// license:BSD-3-Clause // copyright-holders:Allard van der Bas /*************************************************************************** Mikie memory map (preliminary) driver by Allard van der Bas MAIN BOARD: 2800-288f Sprite RAM (288f, not 287f - quite unusual) 3800-3bff Color RAM 3c00-3fff Video RAM 4000-5fff ROM (?) 5ff0 Watchdog (?) 6000-ffff ROM Stephh's notes (based on the games M6809 code and some tests) : - To enter service mode, keep START1 and START2 pressed on reset. Then press START1 to cycle through the different tests. - According to code at 0x618f, you can start a game with 255 lives if you set DSW1 and DSW2 to the following settings : * "Coin A" : "Free Play" * "Coin B" : "No Coin B" * "Lives" : "7" * "Cabinet" : "Upright" * "Bonus Life" : "20k 70k 50k+" * "Difficulty" : "Medium" * "Demo Sounds" : "Off" DSW3 is not tested here, so settings can be anything. - I'm very surprised to notice that 'mikie' and 'mikiej' have the same PRG ROMS but different GFX ROMS. This is very rare (unique ?) for the Konami games. - There might exist undumped Konami/Centuri version(s) of this game : the manual I've found speaks about a "conversion kit". ***************************************************************************/ #include "emu.h" #include "includes/mikie.h" #include "includes/konamipt.h" #include "cpu/z80/z80.h" #include "cpu/m6809/m6809.h" #include "machine/74259.h" #include "machine/gen_latch.h" #include "machine/watchdog.h" #include "sound/sn76496.h" #include "screen.h" #include "speaker.h" #define MIKIE_TIMER_RATE 512 #define XTAL 14318180 #define OSC 18432000 #define CLK XTAL/4 /************************************* * * Memory handlers * *************************************/ READ8_MEMBER(mikie_state::mikie_sh_timer_r) { int clock = m_audiocpu->total_cycles() / MIKIE_TIMER_RATE; return clock; } WRITE_LINE_MEMBER(mikie_state::sh_irqtrigger_w) { if (state) { // setting bit 0 low then high triggers IRQ on the sound CPU m_audiocpu->set_input_line_and_vector(0, HOLD_LINE, 0xff); } } WRITE_LINE_MEMBER(mikie_state::coin_counter_1_w) { machine().bookkeeping().coin_counter_w(0, state); } WRITE_LINE_MEMBER(mikie_state::coin_counter_2_w) { machine().bookkeeping().coin_counter_w(1, state); } WRITE_LINE_MEMBER(mikie_state::irq_mask_w) { m_irq_mask = state; if (!m_irq_mask) m_maincpu->set_input_line(M6809_IRQ_LINE, CLEAR_LINE); } /************************************* * * Address maps * *************************************/ void mikie_state::mikie_map(address_map &map) { map(0x0000, 0x00ff).ram(); map(0x2000, 0x2007).w("mainlatch", FUNC(ls259_device::write_d0)); map(0x2100, 0x2100).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x2200, 0x2200).w(this, FUNC(mikie_state::mikie_palettebank_w)); map(0x2300, 0x2300).nopw(); // ??? map(0x2400, 0x2400).portr("SYSTEM").w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x2401, 0x2401).portr("P1"); map(0x2402, 0x2402).portr("P2"); map(0x2403, 0x2403).portr("DSW3"); map(0x2500, 0x2500).portr("DSW1"); map(0x2501, 0x2501).portr("DSW2"); map(0x2800, 0x288f).ram().share("spriteram"); map(0x2890, 0x37ff).ram(); map(0x3800, 0x3bff).ram().w(this, FUNC(mikie_state::mikie_colorram_w)).share("colorram"); map(0x3c00, 0x3fff).ram().w(this, FUNC(mikie_state::mikie_videoram_w)).share("videoram"); map(0x4000, 0x5fff).rom(); // Machine checks for extra rom map(0x6000, 0xffff).rom(); } void mikie_state::sound_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x4000, 0x43ff).ram(); map(0x8000, 0x8000).nopw(); // sound command latch map(0x8001, 0x8001).nopw(); // ??? map(0x8002, 0x8002).w("sn1", FUNC(sn76489a_device::write)); // trigger read of latch map(0x8003, 0x8003).r("soundlatch", FUNC(generic_latch_8_device::read)); map(0x8004, 0x8004).w("sn2", FUNC(sn76489a_device::write)); // trigger read of latch map(0x8005, 0x8005).r(this, FUNC(mikie_state::mikie_sh_timer_r)); map(0x8079, 0x8079).nopw(); // ??? map(0xa003, 0xa003).nopw(); // ??? } /************************************* * * Input ports * *************************************/ /* verified from M6809 code */ static INPUT_PORTS_START( mikie ) PORT_START("SYSTEM") KONAMI8_SYSTEM_UNK PORT_START("P1") KONAMI8_MONO_4WAY_B12_UNK PORT_START("P2") KONAMI8_COCKTAIL_4WAY_B12_UNK PORT_START("DSW1") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1) /* "No Coin B" = coins produce sound, but no effect on coin counter */ PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "20k 70k 50k+" ) PORT_DIPSETTING( 0x10, "30K 90k 60k+" ) PORT_DIPSETTING( 0x08, "30k only" ) PORT_DIPSETTING( 0x00, "40K only" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) /* 1 */ PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) /* 2 */ PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) /* 3 */ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) /* 4 */ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) /* DSW3 is not mounted on PCB nor listed in manual */ PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_DIPUNUSED( 0x04, 0x04 ) PORT_DIPUNUSED( 0x08, 0x08 ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the bitplanes are packed */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 }, 8*4*8 /* every char takes 32 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 256, /* 256 sprites */ 4, /* 4 bits per pixel */ { 0, 4, 256*128*8+0, 256*128*8+4 }, { 32*8+0, 32*8+1, 32*8+2, 32*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 0, 1, 2, 3, 48*8+0, 48*8+1, 48*8+2, 48*8+3 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 32*16, 33*16, 34*16, 35*16, 36*16, 37*16, 38*16, 39*16 }, 128*8 /* every sprite takes 64 bytes */ }; static GFXDECODE_START( gfx_mikie ) GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 16*8 ) GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout, 16*8*16, 16*8 ) GFXDECODE_ENTRY( "gfx2", 0x0001, spritelayout, 16*8*16, 16*8 ) GFXDECODE_END /************************************* * * Machine driver * *************************************/ void mikie_state::machine_start() { save_item(NAME(m_palettebank)); save_item(NAME(m_irq_mask)); } void mikie_state::machine_reset() { m_palettebank = 0; } WRITE_LINE_MEMBER(mikie_state::vblank_irq) { if (state && m_irq_mask) m_maincpu->set_input_line(M6809_IRQ_LINE, ASSERT_LINE); } MACHINE_CONFIG_START(mikie_state::mikie) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", MC6809E, OSC/12) // 9A (surface scratched) MCFG_DEVICE_PROGRAM_MAP(mikie_map) MCFG_DEVICE_ADD("audiocpu", Z80, CLK) // 4E (surface scratched) MCFG_DEVICE_PROGRAM_MAP(sound_map) MCFG_DEVICE_ADD("mainlatch", LS259, 0) // 6I MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, mikie_state, coin_counter_1_w)) // COIN1 MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, mikie_state, coin_counter_2_w)) // COIN2 MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, mikie_state, sh_irqtrigger_w)) // SOUNDON MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(NOOP) // END (not used?) MCFG_ADDRESSABLE_LATCH_Q6_OUT_CB(WRITELINE(*this, mikie_state, flipscreen_w)) // FLIP MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, mikie_state, irq_mask_w)) // INT MCFG_WATCHDOG_ADD("watchdog") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60.59) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(mikie_state, screen_update_mikie) MCFG_SCREEN_PALETTE("palette") MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, mikie_state, vblank_irq)) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_mikie) MCFG_PALETTE_ADD("palette", 16*8*16+16*8*16) MCFG_PALETTE_INDIRECT_ENTRIES(256) MCFG_PALETTE_INIT_OWNER(mikie_state, mikie) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("sn1", SN76489A, XTAL/8) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MCFG_DEVICE_ADD("sn2", SN76489A, CLK) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MACHINE_CONFIG_END /************************************* * * ROM definition(s) * *************************************/ ROM_START( mikie ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "n14.11c", 0x6000, 0x2000, CRC(f698e6dd) SHA1(99220eeee4e7b88caa26f2d08502689e1f1fcdf8) ) ROM_LOAD( "o13.12a", 0x8000, 0x4000, CRC(826e7035) SHA1(bd62783cb1ba4e7f0196f337280461bb7627f70f) ) ROM_LOAD( "o17.12d", 0xc000, 0x4000, CRC(161c25c8) SHA1(373a92b8412676ad9870cb562c73e47db7b40bea) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "n10.6e", 0x0000, 0x2000, CRC(2cf9d670) SHA1(b324b92aff70d7878160128611dd5fdec6949659) ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "o11.8i", 0x0000, 0x4000, CRC(3c82aaf3) SHA1(c84256ac5fd5e40b197651c56e303c69aae72950) ) ROM_REGION( 0x10000, "gfx2", 0 ) ROM_LOAD( "001.f1", 0x0000, 0x4000, CRC(a2ba0df5) SHA1(873d49c1c2efbb222d1bf63396729d4b7d9477c3) ) ROM_LOAD( "003.f3", 0x4000, 0x4000, CRC(9775ab32) SHA1(0271567c5f5a6bb2eaffb9d5dc2af6b8142dc8a9) ) ROM_LOAD( "005.h1", 0x8000, 0x4000, CRC(ba44aeef) SHA1(410bfd9146242254a920092e280af87586709527) ) ROM_LOAD( "007.h3", 0xc000, 0x4000, CRC(31afc153) SHA1(31ca33f585fddb86131ef61de73e3563fa027455) ) ROM_REGION( 0x500, "proms", 0 ) ROM_LOAD( "d19.1i", 0x0000, 0x0100, CRC(8b83e7cf) SHA1(4fce779947f9f318023c7c54a71a4751f6bb8eb1) ) // red component ROM_LOAD( "d21.3i", 0x0100, 0x0100, CRC(3556304a) SHA1(6f4fc3ef6b1b44278e7c8c1034ee4fbef90cf85a) ) // green component ROM_LOAD( "d20.2i", 0x0200, 0x0100, CRC(676a0669) SHA1(14236a831204d52cdf8c2ef318a565d6c5587ce0) ) // blue component ROM_LOAD( "d22.12h", 0x0300, 0x0100, CRC(872be05c) SHA1(1525303589d7ed909bc6e2827fbaa2c16ad4030b) ) // character lookup table ROM_LOAD( "d18.f9", 0x0400, 0x0100, CRC(7396b374) SHA1(fedcc421a61d6623dc9c41b0a3e164efeb50ec7c) ) // sprite lookup table ROM_END ROM_START( mikiej ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "n14.11c", 0x6000, 0x2000, CRC(f698e6dd) SHA1(99220eeee4e7b88caa26f2d08502689e1f1fcdf8) ) ROM_LOAD( "o13.12a", 0x8000, 0x4000, CRC(826e7035) SHA1(bd62783cb1ba4e7f0196f337280461bb7627f70f) ) ROM_LOAD( "o17.12d", 0xc000, 0x4000, CRC(161c25c8) SHA1(373a92b8412676ad9870cb562c73e47db7b40bea) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "n10.6e", 0x0000, 0x2000, CRC(2cf9d670) SHA1(b324b92aff70d7878160128611dd5fdec6949659) ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "q11.8i", 0x0000, 0x4000, CRC(c48b269b) SHA1(d7fcfa44fcda90f1a7df6c974210716ae82c47a3) ) ROM_REGION( 0x10000, "gfx2", 0 ) ROM_LOAD( "q01.f1", 0x0000, 0x4000, CRC(31551987) SHA1(b6cbdb8b511d99b27546a6c4d01f2948d5ad3a42) ) ROM_LOAD( "q03.f3", 0x4000, 0x4000, CRC(34414df0) SHA1(0189deac6f19de386b4e49cfe6322b212e74264a) ) ROM_LOAD( "q05.h1", 0x8000, 0x4000, CRC(f9e1ebb1) SHA1(c88c1fc22f21b3e7d558c47de2716dac01fdd621) ) ROM_LOAD( "q07.h3", 0xc000, 0x4000, CRC(15dc093b) SHA1(0b5a5aea25283b8edb7f534fc84b13f5176e26d6) ) ROM_REGION( 0x500, "proms", 0 ) ROM_LOAD( "d19.1i", 0x0000, 0x0100, CRC(8b83e7cf) SHA1(4fce779947f9f318023c7c54a71a4751f6bb8eb1) ) // red component ROM_LOAD( "d21.3i", 0x0100, 0x0100, CRC(3556304a) SHA1(6f4fc3ef6b1b44278e7c8c1034ee4fbef90cf85a) ) // green component ROM_LOAD( "d20.2i", 0x0200, 0x0100, CRC(676a0669) SHA1(14236a831204d52cdf8c2ef318a565d6c5587ce0) ) // blue component ROM_LOAD( "d22.12h", 0x0300, 0x0100, CRC(872be05c) SHA1(1525303589d7ed909bc6e2827fbaa2c16ad4030b) ) // character lookup table ROM_LOAD( "d18.f9", 0x0400, 0x0100, CRC(7396b374) SHA1(fedcc421a61d6623dc9c41b0a3e164efeb50ec7c) ) // sprite lookup table ROM_END ROM_START( mikiehs ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "l14.11c", 0x6000, 0x2000, CRC(633f3a6d) SHA1(9255e0cb8d53773a52cade2fbd2e4c1968164313) ) ROM_LOAD( "m13.12a", 0x8000, 0x4000, CRC(9c42d715) SHA1(533ae7c5bde6d341b9138dd439d9ff46fe0767f4) ) ROM_LOAD( "m17.12d", 0xc000, 0x4000, CRC(cb5c03c9) SHA1(6bc2f4c5f4f97c2bbcac8ff51358369ce07948e9) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "h10.6e", 0x0000, 0x2000, CRC(4ed887d2) SHA1(953218a3b41019e2e52932dd3522741812c46c75) ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "l11.8i", 0x0000, 0x4000, CRC(5ba9d86b) SHA1(2246795dd68a62efb2c70a9177ee97a58ccb2566) ) ROM_REGION( 0x10000, "gfx2", 0 ) ROM_LOAD( "i01.f1", 0x0000, 0x4000, CRC(0c0cab5f) SHA1(c3eb4c3a432e86f4664329a0de5583cb5de7b6f5) ) ROM_LOAD( "i03.f3", 0x4000, 0x4000, CRC(694da32f) SHA1(02bd83d77f42822e42e48977856dfa0e3abfcab0) ) ROM_LOAD( "i05.h1", 0x8000, 0x4000, CRC(00e357e1) SHA1(d5b46709083d74950d0deedecb4fd631d0e74afb) ) ROM_LOAD( "i07.h3", 0xc000, 0x4000, CRC(ceeba6ac) SHA1(ca5f715dece88540d9ed0e0146cff09f6868d09f) ) ROM_REGION( 0x500, "proms", 0 ) ROM_LOAD( "d19.1i", 0x0000, 0x0100, CRC(8b83e7cf) SHA1(4fce779947f9f318023c7c54a71a4751f6bb8eb1) ) // red component ROM_LOAD( "d21.3i", 0x0100, 0x0100, CRC(3556304a) SHA1(6f4fc3ef6b1b44278e7c8c1034ee4fbef90cf85a) ) // green component ROM_LOAD( "d20.2i", 0x0200, 0x0100, CRC(676a0669) SHA1(14236a831204d52cdf8c2ef318a565d6c5587ce0) ) // blue component ROM_LOAD( "d22.12h", 0x0300, 0x0100, CRC(872be05c) SHA1(1525303589d7ed909bc6e2827fbaa2c16ad4030b) ) // character lookup table ROM_LOAD( "d18.f9", 0x0400, 0x0100, CRC(7396b374) SHA1(fedcc421a61d6623dc9c41b0a3e164efeb50ec7c) ) // sprite lookup table ROM_END /************************************* * * Game driver(s) * *************************************/ GAME( 1984, mikie, 0, mikie, mikie, mikie_state, empty_init, ROT270, "Konami", "Mikie", MACHINE_SUPPORTS_SAVE ) GAME( 1984, mikiej, mikie, mikie, mikie, mikie_state, empty_init, ROT270, "Konami", "Shinnyuushain Tooru-kun", MACHINE_SUPPORTS_SAVE ) GAME( 1984, mikiehs, mikie, mikie, mikie, mikie_state, empty_init, ROT270, "Konami", "Mikie (High School Graffiti)", MACHINE_SUPPORTS_SAVE )