// license:BSD-3-Clause // copyright-holders:David Haywood /* Mug Smashers (c)199? Electronic Devices (Italy) / 3D Games (England) driver by David Haywood - Dip Switches and Inputs by stephh a side scrolling beat-em-up, borrows ideas from Combatribes, including the music (apparently) and sound hardware! there is also a Spanish company logo in the graphic roms a 1990 copyright can be found in the sound program so its 1990 at the earliest */ /* working notes: 68k interrupts lev 1 : 0x64 : 0000 0100 - just rte lev 2 : 0x68 : 0000 0100 - just rte lev 3 : 0x6c : 0000 0100 - just rte lev 4 : 0x70 : 0000 0100 - just rte lev 5 : 0x74 : 0000 0100 - just rte lev 6 : 0x78 : 0000 0102 - vblank? lev 7 : 0x7c : 0000 0100 - just rte to fix: attribute bits on bg tiles - what are they for? is scrolling / bg placement 100% correct? dsw note: the DSW ports are a bit odd, from reading the test mode it appears the board has 2 physical dipswitches, however these are mapped over multiple real addresses, obviously this gives us two ways of dealing with them, USE_FAKE_INPUT_PORTS is used at compile time to give an option of which behavior we use . */ #include "emu.h" #include "includes/mugsmash.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "sound/ym2151.h" #include "sound/okim6295.h" #include "screen.h" #include "speaker.h" WRITE16_MEMBER(mugsmash_state::mugsmash_reg2_w) { m_regs2[offset] = data; //popmessage ("Regs2 %04x, %04x, %04x, %04x", m_regs2[0], m_regs2[1], m_regs2[2], m_regs2[3]); switch (offset) { case 1: m_soundlatch->write(space, 1, data & 0xff); break; default: break; } } /* Ports mapping : $180000.w : 0123456789ABCDEF x--------------- right (player 1) -x-------------- left (player 1) --x------------- up (player 1) ---x------------ down (player 1) ----x----------- button 1 (player 1) -----x---------- button 2 (player 1) ------x--------- button 3 (player 1) -------x-------- start (player 1) --------x------- coin 1 ---------x------ coin 2 ----------x----- unused -----------x---- unused ------------x--- SW1-7 ("Color Test") * -------------x-- SW1-8 ("Draw SF.") * --------------x- unused ---------------x unused $180002.w : 0123456789ABCDEF x--------------- right (player 2) -x-------------- left (player 2) --x------------- up (player 2) ---x------------ down (player 2) ----x----------- button 1 (player 2) -----x---------- button 2 (player 2) ------x--------- button 3 (player 2) -------x-------- start (player 2) --------x------- SW1-1 ("Test Mode") ---------x------ SW1-2 ("Coin/Credit") ----------x----- SW1-3 ("Coin/Credit") -----------x---- SW1-4 ("Coin/Credit") ------------x--- SW1-5 ("Continue") -------------x-- SW1-6 ("Sound Test") * --------------x- unused ---------------x unused $180004.w : 0123456789ABCDEF x--------------- unused -x-------------- unused --x------------- unused ---x------------ unused ----x----------- unused -----x---------- unused ------x--------- unused -------x-------- unused --------x------- SW2-1 ("Sound Demo") ---------x------ SW2-2 ("Lives Num") ----------x----- SW2-3 ("Lives Num") -----------x---- SW2-4 ("Not Used") ------------x--- SW2-5 ("Diff Level") -------------x-- SW2-6 ("Diff Level") --------------x- unused ---------------x unused $180006.w : 0123456789ABCDEF x--------------- unused -x-------------- unused --x------------- unused ---x------------ unused ----x----------- unused -----x---------- unused ------x--------- unused -------x-------- unused --------x------- SW2-7 ("Draw Obj") * ---------x------ SW2-8 ("Screen Pause") ----------x----- unused -----------x---- unused ------------x--- unused -------------x-- unused --------------x- unused ---------------x unused * only available when you are in "test mode" */ #define USE_FAKE_INPUT_PORTS 0 #if USE_FAKE_INPUT_PORTS READ16_MEMBER(mugsmash_state::mugsmash_input_ports_r) { uint16_t data = 0xffff; switch (offset) { case 0 : data = (ioport("P1")->read() & 0xff) | ((ioport("DSW1")->read() & 0xc0) << 6) | ((ioport("IN0")->read() & 0x03) << 8); break; case 1 : data = (ioport("P2")->read() & 0xff) | ((ioport("DSW1")->read() & 0x3f) << 8); break; case 2 : data = ((ioport("DSW2")->read() & 0x3f) << 8); break; case 3 : data = ((ioport("DSW2")->read() & 0xc0) << 2); break; } return (data); } #endif void mugsmash_state::mugsmash_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x080000, 0x080fff).ram().w(this, FUNC(mugsmash_state::mugsmash_videoram1_w)).share("videoram1"); map(0x082000, 0x082fff).ram().w(this, FUNC(mugsmash_state::mugsmash_videoram2_w)).share("videoram2"); map(0x0c0000, 0x0c0007).w(this, FUNC(mugsmash_state::mugsmash_reg_w)).share("regs1"); /* video registers*/ map(0x100000, 0x1005ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x140000, 0x140007).w(this, FUNC(mugsmash_state::mugsmash_reg2_w)).share("regs2"); /* sound + ? */ map(0x1c0000, 0x1c3fff).ram(); /* main ram? */ map(0x1c4000, 0x1cffff).ram(); map(0x200000, 0x203fff).ram().share("spriteram"); /* sprite ram */ #if USE_FAKE_INPUT_PORTS map(0x180000, 0x180007).r(this, FUNC(mugsmash_state::mugsmash_input_ports_r)); #else map(0x180000, 0x180001).portr("IN0"); map(0x180002, 0x180003).portr("IN1"); map(0x180004, 0x180005).portr("IN2"); map(0x180006, 0x180007).portr("IN3"); #endif } void mugsmash_state::mugsmash_sound_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x87ff).ram(); map(0x8800, 0x8801).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write)); map(0x9800, 0x9800).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0xa000, 0xa000).r(m_soundlatch, FUNC(generic_latch_8_device::read)); } #define MUGSMASH_PLAYER_INPUT( player, start ) \ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(player) \ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(player) \ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(player) \ PORT_BIT( 0x0080, IP_ACTIVE_LOW, start ) #if USE_FAKE_INPUT_PORTS static INPUT_PORTS_START( mugsmash ) PORT_START("P1") /* Fake IN0 (player 1 inputs) */ MUGSMASH_PLAYER_INPUT( 1, IPT_START1 ) PORT_START("P2") /* Fake IN1 (player 2 inputs) */ MUGSMASH_PLAYER_INPUT( 2, IPT_START2 ) PORT_START("IN0") /* Fake IN2 (system inputs) */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW1") /* Fake IN3 (SW1) */ PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_DIPLOCATION("DSW1:1") // SW1-1 PORT_DIPNAME( 0x0e, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:2,3,4") // SW1-2 to SW1-4 PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("DSW1:5") // SW1-5 PORT_DIPSETTING( 0x10, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x20, "Sound Test" ) PORT_DIPLOCATION("DSW1:6") // SW1-6 (in "test mode" only) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Color Test" ) PORT_DIPLOCATION("DSW1:7") // SW1-7 (in "test mode" only) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Draw SF." ) PORT_DIPLOCATION("DSW1:8") // SW1-8 (in "test mode" only) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") /* Fake IN4 (SW2) */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW2:1") // SW2-1 PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW2:2,3") // SW2-2 and SW2-3 PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x06, "4" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "DSW2:4" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW2:5,6") // SW2-5 and SW2-6 PORT_DIPSETTING( 0x00, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x40, 0x40, "Draw Objects" ) PORT_DIPLOCATION("DSW2:7") // SW2-7 (in "test mode" only) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION("DSW2:8") // SW2-8 (= "Screen Pause" in "test mode") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END #else static INPUT_PORTS_START( mugsmash ) PORT_START("IN0") /* IN0 - $180000.w */ MUGSMASH_PLAYER_INPUT( 1, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x1000, 0x1000, "Color Test" ) // SW1-7 (in "test mode" only) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, "Draw SF." ) // SW1-8 (in "test mode" only) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") /* IN1 - $180002.w */ MUGSMASH_PLAYER_INPUT( 2, IPT_START2 ) PORT_SERVICE( 0x0100, IP_ACTIVE_LOW ) // SW1-1 PORT_DIPNAME( 0x0e00, 0x0000, DEF_STR( Coinage ) ) // SW1-2 to SW1-4 PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Allow_Continue ) ) // SW1-5 PORT_DIPSETTING( 0x1000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x2000, 0x2000, "Sound Test" ) // SW1-6 (in "test mode" only) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") /* IN2 - $180004.w */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Demo_Sounds ) ) // SW2-1 PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0600, 0x0200, DEF_STR( Lives ) ) // SW2-2 and SW2-3 PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPSETTING( 0x0200, "2" ) PORT_DIPSETTING( 0x0400, "3" ) PORT_DIPSETTING( 0x0600, "4" ) PORT_DIPNAME( 0x0800, 0x0800, "Unused SW 2-4" ) // SW2-4 PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x3000, 0x1000, DEF_STR( Difficulty ) ) // SW2-5 and SW2-6 PORT_DIPSETTING( 0x0000, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x3000, DEF_STR( Very_Hard ) ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN3") /* IN3 - $180006.w */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x0100, 0x0100, "Draw Objects" ) // SW2-7 (in "test mode" only) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, "Freeze" ) // SW2-8 (= "Screen Pause" in "test mode") PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END #endif static const gfx_layout mugsmash_layout = { 16,16, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 16,20,24,28,0,4,8,12,48,52,56,60,32,36,40,44 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64}, 16*64 }; static const gfx_layout mugsmash2_layout = { 16,16, RGN_FRAC(1,4), 4, { 0x080000*3*8, 0x080000*2*8, 0x080000*1*8, 0x080000*0*8 }, { 0, 1, 2, 3, 4, 5, 6, 7, 16*8+0,16*8+1,16*8+2,16*8+3,16*8+4,16*8+5,16*8+6,16*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 }; static GFXDECODE_START( gfx_mugsmash ) GFXDECODE_ENTRY( "gfx1", 0, mugsmash_layout, 0x00, 16 ) /* sprites */ GFXDECODE_ENTRY( "gfx2", 0, mugsmash2_layout, 0x100, 256 ) /* bg tiles */ GFXDECODE_END void mugsmash_state::machine_start() { } MACHINE_CONFIG_START(mugsmash_state::mugsmash) MCFG_DEVICE_ADD("maincpu", M68000, 12000000) MCFG_DEVICE_PROGRAM_MAP(mugsmash_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", mugsmash_state, irq6_line_hold) MCFG_DEVICE_ADD("audiocpu", Z80, 4000000) /* Guess */ MCFG_DEVICE_PROGRAM_MAP(mugsmash_sound_map) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(40*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE_DRIVER(mugsmash_state, screen_update_mugsmash) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_mugsmash) MCFG_PALETTE_ADD("palette", 0x300) MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB) SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(INPUTLINE("audiocpu", INPUT_LINE_NMI)) MCFG_DEVICE_ADD("ymsnd", YM2151, 3579545) MCFG_YM2151_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) MCFG_SOUND_ROUTE(0, "lspeaker", 1.00) /* music */ MCFG_SOUND_ROUTE(1, "rspeaker", 1.00) MCFG_DEVICE_ADD("oki", OKIM6295, 1122000, okim6295_device::PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50) /* sound fx */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50) MACHINE_CONFIG_END ROM_START( mugsmash ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "mugs_04.bin", 0x00000, 0x40000, CRC(2498fd27) SHA1(7b746efe8aaf346e4489118ac2a3fc9929a55b83) ) ROM_LOAD16_BYTE( "mugs_05.bin", 0x00001, 0x40000, CRC(95efb40b) SHA1(878c0a3754aa728f58044c6a7f243724b718fe1b) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "mugs_03.bin", 0x00000, 0x10000 , CRC(0101df2d) SHA1(35e1efa4a11c0f9d9db5ee057926e5de29c3a4c1) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "mugs_02.bin", 0x00000, 0x20000, CRC(f92a7f4a) SHA1(3717ef64876be9ada378b449749918ce9072073a) ) ROM_LOAD( "mugs_01.bin", 0x20000, 0x20000, CRC(1a3a0b39) SHA1(8847530027cf4be03ffbc6d78dee97b459d03a04) ) ROM_REGION( 0x300000, "gfx1", 0 ) /* Sprites */ ROM_LOAD16_BYTE( "mugs_11.bin", 0x000000, 0x080000, CRC(1c9f5acf) SHA1(dd8329ed05a3467844c26d3f89ffb6213aba2034) ) ROM_LOAD16_BYTE( "mugs_10.bin", 0x000001, 0x080000, CRC(6b3c22d9) SHA1(7ba6d754c08ed5b2be282ffd6a674c3a4aa0e9b2) ) ROM_LOAD16_BYTE( "mugs_09.bin", 0x100000, 0x080000, CRC(4e9490f3) SHA1(e5f195c9bee3b92c559d1100c1019473a30ba28e) ) ROM_LOAD16_BYTE( "mugs_08.bin", 0x100001, 0x080000, CRC(716328d5) SHA1(d1b84a25985acfb7ccb1582ef9ac8267250888c0) ) ROM_LOAD16_BYTE( "mugs_07.bin", 0x200000, 0x080000, CRC(9e3167fd) SHA1(8c73c26e8e50e8f2ee3307f5aef23caba90c22eb) ) ROM_LOAD16_BYTE( "mugs_06.bin", 0x200001, 0x080000, CRC(8df75d29) SHA1(d0add24ac974da4636d2631f5590516de0f8df4a) ) ROM_REGION( 0x200000, "gfx2", 0 ) /* BG Tiles */ ROM_LOAD( "mugs_12.bin", 0x000000, 0x080000, CRC(c0a6ed98) SHA1(13850c6bcca65bdc782040c470c4966aee19551d) ) ROM_LOAD( "mugs_13.bin", 0x080000, 0x080000, CRC(e2be8595) SHA1(077b1a262c54acf74e6ec37702bcfed41bc31000) ) ROM_LOAD( "mugs_14.bin", 0x100000, 0x080000, CRC(24e81068) SHA1(1e33aa7d2b873dd13d5823880c46d3d3e867d6b6) ) ROM_LOAD( "mugs_15.bin", 0x180000, 0x080000, CRC(82e8187c) SHA1(c7a0e1b3d90dbbe2588886a27a07a9c336447ae3) ) ROM_END GAME( 1990?, mugsmash, 0, mugsmash, mugsmash, mugsmash_state, empty_init, ROT0, "Electronic Devices Italy / 3D Games England", "Mug Smashers", MACHINE_SUPPORTS_SAVE )