// license:BSD-3-Clause // copyright-holders:Zsolt Vasvari, Curt Coder /*************************************************************************** Lovely Cards/Poker/Pontoon driver, updated by El Condor from work by Uki and Zsolt Vasvari respectively. Later cleaned up by Curt Coder and Scott Yellig. --- Lovely Poker by Uki/El Condor Enter switch test mode by pressing the Deal key twice when the crosshatch pattern comes up. After you get into Check Mode (F2), press the Deal key to switch pages. Memory Mapped: 0000-5fff R ROM 6000-67ff RW Battery Backed RAM 9000-93ff RW Video RAM 9400-97ff RW Color RAM Bits 0-3 - color Bits 4-5 - character bank Bit 6 - flip x Bit 7 - Is it used? a000 R Input Port 0 a001 R Input Port 1 a002 R Input Port 2 a001 W Control Port 0 a002 W Control Port 1 I/O Ports: 00 RW YM2149 Data Port Port A - DSW #1 Port B - DSW #2 01 W YM2149 Control Port --- Pontoon Memory Map (preliminary) Pontoon driver by Zsolt Vasvari Enter switch test mode by pressing the Hit key twice when the crosshatch pattern comes up After you get into Check Mode (F2), press the Hit key to switch pages. Memory Mapped: 0000-5fff R ROM 6000-67ff RW Battery Backed RAM 8000-83ff RW Video RAM 8400-87ff RW Color RAM Bits 0-3 - color Bits 4-5 - character bank Bit 6 - flip x Bit 7 - Is it used? a000 R Input Port 0 a001 R Input Port 1 a002 R Input Port 2 a001 W Control Port 0 a002 W Control Port 1 I/O Ports: 00 RW YM2149 Data Port Port A - DSW #1 Port B - DSW #2 01 W YM2149 Control Port TODO: - What do the control ports do? Payout? - Input ports need to be cleaned up - NVRAM does not work for lvcards? ***************************************************************************/ #include "emu.h" #include "includes/lvcards.h" #include "cpu/z80/z80.h" #include "machine/nvram.h" #include "sound/ay8910.h" #include "screen.h" #include "speaker.h" MACHINE_START_MEMBER(lvcards_state,lvpoker) { save_item(NAME(m_payout)); save_item(NAME(m_pulse)); save_item(NAME(m_result)); } MACHINE_RESET_MEMBER(lvcards_state,lvpoker) { m_payout = 0; m_pulse = 0; m_result = 0; } WRITE8_MEMBER(lvcards_state::control_port_2_w) { switch (data) { case 0x60: m_payout = 1; break; case 0xc0: m_payout = 1; break; default: m_payout = 0; break; } } WRITE8_MEMBER(lvcards_state::control_port_2a_w) { switch (data) { case 0x60: m_payout = 1; break; case 0x80: m_payout = 1; break; default: m_payout = 0; break; } } READ8_MEMBER(lvcards_state::payout_r) { m_result = ioport("IN2")->read(); if (m_payout) { if ( m_pulse < 3 ) { m_result = m_result | 0x40; m_pulse++; } else { m_pulse = 0; } } return m_result; } void lvcards_state::ponttehk_map(address_map &map) { map(0x0000, 0x5fff).rom(); map(0x6000, 0x67ff).ram().share("nvram"); map(0x8000, 0x83ff).ram().w(this, FUNC(lvcards_state::lvcards_videoram_w)).share("videoram"); map(0x8400, 0x87ff).ram().w(this, FUNC(lvcards_state::lvcards_colorram_w)).share("colorram"); map(0xa000, 0xa000).portr("IN0"); map(0xa001, 0xa001).portr("IN1").nopw(); // lamps map(0xa002, 0xa002).r(this, FUNC(lvcards_state::payout_r)).w(this, FUNC(lvcards_state::control_port_2a_w));//AM_WRITENOP // ??? } void lvcards_state::lvcards_map(address_map &map) { map(0x0000, 0x5fff).rom(); map(0x6000, 0x67ff).ram().share("nvram"); map(0x9000, 0x93ff).ram().w(this, FUNC(lvcards_state::lvcards_videoram_w)).share("videoram"); map(0x9400, 0x97ff).ram().w(this, FUNC(lvcards_state::lvcards_colorram_w)).share("colorram"); map(0xa000, 0xa000).portr("IN0"); map(0xa001, 0xa001).portr("IN1").nopw(); map(0xa002, 0xa002).portr("IN2").nopw(); map(0xc000, 0xdfff).rom(); } void lvcards_state::lvcards_io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).r("aysnd", FUNC(ay8910_device::data_r)); map(0x00, 0x01).w("aysnd", FUNC(ay8910_device::data_address_w)); } void lvcards_state::lvpoker_map(address_map &map) { map(0x0000, 0x5fff).rom(); map(0x6000, 0x67ff).ram().share("nvram"); map(0x9000, 0x93ff).ram().w(this, FUNC(lvcards_state::lvcards_videoram_w)).share("videoram"); map(0x9400, 0x97ff).ram().w(this, FUNC(lvcards_state::lvcards_colorram_w)).share("colorram"); map(0xa000, 0xa000).portr("IN0"); map(0xa001, 0xa001).portr("IN1").nopw(); // lamps map(0xa002, 0xa002).r(this, FUNC(lvcards_state::payout_r)).w(this, FUNC(lvcards_state::control_port_2_w)); map(0xc000, 0xdfff).rom(); } static INPUT_PORTS_START( lvcards ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Analyzer") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Red") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Black") PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Double") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Cancel / Take Score") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Reset?" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x07, "1 COIN =" ) PORT_DIPSETTING( 0x06, "5$" ) PORT_DIPSETTING( 0x05, "10$" ) PORT_DIPSETTING( 0x04, "15$" ) PORT_DIPSETTING( 0x03, "20$" ) PORT_DIPSETTING( 0x07, "25$" ) PORT_DIPSETTING( 0x02, "50$" ) PORT_DIPSETTING( 0x01, "75$" ) PORT_DIPSETTING( 0x00, "100$" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( lvpoker ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Analyzer") PORT_TOGGLE PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) PORT_CODE(KEYCODE_MINUS) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Clear Stats") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("Hopper Reset") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Red") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Black") PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Double") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Remove Credit as coins") PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_CUSTOM ) // Token Drop PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Cancel / Take Score") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(3) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(3) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_CUSTOM ) // Overflow PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) // Token Out PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM) PORT_START("DSW0") PORT_DIPNAME( 0x07, 0x07, "Winning Percentage" ) PORT_DIPSETTING( 0x06, "70%" ) PORT_DIPSETTING( 0x05, "74%" ) PORT_DIPSETTING( 0x04, "78%" ) PORT_DIPSETTING( 0x03, "82%" ) PORT_DIPSETTING( 0x02, "86%" ) PORT_DIPSETTING( 0x07, "90%" ) PORT_DIPSETTING( 0x01, "94%" ) PORT_DIPSETTING( 0x00, "98%" ) PORT_DIPNAME( 0x08, 0x08, "Max. Payout Adjustment") PORT_DIPSETTING( 0x08, "Free") PORT_DIPSETTING( 0x00, "2000") PORT_DIPNAME( 0x10, 0x10, "Bonus Game Difficulty") PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x60, 0x20, "Payment Method" ) PORT_DIPSETTING( 0x00, "Credit In/Coin Out") PORT_DIPSETTING( 0x20, "Credit In/Credit Out") PORT_DIPSETTING( 0x40, "Coin In/Coin Out") //PORT_DIPSETTING( 0x60, "Credit In/Coin Out") Again, clearly no Coin in, Credit out PORT_DIPNAME( 0x80, 0x80, "Memory Reset Switch" ) PORT_DIPSETTING( 0x80, "Disabled" ) PORT_DIPSETTING( 0x00, "Enabled" ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x06, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x38, 0x30, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x28, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x38, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x40, 0x40, "Coin C (Service Switch)" ) PORT_DIPSETTING( 0x40, "1 Push/1 Credit" ) PORT_DIPSETTING( 0x00, "1 Push/10 Credits" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( ponttehk ) PORT_START("IN0") PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Reset All") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Clear Stats") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_NAME("Call Attendant") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("Hopper Reset") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Bonus Game") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stand") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hit") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Use Credit") PORT_CODE(KEYCODE_L) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Remove Credit as coins") PORT_CODE(KEYCODE_A) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_CUSTOM )// Token Drop PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(3) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_CUSTOM ) // Overflow optometric switch - reversed logic PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_3) PORT_NAME("Coinout Sensor") //Token Out PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM )//Motor On? PORT_START("DSW0") PORT_DIPNAME( 0x07, 0x07, "Winning Percentage" ) PORT_DIPSETTING( 0x06, "70%" ) PORT_DIPSETTING( 0x05, "74%" ) PORT_DIPSETTING( 0x04, "78%" ) PORT_DIPSETTING( 0x03, "82%" ) PORT_DIPSETTING( 0x02, "86%" ) PORT_DIPSETTING( 0x07, "90%" ) PORT_DIPSETTING( 0x01, "94%" ) PORT_DIPSETTING( 0x00, "98%" ) PORT_BIT( 0x18, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x60, 0x20, "Payment Method" ) PORT_DIPSETTING( 0x00, "Credit In/Coin Out" ) PORT_DIPSETTING( 0x20, "Coin In/Coin Out" ) PORT_DIPSETTING( 0x40, "Credit In/Credit Out" ) //PORT_DIPSETTING( 0x60, "Credit In/Coin Out" ) Again, clearly no Coin in, Credit out PORT_DIPNAME( 0x80, 0x80, "Reset All Switch" ) PORT_DIPSETTING( 0x80, "Disabled" ) PORT_DIPSETTING( 0x00, "Enabled" ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x06, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x38, 0x30, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x28, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x38, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x40, 0x40, "Coin C (Service Switch)" ) PORT_DIPSETTING( 0x40, "1 Push/1 Credit" ) PORT_DIPSETTING( 0x00, "1 Push/10 Credits" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,1), /* 2048 characters */ 4, /* 4 bits per pixel */ {0,1,2,3}, {4,0,12,8,20,16,28,24}, {32*0, 32*1, 32*2, 32*3, 32*4, 32*5, 32*6, 32*7}, 32*8 }; /* Graphics Decode Information */ static GFXDECODE_START( gfx_lvcards ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) GFXDECODE_END /* Sound Interfaces */ MACHINE_CONFIG_START(lvcards_state::lvcards) // basic machine hardware MCFG_DEVICE_ADD("maincpu",Z80, 18432000/4) // unknown frequency, assume same as tehkanwc.cpp MCFG_DEVICE_PROGRAM_MAP(lvcards_map) MCFG_DEVICE_IO_MAP(lvcards_io_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", lvcards_state, irq0_line_hold) // video hardware MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(8*0, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(lvcards_state, screen_update_lvcards) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_lvcards) MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_INIT_OWNER(lvcards_state, lvcards) // sound hardware SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("aysnd", AY8910, 18432000/12) // unknown frequency, assume same as tehkanwc.cpp MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW0")) MCFG_AY8910_PORT_B_READ_CB(IOPORT("DSW1")) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END MACHINE_CONFIG_START(lvcards_state::lvpoker) lvcards(config); // basic machine hardware MCFG_NVRAM_ADD_1FILL("nvram") MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(lvpoker_map) MCFG_MACHINE_START_OVERRIDE(lvcards_state,lvpoker) MCFG_MACHINE_RESET_OVERRIDE(lvcards_state,lvpoker) MACHINE_CONFIG_END MACHINE_CONFIG_START(lvcards_state::ponttehk) lvcards(config); // basic machine hardware MCFG_NVRAM_ADD_1FILL("nvram") MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(ponttehk_map) MCFG_MACHINE_RESET_OVERRIDE(lvcards_state,lvpoker) // video hardware MCFG_DEVICE_REMOVE("palette") MCFG_PALETTE_ADD_RRRRGGGGBBBB_PROMS("palette", "proms", 256) MACHINE_CONFIG_END ROM_START( lvpoker ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "lp1.bin", 0x0000, 0x4000, CRC(ecfefa91) SHA1(7f6e0f30a2c4299797a8066419bf247b2900e312) ) ROM_LOAD( "lp2.bin", 0x4000, 0x2000, CRC(06d5484f) SHA1(326756a03eaeefc944428c7e011fcdc128aa415a) ) ROM_LOAD( "lp3.bin", 0xc000, 0x2000, CRC(05e17de8) SHA1(76b38e414f225789de8af9ca0556008e17285ffe) ) ROM_REGION( 0x10000, "gfx1", 0 ) ROM_LOAD( "lp4.bin", 0x0000, 0x2000, CRC(04fd2a6b) SHA1(33fb42f54646dc91f5aca1c55cfc932fa04f5d77) ) ROM_CONTINUE( 0x8000, 0x2000 ) ROM_LOAD( "lp5.bin", 0x2000, 0x2000, CRC(9b5b531c) SHA1(1ce700361ea39a15c9c62fc0fa61df0cda62a340) ) ROM_CONTINUE( 0xa000, 0x2000 ) ROM_LOAD( "lc6.bin", 0x4000, 0x2000, CRC(2991a6ec) SHA1(b2c32550884b7b708db48bb7f0854bbad504417d) ) ROM_RELOAD( 0xc000, 0x2000 ) ROM_LOAD( "lp7.bin", 0x6000, 0x2000, CRC(217e9cfb) SHA1(3e7d76db5195c599c2bf186ae6616b29bc0fd337) ) ROM_RELOAD( 0xe000, 0x2000 ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "3.7c", 0x0000, 0x0100, CRC(0c2ead4a) SHA1(e8e29e21366622c9bf3ee5e807c83b5cd7da8e3e) ) ROM_LOAD( "2.7b", 0x0100, 0x0100, CRC(f4bc51e2) SHA1(38293c1117d6f3076081b6f2da3f42819558b04f) ) ROM_LOAD( "1.7a", 0x0200, 0x0100, CRC(e40f2363) SHA1(cea598b6ed037dd3b4306c2ca3b0b4d5197d42a4) ) ROM_END ROM_START( lvcards ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "lc1.bin", 0x0000, 0x4000, CRC(0c5fbf05) SHA1(bf996bdccfc5748cee91d004f2b1da10bcd8e329) ) ROM_LOAD( "lc2.bin", 0x4000, 0x2000, CRC(deb54548) SHA1(a245898635c5cd3c26989c2bba89bb71edacd906) ) ROM_LOAD( "lc3.bin", 0xc000, 0x2000, CRC(45c2bea9) SHA1(3a33501824769656aa87649c3fd0a8b8a4d83f3c) ) ROM_REGION( 0x10000, "gfx1", 0 ) ROM_LOAD( "lc4.bin", 0x0000, 0x2000, CRC(dd705389) SHA1(271c11c2bd9affd976d65e318fd9fb01dbdde040) ) ROM_CONTINUE( 0x8000, 0x2000 ) ROM_LOAD( "lc5.bin", 0x2000, 0x2000, CRC(ddd1e3e5) SHA1(b7e8ccaab318b61b91eae4eee9e04606f9717037) ) ROM_CONTINUE( 0xa000, 0x2000 ) ROM_LOAD( "lc6.bin", 0x4000, 0x2000, CRC(2991a6ec) SHA1(b2c32550884b7b708db48bb7f0854bbad504417d) ) ROM_RELOAD( 0xc000, 0x2000 ) ROM_LOAD( "lc7.bin", 0x6000, 0x2000, CRC(f1b84c56) SHA1(6834139400bf8aa8db17f65bfdcbdcb2433d5fdc) ) ROM_RELOAD( 0xe000, 0x2000 ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "3.7c", 0x0000, 0x0100, CRC(0c2ead4a) SHA1(e8e29e21366622c9bf3ee5e807c83b5cd7da8e3e) ) ROM_LOAD( "2.7b", 0x0100, 0x0100, CRC(f4bc51e2) SHA1(38293c1117d6f3076081b6f2da3f42819558b04f) ) ROM_LOAD( "1.7a", 0x0200, 0x0100, CRC(e40f2363) SHA1(cea598b6ed037dd3b4306c2ca3b0b4d5197d42a4) ) ROM_END ROM_START( ponttehk ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "ponttehk.001", 0x0000, 0x4000, CRC(1f8c1b38) SHA1(3776ddd695741223bd9ad41f74187bff31f2cd3b) ) ROM_LOAD( "ponttehk.002", 0x4000, 0x2000, CRC(befb4f48) SHA1(8ca146c8b52afab5deb6f0ff52bdbb2b1ff3ded7) ) ROM_REGION( 0x8000, "gfx1", 0 ) ROM_LOAD( "ponttehk.003", 0x0000, 0x2000, CRC(a6a91b3d) SHA1(d180eabe67efd3fd1205570b661a74acf7ed93b3) ) ROM_LOAD( "ponttehk.004", 0x2000, 0x2000, CRC(976ed924) SHA1(4d305694b3e157411068baf3052e3aac7d0b32d5) ) ROM_LOAD( "ponttehk.005", 0x4000, 0x2000, CRC(2b8e8ca7) SHA1(dd86d3b4fd1627bdaa0603ffd2f1bc2953bc51f8) ) ROM_LOAD( "ponttehk.006", 0x6000, 0x2000, CRC(6bc23965) SHA1(b73a584fc5b2dd9436bbb8bc1620f5a51d351aa8) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "pon24s10.003", 0x0000, 0x0100, CRC(4623b7f3) SHA1(55948753dec09d0a476b90ca75e7e092ce0f68ee) ) /* red component */ ROM_LOAD( "pon24s10.002", 0x0100, 0x0100, CRC(117e1b67) SHA1(b753137878fe5cd650722cf526cd4929821240a8) ) /* green component */ ROM_LOAD( "pon24s10.001", 0x0200, 0x0100, CRC(c64ecee8) SHA1(80c9ec21e135235f7f2d41ce7900cf3904123823) ) /* blue component */ ROM_END GAME( 1985, lvcards, 0, lvcards, lvcards, lvcards_state, empty_init, ROT0, "Tehkan", "Lovely Cards", 0 ) GAME( 1985, lvpoker, lvcards, lvpoker, lvpoker, lvcards_state, empty_init, ROT0, "Tehkan", "Lovely Poker [BET]", 0 ) GAME( 1985, ponttehk, 0, ponttehk, ponttehk, lvcards_state, empty_init, ROT0, "Tehkan", "Pontoon (Tehkan)", 0 )