// license:BSD-3-Clause // copyright-holders:Bryan McPhail /*************************************************************************** Mad Motor (c) 1989 Mitchell Corporation But it's really a Data East game.. Bad Dudes era graphics hardware with Dark Seal era sound hardware. Maybe a license for a specific territory? "This game is developed by Mitchell, but they entrusted PCB design and some routines to Data East." Emulation by Bryan McPhail, mish@tendril.co.uk Notes: Playfield 3 can change size between 512x1024 and 2048x256 ***************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "cpu/h6280/h6280.h" #include "machine/gen_latch.h" #include "sound/2203intf.h" #include "sound/ym2151.h" #include "sound/okim6295.h" #include "video/decbac06.h" #include "video/decmxc06.h" #include "emupal.h" #include "screen.h" #include "speaker.h" class madmotor_state : public driver_device { public: madmotor_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_spriteram(*this, "spriteram"), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_tilegen(*this, "tilegen%u", 1), m_spritegen(*this, "spritegen") { } void madmotor(machine_config &config); void init_madmotor(); private: uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void madmotor_map(address_map &map); void sound_map(address_map &map); /* memory pointers */ required_shared_ptr m_spriteram; /* devices */ required_device m_maincpu; required_device m_audiocpu; required_device_array m_tilegen; required_device m_spritegen; }; /******************************************************************************/ void madmotor_state::madmotor_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x180000, 0x180007).w("tilegen1", FUNC(deco_bac06_device::pf_control_0_w)); /* text layer */ map(0x180010, 0x180017).w("tilegen1", FUNC(deco_bac06_device::pf_control_1_w)); map(0x184000, 0x18407f).rw("tilegen1", FUNC(deco_bac06_device::pf_colscroll_r), FUNC(deco_bac06_device::pf_colscroll_w)); map(0x184080, 0x1843ff).ram(); map(0x184400, 0x1847ff).rw("tilegen1", FUNC(deco_bac06_device::pf_rowscroll_r), FUNC(deco_bac06_device::pf_rowscroll_w)); map(0x188000, 0x189fff).rw("tilegen1", FUNC(deco_bac06_device::pf_data_r), FUNC(deco_bac06_device::pf_data_w)); map(0x18c000, 0x18c001).noprw(); map(0x190000, 0x190007).w("tilegen2", FUNC(deco_bac06_device::pf_control_0_w)); /* text layer */ map(0x190010, 0x190017).w("tilegen2", FUNC(deco_bac06_device::pf_control_1_w)); map(0x198000, 0x1987ff).rw("tilegen2", FUNC(deco_bac06_device::pf_data_r), FUNC(deco_bac06_device::pf_data_w)); map(0x19c000, 0x19c001).nopr(); map(0x1a0000, 0x1a0007).w("tilegen3", FUNC(deco_bac06_device::pf_control_0_w)); /* text layer */ map(0x1a0010, 0x1a0017).w("tilegen3", FUNC(deco_bac06_device::pf_control_1_w)); map(0x1a4000, 0x1a4fff).rw("tilegen3", FUNC(deco_bac06_device::pf_data_r), FUNC(deco_bac06_device::pf_data_w)); map(0x3e0000, 0x3e3fff).ram(); map(0x3e8000, 0x3e87ff).ram().share("spriteram"); map(0x3f0000, 0x3f07ff).ram().w("palette", FUNC(palette_device::write16)).share("palette"); map(0x3f8002, 0x3f8003).portr("P1_P2"); map(0x3f8004, 0x3f8005).portr("DSW"); map(0x3f8006, 0x3f8007).portr("SYSTEM"); map(0x3fc005, 0x3fc005).w("soundlatch", FUNC(generic_latch_8_device::write)); } /******************************************************************************/ /* Physical memory map (21 bits) */ void madmotor_state::sound_map(address_map &map) { map(0x000000, 0x00ffff).rom(); map(0x100000, 0x100001).rw("ym1", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); map(0x110000, 0x110001).rw("ym2", FUNC(ym2151_device::read), FUNC(ym2151_device::write)); map(0x120000, 0x120001).rw("oki1", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0x130000, 0x130001).rw("oki2", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0x140000, 0x140001).r("soundlatch", FUNC(generic_latch_8_device::read)); map(0x1f0000, 0x1f1fff).ram(); } /******************************************************************************/ static INPUT_PORTS_START( madmotor ) PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) /* button 3 - unused */ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) /* button 3 - unused */ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("DSW") PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x0300, "3" ) PORT_DIPSETTING( 0x0200, "4" ) PORT_DIPSETTING( 0x0100, "5" ) PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /******************************************************************************/ static const gfx_layout charlayout = { 8,8, /* 8*8 chars */ 4096, 4, /* 4 bits per pixel */ { 0x18000*8, 0x8000*8, 0x10000*8, 0x00000*8 }, { STEP8(0,1) }, { STEP8(0,8) }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout tilelayout = { 16,16, 2048, 4, { 0x30000*8, 0x10000*8, 0x20000*8, 0x00000*8 }, { STEP8(16*8,1), STEP8(0,1) }, { STEP16(0,8) }, 16*16 }; static const gfx_layout tilelayout2 = { 16,16, 4096, 4, { 0x60000*8, 0x20000*8, 0x40000*8, 0x00000*8 }, { STEP8(16*8,1), STEP8(0,1) }, { STEP16(0,8) }, 16*16 }; static const gfx_layout spritelayout = { 16,16, 4096*2, 4, { 0xc0000*8, 0x80000*8, 0x40000*8, 0x00000*8 }, { STEP8(16*8,1), STEP8(0,1) }, { STEP16(0,8) }, 16*16 }; static GFXDECODE_START( gfx_madmotor ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) /* Characters 8x8 */ GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 512, 16 ) /* Tiles 16x16 */ GFXDECODE_ENTRY( "gfx3", 0, tilelayout2, 768, 16 ) /* Tiles 16x16 */ GFXDECODE_ENTRY( "gfx4", 0, spritelayout, 256, 16 ) /* Sprites 16x16 */ GFXDECODE_END /******************************************************************************/ uint32_t madmotor_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { bool flip = m_tilegen[0]->get_flip_state(); m_tilegen[0]->set_flip_screen(flip); m_tilegen[1]->set_flip_screen(flip); m_tilegen[2]->set_flip_screen(flip); m_spritegen->set_flip_screen(flip); m_tilegen[2]->deco_bac06_pf_draw(bitmap,cliprect,TILEMAP_DRAW_OPAQUE, 0x00, 0x00, 0x00, 0x00); m_tilegen[1]->deco_bac06_pf_draw(bitmap,cliprect,0, 0x00, 0x00, 0x00, 0x00); m_spritegen->draw_sprites(bitmap, cliprect, m_spriteram, 0x00, 0x00, 0x0f); m_tilegen[0]->deco_bac06_pf_draw(bitmap,cliprect,0, 0x00, 0x00, 0x00, 0x00); return 0; } /******************************************************************************/ MACHINE_CONFIG_START(madmotor_state::madmotor) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M68000, 12000000) /* Custom chip 59, 24 MHz crystal */ MCFG_DEVICE_PROGRAM_MAP(madmotor_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", madmotor_state, irq6_line_hold)/* VBL */ H6280(config, m_audiocpu, 8053000/2); /* Custom chip 45, Crystal near CPU is 8.053 MHz */ m_audiocpu->set_addrmap(AS_PROGRAM, &madmotor_state::sound_map); m_audiocpu->add_route(ALL_OUTPUTS, "mono", 0); // internal sound unused /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MCFG_SCREEN_REFRESH_RATE(58) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */ /* frames per second, vblank duration taken from Burger Time */) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE_DRIVER(madmotor_state, screen_update) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_madmotor) PALETTE(config, "palette").set_format(palette_device::xBGR_444, 1024); DECO_BAC06(config, m_tilegen[0], 0); m_tilegen[0]->set_gfx_region_wide(0, 0, 0); m_tilegen[0]->set_gfxdecode_tag("gfxdecode"); DECO_BAC06(config, m_tilegen[1], 0); m_tilegen[1]->set_gfx_region_wide(0, 1, 0); m_tilegen[1]->set_gfxdecode_tag("gfxdecode"); DECO_BAC06(config, m_tilegen[2], 0); m_tilegen[2]->set_gfx_region_wide(0, 2, 1); m_tilegen[2]->set_gfxdecode_tag("gfxdecode"); DECO_MXC06(config, m_spritegen, 0); m_spritegen->set_gfx_region(3); m_spritegen->set_gfxdecode_tag("gfxdecode"); /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, "soundlatch").data_pending_callback().set_inputline(m_audiocpu, 0); MCFG_DEVICE_ADD("ym1", YM2203, 21470000/6) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) ym2151_device &ym2(YM2151(config, "ym2", 21470000/6)); ym2.irq_handler().set_inputline(m_audiocpu, 1); /* IRQ2 */ ym2.add_route(0, "mono", 0.45); ym2.add_route(1, "mono", 0.45); MCFG_DEVICE_ADD("oki1", OKIM6295, 1023924, okim6295_device::PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_DEVICE_ADD("oki2", OKIM6295, 2047848, okim6295_device::PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /******************************************************************************/ /* ROM names all corrected as per exact checksum matching PCB - system11 */ ROM_START( madmotor ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "02-2.b4", 0x00000, 0x20000, CRC(50b554e0) SHA1(e33d0ab5464ab5ff394dd630536ac83baf0aa2c9) ) ROM_LOAD16_BYTE( "00-2.b1", 0x00001, 0x20000, CRC(2d6a1b3f) SHA1(fa7058bf907becac56ed9938c5643aaefdf7a2c0) ) ROM_LOAD16_BYTE( "03-2.b6", 0x40000, 0x20000, CRC(442a0a52) SHA1(86bb5470d5653d125481250f778c632371dddad8) ) ROM_LOAD16_BYTE( "01-2.b3", 0x40001, 0x20000, CRC(e246876e) SHA1(648dca8bab001cfb42618081bbc1efa14118743e) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ ROM_LOAD( "14.l7", 0x00000, 0x10000, CRC(1c28a7e5) SHA1(ed30d0a5a8a079677bd34b6d98ab1b15b934b30f) ) ROM_REGION( 0x020000, "gfx1", 0 ) ROM_LOAD( "04.a9", 0x000000, 0x10000, CRC(833ca3ab) SHA1(7a3e7ebecc1596d2e487595369ad9ba54ced5bfb) ) /* chars */ ROM_LOAD( "05.a11", 0x010000, 0x10000, CRC(a691fbfe) SHA1(c726a4c15d599feb6883d9b643453e7028fa16d6) ) ROM_REGION( 0x040000, "gfx2", 0 ) ROM_LOAD( "10.a19", 0x000000, 0x20000, CRC(9dbf482b) SHA1(086e9170d577e502604c180f174fbce53a1e20e5) ) /* tiles */ ROM_LOAD( "11.a21", 0x020000, 0x20000, CRC(593c48a9) SHA1(1158888f6b836253b8ae9db9b8e352f289b2e815) ) ROM_REGION( 0x080000, "gfx3", 0 ) ROM_LOAD( "06.a13", 0x000000, 0x20000, CRC(448850e5) SHA1(6a44a42738cf6a55b4bec807e0a3939a42b36793) ) /* tiles */ ROM_LOAD( "07.a14", 0x020000, 0x20000, CRC(ede4d141) SHA1(7b847372bac043aa397aa5c274f90b9193de9176) ) ROM_LOAD( "08.a16", 0x040000, 0x20000, CRC(c380e5e5) SHA1(ec87a94e7948b84c96b1577f5a8caebc56e38a94) ) ROM_LOAD( "09.a18", 0x060000, 0x20000, CRC(1ee3326a) SHA1(bd03e5c4a2e7689260e6cc67288e71ef13f05a4b) ) ROM_REGION( 0x100000, "gfx4", 0 ) ROM_LOAD( "15.h11", 0x000000, 0x20000, CRC(90ae9f74) SHA1(806f96fd08fca1beeeaefe3c0fac1991410aa9c4) ) /* sprites */ ROM_LOAD( "16.h13", 0x020000, 0x20000, CRC(e96ac815) SHA1(a2b22a29ad0a4f144bb09299c454dc7a842a5318) ) ROM_LOAD( "17.h14", 0x040000, 0x20000, CRC(abad9a1b) SHA1(3cec6b4ef925205efe4a8fb28e08eb58e3ba4019) ) ROM_LOAD( "18.h16", 0x060000, 0x20000, CRC(96d8d64b) SHA1(54ce87fe2b14b574176d2a1d2b86057b9cd10883) ) ROM_LOAD( "19.j13", 0x080000, 0x20000, CRC(cbd8c9b8) SHA1(5e86c0298b3eea06920121eecb70e5bee705addf) ) ROM_LOAD( "20.j14", 0x0a0000, 0x20000, CRC(47f706a8) SHA1(bd4fe499710f8905eb4b8d1ca990f2908feb95e1) ) ROM_LOAD( "21.j16", 0x0c0000, 0x20000, CRC(9c72d364) SHA1(9290e463273fa1f921279f1bab808d91d3aa9648) ) ROM_LOAD( "22.j18", 0x0e0000, 0x20000, CRC(1e78aa60) SHA1(f5f58ee6f5efe56e72623e57ce27884551e09bd9) ) ROM_REGION( 0x40000, "oki1", 0 ) /* ADPCM samples */ ROM_LOAD( "12.h1", 0x00000, 0x20000, CRC(c202d200) SHA1(8470654923a0e8780dad678f5745f8e3e3be08b2) ) ROM_REGION( 0x40000, "oki2", 0 ) /* ADPCM samples */ ROM_LOAD( "13.h3", 0x00000, 0x20000, CRC(cc4d65e9) SHA1(b9bcaa52c570f94d2f2e5dd84c94773cc4115442) ) ROM_END /******************************************************************************/ void madmotor_state::init_madmotor() { uint8_t *rom = memregion("maincpu")->base(); for (int i = 0x00000; i < 0x80000; i++) { rom[i] = (rom[i] & 0xdb) | ((rom[i] & 0x04) << 3) | ((rom[i] & 0x20) >> 3); rom[i] = (rom[i] & 0x7e) | ((rom[i] & 0x01) << 7) | ((rom[i] & 0x80) >> 7); } } /* The title screen is undated, but it's (c) 1989 Data East at 0xefa0 */ GAME( 1989, madmotor, 0, madmotor, madmotor, madmotor_state, init_madmotor, ROT0, "Mitchell", "Mad Motor (prototype)", MACHINE_SUPPORTS_SAVE )