/*************************************************************************** Moon Patrol memory map driver by Nicola Salmoria 0000-3fff ROM 8000-83ff Video RAM 8400-87ff Color RAM e000-e7ff RAM read: 8800 protection d000 IN0 d001 IN1 d002 IN2 d003 DSW1 d004 DSW2 write: c800-c8ff sprites d000 sound command d001 flip screen I/O ports write: 10-1f scroll registers 40 background #1 x position 60 background #1 y position 80 background #2 x position a0 background #2 y position c0 background control NOTE: It may be possible to remove the fake port now that conditional DIPS are supported. What should really be filled in for each mode? ***************************************************************************/ #include "driver.h" #include "audio/irem.h" #include "cpu/z80/z80.h" WRITE8_HANDLER( mpatrol_scroll_w ); WRITE8_HANDLER( mpatrol_bg1xpos_w ); WRITE8_HANDLER( mpatrol_bg1ypos_w ); WRITE8_HANDLER( mpatrol_bg2xpos_w ); WRITE8_HANDLER( mpatrol_bg2ypos_w ); WRITE8_HANDLER( mpatrol_bgcontrol_w ); WRITE8_HANDLER( mpatrol_flipscreen_w ); WRITE8_HANDLER( mpatrol_videoram_w ); WRITE8_HANDLER( mpatrol_colorram_w ); PALETTE_INIT( mpatrol ); VIDEO_START( mpatrol ); VIDEO_UPDATE( mpatrol ); /* this looks like some kind of protection. The game does strange things */ /* if a read from this address doesn't return the value it expects. */ static READ8_HANDLER( mpatrol_protection_r ) { return activecpu_get_reg(Z80_DE) & 0xff; } static READ8_HANDLER( mpatrol_input_port_3_r ) { int ret = input_port_3_r(0); /* Based on the coin mode fill in the upper bits */ if (input_port_4_r(0) & 0x04) { /* Mode 1 */ ret |= (input_port_5_r(0) << 4); } else { /* Mode 2 */ ret |= (input_port_5_r(0) & 0xf0); } return ret; } static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM) AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) AM_RANGE(0x8800, 0x8800) AM_READ(mpatrol_protection_r) AM_RANGE(0xd000, 0xd000) AM_READ(input_port_0_r) /* IN0 */ AM_RANGE(0xd001, 0xd001) AM_READ(input_port_1_r) /* IN1 */ AM_RANGE(0xd002, 0xd002) AM_READ(input_port_2_r) /* IN2 */ AM_RANGE(0xd003, 0xd003) AM_READ(mpatrol_input_port_3_r) /* DSW1 */ AM_RANGE(0xd004, 0xd004) AM_READ(input_port_4_r) /* DSW2 */ AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_WRITE(MWA8_ROM) AM_RANGE(0x8000, 0x83ff) AM_WRITE(mpatrol_videoram_w) AM_BASE(&videoram) AM_RANGE(0x8400, 0x87ff) AM_WRITE(mpatrol_colorram_w) AM_BASE(&colorram) AM_RANGE(0xc800, 0xc8ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0xd000, 0xd000) AM_WRITE(irem_sound_cmd_w) AM_RANGE(0xd001, 0xd001) AM_WRITE(mpatrol_flipscreen_w) /* + coin counters */ AM_RANGE(0xe000, 0xe7ff) AM_WRITE(MWA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( readmem_alpha1v, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x6fff) AM_READ(MRA8_ROM) AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) AM_RANGE(0x8800, 0x8800) AM_READ(mpatrol_protection_r) AM_RANGE(0xd000, 0xd000) AM_READ(input_port_0_r) /* IN0 */ AM_RANGE(0xd001, 0xd001) AM_READ(input_port_1_r) /* IN1 */ AM_RANGE(0xd002, 0xd002) AM_READ(input_port_2_r) /* IN2 */ AM_RANGE(0xd003, 0xd003) AM_READ(mpatrol_input_port_3_r) /* DSW1 */ AM_RANGE(0xd004, 0xd004) AM_READ(input_port_4_r) /* DSW2 */ AM_RANGE(0xe000, 0xefff) AM_READ(MRA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem_alpha1v, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x6fff) AM_WRITE(MWA8_ROM) AM_RANGE(0x8000, 0x83ff) AM_WRITE(mpatrol_videoram_w) AM_BASE(&videoram) AM_RANGE(0x8400, 0x87ff) AM_WRITE(mpatrol_colorram_w) AM_BASE(&colorram) AM_RANGE(0xc800, 0xc9ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_SHARE(1) // bigger or mirrored? AM_RANGE(0xd000, 0xd000) AM_WRITE(irem_sound_cmd_w) AM_RANGE(0xd001, 0xd001) AM_WRITE(mpatrol_flipscreen_w) /* + coin counters */ AM_RANGE(0xe000, 0xefff) AM_WRITE(MWA8_RAM) // bigger or mirrored? ADDRESS_MAP_END static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x10, 0x1f) AM_WRITE(mpatrol_scroll_w) AM_RANGE(0x40, 0x40) AM_WRITE(mpatrol_bg1xpos_w) AM_RANGE(0x60, 0x60) AM_WRITE(mpatrol_bg1ypos_w) AM_RANGE(0x80, 0x80) AM_WRITE(mpatrol_bg2xpos_w) AM_RANGE(0xa0, 0xa0) AM_WRITE(mpatrol_bg2ypos_w) AM_RANGE(0xc0, 0xc0) AM_WRITE(mpatrol_bgcontrol_w) ADDRESS_MAP_END #define MPATROL_COMMON\ PORT_START_TAG("IN0")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )\ /* coin input must be active for ? frames to be consistently recognized */\ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(17)\ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )\ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_START_TAG("IN1")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY\ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )\ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )\ PORT_START_TAG("IN2")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL\ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )\ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL\ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL #define MPATROL_COMMON2\ PORT_START_TAG("DSW1")\ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )\ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )\ PORT_DIPSETTING( 0x00, DEF_STR( On ) )\ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )\ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )\ PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )\ PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )\ PORT_DIPSETTING( 0x04, "Mode 1" )\ PORT_DIPSETTING( 0x00, "Mode 2" )\ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )\ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )\ PORT_DIPSETTING( 0x00, DEF_STR( On ) )\ /* In stop mode, press 2 to stop and 1 to restart */\ PORT_DIPNAME( 0x10, 0x10, "Stop Mode (Cheat)")\ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )\ PORT_DIPSETTING( 0x00, DEF_STR( On ) )\ PORT_DIPNAME( 0x20, 0x20, "Sector Selection (Cheat)")\ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )\ PORT_DIPSETTING( 0x00, DEF_STR( On ) )\ PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")\ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )\ PORT_DIPSETTING( 0x00, DEF_STR( On ) )\ PORT_SERVICE( 0x80, IP_ACTIVE_LOW )\ /* Fake port to support the two different coin modes */\ PORT_START_TAG("FAKE")\ PORT_DIPNAME( 0x0f, 0x0f, "Coinage Mode 1" ) /* mapped on coin mode 1 */\ PORT_DIPSETTING( 0x09, DEF_STR( 7C_1C ) )\ PORT_DIPSETTING( 0x0a, DEF_STR( 6C_1C ) )\ PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )\ PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )\ PORT_DIPSETTING( 0x0d, DEF_STR( 3C_1C ) )\ PORT_DIPSETTING( 0x0e, DEF_STR( 2C_1C ) )\ PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )\ PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )\ PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) )\ PORT_DIPSETTING( 0x05, DEF_STR( 1C_4C ) )\ PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )\ PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )\ PORT_DIPSETTING( 0x02, DEF_STR( 1C_7C ) )\ PORT_DIPSETTING( 0x01, DEF_STR( 1C_8C ) )\ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )\ PORT_DIPNAME( 0x30, 0x30, "Coin A Mode 2" ) /* mapped on coin mode 2 */\ PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )\ PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )\ PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )\ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )\ PORT_DIPNAME( 0xc0, 0xc0, "Coin B Mode 2" )\ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )\ PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )\ PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )\ PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) ) static INPUT_PORTS_START( mpatrol ) MPATROL_COMMON PORT_START_TAG("DSW0") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x01, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x03, "5" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0c, "10000 30000 50000" ) PORT_DIPSETTING( 0x08, "20000 40000 60000" ) PORT_DIPSETTING( 0x04, "10000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Gets filled in based on the coin mode */ MPATROL_COMMON2 INPUT_PORTS_END /* Identical to mpatrol, the only difference is the number of lives */ static INPUT_PORTS_START( mpatrolw ) MPATROL_COMMON PORT_START_TAG("DSW0") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x03, "5" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0c, "10000 30000 50000" ) PORT_DIPSETTING( 0x08, "20000 40000 60000" ) PORT_DIPSETTING( 0x04, "10000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Gets filled in based on the coin mode */ MPATROL_COMMON2 INPUT_PORTS_END static INPUT_PORTS_START( alpha1v ) PORT_START_TAG("IN0")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) /* coin input must be active for ? frames to be consistently recognized */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(17) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_START_TAG("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_START_TAG("DSW0") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x03, "5" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0c, "10000 30000 50000" ) PORT_DIPSETTING( 0x08, "20000 40000 60000" ) PORT_DIPSETTING( 0x04, "10000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Gets filled in based on the coin mode */ MPATROL_COMMON2 INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 2, /* 2 bits per pixel */ { 0, 512*8*8 }, /* the two bitplanes are separated */ { STEP8(0,1) }, { STEP8(0,8) }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 128, /* 128 sprites */ 2, /* 2 bits per pixel */ { 0, 128*16*16 }, /* the two bitplanes are separated */ { STEP8(0,1), STEP8(16*8,1) }, { STEP16(0,8) }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static const UINT32 bgcharlayout_xoffset[256] = { STEP4(0x000,1), STEP4(0x008,1), STEP4(0x010,1), STEP4(0x018,1), STEP4(0x020,1), STEP4(0x028,1), STEP4(0x030,1), STEP4(0x038,1), STEP4(0x040,1), STEP4(0x048,1), STEP4(0x050,1), STEP4(0x058,1), STEP4(0x060,1), STEP4(0x068,1), STEP4(0x070,1), STEP4(0x078,1), STEP4(0x080,1), STEP4(0x088,1), STEP4(0x090,1), STEP4(0x098,1), STEP4(0x0a0,1), STEP4(0x0a8,1), STEP4(0x0b0,1), STEP4(0x0b8,1), STEP4(0x0c0,1), STEP4(0x0c8,1), STEP4(0x0d0,1), STEP4(0x0d8,1), STEP4(0x0e0,1), STEP4(0x0e8,1), STEP4(0x0f0,1), STEP4(0x0f8,1), STEP4(0x100,1), STEP4(0x108,1), STEP4(0x110,1), STEP4(0x118,1), STEP4(0x120,1), STEP4(0x128,1), STEP4(0x130,1), STEP4(0x138,1), STEP4(0x140,1), STEP4(0x148,1), STEP4(0x150,1), STEP4(0x158,1), STEP4(0x160,1), STEP4(0x168,1), STEP4(0x170,1), STEP4(0x178,1), STEP4(0x180,1), STEP4(0x188,1), STEP4(0x190,1), STEP4(0x198,1), STEP4(0x1a0,1), STEP4(0x1a8,1), STEP4(0x1b0,1), STEP4(0x1b8,1), STEP4(0x1c0,1), STEP4(0x1c8,1), STEP4(0x1d0,1), STEP4(0x1d8,1), STEP4(0x1e0,1), STEP4(0x1e8,1), STEP4(0x1f0,1), STEP4(0x1f8,1) }; static const UINT32 bgcharlayout_yoffset[64] = { STEP32(0x0000,0x200), STEP32(0x4000,0x200) }; static const gfx_layout bgcharlayout = { 256, 64, /* 256x64 image format */ 1, /* 1 image */ 2, /* 2 bits per pixel */ { 4, 0 }, /* the two bitplanes for 4 pixels are packed into one byte */ EXTENDED_XOFFS, EXTENDED_YOFFS, 0x8000, bgcharlayout_xoffset, bgcharlayout_yoffset }; static GFXDECODE_START( mpatrol ) GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout, 0, 128 ) GFXDECODE_ENTRY( REGION_GFX2, 0x0000, spritelayout, 128*4, 16 ) GFXDECODE_ENTRY( REGION_GFX3, 0x0000, bgcharlayout, 128*4+16*4+0*4, 1 ) GFXDECODE_ENTRY( REGION_GFX4, 0x0000, bgcharlayout, 128*4+16*4+1*4, 1 ) GFXDECODE_ENTRY( REGION_GFX5, 0x0000, bgcharlayout, 128*4+16*4+2*4, 1 ) GFXDECODE_END static MACHINE_DRIVER_START( mpatrol ) /* basic machine hardware */ MDRV_CPU_ADD(Z80, 3072000) /* 3.072 MHz ? */ MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_IO_MAP(0,writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_SCREEN_REFRESH_RATE(57) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1790) /* accurate frequency, measured on a real board, is 56.75Hz. */) /* the Lode Runner manual (similar but different hardware) */ /* talks about 55Hz and 1790ms vblank duration. */ /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 1*8, 32*8-1) MDRV_GFXDECODE(mpatrol) MDRV_PALETTE_LENGTH(512+32+32) MDRV_COLORTABLE_LENGTH(128*4+16*4+3*4) MDRV_PALETTE_INIT(mpatrol) MDRV_VIDEO_START(mpatrol) MDRV_VIDEO_UPDATE(mpatrol) /* sound hardware */ MDRV_IMPORT_FROM(irem_audio) MACHINE_DRIVER_END static MACHINE_DRIVER_START( alpha1v ) /* basic machine hardware */ MDRV_CPU_ADD(Z80, 3072000) /* 3.072 MHz ? */ MDRV_CPU_PROGRAM_MAP(readmem_alpha1v,writemem_alpha1v) MDRV_CPU_IO_MAP(0,writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_SCREEN_REFRESH_RATE(57) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1790) /* accurate frequency, measured on a real board, is 56.75Hz. */) /* the Lode Runner manual (similar but different hardware) */ /* talks about 55Hz and 1790ms vblank duration. */ /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 1*8, 32*8-1) // MDRV_GFXDECODE(alpha1v) MDRV_GFXDECODE(mpatrol) MDRV_PALETTE_LENGTH(512+32+32) MDRV_COLORTABLE_LENGTH(128*4+16*4+3*4) MDRV_PALETTE_INIT(mpatrol) MDRV_VIDEO_START(mpatrol) MDRV_VIDEO_UPDATE(mpatrol) /* sound hardware */ MDRV_IMPORT_FROM(irem_audio) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( mpatrol ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "mpa-1.3m", 0x0000, 0x1000, CRC(5873a860) SHA1(8c03726d6e049c3edbc277440184e31679f78258) ) ROM_LOAD( "mpa-2.3l", 0x1000, 0x1000, CRC(f4b85974) SHA1(dfb2efb57378a20af6f20569f4360cde95596f93) ) ROM_LOAD( "mpa-3.3k", 0x2000, 0x1000, CRC(2e1a598c) SHA1(112c3c9678db8a8540a8df3708020c87fd10c91b) ) ROM_LOAD( "mpa-4.3j", 0x3000, 0x1000, CRC(dd05b587) SHA1(727961b0dafa4a96b580d51013336db2a18aff1e) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "mp-s1.1a", 0xf000, 0x1000, CRC(561d3108) SHA1(4998c68a9e9a8002251fa8f07aa1082444a9dc80) ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "mpe-5.3e", 0x0000, 0x1000, CRC(e3ee7f75) SHA1(b03d0d56150d3e9da4a4c871338097b4f450b649) ) /* chars */ ROM_LOAD( "mpe-4.3f", 0x1000, 0x1000, CRC(cca6d023) SHA1(fecb3059fb09897a096add9452b50aec55c07545) ) ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "mpb-2.3m", 0x0000, 0x1000, CRC(707ace5e) SHA1(93c682e13e74bce29ced3a87bffb29569c114c3b) ) /* sprites */ ROM_LOAD( "mpb-1.3n", 0x1000, 0x1000, CRC(9b72133a) SHA1(1393ef92ae1ad58a4b62ca1660c0793d30a8b5e2) ) ROM_REGION( 0x1000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "mpe-1.3l", 0x0000, 0x1000, CRC(c46a7f72) SHA1(8bb7c9acaf6833fb6c0575b015991b873a305a84) ) /* background graphics */ ROM_REGION( 0x1000, REGION_GFX4, ROMREGION_DISPOSE ) ROM_LOAD( "mpe-2.3k", 0x0000, 0x1000, CRC(c7aa1fb0) SHA1(14c6c76e1d0db2c0745e5d6d33ea6945fac8e9ee) ) ROM_REGION( 0x1000, REGION_GFX5, ROMREGION_DISPOSE ) ROM_LOAD( "mpe-3.3h", 0x0000, 0x1000, CRC(a0919392) SHA1(8a090cb8d483a3d67c7360058e3fdd70e151cd62) ) ROM_REGION( 0x0340, REGION_PROMS, 0 ) ROM_LOAD( "mpc-4.2a", 0x0000, 0x0200, CRC(07f99284) SHA1(dfc52958f2520e1ce4446dd4c84c91413bbacf76) ) ROM_LOAD( "mpc-3.1m", 0x0200, 0x0020, CRC(6a57eff2) SHA1(2d1c12dab5915da2ccd466e39436c88be434d634) ) /* background palette */ ROM_LOAD( "mpc-1.1f", 0x0220, 0x0020, CRC(26979b13) SHA1(8c41a8cce4f3384c392a9f7a223a50d7be0e14a5) ) /* sprite palette */ ROM_LOAD( "mpc-2.2h", 0x0240, 0x0100, CRC(7ae4cd97) SHA1(bc0662fac82ffe65f02092d912b2c2b0c7a8ac2b) ) /* sprite lookup table */ ROM_END ROM_START( mpatrolw ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "mpa-1w.3m", 0x0000, 0x1000, CRC(baa1a1d4) SHA1(7968a7f221e7f4c9c81ddc8de17f6568e17b9ea8) ) ROM_LOAD( "mpa-2w.3l", 0x1000, 0x1000, CRC(52459e51) SHA1(ae685b7848baa1b87a3f2bce97356286171e16d4) ) ROM_LOAD( "mpa-3w.3k", 0x2000, 0x1000, CRC(9b249fe5) SHA1(c01e0d572c4c163f3cf4b2aa9f4246427811b78d) ) ROM_LOAD( "mpa-4w.3j", 0x3000, 0x1000, CRC(fee76972) SHA1(c3166b027f89f61964ead804d3c2da387454c4c2) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "mp-s1.1a", 0xf000, 0x1000, CRC(561d3108) SHA1(4998c68a9e9a8002251fa8f07aa1082444a9dc80) ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "mpe-5w.3e", 0x0000, 0x1000, CRC(f56e01fe) SHA1(93f582d63b9cd5c6dca207aa57b213c939cdda1d) ) /* chars */ ROM_LOAD( "mpe-4w.3f", 0x1000, 0x1000, CRC(caaba2d9) SHA1(7016a26c2d01e3209749598e993cd8ce91f12c88) ) ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "mpb-2.3m", 0x0000, 0x1000, CRC(707ace5e) SHA1(93c682e13e74bce29ced3a87bffb29569c114c3b) ) /* sprites */ ROM_LOAD( "mpb-1.3n", 0x1000, 0x1000, CRC(9b72133a) SHA1(1393ef92ae1ad58a4b62ca1660c0793d30a8b5e2) ) ROM_REGION( 0x1000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "mpe-1.3l", 0x0000, 0x1000, CRC(c46a7f72) SHA1(8bb7c9acaf6833fb6c0575b015991b873a305a84) ) /* background graphics */ ROM_REGION( 0x1000, REGION_GFX4, ROMREGION_DISPOSE ) ROM_LOAD( "mpe-2.3k", 0x0000, 0x1000, CRC(c7aa1fb0) SHA1(14c6c76e1d0db2c0745e5d6d33ea6945fac8e9ee) ) ROM_REGION( 0x1000, REGION_GFX5, ROMREGION_DISPOSE ) ROM_LOAD( "mpe-3.3h", 0x0000, 0x1000, CRC(a0919392) SHA1(8a090cb8d483a3d67c7360058e3fdd70e151cd62) ) ROM_REGION( 0x0340, REGION_PROMS, 0 ) ROM_LOAD( "mpc-4a.2a", 0x0000, 0x0200, CRC(cb0a5ff3) SHA1(d3f88b4e0c4858abac8b52105656ecece0cf4df9) ) ROM_LOAD( "mpc-3.1m", 0x0200, 0x0020, CRC(6a57eff2) SHA1(2d1c12dab5915da2ccd466e39436c88be434d634) ) /* background palette */ ROM_LOAD( "mpc-1.1f", 0x0220, 0x0020, CRC(26979b13) SHA1(8c41a8cce4f3384c392a9f7a223a50d7be0e14a5) ) /* sprite palette */ ROM_LOAD( "mpc-2.2h", 0x0240, 0x0100, CRC(7ae4cd97) SHA1(bc0662fac82ffe65f02092d912b2c2b0c7a8ac2b) ) /* sprite lookup table */ ROM_END ROM_START( alpha1v ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "2-m3", 0x0000, 0x1000, CRC(3a679d34) SHA1(1a54a43070c56dc91d4d258f29e29613bb309f1c) ) ROM_LOAD( "3-l3", 0x1000, 0x1000, CRC(2f09df64) SHA1(e91602e9e41ad24dd1d7f384ed81b9bdaadd03e1) ) ROM_LOAD( "4-k3", 0x2000, 0x1000, CRC(64fb9c8a) SHA1(735fd00cc42193a417e6cde75f12b4cf2e804942) ) ROM_LOAD( "5-j3", 0x3000, 0x1000, CRC(d1643d18) SHA1(7c794b82e17e2ba0a6237e3fc20d8314f6c2481c) ) ROM_LOAD( "6-h3", 0x4000, 0x1000, CRC(cf34ab51) SHA1(3696da71e2bc7edd1ee7aeaac87be5386608c09e) ) ROM_LOAD( "7-f3", 0x5000, 0x1000, CRC(99db9781) SHA1(a56a675cc4cbc9681bfe8052f51f19336eb2a0a6) ) ROM_LOAD( "7a e3", 0x6000, 0x1000, CRC(3b0b4b0d) SHA1(0d8eea1e2db269943611289b3490a578ee347f85) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "1-a1", 0xf000, 0x1000, CRC(9e07fdd5) SHA1(ed4f462fcfe91fa8e88bfeaaba0a0c11fa0b4601) ) ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "14-e3", 0x0000, 0x1000, CRC(cf00c737) SHA1(415e90289039cac4d04cb1d559f1378ca6a32132) ) /* chars */ ROM_LOAD( "13-f3", 0x1000, 0x1000, CRC(4b799229) SHA1(42cbdcf787b08b041d30504d699a12c378224933) ) ROM_REGION( 0x3000, REGION_GFX2, ROMREGION_DISPOSE ) // 3bpp? (mpatrol is 2bpp..) ROM_LOAD( "15-n3", 0x0000, 0x1000, CRC(dc26df76) SHA1(dd1cff7935f5559f9d1b440e02d5e5aa521b0054) ) ROM_LOAD( "16-l3", 0x1000, 0x1000, CRC(39b9863b) SHA1(da9da9a1066188f050c422dfed1bbbd3ba612ccc) ) ROM_LOAD( "17-k3", 0x2000, 0x1000, CRC(cfd90773) SHA1(052e126888b6de636db9c521a090699c282b620b) ) /* all the background roms just contain stars.. */ ROM_REGION( 0x1000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "11-k3", 0x0000, 0x1000, CRC(7659440a) SHA1(2efd27c82913513dd03e799f1ed3c10b0863677d) ) // these two match.. ROM_LOAD( "12-jh3", 0x0000, 0x1000, CRC(7659440a) SHA1(2efd27c82913513dd03e799f1ed3c10b0863677d) ) ROM_REGION( 0x1000, REGION_GFX4, ROMREGION_DISPOSE ) ROM_LOAD( "9-n3", 0x0000, 0x1000, CRC(0fdb7d13) SHA1(e828254a4f94df633d338b5772719276d41c6b7f) ) ROM_REGION( 0x1000, REGION_GFX5, ROMREGION_DISPOSE ) ROM_LOAD( "10-lm3", 0x0000, 0x1000, CRC(9dde3a75) SHA1(293d093485be19bfb20685d76a08ac78e24062bf) ) ROM_REGION( 0x0340, REGION_PROMS, 0 ) ROM_LOAD( "63s481-a2", 0x0000, 0x0200, CRC(58678ea8) SHA1(b13a78a5bca8ad5bdec1293512b53654768a7a7a) ) ROM_LOAD( "18s030-m1", 0x0200, 0x0020, CRC(6a57eff2) SHA1(2d1c12dab5915da2ccd466e39436c88be434d634) ) /* background palette */ ROM_LOAD( "mb7051-f1", 0x0220, 0x0020, CRC(d8bdd0df) SHA1(ca522428927911808214d319af314f601497ded4) ) /* sprite palette */ ROM_LOAD( "mb7052-h2", 0x0240, 0x0100, CRC(ce9f0ef9) SHA1(3afb94ed033f272983bbed22a59856df7824ef8a) ) /* sprite lookup table */ ROM_END GAME( 1982, mpatrol, 0, mpatrol, mpatrol, 0, ROT0, "Irem", "Moon Patrol", 0 ) GAME( 1982, mpatrolw, mpatrol, mpatrol, mpatrolw, 0, ROT0, "Irem (Williams license)", "Moon Patrol (Williams)", 0 ) GAME( 1988, alpha1v, 0, alpha1v, alpha1v, 0, ROT0, "Vision Electronics", "Alpha One (Vision Electronics / Kyle Hodgetts)", GAME_NOT_WORKING|GAME_NO_SOUND )