/*************************************************************************** Lovely Cards/Poker/Pontoon driver, updated by El Condor from work by Uki and Zsolt Vasvari respectively. Later cleaned up by Curt Coder and Scott Yellig. --- Lovely Poker by Uki/El Condor Enter switch test mode by pressing the Deal key twice when the crosshatch pattern comes up. After you get into Check Mode (F2), press the Deal key to switch pages. Memory Mapped: 0000-5fff R ROM 6000-67ff RW Battery Backed RAM 9000-93ff RW Video RAM 9400-97ff RW Color RAM Bits 0-3 - color Bits 4-5 - character bank Bit 6 - flip x Bit 7 - Is it used? a000 R Input Port 0 a001 R Input Port 1 a002 R Input Port 2 a001 W Control Port 0 a002 W Control Port 1 I/O Ports: 00 RW YM2149 Data Port Port A - DSW #1 Port B - DSW #2 01 W YM2149 Control Port --- Pontoon Memory Map (preliminary) Pontoon driver by Zsolt Vasvari Enter switch test mode by pressing the Hit key twice when the crosshatch pattern comes up After you get into Check Mode (F2), press the Hit key to switch pages. Memory Mapped: 0000-5fff R ROM 6000-67ff RW Battery Backed RAM 8000-83ff RW Video RAM 8400-87ff RW Color RAM Bits 0-3 - color Bits 4-5 - character bank Bit 6 - flip x Bit 7 - Is it used? a000 R Input Port 0 a001 R Input Port 1 a002 R Input Port 2 a001 W Control Port 0 a002 W Control Port 1 I/O Ports: 00 RW YM2149 Data Port Port A - DSW #1 Port B - DSW #2 01 W YM2149 Control Port TODO: - What do the control ports do? Payout? - CPU speed/ YM2149 frequencies - Input ports need to be cleaned up - NVRAM does not work for lvcards? - AGEMAME marks lvpoker/ponttekh as GAME_SUPPORTS_SAVE, needs checking. ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "machine/nvram.h" #include "includes/lvcards.h" static MACHINE_START( lvpoker ) { lvcards_state *state = machine.driver_data(); state_save_register_global(machine, state->m_payout); state_save_register_global(machine, state->m_pulse); state_save_register_global(machine, state->m_result); } static MACHINE_RESET( lvpoker ) { lvcards_state *state = machine.driver_data(); state->m_payout = 0; state->m_pulse = 0; state->m_result = 0; } static WRITE8_HANDLER(control_port_2_w) { lvcards_state *state = space->machine().driver_data(); switch (data) { case 0x60: state->m_payout = 1; break; case 0xc0: state->m_payout = 1; break; default: state->m_payout = 0; break; } } static WRITE8_HANDLER(control_port_2a_w) { lvcards_state *state = space->machine().driver_data(); switch (data) { case 0x60: state->m_payout = 1; break; case 0x80: state->m_payout = 1; break; default: state->m_payout = 0; break; } } static READ8_HANDLER( payout_r ) { lvcards_state *state = space->machine().driver_data(); state->m_result = input_port_read(space->machine(), "IN2"); if (state->m_payout) { if ( state->m_pulse < 3 ) { state->m_result = state->m_result | 0x40; state->m_pulse++; } else { state->m_pulse = 0; } } return state->m_result; } static ADDRESS_MAP_START( ponttehk_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x5fff) AM_ROM AM_RANGE(0x6000, 0x67ff) AM_RAM AM_SHARE("nvram") AM_RANGE(0x8000, 0x83ff) AM_RAM_WRITE(lvcards_videoram_w) AM_BASE_MEMBER(lvcards_state, m_videoram) AM_RANGE(0x8400, 0x87ff) AM_RAM_WRITE(lvcards_colorram_w) AM_BASE_MEMBER(lvcards_state, m_colorram) AM_RANGE(0xa000, 0xa000) AM_READ_PORT("IN0") AM_RANGE(0xa001, 0xa001) AM_READ_PORT("IN1") AM_WRITENOP // lamps AM_RANGE(0xa002, 0xa002) AM_READ(payout_r) AM_WRITE(control_port_2a_w)//AM_WRITENOP // ??? ADDRESS_MAP_END static ADDRESS_MAP_START( lvcards_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x5fff) AM_ROM AM_RANGE(0x6000, 0x67ff) AM_RAM AM_SHARE("nvram") AM_RANGE(0x9000, 0x93ff) AM_RAM_WRITE(lvcards_videoram_w) AM_BASE_MEMBER(lvcards_state, m_videoram) AM_RANGE(0x9400, 0x97ff) AM_RAM_WRITE(lvcards_colorram_w) AM_BASE_MEMBER(lvcards_state, m_colorram) AM_RANGE(0xa000, 0xa000) AM_READ_PORT("IN0") AM_RANGE(0xa001, 0xa001) AM_READ_PORT("IN1") AM_WRITENOP AM_RANGE(0xa002, 0xa002) AM_READ_PORT("IN2") AM_WRITENOP AM_RANGE(0xc000, 0xdfff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( lvcards_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_DEVREAD("aysnd", ay8910_r) AM_RANGE(0x00, 0x01) AM_DEVWRITE("aysnd", ay8910_data_address_w) ADDRESS_MAP_END static ADDRESS_MAP_START( lvpoker_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x5fff) AM_ROM AM_RANGE(0x6000, 0x67ff) AM_RAM AM_SHARE("nvram") AM_RANGE(0x9000, 0x93ff) AM_RAM_WRITE(lvcards_videoram_w) AM_BASE_MEMBER(lvcards_state, m_videoram) AM_RANGE(0x9400, 0x97ff) AM_RAM_WRITE(lvcards_colorram_w) AM_BASE_MEMBER(lvcards_state, m_colorram) AM_RANGE(0xa000, 0xa000) AM_READ_PORT("IN0") AM_RANGE(0xa001, 0xa001) AM_READ_PORT("IN1") AM_WRITENOP // lamps AM_RANGE(0xa002, 0xa002) AM_READ(payout_r) AM_WRITE(control_port_2_w) AM_RANGE(0xc000, 0xdfff) AM_ROM ADDRESS_MAP_END static INPUT_PORTS_START( lvcards ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Analyzer") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Red") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Black") PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Double") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Cancel / Take Score") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW0") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Reset?" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x07, "1 COIN =" ) PORT_DIPSETTING( 0x06, "5$" ) PORT_DIPSETTING( 0x05, "10$" ) PORT_DIPSETTING( 0x04, "15$" ) PORT_DIPSETTING( 0x03, "20$" ) PORT_DIPSETTING( 0x07, "25$" ) PORT_DIPSETTING( 0x02, "50$" ) PORT_DIPSETTING( 0x01, "75$" ) PORT_DIPSETTING( 0x00, "100$" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( lvpoker ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Analyzer") PORT_TOGGLE PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("Memory Reset") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Clear Stats") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("Hopper Reset") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Red") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Black") PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Double") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Remove Credit as coins") PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL ) // Token Drop PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Cancel / Take Score") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(3) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(3) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Overflow PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Token Out PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL) PORT_START("DSW0") PORT_DIPNAME( 0x07, 0x07, "Winning Percentage" ) PORT_DIPSETTING( 0x06, "70%" ) PORT_DIPSETTING( 0x05, "74%" ) PORT_DIPSETTING( 0x04, "78%" ) PORT_DIPSETTING( 0x03, "82%" ) PORT_DIPSETTING( 0x02, "86%" ) PORT_DIPSETTING( 0x07, "90%" ) PORT_DIPSETTING( 0x01, "94%" ) PORT_DIPSETTING( 0x00, "98%" ) PORT_DIPNAME( 0x08, 0x08, "Max. Payout Adjustment") PORT_DIPSETTING( 0x08, "Free") PORT_DIPSETTING( 0x00, "2000") PORT_DIPNAME( 0x10, 0x10, "Bonus Game Difficulty") PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x60, 0x20, "Payment Method" ) PORT_DIPSETTING( 0x00, "Credit In/Coin Out") PORT_DIPSETTING( 0x20, "Credit In/Credit Out") PORT_DIPSETTING( 0x40, "Coin In/Coin Out") //PORT_DIPSETTING( 0x60, "Credit In/Coin Out") Again, clearly no Coin in, Credit out PORT_DIPNAME( 0x80, 0x80, "Memory Reset Switch" ) PORT_DIPSETTING( 0x80, "Disabled" ) PORT_DIPSETTING( 0x00, "Enabled" ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x06, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x38, 0x30, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x28, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x38, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x40, 0x40, "Coin C (Service Switch)" ) PORT_DIPSETTING( 0x40, "1 Push/1 Credit" ) PORT_DIPSETTING( 0x00, "1 Push/10 Credits" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( ponttehk ) PORT_START("IN0") PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Reset All") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Clear Stats") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_NAME("Call Attendant") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("Hopper Reset") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Bonus Game") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stand") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hit") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Use Credit") PORT_CODE(KEYCODE_L) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Remove Credit as coins") PORT_CODE(KEYCODE_A) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL )// Token Drop PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(3) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Overflow optometric switch - reversed logic PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_3) PORT_NAME("Coinout Sensor") //Token Out PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL )//Motor On? PORT_START("DSW0") PORT_DIPNAME( 0x07, 0x07, "Winning Percentage" ) PORT_DIPSETTING( 0x06, "70%" ) PORT_DIPSETTING( 0x05, "74%" ) PORT_DIPSETTING( 0x04, "78%" ) PORT_DIPSETTING( 0x03, "82%" ) PORT_DIPSETTING( 0x02, "86%" ) PORT_DIPSETTING( 0x07, "90%" ) PORT_DIPSETTING( 0x01, "94%" ) PORT_DIPSETTING( 0x00, "98%" ) PORT_BIT( 0x18, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x60, 0x20, "Payment Method" ) PORT_DIPSETTING( 0x00, "Credit In/Coin Out" ) PORT_DIPSETTING( 0x20, "Coin In/Coin Out" ) PORT_DIPSETTING( 0x40, "Credit In/Credit Out" ) //PORT_DIPSETTING( 0x60, "Credit In/Coin Out" ) Again, clearly no Coin in, Credit out PORT_DIPNAME( 0x80, 0x80, "Reset All Switch" ) PORT_DIPSETTING( 0x80, "Disabled" ) PORT_DIPSETTING( 0x00, "Enabled" ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x06, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x38, 0x30, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x28, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x38, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x40, 0x40, "Coin C (Service Switch)" ) PORT_DIPSETTING( 0x40, "1 Push/1 Credit" ) PORT_DIPSETTING( 0x00, "1 Push/10 Credits" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,1), /* 2048 characters */ 4, /* 4 bits per pixel */ {0,1,2,3}, {4,0,12,8,20,16,28,24}, {32*0, 32*1, 32*2, 32*3, 32*4, 32*5, 32*6, 32*7}, 32*8 }; /* Graphics Decode Information */ static GFXDECODE_START( lvcards ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) GFXDECODE_END /* Sound Interfaces */ static const ay8910_interface lcay8910_interface = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_INPUT_PORT("DSW0"), DEVCB_INPUT_PORT("DSW1"), DEVCB_NULL, DEVCB_NULL }; static MACHINE_CONFIG_START( lvcards, lvcards_state ) // basic machine hardware MCFG_CPU_ADD("maincpu",Z80, 18432000/6) // 3.072 MHz ? MCFG_CPU_PROGRAM_MAP(lvcards_map) MCFG_CPU_IO_MAP(lvcards_io_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) // video hardware MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(8*0, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(lvcards) MCFG_GFXDECODE(lvcards) MCFG_PALETTE_LENGTH(256) MCFG_PALETTE_INIT(lvcards) MCFG_VIDEO_START(lvcards) // sound hardware MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", AY8910, 18432000/12) MCFG_SOUND_CONFIG(lcay8910_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( lvpoker, lvcards ) // basic machine hardware MCFG_NVRAM_ADD_1FILL("nvram") MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(lvpoker_map) MCFG_MACHINE_START(lvpoker) MCFG_MACHINE_RESET(lvpoker) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( ponttehk, lvcards ) // basic machine hardware MCFG_NVRAM_ADD_1FILL("nvram") MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(ponttehk_map) MCFG_MACHINE_RESET(lvpoker) // video hardware MCFG_PALETTE_INIT(ponttehk) MACHINE_CONFIG_END ROM_START( lvpoker ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "lp1.bin", 0x0000, 0x4000, CRC(ecfefa91) SHA1(7f6e0f30a2c4299797a8066419bf247b2900e312) ) ROM_LOAD( "lp2.bin", 0x4000, 0x2000, CRC(06d5484f) SHA1(326756a03eaeefc944428c7e011fcdc128aa415a) ) ROM_LOAD( "lp3.bin", 0xc000, 0x2000, CRC(05e17de8) SHA1(76b38e414f225789de8af9ca0556008e17285ffe) ) ROM_REGION( 0x10000, "gfx1", 0 ) ROM_LOAD( "lp4.bin", 0x0000, 0x2000, CRC(04fd2a6b) SHA1(33fb42f54646dc91f5aca1c55cfc932fa04f5d77) ) ROM_CONTINUE( 0x8000, 0x2000 ) ROM_LOAD( "lp5.bin", 0x2000, 0x2000, CRC(9b5b531c) SHA1(1ce700361ea39a15c9c62fc0fa61df0cda62a340) ) ROM_CONTINUE( 0xa000, 0x2000 ) ROM_LOAD( "lc6.bin", 0x4000, 0x2000, CRC(2991a6ec) SHA1(b2c32550884b7b708db48bb7f0854bbad504417d) ) ROM_RELOAD( 0xc000, 0x2000 ) ROM_LOAD( "lp7.bin", 0x6000, 0x2000, CRC(217e9cfb) SHA1(3e7d76db5195c599c2bf186ae6616b29bc0fd337) ) ROM_RELOAD( 0xe000, 0x2000 ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "3.7c", 0x0000, 0x0100, CRC(0c2ead4a) SHA1(e8e29e21366622c9bf3ee5e807c83b5cd7da8e3e) ) ROM_LOAD( "2.7b", 0x0100, 0x0100, CRC(f4bc51e2) SHA1(38293c1117d6f3076081b6f2da3f42819558b04f) ) ROM_LOAD( "1.7a", 0x0200, 0x0100, CRC(e40f2363) SHA1(cea598b6ed037dd3b4306c2ca3b0b4d5197d42a4) ) ROM_END ROM_START( lvcards ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "lc1.bin", 0x0000, 0x4000, CRC(0c5fbf05) SHA1(bf996bdccfc5748cee91d004f2b1da10bcd8e329) ) ROM_LOAD( "lc2.bin", 0x4000, 0x2000, CRC(deb54548) SHA1(a245898635c5cd3c26989c2bba89bb71edacd906) ) ROM_LOAD( "lc3.bin", 0xc000, 0x2000, CRC(45c2bea9) SHA1(3a33501824769656aa87649c3fd0a8b8a4d83f3c) ) ROM_REGION( 0x10000, "gfx1", 0 ) ROM_LOAD( "lc4.bin", 0x0000, 0x2000, CRC(dd705389) SHA1(271c11c2bd9affd976d65e318fd9fb01dbdde040) ) ROM_CONTINUE( 0x8000, 0x2000 ) ROM_LOAD( "lc5.bin", 0x2000, 0x2000, CRC(ddd1e3e5) SHA1(b7e8ccaab318b61b91eae4eee9e04606f9717037) ) ROM_CONTINUE( 0xa000, 0x2000 ) ROM_LOAD( "lc6.bin", 0x4000, 0x2000, CRC(2991a6ec) SHA1(b2c32550884b7b708db48bb7f0854bbad504417d) ) ROM_RELOAD( 0xc000, 0x2000 ) ROM_LOAD( "lc7.bin", 0x6000, 0x2000, CRC(f1b84c56) SHA1(6834139400bf8aa8db17f65bfdcbdcb2433d5fdc) ) ROM_RELOAD( 0xe000, 0x2000 ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "3.7c", 0x0000, 0x0100, CRC(0c2ead4a) SHA1(e8e29e21366622c9bf3ee5e807c83b5cd7da8e3e) ) ROM_LOAD( "2.7b", 0x0100, 0x0100, CRC(f4bc51e2) SHA1(38293c1117d6f3076081b6f2da3f42819558b04f) ) ROM_LOAD( "1.7a", 0x0200, 0x0100, CRC(e40f2363) SHA1(cea598b6ed037dd3b4306c2ca3b0b4d5197d42a4) ) ROM_END ROM_START( ponttehk ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "ponttehk.001", 0x0000, 0x4000, CRC(1f8c1b38) SHA1(3776ddd695741223bd9ad41f74187bff31f2cd3b) ) ROM_LOAD( "ponttehk.002", 0x4000, 0x2000, CRC(befb4f48) SHA1(8ca146c8b52afab5deb6f0ff52bdbb2b1ff3ded7) ) ROM_REGION( 0x8000, "gfx1", 0 ) ROM_LOAD( "ponttehk.003", 0x0000, 0x2000, CRC(a6a91b3d) SHA1(d180eabe67efd3fd1205570b661a74acf7ed93b3) ) ROM_LOAD( "ponttehk.004", 0x2000, 0x2000, CRC(976ed924) SHA1(4d305694b3e157411068baf3052e3aac7d0b32d5) ) ROM_LOAD( "ponttehk.005", 0x4000, 0x2000, CRC(2b8e8ca7) SHA1(dd86d3b4fd1627bdaa0603ffd2f1bc2953bc51f8) ) ROM_LOAD( "ponttehk.006", 0x6000, 0x2000, CRC(6bc23965) SHA1(b73a584fc5b2dd9436bbb8bc1620f5a51d351aa8) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "pon24s10.003", 0x0000, 0x0100, CRC(4623b7f3) SHA1(55948753dec09d0a476b90ca75e7e092ce0f68ee) ) /* red component */ ROM_LOAD( "pon24s10.002", 0x0100, 0x0100, CRC(117e1b67) SHA1(b753137878fe5cd650722cf526cd4929821240a8) ) /* green component */ ROM_LOAD( "pon24s10.001", 0x0200, 0x0100, CRC(c64ecee8) SHA1(80c9ec21e135235f7f2d41ce7900cf3904123823) ) /* blue component */ ROM_END GAME( 1985, lvcards, 0, lvcards, lvcards, 0, ROT0, "Tehkan", "Lovely Cards", 0 ) GAME( 1985, lvpoker, lvcards, lvpoker, lvpoker, 0, ROT0, "Tehkan", "Lovely Poker [BET]", 0 ) GAME( 1985, ponttehk, 0, ponttehk, ponttehk, 0, ROT0, "Tehkan", "Pontoon (Tehkan)", 0 )