// license:BSD-3-Clause // copyright-holders:R. Belmont, Acho A. Tang /*************************************************************************** Wild West C.O.W.boys of Moo Mesa Bucky O'Hare (c) 1992 Konami Driver by R. Belmont and Acho A. Tang based on xexex.cpp by Olivier Galibert. Moo Mesa protection information thanks to ElSemi and OG. These are the final Xexex hardware games before the pre-GX/Mystic Warriors hardware took over. Wild West C.O.W. Boys Of Moo Mesa Konami 1992 PCB Layout ---------- GX151 PWB353126 |--------------------------------------------------------| |LA4705 151A11.A8 151A11.A10| | 151A08.B6 151A10.B8 151A12.B10| | 054986 |------| 62256 |------| | | |054539| 62256 |053246A | |S_OUT | | 054744 5168 | | | | | | 5168 | | | | |------| | | | | YM2151 Z80E 151A07.F5 |------| | | | |J 051550 |------| | |A |053247A | |M 054573 |------| 2018 | | | |M 054753 |054338| 2018 | | | |A 054753 | | 2018 | | | | 054754 | | |------| |------| | | |------| 053252 |053251| 5168 | | |------| | | 5168 | | 18.432MHz |-----| |053990| |------| 5168 | | 32MHz |68000| | | |------| | | | | |------| |054157| |------| | | ER5911.N2|-----| 055373 | | |054156| | | | | | | | |005273(X10) 151B01.Q5 151AAB02.Q6 | | | | | |TEST_SW 62256 62256 |------| | | | | 151A03.T5 151A04.T6 |------| | |PL3 PL4 DSW(4) 151A05.T8 151A06.T10| |--------------------------------------------------------| Notes: 68000 - Clock 16.000MHz [32/2] Z80E - Clock 8.000MHz [32/4] YM2151 - Clock 4.000MHz [32/8] 62256 - KM62256 32kx8 SRAM (DIP28) 5168 - Sharp LH5168 8kx8 SRAM (DIP28) ER5911 - EEPROM (128 bytes) S_OUT - 4 pin connector for stereo sound output PL3/PL4 - 15 pin connectors for player 3 & player 4 controls 151* - EPROM/mask ROM LA4705 - Power AMP IC Custom Chips ------------ 053990 - ? (Connected to 68000, main program ROMs and 2018 RAM) 053251 - Priority encoder 053252 - Timing/Interrupt controller. Clock input 32MHz 054157 \ 054156 / Tilemap generators 053246A \ 053247A / Sprite generators 054539 - 8-Channel ADPCM sound generator. Clock input 18.432MHz. Clock outputs 18.432/4 & 18.432/8 054573 - Video DAC (one for each R,G,B video signal) 054574 - Possibly RGB mixer/DAC/filter? (connected to 054573) 054338 - Color mixer for special effects/alpha blending etc (connected to 054573 & 054574 and 2018 RAM) 051550 - EMI filter for credit/coin counter 005273 - Resistor array for player 3 & player 4 controls 054986 - Audio DAC/filter 054744 - PAL16L8 055373 - PAL20L10 Sync Measurements ----------------- HSync - 15.2036kHz VSync - 59.1858Hz **************************************************************************** Bug Fixes and Outstanding Issues -------------------------------- Moo: - 54338 color blender support. Works fine with Bucky but needs a correct enable/disable bit in Moo. (intro gfx missing and fog blocking view) - Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by k053247_sprites_draw(). Moo (bootleg): - No sprites appear, and the game never enables '246 interrupts. Of course, they're using some copy of a '246 on FPGAs, so who knows what's going on... Bucky: - Shadows sometimes have wrong priority. (unsupported priority modes) - Gaps between zoomed sprites. (fraction round-off) - Rogue sprites keep popping on screen after stage 2. They can usually be found near 950000 with sprite code around 5e40 or f400. The GFX viewer only shows blanks at 5e40, however. Are they invalid data from bad sprite ROMs or markers that aren't supposed to be displayed? These artifacts have one thing in common: they all have zero zcode. In fact no other sprites in Bucky seems to have zero zcode. Update: More garbages seen in later stages with a great variety. There's enough indication to assume Bucky simply ignores sprites with zero Z. I wonder why nobody reported this. ***************************************************************************/ #include "emu.h" #include "includes/moo.h" #include "includes/konamipt.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "machine/eepromser.h" #include "sound/ym2151.h" #include "sound/okim6295.h" #include "sound/k054539.h" #include "speaker.h" #define MOO_DEBUG 0 #define MOO_DMADELAY (100) READ16_MEMBER(moo_state::control2_r) { return m_cur_control2; } WRITE16_MEMBER(moo_state::control2_w) { /* bit 0 is data */ /* bit 1 is cs (active low) */ /* bit 2 is clock (active high) */ /* bit 5 is enable irq 5 (unconfirmed) */ /* bit 8 is enable sprite ROM reading */ /* bit 10 is watchdog */ /* bit 11 is enable irq 4 (unconfirmed) */ COMBINE_DATA(&m_cur_control2); ioport("EEPROMOUT")->write(m_cur_control2, 0xff); if (data & 0x100) m_k053246->k053246_set_objcha_line( ASSERT_LINE); else m_k053246->k053246_set_objcha_line( CLEAR_LINE); } void moo_state::moo_objdma() { int num_inactive; uint16_t *src, *dst; int counter = m_k053246->k053247_get_dy(); m_k053246->k053247_get_ram( &dst); src = m_spriteram; num_inactive = counter = 256; do { if ((*src & 0x8000) && (*src & m_zmask)) { memcpy(dst, src, 0x10); dst += 8; num_inactive--; } src += 0x80; } while (--counter); if (num_inactive) { do { *dst = 0; dst += 8; } while (--num_inactive); } } TIMER_CALLBACK_MEMBER(moo_state::dmaend_callback) { if (m_cur_control2 & 0x800) m_maincpu->set_input_line(4, HOLD_LINE); } INTERRUPT_GEN_MEMBER(moo_state::moo_interrupt) { if (m_k053246->k053246_is_irq_enabled()) { moo_objdma(); // schedule DMA end interrupt (delay shortened to catch up with V-blank) m_dmaend_timer->adjust(attotime::from_usec(MOO_DMADELAY)); } // trigger V-blank interrupt if (m_cur_control2 & 0x20) device.execute().set_input_line(5, HOLD_LINE); } INTERRUPT_GEN_MEMBER(moo_state::moobl_interrupt) { moo_objdma(); // schedule DMA end interrupt (delay shortened to catch up with V-blank) m_dmaend_timer->adjust(attotime::from_usec(MOO_DMADELAY)); // trigger V-blank interrupt device.execute().set_input_line(5, HOLD_LINE); } WRITE16_MEMBER(moo_state::sound_irq_w) { m_soundcpu->set_input_line(0, HOLD_LINE); } WRITE8_MEMBER(moo_state::sound_bankswitch_w) { membank("bank1")->set_base(memregion("soundcpu")->base() + 0x10000 + (data&0xf)*0x4000); } #if 0 // (for reference; do not remove) /* the interface with the 053247 is weird. The chip can address only 0x1000 bytes */ /* of RAM, but they put 0x10000 there. The CPU can access them all. */ READ16_MEMBER(moo_state::k053247_scattered_word_r) { if (offset & 0x0078) return m_spriteram[offset]; else { offset = (offset & 0x0007) | ((offset & 0x7f80) >> 4); return k053247_word_r(m_k053246, offset, mem_mask); } } WRITE16_MEMBER(moo_state::k053247_scattered_word_w) { if (offset & 0x0078) COMBINE_DATA(m_spriteram + offset); else { offset = (offset & 0x0007) | ((offset & 0x7f80) >> 4); k053247_word_w(m_k053246, offset, data, mem_mask); } } #endif WRITE16_MEMBER(moo_state::moo_prot_w) { uint32_t src1, src2, dst, length, a, b, res; COMBINE_DATA(&m_protram[offset]); if (offset == 0xc) // trigger operation { src1 = (m_protram[1] & 0xff) << 16 | m_protram[0]; src2 = (m_protram[3] & 0xff) << 16 | m_protram[2]; dst = (m_protram[5] & 0xff) << 16 | m_protram[4]; length = m_protram[0xf]; while (length) { a = space.read_word(src1); b = space.read_word(src2); res = a + 2 * b; space.write_word(dst, res); src1 += 2; src2 += 2; dst += 2; length--; } } } WRITE16_MEMBER(moo_state::moobl_oki_bank_w) { logerror("%x to OKI bank\n", data); m_oki->set_rom_bank(data & 0x0f); } void moo_state::moo_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x0c0000, 0x0c003f).w(m_k056832, FUNC(k056832_device::word_w)); map(0x0c2000, 0x0c2007).w(m_k053246, FUNC(k053247_device::k053246_w)); map(0x0c4000, 0x0c4001).r(m_k053246, FUNC(k053247_device::k053246_r)); map(0x0ca000, 0x0ca01f).w(m_k054338, FUNC(k054338_device::word_w)); /* K054338 alpha blending engine */ map(0x0cc000, 0x0cc01f).w(m_k053251, FUNC(k053251_device::write)).umask16(0x00ff); map(0x0ce000, 0x0ce01f).w(FUNC(moo_state::moo_prot_w)); map(0x0d0000, 0x0d001f).rw(m_k053252, FUNC(k053252_device::read), FUNC(k053252_device::write)).umask16(0x00ff); /* CCU regs (ignored) */ map(0x0d4000, 0x0d4001).w(FUNC(moo_state::sound_irq_w)); map(0x0d6000, 0x0d601f).m(m_k054321, FUNC(k054321_device::main_map)).umask16(0x00ff); map(0x0d8000, 0x0d8007).w(m_k056832, FUNC(k056832_device::b_word_w)); /* VSCCS regs */ map(0x0da000, 0x0da001).portr("P1_P3"); map(0x0da002, 0x0da003).portr("P2_P4"); map(0x0dc000, 0x0dc001).portr("IN0"); map(0x0dc002, 0x0dc003).portr("IN1"); map(0x0de000, 0x0de001).rw(FUNC(moo_state::control2_r), FUNC(moo_state::control2_w)); map(0x100000, 0x17ffff).rom(); map(0x180000, 0x18ffff).ram().share("workram"); /* Work RAM */ map(0x190000, 0x19ffff).ram().share("spriteram"); /* Sprite RAM */ map(0x1a0000, 0x1a1fff).rw(m_k056832, FUNC(k056832_device::ram_word_r), FUNC(k056832_device::ram_word_w)); /* Graphic planes */ map(0x1a2000, 0x1a3fff).rw(m_k056832, FUNC(k056832_device::ram_word_r), FUNC(k056832_device::ram_word_w)); /* Graphic planes mirror */ map(0x1b0000, 0x1b1fff).r(m_k056832, FUNC(k056832_device::rom_word_r)); /* Passthrough to tile roms */ map(0x1c0000, 0x1c1fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); #if MOO_DEBUG map(0x0c0000, 0x0c003f).r(m_k056832, FUNC(k056832_device::word_r)); map(0x0c2000, 0x0c2007).r(m_k053246, FUNC(k053247_device::k053246_read_register)); map(0x0ca000, 0x0ca01f).r(m_k054338, FUNC(k054338_device::register_r)); map(0x0cc000, 0x0cc01f).r(m_k053251, FUNC(k053251_device::read)).umask16(0x00ff); map(0x0d8000, 0x0d8007).r(m_k056832, FUNC(k056832_device::b_word_r)); #endif } void moo_state::moobl_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x0c0000, 0x0c003f).w(m_k056832, FUNC(k056832_device::word_w)); map(0x0c2000, 0x0c2007).w(m_k053246, FUNC(k053247_device::k053246_w)); map(0x0c2f00, 0x0c2f01).nopr(); /* heck if I know, but it's polled constantly */ map(0x0c4000, 0x0c4001).r(m_k053246, FUNC(k053247_device::k053246_r)); map(0x0ca000, 0x0ca01f).w(m_k054338, FUNC(k054338_device::word_w)); /* K054338 alpha blending engine */ map(0x0cc000, 0x0cc01f).w(m_k053251, FUNC(k053251_device::write)).umask16(0x00ff); map(0x0d0000, 0x0d001f).writeonly(); /* CCU regs (ignored) */ map(0x0d6ffc, 0x0d6ffd).w(FUNC(moo_state::moobl_oki_bank_w)); map(0x0d6fff, 0x0d6fff).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0x0d8000, 0x0d8007).w(m_k056832, FUNC(k056832_device::b_word_w)); /* VSCCS regs */ map(0x0da000, 0x0da001).portr("P1_P3"); map(0x0da002, 0x0da003).portr("P2_P4"); map(0x0dc000, 0x0dc001).portr("IN0"); map(0x0dc002, 0x0dc003).portr("IN1"); map(0x0de000, 0x0de001).rw(FUNC(moo_state::control2_r), FUNC(moo_state::control2_w)); map(0x100000, 0x17ffff).rom(); map(0x180000, 0x18ffff).ram().share("workram"); /* Work RAM */ map(0x190000, 0x19ffff).ram().share("spriteram"); /* Sprite RAM */ map(0x1a0000, 0x1a1fff).rw(m_k056832, FUNC(k056832_device::ram_word_r), FUNC(k056832_device::ram_word_w)); /* Graphic planes */ map(0x1a2000, 0x1a3fff).rw(m_k056832, FUNC(k056832_device::ram_word_r), FUNC(k056832_device::ram_word_w)); /* Graphic planes mirror */ map(0x1b0000, 0x1b1fff).r(m_k056832, FUNC(k056832_device::rom_word_r)); /* Passthrough to tile roms */ map(0x1c0000, 0x1c1fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); } void moo_state::bucky_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x080000, 0x08ffff).ram(); map(0x090000, 0x09ffff).ram().share("spriteram"); /* Sprite RAM */ map(0x0a0000, 0x0affff).ram(); /* extra sprite RAM? */ map(0x0c0000, 0x0c003f).w(m_k056832, FUNC(k056832_device::word_w)); map(0x0c2000, 0x0c2007).w(m_k053246, FUNC(k053247_device::k053246_w)); map(0x0c4000, 0x0c4001).r(m_k053246, FUNC(k053247_device::k053246_r)); map(0x0ca000, 0x0ca01f).w(m_k054338, FUNC(k054338_device::word_w)); /* K054338 alpha blending engine */ map(0x0cc000, 0x0cc01f).w(m_k053251, FUNC(k053251_device::write)).umask16(0x00ff); map(0x0ce000, 0x0ce01f).w(FUNC(moo_state::moo_prot_w)); map(0x0d0000, 0x0d001f).rw(m_k053252, FUNC(k053252_device::read), FUNC(k053252_device::write)).umask16(0x00ff); /* CCU regs (ignored) */ map(0x0d2000, 0x0d20ff).rw("k054000", FUNC(k054000_device::read), FUNC(k054000_device::write)).umask16(0x00ff); map(0x0d4000, 0x0d4001).w(FUNC(moo_state::sound_irq_w)); map(0x0d6000, 0x0d601f).m(m_k054321, FUNC(k054321_device::main_map)).umask16(0x00ff); map(0x0d8000, 0x0d8007).w(m_k056832, FUNC(k056832_device::b_word_w)); /* VSCCS regs */ map(0x0da000, 0x0da001).portr("P1_P3"); map(0x0da002, 0x0da003).portr("P2_P4"); map(0x0dc000, 0x0dc001).portr("IN0"); map(0x0dc002, 0x0dc003).portr("IN1"); map(0x0de000, 0x0de001).rw(FUNC(moo_state::control2_r), FUNC(moo_state::control2_w)); map(0x180000, 0x181fff).rw(m_k056832, FUNC(k056832_device::ram_word_r), FUNC(k056832_device::ram_word_w)); /* Graphic planes */ map(0x182000, 0x183fff).rw(m_k056832, FUNC(k056832_device::ram_word_r), FUNC(k056832_device::ram_word_w)); /* Graphic planes mirror */ map(0x184000, 0x187fff).ram(); /* extra tile RAM? */ map(0x190000, 0x191fff).r(m_k056832, FUNC(k056832_device::rom_word_r)); /* Passthrough to tile roms */ map(0x1b0000, 0x1b3fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x200000, 0x23ffff).rom(); /* data */ #if MOO_DEBUG map(0x0c0000, 0x0c003f).r(m_k056832, FUNC(k056832_device::word_r)); map(0x0c2000, 0x0c2007).r(m_k053246, FUNC(k053247_device::k053246_read_register)); map(0x0ca000, 0x0ca01f).r(m_k054338, FUNC(k054338_device::register_r)); map(0x0cc000, 0x0cc01f).r(m_k053251, FUNC(k053251_device::read)).umask16(0x00ff); map(0x0d8000, 0x0d8007).r(m_k056832, FUNC(k056832_device::b_word_r)); #endif } void moo_state::sound_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("bank1"); map(0xc000, 0xdfff).ram(); map(0xe000, 0xe22f).rw(m_k054539, FUNC(k054539_device::read), FUNC(k054539_device::write)); map(0xec00, 0xec01).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write)); map(0xf000, 0xf003).m(m_k054321, FUNC(k054321_device::sound_map)); map(0xf800, 0xf800).w(FUNC(moo_state::sound_bankswitch_w)); } static INPUT_PORTS_START( moo ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_SERVICE_NO_TOGGLE(0x08, IP_ACTIVE_LOW) PORT_DIPNAME( 0x10, 0x00, "Sound Output") PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x10, DEF_STR( Mono ) ) PORT_DIPSETTING( 0x00, DEF_STR( Stereo ) ) PORT_DIPNAME( 0x20, 0x20, "Coin Mechanism") PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x20, "Common") PORT_DIPSETTING( 0x00, "Independent") PORT_DIPNAME( 0xc0, 0x80, "Number of Players") PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0xc0, "2") PORT_DIPSETTING( 0x40, "3") PORT_DIPSETTING( 0x80, "4") PORT_START( "EEPROMOUT" ) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write) PORT_START("P1_P3") KONAMI16_LSB( 1, IPT_UNKNOWN, IPT_START1 ) KONAMI16_MSB( 3, IPT_UNKNOWN, IPT_START3 ) PORT_START("P2_P4") KONAMI16_LSB( 2, IPT_UNKNOWN, IPT_START2 ) KONAMI16_MSB( 4, IPT_UNKNOWN, IPT_START4 ) INPUT_PORTS_END /* Same as 'moo', but additional "Button 3" for all players */ static INPUT_PORTS_START( bucky ) PORT_INCLUDE( moo ) PORT_MODIFY("P1_P3") KONAMI16_LSB( 1, IPT_BUTTON3, IPT_START1 ) KONAMI16_MSB( 3, IPT_BUTTON3, IPT_START3 ) PORT_MODIFY("P2_P4") KONAMI16_LSB( 2, IPT_BUTTON3, IPT_START2 ) KONAMI16_MSB( 4, IPT_BUTTON3, IPT_START4 ) INPUT_PORTS_END MACHINE_START_MEMBER(moo_state,moo) { save_item(NAME(m_cur_control2)); save_item(NAME(m_alpha_enabled)); save_item(NAME(m_sprite_colorbase)); save_item(NAME(m_layer_colorbase)); save_item(NAME(m_layerpri)); save_item(NAME(m_protram)); m_dmaend_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(moo_state::dmaend_callback),this)); } MACHINE_RESET_MEMBER(moo_state,moo) { int i; for (i = 0; i < 16; i++) m_protram[i] = 0; for (i = 0; i < 4; i++) m_layer_colorbase[i] = 0; for (i = 0; i < 3; i++) m_layerpri[i] = 0; m_cur_control2 = 0; m_alpha_enabled = 0; m_sprite_colorbase = 0; } void moo_state::moo(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, XTAL(32'000'000)/2); // 16MHz verified m_maincpu->set_addrmap(AS_PROGRAM, &moo_state::moo_map); m_maincpu->set_vblank_int("screen", FUNC(moo_state::moo_interrupt)); Z80(config, m_soundcpu, XTAL(32'000'000)/4); // 8MHz verified m_soundcpu->set_addrmap(AS_PROGRAM, &moo_state::sound_map); MCFG_MACHINE_START_OVERRIDE(moo_state,moo) MCFG_MACHINE_RESET_OVERRIDE(moo_state,moo) EEPROM_ER5911_8BIT(config, "eeprom"); K053252(config, m_k053252, XTAL(32'000'000)/4); // 8MHz m_k053252->set_offsets(40, 16); /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_video_attributes(VIDEO_UPDATE_AFTER_VBLANK); m_screen->set_refresh_hz(60); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(1200)); // should give IRQ4 sufficient time to update scroll registers m_screen->set_size(64*8, 32*8); m_screen->set_visarea(40, 40+384-1, 16, 16+224-1); m_screen->set_screen_update(FUNC(moo_state::screen_update_moo)); PALETTE(config, m_palette).set_format(palette_device::xRGB_888, 2048); m_palette->enable_shadows(); m_palette->enable_hilights(); MCFG_VIDEO_START_OVERRIDE(moo_state,moo) K053246(config, m_k053246, 0); m_k053246->set_sprite_callback(FUNC(moo_state::sprite_callback)); m_k053246->set_config(NORMAL_PLANE_ORDER, -48+1, 23); m_k053246->set_palette("palette"); K056832(config, m_k056832, 0); m_k056832->set_tile_callback(FUNC(moo_state::tile_callback)); m_k056832->set_config(K056832_BPP_4, 1, 0); m_k056832->set_palette("palette"); K053251(config, m_k053251, 0); K054338(config, m_k054338, 0); /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); K054321(config, m_k054321, "lspeaker", "rspeaker"); YM2151(config, "ymsnd", XTAL(32'000'000)/8).add_route(0, "lspeaker", 0.50).add_route(1, "rspeaker", 0.50); // 4MHz verified K054539(config, m_k054539, XTAL(18'432'000)); m_k054539->add_route(0, "rspeaker", 0.75); m_k054539->add_route(1, "lspeaker", 0.75); } void moo_state::moobl(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 16100000); m_maincpu->set_addrmap(AS_PROGRAM, &moo_state::moobl_map); m_maincpu->set_vblank_int("screen", FUNC(moo_state::moobl_interrupt)); MCFG_MACHINE_START_OVERRIDE(moo_state,moo) MCFG_MACHINE_RESET_OVERRIDE(moo_state,moo) EEPROM_ER5911_8BIT(config, "eeprom"); /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_video_attributes(VIDEO_UPDATE_AFTER_VBLANK); m_screen->set_refresh_hz(60); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(1200)); // should give IRQ4 sufficient time to update scroll registers m_screen->set_size(64*8, 32*8); m_screen->set_visarea(40, 40+384-1, 16, 16+224-1); m_screen->set_screen_update(FUNC(moo_state::screen_update_moo)); PALETTE(config, m_palette).set_format(palette_device::xRGB_888, 2048); m_palette->enable_shadows(); m_palette->enable_hilights(); MCFG_VIDEO_START_OVERRIDE(moo_state,moo) K053246(config, m_k053246, 0); m_k053246->set_sprite_callback(FUNC(moo_state::sprite_callback)); m_k053246->set_config(NORMAL_PLANE_ORDER, -48+1, 23); m_k053246->set_palette("palette"); K056832(config, m_k056832, 0); m_k056832->set_tile_callback(FUNC(moo_state::tile_callback)); m_k056832->set_config(K056832_BPP_4, 1, 0); m_k056832->set_palette("palette"); K053251(config, m_k053251, 0); K054338(config, m_k054338, 0); /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); OKIM6295(config, m_oki, 1056000, okim6295_device::PIN7_HIGH); // clock frequency & pin 7 not verified m_oki->add_route(ALL_OUTPUTS, "lspeaker", 1.0); m_oki->add_route(ALL_OUTPUTS, "rspeaker", 1.0); } void moo_state::bucky(machine_config &config) { moo(config); m_maincpu->set_addrmap(AS_PROGRAM, &moo_state::bucky_map); K054000(config, "k054000", 0); m_k053246->set_config(NORMAL_PLANE_ORDER, -48, 23); /* video hardware */ m_palette->set_format(palette_device::xRGB_888, 4096); MCFG_VIDEO_START_OVERRIDE(moo_state,bucky) } ROM_START( moomesa ) /* Version EA */ ROM_REGION( 0x180000, "maincpu", 0 ) /* main program */ ROM_LOAD16_BYTE( "151b01.q5", 0x000000, 0x40000, CRC(fb2fa298) SHA1(f03b24681a2b329ba797fd2780ac9a3cf862ebcb) ) /* B */ ROM_LOAD16_BYTE( "151eab02.q6", 0x000001, 0x40000, CRC(37b30c01) SHA1(cb91739097a4a36f8f8d92998d822ffc851e1279) ) /* EAB */ /* data */ ROM_LOAD16_BYTE( "151a03.t5", 0x100000, 0x40000, CRC(c896d3ea) SHA1(ea83c63e2c3dbc4f1e1d49f1852a78ffc1f0ea4b) ) ROM_LOAD16_BYTE( "151a04.t6", 0x100001, 0x40000, CRC(3b24706a) SHA1(c2a77944284e35ff57f0774fa7b67e53d3b63e1f) ) ROM_REGION( 0x050000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "151a07.f5", 0x000000, 0x040000, CRC(cde247fc) SHA1(cdee0228db55d53ae43d7cd2d9001dadd20c2c61) ) ROM_RELOAD( 0x010000, 0x040000 ) ROM_REGION( 0x200000, "k056832", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "151a05.t8", 0x000000, 0x100000, CRC(bc616249) SHA1(58c1f1a03ce9bead8f79d12ce4b2d342432b24b5) ) ROM_LOAD32_WORD( "151a06.t10", 0x000002, 0x100000, CRC(38dbcac1) SHA1(c357779733921695b20ac586db5b475f5b2b8f4c) ) ROM_REGION( 0x800000, "k053246", 0 ) /* sprites */ ROM_LOAD64_WORD( "151a10.b8", 0x000000, 0x200000, CRC(376c64f1) SHA1(eb69c5a27f9795e28f04a503955132f0a9e4de12) ) ROM_LOAD64_WORD( "151a11.a8", 0x000002, 0x200000, CRC(e7f49225) SHA1(1255b214f29b6507540dad5892c60a7ae2aafc5c) ) ROM_LOAD64_WORD( "151a12.b10", 0x000004, 0x200000, CRC(4978555f) SHA1(d9871f21d0c8a512b408e137e2e80e9392c2bf6f) ) ROM_LOAD64_WORD( "151a13.a10", 0x000006, 0x200000, CRC(4771f525) SHA1(218d86b6230919b5db0304dac00513eb6b27ba9a) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "151a08.b6", 0x000000, 0x200000, CRC(962251d7) SHA1(32dccf515d2ca8eeffb45cada3dcc60089991b77) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "moomesa.nv", 0x0000, 0x080, CRC(7bd904a8) SHA1(8747c5c62d1832e290be8ace73c61b1f228c0bec) ) ROM_END ROM_START( moomesauac ) /* Version UA */ ROM_REGION( 0x180000, "maincpu", 0 ) /* main program */ ROM_LOAD16_BYTE( "151c01.q5", 0x000000, 0x40000, CRC(10555732) SHA1(b67cb756c250ddd6f3291683b3f3449e13a2ee83) ) /* C */ ROM_LOAD16_BYTE( "151uac02.q6", 0x000001, 0x40000, CRC(52ae87b0) SHA1(552d41a2ddd040f92c6a3cfdc07f9d6e751ac9c1) ) /* UAC */ /* data */ ROM_LOAD16_BYTE( "151a03.t5", 0x100000, 0x40000, CRC(c896d3ea) SHA1(ea83c63e2c3dbc4f1e1d49f1852a78ffc1f0ea4b) ) ROM_LOAD16_BYTE( "151a04.t6", 0x100001, 0x40000, CRC(3b24706a) SHA1(c2a77944284e35ff57f0774fa7b67e53d3b63e1f) ) ROM_REGION( 0x050000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "151a07.f5", 0x000000, 0x040000, CRC(cde247fc) SHA1(cdee0228db55d53ae43d7cd2d9001dadd20c2c61) ) ROM_RELOAD( 0x010000, 0x040000 ) ROM_REGION( 0x200000, "k056832", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "151a05.t8", 0x000000, 0x100000, CRC(bc616249) SHA1(58c1f1a03ce9bead8f79d12ce4b2d342432b24b5) ) ROM_LOAD32_WORD( "151a06.t10", 0x000002, 0x100000, CRC(38dbcac1) SHA1(c357779733921695b20ac586db5b475f5b2b8f4c) ) ROM_REGION( 0x800000, "k053246", 0 ) /* sprites */ ROM_LOAD64_WORD( "151a10.b8", 0x000000, 0x200000, CRC(376c64f1) SHA1(eb69c5a27f9795e28f04a503955132f0a9e4de12) ) ROM_LOAD64_WORD( "151a11.a8", 0x000002, 0x200000, CRC(e7f49225) SHA1(1255b214f29b6507540dad5892c60a7ae2aafc5c) ) ROM_LOAD64_WORD( "151a12.b10", 0x000004, 0x200000, CRC(4978555f) SHA1(d9871f21d0c8a512b408e137e2e80e9392c2bf6f) ) ROM_LOAD64_WORD( "151a13.a10", 0x000006, 0x200000, CRC(4771f525) SHA1(218d86b6230919b5db0304dac00513eb6b27ba9a) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "151a08.b6", 0x000000, 0x200000, CRC(962251d7) SHA1(32dccf515d2ca8eeffb45cada3dcc60089991b77) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "moomesauac.nv", 0x0000, 0x080, CRC(a5cb137a) SHA1(119df859d6b5c366481305b1433eea0deadc3fa9) ) ROM_END ROM_START( moomesauab ) /* Version UA */ ROM_REGION( 0x180000, "maincpu", 0 ) /* main program */ ROM_LOAD16_BYTE( "151b01.q5", 0x000000, 0x40000, CRC(fb2fa298) SHA1(f03b24681a2b329ba797fd2780ac9a3cf862ebcb) ) /* B */ ROM_LOAD16_BYTE( "151uab02.q6", 0x000001, 0x40000, CRC(3d9f4d59) SHA1(db47044bd4935fce94ec659242c9819c30eb6d0f) ) /* UAB */ /* data */ ROM_LOAD16_BYTE( "151a03.t5", 0x100000, 0x40000, CRC(c896d3ea) SHA1(ea83c63e2c3dbc4f1e1d49f1852a78ffc1f0ea4b) ) ROM_LOAD16_BYTE( "151a04.t6", 0x100001, 0x40000, CRC(3b24706a) SHA1(c2a77944284e35ff57f0774fa7b67e53d3b63e1f) ) ROM_REGION( 0x050000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "151a07.f5", 0x000000, 0x040000, CRC(cde247fc) SHA1(cdee0228db55d53ae43d7cd2d9001dadd20c2c61) ) ROM_RELOAD( 0x010000, 0x040000 ) ROM_REGION( 0x200000, "k056832", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "151a05.t8", 0x000000, 0x100000, CRC(bc616249) SHA1(58c1f1a03ce9bead8f79d12ce4b2d342432b24b5) ) ROM_LOAD32_WORD( "151a06.t10", 0x000002, 0x100000, CRC(38dbcac1) SHA1(c357779733921695b20ac586db5b475f5b2b8f4c) ) ROM_REGION( 0x800000, "k053246", 0 ) /* sprites */ ROM_LOAD64_WORD( "151a10.b8", 0x000000, 0x200000, CRC(376c64f1) SHA1(eb69c5a27f9795e28f04a503955132f0a9e4de12) ) ROM_LOAD64_WORD( "151a11.a8", 0x000002, 0x200000, CRC(e7f49225) SHA1(1255b214f29b6507540dad5892c60a7ae2aafc5c) ) ROM_LOAD64_WORD( "151a12.b10", 0x000004, 0x200000, CRC(4978555f) SHA1(d9871f21d0c8a512b408e137e2e80e9392c2bf6f) ) ROM_LOAD64_WORD( "151a13.a10", 0x000006, 0x200000, CRC(4771f525) SHA1(218d86b6230919b5db0304dac00513eb6b27ba9a) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "151a08.b6", 0x000000, 0x200000, CRC(962251d7) SHA1(32dccf515d2ca8eeffb45cada3dcc60089991b77) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "moomesauab.nv", 0x0000, 0x080, CRC(a5cb137a) SHA1(119df859d6b5c366481305b1433eea0deadc3fa9) ) ROM_END ROM_START( moomesaaab ) /* Version AA */ ROM_REGION( 0x180000, "maincpu", 0 ) /* main program */ ROM_LOAD16_BYTE( "151b01.q5", 0x000000, 0x40000, CRC(fb2fa298) SHA1(f03b24681a2b329ba797fd2780ac9a3cf862ebcb) ) /* B */ ROM_LOAD16_BYTE( "151aab02.q6", 0x000001, 0x40000, CRC(2162d593) SHA1(a6cfe4a57b3f22b2aa0f04f91acefe3b7bea9e76) ) /* AAB */ /* data */ ROM_LOAD16_BYTE( "151a03.t5", 0x100000, 0x40000, CRC(c896d3ea) SHA1(ea83c63e2c3dbc4f1e1d49f1852a78ffc1f0ea4b) ) ROM_LOAD16_BYTE( "151a04.t6", 0x100001, 0x40000, CRC(3b24706a) SHA1(c2a77944284e35ff57f0774fa7b67e53d3b63e1f) ) ROM_REGION( 0x050000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "151a07.f5", 0x000000, 0x040000, CRC(cde247fc) SHA1(cdee0228db55d53ae43d7cd2d9001dadd20c2c61) ) ROM_RELOAD( 0x010000, 0x040000 ) ROM_REGION( 0x200000, "k056832", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "151a05.t8", 0x000000, 0x100000, CRC(bc616249) SHA1(58c1f1a03ce9bead8f79d12ce4b2d342432b24b5) ) ROM_LOAD32_WORD( "151a06.t10", 0x000002, 0x100000, CRC(38dbcac1) SHA1(c357779733921695b20ac586db5b475f5b2b8f4c) ) ROM_REGION( 0x800000, "k053246", 0 ) /* sprites */ ROM_LOAD64_WORD( "151a10.b8", 0x000000, 0x200000, CRC(376c64f1) SHA1(eb69c5a27f9795e28f04a503955132f0a9e4de12) ) ROM_LOAD64_WORD( "151a11.a8", 0x000002, 0x200000, CRC(e7f49225) SHA1(1255b214f29b6507540dad5892c60a7ae2aafc5c) ) ROM_LOAD64_WORD( "151a12.b10", 0x000004, 0x200000, CRC(4978555f) SHA1(d9871f21d0c8a512b408e137e2e80e9392c2bf6f) ) ROM_LOAD64_WORD( "151a13.a10", 0x000006, 0x200000, CRC(4771f525) SHA1(218d86b6230919b5db0304dac00513eb6b27ba9a) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "151a08.b6", 0x000000, 0x200000, CRC(962251d7) SHA1(32dccf515d2ca8eeffb45cada3dcc60089991b77) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "moomesaaab.nv", 0x0000, 0x080, CRC(7bd904a8) SHA1(8747c5c62d1832e290be8ace73c61b1f228c0bec) ) ROM_END ROM_START( bucky ) /* Version EA */ ROM_REGION( 0x240000, "maincpu", 0 ) /* main program */ ROM_LOAD16_BYTE( "173eab01.q5", 0x000000, 0x40000, CRC(7785ac8a) SHA1(ef78d14f54d3a0b724b9702a18c67891e2d366a7) ) /* EAB */ ROM_LOAD16_BYTE( "173eab02.q6", 0x000001, 0x40000, CRC(9b45f122) SHA1(325af1612e6f90ef9ae9353c43dc645be1f3465c) ) /* EAB */ /* data */ ROM_LOAD16_BYTE( "173a03.t5", 0x200000, 0x20000, CRC(cd724026) SHA1(525445499604b713da4d8bc0a88e428654ceab95) ) ROM_LOAD16_BYTE( "173a04.t6", 0x200001, 0x20000, CRC(7dd54d6f) SHA1(b0ee8ec445b92254bca881eefd4449972fed506a) ) ROM_REGION( 0x050000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "173a07.f5", 0x000000, 0x040000, CRC(4cdaee71) SHA1(bdc05d4475415f6fac65d7cdbc48df398e57845e) ) ROM_RELOAD( 0x010000, 0x040000 ) ROM_REGION( 0x200000, "k056832", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "173a05.t8", 0x000000, 0x100000, CRC(d14333b4) SHA1(d1a15ead2d156e1fceca0bf202ab3962411caf11) ) ROM_LOAD32_WORD( "173a06.t10", 0x000002, 0x100000, CRC(6541a34f) SHA1(15cf481498e3b7e0b2f7bfe5434121cc3bd65662) ) ROM_REGION( 0x800000, "k053246", 0 ) /* sprites */ ROM_LOAD64_WORD( "173a10.b8", 0x000000, 0x200000, CRC(42fb0a0c) SHA1(d68c932cfabdec7896698b433525fe47ef4698d0) ) ROM_LOAD64_WORD( "173a11.a8", 0x000002, 0x200000, CRC(b0d747c4) SHA1(0cf1ee1b9a35ded31a81c321df2a076f7b588971) ) ROM_LOAD64_WORD( "173a12.b10", 0x000004, 0x200000, CRC(0fc2ad24) SHA1(6eda1043ee1266b8ba938a03a90bc7787210a936) ) ROM_LOAD64_WORD( "173a13.a10", 0x000006, 0x200000, CRC(4cf85439) SHA1(8c298bf0e659a830a1830a1180f4ce71215ade45) ) ROM_REGION( 0x400000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "173a08.b6", 0x000000, 0x200000, CRC(dcdded95) SHA1(8eeb546a0b60a35a6dce36c5ee872e6c93c577c9) ) ROM_LOAD( "173a09.a6", 0x200000, 0x200000, CRC(c93697c4) SHA1(0528a604868267a30d281b822c187df118566691) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "bucky.nv", 0x0000, 0x080, CRC(6a5986f3) SHA1(3efddeed261b09031c582e12318f00c2cbb214ea) ) ROM_END ROM_START( buckyea ) /* Version EA */ ROM_REGION( 0x240000, "maincpu", 0 ) /* main program */ ROM_LOAD16_BYTE( "2.d5", 0x000000, 0x40000, CRC(e18518a6) SHA1(6b0bac8080032b7528b47e802c2f6a5264da5f55) ) /* EA */ ROM_LOAD16_BYTE( "3.d6", 0x000001, 0x40000, CRC(45ef9545) SHA1(370862e916410e7052e094033cc18ac727c75d8e) ) /* EA */ /* data */ ROM_LOAD16_BYTE( "173a03.t5", 0x200000, 0x20000, CRC(cd724026) SHA1(525445499604b713da4d8bc0a88e428654ceab95) ) ROM_LOAD16_BYTE( "173a04.t6", 0x200001, 0x20000, CRC(7dd54d6f) SHA1(b0ee8ec445b92254bca881eefd4449972fed506a) ) ROM_REGION( 0x050000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "173a07.f5", 0x000000, 0x040000, CRC(4cdaee71) SHA1(bdc05d4475415f6fac65d7cdbc48df398e57845e) ) ROM_RELOAD( 0x010000, 0x040000 ) ROM_REGION( 0x200000, "k056832", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "173a05.t8", 0x000000, 0x100000, CRC(d14333b4) SHA1(d1a15ead2d156e1fceca0bf202ab3962411caf11) ) ROM_LOAD32_WORD( "173a06.t10", 0x000002, 0x100000, CRC(6541a34f) SHA1(15cf481498e3b7e0b2f7bfe5434121cc3bd65662) ) ROM_REGION( 0x800000, "k053246", 0 ) /* sprites */ ROM_LOAD64_WORD( "173a10.b8", 0x000000, 0x200000, CRC(42fb0a0c) SHA1(d68c932cfabdec7896698b433525fe47ef4698d0) ) ROM_LOAD64_WORD( "173a11.a8", 0x000002, 0x200000, CRC(b0d747c4) SHA1(0cf1ee1b9a35ded31a81c321df2a076f7b588971) ) ROM_LOAD64_WORD( "173a12.b10", 0x000004, 0x200000, CRC(0fc2ad24) SHA1(6eda1043ee1266b8ba938a03a90bc7787210a936) ) ROM_LOAD64_WORD( "173a13.a10", 0x000006, 0x200000, CRC(4cf85439) SHA1(8c298bf0e659a830a1830a1180f4ce71215ade45) ) ROM_REGION( 0x400000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "173a08.b6", 0x000000, 0x200000, CRC(dcdded95) SHA1(8eeb546a0b60a35a6dce36c5ee872e6c93c577c9) ) ROM_LOAD( "173a09.a6", 0x200000, 0x200000, CRC(c93697c4) SHA1(0528a604868267a30d281b822c187df118566691) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "bucky.nv", 0x0000, 0x080, CRC(6a5986f3) SHA1(3efddeed261b09031c582e12318f00c2cbb214ea) ) ROM_END ROM_START( buckyjaa ) /* Version JA */ ROM_REGION( 0x240000, "maincpu", 0 ) /* main program */ ROM_LOAD16_BYTE( "173jaa01.05", 0x000000, 0x040000, CRC(0a32bde7) SHA1(17b7654fd69eb1b82e2949ef324ce599113360aa) ) /* JAA */ ROM_LOAD16_BYTE( "173jaa02.06", 0x000001, 0x040000, CRC(3e6f3955) SHA1(09ca39da8bdb37cb5517fe59cff5467c0623c380) ) /* JAA */ /* data */ ROM_LOAD16_BYTE( "173a03.t5", 0x200000, 0x20000, CRC(cd724026) SHA1(525445499604b713da4d8bc0a88e428654ceab95) ) ROM_LOAD16_BYTE( "173a04.t6", 0x200001, 0x20000, CRC(7dd54d6f) SHA1(b0ee8ec445b92254bca881eefd4449972fed506a) ) ROM_REGION( 0x050000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "173a07.f5", 0x000000, 0x040000, CRC(4cdaee71) SHA1(bdc05d4475415f6fac65d7cdbc48df398e57845e) ) ROM_RELOAD( 0x010000, 0x040000 ) ROM_REGION( 0x200000, "k056832", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "173a05.t8", 0x000000, 0x100000, CRC(d14333b4) SHA1(d1a15ead2d156e1fceca0bf202ab3962411caf11) ) ROM_LOAD32_WORD( "173a06.t10", 0x000002, 0x100000, CRC(6541a34f) SHA1(15cf481498e3b7e0b2f7bfe5434121cc3bd65662) ) ROM_REGION( 0x800000, "k053246", 0 ) /* sprites */ ROM_LOAD64_WORD( "173a10.b8", 0x000000, 0x200000, CRC(42fb0a0c) SHA1(d68c932cfabdec7896698b433525fe47ef4698d0) ) ROM_LOAD64_WORD( "173a11.a8", 0x000002, 0x200000, CRC(b0d747c4) SHA1(0cf1ee1b9a35ded31a81c321df2a076f7b588971) ) ROM_LOAD64_WORD( "173a12.b10", 0x000004, 0x200000, CRC(0fc2ad24) SHA1(6eda1043ee1266b8ba938a03a90bc7787210a936) ) ROM_LOAD64_WORD( "173a13.a10", 0x000006, 0x200000, CRC(4cf85439) SHA1(8c298bf0e659a830a1830a1180f4ce71215ade45) ) ROM_REGION( 0x400000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "173a08.b6", 0x000000, 0x200000, CRC(dcdded95) SHA1(8eeb546a0b60a35a6dce36c5ee872e6c93c577c9) ) ROM_LOAD( "173a09.a6", 0x200000, 0x200000, CRC(c93697c4) SHA1(0528a604868267a30d281b822c187df118566691) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "buckyja.nv", 0x0000, 0x080, CRC(2f280a74) SHA1(c4b4472da57599587325bad6d9e7760916076816) ) ROM_END ROM_START( buckyuab ) /* Version UA */ ROM_REGION( 0x240000, "maincpu", 0 ) /* main program */ ROM_LOAD16_BYTE( "173uab01.q5", 0x000000, 0x40000, CRC(dcaecca0) SHA1(c41847c9d89cdaf7cfa81ad9cc018c32592a882f) ) /* UAB */ ROM_LOAD16_BYTE( "173uab02.q6", 0x000001, 0x40000, CRC(e3c856a6) SHA1(33cc8a29643e44b31ee280015c0c994bed72a0e3) ) /* UAB */ /* data */ ROM_LOAD16_BYTE( "173a03.t5", 0x200000, 0x20000, CRC(cd724026) SHA1(525445499604b713da4d8bc0a88e428654ceab95) ) ROM_LOAD16_BYTE( "173a04.t6", 0x200001, 0x20000, CRC(7dd54d6f) SHA1(b0ee8ec445b92254bca881eefd4449972fed506a) ) ROM_REGION( 0x050000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "173a07.f5", 0x000000, 0x040000, CRC(4cdaee71) SHA1(bdc05d4475415f6fac65d7cdbc48df398e57845e) ) ROM_RELOAD( 0x010000, 0x040000 ) ROM_REGION( 0x200000, "k056832", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "173a05.t8", 0x000000, 0x100000, CRC(d14333b4) SHA1(d1a15ead2d156e1fceca0bf202ab3962411caf11) ) ROM_LOAD32_WORD( "173a06.t10", 0x000002, 0x100000, CRC(6541a34f) SHA1(15cf481498e3b7e0b2f7bfe5434121cc3bd65662) ) ROM_REGION( 0x800000, "k053246", 0 ) /* sprites */ ROM_LOAD64_WORD( "173a10.b8", 0x000000, 0x200000, CRC(42fb0a0c) SHA1(d68c932cfabdec7896698b433525fe47ef4698d0) ) ROM_LOAD64_WORD( "173a11.a8", 0x000002, 0x200000, CRC(b0d747c4) SHA1(0cf1ee1b9a35ded31a81c321df2a076f7b588971) ) ROM_LOAD64_WORD( "173a12.b10", 0x000004, 0x200000, CRC(0fc2ad24) SHA1(6eda1043ee1266b8ba938a03a90bc7787210a936) ) ROM_LOAD64_WORD( "173a13.a10", 0x000006, 0x200000, CRC(4cf85439) SHA1(8c298bf0e659a830a1830a1180f4ce71215ade45) ) ROM_REGION( 0x400000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "173a08.b6", 0x000000, 0x200000, CRC(dcdded95) SHA1(8eeb546a0b60a35a6dce36c5ee872e6c93c577c9) ) ROM_LOAD( "173a09.a6", 0x200000, 0x200000, CRC(c93697c4) SHA1(0528a604868267a30d281b822c187df118566691) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "buckyuab.nv", 0x0000, 0x080, CRC(a5cb137a) SHA1(119df859d6b5c366481305b1433eea0deadc3fa9) ) ROM_END ROM_START( buckyaab ) /* Version AA */ ROM_REGION( 0x240000, "maincpu", 0 ) /* main program */ ROM_LOAD16_BYTE( "173aab01.q5", 0x000000, 0x40000, CRC(9193e89f) SHA1(574d6eb4097cd10c3dea99060ee09f220d41f1dc) ) /* AAB */ ROM_LOAD16_BYTE( "173aab02.q6", 0x000001, 0x40000, CRC(2567f3eb) SHA1(ccdb2a4b3ad1464f70d1442df8a3a7a7e34f6cd7) ) /* AAB */ /* data */ ROM_LOAD16_BYTE( "173a03.t5", 0x200000, 0x20000, CRC(cd724026) SHA1(525445499604b713da4d8bc0a88e428654ceab95) ) ROM_LOAD16_BYTE( "173a04.t6", 0x200001, 0x20000, CRC(7dd54d6f) SHA1(b0ee8ec445b92254bca881eefd4449972fed506a) ) ROM_REGION( 0x050000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "173a07.f5", 0x000000, 0x040000, CRC(4cdaee71) SHA1(bdc05d4475415f6fac65d7cdbc48df398e57845e) ) ROM_RELOAD( 0x010000, 0x040000 ) ROM_REGION( 0x200000, "k056832", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "173a05.t8", 0x000000, 0x100000, CRC(d14333b4) SHA1(d1a15ead2d156e1fceca0bf202ab3962411caf11) ) ROM_LOAD32_WORD( "173a06.t10", 0x000002, 0x100000, CRC(6541a34f) SHA1(15cf481498e3b7e0b2f7bfe5434121cc3bd65662) ) ROM_REGION( 0x800000, "k053246", 0 ) /* sprites */ ROM_LOAD64_WORD( "173a10.b8", 0x000000, 0x200000, CRC(42fb0a0c) SHA1(d68c932cfabdec7896698b433525fe47ef4698d0) ) ROM_LOAD64_WORD( "173a11.a8", 0x000002, 0x200000, CRC(b0d747c4) SHA1(0cf1ee1b9a35ded31a81c321df2a076f7b588971) ) ROM_LOAD64_WORD( "173a12.b10", 0x000004, 0x200000, CRC(0fc2ad24) SHA1(6eda1043ee1266b8ba938a03a90bc7787210a936) ) ROM_LOAD64_WORD( "173a13.a10", 0x000006, 0x200000, CRC(4cf85439) SHA1(8c298bf0e659a830a1830a1180f4ce71215ade45) ) ROM_REGION( 0x400000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "173a08.b6", 0x000000, 0x200000, CRC(dcdded95) SHA1(8eeb546a0b60a35a6dce36c5ee872e6c93c577c9) ) ROM_LOAD( "173a09.a6", 0x200000, 0x200000, CRC(c93697c4) SHA1(0528a604868267a30d281b822c187df118566691) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "buckyaab.nv", 0x0000, 0x080, CRC(6a5986f3) SHA1(3efddeed261b09031c582e12318f00c2cbb214ea) ) ROM_END ROM_START( buckyaa ) /* Version AA */ ROM_REGION( 0x240000, "maincpu", 0 ) /* main program */ ROM_LOAD16_BYTE( "173aa01.q4", 0x000000, 0x40000, CRC(e18518a6) SHA1(6b0bac8080032b7528b47e802c2f6a5264da5f55) ) /* AA */ ROM_LOAD16_BYTE( "173aa02.q5", 0x000001, 0x40000, CRC(c888d0c7) SHA1(e11d270049ea8e2d9673224c990c8beecf7942be) ) /* AA */ /* data */ ROM_LOAD16_BYTE( "173a03.t5", 0x200000, 0x20000, CRC(cd724026) SHA1(525445499604b713da4d8bc0a88e428654ceab95) ) ROM_LOAD16_BYTE( "173a04.t6", 0x200001, 0x20000, CRC(7dd54d6f) SHA1(b0ee8ec445b92254bca881eefd4449972fed506a) ) ROM_REGION( 0x050000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "173a07.f5", 0x000000, 0x040000, CRC(4cdaee71) SHA1(bdc05d4475415f6fac65d7cdbc48df398e57845e) ) ROM_RELOAD( 0x010000, 0x040000 ) ROM_REGION( 0x200000, "k056832", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "173a05.t8", 0x000000, 0x100000, CRC(d14333b4) SHA1(d1a15ead2d156e1fceca0bf202ab3962411caf11) ) ROM_LOAD32_WORD( "173a06.t10", 0x000002, 0x100000, CRC(6541a34f) SHA1(15cf481498e3b7e0b2f7bfe5434121cc3bd65662) ) ROM_REGION( 0x800000, "k053246", 0 ) /* sprites */ ROM_LOAD64_WORD( "173a10.b8", 0x000000, 0x200000, CRC(42fb0a0c) SHA1(d68c932cfabdec7896698b433525fe47ef4698d0) ) ROM_LOAD64_WORD( "173a11.a8", 0x000002, 0x200000, CRC(b0d747c4) SHA1(0cf1ee1b9a35ded31a81c321df2a076f7b588971) ) ROM_LOAD64_WORD( "173a12.b10", 0x000004, 0x200000, CRC(0fc2ad24) SHA1(6eda1043ee1266b8ba938a03a90bc7787210a936) ) ROM_LOAD64_WORD( "173a13.a10", 0x000006, 0x200000, CRC(4cf85439) SHA1(8c298bf0e659a830a1830a1180f4ce71215ade45) ) ROM_REGION( 0x400000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "173a08.b6", 0x000000, 0x200000, CRC(dcdded95) SHA1(8eeb546a0b60a35a6dce36c5ee872e6c93c577c9) ) ROM_LOAD( "173a09.a6", 0x200000, 0x200000, CRC(c93697c4) SHA1(0528a604868267a30d281b822c187df118566691) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "bucky.nv", 0x0000, 0x080, CRC(6a5986f3) SHA1(3efddeed261b09031c582e12318f00c2cbb214ea) ) ROM_END ROM_START( moomesabl ) ROM_REGION( 0x180000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "moo03.rom", 0x000000, 0x80000, CRC(fed6a1cb) SHA1(be58e266973930d643b5e15dcc974a82e1a3ae35) ) ROM_LOAD16_WORD_SWAP( "moo04.rom", 0x100000, 0x80000, CRC(ec45892a) SHA1(594330cbbfbca87e61ddf519e565018b6eaf5a20) ) ROM_REGION( 0x100000, "user1", 0 ) ROM_LOAD16_WORD_SWAP( "moo03.rom", 0x000000, 0x80000, CRC(fed6a1cb) SHA1(be58e266973930d643b5e15dcc974a82e1a3ae35) ) ROM_LOAD16_WORD_SWAP( "moo04.rom", 0x080000, 0x80000, CRC(ec45892a) SHA1(594330cbbfbca87e61ddf519e565018b6eaf5a20) ) ROM_REGION( 0x200000, "k056832", 0 ) ROM_LOAD32_WORD( "moo05.rom", 0x000000, 0x080000, CRC(8c045f9c) SHA1(cde81a722a4bc2efac09a26d7e300664059ec7bb) ) ROM_LOAD32_WORD( "moo07.rom", 0x000002, 0x080000, CRC(b9e29f50) SHA1(c2af095df0af45064d49210085370425b319b82b) ) ROM_LOAD32_WORD( "moo06.rom", 0x100000, 0x080000, CRC(1261aa89) SHA1(b600916911bc0d8b6348e2ad4a16ed1a1c528261) ) ROM_LOAD32_WORD( "moo08.rom", 0x100002, 0x080000, CRC(e6937229) SHA1(089b3d4af33e8d8fbc1f3abb81e047a7a590567c) ) // sprites from bootleg not included in dump, taken from original game ROM_REGION( 0x800000, "k053246", 0 ) ROM_LOAD64_WORD( "151a10", 0x000000, 0x200000, CRC(376c64f1) SHA1(eb69c5a27f9795e28f04a503955132f0a9e4de12) ) ROM_LOAD64_WORD( "151a11", 0x000002, 0x200000, CRC(e7f49225) SHA1(1255b214f29b6507540dad5892c60a7ae2aafc5c) ) ROM_LOAD64_WORD( "151a12", 0x000004, 0x200000, CRC(4978555f) SHA1(d9871f21d0c8a512b408e137e2e80e9392c2bf6f) ) ROM_LOAD64_WORD( "151a13", 0x000006, 0x200000, CRC(4771f525) SHA1(218d86b6230919b5db0304dac00513eb6b27ba9a) ) ROM_REGION( 0x340000, "oki", 0 ) ROM_LOAD( "moo01.rom", 0x000000, 0x040000, CRC(3311338a) SHA1(c0b5cd16f0275b5b93a2ea4fc64013c848c5fa43) )//bank 0 lo & hi ROM_CONTINUE( 0x040000+0x30000, 0x010000)//bank 1 hi ROM_CONTINUE( 0x080000+0x30000, 0x010000)//bank 2 hi ROM_CONTINUE( 0x0c0000+0x30000, 0x010000)//bank 3 hi ROM_CONTINUE( 0x100000+0x30000, 0x010000)//bank 4 hi ROM_RELOAD( 0x040000, 0x30000 )//bank 1 lo ROM_RELOAD( 0x080000, 0x30000 )//bank 2 lo ROM_RELOAD( 0x0c0000, 0x30000 )//bank 3 lo ROM_RELOAD( 0x100000, 0x30000 )//bank 4 lo ROM_RELOAD( 0x140000, 0x30000 )//bank 5 lo ROM_RELOAD( 0x180000, 0x30000 )//bank 6 lo ROM_RELOAD( 0x1c0000, 0x30000 )//bank 7 lo ROM_RELOAD( 0x200000, 0x30000 )//bank 8 lo ROM_RELOAD( 0x240000, 0x30000 )//bank 9 lo ROM_RELOAD( 0x280000, 0x30000 )//bank a lo ROM_RELOAD( 0x2c0000, 0x30000 )//bank b lo ROM_RELOAD( 0x300000, 0x30000 )//bank c lo ROM_LOAD( "moo02.rom", 0x140000+0x30000, 0x010000, CRC(2cf3a7c6) SHA1(06f495ba8250b34c32569d49c8b84e6edef562d3) )//bank 5 hi ROM_CONTINUE( 0x180000+0x30000, 0x010000)//bank 6 hi ROM_CONTINUE( 0x1c0000+0x30000, 0x010000)//bank 7 hi ROM_CONTINUE( 0x200000+0x30000, 0x010000)//bank 8 hi ROM_CONTINUE( 0x240000+0x30000, 0x010000)//bank 9 hi ROM_CONTINUE( 0x280000+0x30000, 0x010000)//bank a hi ROM_CONTINUE( 0x2c0000+0x30000, 0x010000)//bank b hi ROM_CONTINUE( 0x300000+0x30000, 0x010000)//bank c hi ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "moo.nv", 0x0000, 0x080, CRC(7bd904a8) SHA1(8747c5c62d1832e290be8ace73c61b1f228c0bec) ) ROM_END GAME( 1992, moomesa, 0, moo, moo, moo_state, empty_init, ROT0, "Konami", "Wild West C.O.W.-Boys of Moo Mesa (ver EAB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1992, moomesauac, moomesa, moo, moo, moo_state, empty_init, ROT0, "Konami", "Wild West C.O.W.-Boys of Moo Mesa (ver UAC)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1992, moomesauab, moomesa, moo, moo, moo_state, empty_init, ROT0, "Konami", "Wild West C.O.W.-Boys of Moo Mesa (ver UAB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1992, moomesaaab, moomesa, moo, moo, moo_state, empty_init, ROT0, "Konami", "Wild West C.O.W.-Boys of Moo Mesa (ver AAB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1992, moomesabl, moomesa, moobl, moo, moo_state, empty_init, ROT0, "bootleg", "Wild West C.O.W.-Boys of Moo Mesa (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // based on Version AA GAME( 1992, bucky, 0, bucky, bucky, moo_state, empty_init, ROT0, "Konami", "Bucky O'Hare (ver EAB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1992, buckyea, bucky, bucky, bucky, moo_state, empty_init, ROT0, "Konami", "Bucky O'Hare (ver EA)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1992, buckyjaa, bucky, bucky, bucky, moo_state, empty_init, ROT0, "Konami", "Bucky O'Hare (ver JAA)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1992, buckyuab, bucky, bucky, bucky, moo_state, empty_init, ROT0, "Konami", "Bucky O'Hare (ver UAB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1992, buckyaab, bucky, bucky, bucky, moo_state, empty_init, ROT0, "Konami", "Bucky O'Hare (ver AAB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1992, buckyaa, bucky, bucky, bucky, moo_state, empty_init, ROT0, "Konami", "Bucky O'Hare (ver AA)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )