0x00001, 0x10000, CRC(2f8c1cbd) SHA1(aa309d509be69f315e50047abff42d9b30334e1d) ) ROM_LOAD16_BYTE( "587-c03.17b", 0x40000, 0x20000, CRC(e5caf6e6) SHA1(f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a) ) /* Mask rom */ ROM_LOAD16_BYTE( "587-c06.17c", 0x40001, 0x20000, CRC(c2f567ea) SHA1(0c38fea53f3d4a9ae0deada5669deca4be8c9fd3) ) /* Mask rom */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "587-k09.11j", 0x00000, 0x08000, CRC(2255fe8c) SHA1(6ee35575a15f593642b29020857ec466094ef495) ) ROM_REGION( 0x04000, "vlm", 0 ) /* VLM5030 data? */ ROM_LOAD( "587-k08.8g", 0x00000, 0x04000, CRC(7f0e9b41) SHA1(c9fc2723fac55691dfbb4cf9b3c472a42efa97c9) ) ROM_REGION( 0x20000, "k007232", 0 ) /* 007232 data */ ROM_LOAD( "587-c01.10a", 0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */ ROM_END ROM_START( lifefrcej ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "587-n02.18b", 0x00000, 0x10000, CRC(235dba71) SHA1(f3a0092a7d002436253054953e36d0865ce95b80) ) ROM_LOAD16_BYTE( "587-n05.18c", 0x00001, 0x10000, CRC(054e569f) SHA1(e810f7e3e762875e2e71e4356997257e1bbe0da1) ) ROM_LOAD16_BYTE( "587-n03.17b", 0x40000, 0x20000, CRC(9041f850) SHA1(d62b8c3132916a4053cb282448b2404ac0143e01) ) ROM_LOAD16_BYTE( "587-n06.17c", 0x40001, 0x20000, CRC(fba8b6aa) SHA1(5ef861b89b7a89c9d70355e09621b106baa5c1e7) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "587-n09.11j", 0x00000, 0x08000, CRC(e8496150) SHA1(c7d40b6dc56849dfd8d080f1aaebad36c88d93df) ) ROM_REGION( 0x04000, "vlm", 0 ) /* VLM5030 data? */ ROM_LOAD( "587-k08.8g", 0x00000, 0x04000, CRC(7f0e9b41) SHA1(c9fc2723fac55691dfbb4cf9b3c472a42efa97c9) ) ROM_REGION( 0x20000, "k007232", 0 ) /* 007232 data */ ROM_LOAD( "587-c01.10a", 0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */ ROM_END ROM_START( blkpnthr ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "604-f02.18b", 0x00000, 0x10000, CRC(487bf8da) SHA1(43b01599a1e3f82972d597a7a92bdd4ce1343847) ) ROM_LOAD16_BYTE( "604-f05.18c", 0x00001, 0x10000, CRC(b08f8ca2) SHA1(ca3b17709a86abdcfa0034ccb4ff8d0afc84558f) ) ROM_LOAD16_BYTE( "604-c03.17b", 0x40000, 0x20000, CRC(815bc3b0) SHA1(ee643b9af5906d12b1d621996503c2e28d93a207) ) ROM_LOAD16_BYTE( "604-c06.17c", 0x40001, 0x20000, CRC(4af6bf7f) SHA1(bf6d128670dda1f30cbf72cb82b61bf6ddfcde60) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "604-a08.11j", 0x00000, 0x08000, CRC(aff88a2b) SHA1(7080add63deab5755606759a218dea9105df4819) ) ROM_REGION( 0x20000, "k007232", 0 ) /* 007232 data */ ROM_LOAD( "604-a01.10a", 0x00000, 0x20000, CRC(eceb64a6) SHA1(028157d336770fe4ca17c24476d62a790255898a) ) ROM_END ROM_START( citybomb ) ROM_REGION( 0x1c0000, "maincpu", 0 ) ROM_LOAD16_BYTE( "787-g10.15k", 0x000000, 0x10000, CRC(26207530) SHA1(ccb5e4ca472aad11cf308973d6a020d3af22a134) ) ROM_LOAD16_BYTE( "787-g09.15h", 0x000001, 0x10000, CRC(ce7de262) SHA1(73ab58c057113ffffb633c314fa383e65236d423) ) ROM_LOAD16_BYTE( "787-g08.15f", 0x100000, 0x20000, CRC(6242ef35) SHA1(16fd4478d54117bbf09792e22c786622ca5049bb) ) ROM_LOAD16_BYTE( "787-g07.15d", 0x100001, 0x20000, CRC(21be5e9e) SHA1(37fdf6d6fe3e84e897f2d908afdfc47e8d4a9265) ) ROM_LOAD16_BYTE( "787-e06.14f", 0x140000, 0x20000, CRC(c251154a) SHA1(7c6a1f862ddf64a604164b85e4a04bb01e2966a7) ) ROM_LOAD16_BYTE( "787-e05.14d", 0x140001, 0x20000, CRC(0781e22d) SHA1(03a998ee47194960af4dde2bf553359fe8a3aee7) ) ROM_LOAD16_BYTE( "787-g04.13f", 0x180000, 0x20000, CRC(137cf39f) SHA1(39cfd25c45d824cabc3641fd39eb77c98d32ec9b) ) ROM_LOAD16_BYTE( "787-g03.13d", 0x180001, 0x20000, CRC(0cc704dc) SHA1(b0c3991393cdb6a75461597d51452bfa08955081) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "787-e02.4h", 0x00000, 0x08000, CRC(f4591e46) SHA1(c17c1a24bf1866fbba388521a4b7ea0975bda587) ) ROM_REGION( 0x80000, "k007232", 0 ) /* 007232 data */ ROM_LOAD( "787-e01.1k", 0x00000, 0x80000, CRC(edc34d01) SHA1(b1465d1a7364a7cebc14b96cd01dc78e57975972) ) ROM_END ROM_START( citybombj ) ROM_REGION( 0x1c0000, "maincpu", 0 ) ROM_LOAD16_BYTE( "787-h10.15k", 0x000000, 0x10000, CRC(66fecf69) SHA1(5881ec019ef6228a693af5c9f6c26e05bdee3846) ) ROM_LOAD16_BYTE( "787-h09.15h", 0x000001, 0x10000, CRC(a0e29468) SHA1(78971da14a748ade6ea94770080a393c7617b97d) ) ROM_LOAD16_BYTE( "787-g08.15f", 0x100000, 0x20000, CRC(6242ef35) SHA1(16fd4478d54117bbf09792e22c786622ca5049bb) ) ROM_LOAD16_BYTE( "787-g07.15d", 0x100001, 0x20000, CRC(21be5e9e) SHA1(37fdf6d6fe3e84e897f2d908afdfc47e8d4a9265) ) ROM_LOAD16_BYTE( "787-e06.14f", 0x140000, 0x20000, CRC(c251154a) SHA1(7c6a1f862ddf64a604164b85e4a04bb01e2966a7) ) ROM_LOAD16_BYTE( "787-e05.14d", 0x140001, 0x20000, CRC(0781e22d) SHA1(03a998ee47194960af4dde2bf553359fe8a3aee7) ) ROM_LOAD16_BYTE( "787-g04.13f", 0x180000, 0x20000, CRC(137cf39f) SHA1(39cfd25c45d824cabc3641fd39eb77c98d32ec9b) ) ROM_LOAD16_BYTE( "787-g03.13d", 0x180001, 0x20000, CRC(0cc704dc) SHA1(b0c3991393cdb6a75461597d51452bfa08955081) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "787-e02.4h", 0x00000, 0x08000, CRC(f4591e46) SHA1(c17c1a24bf1866fbba388521a4b7ea0975bda587) ) ROM_REGION( 0x80000, "k007232", 0 ) /* 007232 data */ ROM_LOAD( "787-e01.1k", 0x00000, 0x80000, CRC(edc34d01) SHA1(b1465d1a7364a7cebc14b96cd01dc78e57975972) ) ROM_END ROM_START( kittenk ) ROM_REGION( 0x140000, "maincpu", 0 ) ROM_LOAD16_BYTE( "kitten.15k", 0x000000, 0x10000, CRC(8267cb2b) SHA1(63c4ebef834850eff379141b8eb0fafbdcf26d0e) ) ROM_LOAD16_BYTE( "kitten.15h", 0x000001, 0x10000, CRC(eb41cfa5) SHA1(d481e63faea098625a42613c13f82fec310a7c62) ) ROM_LOAD16_BYTE( "712-b08.15f", 0x100000, 0x20000, CRC(e6d71611) SHA1(89fced4074c491c211fea908f08be94595c57f31) ) ROM_LOAD16_BYTE( "712-b07.15d", 0x100001, 0x20000, CRC(30f75c9f) SHA1(0cbc247ff37800dd3275d2ff23a63ed19ec4cef2) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "712-e02.4h", 0x00000, 0x08000, CRC(ba76f310) SHA1(cc2164a9617493d1b3b8ac67430f9eb26fd987d2) ) ROM_REGION( 0x80000, "k007232", 0 ) /* 007232 data */ ROM_LOAD( "712-b01.1k", 0x00000, 0x80000, CRC(f65b5d95) SHA1(12701be68629844720cd16af857ce38ef06af61c) ) ROM_END ROM_START( nyanpani ) ROM_REGION( 0x140000, "maincpu", 0 ) ROM_LOAD16_BYTE( "712-j10.15k", 0x000000, 0x10000, CRC(924b27ec) SHA1(019279349b1be45ba46e57ef8f21d79a1b115d7b) ) ROM_LOAD16_BYTE( "712-j09.15h", 0x000001, 0x10000, CRC(a9862ea1) SHA1(84e481eb6159889d54d0dfe4c31399ab06e13bb7) ) ROM_LOAD16_BYTE( "712-b08.15f", 0x100000, 0x20000, CRC(e6d71611) SHA1(89fced4074c491c211fea908f08be94595c57f31) ) ROM_LOAD16_BYTE( "712-b07.15d", 0x100001, 0x20000, CRC(30f75c9f) SHA1(0cbc247ff37800dd3275d2ff23a63ed19ec4cef2) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "712-e02.4h", 0x00000, 0x08000, CRC(ba76f310) SHA1(cc2164a9617493d1b3b8ac67430f9eb26fd987d2) ) ROM_REGION( 0x80000, "k007232", 0 ) /* 007232 data */ ROM_LOAD( "712-b01.1k", 0x00000, 0x80000, CRC(f65b5d95) SHA1(12701be68629844720cd16af857ce38ef06af61c) ) ROM_END /* Hyper Crash Konami, 1987 PCB Layout ---------- GX790 PWB(B) 250093A |----------------------------------------------------------------------| |VOL-L CN3 CN5 790C01.M10 | |VOL-R CN4 | | MB3722 UPC324 6264 790C02.S9 790C03.T9 |-| | | | |J ADC0804 UPC324 | | |A | | |M UPC324 | | |M 6264 790C05.S7 790C06.T7 | | |A 007232 | | | |-| | | | YM3012 | | 3.579545MHz | | YM2151 | | | | Z80 68000 | | VLM5030 |-| | 790C08.J4 | | |1 | | |8 AN6914 | | |W AN6914 | | |A | | |Y DSW3(4) | | | 790C09.N2 007593 |-| | CN7 DSW2(8) DSW1(8) | | CN8 CN9 6116 | |----------------------------------------------------------------------| Notes: 68000 CPU clock - 6.144MHz [18.432/3] Z80 clock - 3.579545MHz YM2151 clock - 3.579545MHz VLM5030 clock - 3.579545MHz 007232 clock - 3.579545MHz CN3/CN4 - 4 pin plug/jumper for stereo/mono output selection CN5 - Right speaker output connection CN7 - 4 pin steering connector CN8 - 4 pin accelerate/brake connection CN9 - 8 pin connection labelled 'ACTION SEAT' VSync - 60Hz HSync - 15.52kHz Konami Custom ICs - 007232 (SDIP64) 007593 (custom ceramic flat pack with 56 legs) ROMs - 790C02/05 - Fujitsu 27C512 OTP EPROM (DIP28) 790C03/06 - Fujitsu 27C256 EPROM (DIP28) 790C01 - Toshiba 571001 (in socket adapter to DIP28 pins on PCB) Actual socket on PCB is wired for 28 pin 1M MaskROM 790C09 - Fujitsu 27C256 EPROM (DIP28) 790C08 - Fujitsu 27C256 EPROM (DIP28) Note! PCB is wired for 27C128, top half of EPROM is blank. GX400PWB(A)200204C |----------------------------------------------------------------------| | | | 4416 4416 4416 4416 6264 0005292 | | |-| | 4416 4416 4416 4416 6264 | | | | | | | | | | | | | | | | | | |-| | 6264 | | 0005294 0005290 0005293 0005291 6116 6116 | | | | | | | | | | |-| | | | | | | | | | | | | |4164 4164 4164 4164 | | |4164 4164 4164 4164 | | | 6116 |-| |4164 4164 4164 4164 0005295 | |4164 4164 4164 4164 18.432MHz | |----------------------------------------------------------------------| Notes: 4416 - 16K x4 DRAM 4164 - 64K x1 DRAM 6264 - 8K x8 SRAM 6116 - 2K x8 SRAM Konami Custom ICs - 0005290 (SDIP64) 0005291 (ZIP64) 0005292(SDIP64) 0005293 (SDIP64), also stamped 'TC15G014AP-0019' 0005294 (ZIP64) 0005295 (SDIP64) */ ROM_START( hcrash ) ROM_REGION( 0x140000, "maincpu", 0 ) ROM_LOAD16_BYTE( "790-d03.t9", 0x00000, 0x08000, CRC(10177dce) SHA1(e46f75e3206eff5299e08e5258e67b68efc4c20c) ) ROM_LOAD16_BYTE( "790-d06.t7", 0x00001, 0x08000, CRC(fca5ab3e) SHA1(2ad335cf25a86fe38c190e2e0fe101ea161eb81d) ) ROM_LOAD16_BYTE( "790-c02.s9", 0x40000, 0x10000, CRC(8ae6318f) SHA1(b3205df1103a69eef34c5207e567a27a5fee5660) ) ROM_LOAD16_BYTE( "790-c05.s7", 0x40001, 0x10000, CRC(c214f77b) SHA1(c5754c3da2a3820d8d06f8ff171be6c2aea92ecc) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "790-c09.n2", 0x00000, 0x8000, CRC(a68a8cce) SHA1(a54966b9cbbe37b2be6a2276ee09c81452d9c0ca) ) ROM_REGION( 0x80000, "vlm", 0 ) /* VLM5030 data data */ ROM_LOAD( "790-c08.j4", 0x04000, 0x04000, CRC(cfb844bc) SHA1(43b7adb6093e707212204118087ef4f79b0dbc1f) ) ROM_CONTINUE( 0x00000, 0x04000 ) /* Board is wired for 27C128, top half of EPROM is blank */ ROM_REGION( 0x80000, "k007232", 0 ) /* 007232 data */ ROM_LOAD( "790-c01.m10", 0x00000, 0x20000, CRC(07976bc3) SHA1(9341ac6084fbbe17c4e7bbefade9a3f1dec3f132) ) ROM_END ROM_START( hcrashc ) ROM_REGION( 0x140000, "maincpu", 0 ) ROM_LOAD16_BYTE( "790-c03.t9", 0x00000, 0x08000, CRC(d98ec625) SHA1(ddec88b0babd1c538fe5055adec73b537d637d3e) ) ROM_LOAD16_BYTE( "790-c06.t7", 0x00001, 0x08000, CRC(1d641a86) SHA1(d20ae01565d04db62d5687546c19d87c8e26248c) ) ROM_LOAD16_BYTE( "790-c02.s9", 0x40000, 0x10000, CRC(8ae6318f) SHA1(b3205df1103a69eef34c5207e567a27a5fee5660) ) ROM_LOAD16_BYTE( "790-c05.s7", 0x40001, 0x10000, CRC(c214f77b) SHA1(c5754c3da2a3820d8d06f8ff171be6c2aea92ecc) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "790-c09.n2", 0x00000, 0x8000, CRC(a68a8cce) SHA1(a54966b9cbbe37b2be6a2276ee09c81452d9c0ca) ) ROM_REGION( 0x80000, "vlm", 0 ) /* VLM5030 data data */ ROM_LOAD( "790-c08.j4", 0x04000, 0x04000, CRC(cfb844bc) SHA1(43b7adb6093e707212204118087ef4f79b0dbc1f) ) ROM_CONTINUE( 0x00000, 0x04000 ) /* Board is wired for 27C128, top half of EPROM is blank */ ROM_REGION( 0x80000, "k007232", 0 ) /* 007232 data */ ROM_LOAD( "790-c01.m10", 0x00000, 0x20000, CRC(07976bc3) SHA1(9341ac6084fbbe17c4e7bbefade9a3f1dec3f132) ) ROM_END GAME( 1985, nemesis, 0, nemesis, nemesis, 0, ROT0, "Konami", "Nemesis (ROM version)", GAME_SUPPORTS_SAVE ) GAME( 1985, nemesisuk, nemesis, nemesis, nemesuk, 0, ROT0, "Konami", "Nemesis (World?, ROM version)", GAME_SUPPORTS_SAVE ) GAME( 1985, konamigt, 0, konamigt, konamigt, 0, ROT0, "Konami", "Konami GT", GAME_SUPPORTS_SAVE ) GAME( 1985, rf2, konamigt, rf2_gx400, rf2, 0, ROT0, "Konami", "Konami RF2 - Red Fighter", GAME_SUPPORTS_SAVE ) GAME( 1985, twinbee, 0, gx400, twinbee, 0, ROT90, "Konami", "TwinBee (ROM version)", GAME_SUPPORTS_SAVE ) GAME( 1985, gradius, nemesis, gx400, gradius, 0, ROT0, "Konami", "Gradius (Japan, ROM version)", GAME_SUPPORTS_SAVE ) GAME( 1985, gwarrior, 0, gx400, gwarrior, 0, ROT0, "Konami", "Galactic Warriors", GAME_SUPPORTS_SAVE ) GAME( 1986, salamand, 0, salamand, salamand, 0, ROT0, "Konami", "Salamander (version D)", GAME_SUPPORTS_SAVE ) GAME( 1986, salamandj, salamand, salamand, salamand, 0, ROT0, "Konami", "Salamander (version J)", GAME_SUPPORTS_SAVE ) GAME( 1986, lifefrce, salamand, salamand, salamand, 0, ROT0, "Konami", "Lifeforce (US)", GAME_SUPPORTS_SAVE ) GAME( 1987, lifefrcej, salamand, salamand, lifefrcj, 0, ROT0, "Konami", "Lifeforce (Japan)", GAME_SUPPORTS_SAVE ) GAME( 1987, blkpnthr, 0, blkpnthr, blkpnthr, 0, ROT0, "Konami", "Black Panther", GAME_SUPPORTS_SAVE ) GAME( 1987, citybomb, 0, citybomb, citybomb, 0, ROT270, "Konami", "City Bomber (World)", GAME_SUPPORTS_SAVE ) GAME( 1987, citybombj, citybomb, citybomb, citybomb, 0, ROT270, "Konami", "City Bomber (Japan)", GAME_SUPPORTS_SAVE ) GAME( 1987, hcrash, 0, hcrash, hcrash, 0, ROT0, "Konami", "Hyper Crash (version D)", GAME_SUPPORTS_SAVE ) GAME( 1987, hcrashc, hcrash, hcrash, hcrash, 0, ROT0, "Konami", "Hyper Crash (version C)", GAME_SUPPORTS_SAVE ) GAME( 1988, kittenk, 0, nyanpani, nyanpani, 0, ROT0, "Konami", "Kitten Kaboodle", GAME_SUPPORTS_SAVE ) GAME( 1988, nyanpani, kittenk, nyanpani, nyanpani, 0, ROT0, "Konami", "Nyan Nyan Panic (Japan)", GAME_SUPPORTS_SAVE ) /* Konami Bubble System Konami, 1985 A 68000/Z80-based arcade system PCB with an additional Bubble Memory Cassette containing the game data which can be changed easily. The data in the Bubble Cassette can be corrupted if subjected to magnetic interference. The bottom PCB appears to be exactly the same as used on Nemesis hardware. The boot sequence is.... On power up, displays a blue screen containing some junk pixels and speech says.... "Presented By Konami" then... "Getting Ready..... Fifty" "Getting Ready..... Forty Nine" etc, until about 30, then the screen displays some orange text 'WARMING UP NOW' on a black background and numbers that count down from 99 to 0, and below that text 'PRESENTED BY KONAMI". A tune also plays while the numbers count down. When the counter reaches 0 the game boots. I suspect that the 'GETTING READY' stuff is actually warming up the bubble memory (which operates at 30-40 degrees C) and the 'WARMING UP NOW' part is actually copying data from the bubble memory to the 2x 6264 SRAMs on the small plug-in PCB or some other on-board RAM then the game runs entirely from RAM thereafter. This is assuming the bubble memory is not fast enough to be directly accessed in real time. This is speculation at this early stage.... it's entirely possible that the game does run from the bubble memory. Only two games were released on the 'Bubble Memory' version of the GX400 hardware .... 1985/02 TwinBee 1985/05 Gradius (Japan release) / Nemesis (International release) The harness pinout matches Scramble with 3 additional wires.... -12V = A15 (pin 15 solder side) 1P Fire 3 = A12 (pin 12 solder side) 2P Fire 3 = B15 (pin 15 parts side) PCB Layouts ----------- Top PCB GX400PWB(B)200207E Bubble Memory Cassette (above PCB) |----------------------------------------------------------||----------------------| | 400A1.2B 4066 UPC324 MB3761 |-------------------||--------------------| | | 400A2.1B AN6914 VOL | || 2128 ||-| | | \/ || | | AY3-8910 LA4460 | 68000 2128 || | | AY3-8910 |0005297 || | |-| | || | | | || | |-| 0005289 | ||-| | | | | | 14.31818MHz | | | |1 | | | |8 DSW3 | | | |W 3.579545MHz | 4416 4416 4416 4416| |A DSW2 | | | |Y | 4416 4416 4416 4416| | DSW1 400B03.8G | | | |-| Z80A *2| ||-| | VLM5030 |-|| || | |-| | || || | | | || || | | 4416 2128 |12MHz || | | | || 2128 || | | 4416 |-|| ||-| | *1 |-------------------------2128------------| | |--------------------|------------|------------------------------------------------| |6264 6264| |------------| Notes: *1 - Small plug-in PCB containing two 8kx8 SRAMs. PCB number GX456 PWB(C)400327 *2 - Bubble Cassette connector 68000 - clock 9.216MHz [18.432/2] Z80A - clock 3.579545MHz VLM5030 - clock 1.7897725MHz [3.579545/2] AY3-8910 - clock 3.579545MHz 400A1.2B / 400A2.1B - Texas Instruments TBP24S10 Bipolar PROMs Connected to 0005289, maybe MCU code? 400B03.8G - 2764 EPROM 2128 - 2kx8 SRAM 6264 - 8kx8 SRAM 4416 - 16kx4 DRAM VSync - 60Hz HSync - 15.52kHz Custom Chips - 0005289 (DIP42, possibly MCU?), 0005297 (SDIP64) NOTE! Removing the 0005289 results in the music at start-up having missing notes, as if only one of the AY3-8910's is being used. The game otherwise boots fine and appears to play perfectly without any noticeable errors or missing graphics or sounds. Bottom PCB GX400PWB(A)200204C |----------------------------------------------------------------------------------| | | | 6264 |-| | 0005292 | | | | | | 6264 | | | | | | | | | |-| | | | 2128 2128 | | | | 0005290 6264 0005291 | | 0005294 0005293 | | | | | | | | |-| | | | | | | | | | |4164 4164 4164 4164 2128 | | |4164 4164 4164 4164 | | |4164 4164 4164 4164 |-| |4164 4164 4164 4164 0005295 18.432MHz | |----------------------------------------------------------------------------------| Notes: 4164 - 64kx1 DRAM 2128 - 2kx8 SRAM 6264 - 8kx8 SRAM Konami custom chips - 0005290 - SDIP64 package 0005291 - 64-pin Quad-In-Line (Spider-legs) package (possibly manufactured by Rockwell?) 0005292 - SDIP64 package 0005293 - SDIP64 package (manufactured by Toshiba, marked TC15G0144AP) 0005294 - 64-pin Quad-In-Line (Spider-legs) package (possibly manufactured by Rockwell?) 0005295 - SDIP64 package Bubble Cassette --------------- The bubble cassette PCB is housed in a metal box. The PCB is about half the size of the box. |-------------------------| |C271C MB3908 MB3908 | |C271C MB3908 MB3908 | |74LS03 | | |-------| |-------| | | | F | | F | | | | | | | | |C2501| | | | | | |-------| |-------| | | RE65G RE65G | |---| 25Ohms 25Ohms | | | | | |MB466 MB466 MB466 MB466| | *1| MB3910 MB3910 | | | 74LS32 | |---| 12000kHz MB14506 | |-----|------------|------| |-----*2-----| Notes: All IC's shown F - Fujitsu bubble memory. No part number given. Memory size unknown. One stamped '4612125, with sticker 'KN - #01' the other is stamped '3801105, with sticker 'KN - #01' DIP24 package. Both have Fujitsu manufacturer symbol *1 - Small plug-in PCB containing capacitors and resistors. *2 - Connector joining to main PCB Controls -------- 2x 8-way joystick with 3 buttons each player DIPs ---- DSW1 Default = * 1 2 3 4 |-------------|---|---|---|---| |COIN1 1C 1P*|OFF|OFF|OFF|OFF| | 1C 2P |ON |OFF|OFF|OFF| | 1C 3P |OFF|ON |OFF|OFF| | 1C 4P |ON |ON |OFF|OFF| | 1C 5P |OFF|OFF|ON |OFF| | 1C 6P |ON |OFF|ON |OFF| | 1C 7P |OFF|ON |ON |OFF| | 2C 1P |ON |ON |ON |OFF| | 2C 3P |OFF|OFF|OFF|ON | | 2C 5P |ON |OFF|OFF|ON | | 3C 1P |OFF|ON |OFF|ON | | 3C 2P |ON |ON |OFF|ON | | 3C 4P |OFF|OFF|ON |ON | | 4C 1P |ON |OFF|ON |ON | | 4C 3P |OFF|ON |ON |ON | | Freeplay |ON |ON |ON |ON | |-------------|---|---|---|---| 5 6 7 8 |-------------|---|---|---|---| |COIN2 1C 1P*|OFF|OFF|OFF|OFF| | 1C 2P |ON |OFF|OFF|OFF| | 1C 3P |OFF|ON |OFF|OFF| | 1C 4P |ON |ON |OFF|OFF| | 1C 5P |OFF|OFF|ON |OFF| | 1C 6P |ON |OFF|ON |OFF| | 1C 7P |OFF|ON |ON |OFF| | 2C 1P |ON |ON |ON |OFF| | 2C 3P |OFF|OFF|OFF|ON | | 2C 5P |ON |OFF|OFF|ON | | 3C 1P |OFF|ON |OFF|ON | | 3C 2P |ON |ON |OFF|ON | | 3C 4P |OFF|OFF|ON |ON | | 4C 1P |ON |OFF|ON |ON | | 4C 3P |OFF|ON |ON |ON | | Invalidity |ON |ON |ON |ON | |-------------|---|---|---|---| DSW2 Default = * 1 2 3 4 5 6 7 8 |----------|---|---|---|---|---|---|---|---| |LIVES 3*|OFF|OFF| | | | | | | | 4 |ON |OFF| | | | | | | | 5 |OFF|ON | | | | | | | | 7 |ON |ON | | | | | | | |----------|---|---|---|---|---|---|---|---| |CABINET TABLE*|OFF| | | | | | | UPRIGHT |ON | | | | | | |------------------|---|---|---|---|---|---| |BONUS 1ST/2ND | | | | | | | 20000/70000 |OFF|OFF| | | | | 30000/80000*|ON |OFF| | | | | 20000/NONE |OFF|ON | | | | | 30000/NONE |ON |ON | | | | |----------------------|---|---|---|---|---| |DIFFICULTY EASY |OFF|OFF| | | NORMAL*|ON |OFF| | | DIFFICULT |OFF|ON | | | V.DIFFICULT |ON |ON | | |------------------------------|---|---|---| |DEMO SOUND OFF |OFF| | ON* |ON | |--------------------------------------|---| DSW3 Default = * 1 2 3 |----------|---|---|---| |SCREEN | | | | | NORMAL*|OFF| | | | FLIP |ON | | | |----------|---|---|---| |CONTROLS | | | SINGLE UPRIGHT*|OFF| | DUAL UPRIGHT |ON | |------------------|---| |MODE GAME*|OFF| | TEST |ON | |------------------|---| Manual says SW4, 5, 6, 7 & 8 not used, leave off */ static MACHINE_CONFIG_START( bubsys, nemesis_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216MHz */ MCFG_CPU_PROGRAM_MAP(gx400_map) MCFG_CPU_VBLANK_INT_HACK(gx400_interrupt,3) MCFG_DEVICE_DISABLE() MCFG_CPU_ADD("audiocpu", Z80,14318180/4) /* 3.579545 MHz */ MCFG_CPU_PROGRAM_MAP(gx400_sound_map) MCFG_CPU_VBLANK_INT("screen", nmi_line_pulse) /* interrupts are triggered by the main CPU */ MCFG_MACHINE_START(nemesis) MCFG_MACHINE_RESET(nemesis) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(nemesis) MCFG_GFXDECODE(nemesis) MCFG_PALETTE_LENGTH(2048) MCFG_VIDEO_START(nemesis) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ay1", AY8910, 14318180/8) MCFG_SOUND_CONFIG(ay8910_interface_1) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) /* verified with OST */ MCFG_SOUND_ADD("ay2", AY8910, 14318180/8) MCFG_SOUND_CONFIG(ay8910_interface_2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00) /* verified with OST */ MCFG_SOUND_ADD("k007232", K005289, 3579545/2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.35) /* verified with OST */ MCFG_SOUND_ADD("vlm", VLM5030, 3579545) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70) /* unused */ MACHINE_CONFIG_END ROM_START( bubsys ) ROM_REGION( 0x140000, "maincpu", ROMREGION_ERASE00 ) // no dump, MCU provides code there ROM_REGION( 0x1000, "mcu", ROMREGION_ERASE00 ) // Fujitsu MCU, unknown type ROM_LOAD( "mcu", 0x0000, 0x1000, NO_DUMP ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "400b03.8g", 0x00000, 0x2000, CRC(85c2afc5) SHA1(387842d02d50d0d78a27270e7267af19555b9e63) ) ROM_REGION( 0x0200, "k007232", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400a1.2b", 0x000, 0x100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400a2.1b", 0x100, 0x100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_REGION( 0x4000, "sram", 0 ) // raw RAM dumps, just for emulation aid, to be removed ... ROM_LOAD( "sram1.ic1", 0x0000, 0x2000, CRC(45fc9453) SHA1(eeb4ff2c2c9d3b6ea9d0f0e8fd4873f2cce2cff9) ) ROM_LOAD( "sram2.ic3", 0x2000, 0x2000, CRC(dda768be) SHA1(e98bae3ccf63eb67193346e9c40257a3ddb88e59) ) ROM_END GAME( 1985, bubsys, 0, bubsys, nemesis, 0, ROT0, "Konami", "Bubble System BIOS", GAME_IS_BIOS_ROOT | GAME_NOT_WORKING )