/*************************************************************************** Nemesis (Hacked?) GX400 Nemesis (World?) GX400 Twin Bee GX412 Gradius GX456 Galactic Warriors GX578 Konami GT GX561 RF2 GX561 Salamander (Version D) GX587 Salamander (Version J) GX587 Lifeforce (US) GX587 Lifeforce (Japan) GX587 Black Panther GX604 City Bomber (World) GX787 City Bomber (Japan) GX787 Hyper Crash (Version D) GX790 Hyper Crash (Version C) GX790 Kitten Kaboodle GX712 Nyan Nyan Panic (Japan) GX712 driver by Bryan McPhail modified by Eisuke Watanabe spthx to Unagi,rassy,hina,nori,Tobikage,Tommy,Crimson,yasuken,cupmen,zoo Notes: - blkpnthr: There are sprite priority problems in upper part of the screen , they can only be noticed in 2nd and 4th level . Enemy sprites are behind blue walls 2 level) or metal construction (4 ) but when they get close to top of the screen they go in front of them. -- To display score, priority of upper part is always lower. So this is the correct behavior of real hardware, not an emulation bug. ***************************************************************************/ #include "driver.h" #include "cpu/m68000/m68000.h" #include "deprecat.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "sound/2151intf.h" #include "sound/3812intf.h" #include "sound/vlm5030.h" #include "sound/k005289.h" #include "sound/k007232.h" #include "sound/k051649.h" #include "includes/nemesis.h" static UINT16 *ram; static UINT16 *ram2; static int irq_on = 0; static int irq1_on = 0; static int irq2_on = 0; static int irq4_on = 0; static UINT8 a; static MACHINE_RESET( nemesis ) { irq_on = 0; irq1_on = 0; irq2_on = 0; irq4_on = 0; a = 1; } static INTERRUPT_GEN( nemesis_interrupt ) { if (irq_on) cpu_set_input_line(device, 1, HOLD_LINE); } static WRITE16_HANDLER( salamand_soundlatch_word_w ) { if(ACCESSING_BITS_0_7) { soundlatch_w(space,offset,data & 0xff); cpu_set_input_line(space->machine->cpu[1],0,HOLD_LINE); } } static int gx400_irq1_cnt; static INTERRUPT_GEN( konamigt_interrupt ) { if (cpu_getiloops(device) == 0) { if ( (irq_on) && (gx400_irq1_cnt++ & 1) ) cpu_set_input_line(device, 1, HOLD_LINE); } else { if (irq2_on) cpu_set_input_line(device, 2, HOLD_LINE); } } static INTERRUPT_GEN( gx400_interrupt ) { switch (cpu_getiloops(device)) { case 0: if (irq2_on) cpu_set_input_line(device, 2, HOLD_LINE); break; case 1: if ( (irq1_on) && (gx400_irq1_cnt++ & 1) ) cpu_set_input_line(device, 1, HOLD_LINE); break; case 2: if (irq4_on) cpu_set_input_line(device, 4, HOLD_LINE); break; } } static WRITE16_HANDLER( gx400_irq1_enable_word_w ) { if (ACCESSING_BITS_0_7) irq1_on = data & 0x0001; /* else logerror("irq1en = %08x\n",data);*/ } static WRITE16_HANDLER( gx400_irq2_enable_word_w ) { if (ACCESSING_BITS_0_7) irq2_on = data & 0x0001; /* else logerror("irq2en = %08x\n",data);*/ } static WRITE16_HANDLER( gx400_irq4_enable_word_w ) { if (ACCESSING_BITS_8_15) irq4_on = data & 0x0100; /* else logerror("irq4en = %08x\n",data);*/ } static UINT8 *gx400_shared_ram; static READ16_HANDLER( gx400_sharedram_word_r ) { return gx400_shared_ram[offset]; } static WRITE16_HANDLER( gx400_sharedram_word_w ) { if(ACCESSING_BITS_0_7) gx400_shared_ram[offset] = data; } static INTERRUPT_GEN( salamand_interrupt ) { if (irq_on) cpu_set_input_line(device, 1, HOLD_LINE); } static INTERRUPT_GEN( blkpnthr_interrupt ) { if (irq_on) cpu_set_input_line(device, 2, HOLD_LINE); } static WRITE16_HANDLER( nemesis_irq_enable_word_w ) { if(ACCESSING_BITS_0_7) irq_on = data & 0xff; } static WRITE16_HANDLER( konamigt_irq_enable_word_w ) { if(ACCESSING_BITS_0_7) irq_on = data & 0xff; } static WRITE16_HANDLER( konamigt_irq2_enable_word_w ) { if(ACCESSING_BITS_0_7) irq2_on = data & 0xff; } static READ16_HANDLER( konamigt_input_word_r ) { /* bit 0-7: steering bit 8-9: brake bit 10-11: unknown bit 12-15: accel */ int data=input_port_read(space->machine, "IN3"); int data2=input_port_read(space->machine, "PADDLE"); int ret=0x0000; // if(data&0x10) ret|=0x0800; // turbo/gear? // if(data&0x80) ret|=0x0400; // turbo? if(data&0x20) ret|=0x0300; // brake (0-3) if(data&0x40) ret|=0xf000; // accel (0-f) ret|=data2&0x7f; // steering wheel, not exactly sure if DIAL works ok. return ret; } /* Copied from WEC Le Mans 24 driver, explicity needed for Hyper Crash */ static UINT16 hcrash_selected_ip; static WRITE16_HANDLER( selected_ip_w ) { if (ACCESSING_BITS_0_7) hcrash_selected_ip = data & 0xff; // latch the value } static READ16_HANDLER( selected_ip_r ) { switch (hcrash_selected_ip & 0xf) { // From WEC Le Mans Schems: case 0xc: return input_port_read(space->machine, "ACCEL"); // Accel - Schems: Accelevr case 0: return input_port_read(space->machine, "ACCEL"); case 0xd: return input_port_read(space->machine, "WHEEL"); // Wheel - Schems: Handlevr case 1: return input_port_read(space->machine, "WHEEL"); default: return ~0; } } static WRITE16_HANDLER( nemesis_soundlatch_word_w ) { if(ACCESSING_BITS_0_7) { soundlatch_w(space,offset,data & 0xff); } } static ADDRESS_MAP_START( nemesis_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x040000, 0x04ffff) AM_RAM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size) AM_RANGE(0x050000, 0x050fff) AM_RAM AM_RANGE(0x050000, 0x0503ff) AM_BASE(&nemesis_xscroll1) AM_RANGE(0x050400, 0x0507ff) AM_BASE(&nemesis_xscroll2) AM_RANGE(0x050c00, 0x050fff) AM_BASE(&nemesis_yscroll) AM_RANGE(0x051000, 0x051fff) AM_WRITENOP /* used, but written to with 0's */ AM_RANGE(0x052000, 0x052fff) AM_RAM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b) /* VRAM 1 */ AM_RANGE(0x053000, 0x053fff) AM_RAM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f) /* VRAM 1 */ AM_RANGE(0x054000, 0x054fff) AM_RAM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b) /* VRAM 2 */ AM_RANGE(0x055000, 0x055fff) AM_RAM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f) /* VRAM 2 */ AM_RANGE(0x056000, 0x056fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x05a000, 0x05afff) AM_RAM_WRITE(nemesis_palette_word_w) AM_BASE(&paletteram16) AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x05c400, 0x05c401) AM_READ_PORT("DSW0") AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW1") AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0") AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1") AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2") AM_RANGE(0x05cc06, 0x05cc07) AM_READ_PORT("TEST") AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&nemesis_irq_enable_word_w) /* Nemesis */ AM_RANGE(0x05e002, 0x05e003) AM_WRITE(&nemesis_irq_enable_word_w) /* Konami GT */ AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_w) AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_w) AM_RANGE(0x060000, 0x067fff) AM_RAM AM_BASE(&ram) /* WORK RAM */ ADDRESS_MAP_END static WRITE8_DEVICE_HANDLER( salamand_speech_start_w ) { vlm5030_st ( device, 1 ); vlm5030_st ( device, 0 ); } static WRITE8_DEVICE_HANDLER( gx400_speech_start_w ) { /* the voice data is not in a rom but in sound RAM at $8000 */ vlm5030_set_rom (device, gx400_shared_ram + 0x4000); vlm5030_st (device, 1); vlm5030_st (device, 0); } static READ8_DEVICE_HANDLER( nemesis_portA_r ) { /* bit 0-3: timer bit 4 6: unused (always high) bit 5: vlm5030 busy bit 7: unused by this software version. Bubble Memory version uses this bit. */ const device_config *vlm = devtag_get_device(device->machine, "vlm"); int res = (cputag_get_total_cycles(device->machine, "audiocpu") / 1024) & 0x2f; // this should be 0x0f, but it doesn't work res |= 0xd0; if (vlm != NULL && vlm5030_bsy(vlm)) res |= 0x20; return res; } static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x47ff) AM_RAM AM_RANGE(0xa000, 0xafff) AM_DEVWRITE("konami", k005289_pitch_A_w) AM_RANGE(0xc000, 0xcfff) AM_DEVWRITE("konami", k005289_pitch_B_w) AM_RANGE(0xe001, 0xe001) AM_READ(soundlatch_r) AM_RANGE(0xe003, 0xe003) AM_DEVWRITE("konami", k005289_keylatch_A_w) AM_RANGE(0xe004, 0xe004) AM_DEVWRITE("konami", k005289_keylatch_B_w) AM_RANGE(0xe005, 0xe005) AM_DEVWRITE("ay2", ay8910_address_w) AM_RANGE(0xe006, 0xe006) AM_DEVWRITE("ay1", ay8910_address_w) AM_RANGE(0xe086, 0xe086) AM_DEVREAD("ay1", ay8910_r) AM_RANGE(0xe106, 0xe106) AM_DEVWRITE("ay1", ay8910_data_w) AM_RANGE(0xe205, 0xe205) AM_DEVREAD("ay2", ay8910_r) AM_RANGE(0xe405, 0xe405) AM_DEVWRITE("ay2", ay8910_data_w) ADDRESS_MAP_END static ADDRESS_MAP_START( konamigt_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x040000, 0x04ffff) AM_RAM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size) AM_RANGE(0x050000, 0x050fff) AM_RAM AM_RANGE(0x050000, 0x0503ff) AM_BASE(&nemesis_xscroll1) AM_RANGE(0x050400, 0x0507ff) AM_BASE(&nemesis_xscroll2) AM_RANGE(0x050c00, 0x050fff) AM_BASE(&nemesis_yscroll) AM_RANGE(0x051000, 0x051fff) AM_WRITENOP /* used, but written to with 0's */ AM_RANGE(0x052000, 0x052fff) AM_RAM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b) /* VRAM 1 */ AM_RANGE(0x053000, 0x053fff) AM_RAM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f) /* VRAM 1 */ AM_RANGE(0x054000, 0x054fff) AM_RAM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b) /* VRAM 2 */ AM_RANGE(0x055000, 0x055fff) AM_RAM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f) /* VRAM 2 */ AM_RANGE(0x056000, 0x056fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x05a000, 0x05afff) AM_RAM_WRITE(nemesis_palette_word_w) AM_BASE(&paletteram16) AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x05c400, 0x05c401) AM_READ_PORT("DSW0") AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW1") AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0") AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1") AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2") AM_RANGE(0x05cc06, 0x05cc07) AM_READ_PORT("TEST") AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&konamigt_irq2_enable_word_w) AM_RANGE(0x05e002, 0x05e003) AM_WRITE(&konamigt_irq_enable_word_w) AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_w) AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_w) AM_RANGE(0x060000, 0x067fff) AM_RAM AM_BASE(&ram) /* WORK RAM */ AM_RANGE(0x070000, 0x070001) AM_READ(konamigt_input_word_r) ADDRESS_MAP_END static ADDRESS_MAP_START( gx400_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x00ffff) AM_ROM AM_RANGE(0x010000, 0x01ffff) AM_RAM AM_BASE(&ram) AM_RANGE(0x020000, 0x0287ff) AM_READWRITE(gx400_sharedram_word_r, gx400_sharedram_word_w) AM_RANGE(0x030000, 0x03ffff) AM_RAM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size) AM_RANGE(0x050000, 0x050fff) AM_RAM AM_RANGE(0x050000, 0x0503ff) AM_BASE(&nemesis_xscroll1) AM_RANGE(0x050400, 0x0507ff) AM_BASE(&nemesis_xscroll2) AM_RANGE(0x050c00, 0x050fff) AM_BASE(&nemesis_yscroll) AM_RANGE(0x051000, 0x051fff) AM_WRITENOP /* used, but written to with 0's */ AM_RANGE(0x052000, 0x052fff) AM_RAM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b) /* VRAM 1 */ AM_RANGE(0x053000, 0x053fff) AM_RAM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f) /* VRAM 1 */ AM_RANGE(0x054000, 0x054fff) AM_RAM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b) /* VRAM 2 */ AM_RANGE(0x055000, 0x055fff) AM_RAM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f) /* VRAM 2 */ AM_RANGE(0x056000, 0x056fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x057000, 0x057fff) AM_RAM /* needed for twinbee */ AM_RANGE(0x05a000, 0x05afff) AM_RAM_WRITE(nemesis_palette_word_w) AM_BASE(&paletteram16) AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW0") AM_RANGE(0x05c404, 0x05c405) AM_READ_PORT("DSW1") AM_RANGE(0x05c406, 0x05c407) AM_READ_PORT("TEST") AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0") AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1") AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2") AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&gx400_irq2_enable_word_w) /* ?? */ AM_RANGE(0x05e002, 0x05e003) AM_WRITE(&gx400_irq1_enable_word_w) /* ?? */ AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_w) AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_w) AM_RANGE(0x05e008, 0x05e009) AM_WRITE(SMH_NOP) /* IRQ acknowledge??? */ AM_RANGE(0x05e00e, 0x05e00f) AM_WRITE(&gx400_irq4_enable_word_w) /* ?? */ AM_RANGE(0x060000, 0x07ffff) AM_RAM AM_BASE(&ram2) AM_RANGE(0x080000, 0x0bffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( rf2_gx400_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x00ffff) AM_ROM AM_RANGE(0x010000, 0x01ffff) AM_RAM AM_BASE(&ram2) AM_RANGE(0x020000, 0x0287ff) AM_READWRITE(gx400_sharedram_word_r, gx400_sharedram_word_w) AM_RANGE(0x030000, 0x03ffff) AM_RAM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size) AM_RANGE(0x050000, 0x050fff) AM_RAM AM_RANGE(0x050000, 0x0503ff) AM_BASE(&nemesis_xscroll1) AM_RANGE(0x050400, 0x0507ff) AM_BASE(&nemesis_xscroll2) AM_RANGE(0x050c00, 0x050fff) AM_BASE(&nemesis_yscroll) AM_RANGE(0x051000, 0x051fff) AM_WRITENOP /* used, but written to with 0's */ AM_RANGE(0x052000, 0x052fff) AM_RAM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b) /* VRAM 1 */ AM_RANGE(0x053000, 0x053fff) AM_RAM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f) /* VRAM 1 */ AM_RANGE(0x054000, 0x054fff) AM_RAM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b) /* VRAM 2 */ AM_RANGE(0x055000, 0x055fff) AM_RAM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f) /* VRAM 2 */ AM_RANGE(0x056000, 0x056fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x05a000, 0x05afff) AM_RAM_WRITE(nemesis_palette_word_w) AM_BASE(&paletteram16) AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w) AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW0") AM_RANGE(0x05c404, 0x05c405) AM_READ_PORT("DSW1") AM_RANGE(0x05c406, 0x05c407) AM_READ_PORT("TEST") AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w) /* probably */ AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0") AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1") AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2") AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&gx400_irq2_enable_word_w) /* ?? */ AM_RANGE(0x05e002, 0x05e003) AM_WRITE(&gx400_irq1_enable_word_w) /* ?? */ AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_w) AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_w) AM_RANGE(0x05e008, 0x05e009) AM_WRITE(SMH_NOP) /* IRQ acknowledge??? */ AM_RANGE(0x05e00e, 0x05e00f) AM_WRITE(&gx400_irq4_enable_word_w) /* ?? */ AM_RANGE(0x060000, 0x067fff) AM_RAM AM_BASE(&ram) /* WORK RAM */ AM_RANGE(0x070000, 0x070001) AM_READ(konamigt_input_word_r) AM_RANGE(0x080000, 0x0bffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( gx400_sound_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_ROM AM_RANGE(0x4000, 0x87ff) AM_RAM AM_BASE(&gx400_shared_ram) AM_RANGE(0xa000, 0xafff) AM_DEVWRITE("konami", k005289_pitch_A_w) AM_RANGE(0xc000, 0xcfff) AM_DEVWRITE("konami", k005289_pitch_B_w) AM_RANGE(0xe000, 0xe000) AM_DEVWRITE("vlm", vlm5030_data_w) AM_RANGE(0xe001, 0xe001) AM_READ(soundlatch_r) AM_RANGE(0xe003, 0xe003) AM_DEVWRITE("konami", k005289_keylatch_A_w) AM_RANGE(0xe004, 0xe004) AM_DEVWRITE("konami", k005289_keylatch_B_w) AM_RANGE(0xe005, 0xe005) AM_DEVWRITE("ay2", ay8910_address_w) AM_RANGE(0xe006, 0xe006) AM_DEVWRITE("ay1", ay8910_address_w) AM_RANGE(0xe030, 0xe030) AM_DEVWRITE("vlm", gx400_speech_start_w) AM_RANGE(0xe086, 0xe086) AM_DEVREAD("ay1", ay8910_r) AM_RANGE(0xe106, 0xe106) AM_DEVWRITE("ay1", ay8910_data_w) AM_RANGE(0xe205, 0xe205) AM_DEVREAD("ay2", ay8910_r) AM_RANGE(0xe405, 0xe405) AM_DEVWRITE("ay2", ay8910_data_w) ADDRESS_MAP_END /******************************************************************************/ static ADDRESS_MAP_START( salamand_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x080000, 0x087fff) AM_RAM AM_BASE(&ram) AM_RANGE(0x090000, 0x091fff) AM_RAM_WRITE(salamander_palette_word_w) AM_BASE(&paletteram16) AM_RANGE(0x0A0000, 0x0A0001) AM_WRITE(nemesis_irq_enable_word_w) /* irq enable */ AM_RANGE(0x0C0000, 0x0C0001) AM_WRITE(salamand_soundlatch_word_w) AM_RANGE(0x0c0002, 0x0c0003) AM_READ_PORT("DSW0") AM_RANGE(0x0C0004, 0x0C0005) AM_WRITE(SMH_NOP) /* Watchdog at $c0005 */ AM_RANGE(0x0c2000, 0x0c2001) AM_READ_PORT("IN0") /* Coins, start buttons, test mode */ AM_RANGE(0x0c2002, 0x0c2003) AM_READ_PORT("IN1") AM_RANGE(0x0c2004, 0x0c2005) AM_READ_PORT("IN2") AM_RANGE(0x0c2006, 0x0c2007) AM_READ_PORT("DSW1") AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b) /* VRAM 1 */ AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f) /* VRAM 1 */ AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b) /* VRAM 2 */ AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f) /* VRAM 2 */ AM_RANGE(0x120000, 0x12ffff) AM_RAM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size) AM_RANGE(0x180000, 0x180fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) /* more sprite ram ??? */ AM_RANGE(0x190000, 0x191fff) AM_RAM AM_RANGE(0x190000, 0x1903ff) AM_RAM AM_BASE(&nemesis_xscroll1) AM_RANGE(0x190400, 0x1907ff) AM_RAM AM_BASE(&nemesis_xscroll2) AM_RANGE(0x190f00, 0x190f7f) AM_RAM AM_BASE(&nemesis_yscroll1) AM_RANGE(0x190f80, 0x190fff) AM_RAM AM_BASE(&nemesis_yscroll2) ADDRESS_MAP_END static ADDRESS_MAP_START( blkpnthr_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x080000, 0x081fff) AM_RAM_WRITE(salamander_palette_word_w) AM_BASE(&paletteram16) AM_RANGE(0x090000, 0x097fff) AM_RAM AM_BASE(&ram) AM_RANGE(0x0A0000, 0x0A0001) AM_WRITE(nemesis_irq_enable_word_w) /* irq enable */ AM_RANGE(0x0C0000, 0x0C0001) AM_WRITE(salamand_soundlatch_word_w) AM_RANGE(0x0c0002, 0x0c0003) AM_READ_PORT("DSW0") AM_RANGE(0x0C0004, 0x0C0005) AM_WRITE(SMH_NOP) /* Watchdog at $c0005 */ AM_RANGE(0x0c2000, 0x0c2001) AM_READ_PORT("IN0") /* Coins, start buttons, test mode */ AM_RANGE(0x0c2002, 0x0c2003) AM_READ_PORT("IN1") AM_RANGE(0x0c2004, 0x0c2005) AM_READ_PORT("IN2") AM_RANGE(0x0c2006, 0x0c2007) AM_READ_PORT("DSW1") AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f) /* VRAM 2 */ AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b) /* VRAM 2 */ AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f) /* VRAM 1 */ AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b) /* VRAM 1 */ AM_RANGE(0x120000, 0x12ffff) AM_RAM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size) AM_RANGE(0x180000, 0x181fff) AM_RAM AM_RANGE(0x180000, 0x1803ff) AM_BASE(&nemesis_xscroll2) AM_RANGE(0x180400, 0x1807ff) AM_BASE(&nemesis_xscroll1) AM_RANGE(0x180f00, 0x180f7f) AM_BASE(&nemesis_yscroll2) AM_RANGE(0x180f80, 0x180fff) AM_BASE(&nemesis_yscroll1) AM_RANGE(0x190000, 0x190fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) /* more sprite ram ??? */ ADDRESS_MAP_END static ADDRESS_MAP_START( citybomb_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x01ffff) AM_ROM /* ROM BIOS */ AM_RANGE(0x080000, 0x087fff) AM_RAM AM_BASE(&ram) AM_RANGE(0x0e0000, 0x0e1fff) AM_RAM_WRITE(salamander_palette_word_w) AM_BASE(&paletteram16) AM_RANGE(0x0f0000, 0x0f0001) AM_READ_PORT("DSW1") AM_RANGE(0x0f0002, 0x0f0003) AM_READ_PORT("IN2") AM_RANGE(0x0f0004, 0x0f0005) AM_READ_PORT("IN1") AM_RANGE(0x0f0006, 0x0f0007) AM_READ_PORT("IN0") /* Coins, start buttons, test mode */ AM_RANGE(0x0f0008, 0x0f0009) AM_READ_PORT("DSW0") AM_RANGE(0x0f0010, 0x0f0011) AM_WRITE(salamand_soundlatch_word_w) AM_RANGE(0x0f0018, 0x0f0019) AM_WRITENOP /* Watchdog */ AM_RANGE(0x0f0020, 0x0f0021) AM_NOP /* Analog device */ AM_RANGE(0x0f8000, 0x0f8001) AM_WRITE(nemesis_irq_enable_word_w) /* irq enable */ AM_RANGE(0x100000, 0x1bffff) AM_ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size) AM_RANGE(0x210000, 0x210fff) AM_RAM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f) /* VRAM 1 */ AM_RANGE(0x211000, 0x211fff) AM_RAM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b) /* VRAM 1 */ AM_RANGE(0x212000, 0x212fff) AM_RAM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f) /* VRAM 2 */ AM_RANGE(0x213000, 0x213fff) AM_RAM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b) /* VRAM 2 */ AM_RANGE(0x300000, 0x301fff) AM_RAM AM_RANGE(0x300000, 0x3003ff) AM_BASE(&nemesis_xscroll2) AM_RANGE(0x300400, 0x3007ff) AM_BASE(&nemesis_xscroll1) AM_RANGE(0x300f00, 0x300f7f) AM_BASE(&nemesis_yscroll2) AM_RANGE(0x300f80, 0x300fff) AM_BASE(&nemesis_yscroll1) AM_RANGE(0x310000, 0x310fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) /* more sprite ram ??? */ ADDRESS_MAP_END static ADDRESS_MAP_START( nyanpani_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x01ffff) AM_ROM /* ROM BIOS */ AM_RANGE(0x040000, 0x047fff) AM_RAM AM_BASE(&ram) AM_RANGE(0x060000, 0x061fff) AM_RAM_WRITE(salamander_palette_word_w) AM_BASE(&paletteram16) AM_RANGE(0x100000, 0x13ffff) AM_ROM /* ROM BIOS */ AM_RANGE(0x070000, 0x070001) AM_READ_PORT("DSW1") AM_RANGE(0x070002, 0x070003) AM_READ_PORT("IN2") AM_RANGE(0x070004, 0x070005) AM_READ_PORT("IN1") AM_RANGE(0x070006, 0x070007) AM_READ_PORT("IN0") /* Coins, start buttons, test mode */ AM_RANGE(0x070008, 0x070009) AM_READ_PORT("DSW0") AM_RANGE(0x070010, 0x070011) AM_WRITE(salamand_soundlatch_word_w) AM_RANGE(0x070018, 0x070019) AM_WRITE(SMH_NOP) /* Watchdog */ AM_RANGE(0x078000, 0x078001) AM_WRITE(nemesis_irq_enable_word_w) /* irq enable */ AM_RANGE(0x200000, 0x200fff) AM_RAM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f) /* VRAM 1 */ AM_RANGE(0x201000, 0x201fff) AM_RAM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b) /* VRAM 1 */ AM_RANGE(0x202000, 0x202fff) AM_RAM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f) /* VRAM 2 */ AM_RANGE(0x203000, 0x203fff) AM_RAM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b) /* VRAM 2 */ AM_RANGE(0x210000, 0x21ffff) AM_RAM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size) AM_RANGE(0x300000, 0x300fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) /* more sprite ram ??? */ AM_RANGE(0x310000, 0x311fff) AM_RAM AM_RANGE(0x310000, 0x3103ff) AM_BASE(&nemesis_xscroll2) AM_RANGE(0x310400, 0x3107ff) AM_BASE(&nemesis_xscroll1) AM_RANGE(0x310f00, 0x310f7f) AM_BASE(&nemesis_yscroll2) AM_RANGE(0x310f80, 0x310fff) AM_BASE(&nemesis_yscroll1) ADDRESS_MAP_END static READ8_HANDLER( wd_r ) { a^= 1; return a; } static WRITE8_DEVICE_HANDLER( city_sound_bank_w ) { int bank_A=(data&0x3); int bank_B=((data>>2)&0x3); k007232_set_bank( device, bank_A, bank_B ); } static ADDRESS_MAP_START( sal_sound_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r) AM_RANGE(0xb000, 0xb00d) AM_DEVREADWRITE("konami", k007232_r, k007232_w) AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE("ym", ym2151_r, ym2151_w) AM_RANGE(0xd000, 0xd000) AM_DEVWRITE("vlm", vlm5030_data_w) AM_RANGE(0xe000, 0xe000) AM_READ(wd_r) /* watchdog?? */ AM_RANGE(0xf000, 0xf000) AM_DEVWRITE("vlm", salamand_speech_start_w) ADDRESS_MAP_END static ADDRESS_MAP_START( blkpnthr_sound_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r) AM_RANGE(0xb000, 0xb00d) AM_DEVREADWRITE("konami", k007232_r, k007232_w) AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE("ym", ym2151_r, ym2151_w) AM_RANGE(0xe000, 0xe000) AM_READ(wd_r) /* watchdog?? */ ADDRESS_MAP_END static ADDRESS_MAP_START( city_sound_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_RANGE(0x9800, 0x987f) AM_DEVWRITE("konami2", k051649_waveform_w) AM_RANGE(0x9880, 0x9889) AM_DEVWRITE("konami2", k051649_frequency_w) AM_RANGE(0x988a, 0x988e) AM_DEVWRITE("konami2", k051649_volume_w) AM_RANGE(0x988f, 0x988f) AM_DEVWRITE("konami2", k051649_keyonoff_w) AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE("ym", ym3812_r, ym3812_w) AM_RANGE(0xb000, 0xb00d) AM_DEVREADWRITE("konami", k007232_r, k007232_w) AM_RANGE(0xc000, 0xc000) AM_DEVWRITE("konami", city_sound_bank_w) /* 7232 bankswitch */ AM_RANGE(0xd000, 0xd000) AM_READ(soundlatch_r) ADDRESS_MAP_END /******************************************************************************/ static ADDRESS_MAP_START( hcrash_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x00ffff) AM_ROM AM_RANGE(0x040000, 0x05ffff) AM_ROM AM_RANGE(0x080000, 0x083fff) AM_RAM AM_RANGE(0x090000, 0x091fff) AM_RAM_WRITE(salamander_palette_word_w) AM_BASE(&paletteram16) AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(nemesis_irq_enable_word_w) /* irq enable */ AM_RANGE(0x0c0000, 0x0c0001) AM_WRITE(salamand_soundlatch_word_w) AM_RANGE(0x0c0002, 0x0c0003) AM_READ_PORT("DSW0") AM_RANGE(0x0c0004, 0x0c0005) AM_READ_PORT("DSW1") AM_RANGE(0x0c0006, 0x0c0007) AM_READ_PORT("TEST") AM_RANGE(0x0c0008, 0x0c0009) AM_WRITENOP /* watchdog probably */ AM_RANGE(0x0c000a, 0x0c000b) AM_READ_PORT("IN0") AM_RANGE(0x0c2000, 0x0c2001) AM_READ(konamigt_input_word_r) /* Konami GT control */ AM_RANGE(0x0c2800, 0x0c2801) AM_WRITENOP AM_RANGE(0x0c2802, 0x0c2803) AM_WRITE(gx400_irq2_enable_word_w) // or at 0x0c2804 ? AM_RANGE(0x0c2804, 0x0c2805) AM_WRITENOP AM_RANGE(0x0c4000, 0x0c4001) AM_READ_PORT("IN1") AM_WRITE(selected_ip_w) AM_RANGE(0x0c4002, 0x0c4003) AM_READ(selected_ip_r) /* WEC Le Mans 24 control */ AM_WRITENOP /* latches the value read previously */ AM_RANGE(0x100000, 0x100fff) AM_READ(SMH_RAM) AM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b) /* VRAM 1 */ AM_RANGE(0x101000, 0x101fff) AM_READ(SMH_RAM) AM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f) /* VRAM 1 */ AM_RANGE(0x102000, 0x102fff) AM_READ(SMH_RAM) AM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b) /* VRAM 2 */ AM_RANGE(0x103000, 0x103fff) AM_READ(SMH_RAM) AM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f) /* VRAM 2 */ AM_RANGE(0x120000, 0x12ffff) AM_READ(SMH_RAM) AM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size) AM_RANGE(0x180000, 0x180fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x190000, 0x1903ff) AM_READ(SMH_RAM) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll1) AM_RANGE(0x190400, 0x1907ff) AM_READ(SMH_RAM) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll2) AM_RANGE(0x190800, 0x190eff) AM_RAM /* not used */ AM_RANGE(0x190f00, 0x190f7f) AM_READ(SMH_RAM) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll1) AM_RANGE(0x190f80, 0x190fff) AM_READ(SMH_RAM) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll2) AM_RANGE(0x191000, 0x191fff) AM_RAM /* not used */ ADDRESS_MAP_END /******************************************************************************/ #define GX400_COINAGE_DIP \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4") \ PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) \ PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) \ PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) \ PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) \ PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) \ PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) \ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8") \ PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) \ PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) \ PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) \ PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) \ PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) \ PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) \ PORT_DIPSETTING( 0x00, "Disabled" ) static INPUT_PORTS_START( nemesis ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // power-up PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // shoot PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // missile PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Vs" ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") GX400_COINAGE_DIP PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "50k and every 100k" ) PORT_DIPSETTING( 0x10, "30k" ) PORT_DIPSETTING( 0x08, "50k" ) PORT_DIPSETTING( 0x00, "100k" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( nemesuk ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // power-up PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // shoot PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // missile PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Vs" ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") GX400_COINAGE_DIP PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "20k and every 70k" ) PORT_DIPSETTING( 0x10, "30k and every 80k" ) PORT_DIPSETTING( 0x08, "20k" ) PORT_DIPSETTING( 0x00, "30k" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END /* This needs to be sorted */ static INPUT_PORTS_START( konamigt ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) /* gear */ PORT_BIT( 0xef, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") GX400_COINAGE_DIP PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("PADDLE") PORT_BIT( 0x7f, 0x40, IPT_PADDLE ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_START("IN3") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 ) INPUT_PORTS_END /* This needs to be sorted */ static INPUT_PORTS_START( rf2 ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* don't change */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_BUTTON3 ) /* gear (0-7) */ PORT_BIT( 0x8f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") GX400_COINAGE_DIP PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("PADDLE") PORT_BIT( 0x7f, 0x40, IPT_PADDLE ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_START("IN3") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 ) INPUT_PORTS_END static INPUT_PORTS_START( gwarrior ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Vs" ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") GX400_COINAGE_DIP PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "30k 100k 200k 400k" ) PORT_DIPSETTING( 0x10, "40k 120k 240k 480k" ) PORT_DIPSETTING( 0x08, "50k 150k 300k 600k" ) PORT_DIPSETTING( 0x00, "100k 200k 400k 800k" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( twinbee ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Vs" ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") GX400_COINAGE_DIP PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "20k 100k" ) PORT_DIPSETTING( 0x10, "30k 120k" ) PORT_DIPSETTING( 0x08, "40k 140k" ) PORT_DIPSETTING( 0x00, "50k 160k" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( gradius ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // power-up PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // shoot PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // missile PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Vs" ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") GX400_COINAGE_DIP PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "20k and every 70k" ) PORT_DIPSETTING( 0x10, "30k and every 80k" ) PORT_DIPSETTING( 0x08, "20k only" ) PORT_DIPSETTING( 0x00, "30k only" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( salamand ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWT:4") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW0:1,2,3,4") PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Disabled" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, "Coin Slot(s)" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x18, 0x00, "Max Credit(s)" ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "1" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x00, "9" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( lifefrcj ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // power-up PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // shoot PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // missile PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWT:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW0:1,2,3,4") PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Disabled" ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW0:5,6,7,8") PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Disabled" ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x04, 0x00, "Coin Slot(s)" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "70k and every 200k" ) PORT_DIPSETTING( 0x10, "100k and every 300k" ) PORT_DIPSETTING( 0x08, "70k only" ) PORT_DIPSETTING( 0x00, "100k only" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( blkpnthr ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x80, "Continue" ) PORT_DIPLOCATION("SWT:2,3") PORT_DIPSETTING( 0xc0, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, "2 Areas" ) PORT_DIPSETTING( 0x40, "3 Areas" ) PORT_DIPSETTING( 0x00, "4 Areas" ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW0:1,2,3,4") PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW0:5,6,7,8") PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Disabled" ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "50k 100k" ) PORT_DIPSETTING( 0x10, "20k 50k" ) PORT_DIPSETTING( 0x08, "30k 70k" ) PORT_DIPSETTING( 0x00, "80k 150k" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( citybomb ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Upright Control" ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x40, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_DIPNAME( 0x80, 0x80, "Device Type" ) PORT_DIPLOCATION("SWT:4") PORT_DIPSETTING( 0x00, "Handle" ) PORT_DIPSETTING( 0x80, DEF_STR( Joystick ) ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW0:1,2,3,4") PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW0:5,6,7,8") PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Disabled" ) PORT_START("DSW1") PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x10, "Qualify" ) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x18, "Long" ) PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x08, "Short" ) PORT_DIPSETTING( 0x00, "Very Short" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( nyanpani ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:2" ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW0:1,2,3,4") PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW0:5,6,7,8") PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Disabled" ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( hcrash ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Brake (WEC Le Mans 24 cabinet)") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL ) // must be 0 otherwise game freezes when using WEC Le Mans 24 cabinet PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("TEST") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Quantity of Initials" ) PORT_DIPLOCATION("SWT:2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x02, "7" ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" ) PORT_DIPNAME( 0x08, 0x08, "Speed Unit" ) PORT_DIPLOCATION("SWT:4") PORT_DIPSETTING( 0x08, "km/h" ) PORT_DIPSETTING( 0x00, "M.P.H." ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW0") GX400_COINAGE_DIP PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "Konami GT without brake" ) PORT_DIPSETTING( 0x02, "WEC Le Mans 24 Upright" ) PORT_DIPSETTING( 0x01, "Konami GT with brake" ) // 0x00 WEC Le Mans 24 Upright again PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) /* Konami GT specific control */ PORT_START("PADDLE") PORT_BIT( 0x7f, 0x40, IPT_PADDLE ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_START("IN3") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Brake (Konami GT cabinet)") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 ) /* WEC Le Mans 24 specific control */ PORT_START("ACCEL") /* Accelerator */ PORT_BIT( 0xff, 0, IPT_PEDAL ) PORT_MINMAX(0,0x80) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_START("WHEEL") /* Steering Wheel */ PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_SENSITIVITY(50) PORT_KEYDELTA(5) INPUT_PORTS_END /******************************************************************************/ #define XOR(x) ((x)^NATIVE_ENDIAN_VALUE_LE_BE(8,0)) static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 2048, /* 2048 characters (+ blank one) */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4) }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every char takes 32 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 512, /* 512 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4) }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout3216 = { 32,16, /* 32*16 sprites */ 256, /* 256 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4), XOR(16*4),XOR(17*4), XOR(18*4), XOR(19*4), XOR(20*4), XOR(21*4), XOR(22*4), XOR(23*4), XOR(24*4),XOR(25*4), XOR(26*4), XOR(27*4), XOR(28*4), XOR(29*4), XOR(30*4), XOR(31*4)}, { 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 }, 256*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout1632 = { 16,32, /* 16*32 sprites */ 256, /* 256 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4)}, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64, 16*64, 17*64, 18*64, 19*64, 20*64, 21*64, 22*64, 23*64, 24*64, 25*64, 26*64, 27*64, 28*64, 29*64, 30*64, 31*64}, 256*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout3232 = { 32,32, /* 32*32 sprites */ 128, /* 128 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4), XOR(16*4),XOR(17*4), XOR(18*4), XOR(19*4), XOR(20*4), XOR(21*4), XOR(22*4), XOR(23*4), XOR(24*4),XOR(25*4), XOR(26*4), XOR(27*4), XOR(28*4), XOR(29*4), XOR(30*4), XOR(31*4)}, { 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128, 16*128, 17*128, 18*128, 19*128, 20*128, 21*128, 22*128, 23*128, 24*128, 25*128, 26*128, 27*128, 28*128, 29*128, 30*128, 31*128}, 512*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout816 = { 8,16, /* 16*16 sprites */ 1024, /* 1024 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4)}, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 64*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout168 = { 16,8, /* 16*8 sprites */ 1024, /* 1024 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */ { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4)}, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64}, 64*8 /* every sprite takes 128 consecutive bytes */ }; static const UINT32 spritelayout6464_xoffset[64] = { XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4), XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4), XOR(16*4),XOR(17*4), XOR(18*4), XOR(19*4), XOR(20*4), XOR(21*4), XOR(22*4), XOR(23*4), XOR(24*4),XOR(25*4), XOR(26*4), XOR(27*4), XOR(28*4), XOR(29*4), XOR(30*4), XOR(31*4), XOR(32*4),XOR(33*4), XOR(34*4), XOR(35*4), XOR(36*4), XOR(37*4), XOR(38*4), XOR(39*4), XOR(40*4),XOR(41*4), XOR(42*4), XOR(43*4), XOR(44*4), XOR(45*4), XOR(46*4), XOR(47*4), XOR(48*4),XOR(49*4), XOR(50*4), XOR(51*4), XOR(52*4), XOR(53*4), XOR(54*4), XOR(55*4), XOR(56*4),XOR(57*4), XOR(58*4), XOR(59*4), XOR(60*4), XOR(61*4), XOR(62*4), XOR(63*4) }; static const UINT32 spritelayout6464_yoffset[64] = { 0*256, 1*256, 2*256, 3*256, 4*256, 5*256, 6*256, 7*256, 8*256, 9*256, 10*256, 11*256, 12*256, 13*256, 14*256, 15*256, 16*256, 17*256, 18*256, 19*256, 20*256, 21*256, 22*256, 23*256, 24*256, 25*256, 26*256, 27*256, 28*256, 29*256, 30*256, 31*256, 32*256, 33*256, 34*256, 35*256, 36*256, 37*256, 38*256, 39*256, 40*256, 41*256, 42*256, 43*256, 44*256, 45*256, 46*256, 47*256, 48*256, 49*256, 50*256, 51*256, 52*256, 53*256, 54*256, 55*256, 56*256, 57*256, 58*256, 59*256, 60*256, 61*256, 62*256, 63*256 }; static const gfx_layout spritelayout6464 = { 64,64, /* 32*32 sprites */ 32, /* 128 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, EXTENDED_XOFFS, EXTENDED_YOFFS, 2048*8, /* every sprite takes 128 consecutive bytes */ spritelayout6464_xoffset, spritelayout6464_yoffset }; static GFXDECODE_START( nemesis ) GFXDECODE_ENTRY( NULL, 0x0, charlayout, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout3216, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout816, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout3232, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout1632, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout168, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( NULL, 0x0, spritelayout6464, 0, 0x80 ) /* the game dynamically modifies this */ GFXDECODE_END /******************************************************************************/ static const ay8910_interface ay8910_interface_1 = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_HANDLER(nemesis_portA_r), DEVCB_NULL, DEVCB_NULL, DEVCB_NULL }; static const ay8910_interface ay8910_interface_2 = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, DEVCB_NULL, DEVCB_DEVICE_HANDLER("konami", k005289_control_A_w), DEVCB_DEVICE_HANDLER("konami", k005289_control_B_w) }; static void sound_irq(const device_config *device, int state) { /* Interrupts _are_ generated, I wonder where they go.. */ /*cpu_set_input_line(device->machine->cpu[1],0,HOLD_LINE);*/ } static const ym2151_interface ym2151_config = { sound_irq }; static const ym3812_interface ym3812_config = { sound_irq }; static void volume_callback(const device_config *device, int v) { k007232_set_volume(device,0,(v >> 4) * 0x11,0); k007232_set_volume(device,1,0,(v & 0x0f) * 0x11); } static const k007232_interface k007232_config = { volume_callback /* external port callback */ }; /******************************************************************************/ static MACHINE_DRIVER_START( nemesis ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216 MHz? */ // 14318180/2, /* From schematics, should be accurate */ MDRV_CPU_PROGRAM_MAP(nemesis_map,0) MDRV_CPU_VBLANK_INT("screen", nemesis_interrupt) MDRV_CPU_ADD("audiocpu", Z80,14318180/4) /* From schematics, should be accurate */ MDRV_CPU_PROGRAM_MAP(sound_map,0) /* fixed */ MDRV_MACHINE_RESET(nemesis) /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* ??? */ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(nemesis) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(nemesis) MDRV_VIDEO_UPDATE(nemesis) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ay1", AY8910, 14318180/8) MDRV_SOUND_CONFIG(ay8910_interface_1) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) /* verified with OST */ MDRV_SOUND_ADD("ay2", AY8910, 14318180/8) MDRV_SOUND_CONFIG(ay8910_interface_2) /* fixed */ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00) /* verified with OST */ MDRV_SOUND_ADD("konami", K005289, 3579545/2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.35) /* verified with OST */ MDRV_SOUND_ADD("vlm", VLM5030, 3579545) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70) /* unused */ MACHINE_DRIVER_END static MACHINE_DRIVER_START( konamigt ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216 MHz? */ MDRV_CPU_PROGRAM_MAP(konamigt_map,0) MDRV_CPU_VBLANK_INT_HACK(konamigt_interrupt,2) MDRV_CPU_ADD("audiocpu", Z80,14318180/4) /* 3.579545 MHz */ MDRV_CPU_PROGRAM_MAP(sound_map,0) MDRV_MACHINE_RESET(nemesis) /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(nemesis) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(nemesis) MDRV_VIDEO_UPDATE(nemesis) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ay1", AY8910, 14318180/8) MDRV_SOUND_CONFIG(ay8910_interface_1) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.85) MDRV_SOUND_ADD("ay2", AY8910, 14318180/8) MDRV_SOUND_CONFIG(ay8910_interface_2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80) MDRV_SOUND_ADD("konami", K005289, 3579545/2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MACHINE_DRIVER_END static MACHINE_DRIVER_START( salamand ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216MHz */ MDRV_CPU_PROGRAM_MAP(salamand_map,0) MDRV_CPU_VBLANK_INT("screen", salamand_interrupt) MDRV_CPU_ADD("audiocpu", Z80, 3579545) /* 3.579545 MHz */ MDRV_CPU_PROGRAM_MAP(sal_sound_map,0) MDRV_MACHINE_RESET(nemesis) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_AFTER_VBLANK) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC((264-256)*125/2)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(nemesis) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(nemesis) MDRV_VIDEO_UPDATE(salamand) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MDRV_SOUND_ADD("vlm", VLM5030, 3579545) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60) MDRV_SOUND_ADD("konami", K007232, 3579545) MDRV_SOUND_CONFIG(k007232_config) MDRV_SOUND_ROUTE(0, "lspeaker", 0.10) MDRV_SOUND_ROUTE(0, "rspeaker", 0.10) MDRV_SOUND_ROUTE(1, "lspeaker", 0.10) MDRV_SOUND_ROUTE(1, "rspeaker", 0.10) MDRV_SOUND_ADD("ym", YM2151, 3579545) MDRV_SOUND_CONFIG(ym2151_config) MDRV_SOUND_ROUTE(0, "lspeaker", 1.0) MDRV_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( blkpnthr ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216 MHz? */ MDRV_CPU_PROGRAM_MAP(blkpnthr_map,0) MDRV_CPU_VBLANK_INT("screen", blkpnthr_interrupt) MDRV_CPU_ADD("audiocpu", Z80, 3579545) /* 3.579545 MHz */ MDRV_CPU_PROGRAM_MAP(blkpnthr_sound_map,0) MDRV_MACHINE_RESET(nemesis) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(nemesis) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(nemesis) MDRV_VIDEO_UPDATE(salamand) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MDRV_SOUND_ADD("konami", K007232, 3579545) MDRV_SOUND_CONFIG(k007232_config) MDRV_SOUND_ROUTE(0, "lspeaker", 0.10) MDRV_SOUND_ROUTE(0, "rspeaker", 0.10) MDRV_SOUND_ROUTE(1, "lspeaker", 0.10) MDRV_SOUND_ROUTE(1, "rspeaker", 0.10) MDRV_SOUND_ADD("ym", YM2151, 3579545) MDRV_SOUND_CONFIG(ym2151_config) MDRV_SOUND_ROUTE(0, "lspeaker", 1.0) MDRV_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( citybomb ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216 MHz? */ MDRV_CPU_PROGRAM_MAP(citybomb_map,0) MDRV_CPU_VBLANK_INT("screen", salamand_interrupt) MDRV_CPU_ADD("audiocpu", Z80, 3579545) /* 3.579545 MHz */ MDRV_CPU_PROGRAM_MAP(city_sound_map,0) MDRV_MACHINE_RESET(nemesis) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(nemesis) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(nemesis) MDRV_VIDEO_UPDATE(salamand) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MDRV_SOUND_ADD("konami", K007232, 3579545) MDRV_SOUND_CONFIG(k007232_config) MDRV_SOUND_ROUTE(0, "lspeaker", 0.30) MDRV_SOUND_ROUTE(0, "rspeaker", 0.30) MDRV_SOUND_ROUTE(1, "lspeaker", 0.30) MDRV_SOUND_ROUTE(1, "rspeaker", 0.30) MDRV_SOUND_ADD("ym", YM3812, 3579545) MDRV_SOUND_CONFIG(ym3812_config) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0) MDRV_SOUND_ADD("konami2", K051649, 3579545/2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.38) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.38) MACHINE_DRIVER_END static MACHINE_DRIVER_START( nyanpani ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216 MHz? */ MDRV_CPU_PROGRAM_MAP(nyanpani_map,0) MDRV_CPU_VBLANK_INT("screen", salamand_interrupt) MDRV_CPU_ADD("audiocpu", Z80, 3579545) /* 3.579545 MHz */ MDRV_CPU_PROGRAM_MAP(city_sound_map,0) MDRV_MACHINE_RESET(nemesis) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(nemesis) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(nemesis) MDRV_VIDEO_UPDATE(salamand) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MDRV_SOUND_ADD("konami", K007232, 3579545) MDRV_SOUND_CONFIG(k007232_config) MDRV_SOUND_ROUTE(0, "lspeaker", 0.30) MDRV_SOUND_ROUTE(0, "rspeaker", 0.30) MDRV_SOUND_ROUTE(1, "lspeaker", 0.30) MDRV_SOUND_ROUTE(1, "rspeaker", 0.30) MDRV_SOUND_ADD("ym", YM3812, 3579545) MDRV_SOUND_CONFIG(ym3812_config) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0) MDRV_SOUND_ADD("konami2", K051649, 3579545/2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.38) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.38) MACHINE_DRIVER_END static MACHINE_DRIVER_START( gx400 ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216MHz */ MDRV_CPU_PROGRAM_MAP(gx400_map,0) MDRV_CPU_VBLANK_INT_HACK(gx400_interrupt,3) MDRV_CPU_ADD("audiocpu", Z80,14318180/4) /* 3.579545 MHz */ MDRV_CPU_PROGRAM_MAP(gx400_sound_map,0) MDRV_CPU_VBLANK_INT("screen", nmi_line_pulse) /* interrupts are triggered by the main CPU */ MDRV_MACHINE_RESET(nemesis) /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(nemesis) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(nemesis) MDRV_VIDEO_UPDATE(nemesis) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ay1", AY8910, 14318180/8) MDRV_SOUND_CONFIG(ay8910_interface_1) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) /* verified with OST */ MDRV_SOUND_ADD("ay2", AY8910, 14318180/8) MDRV_SOUND_CONFIG(ay8910_interface_2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00) /* verified with OST */ MDRV_SOUND_ADD("konami", K005289, 3579545/2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.35) /* verified with OST */ MDRV_SOUND_ADD("vlm", VLM5030, 3579545) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70) /* unused */ MACHINE_DRIVER_END static MACHINE_DRIVER_START( rf2_gx400 ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,18432000/2) /* 9.216MHz */ MDRV_CPU_PROGRAM_MAP(rf2_gx400_map,0) MDRV_CPU_VBLANK_INT_HACK(gx400_interrupt,3) MDRV_CPU_ADD("audiocpu", Z80,14318180/4) /* 3.579545 MHz */ MDRV_CPU_PROGRAM_MAP(gx400_sound_map,0) MDRV_CPU_VBLANK_INT("screen", nmi_line_pulse) /* interrupts are triggered by the main CPU */ MDRV_MACHINE_RESET(nemesis) /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(nemesis) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(nemesis) MDRV_VIDEO_UPDATE(nemesis) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ay1", AY8910, 14318180/8) MDRV_SOUND_CONFIG(ay8910_interface_1) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.85) MDRV_SOUND_ADD("ay2", AY8910, 14318180/8) MDRV_SOUND_CONFIG(ay8910_interface_2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80) MDRV_SOUND_ADD("konami", K005289, 3579545/2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MDRV_SOUND_ADD("vlm", VLM5030, 3579545) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70) MACHINE_DRIVER_END static MACHINE_DRIVER_START( hcrash ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,18432000/3) /* 6.144MHz */ MDRV_CPU_PROGRAM_MAP(hcrash_map,0) MDRV_CPU_VBLANK_INT_HACK(konamigt_interrupt,2) MDRV_CPU_ADD("audiocpu", Z80,14318180/4) /* 3.579545 MHz */ MDRV_CPU_PROGRAM_MAP(sal_sound_map,0) MDRV_MACHINE_RESET(nemesis) /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264)) /* 60.606060 Hz */ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(nemesis) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(nemesis) MDRV_VIDEO_UPDATE(salamand) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MDRV_SOUND_ADD("vlm", VLM5030, 3579545) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60) MDRV_SOUND_ADD("konami", K007232, 3579545) MDRV_SOUND_CONFIG(k007232_config) MDRV_SOUND_ROUTE(0, "lspeaker", 0.10) MDRV_SOUND_ROUTE(0, "rspeaker", 0.10) MDRV_SOUND_ROUTE(1, "lspeaker", 0.10) MDRV_SOUND_ROUTE(1, "rspeaker", 0.10) MDRV_SOUND_ADD("ym", YM2151, 3579545) MDRV_SOUND_CONFIG(ym2151_config) MDRV_SOUND_ROUTE(0, "lspeaker", 1.0) MDRV_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( nemesis ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 4 * 64k for code and rom */ ROM_LOAD16_BYTE( "456-d01.12a", 0x00000, 0x8000, CRC(35ff1aaa) SHA1(2879a5d2ff7dca217fe5cd40be871878294c491f) ) ROM_LOAD16_BYTE( "456-d05.12c", 0x00001, 0x8000, CRC(23155faa) SHA1(08c73c669b3a5275353cbfcbe58ced92d93244a7) ) ROM_LOAD16_BYTE( "456-d02.13a", 0x10000, 0x8000, CRC(ac0cf163) SHA1(8b1a46c3ad102fe78cf099425e108d09dafd0955) ) ROM_LOAD16_BYTE( "456-d06.13c", 0x10001, 0x8000, CRC(023f22a9) SHA1(0b9096b9cfcc3ed273de04c93227ab24c63513e8) ) ROM_LOAD16_BYTE( "456-d03.14a", 0x20000, 0x8000, CRC(8cefb25f) SHA1(876b1974ca76ca89f8b8ea45b4ba9ec82d7c7228) ) ROM_LOAD16_BYTE( "456-d07.14c", 0x20001, 0x8000, CRC(d50b82cb) SHA1(71e9fbe51272788e2ef6f150c7bff59ac8c28f1d) ) ROM_LOAD16_BYTE( "456-d04.15a", 0x30000, 0x8000, CRC(9ca75592) SHA1(04388f2874faa54dd2cabfec4d6ce3e8d164cbcc) ) ROM_LOAD16_BYTE( "456-d08.15c", 0x30001, 0x8000, CRC(03c0b7f5) SHA1(4eb31bcbd2ee66afe4158308351a57589c5a1e4e) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "456-d09.9c", 0x00000, 0x4000, CRC(26bf9636) SHA1(009dcbf18ea6230fc75a72232bd4fc29ad28dbf0) ) ROM_REGION( 0x0200, "konami", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( nemesuk ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 4 * 64k for code and rom */ ROM_LOAD16_BYTE( "456-e01.12a", 0x00000, 0x8000, CRC(e1993f91) SHA1(6759bb9ba0ce28ad4d7f61b824a7d0fe43215bdc) ) ROM_LOAD16_BYTE( "456-e05.12c", 0x00001, 0x8000, CRC(c9761c78) SHA1(bfd63517efa820a05a0d9a908dd0917cd0d01b77) ) ROM_LOAD16_BYTE( "456-e02.13a", 0x10000, 0x8000, CRC(f6169c4b) SHA1(047a204fbcf8c24eca2db7197d4297e5a28c2b42) ) ROM_LOAD16_BYTE( "456-e06.13c", 0x10001, 0x8000, CRC(af58c548) SHA1(a15725c14b6e7840c84ab2bd4cf3668bbaf35abf) ) ROM_LOAD16_BYTE( "456-d03.14a", 0x20000, 0x8000, CRC(8cefb25f) SHA1(876b1974ca76ca89f8b8ea45b4ba9ec82d7c7228) ) /* Labeled "E03" but same as above set */ ROM_LOAD16_BYTE( "456-d07.14c", 0x20001, 0x8000, CRC(d50b82cb) SHA1(71e9fbe51272788e2ef6f150c7bff59ac8c28f1d) ) /* Labeled "E07" but same as above set */ ROM_LOAD16_BYTE( "456-e04.15a", 0x30000, 0x8000, CRC(322423d0) SHA1(6106b607132a09193353f339d06032a13b1e3de8) ) ROM_LOAD16_BYTE( "456-e08.15c", 0x30001, 0x8000, CRC(eb656266) SHA1(2f4abea282d30775f7a25747eb41bfd8d5299967) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "456-d09.9c", 0x00000, 0x4000, CRC(26bf9636) SHA1(009dcbf18ea6230fc75a72232bd4fc29ad28dbf0) ) ROM_REGION( 0x0200, "konami", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( konamigt ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 4 * 64k for code and rom */ ROM_LOAD16_BYTE( "561-c01.12a", 0x00000, 0x8000, CRC(56245bfd) SHA1(12579ae0031c172d42b766f5a801ef479148105e) ) ROM_LOAD16_BYTE( "561-c05.12c", 0x00001, 0x8000, CRC(8d651f44) SHA1(0d057ce063dd19c0a708cffa413511b367206682) ) ROM_LOAD16_BYTE( "561-c02.13a", 0x10000, 0x8000, CRC(3407b7cb) SHA1(1df834a47e3b4cabc79ece4cd90e05e5df68df9a) ) ROM_LOAD16_BYTE( "561-c06.13c", 0x10001, 0x8000, CRC(209942d4) SHA1(953321eeed88086dee3a9f8cd596191f19260b3a) ) ROM_LOAD16_BYTE( "561-b03.14a", 0x20000, 0x8000, CRC(aef7df48) SHA1(04d3e79e8fa0e332d92738094933069bcdbdfeab) ) ROM_LOAD16_BYTE( "561-b07.14c", 0x20001, 0x8000, CRC(e9bd6250) SHA1(507b72c7e5f8fb7b6feb357ec522e814e25f2cc1) ) ROM_LOAD16_BYTE( "561-b04.15a", 0x30000, 0x8000, CRC(94bd4bd7) SHA1(314b537ba97dec1a91dcfc5deeb1dd9f7bb4a930) ) ROM_LOAD16_BYTE( "561-b08.15c", 0x30001, 0x8000, CRC(b7236567) SHA1(7626d70262a0acff36357877a5e7c9ed3f45415e) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "561-b09.9c", 0x00000, 0x4000, CRC(539d0c49) SHA1(4c16b07fbd876b6445fc0ec49c3ad5ab1a92cbf6) ) ROM_REGION( 0x0200, "konami", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( rf2 ) ROM_REGION( 0xc0000, "maincpu", 0 ) /* 5 * 64k for code and rom */ ROM_LOAD16_BYTE( "400-a06.15l", 0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) ) ROM_LOAD16_BYTE( "400-a04.10l", 0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) ) ROM_LOAD16_BYTE( "561-a07.17l", 0x80000, 0x20000, CRC(ed6e7098) SHA1(a28f2846b091b5bc333088054451d7b6d7f6458e) ) ROM_LOAD16_BYTE( "561-a05.12l", 0x80001, 0x20000, CRC(dfe04425) SHA1(0817992aeeba140feba1417c265b794f096936d9) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "400-e03.5l", 0x00000, 0x02000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) ) ROM_REGION( 0x0200, "konami", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( twinbee ) ROM_REGION( 0xc0000, "maincpu", 0 ) /* 5 * 64k for code and rom */ ROM_LOAD16_BYTE( "400-a06.15l", 0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) ) ROM_LOAD16_BYTE( "400-a04.10l", 0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) ) ROM_LOAD16_BYTE( "412-a07.17l", 0x80000, 0x20000, CRC(d93c5499) SHA1(4555b9232ce86192360ea5b5092643ff51446aa0) ) ROM_LOAD16_BYTE( "412-a05.12l", 0x80001, 0x20000, CRC(2b357069) SHA1(409cf3aa174f5d7dc5efc8b8b1c925fcb677fc98) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "400-e03.5l", 0x00000, 0x02000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) ) ROM_REGION( 0x0200, "konami", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( gradius ) ROM_REGION( 0xc0000, "maincpu", 0 ) /* 5 * 64k for code and rom */ ROM_LOAD16_BYTE( "400-a06.15l", 0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) ) ROM_LOAD16_BYTE( "400-a04.10l", 0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) ) ROM_LOAD16_BYTE( "456-a07.17l", 0x80000, 0x20000, CRC(92df792c) SHA1(aec916f70af92a2d6476d7a36ba9be265890f9aa) ) ROM_LOAD16_BYTE( "456-a05.12l", 0x80001, 0x20000, CRC(5cafb263) SHA1(7cd12c695ec6ef4d5785ce218911961fc3528e95) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "400-e03.5l", 0x00000, 0x2000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) ) ROM_REGION( 0x0200, "konami", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( gwarrior ) ROM_REGION( 0xc0000, "maincpu", 0 ) /* 5 * 64k for code and rom */ ROM_LOAD16_BYTE( "400-a06.15l", 0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) ) ROM_LOAD16_BYTE( "400-a04.10l", 0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) ) ROM_LOAD16_BYTE( "578-a07.17l", 0x80000, 0x20000, CRC(0aedacb5) SHA1(bf8e4b443df37e021a86e1fe76683113977a1a76) ) ROM_LOAD16_BYTE( "578-a05.12l", 0x80001, 0x20000, CRC(76240e2e) SHA1(3f4086972fa655704ec6480fa3012c3e8999d8ab) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "400-e03.5l", 0x00000, 0x02000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) ) ROM_REGION( 0x0200, "konami", 0 ) /* 2x 256 byte for 0005289 wavetable data */ ROM_LOAD( "400-a01.fse", 0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) ) ROM_LOAD( "400-a02.fse", 0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) ) ROM_END ROM_START( salamand ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "587-d02.18b", 0x00000, 0x10000, CRC(a42297f9) SHA1(7c974779e438eae649b39b36f6f6d24847099a6e) ) ROM_LOAD16_BYTE( "587-d05.18c", 0x00001, 0x10000, CRC(f9130b0a) SHA1(925ea65c13fc87fc59f893cc0ead2c82fd0bed6f) ) ROM_LOAD16_BYTE( "587-c03.17b", 0x40000, 0x20000, CRC(e5caf6e6) SHA1(f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a) ) /* Mask rom */ ROM_LOAD16_BYTE( "587-c06.17c", 0x40001, 0x20000, CRC(c2f567ea) SHA1(0c38fea53f3d4a9ae0deada5669deca4be8c9fd3) ) /* Mask rom */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "587-d09.11j", 0x00000, 0x08000, CRC(5020972c) SHA1(04c752c3b7fd850a8a51ecd230b39e6edde9dd7e) ) ROM_REGION( 0x04000, "vlm", 0 ) /* VLM5030 data? */ ROM_LOAD( "587-d08.8g", 0x00000, 0x04000, CRC(f9ac6b82) SHA1(3370fc3a7f82e922e19d54afb3bca7b07fa4aa9a) ) ROM_REGION( 0x20000, "konami", 0 ) /* 007232 data */ ROM_LOAD( "587-c01.10a", 0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */ ROM_END ROM_START( salamanj ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "587-j02.18b", 0x00000, 0x10000, CRC(f68ee99a) SHA1(aec1f4720abe2529120ae711daa9e7e7d966b351) ) ROM_LOAD16_BYTE( "587-j05.18c", 0x00001, 0x10000, CRC(72c16128) SHA1(6921445caa0b1121e483c9c62c17aad8aa42cc18) ) ROM_LOAD16_BYTE( "587-c03.17b", 0x40000, 0x20000, CRC(e5caf6e6) SHA1(f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a) ) /* Mask rom */ ROM_LOAD16_BYTE( "587-c06.17c", 0x40001, 0x20000, CRC(c2f567ea) SHA1(0c38fea53f3d4a9ae0deada5669deca4be8c9fd3) ) /* Mask rom */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "587-d09.11j", 0x00000, 0x08000, CRC(5020972c) SHA1(04c752c3b7fd850a8a51ecd230b39e6edde9dd7e) ) ROM_REGION( 0x04000, "vlm", 0 ) /* VLM5030 data? */ ROM_LOAD( "587-d08.8g", 0x00000, 0x04000, CRC(f9ac6b82) SHA1(3370fc3a7f82e922e19d54afb3bca7b07fa4aa9a) ) ROM_REGION( 0x20000, "konami", 0 ) /* 007232 data */ ROM_LOAD( "587-c01.10a", 0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */ ROM_END ROM_START( lifefrce ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "587-k02.18b", 0x00000, 0x10000, CRC(4a44da18) SHA1(8e76bc2b9c48bfc65664fb6ee4d1d33622ee1eb8) ) ROM_LOAD16_BYTE( "587-k05.18c", 0x00001, 0x10000, CRC(2f8c1cbd) SHA1(aa309d509be69f315e50047abff42d9b30334e1d) ) ROM_LOAD16_BYTE( "587-c03.17b", 0x40000, 0x20000, CRC(e5caf6e6) SHA1(f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a) ) /* Mask rom */ ROM_LOAD16_BYTE( "587-c06.17c", 0x40001, 0x20000, CRC(c2f567ea) SHA1(0c38fea53f3d4a9ae0deada5669deca4be8c9fd3) ) /* Mask rom */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "587-k09.11j", 0x00000, 0x08000, CRC(2255fe8c) SHA1(6ee35575a15f593642b29020857ec466094ef495) ) ROM_REGION( 0x04000, "vlm", 0 ) /* VLM5030 data? */ ROM_LOAD( "587-k08.8g", 0x00000, 0x04000, CRC(7f0e9b41) SHA1(c9fc2723fac55691dfbb4cf9b3c472a42efa97c9) ) ROM_REGION( 0x20000, "konami", 0 ) /* 007232 data */ ROM_LOAD( "587-c01.10a", 0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */ ROM_END ROM_START( lifefrcj ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "587-n02.18b", 0x00000, 0x10000, CRC(235dba71) SHA1(f3a0092a7d002436253054953e36d0865ce95b80) ) ROM_LOAD16_BYTE( "587-n05.18c", 0x00001, 0x10000, CRC(054e569f) SHA1(e810f7e3e762875e2e71e4356997257e1bbe0da1) ) ROM_LOAD16_BYTE( "587-n03.17b", 0x40000, 0x20000, CRC(9041f850) SHA1(d62b8c3132916a4053cb282448b2404ac0143e01) ) ROM_LOAD16_BYTE( "587-n06.17c", 0x40001, 0x20000, CRC(fba8b6aa) SHA1(5ef861b89b7a89c9d70355e09621b106baa5c1e7) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "587-n09.11j", 0x00000, 0x08000, CRC(e8496150) SHA1(c7d40b6dc56849dfd8d080f1aaebad36c88d93df) ) ROM_REGION( 0x04000, "vlm", 0 ) /* VLM5030 data? */ ROM_LOAD( "587-k08.8g", 0x00000, 0x04000, CRC(7f0e9b41) SHA1(c9fc2723fac55691dfbb4cf9b3c472a42efa97c9) ) ROM_REGION( 0x20000, "konami", 0 ) /* 007232 data */ ROM_LOAD( "587-c01.10a", 0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */ ROM_END ROM_START( blkpnthr ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "604-f02.18b", 0x00000, 0x10000, CRC(487bf8da) SHA1(43b01599a1e3f82972d597a7a92bdd4ce1343847) ) ROM_LOAD16_BYTE( "604-f05.18c", 0x00001, 0x10000, CRC(b08f8ca2) SHA1(ca3b17709a86abdcfa0034ccb4ff8d0afc84558f) ) ROM_LOAD16_BYTE( "604-c03.17b", 0x40000, 0x20000, CRC(815bc3b0) SHA1(ee643b9af5906d12b1d621996503c2e28d93a207) ) ROM_LOAD16_BYTE( "604-c06.17c", 0x40001, 0x20000, CRC(4af6bf7f) SHA1(bf6d128670dda1f30cbf72cb82b61bf6ddfcde60) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "604-a08.11j", 0x00000, 0x08000, CRC(aff88a2b) SHA1(7080add63deab5755606759a218dea9105df4819) ) ROM_REGION( 0x20000, "konami", 0 ) /* 007232 data */ ROM_LOAD( "604-a01.10a", 0x00000, 0x20000, CRC(eceb64a6) SHA1(028157d336770fe4ca17c24476d62a790255898a) ) ROM_END ROM_START( citybomb ) ROM_REGION( 0x1c0000, "maincpu", 0 ) ROM_LOAD16_BYTE( "787-g10.15k", 0x000000, 0x10000, CRC(26207530) SHA1(ccb5e4ca472aad11cf308973d6a020d3af22a134) ) ROM_LOAD16_BYTE( "787-g09.15h", 0x000001, 0x10000, CRC(ce7de262) SHA1(73ab58c057113ffffb633c314fa383e65236d423) ) ROM_LOAD16_BYTE( "787-g08.15f", 0x100000, 0x20000, CRC(6242ef35) SHA1(16fd4478d54117bbf09792e22c786622ca5049bb) ) ROM_LOAD16_BYTE( "787-g07.15d", 0x100001, 0x20000, CRC(21be5e9e) SHA1(37fdf6d6fe3e84e897f2d908afdfc47e8d4a9265) ) ROM_LOAD16_BYTE( "787-e06.14f", 0x140000, 0x20000, CRC(c251154a) SHA1(7c6a1f862ddf64a604164b85e4a04bb01e2966a7) ) ROM_LOAD16_BYTE( "787-e05.14d", 0x140001, 0x20000, CRC(0781e22d) SHA1(03a998ee47194960af4dde2bf553359fe8a3aee7) ) ROM_LOAD16_BYTE( "787-g04.13f", 0x180000, 0x20000, CRC(137cf39f) SHA1(39cfd25c45d824cabc3641fd39eb77c98d32ec9b) ) ROM_LOAD16_BYTE( "787-g03.13d", 0x180001, 0x20000, CRC(0cc704dc) SHA1(b0c3991393cdb6a75461597d51452bfa08955081) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "787-e02.4h", 0x00000, 0x08000, CRC(f4591e46) SHA1(c17c1a24bf1866fbba388521a4b7ea0975bda587) ) ROM_REGION( 0x80000, "konami", 0 ) /* 007232 data */ ROM_LOAD( "787-e01.1k", 0x00000, 0x80000, CRC(edc34d01) SHA1(b1465d1a7364a7cebc14b96cd01dc78e57975972) ) ROM_END ROM_START( citybmrj ) ROM_REGION( 0x1c0000, "maincpu", 0 ) ROM_LOAD16_BYTE( "787-h10.15k", 0x000000, 0x10000, CRC(66fecf69) SHA1(5881ec019ef6228a693af5c9f6c26e05bdee3846) ) ROM_LOAD16_BYTE( "787-h09.15h", 0x000001, 0x10000, CRC(a0e29468) SHA1(78971da14a748ade6ea94770080a393c7617b97d) ) ROM_LOAD16_BYTE( "787-g08.15f", 0x100000, 0x20000, CRC(6242ef35) SHA1(16fd4478d54117bbf09792e22c786622ca5049bb) ) ROM_LOAD16_BYTE( "787-g07.15d", 0x100001, 0x20000, CRC(21be5e9e) SHA1(37fdf6d6fe3e84e897f2d908afdfc47e8d4a9265) ) ROM_LOAD16_BYTE( "787-e06.14f", 0x140000, 0x20000, CRC(c251154a) SHA1(7c6a1f862ddf64a604164b85e4a04bb01e2966a7) ) ROM_LOAD16_BYTE( "787-e05.14d", 0x140001, 0x20000, CRC(0781e22d) SHA1(03a998ee47194960af4dde2bf553359fe8a3aee7) ) ROM_LOAD16_BYTE( "787-g04.13f", 0x180000, 0x20000, CRC(137cf39f) SHA1(39cfd25c45d824cabc3641fd39eb77c98d32ec9b) ) ROM_LOAD16_BYTE( "787-g03.13d", 0x180001, 0x20000, CRC(0cc704dc) SHA1(b0c3991393cdb6a75461597d51452bfa08955081) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "787-e02.4h", 0x00000, 0x08000, CRC(f4591e46) SHA1(c17c1a24bf1866fbba388521a4b7ea0975bda587) ) ROM_REGION( 0x80000, "konami", 0 ) /* 007232 data */ ROM_LOAD( "787-e01.1k", 0x00000, 0x80000, CRC(edc34d01) SHA1(b1465d1a7364a7cebc14b96cd01dc78e57975972) ) ROM_END ROM_START( kittenk ) ROM_REGION( 0x140000, "maincpu", 0 ) ROM_LOAD16_BYTE( "kitten.15k", 0x000000, 0x10000, CRC(8267cb2b) SHA1(63c4ebef834850eff379141b8eb0fafbdcf26d0e) ) ROM_LOAD16_BYTE( "kitten.15h", 0x000001, 0x10000, CRC(eb41cfa5) SHA1(d481e63faea098625a42613c13f82fec310a7c62) ) ROM_LOAD16_BYTE( "712-b08.15f", 0x100000, 0x20000, CRC(e6d71611) SHA1(89fced4074c491c211fea908f08be94595c57f31) ) ROM_LOAD16_BYTE( "712-b07.15d", 0x100001, 0x20000, CRC(30f75c9f) SHA1(0cbc247ff37800dd3275d2ff23a63ed19ec4cef2) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "712-e02.4h", 0x00000, 0x08000, CRC(ba76f310) SHA1(cc2164a9617493d1b3b8ac67430f9eb26fd987d2) ) ROM_REGION( 0x80000, "konami", 0 ) /* 007232 data */ ROM_LOAD( "712-b01.1k", 0x00000, 0x80000, CRC(f65b5d95) SHA1(12701be68629844720cd16af857ce38ef06af61c) ) ROM_END ROM_START( nyanpani ) ROM_REGION( 0x140000, "maincpu", 0 ) ROM_LOAD16_BYTE( "712-j10.15k", 0x000000, 0x10000, CRC(924b27ec) SHA1(019279349b1be45ba46e57ef8f21d79a1b115d7b) ) ROM_LOAD16_BYTE( "712-j09.15h", 0x000001, 0x10000, CRC(a9862ea1) SHA1(84e481eb6159889d54d0dfe4c31399ab06e13bb7) ) ROM_LOAD16_BYTE( "712-b08.15f", 0x100000, 0x20000, CRC(e6d71611) SHA1(89fced4074c491c211fea908f08be94595c57f31) ) ROM_LOAD16_BYTE( "712-b07.15d", 0x100001, 0x20000, CRC(30f75c9f) SHA1(0cbc247ff37800dd3275d2ff23a63ed19ec4cef2) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "712-e02.4h", 0x00000, 0x08000, CRC(ba76f310) SHA1(cc2164a9617493d1b3b8ac67430f9eb26fd987d2) ) ROM_REGION( 0x80000, "konami", 0 ) /* 007232 data */ ROM_LOAD( "712-b01.1k", 0x00000, 0x80000, CRC(f65b5d95) SHA1(12701be68629844720cd16af857ce38ef06af61c) ) ROM_END /* Hyper Crash Konami, 1987 PCB Layout ---------- GX790 PWB(B) 250093A |----------------------------------------------------------------------| |VOL-L CN3 CN5 790C01.M10 | |VOL-R CN4 | | MB3722 UPC324 6264 790C02.S9 790C03.T9 |-| | | | |J ADC0804 UPC324 | | |A | | |M UPC324 | | |M 6264 790C05.S7 790C06.T7 | | |A 007232 | | | |-| | | | YM3012 | | 3.579545MHz | | YM2151 | | | | Z80 68000 | | VLM5030 |-| | 790C08.J4 | | |1 | | |8 AN6914 | | |W AN6914 | | |A | | |Y DSW3(4) | | | 790C09.N2 007593 |-| | CN7 DSW2(8) DSW1(8) | | CN8 CN9 6116 | |----------------------------------------------------------------------| Notes: 68000 CPU clock - 6.144MHz [18.432/3] Z80 clock - 3.579545MHz YM2151 clock - 3.579545MHz VLM5030 clock - 3.579545MHz 007232 clock - 3.579545MHz CN3/CN4 - 4 pin plug/jumper for stereo/mono output selection CN5 - Right speaker output connection CN7 - 4 pin steering connector CN8 - 4 pin accelerate/brake connection CN9 - 8 pin connection labelled 'ACTION SEAT' VSync - 60Hz HSync - 15.52kHz Konami Custom ICs - 007232 (SDIP64) 007593 (custom ceramic flat pack with 56 legs) ROMs - 790C02/05 - Fujitsu 27C512 OTP EPROM (DIP28) 790C03/06 - Fujitsu 27C256 EPROM (DIP28) 790C01 - Toshiba 571001 (in socket adapter to DIP28 pins on PCB) Actual socket on PCB is wired for 28 pin 1M MaskROM 790C09 - Fujitsu 27C256 EPROM (DIP28) 790C08 - Fujitsu 27C256 EPROM (DIP28) Note! PCB is wired for 27C128, top half of EPROM is blank. GX400PWB(A)200204C |----------------------------------------------------------------------| | | | 4416 4416 4416 4416 6264 0005292 | | |-| | 4416 4416 4416 4416 6264 | | | | | | | | | | | | | | | | | | |-| | 6264 | | 0005294 0005290 0005293 0005291 6116 6116 | | | | | | | | | | |-| | | | | | | | | | | | | |4164 4164 4164 4164 | | |4164 4164 4164 4164 | | | 6116 |-| |4164 4164 4164 4164 0005295 | |4164 4164 4164 4164 18.432MHz | |----------------------------------------------------------------------| Notes: 4416 - 16K x4 DRAM 4164 - 64K x1 DRAM 6264 - 8K x8 SRAM 6116 - 2K x8 SRAM Konami Custom ICs - 0005290 (SDIP64) 0005291 (ZIP64) 0005292(SDIP64) 0005293 (SDIP64), also stamped 'TC15G014AP-0019' 0005294 (ZIP64) 0005295 (SDIP64) */ ROM_START( hcrash ) ROM_REGION( 0x140000, "maincpu", 0 ) ROM_LOAD16_BYTE( "790-d03.t9", 0x00000, 0x08000, CRC(10177dce) SHA1(e46f75e3206eff5299e08e5258e67b68efc4c20c) ) ROM_LOAD16_BYTE( "790-d06.t7", 0x00001, 0x08000, CRC(fca5ab3e) SHA1(2ad335cf25a86fe38c190e2e0fe101ea161eb81d) ) ROM_LOAD16_BYTE( "790-c02.s9", 0x40000, 0x10000, CRC(8ae6318f) SHA1(b3205df1103a69eef34c5207e567a27a5fee5660) ) ROM_LOAD16_BYTE( "790-c05.s7", 0x40001, 0x10000, CRC(c214f77b) SHA1(c5754c3da2a3820d8d06f8ff171be6c2aea92ecc) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "790-c09.n2", 0x00000, 0x8000, CRC(a68a8cce) SHA1(a54966b9cbbe37b2be6a2276ee09c81452d9c0ca) ) ROM_REGION( 0x80000, "vlm", 0 ) /* VLM5030 data data */ ROM_LOAD( "790-c08.j4", 0x04000, 0x04000, CRC(cfb844bc) SHA1(43b7adb6093e707212204118087ef4f79b0dbc1f) ) ROM_CONTINUE( 0x00000, 0x04000 ) /* Board is wired for 27C128, top half of EPROM is blank */ ROM_REGION( 0x80000, "konami", 0 ) /* 007232 data */ ROM_LOAD( "790-c01.m10", 0x00000, 0x20000, CRC(07976bc3) SHA1(9341ac6084fbbe17c4e7bbefade9a3f1dec3f132) ) ROM_END ROM_START( hcrashc ) ROM_REGION( 0x140000, "maincpu", 0 ) ROM_LOAD16_BYTE( "790-c03.t9", 0x00000, 0x08000, CRC(d98ec625) SHA1(ddec88b0babd1c538fe5055adec73b537d637d3e) ) ROM_LOAD16_BYTE( "790-c06.t7", 0x00001, 0x08000, CRC(1d641a86) SHA1(d20ae01565d04db62d5687546c19d87c8e26248c) ) ROM_LOAD16_BYTE( "790-c02.s9", 0x40000, 0x10000, CRC(8ae6318f) SHA1(b3205df1103a69eef34c5207e567a27a5fee5660) ) ROM_LOAD16_BYTE( "790-c05.s7", 0x40001, 0x10000, CRC(c214f77b) SHA1(c5754c3da2a3820d8d06f8ff171be6c2aea92ecc) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "790-c09.n2", 0x00000, 0x8000, CRC(a68a8cce) SHA1(a54966b9cbbe37b2be6a2276ee09c81452d9c0ca) ) ROM_REGION( 0x80000, "vlm", 0 ) /* VLM5030 data data */ ROM_LOAD( "790-c08.j4", 0x04000, 0x04000, CRC(cfb844bc) SHA1(43b7adb6093e707212204118087ef4f79b0dbc1f) ) ROM_CONTINUE( 0x00000, 0x04000 ) /* Board is wired for 27C128, top half of EPROM is blank */ ROM_REGION( 0x80000, "konami", 0 ) /* 007232 data */ ROM_LOAD( "790-c01.m10", 0x00000, 0x20000, CRC(07976bc3) SHA1(9341ac6084fbbe17c4e7bbefade9a3f1dec3f132) ) ROM_END GAME( 1985, nemesis, 0, nemesis, nemesis, 0, ROT0, "Konami", "Nemesis", 0 ) GAME( 1985, nemesuk, nemesis, nemesis, nemesuk, 0, ROT0, "Konami", "Nemesis (World?)", 0 ) GAME( 1985, konamigt, 0, konamigt, konamigt, 0, ROT0, "Konami", "Konami GT", 0 ) GAME( 1985, rf2, konamigt, rf2_gx400, rf2, 0, ROT0, "Konami", "Konami RF2 - Red Fighter", 0 ) GAME( 1985, twinbee, 0, gx400, twinbee, 0, ROT90, "Konami", "TwinBee", 0 ) GAME( 1985, gradius, nemesis, gx400, gradius, 0, ROT0, "Konami", "Gradius", 0 ) GAME( 1985, gwarrior, 0, gx400, gwarrior, 0, ROT0, "Konami", "Galactic Warriors", 0 ) GAME( 1986, salamand, 0, salamand, salamand, 0, ROT0, "Konami", "Salamander (version D)", GAME_NO_COCKTAIL ) GAME( 1986, salamanj, salamand, salamand, salamand, 0, ROT0, "Konami", "Salamander (version J)", GAME_NO_COCKTAIL ) GAME( 1986, lifefrce, salamand, salamand, salamand, 0, ROT0, "Konami", "Lifeforce (US)", GAME_NO_COCKTAIL ) GAME( 1987, lifefrcj, salamand, salamand, lifefrcj, 0, ROT0, "Konami", "Lifeforce (Japan)", GAME_NO_COCKTAIL ) GAME( 1987, blkpnthr, 0, blkpnthr, blkpnthr, 0, ROT0, "Konami", "Black Panther", GAME_NO_COCKTAIL ) GAME( 1987, citybomb, 0, citybomb, citybomb, 0, ROT270, "Konami", "City Bomber (World)", GAME_NO_COCKTAIL ) GAME( 1987, citybmrj, citybomb, citybomb, citybomb, 0, ROT270, "Konami", "City Bomber (Japan)", GAME_NO_COCKTAIL ) GAME( 1987, hcrash, 0, hcrash, hcrash, 0, ROT0, "Konami", "Hyper Crash (version D)", GAME_NO_COCKTAIL ) GAME( 1987, hcrashc, hcrash, hcrash, hcrash, 0, ROT0, "Konami", "Hyper Crash (version C)", GAME_NO_COCKTAIL ) GAME( 1988, kittenk, 0, nyanpani, nyanpani, 0, ROT0, "Konami", "Kitten Kaboodle", GAME_NO_COCKTAIL ) GAME( 1988, nyanpani, kittenk, nyanpani, nyanpani, 0, ROT0, "Konami", "Nyan Nyan Panic (Japan)", GAME_NO_COCKTAIL )