// license:BSD-3-Clause // copyright-holders:David Haywood /* Driver is marked as NOT WORKING because interaction between BIOS and 68k side is not fully understood. The BIOS often doesn't register that a game has been started and leaves the 'PRESS P1 OR P2 START' message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state. About MegaPlay: Megaplay games are specially designed Genesis games, produced for arcade use. The code of these games has significant modifications when compared to the Genesis releases and in many cases the games are cut-down versions of the games that were released for the home system. For example, Sonic has less zones, and no special stages, thus making it impossible to get all the chaos emeralds. Zones also have a strict timer. Coins buy you credits on Megaplay games, meaning if you lose all your lives the game is over, like a regular Arcade game. Like the Megatech the Megaplay boards have an additional Z80 and SMS VDP chip when compared to the standard Genesis hardware. In this case the additional hardware creates a layer which is displayed as an overlay to the game screen. This layer contains basic text such as Insert Coin, and the Megaplay Logo / Instructions during the attract loop. The BIOS reads the Start inputs and (once enough coins have been inserted) passes them to the 68k rather than using the regular Genesis PAD hookups. Communication between the various CPUs seems to be fairly complex and it is not fully understood what is shared, where, and how. One of the BIOS sets doesn't work, maybe for this reason. */ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/cxd1095.h" #include "includes/megadriv.h" #define MASTER_CLOCK 53693100 #define MP_ROM 1 #define MP_GAME 0 class mplay_state : public md_base_state { public: mplay_state(const machine_config &mconfig, device_type type, const char *tag) : md_base_state(mconfig, type, tag), m_ic3_ram(*this, "ic3_ram"), m_vdp1(*this, "vdp1"), m_bioscpu(*this, "mtbios") { } void megaplay(machine_config &config); void init_megaplay(); DECLARE_READ_LINE_MEMBER(start1_r); DECLARE_READ_LINE_MEMBER(start2_r); private: uint16_t extra_ram_r(offs_t offset); void extra_ram_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); void bios_banksel_w(uint8_t data); void bios_gamesel_w(uint8_t data); void mp_io_write(offs_t offset, uint16_t data); uint16_t mp_io_read(offs_t offset); uint8_t bank_r(offs_t offset); void bank_w(offs_t offset, uint8_t data); uint8_t bios_6402_r(); void bios_6402_w(uint8_t data); uint8_t bios_6204_r(); void bios_width_w(uint8_t data); uint8_t bios_6404_r(); void bios_6404_w(uint8_t data); uint8_t bios_6600_r(); void bios_6600_w(uint8_t data); void game_w(uint8_t data); uint8_t vdp1_count_r(offs_t offset); DECLARE_VIDEO_START(megplay); DECLARE_MACHINE_RESET(megaplay); uint32_t screen_update_megplay(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); void megaplay_bios_io_map(address_map &map); void megaplay_bios_map(address_map &map); uint32_t m_bios_mode; // determines whether ROM banks or Game data is to read from 0x8000-0xffff uint32_t m_bios_bank; // ROM bank selection uint16_t m_game_banksel; // Game bank selection uint32_t m_readpos; // serial bank selection position (9-bit) uint32_t m_bios_bank_addr; uint32_t m_bios_width; // determines the way the game info ROM is read uint8_t m_bios_6600; uint8_t m_bios_6403; uint8_t m_bios_6404; std::unique_ptr m_ic36_ram; std::unique_ptr m_ic37_ram; required_shared_ptr m_ic3_ram; optional_device m_vdp1; required_device m_bioscpu; }; static INPUT_PORTS_START ( megaplay ) PORT_INCLUDE( md_common ) PORT_START("TEST") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Select") PORT_CODE(KEYCODE_0) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 1") PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 2") PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 3") PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 4") PORT_CODE(KEYCODE_T) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 5") PORT_CODE(KEYCODE_Y) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 6") PORT_CODE(KEYCODE_U) PORT_SERVICE_NO_TOGGLE( 0x80, IP_ACTIVE_LOW ) PORT_START("COIN") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_MODIFY("PAD1") // P1 Start input processed through BIOS PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER(DEVICE_SELF, mplay_state, start1_r) PORT_MODIFY("PAD2") // P2 Start input processed through BIOS PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER(DEVICE_SELF, mplay_state, start2_r) PORT_START("DSW0") PORT_DIPNAME( 0x0f, 0x0f, "Coin slot 1" ) PORT_DIPLOCATION("SW1:1,2,3,4") PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x05, "2 coins/1 credit - 5 coins/3 credits - 6 coins/4 credits" ) PORT_DIPSETTING( 0x04, "2 coins/1 credit - 4 coins/3 credits" ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x03, "1 coin/1 credit - 5 coins/6 credits" ) PORT_DIPSETTING( 0x02, "1 coin/1 credit - 4 coins/5 credits" ) PORT_DIPSETTING( 0x01, "1 coin/1 credit - 2 coins/3 credits" ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, "Coin slot 2" ) PORT_DIPLOCATION("SW2:1,2,3,4") PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x50, "2 coins/1 credit - 5 coins/3 credits - 6 coins/4 credits" ) PORT_DIPSETTING( 0x40, "2 coins/1 credit - 4 coins/3 credits" ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x30, "1 coin/1 credit - 5 coins/6 credits" ) PORT_DIPSETTING( 0x20, "1 coin/1 credit - 4 coins/5 credits" ) PORT_DIPSETTING( 0x10, "1 coin/1 credit - 2 coins/3 credits" ) PORT_DIPSETTING( 0x00, " 1 coin/1 credit" ) PORT_START("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START ( mp_sonic ) PORT_INCLUDE( megaplay ) PORT_MODIFY("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x03, 0x01, "Initial Players" ) PORT_DIPLOCATION("SW3:1,2") PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:3,4") PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) // Who knows... // PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 4") PORT_CODE(KEYCODE_G) // PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 5") PORT_CODE(KEYCODE_H) // PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 6") PORT_CODE(KEYCODE_J) // PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 7") PORT_CODE(KEYCODE_K) INPUT_PORTS_END static INPUT_PORTS_START ( mp_gaxe2 ) PORT_INCLUDE( megaplay ) PORT_MODIFY("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x01, 0x01, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x02, 0x00, "Life" ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x02, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x04, 0x04, "Initial Players" ) PORT_DIPLOCATION("SW3:3") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPNAME( 0x08, 0x00, "Timer" ) PORT_DIPLOCATION("SW3:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // Who knows... // PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 4") PORT_CODE(KEYCODE_G) // PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 5") PORT_CODE(KEYCODE_H) // PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 6") PORT_CODE(KEYCODE_J) // PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 7") PORT_CODE(KEYCODE_K) INPUT_PORTS_END #ifdef UNUSED_DEFINITION static INPUT_PORTS_START ( mp_col3 ) PORT_INCLUDE( megaplay ) PORT_MODIFY("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x01, 0x01, DEF_STR( Language ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x01, DEF_STR( English ) ) PORT_DIPSETTING( 0x00, DEF_STR( Japanese ) ) PORT_DIPNAME( 0x02, 0x02, "2P Mode Games" ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x02, "1" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPNAME( 0x0c, 0x0c, "Speed / Difficulty" ) PORT_DIPLOCATION("SW3:3,4") PORT_DIPSETTING( 0x08, "Slow" ) PORT_DIPSETTING( 0x0c, "Middle" ) PORT_DIPSETTING( 0x04, "Fast" ) PORT_DIPSETTING( 0x00, "Max" ) // Who knows... // PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 4") PORT_CODE(KEYCODE_G) // PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 5") PORT_CODE(KEYCODE_H) // PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 6") PORT_CODE(KEYCODE_J) // PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 7") PORT_CODE(KEYCODE_K) INPUT_PORTS_END #endif static INPUT_PORTS_START ( mp_twc ) PORT_INCLUDE( megaplay ) PORT_MODIFY("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x01, 0x01, "Time" ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Short" ) PORT_DIPNAME( 0x0e, 0x08, "Level" ) PORT_DIPLOCATION("SW3:2,3,4") PORT_DIPSETTING( 0x00, "0" ) PORT_DIPSETTING( 0x02, "0" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x06, "4" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x0a, "2" ) PORT_DIPSETTING( 0x0c, "1" ) PORT_DIPSETTING( 0x0e, "0" ) INPUT_PORTS_END static INPUT_PORTS_START ( mp_sor2 ) PORT_INCLUDE( megaplay ) PORT_MODIFY("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW3:1,2") PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPNAME( 0xc, 0x0c, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW3:3,4") PORT_DIPSETTING( 0x00, DEF_STR ( Hardest ) ) PORT_DIPSETTING( 0x04, DEF_STR ( Hard ) ) PORT_DIPSETTING( 0x08, DEF_STR ( Easy ) ) PORT_DIPSETTING( 0x0c, DEF_STR ( Normal ) ) INPUT_PORTS_END static INPUT_PORTS_START ( mp_bio ) PORT_INCLUDE( megaplay ) PORT_MODIFY("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW3:1,2") PORT_DIPSETTING( 0x00, "5" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPNAME( 0xc, 0x0c, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW3:3,4") PORT_DIPSETTING( 0x00, DEF_STR ( Hardest ) ) PORT_DIPSETTING( 0x04, DEF_STR ( Hard ) ) PORT_DIPSETTING( 0x08, DEF_STR ( Easy ) ) PORT_DIPSETTING( 0x0c, DEF_STR ( Normal ) ) INPUT_PORTS_END static INPUT_PORTS_START ( mp_gslam ) PORT_INCLUDE( megaplay ) PORT_MODIFY("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x07, 0x04, DEF_STR ( Game_Time ) ) PORT_DIPLOCATION("SW3:1,2,3") PORT_DIPSETTING( 0x00, "5:00" ) PORT_DIPSETTING( 0x01, "4:30" ) PORT_DIPSETTING( 0x02, "4:00" ) PORT_DIPSETTING( 0x03, "3:30" ) PORT_DIPSETTING( 0x04, "3:00" ) PORT_DIPSETTING( 0x05, "2:30" ) PORT_DIPSETTING( 0x06, "2:00" ) PORT_DIPSETTING( 0x07, "1:30" ) PORT_DIPNAME( 0x08, 0x08, "2P-Play Continue" ) PORT_DIPLOCATION("SW3:4") PORT_DIPSETTING( 0x00, "1 Credit" ) PORT_DIPSETTING( 0x08, "2 Credits" ) INPUT_PORTS_END static INPUT_PORTS_START ( mp_mazin ) PORT_INCLUDE( megaplay ) PORT_MODIFY("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x03, 0x02, "Initial Player" ) PORT_DIPLOCATION("SW3:1,2") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x01, "1" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x03, "4" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW3:3") PORT_DIPSETTING( 0x04, DEF_STR ( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR ( Normal ) ) PORT_DIPNAME( 0x08, 0x08, "Title" ) PORT_DIPLOCATION("SW3:4") PORT_DIPSETTING( 0x08, "EUROPE" ) PORT_DIPSETTING( 0x00, "U.S.A" ) INPUT_PORTS_END static INPUT_PORTS_START ( mp_soni2 ) PORT_INCLUDE( megaplay ) PORT_MODIFY("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x03, 0x01, "Initial Players (Normal mode)" ) PORT_DIPLOCATION("SW3:1,2") PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPNAME( 0x0c, 0x0c, "Initial Players (Dual mode)" ) PORT_DIPLOCATION("SW3:3,4") PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPSETTING( 0x08, "1" ) PORT_DIPSETTING( 0x0c, "3" ) INPUT_PORTS_END static INPUT_PORTS_START ( mp_shnb3 ) PORT_INCLUDE( megaplay ) PORT_MODIFY("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW3:1,2") PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPNAME( 0xc, 0x0c, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW3:3,4") PORT_DIPSETTING( 0x00, "Expert" ) PORT_DIPSETTING( 0x04, DEF_STR ( Hard ) ) PORT_DIPSETTING( 0x08, DEF_STR ( Easy ) ) PORT_DIPSETTING( 0x0c, DEF_STR ( Normal ) ) INPUT_PORTS_END static INPUT_PORTS_START ( mp_gunhe ) PORT_INCLUDE( megaplay ) PORT_MODIFY("DSW1") // DSW C (per game settings) PORT_DIPNAME( 0x03, 0x01, "Initial Players" ) PORT_DIPLOCATION("SW3:1,2") PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW3:3,4") PORT_DIPSETTING( 0x00, "Expert" ) PORT_DIPSETTING( 0x04, DEF_STR ( Hard ) ) PORT_DIPSETTING( 0x08, DEF_STR ( Easy ) ) PORT_DIPSETTING( 0x0c, DEF_STR ( Normal ) ) INPUT_PORTS_END // MEGAPLAY specific READ_LINE_MEMBER(mplay_state::start1_r) { return BIT(m_bios_bank, 4); } READ_LINE_MEMBER(mplay_state::start2_r) { return BIT(m_bios_bank, 5); } void mplay_state::bios_banksel_w(uint8_t data) { /* Multi-slot note: Bits 0 and 1 appear to determine the selected game slot. It should be possible to multiplex different game ROMs at 0x000000-0x3fffff based on these bits. */ if (BIT(m_bios_bank ^ data, 4)) logerror("BIOS: P1 Start %sactive\n", BIT(data, 4) ? "in" : ""); if (BIT(m_bios_bank ^ data, 5)) logerror("BIOS: P2 Start %sactive\n", BIT(data, 5) ? "in" : ""); m_bios_bank = data; m_bios_mode = MP_ROM; // logerror("BIOS: ROM bank %i selected [0x%02x]\n", m_bios_bank >> 6, data); } void mplay_state::bios_gamesel_w(uint8_t data) { m_bios_6403 = data; // logerror("BIOS: 0x6403 write: 0x%02x\n",data); m_bios_mode = BIT(data, 4); } void mplay_state::mp_io_write(offs_t offset, uint16_t data) { if (offset == 0x03) m_megadrive_io_data_regs[2] = (data & m_megadrive_io_ctrl_regs[2]) | (m_megadrive_io_data_regs[2] & ~m_megadrive_io_ctrl_regs[2]); else megadriv_68k_io_write(offset & 0x1f, data); } uint16_t mplay_state::mp_io_read(offs_t offset) { if (offset == 0x03) return m_megadrive_io_data_regs[2]; else return megadriv_68k_io_read(offset & 0x1f); } uint8_t mplay_state::bank_r(offs_t offset) { uint8_t* bank = memregion("mtbios")->base(); uint32_t fulladdress = m_bios_bank_addr + offset; if (fulladdress <= 0x3fffff) // ROM addresses { if (m_bios_mode == MP_ROM) { int sel = (m_bios_bank >> 6) & 0x03; return bank[sel * 0x8000 + offset]; } else if (m_bios_width & 0x08) { if (offset >= 0x2000) return m_ic36_ram[offset - 0x2000]; else return m_ic37_ram[(0x2000 * (m_bios_bank & 0x03)) + offset]; } else { return memregion("maincpu")->as_u8(BYTE_XOR_BE(fulladdress)); } } else if (fulladdress >= 0xa10000 && fulladdress <= 0xa1001f) // IO access { return mp_io_read((offset & 0x1f) / 2); } else { printf("bank_r fulladdress %08x\n", fulladdress); return 0x00; } } void mplay_state::bank_w(offs_t offset, uint8_t data) { uint32_t fulladdress = m_bios_bank_addr + offset; if (fulladdress <= 0x3fffff && m_bios_width & 0x08) // ROM / Megaplay Custom Addresses { if (offset >= 0x2000) m_ic36_ram[offset - 0x2000] = data; else m_ic37_ram[(0x2000 * (m_bios_bank & 0x03)) + offset] = data; } else if (fulladdress >= 0xa10000 && fulladdress <=0xa1001f) // IO Access { mp_io_write((offset & 0x1f) / 2, data); } else { printf("bank_w fulladdress %08x\n", fulladdress); } } /* Megaplay BIOS handles regs[2] at start in a different way compared to MegaDrive other I/O data/ctrl regs are dealt with exactly like in the console */ uint8_t mplay_state::bios_6402_r() { return m_megadrive_io_data_regs[2];// & 0xfe; } void mplay_state::bios_6402_w(uint8_t data) { m_megadrive_io_data_regs[2] = (m_megadrive_io_data_regs[2] & 0x07) | ((data & 0x70) >> 1); // logerror("BIOS: 0x6402 write: 0x%02x\n", data); } uint8_t mplay_state::bios_6204_r() { return m_megadrive_io_data_regs[2]; // return (m_bios_width & 0xf8) + (m_bios_6204 & 0x07); } void mplay_state::bios_width_w(uint8_t data) { m_bios_width = data; m_megadrive_io_data_regs[2] = (m_megadrive_io_data_regs[2] & 0x07) | ((data & 0xf8)); // logerror("BIOS: 0x6204 - Width write: %02x\n", data); } uint8_t mplay_state::bios_6404_r() { // logerror("BIOS: 0x6404 read: returned 0x%02x\n",bios_6404 | (bios_6403 & 0x10) >> 4); return ((m_bios_6403 & 0x10) >> 4); // return m_bios_6404 | (m_bios_6403 & 0x10) >> 4; } void mplay_state::bios_6404_w(uint8_t data) { if(((m_bios_6404 & 0x0c) == 0x00) && ((data & 0x0c) == 0x0c)) m_maincpu->pulse_input_line(INPUT_LINE_RESET, attotime::zero); m_bios_6404 = data; // logerror("BIOS: 0x6404 write: 0x%02x\n", data); } uint8_t mplay_state::bios_6600_r() { /* Multi-slot note: 0x6600 appears to be used to check for extra slots being used. Enter the following line in place of the return statement in this function to make the BIOS check all 4 slots (3 and 4 will be "not used") return (m_bios_6600 & 0xfe) | (m_bios_bank & 0x01); */ return m_bios_6600;// & 0xfe; } void mplay_state::bios_6600_w(uint8_t data) { m_bios_6600 = data; // logerror("BIOS: 0x6600 write: 0x%02x\n",data); } void mplay_state::game_w(uint8_t data) { if (m_readpos == 1) m_game_banksel = 0; m_game_banksel |= (1 << (m_readpos - 1)) * (data & 0x01); m_readpos++; if (m_readpos > 9) { m_bios_mode = MP_GAME; m_readpos = 1; // popmessage("Game bank selected: 0x%03x", m_game_banksel); logerror("BIOS [0x%04x]: 68K address space bank selected: 0x%03x\n", m_bioscpu->pcbase(), m_game_banksel); } m_bios_bank_addr = ((m_bios_bank_addr >> 1) | (data << 23)) & 0xff8000; logerror("BIOS bank addr = %X\n", m_bios_bank_addr); } void mplay_state::megaplay_bios_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x4000, 0x4fff).ram(); map(0x5000, 0x5fff).ram(); map(0x6000, 0x6000).w(FUNC(mplay_state::game_w)); map(0x6200, 0x6207).rw("io1", FUNC(cxd1095_device::read), FUNC(cxd1095_device::write)); map(0x6400, 0x6407).rw("io2", FUNC(cxd1095_device::read), FUNC(cxd1095_device::write)); map(0x6600, 0x6600).rw(FUNC(mplay_state::bios_6600_r), FUNC(mplay_state::bios_6600_w)); map(0x6800, 0x77ff).ram().share("ic3_ram"); map(0x8000, 0xffff).rw(FUNC(mplay_state::bank_r), FUNC(mplay_state::bank_w)); } uint8_t mplay_state::vdp1_count_r(offs_t offset) { if (offset & 0x01) return m_vdp1->hcount_read(); else return m_vdp1->vcount_read(); } void mplay_state::megaplay_bios_io_map(address_map &map) { map.global_mask(0xff); map(0x7f, 0x7f).w(m_vdp1, FUNC(sega315_5124_device::psg_w)); map(0x40, 0x41).mirror(0x3e).r(FUNC(mplay_state::vdp1_count_r)); map(0x80, 0x80).mirror(0x3e).rw(m_vdp1, FUNC(sega315_5124_device::data_read), FUNC(sega315_5124_device::data_write)); map(0x81, 0x81).mirror(0x3e).rw(m_vdp1, FUNC(sega315_5124_device::control_read), FUNC(sega315_5124_device::control_write)); } uint32_t mplay_state::screen_update_megplay(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { //printf("megplay vu\n"); screen_update_megadriv(screen, bitmap, cliprect); //m_vdp1->screen_update(screen, bitmap, cliprect); // TODO : the overlay (256 pixels wide) is actually stretched over the 320 resolution genesis output, reference is https://youtu.be/Oir1Wp6yOq0. // if it's meant to be stretched we'll have to multiply the entire output x4 for the Genesis VDP and x5 for the SMS VDP to get a common 1280 pixel wide image // overlay, only drawn for pixels != 0 const u32 width = sega315_5124_device::WIDTH - (sega315_5124_device::LBORDER_START + sega315_5124_device::LBORDER_WIDTH); for (int y = 0; y < 224; y++) { uint32_t* lineptr = &bitmap.pix32(y); uint32_t* srcptr = &m_vdp1->get_bitmap().pix32(y + sega315_5124_device::TBORDER_START + sega315_5124_device::NTSC_224_TBORDER_HEIGHT, sega315_5124_device::LBORDER_START + sega315_5124_device::LBORDER_WIDTH); uint8_t* y1ptr = &m_vdp1->get_y1_bitmap().pix8(y + sega315_5124_device::TBORDER_START + sega315_5124_device::NTSC_224_TBORDER_HEIGHT, sega315_5124_device::LBORDER_START + sega315_5124_device::LBORDER_WIDTH); for (int srcx = 0, xx = 0, dstx = 0; srcx < width; dstx++) { uint32_t src = srcptr[srcx] & 0xffffff; if (y1ptr[srcx]) { lineptr[dstx] = src; } if (++xx >= 5) { srcx++; xx = 0; } } } return 0; } MACHINE_RESET_MEMBER(mplay_state,megaplay) { m_bios_mode = MP_ROM; m_bios_bank_addr = 0; m_readpos = 1; MACHINE_RESET_CALL_MEMBER(megadriv); } void mplay_state::megaplay(machine_config &config) { // basic machine hardware md_ntsc(config); /* The Megaplay has an extra BIOS CPU which drives an SMS VDP which includes an SN76496 for sound */ Z80(config, m_bioscpu, MASTER_CLOCK / 15); // ?? m_bioscpu->set_addrmap(AS_PROGRAM, &mplay_state::megaplay_bios_map); m_bioscpu->set_addrmap(AS_IO, &mplay_state::megaplay_bios_io_map); config.set_maximum_quantum(attotime::from_hz(6000)); cxd1095_device &io1(CXD1095(config, "io1")); io1.in_porta_cb().set_ioport("DSW0"); io1.in_portb_cb().set_ioport("DSW1"); io1.out_portd_cb().set(FUNC(mplay_state::bios_banksel_w)); io1.in_porte_cb().set(FUNC(mplay_state::bios_6204_r)); io1.out_porte_cb().set(FUNC(mplay_state::bios_width_w)); cxd1095_device &io2(CXD1095(config, "io2")); io2.in_porta_cb().set_ioport("TEST"); io2.in_portb_cb().set_ioport("COIN"); io2.in_portc_cb().set(FUNC(mplay_state::bios_6402_r)); io2.out_portc_cb().set(FUNC(mplay_state::bios_6402_w)); io2.out_portd_cb().set(FUNC(mplay_state::bios_gamesel_w)); io2.in_porte_cb().set(FUNC(mplay_state::bios_6404_r)); io2.out_porte_cb().set(FUNC(mplay_state::bios_6404_w)); m_vdp->set_lcm_scaling(true); // New update functions to handle the extra layer subdevice("megadriv")->set_raw((XTAL(10'738'635) * 5)/2, sega315_5124_device::WIDTH * 5, (sega315_5124_device::LBORDER_START + sega315_5124_device::LBORDER_WIDTH) * 5, (sega315_5124_device::LBORDER_START + sega315_5124_device::LBORDER_WIDTH + 256) * 5, sega315_5124_device::HEIGHT_NTSC, sega315_5124_device::TBORDER_START + sega315_5124_device::NTSC_224_TBORDER_HEIGHT, sega315_5124_device::TBORDER_START + sega315_5124_device::NTSC_224_TBORDER_HEIGHT + 224); subdevice("megadriv")->set_screen_update(FUNC(mplay_state::screen_update_megplay)); // Megaplay has an additional SMS VDP as an overlay SEGA315_5246(config, m_vdp1, MASTER_CLOCK / 5); // ?? m_vdp1->set_screen("megadriv"); m_vdp1->set_hcounter_divide(5); m_vdp1->set_is_pal(false); m_vdp1->n_int().set_inputline(m_bioscpu, 0); m_vdp1->add_route(ALL_OUTPUTS, "lspeaker", 0.25); m_vdp1->add_route(ALL_OUTPUTS, "rspeaker", 0.25); } // MegaPlay Games - Modified Genesis games #define MEGAPLAY_PLDS \ ROM_REGION( 0x651, "plds", 0) \ ROM_LOAD( "315-5661.ic7", 0x000, 0x117, BAD_DUMP CRC(d8289e31) SHA1(a0e9134d9e8043a3660a2ce122cfd5d7f76773b9) ) /* GAL16V8, bruteforced but verified */ \ ROM_LOAD( "315-5653.ic56", 0x117, 0x117, BAD_DUMP CRC(fd5c4fb3) SHA1(6b2ba657836f3031d77602526416200e31d41a6e) ) /* GAL16V8, bruteforced but verified */ \ ROM_LOAD( "315-5651.ic8", 0x22e, 0x117, BAD_DUMP CRC(55c6cddb) SHA1(e1a968305ca7ea17e9021b31506ca087b84a8ab1) ) /* GAL16V8, bruteforced but verified */ \ ROM_LOAD( "315-5349a.ic54", 0x345, 0x104, BAD_DUMP CRC(825ea316) SHA1(f49edb6a3f9349330f7ff525ef60517ed276a663) ) /* PAL16L8BCN, bruteforced but verified */ \ ROM_LOAD( "315-5654.ic33", 0x449, 0x104, NO_DUMP ) /* PAL16L8BCN */ \ ROM_LOAD( "315-5655.ic34", 0x54d, 0x104, BAD_DUMP CRC(4a2d27d1) SHA1(ba79183e4b522d1b57a46a56fc7d9b85de24df36) ) /* PAL16L8BCN, bruteforced but verified */ #define ROM_LOAD_BIOS(bios,name,offset,length,hash) \ ROMX_LOAD(name, offset, length, hash, ROM_BIOS(bios)) #define MEGAPLAY_BIOS \ ROM_SYSTEM_BIOS( 0, "ver1", "Mega Play BIOS (Ver. 1)" ) \ ROM_LOAD_BIOS( 0, "ep15294.ic2", 0x000000, 0x20000, CRC(aa8dc2d8) SHA1(96771ad7b79dc9c83a1594243250d65052d23176) ) \ ROM_SYSTEM_BIOS( 1, "ver2", "Mega Play BIOS (Ver. 2)" ) /* This one doesn't boot... Dump was verified with another working PCB */ \ ROM_LOAD_BIOS( 1, "epr-a15294.ic2",0x000000, 0x20000, CRC(f97c68aa) SHA1(bcabc879950bca1ced11c550a484e697ec5706b2) ) ROM_START( megaplay ) ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) ROM_REGION( 0x8000, "user1", ROMREGION_ERASEFF ) ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END /* The system appears to access the instruction rom at 0x300000 in the 68k space (ROM window from z80 side) This probably means the maximum 68k rom size is 0x2fffff for MegaPlay */ // PCB 171-5834 ROM_START( mp_sonic ) // Sonic ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_BYTE( "ep15177.ic2", 0x000000, 0x040000, CRC(a389b03b) SHA1(8e9e1cf3dd65ddf08757f5a1ce472130c902ea2c) ) ROM_LOAD16_BYTE( "ep15176.ic1", 0x000001, 0x040000, CRC(d180cc21) SHA1(62805cfaaa80c1da6146dd89fc2b49d819fd4f22) ) // Game instruction ROM copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game instructions ROM_LOAD( "ep15175-01.ic3", 0x000000, 0x08000, CRC(99246889) SHA1(184aa3b7fdedcf578c5e34edb7ed44f57f832258) ) ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END /* this cart looks to be a conversion from something else... Sega rom numbers were missing but the code looks like it's probably real */ // PCB 171-5834 ROM_START( mp_col3 ) // Columns 3 ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_BYTE( "3.ic2", 0x000000, 0x040000, CRC(a1602235) SHA1(38751b585849c8966acc3f508714937fe29dcf5c) ) ROM_LOAD16_BYTE( "2.ic1", 0x000001, 0x040000, CRC(999b2fe6) SHA1(ad967a28e4eebd7b01273e4e04c35a0198ef834a) ) // Game instruction ROM copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game instructions ROM_LOAD( "1.ic3", 0x000000, 0x08000, CRC(dac9bf91) SHA1(0117972a7181f8aaf942a259cc8764b821031253) ) ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END ROM_START( mp_gaxe2 ) // Golden Axe 2, revision B ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_BYTE( "ep15179b.ic2", 0x000000, 0x040000, CRC(00d97b84) SHA1(914bbf566ddf940aab67b92af237d251650ddadf) ) ROM_LOAD16_BYTE( "ep15178b.ic1", 0x000001, 0x040000, CRC(2ea576db) SHA1(6d96b948243533de1f488b1f80e0d5431a4f1f53) ) // Game instruction ROM copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game Instructions ROM_LOAD( "ep15175-02b.ic3", 0x000000, 0x08000, CRC(3039b653) SHA1(b19874c74d0fc0cca1169f62e5e74f0e8ca83679) ) // 15175-02b.ic3 ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END ROM_START( mp_gaxe2a ) // Golden Axe 2 ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_BYTE( "epr-15179.ic2", 0x000000, 0x040000, CRC(d35f1a35) SHA1(3105cd3b55f65337863703db04527fe298fc04e0) ) ROM_LOAD16_BYTE( "epr-15178.ic1", 0x000001, 0x040000, CRC(2c6b6b76) SHA1(25577f49ecad451c217da9cacbd78ffca9dca24e) ) // Game instruction ROM copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game instructions ROM_LOAD( "epr-15175-02.ic3", 0x000000, 0x08000, CRC(cfc87f91) SHA1(110609094aa6d848bec613faa0558db7ad272b77) ) ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END ROM_START( mp_gslam ) // Grand Slam ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_BYTE( "epr-15181.ic2", 0x000000, 0x040000, CRC(642437c1) SHA1(cbf88e196c04b6d886bf9642b69bf165045510fe) ) ROM_LOAD16_BYTE( "epr-15180.ic1", 0x000001, 0x040000, CRC(73bb48f1) SHA1(981b64f834d5618599352f5fad683bf232390ba3) ) // Game instruction ROM copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game instructions ROM_LOAD( "epr-15175-03.ic3", 0x000000, 0x08000, CRC(70ea1aec) SHA1(0d9d82a1f8aa51d02707f7b343e7cfb6591efccd) ) // 15175-02b.ic3 ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END ROM_START( mp_twcup ) // Tecmo World Cup ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_BYTE( "ep15183.ic2", 0x000000, 0x040000, CRC(8b79b861) SHA1(c72af72840513b82f2562409eccdf13b031bf3c0) ) ROM_LOAD16_BYTE( "ep15182.ic1", 0x000001, 0x040000, CRC(eb8325c3) SHA1(bb21ac926c353e14184dd476222bc6a8714606e5) ) // Game instruction ROM copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game instructions ROM_LOAD( "ep15175-04.ic3", 0x000000, 0x08000, CRC(faf7c030) SHA1(16ef405335b4d3ecb0b7d97b088dafc4278d4726) ) ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END ROM_START( mp_sor2 ) // Streets of Rage 2 ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "mpr-15425.ic1", 0x000000, 0x200000, CRC(cd6376af) SHA1(57ec210975e40505649f152b60ef54f99da31f0e) ) // Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game instructions ROM_LOAD( "epr-15175-05.ic2", 0x000000, 0x08000, CRC(1df5347c) SHA1(faced2e875e1914392f61577b5256d006eebeef9) ) ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END ROM_START( mp_bio ) // Bio Hazard Battle ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "mpr-15699-f.ic1", 0x000000, 0x100000, CRC(4b193229) SHA1(f8629171ae9b4792f142f6957547d886e5cc6817) ) // Game instruction ROM copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game instructions ROM_LOAD( "epr-15175-06.ic2", 0x000000, 0x08000, CRC(1ef64e41) SHA1(13984b714b014ea41963b70de74a5358ed223bc5) ) ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END ROM_START( mp_soni2 ) // Sonic The Hedgehog 2 ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "mpr-16011.ic1", 0x000000, 0x100000, CRC(3d7bf98a) SHA1(dce0e4e8f2573e0ffe851edaa235e4ed9e61ee2d) ) // Game instruction ROM copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game instructions ROM_LOAD( "epr-15175-07.ic1", 0x000000, 0x08000, CRC(bb5f67f0) SHA1(33b7a5d14015a5fcf41976a8f648f8f48ce9bb03) ) ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END ROM_START( mp_mazin ) // Mazin Wars ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "mpr-16460.ic1", 0x000000, 0x100000, CRC(e9635a83) SHA1(ab3afa11656f0ae3a50c957dce012fb15d3992e0) ) // Game instruction ROM copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game instructions ROM_LOAD( "epr-15175-11.ic2", 0x000000, 0x08000, CRC(bb651120) SHA1(81cb736f2732373e260dde162249c1d29a3489c3) ) ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END ROM_START( mp_shnb3 ) // Shinobi 3 ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "mpr-16197.ic1", 0x000000, 0x100000, CRC(48162361) SHA1(77d544509339b5ddf6d19941377e81d29e9e21dc) ) // Game instruction ROM copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game instructions ROM_LOAD( "epr-15175-09.ic2", 0x000000, 0x08000, CRC(6254e45a) SHA1(8667922a6eade03c964ce224f7fa39ba871c60a4) ) ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END ROM_START( mp_gunhe ) // Gunstar Heroes ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "mpr-16390.ic1", 0x000000, 0x100000, CRC(d963a748) SHA1(adf231c5180a9307fd6675fe77fffd4c5bfa3d6a) ) // Game instruction ROM copied to 0x300000 - 0x310000 (odd / even bytes equal) ROM_REGION( 0x8000, "user1", 0 ) // Game instructions ROM_LOAD( "epr-15175-10.ic2", 0x000000, 0x08000, CRC(e4f08233) SHA1(b7e0ad3f6ae1c56df6ec76375842050f08afcbef) ) ROM_REGION( 0x20000, "mtbios", 0 ) // BIOS MEGAPLAY_BIOS MEGAPLAY_PLDS ROM_END uint16_t mplay_state::extra_ram_r(offs_t offset) { return m_ic36_ram[(offset << 1) ^ 1] | (m_ic36_ram[(offset << 1)] << 8); } void mplay_state::extra_ram_w(offs_t offset, uint16_t data, uint16_t mem_mask) { if (!ACCESSING_BITS_0_7) // byte (MSB) access { m_ic36_ram[(offset << 1)] = (data & 0xff00) >> 8; } else if (!ACCESSING_BITS_8_15) { m_ic36_ram[(offset << 1) ^ 1] = (data & 0x00ff); } else // for WORD access only the MSB is used, LSB is ignored { m_ic36_ram[(offset << 1)] = (data & 0xff00) >> 8; } } void mplay_state::init_megaplay() { // copy game instruction rom to main map. maybe this should just be accessed // through a handler instead? uint8_t *instruction_rom = memregion("user1")->base(); uint8_t *game_rom = memregion("maincpu")->base(); for (int offs = 0; offs < 0x8000; offs++) { uint8_t dat = instruction_rom[offs]; game_rom[0x300000 + offs * 2] = dat; game_rom[0x300001 + offs * 2] = dat; } // to support the old code m_ic36_ram = std::make_unique(0x10000 / 2); m_ic37_ram = std::make_unique(0x10000); init_megadrij(); m_megadrive_io_read_data_port_ptr = read8sm_delegate(*this, FUNC(md_base_state::megadrive_io_read_data_port_3button)); m_megadrive_io_write_data_port_ptr = write16sm_delegate(*this, FUNC(md_base_state::megadrive_io_write_data_port_3button)); // for now ... m_maincpu->space(AS_PROGRAM).install_readwrite_handler(0xa10000, 0xa1001f, read16sm_delegate(*this, FUNC(mplay_state::mp_io_read)), write16sm_delegate(*this, FUNC(mplay_state::mp_io_write))); // megaplay has ram shared with the bios cpu here m_z80snd->space(AS_PROGRAM).install_ram(0x2000, 0x3fff, &m_ic36_ram[0]); // instead of a RAM mirror the 68k sees the extra ram of the 2nd z80 too m_maincpu->space(AS_PROGRAM).install_read_handler(0xa02000, 0xa03fff, read16sm_delegate(*this, FUNC(mplay_state::extra_ram_r))); m_maincpu->space(AS_PROGRAM).install_write_handler(0xa02000, 0xa03fff, write16s_delegate(*this, FUNC(mplay_state::extra_ram_w))); } /* Sega Mega Play Cartridges ------------------------- These are cart-based games for use with Sega Mega Play hardware. There are 2 known types of carts. Both carts are very simple, almost exactly the same as Mega Tech carts. They contain just 2 or 3 ROMs. PCB 171-6215A has locations for 2 ROMs and is dated 1991. PCB 171-5834 has locations for 3 ROMs and is dated 1989. |------------------------------- ROMs ------------------------------| | | Game PCB # Sticker on PCB Sticker on cart IC1 IC2 IC3 ------------------------------------------------------------------------------------------------------------------------------------------- Sonic The Hedgehog 171-5834 610-0298-01 610-0297-01 EPR-15176 (27C2001) EPR-15177 (27C2001) EPR-15175-01 (27C256) Golden Axe 2 - -02 Grand Slam 171-5834 837-9165-03 610-0297-03 EPR-15180 (27C020) EPR-15181 (27C020) EPR-15175-03 (27256) Tecmo World Cup - -04 Columns 3 171-5834 610-0297-04* 2 (27C020) 3 (27C020) 1 (27256) Streets Of Rage II 171-6215A 837-9165-05 610-0297-05 MPR-15425 (8316200A) EPR-15175-05 (27256) n/a Bio-Hazard Battle 171-6215A 837-9165-06 610-0298-06 MPR-15699-F (838200) EPR-15175-06 (27256) n/a Sonic The Hedgehog 2 171-6215A 837-9165-07 610-0297-07 MPR-16011 (838200) EPR-15175-07 (27256) n/a Shinobi III 171-6215A 837-9165-09 610-0297-09 MPR-16197 (838200) EPR-15175-09 (27256) n/a Gunstar Heroes 171-6215A 837-9165-10 610-0297-09** MPR-16390 (838200B) EPR-15175-10 (27256) n/a Mazin Wars 171-6215A 837-9165-11 610-0297-11 MPR-16460 (838200) EPR-15175-11 (27256) n/a * This is the code for Tecmo World Cup, as the ROMs in the Columns 3 cart didn't have original Sega part numbers it's probably a converted TWC cart ** Probably reused cart case */ /* -- */ GAME( 1993, megaplay, 0, megaplay, megaplay, mplay_state, init_megaplay, ROT0, "Sega", "Mega Play BIOS", MACHINE_IS_BIOS_ROOT | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* 01 */ GAME( 1993, mp_sonic, megaplay, megaplay, mp_sonic, mplay_state, init_megaplay, ROT0, "Sega", "Sonic The Hedgehog (Mega Play)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* 02 */ GAME( 1993, mp_gaxe2, megaplay, megaplay, mp_gaxe2, mplay_state, init_megaplay, ROT0, "Sega", "Golden Axe II (Mega Play) (Rev B)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* 02 */ GAME( 1993, mp_gaxe2a,mp_gaxe2, megaplay, mp_gaxe2, mplay_state, init_megaplay, ROT0, "Sega", "Golden Axe II (Mega Play)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* 03 */ GAME( 1993, mp_gslam, megaplay, megaplay, mp_gslam, mplay_state, init_megaplay, ROT0, "Sega", "Grand Slam (Mega Play)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* 04 */ GAME( 1993, mp_twcup, megaplay, megaplay, mp_twc, mplay_state, init_megaplay, ROT0, "Sega", "Tecmo World Cup (Mega Play)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* 05 */ GAME( 1993, mp_sor2, megaplay, megaplay, mp_sor2, mplay_state, init_megaplay, ROT0, "Sega", "Streets of Rage II (Mega Play)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* 06 */ GAME( 1993, mp_bio, megaplay, megaplay, mp_bio, mplay_state, init_megaplay, ROT0, "Sega", "Bio-hazard Battle (Mega Play)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* 07 */ GAME( 1993, mp_soni2, megaplay, megaplay, mp_soni2, mplay_state, init_megaplay, ROT0, "Sega", "Sonic The Hedgehog 2 (Mega Play)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* 08 - Columns 3? see below */ /* 09 */ GAME( 1993, mp_shnb3, megaplay, megaplay, mp_shnb3, mplay_state, init_megaplay, ROT0, "Sega", "Shinobi III (Mega Play)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* 10 */ GAME( 1993, mp_gunhe, megaplay, megaplay, mp_gunhe, mplay_state, init_megaplay, ROT0, "Sega", "Gunstar Heroes (Mega Play)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* 11 */ GAME( 1993, mp_mazin, megaplay, megaplay, mp_mazin, mplay_state, init_megaplay, ROT0, "Sega", "Mazin Wars / Mazin Saga (Mega Play)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) /* ?? */ GAME( 1993, mp_col3, megaplay, megaplay, megaplay, mplay_state, init_megaplay, ROT0, "Sega", "Columns III (Mega Play)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS )