// license:BSD-3-Clause // copyright-holders:Pierpaolo Prazzoli, Roberto Fresca /**************************************************************************** MAGIC'S 10 ---------- Driver by Pierpaolo Prazzoli. Additional work by Roberto Fresca. Supported games: Magic's 10 (ver. 16.15), 1995, AWP Games. Magic's 10 (ver. 16.45), 1995, AWP Games. Magic's 10 (ver. 16.54), 1995, AWP Games. Magic's 10 (ver. 16.55), 1995, AWP Games. Magic's 10 2, 1997, ABM Games. Music Sort (ver 2.02, English), 1995, ABM Games. Super Pool (9743 rev.01), 1997, ABM Games. Hot Slot (ver. 05.01), 1996, ABM Electronics. Magic Colors (ver. 1.7a), 1999, Unknown. Super Gran Safari (ver 3.11), 1996, New Impeuropex Corp. Luna Park (ver. 1.2), 1998, ABM Games. Alta Tensione (ver. 2.01a), 199?, Unknown. ***************************************************************************** Game Notes ========== * Magic's 10 First time boot instructions: - Switch "Disable Free Play" to ON - Enter a coin - Press Collect to get the 1st game over * Super Gran Safari There is a input sequence to initialize the game. The code expects a mask of 0x4c00 in the DIP switches port to allow enter the sequence, so DIP switches must be on default position. When you see the black screen, enter the following sequence: HOLD 4 (key V), HOLD 2 (key X), HOLD 5 (key B), START (key 1). The code is checking for a 5th entry. In fact expects HOLD 3 as the first entry, then the rest listed above. I don't know why bypass the first one. Input port bits are checked in the following order: 2, 3, 1, 4, 5. The player can play the "Super Game" to grab the points. In this subgame, you must to hit the lion to get the prize. For now, you must miss the shot till hopper & ticket dispenser are properly emulated. * Alta Tensione First time boot instructions: As soon as you get the "DATI NVRAM-68K NON VALIDI!!!" screen... - Press F2 to enter the Test Mode. - Press HOLD 5 (AZZERAMENTO) (key 'b') - Press HOLD 1 (AZZERAMENTO TOTALE) (key 'z') - Press HOLD 4 (SI) (key 'v') when the legend "CONFERMI AZZERAMENTO TOTALE" appear. - Press BET (key 'm') twice to leave the Test Mode and start the game... ***************************************************************************** TODO: - Ticket / Hopper support. - Some unknown writes - Finish magic10_2 (association coin - credits handling its inputs and some reads that drive the note displayed?) - Dump/decap/trojan the MCU in the later games (magic102, suprpool, hotslot, mcolors). The MCU shares memory addresses at $500000-$50001f (in magic102) It can't be simulated with a high level of confidence because all the game logic is in there, including rngs for the cards and combinations for the points. - Priorities,likely to be hardwired with the color writes (0=tile has the highest priority). - Define parent/clone relationship between Magic's 10 and Music Sort. ****************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "machine/nvram.h" #include "sound/okim6295.h" #include "screen.h" #include "speaker.h" #include "sgsafari.lh" #include "musicsrt.lh" #define MAIN_CLOCK XTAL(20'000'000) #define AUX_CLOCK XTAL(30'000'000) #define CPU_CLOCK MAIN_CLOCK/2 class magic10_state : public driver_device { public: magic10_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_layer0_videoram(*this, "layer0_videoram"), m_layer1_videoram(*this, "layer1_videoram"), m_layer2_videoram(*this, "layer2_videoram"), m_vregs(*this, "vregs"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette"), m_lamp(*this, "lamp%u", 0U) { } DECLARE_WRITE16_MEMBER(layer0_videoram_w); DECLARE_WRITE16_MEMBER(layer1_videoram_w); DECLARE_WRITE16_MEMBER(layer2_videoram_w); DECLARE_READ16_MEMBER(magic102_r); DECLARE_READ16_MEMBER(hotslot_copro_r); DECLARE_WRITE16_MEMBER(hotslot_copro_w); DECLARE_WRITE16_MEMBER(magic10_out_w); void init_sgsafari(); void init_suprpool(); void init_magic102(); void init_magic10(); void init_hotslot(); void init_altaten(); TILE_GET_INFO_MEMBER(get_layer0_tile_info); TILE_GET_INFO_MEMBER(get_layer1_tile_info); TILE_GET_INFO_MEMBER(get_layer2_tile_info); uint32_t screen_update_magic10(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void magic102(machine_config &config); void magic10a(machine_config &config); void magic10(machine_config &config); void hotslot(machine_config &config); void sgsafari(machine_config &config); void hotslot_map(address_map &map); void magic102_map(address_map &map); void magic10_map(address_map &map); void magic10a_map(address_map &map); void sgsafari_map(address_map &map); protected: virtual void machine_start() override { m_lamp.resolve(); } virtual void video_start() override; tilemap_t *m_layer0_tilemap; tilemap_t *m_layer1_tilemap; tilemap_t *m_layer2_tilemap; required_shared_ptr m_layer0_videoram; required_shared_ptr m_layer1_videoram; required_shared_ptr m_layer2_videoram; int m_layer2_offset[2]; required_shared_ptr m_vregs; uint16_t m_magic102_ret; required_device m_maincpu; required_device m_gfxdecode; required_device m_palette; output_finder<9> m_lamp; }; /*************************** * Video Hardware * ***************************/ WRITE16_MEMBER(magic10_state::layer0_videoram_w) { COMBINE_DATA(&m_layer0_videoram[offset]); m_layer0_tilemap->mark_tile_dirty(offset >> 1); } WRITE16_MEMBER(magic10_state::layer1_videoram_w) { COMBINE_DATA(&m_layer1_videoram[offset]); m_layer1_tilemap->mark_tile_dirty(offset >> 1); } WRITE16_MEMBER(magic10_state::layer2_videoram_w) { COMBINE_DATA(&m_layer2_videoram[offset]); m_layer2_tilemap->mark_tile_dirty(offset >> 1); } TILE_GET_INFO_MEMBER(magic10_state::get_layer0_tile_info) { SET_TILE_INFO_MEMBER(1, m_layer0_videoram[tile_index * 2], m_layer0_videoram[tile_index * 2 + 1] & 0x0f, TILE_FLIPYX((m_layer0_videoram[tile_index * 2 + 1] & 0xc0) >> 6)); } TILE_GET_INFO_MEMBER(magic10_state::get_layer1_tile_info) { SET_TILE_INFO_MEMBER(1, m_layer1_videoram[tile_index * 2], m_layer1_videoram[tile_index * 2 + 1] & 0x0f, TILE_FLIPYX((m_layer1_videoram[tile_index * 2 + 1] & 0xc0) >> 6)); } TILE_GET_INFO_MEMBER(magic10_state::get_layer2_tile_info) { SET_TILE_INFO_MEMBER(0, m_layer2_videoram[tile_index * 2], m_layer2_videoram[tile_index * 2 + 1] & 0x0f,0); } void magic10_state::video_start() { m_layer0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(magic10_state::get_layer0_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32); m_layer1_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(magic10_state::get_layer1_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32); m_layer2_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(magic10_state::get_layer2_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 64); m_layer1_tilemap->set_transparent_pen(0); m_layer2_tilemap->set_transparent_pen(0); } uint32_t magic10_state::screen_update_magic10(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { /*TODO: understand where this comes from. */ m_layer2_tilemap->set_scrollx(0, m_layer2_offset[0]); m_layer2_tilemap->set_scrolly(0, m_layer2_offset[1]); /* 4 and 6 are y/x global register writes. 0 and 2 are y/x writes for the scrolling layer. */ m_layer1_tilemap->set_scrolly(0, (m_vregs[0/2] - m_vregs[4/2])+0); m_layer1_tilemap->set_scrollx(0, (m_vregs[2/2] - m_vregs[6/2])+4); m_layer0_tilemap->draw(screen, bitmap, cliprect, 0, 0); m_layer1_tilemap->draw(screen, bitmap, cliprect, 0, 0); m_layer2_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; } /*************************** * R/W Handlers * ***************************/ READ16_MEMBER(magic10_state::magic102_r) { m_magic102_ret ^= 0x20; return m_magic102_ret; } READ16_MEMBER(magic10_state::hotslot_copro_r) { return 0x80; } WRITE16_MEMBER(magic10_state::hotslot_copro_w) { logerror("Writing to copro: %d \n", data); } WRITE16_MEMBER(magic10_state::magic10_out_w) { /* ---------------------------------------------- --- Super Gran Safari & Magic's 10 Outputs --- ---------------------------------------------- 0x0000 - Normal State (lamps off). 0x0001 - Hold 1 lamp. 0x0002 - Hold 2 lamp. 0x0004 - Hold 3 lamp. 0x0008 - Hold 4 lamp. 0x0010 - Hold 5 lamp. 0x0020 - Start lamp. 0x0040 - Play (Bet/Take/Cancel) lamp. 0x0100 - Payout lamp. 0x0400 - Coin counter. - Lbits - 7654 3210 ========= ---- ---x Hold1 lamp. ---- --x- Hold2 lamp. ---- -x-- Hold3 lamp. ---- x--- Hold4 lamp. ---x ---- Hold5 lamp. --x- ---- Start lamp. -x-- ---- Play (Bet/Take/Cancel) lamp. - Hbits - 7654 3210 ========= ---- ---x Payout lamp. ---- -x-- Coin counter. */ // popmessage("lamps: %02X", data); m_lamp[1] = BIT(data, 0); /* Lamp 1 - HOLD 1 */ m_lamp[2] = BIT(data, 1); /* Lamp 2 - HOLD 2 */ m_lamp[3] = BIT(data, 2); /* Lamp 3 - HOLD 3 */ m_lamp[4] = BIT(data, 3); /* Lamp 4 - HOLD 4 */ m_lamp[5] = BIT(data, 4); /* Lamp 5 - HOLD 5 */ m_lamp[6] = BIT(data, 5); /* Lamp 6 - START */ m_lamp[7] = BIT(data, 6); /* Lamp 7 - PLAY (BET/TAKE/CANCEL) */ m_lamp[8] = BIT(data, 8); /* Lamp 8 - PAYOUT/SUPERGAME */ machine().bookkeeping().coin_counter_w(0, data & 0x400); } /*************************** * Memory Maps * ***************************/ void magic10_state::magic10_map(address_map &map) { map(0x000000, 0x03ffff).rom(); map(0x100000, 0x100fff).ram().w(this, FUNC(magic10_state::layer1_videoram_w)).share("layer1_videoram"); map(0x101000, 0x101fff).ram().w(this, FUNC(magic10_state::layer0_videoram_w)).share("layer0_videoram"); map(0x102000, 0x103fff).ram().w(this, FUNC(magic10_state::layer2_videoram_w)).share("layer2_videoram"); map(0x200000, 0x2007ff).ram().share("nvram"); map(0x300000, 0x3001ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x400000, 0x400001).portr("INPUTS"); map(0x400002, 0x400003).portr("DSW"); map(0x400008, 0x400009).w(this, FUNC(magic10_state::magic10_out_w)); map(0x40000b, 0x40000b).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0x40000e, 0x40000f).nopw(); map(0x400080, 0x400087).ram().share("vregs"); map(0x600000, 0x603fff).ram(); } void magic10_state::magic10a_map(address_map &map) { map(0x000000, 0x03ffff).rom(); map(0x100000, 0x100fff).ram().w(this, FUNC(magic10_state::layer1_videoram_w)).share("layer1_videoram"); map(0x101000, 0x101fff).ram().w(this, FUNC(magic10_state::layer0_videoram_w)).share("layer0_videoram"); map(0x102000, 0x103fff).ram().w(this, FUNC(magic10_state::layer2_videoram_w)).share("layer2_videoram"); map(0x200000, 0x2007ff).ram().share("nvram"); map(0x300000, 0x3001ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x500000, 0x500001).portr("INPUTS"); map(0x500002, 0x500003).portr("DSW"); map(0x500008, 0x500009).w(this, FUNC(magic10_state::magic10_out_w)); map(0x50000b, 0x50000b).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0x50000e, 0x50000f).nopw(); map(0x500080, 0x500087).ram().share("vregs"); // video registers? map(0x600000, 0x603fff).ram(); } void magic10_state::magic102_map(address_map &map) { map(0x000000, 0x03ffff).rom(); map(0x100000, 0x100fff).ram().w(this, FUNC(magic10_state::layer1_videoram_w)).share("layer1_videoram"); map(0x101000, 0x101fff).ram().w(this, FUNC(magic10_state::layer0_videoram_w)).share("layer0_videoram"); map(0x102000, 0x103fff).ram().w(this, FUNC(magic10_state::layer2_videoram_w)).share("layer2_videoram"); map(0x200000, 0x2007ff).ram().share("nvram"); map(0x400000, 0x4001ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x500000, 0x500001).r(this, FUNC(magic10_state::magic102_r)); map(0x500004, 0x500005).nopr(); // gives credits map(0x500006, 0x500007).nopr(); // gives credits map(0x50001a, 0x50001b).portr("IN0"); map(0x50001c, 0x50001d).portr("IN1"); // AM_RANGE(0x500002, 0x50001f) AM_READNOP // AM_RANGE(0x500002, 0x50001f) AM_WRITENOP map(0x600000, 0x603fff).ram(); map(0x700001, 0x700001).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0x700080, 0x700087).ram().share("vregs"); // video registers? } void magic10_state::hotslot_map(address_map &map) { map(0x000000, 0x03ffff).rom(); map(0x100000, 0x100fff).ram().w(this, FUNC(magic10_state::layer1_videoram_w)).share("layer1_videoram"); map(0x101000, 0x101fff).ram().w(this, FUNC(magic10_state::layer0_videoram_w)).share("layer0_videoram"); map(0x102000, 0x103fff).ram().w(this, FUNC(magic10_state::layer2_videoram_w)).share("layer2_videoram"); map(0x200000, 0x2007ff).ram().share("nvram"); map(0x400000, 0x4001ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x500004, 0x500005).rw(this, FUNC(magic10_state::hotslot_copro_r), FUNC(magic10_state::hotslot_copro_w)); // copro comm map(0x500006, 0x500011).ram(); map(0x500012, 0x500013).portr("IN0"); map(0x500014, 0x500015).portr("IN1"); map(0x500016, 0x500017).portr("IN2"); map(0x500018, 0x500019).portr("DSW1"); map(0x50001a, 0x50001d).nopw(); map(0x600000, 0x603fff).ram(); map(0x70000b, 0x70000b).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0x700080, 0x700087).ram().share("vregs"); } void magic10_state::sgsafari_map(address_map &map) { map(0x000000, 0x03ffff).rom(); map(0x100000, 0x100fff).ram().w(this, FUNC(magic10_state::layer1_videoram_w)).share("layer1_videoram"); map(0x101000, 0x101fff).ram().w(this, FUNC(magic10_state::layer0_videoram_w)).share("layer0_videoram"); map(0x102000, 0x103fff).ram().w(this, FUNC(magic10_state::layer2_videoram_w)).share("layer2_videoram"); map(0x200000, 0x203fff).ram().share("nvram"); map(0x300000, 0x3001ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x500002, 0x500003).portr("DSW1"); map(0x500008, 0x500009).w(this, FUNC(magic10_state::magic10_out_w)); map(0x50000b, 0x50000b).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0x50000e, 0x50000f).portr("IN0"); map(0x500080, 0x500087).ram().share("vregs"); // video registers? map(0x600000, 0x603fff).ram(); } /* SGSafari unimplemented writes: 0x500000 - 0x500007 ; unknown. 0x50000c - 0x50007f ; unknown. 0x500080 - 0x500083 ; video registers (layer scroll) 0x500084 - 0x500087 ; video registers (unknown) 0x500088 - 0x5000ff ; unknown. */ /*************************** * Input Ports * ***************************/ static INPUT_PORTS_START( magic10 ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play (Bet / Take)") PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Lots FC") PORT_CODE(KEYCODE_S) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note A") PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B") PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C") PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Out Hole") PORT_CODE(KEYCODE_D) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Collect") PORT_START("DSW") PORT_DIPNAME( 0x0001, 0x0001, "Display Logo" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Yes ) ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_CUSTOM ) // empty dispenser PORT_DIPNAME( 0x00ee, 0x00ee, "Disable Free Play" ) PORT_DIPSETTING( 0x00ee, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0100, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0300, DEF_STR( Hardest ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPNAME( 0x0c00, 0x0000, "Notes Settings" ) PORT_DIPSETTING( 0x0000, "Note A: 10 - Note B: 20 - Note C: 50 - Note D: 100" ) PORT_DIPSETTING( 0x0800, "Note A: 20 - Note B: 40 - Note C: 100 - Note D: 200" ) PORT_DIPSETTING( 0x0400, "Note A: 50 - Note B: 100 - Note C: 500 - Note D: 1000" ) PORT_DIPSETTING( 0x0c00, "Note A: 100 - Note B: 200 - Note C: 1000 - Note D: 2000" ) PORT_DIPNAME( 0x3000, 0x3000, "Lots At" ) PORT_CONDITION("DSW", 0xc000, EQUALS, 0xc000) PORT_DIPSETTING( 0x0000, "50 200 500 1000 2000" ) PORT_DIPSETTING( 0x1000, "100 300 1000 3000 5000" ) PORT_DIPSETTING( 0x2000, "200 500 2000 3000 5000" ) PORT_DIPSETTING( 0x3000, "500 1000 2000 4000 8000" ) PORT_DIPNAME( 0x3000, 0x3000, "1 Ticket Won" ) PORT_CONDITION("DSW", 0xc000, EQUALS, 0x8000) // PORT_DIPSETTING( 0x0000, "Every 100 Score" ) // PORT_DIPSETTING( 0x1000, "Every 100 Score" ) // PORT_DIPSETTING( 0x2000, "Every 100 Score" ) PORT_DIPSETTING( 0x3000, "Every 100 Score" ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unused ) ) PORT_CONDITION("DSW", 0xc000, EQUALS, 0x4000) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) ) PORT_CONDITION("DSW", 0xc000, EQUALS, 0x4000) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x3000, 0x3000, "1 Play Won" ) PORT_CONDITION("DSW", 0xc000, EQUALS, 0x0000) // PORT_DIPSETTING( 0x0000, "Every 10 Score" ) // PORT_DIPSETTING( 0x1000, "Every 10 Score" ) // PORT_DIPSETTING( 0x2000, "Every 10 Score" ) PORT_DIPSETTING( 0x3000, "Every 10 Score" ) PORT_DIPNAME( 0xc000, 0xc000, "Dispenser Type" ) PORT_DIPSETTING( 0x0000, "MKII Hopper - Supergame" ) PORT_DIPSETTING( 0x4000, "10 Tokens" ) PORT_DIPSETTING( 0x8000, "Tickets Dispenser" ) PORT_DIPSETTING( 0xc000, "Lots Dispenser" ) INPUT_PORTS_END static INPUT_PORTS_START( magic102 ) PORT_START("IN0") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note A") PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B") PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C") PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9) PORT_SERVICE_NO_TOGGLE( 0x0020, IP_ACTIVE_LOW ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Collect") PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( musicsrt ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Heads") PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Tails") PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Half Gamble") PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play (Bet / Take)") PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Door") PORT_CODE(KEYCODE_S) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Aux A") PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Aux B") PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_D) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Aux C") PORT_CODE(KEYCODE_9) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("OK") PORT_START("DSW") PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPNAME( 0x0300, 0x0100, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1: 1, 2") PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0300, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1: 3, 4") PORT_DIPSETTING( 0x0000, "Coin A: 50 - Coin B: 50" ) PORT_DIPSETTING( 0x0800, "Coin A: 50 - Coin B: 50" ) PORT_DIPSETTING( 0x0400, "Coin A: 100 - Coin B: 100" ) PORT_DIPSETTING( 0x0c00, "Coin A: 100 - Coin B: 100" ) PORT_DIPNAME( 0x3000, 0x3000, "Bonus?" ) PORT_DIPLOCATION("SW1: 5, 6") PORT_DIPSETTING( 0x3000, "1000= 1 Play; 2000= 2 Play; 3000= 3 Play" ) PORT_DIPSETTING( 0x2000, "2000= 1 Play; 4000= 2 Play; 6000= 3 Play" ) PORT_DIPSETTING( 0x1000, "2500= 1 Play; 5000= 2 Play; 7500= 3 Play" ) PORT_DIPSETTING( 0x0000, "5000= 1 Play; 10000= 2 Play; 15000= 3 Play" ) PORT_DIPNAME( 0x4000, 0x4000, "Hopper" ) PORT_DIPLOCATION("SW1: 7") PORT_DIPSETTING( 0x0000, "Disabled" ) PORT_DIPSETTING( 0x4000, "Enabled" ) PORT_DIPNAME( 0x8000, 0x8000, "Score" ) PORT_DIPLOCATION("SW1: 8") PORT_DIPSETTING( 0x0000, "Play Score" ) PORT_DIPSETTING( 0x8000, "No Play Score" ) INPUT_PORTS_END static INPUT_PORTS_START( hotslot ) PORT_START("IN0") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Win-Tab") PORT_CODE(KEYCODE_A) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_GAMBLE_HALF ) PORT_NAME("1/2 Win") PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_H) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note A") PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B") PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C") PORT_SERVICE_NO_TOGGLE( 0x0010, IP_ACTIVE_LOW ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_S) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_GAMBLE_DOOR ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, "Coin A=10; B=10" ) PORT_DIPSETTING( 0x08, "Coin A=10; B=20" ) PORT_DIPSETTING( 0x04, "Coin A=10; B=50" ) PORT_DIPSETTING( 0x0c, "Coin A=10; B=100" ) PORT_DIPNAME( 0x10, 0x10, "Bet Max" ) PORT_DIPSETTING( 0x10, "10" ) PORT_DIPSETTING( 0x00, "20" ) PORT_DIPNAME( 0x20, 0x20, "Cum" ) PORT_DIPSETTING( 0x20, "10" ) PORT_DIPSETTING( 0x00, "100" ) PORT_DIPNAME( 0xc0, 0xc0, "Payout" ) PORT_DIPSETTING( 0x00, "Replay Only" ) PORT_DIPSETTING( 0x40, "Tokens Only" ) PORT_DIPSETTING( 0x80, "Tickets Only" ) PORT_DIPSETTING( 0xc0, "Tickets & Tokens" ) PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( sgsafari ) PORT_START("IN0") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Head") PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Tail") PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Half Gamble") PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start") PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play (Bet / Take / Cancel)") PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Coin 1") PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Coin 2") PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B") PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C") PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Payout / Super Game") PORT_START("DSW1") // TODO: defaults are hardwired with aforementioned startup code, is it intentional? PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x0300, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_1C ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x3000, 0x0000, "Payout Options" ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x3000, "Pay at 100 points" ) PORT_DIPSETTING( 0x2000, "Pay at 200 points" ) PORT_DIPSETTING( 0x1000, "Pay at 400 points" ) PORT_DIPSETTING( 0x0000, "Pay at 500 points" ) PORT_DIPNAME( 0x4000, 0x4000, "Tickets" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x0000, "Hopper" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /**************************** * Graphics Layouts * ****************************/ static const gfx_layout tiles8x8_layout = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout tiles16x16_layout = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) }, { 0, 1, 2, 3, 4, 5, 6, 7, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 }; /**************************** * Graphics Decode * ****************************/ static GFXDECODE_START( gfx_magic10 ) GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 ) GFXDECODE_ENTRY( "gfx1", 0, tiles16x16_layout, 0, 16 ) GFXDECODE_END /**************************** * Machine Drivers * ****************************/ MACHINE_CONFIG_START(magic10_state::magic10) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M68000, CPU_CLOCK) // 10 MHz. MCFG_DEVICE_PROGRAM_MAP(magic10_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", magic10_state, irq1_line_hold) // 1FILL is required by vanilla magic10 at least (otherwise gameplay won't work properly) MCFG_NVRAM_ADD_1FILL("nvram") MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(64*8, 64*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 44*8-1, 2*8, 32*8-1) MCFG_SCREEN_UPDATE_DRIVER(magic10_state, screen_update_magic10) MCFG_SCREEN_PALETTE("palette") MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_FORMAT(xxxxBBBBRRRRGGGG) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_magic10) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("oki", OKIM6295, 1056000, okim6295_device::PIN7_HIGH) /* clock frequency & pin 7 not verified */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(magic10_state::magic10a) magic10(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(magic10a_map) MACHINE_CONFIG_END MACHINE_CONFIG_START(magic10_state::magic102) magic10(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(magic102_map) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 0*8, 30*8-1) MACHINE_CONFIG_END MACHINE_CONFIG_START(magic10_state::hotslot) magic10(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(hotslot_map) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(8*8, 56*8-1, 2*8, 32*8-1) MACHINE_CONFIG_END MACHINE_CONFIG_START(magic10_state::sgsafari) magic10(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(sgsafari_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", magic10_state, irq2_line_hold) /* L1 interrupts */ MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0*8, 44*8-1, 0*8, 30*8-1) MACHINE_CONFIG_END /**************************** * Rom Loads * ****************************/ /* Magic's 10 (ver. 16.55) CPUs: 1x MC68000P12 (u1) 16/32-bit Microprocessor (main). 1x OKI M6295 (u21) 4-Channel Mixing ADCPM Voice Synthesis LSI (sound). 1x KA358 Dual Operational Amplifier (sound). 1x TDA2003 (u24) Audio Amplifier (sound). 1x 20.000MHz. oscillator (OSC1, close to main CPU). 1x 30.000MHz. oscillator (OSC2, close to sound). 1x blu resonator 1000J (XTAL1, close to sound). ROMs: 6x M27C1001 (1-6). 1x AM27C020 (1). RAMs: 2x KM6865BP-20 (u4, u59). 2x HY6264ALP-70 (u34, u35). 2x HM3-65728BK-5 (u50, u51). 1x Dallas DS1220Y-200 Nonvolatile RAM. PLDs: 2x TPC1020BFN-084C1 (u41, u60) (read protected). 1x AMPAL16R4PC (u42) (dumped). Others: 1x 28x2 edge connector. 1x trimmer (volume). 1x 8x2 DIP switches (DIP1) */ ROM_START( magic10 ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "u3.bin", 0x000000, 0x20000, CRC(191a46f4) SHA1(65bc22cdcc4b2f102d3eef595626819af709cacb) ) ROM_LOAD16_BYTE( "u2.bin", 0x000001, 0x20000, CRC(a03a80bc) SHA1(a21da8912f1d2c8c2fa4a8d3ce4d43da8a934e21) ) ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */ ROM_LOAD( "u25.bin", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) ) ROM_LOAD( "u26.bin", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) ) ROM_LOAD( "u27.bin", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) ) ROM_LOAD( "u28.bin", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) ) ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "u22.bin", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) ) ROM_REGION( 0x0400, "plds", 0 ) /* PLDs */ ROM_LOAD( "pal16r4.u42", 0x0000, 0x0104, CRC(6d70f3f2) SHA1(44c2be5945c052e057d4e0b03369acb7b9ff5d37) ) ROM_END ROM_START( magic10a ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "u3.bin", 0x000000, 0x20000, CRC(3ef8736c) SHA1(0c36c516349cf2c843c4beb64c979b73da56183d) ) // sldh ROM_LOAD16_BYTE( "u2.bin", 0x000001, 0x20000, CRC(c30507fc) SHA1(ca15e30e9078dae2177df1ec33c94b37317ced61) ) // sldh ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */ ROM_LOAD( "u25.bin", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) ) ROM_LOAD( "u26.bin", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) ) ROM_LOAD( "u27.bin", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) ) ROM_LOAD( "u28.bin", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) ) ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "u22.bin", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) ) ROM_END /* Magic's 10 (ver. 16.45) 1995, A.W.P. Games Version: 16.15 CPU: 1x MC68000P12 (u1) 16/32-bit Microprocessor (main). 1x OKI M6295 (u21) 4-Channel Mixing ADCPM Voice Synthesis LSI (sound). 1x KA358 Dual Operational Amplifier (sound). 1x TDA2003 (u24) Audio Amplifier (sound). 1x 20.000MHz. oscillator (OSC1, close to main CPU). 1x 30.000MHz. oscillator (OSC2, close to sound). 1x blu resonator 1000J (XTAL1, close to sound). ROMs: 6x M27C1001 (1-6). 1x AM27C020 (1). RAMs: 2x KM6865BP-20 (u4, u59). 2x HY6264ALP-70 (u34, u35). 2x HM3-65728BK-5 (u50, u51). 1x DS1220Y-200 PLDs: 2x TPC1020BFN-084C1 (u41, u60) (read protected). 1x AMPAL16R4PC (u42) dumped. Others: 1x 28x2 edge connector. 1x trimmer (volume). 1x 8x2 DIP switches (DIP1). */ ROM_START( magic10b ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "u3_1645.bin", 0x00000, 0x20000, CRC(7f2549e4) SHA1(6578ad29273c357faae7c6be3fa1b49087e088a2) ) ROM_LOAD16_BYTE( "u2_1645.bin", 0x00001, 0x20000, CRC(c075234e) SHA1(d9bc38f0b984082a77088fbb52b02c8f5c49846c) ) ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */ ROM_LOAD( "u25.bin", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) ) ROM_LOAD( "u26.bin", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) ) ROM_LOAD( "u27.bin", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) ) ROM_LOAD( "u28.bin", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) ) ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "u22.bin", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) ) ROM_END /* Magic's 10 (ver. 16.15) 1995, A.W.P. Games Version: 16.15 CPU: 1x TS68000P12 (main)(u1) 2x TPC1020AFN-084C (PLD)(not dumped)(u41,u60) Sound: 1x OKI M6295 (u21) 1x TDA2003 (u24) 1x LM358N 1x oscillator 20.000000MHz (close to main)(osc1) 1x oscillator 30.000MHz (close to sound)(osc2) 1x orange resonator 1000J (close to sound)(xtal1) ROMs: 1x M27C2001 (1) 5x M27C1001 (2,3,5,6,7) 1x TMS27C010A (4) 1x PALCE16V8H (read protected) Note: 1x 28x2 edge connector 1x trimmer (volume) 1x 8x2 switches dip 1x battery */ ROM_START( magic10c ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "2.u3", 0x000000, 0x20000, CRC(32c12ad6) SHA1(93340df2c0f4c260837bd6649008e26a17a22015) ) ROM_LOAD16_BYTE( "3.u2", 0x000001, 0x20000, CRC(a9945aaa) SHA1(97d4f6441b96618f2e3ce14095ffc5628cb14f0e) ) ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */ ROM_LOAD( "6.u25", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) ) ROM_LOAD( "4.u26", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) ) ROM_LOAD( "5.u27", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) ) ROM_LOAD( "7.u28", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) ) ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "1.u22", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) ) ROM_END /* PCB is marked: Copyright ABM - 9605 Rev.02 1x 68000 1x osc 30mhz 1x osc 20mhz (near the 68k) 1x h8/330 HD6473308cp10 1x dipswitch 1x battery 1x fpga by Actel 1x oki6295 */ ROM_START( magic102 ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "2.u3", 0x00000, 0x20000, CRC(6fc55fe4) SHA1(392ad92e55aeac9bf5235cceb6b0b415942105a4) ) ROM_LOAD16_BYTE( "1.u2", 0x00001, 0x20000, CRC(501507af) SHA1(ceed50c9380a9838cd3d171d2387334edfeff77f) ) ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */ ROM_LOAD( "mcu", 0x00000, 0x10000, NO_DUMP ) ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */ ROM_LOAD( "3.u35", 0x00000, 0x20000, CRC(df47bb12) SHA1(b8bcbc9ab764d3159344d93776d13a14c9154086) ) ROM_LOAD( "4.u36", 0x20000, 0x20000, CRC(dc242034) SHA1(6a2983c79776df07f29b77f23799fef6f20df24f) ) ROM_LOAD( "5.u37", 0x40000, 0x20000, CRC(a048e26e) SHA1(788c28470298896902120e74fd8b9b283b8e9b79) ) ROM_LOAD( "6.u38", 0x60000, 0x20000, CRC(469efb34) SHA1(b16646fb0c4757132e272b3877cf546b6f616786) ) ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "7.u32", 0x00000, 0x40000, CRC(47804af7) SHA1(602dc0361869b52532e2adcb0de3cbdd042761b3) ) ROM_END /* Super Pool ABM (Nazionale Elettronica Giochi S.A.S.), 1998. PCB: 9743 Rev.01 1x MC68HC000P10 1x ACTEL A1020B-PL84C 1x HD6473308CP10 (label says: do not remove version 1.2) 1x U6295 (sound) 1x LM358N (sound) 1x TDA2003 (sound) 1x oscillator 20.000MHz 1x oscillator 30.0000MHz 1x blu resonator 1000J (close to sound) 1x M27C2001 (1) (Sound) 2x TMS27C010A (2,3) (main) 4x TMS27C010A (4,5,6,7) (gfx) 1x PALCE22V10H (not dumped) 1x PALCE16V8H (not dumped) 1x 28x2 JAMMA edge connector 1x 12 legs connector (J1) 1x trimmer (volume) 1x 8x2 switches dip 1x lithium battery STATUS: Memory map = done. Inputs = done. Machine = done. OKI 6295 = ok. Screen size = ok. Fixed layers = yes. */ ROM_START( suprpool ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "2-1.22a.u3", 0x00000, 0x20000,CRC(5d15037a) SHA1(74cab79a1b08910267262a4c6b501126a4df6cda) ) ROM_LOAD16_BYTE( "3-1.22a.u2", 0x00001, 0x20000,CRC(c762cd1c) SHA1(ee05a9e8147d613eb14333e6e7b743fc05982e7c) ) ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */ ROM_LOAD( "mcu", 0x00000, 0x10000, NO_DUMP ) ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */ ROM_LOAD( "7.u35", 0x00000, 0x20000, CRC(357d145f) SHA1(9fea0d0c5d6c27bf520c4f81eb0f48a65ff60142) ) ROM_LOAD( "6.u36", 0x20000, 0x20000, CRC(c4448813) SHA1(6e168eb8503b852179f2d743f1cba935592e0a60) ) ROM_LOAD( "5.u37", 0x40000, 0x20000, CRC(6e99af07) SHA1(85e7a76724fd9ce8d07b5088cb6e0d933fd95692) ) ROM_LOAD( "4.u38", 0x60000, 0x20000, CRC(0660a169) SHA1(1cb34b3da4b144028519a3c5b32ef7da44af0624) ) ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "1.u32", 0x00000, 0x40000, CRC(47804af7) SHA1(602dc0361869b52532e2adcb0de3cbdd042761b3) ) ROM_END /* Hot Slot CPU: 1x MC68HC000FN12 (u1) 16/32-bit Microprocessor (main). 1x HD6473308CP10 (u24) 16-bit Single-Chip MCU (NOT DUMPED). 1x 6295 (u31) 4-Channel Mixing ADCPM Voice Synthesis LSI (sound). 1x KA358 (u33) Dual Operational Amplifier (sound). 1x TDA2003 (u34) Audio Amplifier (sound). 1x 20.00000 MHz. oscillator (osc1). 1x 30.000 MHz. oscillator (osc2). 1x blu resonator 1000J (xtal1). ROMs (1st PCB): 2x 27C010 (2,3). 2x 27C020 (5,7). 3x 27C2001 (1,4,6). ROMs (2nd PCB): 1x AM27C010 (2). 1x M27C1001 (3). 2x 27C020 (1,7). 1x M27C2001 (4). 1x AM27C020 (5,6). RAMs 1x HM6116-70 (u6). 4x ZMDU6264ADC-07LLP (u4, u5, u43, u44). 2x HM3-65728H-8 (u61, u62). PLDs 1x A40MX04-PL84 (u50) (not dumped). 1x GAL16V8D-25LP (u54), (read protected). 1x PALC22V10H-25PC/4 (u22), (read protected). Others: 1x 28x2 JAMMA edge connector. 1x 12 legs connector (J1). 1x 12x2 pins jumper (J2, J3). 1x 2 pins jumper (J4). 1x trimmer (volume)(P1). 1x trimmer (unknown)(P2). 1x 8x2 DIP switches (DIP1). 1x CR2032 3v. lithium battery. - The system RAM test need the bit 7 of offset 0x500005 activated to be successful. This offset seems to be a kind of port connected to the MCU. code: 0x00f550 move.b #$b, $500005 0x00f558 btst #$7, $500005 0x00f560 beq $f558 .... seems to copy some bytes (maybe commands) and wait for the status on bit 7 STATUS: Memory map = done. Inputs = done. Machine = done. OKI 6295 = ok. Screen size = ok. Fixed layers = yes. */ ROM_START( hotslot ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "hotslot2.u3", 0x00000, 0x20000, CRC(676cbe32) SHA1(78721326f3334fcdfdaffb72dbcacfb8bb591d51) ) ROM_LOAD16_BYTE( "hotslot3.u2", 0x00001, 0x20000, CRC(2c362765) SHA1(c41741c97fe8e5b3a66eb08ebf68d24c6c771ba8) ) ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */ ROM_LOAD( "mcu", 0x00000, 0x10000, NO_DUMP ) ROM_REGION( 0x100000, "gfx1", 0 ) /* graphics */ ROM_LOAD( "hotslot7.u35", 0x00000, 0x40000, CRC(715073c2) SHA1(39085871fee182a9b22c3e042211e76da0ee3024) ) ROM_LOAD( "hotslot6.u36", 0x40000, 0x40000, CRC(8ef2e25a) SHA1(d4a3288878fabab7ea193d5dadde1fe9fea6bc8a) ) ROM_LOAD( "hotslot5.u37", 0x80000, 0x40000, CRC(98375b25) SHA1(2167f3374bdfc5e1fef7b9ec4361bc68223876b8) ) ROM_LOAD( "hotslot4.u38", 0xc0000, 0x40000, CRC(cc8a241a) SHA1(8c6ea51d5f7475be79775df0b976ffddc5a960ed) ) ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "hotslot1.u32", 0x00000, 0x40000, CRC(ae880970) SHA1(3c302b3f6f6bbf72a522889592add3b6ef8ce1b0) ) ROM_END /* Magic Colors PCB marking: Rev.03 CPU: 1x missing CPU (QFP68 socket, u1) 1x HD6473308CP10 (u24)(MCU) 1x A40MX04-PL84-9828 (u50) 1x M6295 (u31)(sound) 1x KA358 (u33)(sound) 1x TDA2003 (u34)(sound) 1x oscillator 20.0000MHz (OSC1) 1x 1000J blu resonator (XTAL1) ROMs: 6x 27C010 (2,3,4,5,6,7) 1x 27C020 (1) 1x GAL16V8D (as PAL16R4)(read protected) 1x missing PAL22V10 Note: 1x 28x2 edge connector 1x trimmer (volume) 1x 12 legs connector (J1,J2,J3) STATUS: Memory map = done. Inputs = done. Machine = done. OKI 6295 = ok. Screen size = ok. Fixed layers = yes. */ ROM_START( mcolors ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "m.colors1.7a-2.u3", 0x00000, 0x20000, CRC(02ce6aab) SHA1(349cb639024a818cb88e911788a0146f48d25333) ) ROM_LOAD16_BYTE( "m.colors1.7a-3.u2", 0x00001, 0x20000, CRC(076b9680) SHA1(856d1cfaca886d78a36e129a7b41455362932e66) ) ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */ ROM_LOAD( "mcu", 0x00000, 0x10000, NO_DUMP ) ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */ ROM_LOAD( "m.colors1.7-7.u35", 0x00000, 0x20000, CRC(ec44b289) SHA1(269c965112f0ba308bb5f02d965e32df70310b2c) ) ROM_LOAD( "m.colors1.7-6.u36", 0x20000, 0x20000, CRC(44e550e2) SHA1(abfc05b386efb0f9ad7479ff53079e6ecbaec137) ) ROM_LOAD( "m.colors1.7-5.u37", 0x40000, 0x20000, CRC(ec363d0d) SHA1(283f0bf3e3d76d64389f0abdffbeaa3d538b8991) ) ROM_LOAD( "m.colors1.7-4.u38", 0x60000, 0x20000, CRC(7845667d) SHA1(66b1409b8b661b95e2658385da9c2662430d8030) ) ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "m.color1.u32", 0x00000, 0x40000, CRC(db8d6769) SHA1(2ab7730fd8ae9522e5452fe1f535002e11db5e7b) ) ROM_END /* Super Gran Safari 1996 - New Impeuropex Corp. CPU: 1x MC68000P12 (main) 2x A1020B-PL84C (not dumped) 1x M6295 (sound) 1x TDA2002 (sound) 1x GL324 (sound) 1x oscillator 30.000MHz ROMs: 2x M27C512 (1,2) 1x M27C2001 (3) 4x M27C1001 (4,5,6,7) Note: 1x JAMMA edge connector 1x 12 legs connector (j2) 1x 8x2 switches dip 1x 4 legs jumper (j3) 1x 2 legs jumper (j4) 1x trimmer (volume) STATUS: Memory map = done. Inputs = done. Machine = done. OKI 6295 = ok. Screen size = ok. Fixed layers = yes. */ ROM_START( sgsafari ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "2.u7", 0x00000, 0x10000, CRC(797ceeac) SHA1(19055b6700f8523785790992adfeb67faa2358e0) ) ROM_LOAD16_BYTE( "1.u2", 0x00001, 0x10000, CRC(549872f5) SHA1(2228c51541e3b059d5b16f50387e4215b82f78f6) ) ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */ ROM_LOAD( "4.u15", 0x00000, 0x20000, CRC(f9233481) SHA1(1d1aca9a61f0285a6f6f12f6169d9cfc2c5e6991) ) ROM_LOAD( "5.u18", 0x20000, 0x20000, CRC(9561aa47) SHA1(140e0d9104c677de911d4d12ff617d84449d907b) ) ROM_LOAD( "6.u16", 0x40000, 0x20000, CRC(91c22541) SHA1(e419a2d5e71b6c64992a08fa9bd82718350ca7da) ) ROM_LOAD( "7.u19", 0x60000, 0x20000, CRC(3e3a5fbd) SHA1(c3511b488ecb4759a5fdea478007a4a1c2b5f9e0) ) ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "3.u39", 0x00000, 0x40000, CRC(43257bb5) SHA1(993fbeb6ee0a8a4da185303ec24eee8424b90cd0) ) ROM_END /* Music Sort (Ver. 2.02). Same PCB than Magic's 10 (ver. 16.15) CPU: 1x TS68000P12 (main) 2x TPC1020AFN-084C (PLD)(not dumped) Sound: 1x OKI M6295 1x TDA2003 1x LM358N 1x oscillator 20.000000MHz (close to main) 1x oscillator 30.000MHz (close to sound) 1x orange resonator 1000J (close to sound) Note: 1x 28x2 edge connector 1x trimmer (volume) 1x 8x2 switches dip 1x battery */ ROM_START( musicsrt ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "2.u3", 0x000000, 0x20000, CRC(6a5cd39f) SHA1(c7ec0d9a640ff876bd9362bfe896ebc09795b418) ) ROM_LOAD16_BYTE( "3.u2", 0x000001, 0x20000, CRC(7af68760) SHA1(08d333037a70cda60df9b0c288e9f6eb6fa7eb84) ) ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */ ROM_LOAD( "6.u25", 0x00000, 0x20000, CRC(9bcf89a6) SHA1(5b16ef9482249585a714cf2d3efffddd3f0e5834) ) ROM_LOAD( "4.u26", 0x20000, 0x20000, CRC(b9397659) SHA1(f809f612fd6a7ecfdb0fa55260ef7a57f00c0733) ) ROM_LOAD( "5.u27", 0x40000, 0x20000, CRC(36d7aeb3) SHA1(2c0863f2f366008640e8a19587460a30fda4ad6e) ) ROM_LOAD( "7.u28", 0x60000, 0x20000, CRC(a03e750b) SHA1(046e3eb5671bed09d9e5fd3572a8d41ac9e8b69e) ) ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "1.u22", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) ) ROM_REGION( 0x0800, "nvram", 0 ) /* default Non Volatile RAM */ ROM_LOAD( "musicsrt_nv.bin", 0x0000, 0x0800, CRC(f4e063cf) SHA1(a60bbd960bb7dcf023417e8c7164303b6ce71014) ) ROM_END /* Luna Park (ver. 1.2) 1998.25.11 ABM games. PCB: ABM 9743 Rev.02 1x MC68HC000FN10 (u1) 16/32-bit Microprocessor. 1x HD6473308CP10 (u24) label: version 1.2 - 16-bit Single-Chip Microcomputer. NOT DUMPED. 1x M6295 (u31) 4-Channel Mixing ADCPM Voice Synthesis LSI. 1x LM358N (u33) Dual Operational Amplifier. 1x TDA2003 (u34) Audio Amplifier. 1x 20.000000MHz oscillator (osc1). 1x 30.000MHz oscillator (osc2). 1x blu resonator 1000J (xtal1). 6x AM27C010 ROMs(2-7). 1x AM27C020 ROM (1). 1x LH5116-10 RAM (u6). 4x HY6264ALP-10 RAM (u4, u5, u43, u44). 2x HM3-65728H-8 RAM (u61, u62). 1x TPC1020AFN-084C (u50), read protected. 1x PALCE16V8H-25PC/4 (u54), read protected. 1x PALC22V10H-25PC/4 (u22), read protected. 1x 28x2 JAMMA edge connector. 1x 12-pins male connector (JP1). 1x trimmer (volume)(P1). 1x 8x2 DIP switches (DIP1). 1x Renata 3V. CR2032 lithium battery. STATUS: Memory map = done. Inputs = done. Machine = done. OKI 6295 = ok. Screen size = ok. Fixed layers = yes. */ ROM_START( lunaprk ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "2_2.00a.u3", 0x00000, 0x20000, CRC(5ec3d238) SHA1(a9e257275cd81b74309d20bc64b10f788ca1b22a) ) ROM_LOAD16_BYTE( "3_2.00a.u2", 0x00001, 0x20000, CRC(6fceb57b) SHA1(f9cf566c60f9c1c604dbfeb9c3ad4831bb3922d4) ) ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */ ROM_LOAD( "mcu", 0x00000, 0x10000, NO_DUMP ) ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */ ROM_LOAD( "7_l.p..u35", 0x00000, 0x20000, CRC(dfd6795d) SHA1(01929c31b5cc9468674830d9f687b2d3607d8052) ) ROM_LOAD( "6_l.p..u36", 0x20000, 0x20000, CRC(fe323a28) SHA1(1cfba6c8359efed48506e8ae231926fb77469aaa) ) ROM_LOAD( "5_l.p..u37", 0x40000, 0x20000, CRC(445b6564) SHA1(3568bcbcbdafa8503b50de960c370c85f2fbf62a) ) ROM_LOAD( "4_l.p..u38", 0x60000, 0x20000, CRC(81567520) SHA1(4a1990ee19b2346824bb5b9f2880db12a414fdf7) ) ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "1.u32", 0x00000, 0x40000, CRC(47804af7) SHA1(602dc0361869b52532e2adcb0de3cbdd042761b3) ) ROM_END /* Alta Tensione (ver. 2.01a) 199?, Unknown manufacturer. 1x MC68HC000FN12 (u1) 16/32-bit Microprocessor. 1x HD6473308CP10 (u24) 16-bit Single-Chip Microcomputer. NOT DUMPED. 1x M6295 (u31) 4-Channel Mixing ADCPM Voice Synthesis LSI. 1x KA358 (u33) Dual Operational Amplifier. 1x TDA2003 (u34) Audio Amplifier. 1x 20.000000MHz oscillator (osc1). 1x 30.000MHz oscillator (osc2). 1x blu resonator 1000J (xtal1). 5x MX27C1000APC-12 ROMs(2-6). 1x M271001 ROM (7). 1x MX27C2000DC-90 ROM (1). 1x ZMDU6216ADC-08L RAM (u6). 4x LP6264D-70LL RAM (u4, u5, u43, u44). 2x HM3-65728H-5 RAM (u61, u62). 1x A40MX04-PL84 (u50), read protected. 1x PALCE16V8H-25PC/4 (u54), read protected. 1x PALC22V10H-25PC/4 (u22), read protected. 1x 28x2 JAMMA edge connector. 1x 12-legs connector (J1). 1x 12-pins jumper (J2, J3). 1x 2 pins jumper (J4). 1x trimmer (volume)(P1). 1x trimmer (unknown)(P2). 1x 8x2 DIP switches (DIP1). 1x Rayovac 3V. BR20xx lithium battery. STATUS: Memory map = done. Inputs = done. Machine = done. OKI 6295 = ok. Screen size = ok. Fixed layers = yes. */ ROM_START( altaten ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "alta_t.2.01a_2.u3", 0x00000, 0x20000, CRC(2ea79d6d) SHA1(2fc5a5c33e3e970b2b631b93238fe2411bdc2be9) ) ROM_LOAD16_BYTE( "alta_t.2.01a_3.u2", 0x00001, 0x20000, CRC(62d57606) SHA1(1ad0935f511e22387ce7248f97ce4b89910570d2) ) ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */ ROM_LOAD( "mcu", 0x00000, 0x10000, NO_DUMP ) ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */ ROM_LOAD( "alta_tensione_7.u35", 0x00000, 0x20000, CRC(90446541) SHA1(5d0e11221a762c9c11392c27e6bae931c8d2ad86) ) ROM_LOAD( "alta_tensione_6.u36", 0x20000, 0x20000, CRC(84070651) SHA1(00d17d74e0923be41978064331940d145dc5f5e3) ) ROM_LOAD( "alta_tensione_5.u37", 0x40000, 0x20000, CRC(68b26756) SHA1(7df0db4ec60b5179f27c08a401a9fa9f7dc316e9) ) ROM_LOAD( "alta_tensione_4.u38", 0x60000, 0x20000, CRC(7683d3f5) SHA1(fc6ee8e6763eeb9d2bc5bdadf0507c5d606a69e9) ) ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "alta_tensione_1.u32", 0x00000, 0x40000, CRC(4fe79e43) SHA1(7c154cb00e9b64fbdcc218280f2183b816cef20b) ) ROM_END /**************************** * Driver Init * ****************************/ void magic10_state::init_magic10() { m_layer2_offset[0] = 32; m_layer2_offset[1] = 2; } void magic10_state::init_magic102() { m_layer2_offset[0] = 8; m_layer2_offset[1] = 20; } void magic10_state::init_suprpool() { m_layer2_offset[0] = 8; m_layer2_offset[1] = 16; } void magic10_state::init_hotslot() { /* a value of -56 center the playfield, but displace the intro and initial screen. a value of -64 center the intro and initial screen, but displace the playfield. */ m_layer2_offset[0] = -56; // X offset. m_layer2_offset[1] = 0; // Y offset. } void magic10_state::init_sgsafari() { m_layer2_offset[0] = 16; m_layer2_offset[1] = 20; } void magic10_state::init_altaten() { m_layer2_offset[0] = 8; m_layer2_offset[1] = 16; // patching the boot protection... uint8_t *rom = memregion("maincpu")->base(); rom[0x7668] = 0x71; rom[0x7669] = 0x4e; } /****************************** * Game Drivers * ******************************/ // YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT GAMEL( 1995, magic10, 0, magic10, magic10, magic10_state, init_magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.55)", 0, layout_sgsafari ) GAMEL( 1995, magic10a, magic10, magic10, magic10, magic10_state, init_magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.54)", 0, layout_sgsafari ) GAMEL( 1995, magic10b, magic10, magic10a, magic10, magic10_state, init_magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.45)", 0, layout_sgsafari ) GAMEL( 1995, magic10c, magic10, magic10a, magic10, magic10_state, init_magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.15)", 0, layout_sgsafari ) GAME( 1997, magic102, 0, magic102, magic102, magic10_state, init_magic102, ROT0, "ABM Games", "Magic's 10 2 (ver 1.1)", MACHINE_NOT_WORKING ) GAME( 1998, suprpool, 0, magic102, magic102, magic10_state, init_suprpool, ROT0, "ABM Games", "Super Pool (ver. 1.2)", MACHINE_NOT_WORKING ) GAME( 1996, hotslot, 0, hotslot, hotslot, magic10_state, init_hotslot, ROT0, "ABM Electronics", "Hot Slot (ver. 05.01)", MACHINE_NOT_WORKING ) GAME( 1999, mcolors, 0, magic102, magic102, magic10_state, init_magic102, ROT0, "", "Magic Colors (ver. 1.7a)", MACHINE_NOT_WORKING ) GAMEL( 1996, sgsafari, 0, sgsafari, sgsafari, magic10_state, init_sgsafari, ROT0, "New Impeuropex Corp.", "Super Gran Safari (ver 3.11)", 0, layout_sgsafari ) GAMEL( 1995, musicsrt, 0, magic10a, musicsrt, magic10_state, init_magic10, ROT0, "ABM Games", "Music Sort (ver 2.02, English)", 0, layout_musicsrt ) GAME( 1998, lunaprk, 0, magic102, magic102, magic10_state, init_suprpool, ROT0, "ABM Games", "Luna Park (ver. 1.2)", MACHINE_NOT_WORKING ) GAME( 199?, altaten, 0, magic102, magic102, magic10_state, init_altaten, ROT0, "", "Alta Tensione (ver. 2.01a)", MACHINE_NOT_WORKING )