// license:BSD-3-Clause // copyright-holders:Angelo Salese, Roberto Fresca, David Haywood /********************************************************************************* Match Games. CRT 100 + CRT 810 boards system. Merit Industries, 1981. Driver by Angelo Salese, David Haywood & Roberto Fresca. Maybe the first Merit videopoker. The system has 4 different themed skill games, selectable through DIP switches: * "The Frog Pond" * "Pharaohs" * "Wild Bulls" * "The White Knight" ********************************************************************************** From the Flyer... FOR AMUSEMENT ONLY. The ingenious Match Games offers something for everyone. Four captivating themes with brillant graphics, challenging play action, an enticing bonus feature and a host of options to tailor the game to any location. Match Games is today's perfect alternative in adult video skill games... MATCH GAMES... Unique and captivating graphics start the fun out right. Players score skills points as they match the amusing characters to winning color and number combinations. Play appeal stays high as new characters are introduced. "Wild" characters liven the action even more and build special bonus points, co- llected on a 5-way number match. The appeal is irresistable... Players stay hoo- ked in for lot more action (and more earnings) for you!. GAME THEMES: Match Games aknowledges every scoring combination by displaying its own special name keyed to each game theme. Every time 2 "Wild" characters pop up together, special bonus symbols appear, increasing bonus by 5 points. * "THE WHITE KNIGHT" features knights in armor with colores plumes and wild 'White Knights'. * "THE FROG POND" stars colorful and humorous frogs perched on top of mushrooms. * "WILD BULLS" is based around multi-colored sets of bulls with 2 wild 'Red Bulls'. * "PHARAOHS" features an Egyptian look with comical mummies as the wild characters. FEATURES: - Four game themes (operator selected). - "Wild" characters. - Bonus Feature, with color keyed graphics. - Adjustable game difficulty settings. - Adjustable play limit (1-10-20-50). - On screen bookkeeping. - Battery backup. - Hi quality 13" monitor. - Complete schematics. - Easy front access servicing. - All plywood construction. - Top drop coin entry. - Hi security cash box. ********************************************************************************** Hardware Notes: --------------- 1x OSC = 18.000 MHz. 1x CPU = Zilog Z80 (Z0840006PSC). 4x 74LS253N (multiplexers). 4x MM2114N-3 (4096-Bit Static RAM). 2x SCM5101E (256x4 Static RAM). The PCB has a socket for two standard AA batteries MAIN BOARD CRT 100: .------------------------. .-------------------. .---------------------------. | | ||||||||||||||||||||| | .------------. | | '-' J2 '-' -|4.7 Ohm 10% |- | | '------------' | | | | DSW (8) .-+-.-+-.-+-.-+-. LM340K-5 | | | | | | | 7805K | | | 4x 4700uF 16V | KBL005 | | | capacitors | 8137 | | | | | | | AC | | '-+-'-+-'-+-'-+-' | | | | | | 74LS253N 74LS253N 74LS253N 74LS253 | | .-------------. | | | 4700uF 35V | MC7812CT | | -| capacitor |- | | '-------------' | | .------------------. | | | AA BATTERY | | | |------------------| | | | AA BATTERY | - | | .-. '------------------' 74LS04N - | | | | - J1 | | | | 74LS04N 74LS02N 74LS74N 74LS02N 74LS132N - | | | | - | | | | 74LS138N 74LS08N 7416N 74LS10N 74LS161N 74123N - | | | | - | | |J| 74LS00N 74LS11N 74LS161N 74LS157N 74LS161N 7416N | | |4| | | | | 74LS02N 74LS32N 74LS259N 74LS151N 74LS11N LED | | | | 18.000 OSC | | | | 74LS367N 74LS161N 74LS161N 74LS04N DM7404N | | | | | | | | 74LS245PC .-------------. 74LS74N LM3302N | | | | | Z80 CPU | | | | | 74LS245PC '-------------' MM2114N-3 74LS174N 74LS166J | | | | .-----. | | '-' 74LS138N 74LS245PC 74LS245PC MM2114N-3 74LS157N | U68 | | | '-----' | | SCM5101E 74LS245PC MM2114N-3 74LS174N .-----. | | .-----. | U67 | | | SCM5101E |-U18-| 74LS157N MM2114N-3 74LS138N |-----| | | .-----. .-----. |-----| | U66 | | | |-U16-| |-U13-| |-U19-| 74LS157N 74LS161N '-----' | | |-----| |-----| |-----| .-----. | | |-U15-| |-U14-| |-U17-| 74LS157N 74LS157N | U65 | | | '-----' '-----' '-----' '-----' | '----------------------------------------------------------------------------' U13 = MLTI 0 U68 = CGM 0 U14 = MLTI 1 U67 = CGM 1 U15 = MLTI 2 U66 = CGM 2 U16 = MLTI 3 U65 = CGM 3 U17 = MLTI 4 U1 = Zilog Z0840006PSC Z80 CPU 9512 2K U18 = MLTI 5 J4 = Conn to video I/O board J1 = Jumpers bank? (see multiplexed port) VIDEO I/O BOARD CRT 810: .-------------------. .-----------------------|||||||||||||||||||||----------------------. | | | LM380N | | DISCRETE | | CIRCUITRY MC1455P | | | | | | ML7805 | | SW 7407-N SW 7407-N SW 7407-N SW 7407-N +5V. | | | | 74LS259N 74LS259N 74LS259N MC7812 | | +12V. | | | '----------------||||||||||||||||||||||||||||||||||----------------' '--------------------------------' To J4 on Main Board LM380N = 2.5W Audio Power Amplifier. MC1455P = Direct Replacement for NE555 Timers. (Audio IS discrete). 4x 7407N (Buffer Gates Non-Inverting). 4x 74LS259N (8-Bit Addressable Latches). ********************************************************************************** Dev Notes: ---------- Additional work: * Full Inputs. * DIP Switches. * Simulated spark-watchdog circuitery. * Demuxed custom port. * NVRAM support. * CPU clock derived from #defined crystal. * 8000-8007 Output ports. * Coin related counters. * Sound components and trigger found at 8000-8003, bit2. * Full lamps support. * PCBs layouts & technical notes. Todo: - Writes to offset 0x0158 (so many!) - Still analyze 8000-8007 offset range remaining bits. These writes sounds like a BCD valueset. Maybe were intended formerly to send some data to 7seg display unit. - Color system (no bipolar PROMs in the system), needs a reference - Discrete sound. **********************************************************************************/ #define MASTER_CLOCK XTAL_18MHz #include "emu.h" #include "cpu/z80/z80.h" #include "machine/nvram.h" #include "mgames.lh" class mgames_state : public driver_device { public: mgames_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_video(*this, "video"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette") { } UINT8 m_output[8]; required_shared_ptr m_video; int m_mixdata; DECLARE_READ8_MEMBER(mixport_r); DECLARE_WRITE8_MEMBER(outport0_w); DECLARE_WRITE8_MEMBER(outport1_w); DECLARE_WRITE8_MEMBER(outport2_w); DECLARE_WRITE8_MEMBER(outport3_w); DECLARE_WRITE8_MEMBER(outport4_w); DECLARE_WRITE8_MEMBER(outport5_w); DECLARE_WRITE8_MEMBER(outport6_w); DECLARE_WRITE8_MEMBER(outport7_w); virtual void video_start() override; DECLARE_PALETTE_INIT(mgames); UINT32 screen_update_mgames(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); required_device m_maincpu; required_device m_gfxdecode; required_device m_palette; }; void mgames_state::video_start() { } UINT32 mgames_state::screen_update_mgames(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int y,x; int count; gfx_element *gfx = m_gfxdecode->gfx(0); count = 0; for (y = 0; y < 32; y++) { for (x = 0; x < 32; x++) { UINT16 dat = m_video[count]; UINT16 col = m_video[count + 0x400] & 0x7f; gfx->opaque(bitmap, cliprect, dat, col, 0, 0, x * 16, y * 16); count++; } } return 0; } PALETTE_INIT_MEMBER(mgames_state, mgames) { int i; for (i = 0; i < 0x100; i++) { rgb_t color; if (i & 0x01) color = rgb_t(pal2bit((i & 0x6) >> 1), pal2bit((i & 0x18) >> 3), pal2bit((i & 0x60) >> 5)); else color = rgb_t::black; palette.set_pen_color(i, color); } } READ8_MEMBER(mgames_state::mixport_r) { /* - bits - 7654 3210 ---- ---x Unknown. ---- --x- Spark-Watchdog... ---- -x-- DIP Switch Bank #2. ---- x--- DIP Switch Bank #2. ---x ---- DIP Switch Bank #2. xxx- ---- Unknown. Spark-Watchdog... The system expect status changes on bit1, otherwise stop the hardware with an error message. The line seems to be tied to a clock. We can't use XORed status due to the nested checks. If you change the status *every* read, the HW stucks. */ m_mixdata = (ioport("SW2")->read() & 0xfd) | (machine().rand() & 0x02); return m_mixdata; } /***** Port 0158 ***** - bits - 7654 3210 ---- ---x Unknown. ---- --x- Unknown. ---- -x-- Unknown. ---- x--- Unknown. ---x ---- Unknown. xxx- ---- Unknown. */ //WRITE8_MEMBER(mgames_state::muxed_w) //{ // popmessage("written : %02X %02X %02X %02X %02X %02X %02X %02X", data & 0x01, data & 0x02, data & 0x04, data & 0x08, data & 0x10, data & 0x20, data & 0x40, data & 0x80); //} /***** Port 8000 ***** - bits - 7654 3210 ---- ---x BET lamp. ---- --x- HOLD1 lamp. ---- -x-- Sound component #1. ---- x--- Unknown. ---x ---- Unknown. xxx- ---- Unknown. */ WRITE8_MEMBER(mgames_state::outport0_w) { output().set_lamp_value(1, (data & 1)); /* Lamp 1 - BET */ output().set_lamp_value(5, (data >> 1) & 1); /* Lamp 5 - HOLD 1 */ m_output[0] = data; popmessage("outport0 : %02X %02X %02X %02X %02X %02X %02X %02X", m_output[0], m_output[1], m_output[2], m_output[3], m_output[4], m_output[5], m_output[6], m_output[7]); } /***** Port 8001 ***** - bits - 7654 3210 ---- ---x DEAL lamp. ---- --x- HOLD2 lamp. ---- -x-- Sound component #2. ---- x--- Unknown. ---x ---- Unknown. xxx- ---- Unknown. */ WRITE8_MEMBER(mgames_state::outport1_w) { output().set_lamp_value(2, (data & 1)); /* Lamp 2 - DEAL */ output().set_lamp_value(6, (data >> 1) & 1); /* Lamp 6 - HOLD 2 */ m_output[1] = data; popmessage("outport1 : %02X %02X %02X %02X %02X %02X %02X %02X", m_output[0], m_output[1], m_output[2], m_output[3], m_output[4], m_output[5], m_output[6], m_output[7]); } /***** Port 8002 ***** - bits - 7654 3210 ---- ---x CANCEL lamp. ---- --x- HOLD3 lamp. ---- -x-- Sound component #3. ---- x--- Unknown. ---x ---- Unknown. xxx- ---- Unknown. */ WRITE8_MEMBER(mgames_state::outport2_w) { output().set_lamp_value(3, (data & 1)); /* Lamp 3 - CANCEL */ output().set_lamp_value(7, (data >> 1) & 1); /* Lamp 7 - HOLD 3 */ m_output[2] = data; popmessage("outport2 : %02X %02X %02X %02X %02X %02X %02X %02X", m_output[0], m_output[1], m_output[2], m_output[3], m_output[4], m_output[5], m_output[6], m_output[7]); } /***** Port 8003 ***** - bits - 7654 3210 ---- ---x Unknown lamp. ---- --x- HOLD4 lamp. ---- -x-- Sound trigger. ---- x--- Unknown. ---x ---- Unknown. xxx- ---- Unknown. */ WRITE8_MEMBER(mgames_state::outport3_w) { output().set_lamp_value(4, (data & 1)); /* Lamp 4 - STAND */ output().set_lamp_value(8, (data >> 1) & 1); /* Lamp 8 - HOLD 4 */ m_output[3] = data; popmessage("outport3 : %02X %02X %02X %02X %02X %02X %02X %02X", m_output[0], m_output[1], m_output[2], m_output[3], m_output[4], m_output[5], m_output[6], m_output[7]); } /***** Port 8004 ***** - bits - 7654 3210 ---- ---x Unknown. ---- --x- HOLD5 lamp. ---- -x-- Unknown. ---- x--- Unknown. ---x ---- Unknown. xxx- ---- Unknown. */ WRITE8_MEMBER(mgames_state::outport4_w) { output().set_lamp_value(9, (data >> 1) & 1); /* Lamp 9 - HOLD 5 */ m_output[4] = data; popmessage("outport4 : %02X %02X %02X %02X %02X %02X %02X %02X", m_output[0], m_output[1], m_output[2], m_output[3], m_output[4], m_output[5], m_output[6], m_output[7]); } /***** Port 8005 ***** - bits - 7654 3210 ---- ---x Unknown. ---- --x- Unknown. ---- -x-- Unknown. ---- x--- Unknown. ---x ---- Unknown. xxx- ---- Unknown. */ WRITE8_MEMBER(mgames_state::outport5_w) { m_output[5] = data; popmessage("outport5 : %02X %02X %02X %02X %02X %02X %02X %02X", m_output[0], m_output[1], m_output[2], m_output[3], m_output[4], m_output[5], m_output[6], m_output[7]); } /***** Port 8006 ***** - bits - 7654 3210 ---- ---x Unknown. ---- --x- Payout pulse. ---- -x-- Unknown. ---- x--- Unknown. ---x ---- Unknown. xxx- ---- Unknown. */ WRITE8_MEMBER(mgames_state::outport6_w) { machine().bookkeeping().coin_counter_w(1, data & 0x02); /* Payout pulse */ m_output[6] = data; popmessage("outport6 : %02X %02X %02X %02X %02X %02X %02X %02X", m_output[0], m_output[1], m_output[2], m_output[3], m_output[4], m_output[5], m_output[6], m_output[7]); } /***** Port 8007 ***** - bits - 7654 3210 ---- ---x Unknown. ---- --x- Coin pulse. ---- -x-- Unknown. ---- x--- Unknown. ---x ---- Unknown. xxx- ---- Unknown. */ WRITE8_MEMBER(mgames_state::outport7_w) { machine().bookkeeping().coin_counter_w(0, data & 0x02); /* Coin pulse */ m_output[7] = data; popmessage("outport7 : %02X %02X %02X %02X %02X %02X %02X %02X", m_output[0], m_output[1], m_output[2], m_output[3], m_output[4], m_output[5], m_output[6], m_output[7]); } /******** Discrete Sound ******** There are 3 components plus a trigger: Component #1 = $8000, bit2. Component #2 = $8001, bit2. Component #3 = $8002, bit2. Trigger = $8003, bit2. All bits are inverted. Sound | 8000 | 8001 | 8002 | 8003 ------+------+------+------+----- 01 | bit2 | bit2 | bit2 | bit2 02 | ---- | bit2 | bit2 | bit2 03 | bit2 | ---- | bit2 | bit2 04 | bit2 | bit2 | ---- | bit2 05 | ---- | ---- | ---- | bit2 We're tracing the discrete circuitry... */ static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, mgames_state ) AM_RANGE(0x0000, 0x2fff) AM_ROM // AM_RANGE(0x0158, 0x0158) AM_WRITE (muxed_w) AM_RANGE(0x3800, 0x38ff) AM_RAM AM_SHARE("nvram") /* NVRAM = 2x SCM5101E */ AM_RANGE(0x4000, 0x47ff) AM_RAM AM_SHARE("video") /* 4x MM2114N-3 */ AM_RANGE(0x8000, 0x8000) AM_READ_PORT("SW1") AM_RANGE(0x8001, 0x8001) AM_READ(mixport_r) /* DIP switch bank 2 + a sort of watchdog */ AM_RANGE(0x8002, 0x8002) AM_READ_PORT("IN1") AM_RANGE(0x8003, 0x8003) AM_READ_PORT("IN2") AM_RANGE(0x8000, 0x8000) AM_WRITE(outport0_w) AM_RANGE(0x8001, 0x8001) AM_WRITE(outport1_w) AM_RANGE(0x8002, 0x8002) AM_WRITE(outport2_w) AM_RANGE(0x8003, 0x8003) AM_WRITE(outport3_w) AM_RANGE(0x8004, 0x8004) AM_WRITE(outport4_w) AM_RANGE(0x8005, 0x8005) AM_WRITE(outport5_w) AM_RANGE(0x8006, 0x8006) AM_WRITE(outport6_w) AM_RANGE(0x8007, 0x8007) AM_WRITE(outport7_w) ADDRESS_MAP_END static INPUT_PORTS_START( mgames ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Cancel Discards") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Stand (Hold all Cards)") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Discard 1") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Discard 2") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Discard 3") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Discard 4") PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Discard 5") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Settings") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SW1") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, "20 Coins/1 Credit" ) PORT_DIPSETTING( 0x01, "10 Coins/1 Credit" ) PORT_DIPSETTING( 0x02, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, "5 Coins/2 Credits" ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) // Yes, again... PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_8C ) ) PORT_DIPSETTING( 0x09, "1 Coin/10 Credits" ) PORT_DIPSETTING( 0x08, "1 Coin/20 Credits" ) PORT_DIPNAME( 0x30, 0x30, "Game Select" ) PORT_DIPSETTING( 0x00, "The White Knight" ) PORT_DIPSETTING( 0x10, "Wild Bulls" ) PORT_DIPSETTING( 0x20, "Pharaohs" ) PORT_DIPSETTING( 0x30, "The Frog Pond" ) PORT_DIPNAME( 0xc0, 0xc0, "Maximun Bet" ) PORT_DIPSETTING( 0x40, "1" ) PORT_DIPSETTING( 0xc0, "10" ) PORT_DIPSETTING( 0x80, "20" ) PORT_DIPSETTING( 0x00, "50" ) PORT_START("SW2") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) /* bit1 connected to a signal heartbeat */ PORT_DIPNAME( 0x1c, 0x0c, "Main Percentage" ) PORT_DIPSETTING( 0x18, "75%" ) PORT_DIPSETTING( 0x14, "80%" ) PORT_DIPSETTING( 0x00, "85%" ) PORT_DIPSETTING( 0x0c, "90%" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout tiles16x16_layout = { 16,16, RGN_FRAC(1,1), 1, { 0 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16}, 16*16 }; static GFXDECODE_START( mgames ) GFXDECODE_ENTRY( "gfx1", 0, tiles16x16_layout, 0, 0x100 ) GFXDECODE_END static MACHINE_CONFIG_START( mgames, mgames_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80,MASTER_CLOCK/6) /* 3 MHz? */ MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", mgames_state, irq0_line_hold) MCFG_NVRAM_ADD_0FILL("nvram") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(512, 256) MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 0, 256-1) MCFG_SCREEN_UPDATE_DRIVER(mgames_state, screen_update_mgames) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", mgames) MCFG_PALETTE_ADD("palette", 0x200) MCFG_PALETTE_INIT_OWNER(mgames_state, mgames) /* sound hardware */ // to do... MACHINE_CONFIG_END ROM_START( mgames ) ROM_REGION( 0x3000, "maincpu", 0 ) ROM_LOAD( "u13_mlt10_mk2716j.bin", 0x0000, 0x0800, CRC(ce2da863) SHA1(ddb921ac2fdd965138a91757843d3035144a7007) ) ROM_LOAD( "u14_mlt11_mk2716j.bin", 0x0800, 0x0800, CRC(1382d166) SHA1(a8e7339f94d65b9540a8c16190a28ff0af48ccb4) ) ROM_LOAD( "u15_mlt12_mk2716j.bin", 0x1000, 0x0800, CRC(eb12716c) SHA1(1589cb0aa180a3bfa5cb3da200b71f77c2191272) ) ROM_LOAD( "u16_mlt13_mk2716j.bin", 0x1800, 0x0800, CRC(e2d80ff0) SHA1(f8aaa513f57da458ca89f999e30ea6b2d2ef41d3) ) ROM_LOAD( "u17_mlt14_mk2716j.bin", 0x2000, 0x0800, CRC(36efcdf1) SHA1(d6fdc6abb1dbb5f812dc1c1ecb8d369bfcbf2b8a) ) ROM_LOAD( "u18_mlt15_mk2716j.bin", 0x2800, 0x0800, CRC(7701c7df) SHA1(abf19f75367f926e49031e2fb4021172ebf176e1) ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "u68_cgm0_mk2716j.bin", 0x0000, 0x0800, CRC(3e4148e3) SHA1(bc5d173cc6ff17e0a7f06d36790e20d254be0377) ) ROM_LOAD( "u67_cgm1_mk2716j.bin", 0x0800, 0x0800, CRC(c66c30ed) SHA1(9fb8fc669da37ff2e0379b023349ed314c8dcba4) ) ROM_LOAD( "u66_cgm2_mk2716j.bin", 0x1000, 0x0800, CRC(3b6b98d3) SHA1(9fc1d9d61d67ad696750c21ef9a19968ddb0a9e1) ) ROM_LOAD( "u65_cgm3_mk2716j.bin", 0x1800, 0x0800, CRC(d61ae9d1) SHA1(219123518999fc925397db4f442ac444dfddffbe) ) ROM_END /************************* * Game Drivers * *************************/ /* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS... LAYOUT */ GAMEL( 1981, mgames, 0, mgames, mgames, driver_device, 0, ROT0, "Merit", "Match Games", MACHINE_WRONG_COLORS | MACHINE_NO_SOUND, layout_mgames )