/*************************************************************************** TODO: - start up sound (Sound #2 should play but does not Done: - discrete sound - hooked up z80dma - combined memory maps - statics in mario_state struct - fixed save state issues - combine sh_* writes into one routine - Hooked up flipscreen - Changed monitor orientation to ROT0 - fixed mario0110u1gre - rewrote driver, separate MACHINE_DRIVER(mario_audio) - palette from schematics - video timing from schematics - driver configuration switch Nintendo/Std Monitor - got rid of COLORTABLE - clocks as defines in .h - use XTAL_* Mario Bros memory map (preliminary): driver by Mirko Buffoni 0000-5fff ROM 6000-6fff RAM 7000-73ff ? 7400-77ff Video RAM f000-ffff ROM read: 7c00 IN0 7c80 IN1 7f80 DSW * * IN0 (bits NOT inverted) * bit 7 : TEST * bit 6 : START 2 * bit 5 : START 1 * bit 4 : JUMP player 1 * bit 3 : ? DOWN player 1 ? * bit 2 : ? UP player 1 ? * bit 1 : LEFT player 1 * bit 0 : RIGHT player 1 * * * IN1 (bits NOT inverted) * bit 7 : ? * bit 6 : COIN 2 * bit 5 : COIN 1 * bit 4 : JUMP player 2 * bit 3 : ? DOWN player 2 ? * bit 2 : ? UP player 2 ? * bit 1 : LEFT player 2 * bit 0 : RIGHT player 2 * * * DSW (bits NOT inverted) * bit 7 : \ difficulty * bit 6 : / 00 = easy 01 = medium 10 = hard 11 = hardest * bit 5 : \ bonus * bit 4 : / 00 = 20000 01 = 30000 10 = 40000 11 = none * bit 3 : \ coins per play * bit 2 : / * bit 1 : \ 00 = 3 lives 01 = 4 lives * bit 0 : / 10 = 5 lives 11 = 6 lives * write: 7d00 vertical scroll (pow) 7d80 ? 7e00 sound 7e80-7e82 ? 7e83 sprite palette bank select 7e84 interrupt enable 7e85 ? 7f00-7f07 sound triggers I/O ports write: 00 ? ***************************************************************************/ #include "driver.h" #include "cpu/z80/z80.h" #include "machine/z80dma.h" #include "mario.h" static READ8_DEVICE_HANDLER(mario_dma_read_byte); static WRITE8_DEVICE_HANDLER(mario_dma_write_byte); /************************************* * * statics * *************************************/ static const z80dma_interface mario_dma = { "maincpu", mario_dma_read_byte, mario_dma_write_byte, 0, 0, 0, 0, NULL }; /************************************* * * Machine setup * *************************************/ /************************************* * * DMA handling * *************************************/ static READ8_DEVICE_HANDLER(mario_dma_read_byte) { const address_space *space = cpu_get_address_space(device->machine->cpu[0], ADDRESS_SPACE_PROGRAM); return memory_read_byte(space, offset); } static WRITE8_DEVICE_HANDLER(mario_dma_write_byte) { const address_space *space = cpu_get_address_space(device->machine->cpu[0], ADDRESS_SPACE_PROGRAM); memory_write_byte(space, offset, data); } /************************************* * * Main CPU memory handlers * *************************************/ static ADDRESS_MAP_START( mario_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x5fff) AM_ROM AM_RANGE(0x6000, 0x6fff) AM_RAM AM_RANGE(0x7000, 0x73ff) AM_RAM AM_BASE_MEMBER(mario_state, spriteram) AM_SIZE_MEMBER(mario_state, spriteram_size) /* physical sprite ram */ AM_RANGE(0x7400, 0x77ff) AM_RAM_WRITE(mario_videoram_w) AM_BASE_MEMBER(mario_state, videoram) AM_RANGE(0x7c00, 0x7c00) AM_READ_PORT("IN0") AM_DEVWRITE("discrete", mario_sh1_w) /* Mario run sample */ AM_RANGE(0x7c80, 0x7c80) AM_READ_PORT("IN1") AM_DEVWRITE("discrete", mario_sh2_w) /* Luigi run sample */ AM_RANGE(0x7d00, 0x7d00) AM_WRITE(mario_scroll_w) AM_RANGE(0x7e80, 0x7e80) AM_WRITE(mario_gfxbank_w) AM_RANGE(0x7e82, 0x7e82) AM_WRITE(mario_flip_w) AM_RANGE(0x7e83, 0x7e83) AM_WRITE(mario_palettebank_w) AM_RANGE(0x7e84, 0x7e84) AM_WRITE(interrupt_enable_w) AM_RANGE(0x7e85, 0x7e85) AM_DEVWRITE("z80dma", z80dma_rdy_w) /* ==> DMA Chip */ AM_RANGE(0x7f00, 0x7f07) AM_WRITE(mario_sh3_w) /* Sound port */ AM_RANGE(0x7f80, 0x7f80) AM_READ_PORT("DSW") /* DSW */ AM_RANGE(0x7e00, 0x7e00) AM_WRITE(mario_sh_tuneselect_w) AM_RANGE(0xf000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( masao_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x5fff) AM_ROM AM_RANGE(0x6000, 0x6fff) AM_RAM AM_RANGE(0x7000, 0x73ff) AM_RAM AM_BASE_MEMBER(mario_state, spriteram) AM_SIZE_MEMBER(mario_state, spriteram_size) /* physical sprite ram */ AM_RANGE(0x7400, 0x77ff) AM_RAM_WRITE(mario_videoram_w) AM_BASE_MEMBER(mario_state, videoram) AM_RANGE(0x7c00, 0x7c00) AM_READ_PORT("IN0") AM_RANGE(0x7c80, 0x7c80) AM_READ_PORT("IN1") AM_RANGE(0x7d00, 0x7d00) AM_WRITE(mario_scroll_w) AM_RANGE(0x7e00, 0x7e00) AM_WRITE(soundlatch_w) AM_RANGE(0x7e80, 0x7e80) AM_WRITE(mario_gfxbank_w) AM_RANGE(0x7e82, 0x7e82) AM_WRITE(mario_flip_w) AM_RANGE(0x7e83, 0x7e83) AM_WRITE(mario_palettebank_w) AM_RANGE(0x7e84, 0x7e84) AM_WRITE(interrupt_enable_w) AM_RANGE(0x7e85, 0x7e85) AM_DEVWRITE("z80dma", z80dma_rdy_w) /* ==> DMA Chip */ AM_RANGE(0x7f00, 0x7f00) AM_WRITE(masao_sh_irqtrigger_w) AM_RANGE(0x7f80, 0x7f80) AM_READ_PORT("DSW") /* DSW */ AM_RANGE(0xf000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( mario_io_map, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_DEVREADWRITE("z80dma", z80dma_r, z80dma_w) /* dma controller */ ADDRESS_MAP_END /************************************* * * Port definitions * *************************************/ static INPUT_PORTS_START( mario ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_SERVICE_NO_TOGGLE( 0x80, IP_ACTIVE_HIGH ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) /* doesn't work in game, but does in service mode */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "20k only" ) PORT_DIPSETTING( 0x10, "30k only" ) PORT_DIPSETTING( 0x20, "40k only" ) PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Hardest ) ) PORT_START("MONITOR") PORT_CONFNAME( 0x01, 0x00, "Monitor" ) PORT_CONFSETTING( 0x00, "Nintendo" ) PORT_CONFSETTING( 0x01, "Std 15.72Khz" ) INPUT_PORTS_END static INPUT_PORTS_START( marioo ) PORT_INCLUDE( mario ) PORT_MODIFY( "IN1" ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 ) INPUT_PORTS_END static INPUT_PORTS_START( marioj ) PORT_INCLUDE( mario ) PORT_MODIFY( "DSW" ) PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!3,!4,!5") PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x14, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x1c, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x20, 0x20, "2 Players Game" ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x00, "1 Credit" ) PORT_DIPSETTING( 0x20, "2 Credits" ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "20k 50k 30k+" ) PORT_DIPSETTING( 0x40, "30k 60k 30k+" ) PORT_DIPSETTING( 0x80, "40k 70k 30k+" ) PORT_DIPSETTING( 0xc0, DEF_STR( None ) ) INPUT_PORTS_END static INPUT_PORTS_START( masao ) PORT_INCLUDE( marioo ) PORT_MODIFY( "DSW" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "20k 40k 20k+" ) PORT_DIPSETTING( 0x10, "30k 50k 20k+" ) PORT_DIPSETTING( 0x20, "40k 60k 20k+" ) PORT_DIPSETTING( 0x30, DEF_STR( None ) ) INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 2, /* 2 bits per pixel */ { 512*8*8, 0 }, /* the bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 256, /* 256 sprites */ 3, /* 3 bits per pixel */ { 2*256*16*16, 256*16*16, 0 }, /* the bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7, /* the two halves of the sprite are separated */ 256*16*8+0, 256*16*8+1, 256*16*8+2, 256*16*8+3, 256*16*8+4, 256*16*8+5, 256*16*8+6, 256*16*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 16*8 /* every sprite takes 16 consecutive bytes */ }; static GFXDECODE_START( mario ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 32 ) GFXDECODE_END /************************************* * * Machine driver * *************************************/ static MACHINE_DRIVER_START( mario_base ) /* driver data */ MDRV_DRIVER_DATA(mario_state) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", Z80, Z80_CLOCK) /* verified on pcb */ MDRV_CPU_PROGRAM_MAP(mario_map, 0) MDRV_CPU_IO_MAP(mario_io_map,0) MDRV_CPU_VBLANK_INT("screen", nmi_line_pulse) /* devices */ MDRV_Z80DMA_ADD("z80dma", Z80_CLOCK, mario_dma) /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_RAW_PARAMS(PIXEL_CLOCK, HTOTAL, HBEND, HBSTART, VTOTAL, VBEND, VBSTART) MDRV_GFXDECODE(mario) MDRV_PALETTE_LENGTH(512) MDRV_PALETTE_INIT(mario) MDRV_VIDEO_START(mario) MDRV_VIDEO_UPDATE(mario) MACHINE_DRIVER_END static MACHINE_DRIVER_START( mario ) /* basic machine hardware */ MDRV_IMPORT_FROM(mario_base ) /* sound hardware */ MDRV_IMPORT_FROM(mario_audio) MACHINE_DRIVER_END static MACHINE_DRIVER_START( masao ) /* basic machine hardware */ MDRV_IMPORT_FROM(mario_base ) MDRV_CPU_REPLACE("maincpu", Z80, 4000000) /* 4.000 MHz (?) */ MDRV_CPU_PROGRAM_MAP(masao_map, 0) MDRV_CPU_IO_MAP(mario_io_map,0) MDRV_CPU_VBLANK_INT("screen", nmi_line_pulse) /* sound hardware */ MDRV_IMPORT_FROM(masao_audio) MACHINE_DRIVER_END /************************************* * * ROM definitions * *************************************/ ROM_START( mario ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "tma1-c.7f_e-1", 0x0000, 0x2000, CRC(c0c6e014) SHA1(36a04f9ca1c2a583477cb8a6f2ef94e044e08296) ) ROM_LOAD( "tma1-c.7e_e-b", 0x2000, 0x2000, CRC(b09ab857) SHA1(35b91cd1c4c3dd2d543a1ea8ff7b951715727792) ) ROM_LOAD( "tma1-c.7d_e-1", 0x4000, 0x2000, CRC(dcceb6c1) SHA1(b19804e69ce2c98cf276c6055c3a250316b96b45) ) ROM_LOAD( "tma1-c.7c_e-3", 0xf000, 0x1000, CRC(0d31bd1c) SHA1(a2e238470ba2ea3c81225fec687f61f047c68c59) ) ROM_REGION( 0x1800, "audiocpu", 0 ) /* sound */ /* internal rom */ ROM_FILL( 0x0000, 0x0800, 0x00) /* first half banked */ ROM_LOAD( "tma1c-a.6k", 0x1000, 0x0800, CRC(06b9ff85) SHA1(111a29bcb9cda0d935675fa26eca6b099a88427f) ) /* second half always read */ ROM_CONTINUE( 0x0800, 0x0800) ROM_REGION( 0x2000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "mario.3f", 0x0000, 0x1000, CRC(28b0c42c) SHA1(46749568aff88a28c3b6a1ac423abd1b90742a4d) ) ROM_LOAD( "mario.3j", 0x1000, 0x1000, CRC(0c8cc04d) SHA1(15fae47d701dc1ef15c943cee6aa991776ecffdf) ) ROM_REGION( 0x6000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "tma1-v.7m", 0x0000, 0x1000, CRC(d01c0e2c) SHA1(cd6cc9d69c36db15543601f5da2abf109cde43c9) ) ROM_LOAD( "mario.7n", 0x1000, 0x1000, CRC(4f3a1f47) SHA1(0747d693b9482f6dd28b0bc484fd1d3e29d35654) ) ROM_LOAD( "mario.7p", 0x2000, 0x1000, CRC(56be6ccd) SHA1(15a6e16c189d45f72761ebcbe9db5001bdecd659) ) ROM_LOAD( "tma1-v.7s", 0x3000, 0x1000, CRC(ff856e6f) SHA1(2bc9ff18bb1842e8de2bc61ac828f1b175290bed) ) ROM_LOAD( "mario.7t", 0x4000, 0x1000, CRC(641f0008) SHA1(589fe108c7c11278fd897f2ded8f0498bc149cfd) ) ROM_LOAD( "tma1-v.7u", 0x5000, 0x1000, CRC(d2dbeb75) SHA1(676cf3e15252cd0d9e926ca15c3aa0caa39be269) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) ) ROM_END ROM_START( marioo ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "mario.7f", 0x0000, 0x2000, CRC(c0c6e014) SHA1(36a04f9ca1c2a583477cb8a6f2ef94e044e08296) ) ROM_LOAD( "mario.7e", 0x2000, 0x2000, CRC(116b3856) SHA1(e372f846d0e5a2b9b47ebd0330293fcc8a12363f) ) ROM_LOAD( "mario.7d", 0x4000, 0x2000, CRC(dcceb6c1) SHA1(b19804e69ce2c98cf276c6055c3a250316b96b45) ) ROM_LOAD( "mario.7c", 0xf000, 0x1000, CRC(4a63d96b) SHA1(b09060b2c84ab77cc540a27b8f932cb60ec8d442) ) ROM_REGION( 0x1800, "audiocpu", 0 ) /* sound */ /* internal rom */ ROM_FILL( 0x0000, 0x0800, 0x00) /* first half banked */ ROM_LOAD( "tma1c-a.6k", 0x1000, 0x0800, CRC(06b9ff85) SHA1(111a29bcb9cda0d935675fa26eca6b099a88427f) ) /* second half always read */ ROM_CONTINUE( 0x0800, 0x0800) ROM_REGION( 0x2000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "mario.3f", 0x0000, 0x1000, CRC(28b0c42c) SHA1(46749568aff88a28c3b6a1ac423abd1b90742a4d) ) ROM_LOAD( "mario.3j", 0x1000, 0x1000, CRC(0c8cc04d) SHA1(15fae47d701dc1ef15c943cee6aa991776ecffdf) ) ROM_REGION( 0x6000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "mario.7m", 0x0000, 0x1000, CRC(22b7372e) SHA1(4a1c1e239cb6d483e76f50d7a3b941025963c6a3) ) ROM_LOAD( "mario.7n", 0x1000, 0x1000, CRC(4f3a1f47) SHA1(0747d693b9482f6dd28b0bc484fd1d3e29d35654) ) ROM_LOAD( "mario.7p", 0x2000, 0x1000, CRC(56be6ccd) SHA1(15a6e16c189d45f72761ebcbe9db5001bdecd659) ) ROM_LOAD( "mario.7s", 0x3000, 0x1000, CRC(56f1d613) SHA1(9af6844dbaa3615433d0595e9e85e72493e31a54) ) ROM_LOAD( "mario.7t", 0x4000, 0x1000, CRC(641f0008) SHA1(589fe108c7c11278fd897f2ded8f0498bc149cfd) ) ROM_LOAD( "mario.7u", 0x5000, 0x1000, CRC(7baf5309) SHA1(d9194ff7b89a18273d37b47228fc7fb7e2a0ed1f) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) ) ROM_END ROM_START( marioj ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "tma1c-a1.7f", 0x0000, 0x2000, CRC(b64b6330) SHA1(f7084251ac325bbfa3fb804da16a50622e1fd213) ) ROM_LOAD( "tma1c-a2.7e", 0x2000, 0x2000, CRC(290c4977) SHA1(5af266be0ddc883c6548c90e4a9084024a1e91a0) ) ROM_LOAD( "tma1c-a1.7d", 0x4000, 0x2000, CRC(f8575f31) SHA1(710d0e72fcfce700ed2a22fb9c7c392cc76b250b) ) ROM_LOAD( "tma1c-a2.7c", 0xf000, 0x1000, CRC(a3c11e9e) SHA1(d0612b0f8c2ea4e798f551922a04a324f4ed5f3d) ) ROM_REGION( 0x1800, "audiocpu", 0 ) /* sound */ /* internal rom */ ROM_FILL( 0x0000, 0x0800, 0x00) /* first half banked */ ROM_LOAD( "tma1c-a.6k", 0x1000, 0x0800, CRC(06b9ff85) SHA1(111a29bcb9cda0d935675fa26eca6b099a88427f) ) /* second half always read */ ROM_CONTINUE( 0x0800, 0x0800) ROM_REGION( 0x2000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "tma1v-a.3f", 0x0000, 0x1000, CRC(adf49ee0) SHA1(11fc2cd197bfe3ecb6af55c3c7a326c94988d2bd) ) ROM_LOAD( "tma1v-a.3j", 0x1000, 0x1000, CRC(a5318f2d) SHA1(e42f5e51804195c64a56addb18b7ad12c57bb09a) ) ROM_REGION( 0x6000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "tma1v-a.7m", 0x0000, 0x1000, CRC(186762f8) SHA1(711fdd37392656bdd5027e020d51d083ccd7c407) ) ROM_LOAD( "tma1v-a.7n", 0x1000, 0x1000, CRC(e0e08bba) SHA1(315eba2c10d426c9c0bb4e36987bf8ebed7df9a0) ) ROM_LOAD( "tma1v-a.7p", 0x2000, 0x1000, CRC(7b27c8c1) SHA1(3fb2613ce19e353fbcc77b6817927794fb35810f) ) ROM_LOAD( "tma1v-a.7s", 0x3000, 0x1000, CRC(912ba80a) SHA1(351fb5b160216eb10e281815d05a7165ca0e5909) ) ROM_LOAD( "tma1v-a.7t", 0x4000, 0x1000, CRC(5cbb92a5) SHA1(a78a378e6d3060143dc456e9c33a5068da648331) ) ROM_LOAD( "tma1v-a.7u", 0x5000, 0x1000, CRC(13afb9ed) SHA1(b29dcd91cf5e639ee50b734afc7a3afce79634df) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) ) ROM_END ROM_START( masao ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "masao-4.rom", 0x0000, 0x2000, CRC(07a75745) SHA1(acc760242a8862d177e3cff90aa32c4f3dac4e65) ) ROM_LOAD( "masao-3.rom", 0x2000, 0x2000, CRC(55c629b6) SHA1(1f5b5699821871aadacc511663cb4bd4e357e215) ) ROM_LOAD( "masao-2.rom", 0x4000, 0x2000, CRC(42e85240) SHA1(bc8cdf867b743c5ee58fcacb63a44f826c8f8c1a) ) ROM_LOAD( "masao-1.rom", 0xf000, 0x1000, CRC(b2817af9) SHA1(95e83752e544671a68df2107fae1010b187f04a6) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound */ ROM_LOAD( "masao-5.rom", 0x0000, 0x1000, CRC(bd437198) SHA1(ebae88461984afc97bbc103fc6d95bc3c1865eec) ) ROM_REGION( 0x2000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "masao-6.rom", 0x0000, 0x1000, CRC(1c9e0be2) SHA1(b4a650412dad90c6f6d79e93cde49055703b7f3e) ) ROM_LOAD( "masao-7.rom", 0x1000, 0x1000, CRC(747c1349) SHA1(54674f78edf86953b7d500b66393483d1a5ce8ab) ) ROM_REGION( 0x6000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "tma1v-a.7m", 0x0000, 0x1000, CRC(186762f8) SHA1(711fdd37392656bdd5027e020d51d083ccd7c407) ) ROM_LOAD( "masao-9.rom", 0x1000, 0x1000, CRC(50be3918) SHA1(73e22eee67a03732ff57e523f900f20c6aee0491) ) ROM_LOAD( "mario.7p", 0x2000, 0x1000, CRC(56be6ccd) SHA1(15a6e16c189d45f72761ebcbe9db5001bdecd659) ) ROM_LOAD( "tma1v-a.7s", 0x3000, 0x1000, CRC(912ba80a) SHA1(351fb5b160216eb10e281815d05a7165ca0e5909) ) ROM_LOAD( "tma1v-a.7t", 0x4000, 0x1000, CRC(5cbb92a5) SHA1(a78a378e6d3060143dc456e9c33a5068da648331) ) ROM_LOAD( "tma1v-a.7u", 0x5000, 0x1000, CRC(13afb9ed) SHA1(b29dcd91cf5e639ee50b734afc7a3afce79634df) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) ) ROM_END /************************************* * * Game drivers * *************************************/ GAME( 1983, mario, 0, mario, mario, 0, ROT0, "Nintendo of America", "Mario Bros. (US, set 1)", GAME_SUPPORTS_SAVE ) GAME( 1983, marioo, mario, mario, marioo, 0, ROT0, "Nintendo of America", "Mario Bros. (US, set 2)", GAME_SUPPORTS_SAVE ) GAME( 1983, marioj, mario, mario, marioj, 0, ROT0, "Nintendo", "Mario Bros. (Japan)", GAME_SUPPORTS_SAVE ) GAME( 1983, masao, mario, masao, masao, 0, ROT0, "bootleg", "Masao", GAME_SUPPORTS_SAVE )