/*************************************************************************** Mad Motor (c) 1989 Mitchell Corporation But it's really a Data East game.. Bad Dudes era graphics hardware with Dark Seal era sound hardware. Maybe a license for a specific territory? "This game is developed by Mitchell, but they entrusted PCB design and some routines to Data East." Emulation by Bryan McPhail, mish@tendril.co.uk ***************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "cpu/h6280/h6280.h" #include "sound/2203intf.h" #include "sound/2151intf.h" #include "sound/okim6295.h" #include "includes/madmotor.h" #include "video/decbac06.h" #include "video/decmxc06.h" /******************************************************************************/ static WRITE16_HANDLER( madmotor_sound_w ) { madmotor_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) { soundlatch_w(space, 0, data & 0xff); device_set_input_line(state->m_audiocpu, 0, HOLD_LINE); } } /******************************************************************************/ static ADDRESS_MAP_START( madmotor_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x180000, 0x180007) AM_DEVWRITE("tilegen1", deco_bac06_pf_control_0_w) /* text layer */ AM_RANGE(0x180010, 0x180017) AM_DEVWRITE("tilegen1", deco_bac06_pf_control_1_w) AM_RANGE(0x184000, 0x18407f) AM_DEVREADWRITE("tilegen1", deco_bac06_pf_colscroll_r, deco_bac06_pf_colscroll_w) AM_RANGE(0x184080, 0x1843ff) AM_RAM AM_RANGE(0x184400, 0x1847ff) AM_DEVREADWRITE("tilegen1", deco_bac06_pf_rowscroll_r, deco_bac06_pf_rowscroll_w) AM_RANGE(0x188000, 0x189fff) AM_DEVREADWRITE("tilegen1", deco_bac06_pf_data_r, deco_bac06_pf_data_w) AM_RANGE(0x18c000, 0x18c001) AM_NOP AM_RANGE(0x190000, 0x190007) AM_DEVWRITE("tilegen2", deco_bac06_pf_control_0_w) /* text layer */ AM_RANGE(0x190010, 0x190017) AM_DEVWRITE("tilegen2", deco_bac06_pf_control_1_w) AM_RANGE(0x198000, 0x1987ff) AM_DEVREADWRITE("tilegen2", deco_bac06_pf_data_r, deco_bac06_pf_data_w) AM_RANGE(0x19c000, 0x19c001) AM_READNOP AM_RANGE(0x1a0000, 0x1a0007) AM_DEVWRITE("tilegen3", deco_bac06_pf_control_0_w) /* text layer */ AM_RANGE(0x1a0010, 0x1a0017) AM_DEVWRITE("tilegen3", deco_bac06_pf_control_1_w) AM_RANGE(0x1a4000, 0x1a4fff) AM_DEVREADWRITE("tilegen3", deco_bac06_pf_data_r, deco_bac06_pf_data_w) AM_RANGE(0x3e0000, 0x3e3fff) AM_RAM AM_RANGE(0x3e8000, 0x3e87ff) AM_RAM AM_BASE_SIZE_MEMBER(madmotor_state, m_spriteram, m_spriteram_size) AM_RANGE(0x3f0000, 0x3f07ff) AM_RAM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x3f8002, 0x3f8003) AM_READ_PORT("P1_P2") AM_RANGE(0x3f8004, 0x3f8005) AM_READ_PORT("DSW") AM_RANGE(0x3f8006, 0x3f8007) AM_READ_PORT("SYSTEM") AM_RANGE(0x3fc004, 0x3fc005) AM_WRITE(madmotor_sound_w) ADDRESS_MAP_END /******************************************************************************/ /* Physical memory map (21 bits) */ static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x000000, 0x00ffff) AM_ROM AM_RANGE(0x100000, 0x100001) AM_DEVREADWRITE("ym1", ym2203_r,ym2203_w) AM_RANGE(0x110000, 0x110001) AM_DEVREADWRITE("ym2", ym2151_r,ym2151_w) AM_RANGE(0x120000, 0x120001) AM_DEVREADWRITE_MODERN("oki1", okim6295_device, read, write) AM_RANGE(0x130000, 0x130001) AM_DEVREADWRITE_MODERN("oki2", okim6295_device, read, write) AM_RANGE(0x140000, 0x140001) AM_READ(soundlatch_r) AM_RANGE(0x1f0000, 0x1f1fff) AM_RAMBANK("bank8") AM_RANGE(0x1fec00, 0x1fec01) AM_WRITE(h6280_timer_w) AM_RANGE(0x1ff400, 0x1ff403) AM_WRITE(h6280_irq_status_w) ADDRESS_MAP_END /******************************************************************************/ static INPUT_PORTS_START( madmotor ) PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) /* button 3 - unused */ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) /* button 3 - unused */ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("DSW") PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x0300, "3" ) PORT_DIPSETTING( 0x0200, "4" ) PORT_DIPSETTING( 0x0100, "5" ) PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /******************************************************************************/ static const gfx_layout charlayout = { 8,8, /* 8*8 chars */ 4096, 4, /* 4 bits per pixel */ { 0x18000*8, 0x8000*8, 0x10000*8, 0x00000*8 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout tilelayout = { 16,16, 2048, 4, { 0x30000*8, 0x10000*8, 0x20000*8, 0x00000*8 }, { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 16*16 }; static const gfx_layout tilelayout2 = { 16,16, 4096, 4, { 0x60000*8, 0x20000*8, 0x40000*8, 0x00000*8 }, { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 16*16 }; static const gfx_layout spritelayout = { 16,16, 4096*2, 4, { 0xc0000*8, 0x80000*8, 0x40000*8, 0x00000*8 }, { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 16*16 }; static GFXDECODE_START( madmotor ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) /* Characters 8x8 */ GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 512, 16 ) /* Tiles 16x16 */ GFXDECODE_ENTRY( "gfx3", 0, tilelayout2, 768, 16 ) /* Tiles 16x16 */ GFXDECODE_ENTRY( "gfx4", 0, spritelayout, 256, 16 ) /* Sprites 16x16 */ GFXDECODE_END /******************************************************************************/ static void sound_irq(device_t *device, int state) { madmotor_state *driver_state = device->machine().driver_data(); device_set_input_line(driver_state->m_audiocpu, 1, state); /* IRQ 2 */ } static const ym2151_interface ym2151_config = { sound_irq }; static MACHINE_START( madmotor ) { madmotor_state *state = machine.driver_data(); state->m_maincpu = machine.device("maincpu"); state->m_audiocpu = machine.device("audiocpu"); state->save_item(NAME(state->m_flipscreen)); } static MACHINE_RESET( madmotor ) { madmotor_state *state = machine.driver_data(); state->m_flipscreen = 0; } static MACHINE_CONFIG_START( madmotor, madmotor_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, 12000000) /* Custom chip 59, 24 MHz crystal */ MCFG_CPU_PROGRAM_MAP(madmotor_map) MCFG_CPU_VBLANK_INT("screen", irq6_line_hold)/* VBL */ MCFG_CPU_ADD("audiocpu", H6280, 8053000/2) /* Custom chip 45, Crystal near CPU is 8.053 MHz */ MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_MACHINE_START(madmotor) MCFG_MACHINE_RESET(madmotor) /* video hardware */ MCFG_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(58) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */ /* frames per second, vblank duration taken from Burger Time */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE(madmotor) MCFG_GFXDECODE(madmotor) MCFG_PALETTE_LENGTH(1024) MCFG_DEVICE_ADD("tilegen1", DECO_BAC06, 0) deco_bac06_device::set_gfx_region_wide(*device, 0,0,0); MCFG_DEVICE_ADD("tilegen2", DECO_BAC06, 0) deco_bac06_device::set_gfx_region_wide(*device, 0,1,0); MCFG_DEVICE_ADD("tilegen3", DECO_BAC06, 0) deco_bac06_device::set_gfx_region_wide(*device, 0,2,1); MCFG_DEVICE_ADD("spritegen", DECO_MXC06, 0) deco_mxc06_device::set_gfx_region(*device, 3); MCFG_VIDEO_START(madmotor) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ym1", YM2203, 21470000/6) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) MCFG_SOUND_ADD("ym2", YM2151, 21470000/6) MCFG_SOUND_CONFIG(ym2151_config) MCFG_SOUND_ROUTE(0, "mono", 0.45) MCFG_SOUND_ROUTE(1, "mono", 0.45) MCFG_OKIM6295_ADD("oki1", 1023924, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_OKIM6295_ADD("oki2", 2047848, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /******************************************************************************/ ROM_START( madmotor ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "02", 0x00000, 0x20000, CRC(50b554e0) SHA1(e33d0ab5464ab5ff394dd630536ac83baf0aa2c9) ) ROM_LOAD16_BYTE( "00", 0x00001, 0x20000, CRC(2d6a1b3f) SHA1(fa7058bf907becac56ed9938c5643aaefdf7a2c0) ) ROM_LOAD16_BYTE( "03", 0x40000, 0x20000, CRC(442a0a52) SHA1(86bb5470d5653d125481250f778c632371dddad8) ) ROM_LOAD16_BYTE( "01", 0x40001, 0x20000, CRC(e246876e) SHA1(648dca8bab001cfb42618081bbc1efa14118743e) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ ROM_LOAD( "14", 0x00000, 0x10000, CRC(1c28a7e5) SHA1(ed30d0a5a8a079677bd34b6d98ab1b15b934b30f) ) ROM_REGION( 0x020000, "gfx1", 0 ) ROM_LOAD( "04", 0x000000, 0x10000, CRC(833ca3ab) SHA1(7a3e7ebecc1596d2e487595369ad9ba54ced5bfb) ) /* chars */ ROM_LOAD( "05", 0x010000, 0x10000, CRC(a691fbfe) SHA1(c726a4c15d599feb6883d9b643453e7028fa16d6) ) ROM_REGION( 0x040000, "gfx2", 0 ) ROM_LOAD( "10", 0x000000, 0x20000, CRC(9dbf482b) SHA1(086e9170d577e502604c180f174fbce53a1e20e5) ) /* tiles */ ROM_LOAD( "11", 0x020000, 0x20000, CRC(593c48a9) SHA1(1158888f6b836253b8ae9db9b8e352f289b2e815) ) ROM_REGION( 0x080000, "gfx3", 0 ) ROM_LOAD( "06", 0x000000, 0x20000, CRC(448850e5) SHA1(6a44a42738cf6a55b4bec807e0a3939a42b36793) ) /* tiles */ ROM_LOAD( "07", 0x020000, 0x20000, CRC(ede4d141) SHA1(7b847372bac043aa397aa5c274f90b9193de9176) ) ROM_LOAD( "08", 0x040000, 0x20000, CRC(c380e5e5) SHA1(ec87a94e7948b84c96b1577f5a8caebc56e38a94) ) ROM_LOAD( "09", 0x060000, 0x20000, CRC(1ee3326a) SHA1(bd03e5c4a2e7689260e6cc67288e71ef13f05a4b) ) ROM_REGION( 0x100000, "gfx4", 0 ) ROM_LOAD( "15", 0x000000, 0x20000, CRC(90ae9f74) SHA1(806f96fd08fca1beeeaefe3c0fac1991410aa9c4) ) /* sprites */ ROM_LOAD( "16", 0x020000, 0x20000, CRC(e96ac815) SHA1(a2b22a29ad0a4f144bb09299c454dc7a842a5318) ) ROM_LOAD( "17", 0x040000, 0x20000, CRC(abad9a1b) SHA1(3cec6b4ef925205efe4a8fb28e08eb58e3ba4019) ) ROM_LOAD( "18", 0x060000, 0x20000, CRC(96d8d64b) SHA1(54ce87fe2b14b574176d2a1d2b86057b9cd10883) ) ROM_LOAD( "19", 0x080000, 0x20000, CRC(cbd8c9b8) SHA1(5e86c0298b3eea06920121eecb70e5bee705addf) ) ROM_LOAD( "20", 0x0a0000, 0x20000, CRC(47f706a8) SHA1(bd4fe499710f8905eb4b8d1ca990f2908feb95e1) ) ROM_LOAD( "21", 0x0c0000, 0x20000, CRC(9c72d364) SHA1(9290e463273fa1f921279f1bab808d91d3aa9648) ) ROM_LOAD( "22", 0x0e0000, 0x20000, CRC(1e78aa60) SHA1(f5f58ee6f5efe56e72623e57ce27884551e09bd9) ) ROM_REGION( 0x40000, "oki1", 0 ) /* ADPCM samples */ ROM_LOAD( "12", 0x00000, 0x20000, CRC(c202d200) SHA1(8470654923a0e8780dad678f5745f8e3e3be08b2) ) ROM_REGION( 0x40000, "oki2", 0 ) /* ADPCM samples */ ROM_LOAD( "13", 0x00000, 0x20000, CRC(cc4d65e9) SHA1(b9bcaa52c570f94d2f2e5dd84c94773cc4115442) ) ROM_END /******************************************************************************/ static DRIVER_INIT( madmotor ) { UINT8 *rom = machine.region("maincpu")->base(); int i; for (i = 0x00000;i < 0x80000;i++) { rom[i] = (rom[i] & 0xdb) | ((rom[i] & 0x04) << 3) | ((rom[i] & 0x20) >> 3); rom[i] = (rom[i] & 0x7e) | ((rom[i] & 0x01) << 7) | ((rom[i] & 0x80) >> 7); } } /* The title screen is undated, but it's (c) 1989 Data East at 0xefa0 */ GAME( 1989, madmotor, 0, madmotor, madmotor, madmotor, ROT0, "Mitchell", "Mad Motor", GAME_SUPPORTS_SAVE )