/*************************************************************************** Meadows S2650 driver driver by J. Buchmueller, June '98 Games supported: * Dead Eye * Gypsy Juggler * Inferno Known issues: * none at this time **************************************************************************** *********************************************** memory map CPU #0 (preliminary) *********************************************** 0000..0bff ROM part one 0c00..0c03 H/W input ports ----------------------------------------------- 0 R control buttons D0 button 1 D1 start 2 player game 1 R analog control D0-D7 center is 0x7f 2 R horizontal sync divider chain D7 9.765kHz ... D0 2.5MHz 3 R dip switch settings D0-D2 select 2 to 9 coins D3-D4 Coins per play D3 D4 1 coin 1 play 0 0 2 coins 1 play 1 0 1 coin 2 plays 0 1 free play 1 1 D5 Attact music 0:off, 1:on D6-D7 Extended play D6 D7 none 0 0 5000 pts 1 0 15000 pts 0 1 35000 pts 1 1 0d00-0d0f H/W sprites ----------------------------------------------- 0 W D0-D7 sprite 0 horz 1 W D0-D7 sprite 1 horz 2 W D0-D7 sprite 2 horz 3 W D0-D7 sprite 3 horz 4 W D0-D7 sprite 0 vert 5 W D0-D7 sprite 2 vert 6 W D0-D7 sprite 3 vert 7 W D0-D7 sprite 4 vert 8 W D0-D7 sprite 0 select D0-D3 sprite # D4 prom (not sure) D5 flip x 9 W sprite 1 select D0-D3 sprite # D4 prom (not sure) D5 flip x a W sprite 2 select D0-D3 sprite # D4 prom (not sure) D5 flip x b W sprite 3 select D0-D3 sprite # D4 prom (not sure) D5 flip x 0e00-0eff RAM 1000-1bff ROM part two 1c00-1fff RAM video buffer *********************************************** memory map CPU #1 (preliminary) *********************************************** 0000..0bff ROM part one 0c00..0c03 H/W input ports ----------------------------------------------- 0 R sound command from CPU #0 D0-D7 8 different sounds ??? 1 R ??? 2 R ??? 3 R ??? 0 W D0-D7 DAC 1 W D0-D3 preset for counter, clk is 5 MHz / 256 D4-D7 volume bits 0 .. 3 (bit 4 is CPU #1 flag output) 2 W D0-D7 preset for counter, clk is 5 MHz / 32 3 W D0 divide c02 counter by 0: 2, 1: 4 D1 sound enable for c02 tone generator D2 sound enable for DAC D3 sound enable for c01 tone generator 0e00-0eff RAM ******************************************** Inferno memory map (very incomplete) ******************************************** 0000..0bff ROM part one 1c00..1eff video buffer 1f00..1f03 hardware? ***************************************************************************/ #include "driver.h" #include "cpu/s2650/s2650.h" #include "meadows.h" #include "sound/dac.h" #include "sound/samples.h" #include "deadeye.lh" #include "gypsyjug.lh" /************************************* * * Local variables * *************************************/ static UINT32 cycles_at_vsync; static UINT8 main_sense_state; static UINT8 sound_sense_state; static UINT8 coin1_state; static UINT8 minferno_sense; /************************************* * * Special input ports * *************************************/ static READ8_HANDLER( hsync_chain_r ) { /* horizontal sync divider chain */ UINT8 val = (activecpu_gettotalcycles() - cycles_at_vsync) & 0xff; return BITSWAP8(val,0,1,2,3,4,5,6,7); } static READ8_HANDLER( vsync_chain_hi_r ) { /* vertical sync divider chain */ UINT8 val = video_screen_get_vpos(0); return ((val >> 1) & 0x08) | ((val >> 3) & 0x04) | ((val >> 5) & 0x02) | (val >> 7); } static READ8_HANDLER( vsync_chain_lo_r ) { /* vertical sync divider chain */ UINT8 val = video_screen_get_vpos(0); return val & 0x0f; } /************************************* * * Sound control writes * *************************************/ static WRITE8_HANDLER( meadows_sound_w ) { switch (offset) { case 0: if (meadows_0c00 == data) break; logerror("meadows_sound_w %d $%02x\n", offset, data); meadows_0c00 = data; break; case 1: logerror("meadows_sound_w %d $%02x\n", offset, data); break; case 2: logerror("meadows_sound_w %d $%02x\n", offset, data); break; case 3: /* S2650_Clear_Pending_Interrupts(); */ break; } } /************************************* * * Main CPU interrupt * *************************************/ static INTERRUPT_GEN( meadows_interrupt ) { /* preserve the actual cycle count */ cycles_at_vsync = cpunum_gettotalcycles(0); /* fake something toggling the sense input line of the S2650 */ main_sense_state ^= 1; cpunum_set_input_line(0, 1, main_sense_state ? ASSERT_LINE : CLEAR_LINE); /* check the fake coin input */ if (readinputport(3) & 0x01) { if (!coin1_state) { coin1_state = 1; cpunum_set_input_line_and_vector(0, 0, PULSE_LINE, 0x82); } } else coin1_state = 0; } /************************************* * * Main CPU interrupt (Inferno) * *************************************/ static INTERRUPT_GEN( minferno_interrupt ) { /* preserve the actual cycle count */ cycles_at_vsync = cpunum_gettotalcycles(0); minferno_sense++; cpunum_set_input_line(0, 1, (minferno_sense & 0x40) ? ASSERT_LINE : CLEAR_LINE ); } /************************************* * * Sound hardware output control * *************************************/ static WRITE8_HANDLER( sound_hardware_w ) { switch (offset & 3) { case 0: /* DAC */ meadows_sh_dac_w(data ^ 0xff); break; case 1: /* counter clk 5 MHz / 256 */ if (data == meadows_0c01) break; logerror("sound_w ctr1 preset $%x amp %d\n", data & 15, data >> 4); meadows_0c01 = data; meadows_sh_update(); break; case 2: /* counter clk 5 MHz / 32 (/ 2 or / 4) */ if (data == meadows_0c02) break; logerror("sound_w ctr2 preset $%02x\n", data); meadows_0c02 = data; meadows_sh_update(); break; case 3: /* sound enable */ if (data == meadows_0c03) break; logerror("sound_w enable ctr2/2:%d ctr2:%d dac:%d ctr1:%d\n", data&1, (data>>1)&1, (data>>2)&1, (data>>3)&1); meadows_0c03 = data; meadows_sh_update(); break; } } /************************************* * * Sound hardware read * *************************************/ static READ8_HANDLER( sound_hardware_r ) { int data = 0; switch (offset) { case 0: data = meadows_0c00; break; case 1: break; case 2: break; case 3: break; } return data; } /************************************* * * Sound hardware interrupts * *************************************/ static INTERRUPT_GEN( sound_interrupt ) { /* fake something toggling the sense input line of the S2650 */ sound_sense_state ^= 1; cpunum_set_input_line(1, 1, sound_sense_state ? ASSERT_LINE : CLEAR_LINE); } /************************************* * * Palette init * *************************************/ static PALETTE_INIT( meadows ) { palette_set_color(machine,0,MAKE_RGB(0x00,0x00,0x00)); /* BLACK */ palette_set_color(machine,1,MAKE_RGB(0xff,0xff,0xff)); /* WHITE */ } /************************************* * * Main CPU memory handlers * *************************************/ static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0bff) AM_WRITE(MWA8_ROM) AM_RANGE(0x0c00, 0x0c03) AM_WRITE(meadows_sound_w) AM_RANGE(0x0d00, 0x0d0f) AM_WRITE(meadows_spriteram_w) AM_BASE(&spriteram) AM_RANGE(0x0e00, 0x0eff) AM_WRITE(MWA8_RAM) AM_RANGE(0x1000, 0x1bff) AM_WRITE(MWA8_ROM) AM_RANGE(0x1c00, 0x1fff) AM_WRITE(meadows_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) ADDRESS_MAP_END static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0bff) AM_READ(MRA8_ROM) AM_RANGE(0x0c00, 0x0c00) AM_READ(input_port_0_r) AM_RANGE(0x0c01, 0x0c01) AM_READ(input_port_1_r) AM_RANGE(0x0c02, 0x0c02) AM_READ(hsync_chain_r) AM_RANGE(0x0c03, 0x0c03) AM_READ(input_port_2_r) AM_RANGE(0x0e00, 0x0eff) AM_READ(MRA8_RAM) AM_RANGE(0x1000, 0x1bff) AM_READ(MRA8_ROM) AM_RANGE(0x1c00, 0x1fff) AM_READ(MRA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( minferno_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0bff) AM_WRITE(MWA8_ROM) AM_RANGE(0x1c00, 0x1eff) AM_WRITE(meadows_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) AM_RANGE(0x1f00, 0x1f03) AM_WRITE(meadows_sound_w) ADDRESS_MAP_END static ADDRESS_MAP_START( minferno_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0bff) AM_READ(MRA8_ROM) AM_RANGE(0x1c00, 0x1eff) AM_READ(MRA8_RAM) AM_RANGE(0x1f00, 0x1f00) AM_READ(input_port_0_r) AM_RANGE(0x1f01, 0x1f01) AM_READ(input_port_1_r) AM_RANGE(0x1f02, 0x1f02) AM_READ(input_port_2_r) AM_RANGE(0x1f03, 0x1f03) AM_READ(input_port_3_r) AM_RANGE(0x1f04, 0x1f04) AM_READ(vsync_chain_hi_r) AM_RANGE(0x1f05, 0x1f05) AM_READ(vsync_chain_lo_r) ADDRESS_MAP_END static ADDRESS_MAP_START( minferno_readport, ADDRESS_SPACE_IO, 8 ) AM_RANGE(S2650_DATA_PORT, S2650_DATA_PORT) AM_READ(input_port_4_r) ADDRESS_MAP_END /************************************* * * Sound CPU memory handlers * *************************************/ static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0bff) AM_WRITE(MWA8_ROM) AM_RANGE(0x0c00, 0x0c03) AM_WRITE(sound_hardware_w) AM_RANGE(0x0e00, 0x0eff) AM_WRITE(MWA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0bff) AM_READ(MRA8_ROM) AM_RANGE(0x0c00, 0x0c03) AM_READ(sound_hardware_r) AM_RANGE(0x0e00, 0x0eff) AM_READ(MRA8_RAM) ADDRESS_MAP_END /************************************* * * Port definitions * *************************************/ static INPUT_PORTS_START( meadows ) PORT_START /* IN0 buttons */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* IN1 control 1 */ PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x10,0xf0) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_START /* IN2 dip switch */ PORT_DIPNAME( 0x07, 0x01, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x03, "5" ) PORT_DIPSETTING( 0x04, "6" ) PORT_DIPSETTING( 0x05, "7" ) PORT_DIPSETTING( 0x06, "8" ) PORT_DIPSETTING( 0x07, "9" ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x18, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x40, "5000") PORT_DIPSETTING( 0x80, "15000") PORT_DIPSETTING( 0xc0, "35000") PORT_DIPSETTING( 0x00, DEF_STR( None )) PORT_START /* FAKE coinage */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x8e, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( minferno ) PORT_START /* IN0 left joystick */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_START /* IN1 right joystick */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_START /* IN2 buttons */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* IN3 coinage */ PORT_DIPNAME( 0x01, 0x01, "Coin Option" ) PORT_DIPSETTING( 0x00, "1 Game/Coin" ) PORT_DIPSETTING( 0x01, "1 Player/Coin" ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_START /* IN4 dip switch */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Game_Time ) ) PORT_DIPSETTING( 0x00, "60s" ) PORT_DIPSETTING( 0x01, "90s" ) PORT_DIPSETTING( 0x02, "120s" ) PORT_DIPSETTING( 0x03, "180s" ) PORT_DIPNAME( 0x0c, 0x04, "Extended Play Score" ) PORT_DIPSETTING( 0x00, "3000/6000" ) PORT_DIPSETTING( 0x04, "4000/7000" ) PORT_DIPSETTING( 0x08, "5000/8000" ) PORT_DIPSETTING( 0x0c, "6000/9000" ) PORT_DIPNAME( 0x30, 0x10, "Extended Play Time" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x10, "20s" ) PORT_DIPSETTING( 0x20, "40s" ) PORT_DIPSETTING( 0x30, "60s" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END /************************************* * * Graphics layouts * *************************************/ static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 128, /* 128 characters ? */ 1, /* 1 bit per pixel */ { 0 }, /* no bitplanes */ { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straight layout */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites ? */ 32, /* 32 sprites */ 1, /* 1 bits per pixel */ { 0 }, /* 1 bitplane */ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15 }, /* pretty straight layout */ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16,10*16,11*16,12*16,13*16,14*16,15*16 }, 16*2*8 /* every sprite takes 32 bytes */ }; static GFXDECODE_START( meadows ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 1 ) /* character generator */ GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 0, 1 ) /* sprite prom 1 */ GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 0, 1 ) /* sprite prom 2 */ GFXDECODE_ENTRY( REGION_GFX4, 0, spritelayout, 0, 1 ) /* sprite prom 3 (unused) */ GFXDECODE_ENTRY( REGION_GFX5, 0, spritelayout, 0, 1 ) /* sprite prom 4 (unused) */ GFXDECODE_END static GFXDECODE_START( minferno ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 4 ) GFXDECODE_END /************************************* * * Sound interfaces * *************************************/ static struct Samplesinterface meadows_samples_interface = { 2, NULL, meadows_sh_start }; static const char *bowl3d_sample_names[] = { "*bowl3d", "roll.wav", /* "roll" */ "rollback.wav", /* "roll back" */ "sweep.wav", /* "sweep" */ "footstep.wav", /* "foot sweep" */ "crash.wav", /* "crash" */ "cheering.wav", /* "cheering" */ 0 /* end of array */ }; static struct Samplesinterface bowl3d_samples_interface = { 1, /* one channel */ bowl3d_sample_names }; /************************************* * * Machine drivers * *************************************/ static MACHINE_DRIVER_START( meadows ) /* basic machine hardware */ MDRV_CPU_ADD(S2650, 5000000/8) /* 5MHz / 8 = 625 kHz */ MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_VBLANK_INT(meadows_interrupt,1) /* one interrupt per frame!? */ MDRV_CPU_ADD(S2650, 5000000/8) /* audio CPU */ /* 5MHz / 8 = 625 kHz */ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) MDRV_CPU_PERIODIC_INT(sound_interrupt, (double)5000000/131072) MDRV_SCREEN_REFRESH_RATE(60) MDRV_INTERLEAVE(10) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 30*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(meadows) MDRV_PALETTE_LENGTH(2) MDRV_PALETTE_INIT(meadows) MDRV_VIDEO_START(meadows) MDRV_VIDEO_UPDATE(meadows) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD(SAMPLES, 0) MDRV_SOUND_CONFIG(meadows_samples_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( minferno ) /* basic machine hardware */ MDRV_CPU_ADD(S2650, 5000000/8/3) /* 5MHz / 8 = 625 kHz */ MDRV_CPU_PROGRAM_MAP(minferno_readmem,minferno_writemem) MDRV_CPU_IO_MAP(minferno_readport,0) MDRV_CPU_VBLANK_INT(minferno_interrupt,1) MDRV_SCREEN_REFRESH_RATE(60) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 24*8-1) MDRV_GFXDECODE(minferno) MDRV_PALETTE_LENGTH(2) MDRV_PALETTE_INIT(meadows) MDRV_VIDEO_START(meadows) MDRV_VIDEO_UPDATE(meadows) /* sound hardware */ MACHINE_DRIVER_END static MACHINE_DRIVER_START( bowl3d ) /* basic machine hardware */ MDRV_IMPORT_FROM(meadows) /* video hardware */ MDRV_SOUND_ADD(SAMPLES, 0) MDRV_SOUND_CONFIG(bowl3d_samples_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END /************************************* * * ROM definitions * *************************************/ ROM_START( deadeye ) ROM_REGION( 0x08000, REGION_CPU1, 0 ) ROM_LOAD( "de1.8h", 0x0000, 0x0400, CRC(bd09e4dc) SHA1(5428835f6bc3d162496fdce174fcaaaba98c09f9) ) ROM_LOAD( "de2.9h", 0x0400, 0x0400, CRC(b89edec3) SHA1(5ce0058f23b7e5c832029ca97d9a40d1494bf972) ) ROM_LOAD( "de3.10h", 0x0800, 0x0400, CRC(acf24438) SHA1(d7ea668ee19a167cb006c92e9606e20ef13d052e) ) ROM_LOAD( "de4.11h", 0x1000, 0x0400, CRC(8b68f792) SHA1(e6c0b53726587768d39270f2f1e5b935035c20e5) ) ROM_LOAD( "de5.12h", 0x1400, 0x0400, CRC(7bdb535c) SHA1(7bd2e261a22f5f3ffc60ea12ca5f38c445ec0030) ) ROM_LOAD( "de6.13h", 0x1800, 0x0400, CRC(847f9467) SHA1(253d386b76be99a1deef9e6b4cd906efdd9cf6d9) ) ROM_REGION( 0x0400, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "de_char.15e", 0x0000, 0x0400, CRC(b032bd8d) SHA1(130614d951c440a31c1262517cca0a133ddd1545) ) ROM_REGION( 0x0400, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "de_mov1.5a", 0x0000, 0x0400, CRC(c046b4c6) SHA1(3baa47a6c8962f6f66c08847b4ee4aa91580ad1a) ) ROM_REGION( 0x0400, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "de_mov2.13a", 0x0000, 0x0400, CRC(b89c5df9) SHA1(dd0eac9d646dd24575c7b61ce141fdc66994c188) ) ROM_REGION( 0x0400, REGION_GFX4, ROMREGION_DISPOSE ) /* empty */ ROM_REGION( 0x0400, REGION_GFX5, ROMREGION_DISPOSE ) /* empty */ ROM_REGION( 0x08000, REGION_CPU2, 0 ) /* 32K for code for the sound cpu */ ROM_LOAD( "de_snd", 0x0000, 0x0400, CRC(c10a1b1a) SHA1(779ea261d23360634081295a164cacbd819d8719) ) ROM_END ROM_START( bowl3d ) ROM_REGION( 0x08000, REGION_CPU1, 0 ) ROM_LOAD( "b3d.h8", 0x0000, 0x0400, CRC(be38feeb) SHA1(feab3c61ce1e351c02f6ffa7f7f2ac90e62e7719) ) ROM_LOAD( "b3d.h9", 0x0400, 0x0400, CRC(4e8acead) SHA1(3c00f0d05b9cb80a2245bc68a45732ab6ac87b7f) ) ROM_LOAD( "b3d.h10", 0x0800, 0x0400, CRC(16677267) SHA1(0131f68e87d6326870f95c1ff364a97436b6c4d8) ) ROM_LOAD( "b3d.h11", 0x1000, 0x0400, CRC(c0f9ac37) SHA1(c563155a28052eea150627a83cad9bd1b5ef9489) ) ROM_LOAD( "b3d.h12", 0x1400, 0x0400, CRC(80a149d6) SHA1(ab4ca76d9f5aa5e02b9d5bf909af9548fe62f475) ) // h13 empty /* Universal Game Logic according to schematics */ ROM_REGION( 0x08000, REGION_CPU2, 0 ) /* 2650 CPU at j8 */ ROM_LOAD( "82s115.a6", 0x0000, 0x0001, NO_DUMP ) /* 82s115 eprom */ ROM_LOAD( "82s115.c6", 0x0000, 0x0001, NO_DUMP ) /* 82s115 eprom */ ROM_REGION( 0x0400, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "b3d.e15", 0x0000, 0x0400, CRC(4414e24f) SHA1(835c989143895848df7154c2d82a499dea79c1c5) ) ROM_REGION( 0x0400, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "b3d.a5", 0x0000, 0x0400, CRC(4b657f8a) SHA1(52eb90ff5048db30e9710e96793bad5e2c7ad6db) ) ROM_REGION( 0x0400, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "b3d.a13", 0x0000, 0x0400, CRC(ca7f33b9) SHA1(6c63a41be57e71d6a58112be13d77e695a0faa10) ) ROM_REGION( 0x0400, REGION_GFX4, ROMREGION_DISPOSE ) /* empty */ ROM_REGION( 0x0400, REGION_GFX5, ROMREGION_DISPOSE ) /* empty */ ROM_REGION( 0x0001, REGION_PROMS, 0 ) ROM_LOAD( "82s123.r8", 0x0000, 0x0001, NO_DUMP ) /* 82s123 prom located on Universal Game Logic */ ROM_END ROM_START( gypsyjug ) ROM_REGION( 0x08000, REGION_CPU1, 0 ) ROM_LOAD( "gj.1b", 0x0000, 0x0400, CRC(f6a71d9f) SHA1(11a86ae781297e4077a69e6809487022fed9c444) ) ROM_LOAD( "gj.2b", 0x0400, 0x0400, CRC(94c14455) SHA1(ed704680c2b83d1726d1a17d64f5d57925a495b2) ) ROM_LOAD( "gj.3b", 0x0800, 0x0400, CRC(87ee0490) SHA1(7ecca4df9755b604d179d407e7c9c04d616b689b) ) ROM_LOAD( "gj.4b", 0x1000, 0x0400, CRC(dca519c8) SHA1(7651aa8b2a8e53113eb08108a5b8fb20518ae185) ) ROM_LOAD( "gj.5b", 0x1400, 0x0400, CRC(7d83f9d0) SHA1(9aa8b281b5de7d913cf364a1159f2762fc69022d) ) ROM_REGION( 0x0400, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "gj.e15", 0x0000, 0x0400, CRC(adb25e13) SHA1(67b5a24a724310f3817a891a54d239d60fe80760) ) ROM_REGION( 0x0400, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "gj.a", 0x0000, 0x0400, CRC(d3725193) SHA1(5ea28c410a7b9532276fb98c7003b4c8f64d24c9) ) ROM_REGION( 0x0400, REGION_GFX3, ROMREGION_DISPOSE ) /* empty (copied from 2) */ ROM_REGION( 0x0400, REGION_GFX4, ROMREGION_DISPOSE ) /* empty (filled with fake data) */ ROM_REGION( 0x0400, REGION_GFX5, ROMREGION_DISPOSE ) /* empty (filled with fake data) */ ROM_REGION( 0x08000, REGION_CPU2, 0 ) /* 32K for code for the sound cpu */ ROM_LOAD( "gj.a4s", 0x0000, 0x0400, CRC(17a116bc) SHA1(797ba0b292afa3ba7eec985b533014acc00ed47d) ) ROM_LOAD( "gj.a5s", 0x0400, 0x0400, CRC(fc23ae09) SHA1(42be34a9ef8c4c8ef9f94c85ca031076f84faa96) ) ROM_LOAD( "gj.a6s", 0x0800, 0x0400, CRC(9e7bd71e) SHA1(e00801820c1a39cbfed124a29470da03cf8b40b4) ) ROM_END ROM_START( minferno ) ROM_REGION( 0x08000, REGION_CPU1, ROMREGION_INVERT ) ROM_LOAD_NIB_LOW ( "inferno.f5", 0x0000, 0x0400, CRC(58472a73) SHA1(7f8b9502c3db11219d6b765dec7b6ff3f62d6c8b) ) ROM_LOAD_NIB_HIGH( "inferno.e5", 0x0000, 0x0400, CRC(451942af) SHA1(0a03d74c1b98771d2170c76ca41e972300c34c3a) ) ROM_LOAD_NIB_LOW ( "inferno.f6", 0x0400, 0x0400, CRC(d85a195b) SHA1(8250f8e80a9bf196d7bf122af9aad0ae00dedd26) ) ROM_LOAD_NIB_HIGH( "inferno.e6", 0x0400, 0x0400, CRC(788ccfac) SHA1(dfa99745db1c3866bf568fad289485aa0850875a) ) ROM_LOAD_NIB_LOW ( "inferno.f7", 0x0800, 0x0400, CRC(73b4e9a3) SHA1(d9de88748a3009f3fc1f90c96bfc9732dc6a4a22) ) ROM_LOAD_NIB_HIGH( "inferno.e7", 0x0800, 0x0400, CRC(902d9b78) SHA1(3bebbba6c7d00bea2c687b965f59a9e55b430dfa) ) ROM_REGION( 0x00400, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "inferno.b8", 0x0200, 0x0200, CRC(1b06466b) SHA1(aef13ab84526ee7493837eef7f48d9ede65b8e62) ) ROM_END /************************************* * * Driver initialization * *************************************/ /* A fake for the missing ball sprites #3 and #4 */ static DRIVER_INIT( gypsyjug ) { static UINT8 ball[16*2] = { 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x01,0x80, 0x03,0xc0, 0x03,0xc0, 0x01,0x80 }; int i; memcpy(memory_region(REGION_GFX3),memory_region(REGION_GFX2),memory_region_length(REGION_GFX3)); for (i = 0; i < memory_region_length(REGION_GFX4); i += 16*2) { memcpy(memory_region(REGION_GFX4) + i, ball, sizeof(ball)); memcpy(memory_region(REGION_GFX5) + i, ball, sizeof(ball)); } } /* A fake for inverting the data bus */ static DRIVER_INIT( minferno ) { int i, length; UINT8 *mem; /* Create an inverted copy of the graphics data */ mem = memory_region(REGION_GFX1); length = memory_region_length(REGION_GFX1); for (i = 0; i < length/2; i++) mem[i] = ~mem[i + length/2]; } /************************************* * * Game drivers * *************************************/ GAMEL( 1978, deadeye, 0, meadows, meadows, 0, ROT0, "Meadows", "Dead Eye", 0, layout_deadeye ) GAME( 1978, bowl3d, 0, bowl3d, meadows, 0, ROT90, "Meadows", "Bowling 3D", GAME_NOT_WORKING ) GAMEL( 1978, gypsyjug, 0, meadows, meadows, gypsyjug, ROT0, "Meadows", "Gypsy Juggler", 0, layout_gypsyjug ) GAME ( 1978, minferno, 0, minferno, minferno, minferno, ROT0, "Meadows", "Inferno (S2650)", GAME_NO_SOUND )