// license:GPL-2.0+ // copyright-holders:Dirk Best /*************************************************************************** "Monkey Magic" ?? 1979 Nintendo Dumping info provided by Andrew Welburn: TZF-MP - Main Board TZF-SOU - Sound Board # device Label PCB filename ------------------------------------------- 4 i2708 1AI* 2A 1AI.2A 5 i2708 2AI* 3A 2AI.3A 6 i2708 3AI* 4A 3AI.4A 7 i2708 4AI* 4/5A 4AI.45A 8 i2708 5AI* 5A 5AI.5A 22 H7641 6H 6HI 6H.6HI 23 ?? ** 7H 7HI 7H.7HI 24 H7641 6J 6JK 6J.6JK 25 H7641 6H*** 7JK * Note that there is a Kana character 'I' in romaji on the end of the labels, not an I. ** Note this device was plastic and not ceramic, but it was dumped as a Harris 7641 as it is logical that its compatible with the 7641. I can see the other devices all have similar/same Harris markings in the bottom left of the IC obscured by the labels. *** Note that the label for the 7643 PROM at IC25 was almost scraped off, but by its position in the sequence, it has to be 6H. I removed a little more of the label in order to work out what the inking was on it below, turned out to be 'D-2'. the prom at IC22 also looks like it has an inked number under the paper label, just peeking through on one side. Without removing the paper labels entirely, these markings wont be fully known, but were covered for some reason. SPECS: - CPU is an NEC D8085A - Crystal is marked 6.1440, but this looks to have been replaced. - X1/X2 clock frequency measured at pins 1 + 2 is 6.14330 mhz - Test point with stable readings is : - TP4 (HS) = 15.9982 khz (Horizontal sync) - TP5 (VS) = 60.5992 hz (Vertical Sync) ***************************************************************************/ #include "emu.h" #include "cpu/i8085/i8085.h" //************************************************************************** // CONSTANTS / MACROS //************************************************************************** #define LOG_AUDIO 1 //************************************************************************** // TYPE DEFINITIONS //************************************************************************** class mmagic_state : public driver_device { public: mmagic_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_screen(*this, "screen"), m_palette(*this, "palette"), m_vram(*this, "vram"), m_tiles(*this, "tiles"), m_colors(*this, "colors"), m_ball_x(0x00), m_ball_y(0x00), m_color(0x00) {} DECLARE_READ8_MEMBER(vblank_r); DECLARE_WRITE8_MEMBER(ball_x_w); DECLARE_WRITE8_MEMBER(ball_y_w); DECLARE_WRITE8_MEMBER(color_w); DECLARE_WRITE8_MEMBER(audio_w); UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); protected: virtual void machine_start() override; private: required_device m_maincpu; required_device m_screen; required_device m_palette; required_shared_ptr m_vram; required_region_ptr m_tiles; required_region_ptr m_colors; UINT8 m_ball_x; UINT8 m_ball_y; UINT8 m_color; }; //************************************************************************** // ADDRESS MAPS //************************************************************************** static ADDRESS_MAP_START( mmagic_mem, AS_PROGRAM, 8, mmagic_state ) ADDRESS_MAP_UNMAP_HIGH AM_RANGE(0x0000, 0x17ff) AM_ROM AM_RANGE(0x2000, 0x21ff) AM_RAM AM_RANGE(0x3000, 0x31ff) AM_RAM AM_SHARE("vram") AM_RANGE(0x8002, 0x8002) AM_WRITE(ball_x_w) AM_RANGE(0x8003, 0x8003) AM_WRITE(ball_y_w) AM_RANGE(0x8004, 0x8004) AM_READ(vblank_r) ADDRESS_MAP_END static ADDRESS_MAP_START( mmagic_io, AS_IO, 8, mmagic_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x80, 0x80) AM_WRITE(color_w) AM_RANGE(0x81, 0x81) AM_WRITE(audio_w) AM_RANGE(0x85, 0x85) AM_READ_PORT("paddle") AM_RANGE(0x86, 0x86) AM_READ_PORT("buttons") AM_RANGE(0x87, 0x87) AM_READ_PORT("dipswitch") ADDRESS_MAP_END //************************************************************************** // INPUTS //************************************************************************** static INPUT_PORTS_START( mmagic ) PORT_START("dipswitch") PORT_SERVICE_DIPLOC(0x01, IP_ACTIVE_LOW, "DSW:1") PORT_DIPNAME(0x06, 0x06, DEF_STR(Bonus_Life)) PORT_DIPLOCATION ("DSW:2,3") PORT_DIPSETTING(0x00, "30000") PORT_DIPSETTING(0x02, "20000") PORT_DIPSETTING(0x04, "15000") PORT_DIPSETTING(0x06, "10000") PORT_DIPNAME(0x18, 0x18, DEF_STR(Lives)) PORT_DIPLOCATION ("DSW:4,5") PORT_DIPSETTING(0x00, "6") PORT_DIPSETTING(0x08, "5") PORT_DIPSETTING(0x10, "4") PORT_DIPSETTING(0x18, "3") PORT_DIPUNUSED_DIPLOC(0x20, IP_ACTIVE_LOW, "DSW:6" ) PORT_DIPUNUSED_DIPLOC(0x40, IP_ACTIVE_LOW, "DSW:7" ) PORT_DIPUNUSED_DIPLOC(0x80, IP_ACTIVE_LOW, "DSW:8" ) PORT_START("buttons") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_START1) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_START2) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_COIN1) PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNUSED) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_UNUSED) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNUSED) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Debug?") // checked once at startup PORT_START("paddle") PORT_BIT(0xff, 0x80, IPT_PADDLE) PORT_MINMAX(0x00, 0xff) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_CENTERDELTA(0) INPUT_PORTS_END //************************************************************************** // VIDEO EMULATION //************************************************************************** READ8_MEMBER( mmagic_state::vblank_r ) { UINT8 data = 0; // bit 0 = vblank data |= m_screen->vblank() << 0; // other bits unused data |= 0xfe; return data; } WRITE8_MEMBER( mmagic_state::ball_x_w ) { m_ball_x = data; } WRITE8_MEMBER( mmagic_state::ball_y_w ) { m_ball_y = data; } WRITE8_MEMBER( mmagic_state::color_w ) { // bit 3 is always set // bit 6 switches the palette (actually there is only a single differently colored tile) // other bits are always 0 m_color = data; } UINT32 mmagic_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { // draw playfield for (int y = 0; y < 192 / 12; y++) { for (int x = 0; x < 256 / 8; x++) { UINT8 code = m_vram[(y * 32) + x] & 0x7f; // normal palette 00..7f, alternate palette 80..ff UINT8 color = m_colors[code | (BIT(m_color, 6) << 7)]; // draw one tile for (int tx = 0; tx < 12; tx++) { UINT8 gfx = m_tiles[(code << 4) + tx]; bitmap.pix32(y * 12 + tx, x * 8 + 0) = BIT(gfx, 4) ? rgb_t::black : m_palette->pen_color(color); bitmap.pix32(y * 12 + tx, x * 8 + 1) = BIT(gfx, 5) ? rgb_t::black : m_palette->pen_color(color); bitmap.pix32(y * 12 + tx, x * 8 + 2) = BIT(gfx, 6) ? rgb_t::black : m_palette->pen_color(color); bitmap.pix32(y * 12 + tx, x * 8 + 3) = BIT(gfx, 7) ? rgb_t::black : m_palette->pen_color(color); bitmap.pix32(y * 12 + tx, x * 8 + 4) = BIT(gfx, 0) ? rgb_t::black : m_palette->pen_color(color); bitmap.pix32(y * 12 + tx, x * 8 + 5) = BIT(gfx, 1) ? rgb_t::black : m_palette->pen_color(color); bitmap.pix32(y * 12 + tx, x * 8 + 6) = BIT(gfx, 2) ? rgb_t::black : m_palette->pen_color(color); bitmap.pix32(y * 12 + tx, x * 8 + 7) = BIT(gfx, 3) ? rgb_t::black : m_palette->pen_color(color); } } } // draw ball (if not disabled) if (m_ball_x != 0xff) { static const int BALL_SIZE = 4; int ball_y = (m_ball_y >> 4) * 12 + (m_ball_y & 0x0f); bitmap.plot_box(m_ball_x - BALL_SIZE + 1, ball_y - BALL_SIZE + 1, BALL_SIZE, BALL_SIZE, rgb_t::white); } return 0; } //************************************************************************** // AUDIO EMULATION //************************************************************************** WRITE8_MEMBER( mmagic_state::audio_w ) { if (LOG_AUDIO) logerror("audio_w: %02x\n", data); } //************************************************************************** // DRIVER INIT //************************************************************************** void mmagic_state::machine_start() { // register for save states save_item(NAME(m_ball_x)); save_item(NAME(m_ball_y)); save_item(NAME(m_color)); } //************************************************************************** // MACHINE DEFINTIONS //************************************************************************** static MACHINE_CONFIG_START( mmagic, mmagic_state ) // basic machine hardware MCFG_CPU_ADD("maincpu", I8085A, XTAL_6_144MHz) // NEC D8085A MCFG_CPU_PROGRAM_MAP(mmagic_mem) MCFG_CPU_IO_MAP(mmagic_io) // video hardware MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(XTAL_6_144MHz, 384, 0, 256, 264, 0, 192) MCFG_SCREEN_UPDATE_DRIVER(mmagic_state, screen_update) MCFG_PALETTE_ADD_3BIT_RGB("palette") // sound hardware // TODO: SN76477 + discrete sound MACHINE_CONFIG_END //************************************************************************** // ROM DEFINITIONS //************************************************************************** ROM_START( mmagic ) ROM_REGION(0x1800, "maincpu", 0) ROM_LOAD("1ai.2a", 0x0000, 0x0400, CRC(ec772e2e) SHA1(7efc1bbb24b2ed73c518aea1c4ef4b9a93034e31)) ROM_LOAD("2ai.3a", 0x0400, 0x0400, CRC(e5d482ca) SHA1(208b808e9208bb6f5f5f89ffbeb5a885be33733a)) ROM_LOAD("3ai.4a", 0x0800, 0x0400, CRC(e8d38deb) SHA1(d7384234fb47e4b1d0421f58571fa748662b05f5)) ROM_LOAD("4ai.45a", 0x0c00, 0x0400, CRC(3048bd6c) SHA1(740051589f6ba44b2ee68edf76a3177bb973d78e)) ROM_LOAD("5ai.5a", 0x1000, 0x0400, CRC(2cab8f04) SHA1(203a3c005f18f968cd14c972bbb9fd7e0fc3b670)) // location 6a is unpopulated, if the "debug" switch is activated on bootup it would jump here ROM_REGION(0x800, "tiles", 0) ROM_LOAD("6h.6hi", 0x000, 0x200, CRC(b6321b6f) SHA1(06611f7419d2982e006a3e81b79677e59e194f38)) ROM_LOAD("7h.7hi", 0x200, 0x200, CRC(9ec0e82c) SHA1(29983f690a1b6134bb1983921f42c14898788095)) ROM_LOAD("6j.6jk", 0x400, 0x200, CRC(7ce83302) SHA1(1870610ff07ab11622e183e04e3fce29328ff291)) ROM_REGION(0x200, "colors", ROMREGION_INVERT) ROM_LOAD("7j.7jk", 0x000, 0x200, CRC(b7eb8e1c) SHA1(b65a8efb88668dcf1c1d00e31a9b15a67c2972c8)) ROM_END //************************************************************************** // GAME DRIVERS //************************************************************************** // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS GAME( 1979, mmagic, 0, mmagic, mmagic, driver_device, 0, ROT270, "Nintendo", "Monkey Magic", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND )