// license:BSD-3-Clause // copyright-holders:Robbbert /******************************************************************************* PINBALL LTD (Brazil) Not much info available for these machines. System 3 has a homebrew partial schematic available (with some obvious mistakes). There's also a manual (looks like Portuguese?), but no schematic. No info on system 4 has been found. Used PinMAME as a reference. System 3: NMI is connected to "FICHA" (coin slot). RST is connected to "TILT". The manual mentions these machines: Arizona, Atlantis, Galaxia, Hustler, Martian Queen. PinMAME has a large list of games, these are: 1977: O Gaucho, Samba 1978: Grand Prix 1981: Al Capone, Amazon, Arizona, Atlantis, Black Hole, Carnaval no Rio, Cowboy Eight Ball, Disco Dancing, Force, Galaxia, Haunted Hotel, Hustler, King Kong, Kung Fu, Mr. & Mrs. Pec-Men, Martian Queen, Space Poker, Time Machine, Zephy 1982: Alien Warrior, Columbia, Cowboy 2, Trick Shooter (unknown year): Viking King ToDo: - No mechanical sounds - Although nvram is fitted, everything is lost at powerup - System 3, no sound - System 3, slam tilt to connect to reset line - Zephy, no playfield inputs - System 4, no playfield inputs - System 4, can randomly freeze MAME for no reason - Alcapone, display needs fixing - Outputs - Mechanical ********************************************************************************/ #include "emu.h" #include "machine/genpin.h" #include "cpu/m6800/m6801.h" #include "machine/timer.h" #include "sound/ay8910.h" #include "speaker.h" #include "ltd.lh" class ltd_state : public genpin_class { public: ltd_state(const machine_config &mconfig, device_type type, const char *tag) : genpin_class(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_p_ram(*this, "nvram") , m_digits(*this, "digit%u", 0U) { } void ltd4(machine_config &config); void ltd3(machine_config &config); void init_atla_ltd(); void init_bhol_ltd(); void init_zephy(); void init_ltd(); DECLARE_INPUT_CHANGED_MEMBER(ficha); private: uint8_t io_r(offs_t offset); void io_w(offs_t offset, uint8_t data); uint8_t port1_r(); void port1_w(uint8_t data); uint8_t port2_r(); void port2_w(uint8_t data); void count_reset_w(uint8_t data); TIMER_DEVICE_CALLBACK_MEMBER(timer_r); void ltd3_map(address_map &map); void ltd4_map(address_map &map); bool m_timer_r; bool m_clear; uint8_t m_counter; uint8_t m_digit; uint8_t m_game; uint8_t m_out_offs; uint8_t m_port2; virtual void machine_reset() override; virtual void machine_start() override { m_digits.resolve(); } required_device m_maincpu; required_shared_ptr m_p_ram; output_finder<50> m_digits; }; void ltd_state::ltd3_map(address_map &map) { map(0x0000, 0x007f).ram().share("nvram"); // internal to the cpu map(0x0080, 0x0087).mirror(0x78).r(FUNC(ltd_state::io_r)); map(0x0800, 0x2fff).w(FUNC(ltd_state::io_w)); map(0xc000, 0xcfff).rom().mirror(0x3000).region("roms", 0); } void ltd_state::ltd4_map(address_map &map) { map(0x0100, 0x01ff).ram().share("nvram"); map(0x0800, 0x0800).w(FUNC(ltd_state::count_reset_w)); map(0x0c00, 0x0c00).w("aysnd_1", FUNC(ay8910_device::reset_w)); map(0x1000, 0x1000).w("aysnd_0", FUNC(ay8910_device::address_w)); map(0x1400, 0x1400).w("aysnd_0", FUNC(ay8910_device::reset_w)); map(0x1800, 0x1800).w("aysnd_1", FUNC(ay8910_device::address_w)); //map(0x2800, 0x2800).w(FUNC(ltd_state::auxlamps_w)); map(0x3000, 0x3000).w("aysnd_0", FUNC(ay8910_device::data_w)); map(0x3800, 0x3800).w("aysnd_1", FUNC(ay8910_device::data_w)); map(0xc000, 0xdfff).rom().mirror(0x2000).region("roms", 0); } // bits 6,7 not connected to data bus // 1=does something in Atlantis; 2=does something in Black Hole; note that sometimes pressing G or H will reboot the machine. static INPUT_PORTS_START( ltd3 ) PORT_START("FICHA") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, ltd_state, ficha, 0) PORT_START("X0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_0_PAD) //tilt PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD) //1,2 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD) //1,2 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD) //1,2 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD) //1,2 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5_PAD) //1,2 PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH) //2 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) //1,2 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE) //1,2 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) //1,2 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) //1,2 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) //1 PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) //1,2 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) //1,2 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) //1,2 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) //1,2 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) //2 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) //2 PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) //2 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) //2 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) //2 PORT_BIT( 0x18, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START ) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") // 1,2 PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END // this needs to be redone once inputs start to work static INPUT_PORTS_START( ltd4 ) PORT_START("X0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_0_PAD) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) // tilt all PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE) // start pecmen PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) //coin all PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) //coin cowboy,alcapone; start pecmen PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) //start cowboy,alcapone PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X5") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X6") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_9_PAD) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_ASTERISK) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS_PAD) // credit pecmen PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER_PAD) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END INPUT_CHANGED_MEMBER( ltd_state::ficha ) { if(newval) m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } // switches uint8_t ltd_state::io_r(offs_t offset) { if (offset==0) return ioport("X0")->read(); else if (offset==1) return ioport("X1")->read(); else if (offset==2) return ioport("X2")->read(); else if (offset==3) return ioport("X3")->read(); else if (offset==7) return ioport("X7")->read(); return 0xff; } // Lamps only used by Zephy void ltd_state::io_w(offs_t offset, uint8_t data) { offset >>= 10; // reduces offsets to 1 per bank } uint8_t ltd_state:: port1_r() { if (~m_port2 & 0x10) { uint8_t row = m_digit >> 4; if (row==0) return ioport("X0")->read(); else if (row==1) return ioport("X1")->read(); else if (row==2) return ioport("X2")->read(); else if (row==3) return ioport("X3")->read(); else if (row==4) return ioport("X4")->read(); else if (row==5) return ioport("X5")->read(); else if (row==6) return ioport("X6")->read(); else //if (row==7) return ioport("X7")->read(); } return 0xff; } void ltd_state::port1_w(uint8_t data) { if (m_port2 & 0x10) { uint8_t row = m_digit & 15; uint8_t segment = bitswap<8>(data, 7, 0, 1, 2, 3, 4, 5, 6); switch (m_counter) { case 0: m_clear = (data < 0xff); break; case 6: if (m_clear) m_digit = data; break; case 7: if (m_clear) { if (row>7) m_digits[row+2] = segment; // P2 else m_digits[row] = segment; // P1 } break; case 8: if (m_clear) { if (row>13) m_digits[row+26] = segment; // credits / ball else if (row>7) m_digits[row+22] = segment; // P4 else m_digits[row+20] = segment; // P3 } break; } } } uint8_t ltd_state:: port2_r() { return m_port2; } void ltd_state::port2_w(uint8_t data) { if (~m_port2 & data & 0x10) m_counter++; m_port2 = data; } void ltd_state::count_reset_w(uint8_t data) { m_counter = 0; } void ltd_state::machine_reset() { m_clear = 0; m_counter = 0; m_out_offs = 0; m_timer_r = 0; } void ltd_state::init_ltd() { m_game = 0; } void ltd_state::init_atla_ltd() { m_game = 1; } void ltd_state::init_bhol_ltd() { m_game = 2; } void ltd_state::init_zephy() { m_game = 3; } TIMER_DEVICE_CALLBACK_MEMBER( ltd_state::timer_r ) { m_timer_r ^= 1; m_maincpu->set_input_line(M6802_IRQ_LINE, (m_timer_r) ? CLEAR_LINE : ASSERT_LINE); static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0 }; // 7447 m_out_offs++; if (m_out_offs > 0x7f) m_out_offs = 0x60; if ((m_out_offs > 0x5f) && (m_out_offs < 0x6a)) { switch(m_game) { case 1: // atlantis (2-player, 5-digit) { m_digits[0] = 0x3f; m_digits[10] = 0x3f; switch(m_out_offs-0x60) { case 0: m_digits[1] = patterns[m_p_ram[m_out_offs]&15]; m_digits[2] = patterns[m_p_ram[m_out_offs]>>4]; break; case 1: m_digits[11] = patterns[m_p_ram[m_out_offs]&15]; m_digits[12] = patterns[m_p_ram[m_out_offs]>>4]; break; case 2: m_digits[3] = patterns[m_p_ram[m_out_offs]&15]; m_digits[4] = patterns[m_p_ram[m_out_offs]>>4]; break; case 3: m_digits[13] = patterns[m_p_ram[m_out_offs]&15]; m_digits[14] = patterns[m_p_ram[m_out_offs]>>4]; break; case 8: m_digits[41] = patterns[m_p_ram[m_out_offs]&15]; m_digits[40] = patterns[m_p_ram[m_out_offs]>>4]; break; } break; } case 2: // black hole (2-player, 6-digit) { switch(m_out_offs-0x60) { case 0: m_digits[0] = patterns[m_p_ram[m_out_offs]&15]; m_digits[1] = patterns[m_p_ram[m_out_offs]>>4]; break; case 1: m_digits[10] = patterns[m_p_ram[m_out_offs]&15]; m_digits[11] = patterns[m_p_ram[m_out_offs]>>4]; break; case 2: m_digits[2] = patterns[m_p_ram[m_out_offs]&15]; m_digits[3] = patterns[m_p_ram[m_out_offs]>>4]; break; case 3: m_digits[12] = patterns[m_p_ram[m_out_offs]&15]; m_digits[13] = patterns[m_p_ram[m_out_offs]>>4]; break; case 4: m_digits[4] = patterns[m_p_ram[m_out_offs]&15]; m_digits[5] = patterns[m_p_ram[m_out_offs]>>4]; break; case 5: m_digits[14] = patterns[m_p_ram[m_out_offs]&15]; m_digits[15] = patterns[m_p_ram[m_out_offs]>>4]; break; case 8: m_digits[41] = patterns[m_p_ram[m_out_offs]&15]; m_digits[40] = patterns[m_p_ram[m_out_offs]>>4]; break; } break; } case 3: // zephy (3-player, 6-digit) { switch(m_out_offs-0x60) { case 0: m_digits[0] = patterns[m_p_ram[m_out_offs]&15]; m_digits[1] = patterns[m_p_ram[m_out_offs]>>4]; break; case 1: m_digits[2] = patterns[m_p_ram[m_out_offs]&15]; m_digits[3] = patterns[m_p_ram[m_out_offs]>>4]; break; case 2: m_digits[4] = patterns[m_p_ram[m_out_offs]&15]; m_digits[5] = patterns[m_p_ram[m_out_offs]>>4]; break; case 3: m_digits[10] = patterns[m_p_ram[m_out_offs]&15]; m_digits[11] = patterns[m_p_ram[m_out_offs]>>4]; break; case 4: m_digits[12] = patterns[m_p_ram[m_out_offs]&15]; m_digits[13] = patterns[m_p_ram[m_out_offs]>>4]; break; case 5: m_digits[14] = patterns[m_p_ram[m_out_offs]&15]; m_digits[15] = patterns[m_p_ram[m_out_offs]>>4]; break; case 6: m_digits[20] = patterns[m_p_ram[m_out_offs]&15]; m_digits[21] = patterns[m_p_ram[m_out_offs]>>4]; break; case 7: m_digits[22] = patterns[m_p_ram[m_out_offs]&15]; m_digits[23] = patterns[m_p_ram[m_out_offs]>>4]; break; case 8: m_digits[24] = patterns[m_p_ram[m_out_offs]&15]; m_digits[25] = patterns[m_p_ram[m_out_offs]>>4]; break; case 9: m_digits[40] = patterns[m_p_ram[m_out_offs]&15]; m_digits[41] = patterns[m_p_ram[m_out_offs]>>4]; break; } break; } } } } void ltd_state::ltd3(machine_config &config) { /* basic machine hardware */ m6802_cpu_device &maincpu(M6802(config, m_maincpu, XTAL(3'579'545))); maincpu.set_ram_enable(false); // FIXME: needs standby support maincpu.set_addrmap(AS_PROGRAM, <d_state::ltd3_map); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); /* Video */ config.set_default_layout(layout_ltd); /* Sound */ genpin_audio(config); TIMER(config, "timer_r").configure_periodic(FUNC(ltd_state::timer_r), attotime::from_hz(500)); } void ltd_state::ltd4(machine_config &config) { /* basic machine hardware */ m6803_cpu_device &maincpu(M6803(config, "maincpu", XTAL(3'579'545))); // guess, no details available maincpu.set_addrmap(AS_PROGRAM, <d_state::ltd4_map); maincpu.in_p1_cb().set(FUNC(ltd_state::port1_r)); maincpu.out_p1_cb().set(FUNC(ltd_state::port1_w)); maincpu.in_p2_cb().set(FUNC(ltd_state::port2_r)); maincpu.out_p2_cb().set(FUNC(ltd_state::port2_w)); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); /* Video */ config.set_default_layout(layout_ltd); /* Sound */ genpin_audio(config); SPEAKER(config, "mono").front_center(); AY8910(config, "aysnd_0", XTAL(3'579'545)/2).add_route(ALL_OUTPUTS, "mono", 0.3); /* guess */ AY8910(config, "aysnd_1", XTAL(3'579'545)/2).add_route(ALL_OUTPUTS, "mono", 0.3); /* guess */ } /*------------------------------------------------------------------- / Arizona /-------------------------------------------------------------------*/ ROM_START(arizona) ROM_REGION(0x1000, "roms", 0) ROM_LOAD("arizltd.bin", 0x0000, 0x0400, CRC(908f00d8) SHA1(98f28f1aedbad43e0e096959fdef45e038405473)) ROM_RELOAD(0x0400, 0x0400) ROM_RELOAD(0x0800, 0x0400) ROM_RELOAD(0x0c00, 0x0400) ROM_END /*------------------------------------------------------------------- / Atlantis /-------------------------------------------------------------------*/ ROM_START(atla_ltd) ROM_REGION(0x1000, "roms", 0) ROM_LOAD("atlantis.bin", 0x0000, 0x0800, CRC(c61be043) SHA1(e6c4463f59a5743fa34aa55beeb6f536ad9f1b56)) ROM_RELOAD(0x0800, 0x0800) ROM_END /*------------------------------------------------------------------- / Disco Dancing /-------------------------------------------------------------------*/ ROM_START(discodan) ROM_REGION(0x1000, "roms", 0) ROM_LOAD("disco.bin", 0x0000, 0x0800, CRC(83c79157) SHA1(286fd0c984870639fcd7d7b8f6a5a5ddabcddcf5)) ROM_RELOAD(0x0800, 0x0800) ROM_END /*------------------------------------------------------------------- / Hustler /-------------------------------------------------------------------*/ ROM_START(hustlerp) ROM_REGION(0x1000, "roms", 0) ROM_LOAD("hustler_1.bin", 0x0000, 0x0800, CRC(43f323f5) SHA1(086b81699bea08b10b4231e398f4f689395355b0)) ROM_RELOAD(0x0800, 0x0800) ROM_END /*------------------------------------------------------------------- / Martian Queen /-------------------------------------------------------------------*/ // No good dump available /*------------------------------------------------------------------- / King Kong /-------------------------------------------------------------------*/ ROM_START(kkongltd) ROM_REGION(0x1000, "roms", 0) ROM_LOAD("kong.bin", 0x0000, 0x0800, CRC(5b2a3123) SHA1(eee417d17d3272ee63c728915af84da33f1f73a2)) ROM_RELOAD(0x0800, 0x0800) ROM_END /*------------------------------------------------------------------- / Viking King /-------------------------------------------------------------------*/ ROM_START(vikngkng) ROM_REGION(0x1000, "roms", 0) ROM_LOAD("vikking.bin", 0x0000, 0x0800, CRC(aa32d158) SHA1(b24294ae4ecb2ab3119ad7fe79ef567b19ac792a)) ROM_RELOAD(0x0800, 0x0800) ROM_END /*------------------------------------------------------------------- / Force /-------------------------------------------------------------------*/ ROM_START(force) ROM_REGION(0x1000, "roms", 0) ROM_LOAD("forceltd.bin", 0x0000, 0x0800, CRC(48f9ebbe) SHA1(8aaab352fb21263b1b93ffefd9b5169284083beb)) ROM_RELOAD(0x0800, 0x0800) ROM_END /*------------------------------------------------------------------- / Space Poker /-------------------------------------------------------------------*/ // No good dump available /*------------------------------------------------------------------- / Black Hole /-------------------------------------------------------------------*/ ROM_START(bhol_ltd) ROM_REGION(0x1000, "roms", 0) ROM_LOAD("blackhol.bin", 0x0000, 0x0800, CRC(9f6ae35e) SHA1(c17bf08a41c6cf93550671b0724c58e8ac302c33)) ROM_RELOAD(0x0800, 0x0800) ROM_END /*------------------------------------------------------------------- / Cowboy Eight Ball /-------------------------------------------------------------------*/ ROM_START(cowboy) ROM_REGION(0x1000, "roms", 0) ROM_LOAD("cowboy3p.bin", 0x0000, 0x1000, CRC(5afa29af) SHA1(a5ccf5cd17c63d4292222b792535187b1bcfa786)) ROM_END /*------------------------------------------------------------------- / Zephy /-------------------------------------------------------------------*/ ROM_START(zephy) ROM_REGION(0x1000, "roms", 0) ROM_LOAD("zephy.l2", 0x0000, 0x1000, CRC(8dd11287) SHA1(8133d0c797eb0fdb56d83fc55da91bfc3cddc9e3)) ROM_END ROM_START(zephya) ROM_REGION(0x1000, "roms", 0) ROM_LOAD("zephy1.bin", 0x0000, 0x1000, CRC(ae189c8a) SHA1(c309b436ef94cd5c266c88fe5f222261e083e4eb)) ROM_END /*------------------------------------------------------------------- / Cowboy Eight Ball 2 /-------------------------------------------------------------------*/ ROM_START(cowboy2) ROM_REGION(0x2000, "roms", 0) ROM_LOAD("cowboy_l.bin", 0x0000, 0x1000, CRC(87befe2a) SHA1(93fdf40b10e53d7d95e5dc72923b6be887411fc0)) ROM_LOAD("cowboy_h.bin", 0x1000, 0x1000, CRC(105e5d7b) SHA1(75edeab8c8ba19f334479133802acbc25f405763)) ROM_END /*------------------------------------------------------------------- / Haunted Hotel /-------------------------------------------------------------------*/ ROM_START(hhotel) ROM_REGION(0x2000, "roms", 0) ROM_LOAD("hh1.bin", 0x0000, 0x1000, CRC(a107a683) SHA1(5bb79d9a0a6b33f067cdd54942784c67ab557909)) ROM_LOAD("hh2.bin", 0x1000, 0x1000, CRC(e0c2ebc1) SHA1(131240589162c7b3f44a2bb951945c7d64f89c8d)) ROM_END /*------------------------------------------------------------------- / Mr. & Mrs. Pec-Men /-------------------------------------------------------------------*/ ROM_START(pecmen) ROM_REGION(0x2000, "roms", 0) ROM_LOAD("pecmen_l.bin", 0x0000, 0x1000, CRC(f86c724e) SHA1(635ec94a1c6e77800ef9774102cc639be86c4261)) ROM_LOAD("pecmen_h.bin", 0x1000, 0x1000, CRC(013abca0) SHA1(269376af92368d214c3d09ec6d3eb653841666f3)) ROM_END /*------------------------------------------------------------------- / Al Capone /-------------------------------------------------------------------*/ ROM_START(alcapone) ROM_REGION(0x2000, "roms", 0) ROM_LOAD("alcapo_l.bin", 0x0000, 0x1000, CRC(c4270ba8) SHA1(f3d80af9900c94df2d43f2755341a346a0b64c87)) ROM_LOAD("alcapo_h.bin", 0x1000, 0x1000, CRC(279f766d) SHA1(453c58e44c4ef8f1f9eb752b6163c61ebed70b27)) ROM_END /*------------------------------------------------------------------- / Alien Warrior /-------------------------------------------------------------------*/ // No good dump available /*------------------------------------------------------------------- / Columbia /-------------------------------------------------------------------*/ ROM_START(columbia) ROM_REGION(0x2000, "roms", 0) ROM_LOAD("columb-l.bin", 0x0000, 0x1000, CRC(ac345dee) SHA1(14f03fa8059de5cd69cc83638aa6533fbcead37e)) ROM_LOAD("columb-h.bin", 0x1000, 0x1000, CRC(acd2a85b) SHA1(30889ee4230ce05f6060f926b2137bbf5939db2d)) ROM_END /*------------------------------------------------------------------- / Time Machine /-------------------------------------------------------------------*/ ROM_START(tmacltd4) ROM_REGION(0x2000, "roms", 0) ROM_LOAD("tm4-l.bin", 0x0000, 0x1000, CRC(69691662) SHA1(3d86314967075e3f5b168c8d7bf6b26bbbb957bd)) ROM_LOAD("tm4-h.bin", 0x1000, 0x1000, CRC(f5f97992) SHA1(ba31f71a600e7061b500e0750f50643503e52a80)) ROM_END ROM_START(tmacltd2) ROM_REGION(0x2000, "roms", 0) ROM_LOAD("tm4-l.bin", 0x0000, 0x1000, NO_DUMP) ROM_LOAD("tm4-h.bin", 0x1000, 0x1000, CRC(f717c9db) SHA1(9ca5819b707fa20edfc289734e1aa189ae242aa3)) ROM_END /*------------------------------------------------------------------- / Trick Shooter /-------------------------------------------------------------------*/ ROM_START(tricksht) ROM_REGION(0x2000, "roms", 0) ROM_LOAD("tricks-l.bin", 0x0000, 0x1000, CRC(951413ff) SHA1(f4a28f7b41cb077377433dc7bfb6647e5d392481)) ROM_LOAD("tricks-h.bin", 0x1000, 0x1000, CRC(2e4efb51) SHA1(3dd20addecf4b47bd68b05d557c378d1dbbbd892)) ROM_END // system 3 GAME(1981, arizona, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Arizona", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, atla_ltd, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Atlantis (LTD)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) GAME(1981, discodan, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Disco Dancing", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, hustlerp, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Hustler", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, kkongltd, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "King Kong", MACHINE_IS_SKELETON_MECHANICAL) GAME(198?, vikngkng, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Viking King", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, force, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Force", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, bhol_ltd, 0, ltd3, ltd3, ltd_state, init_bhol_ltd, ROT0, "LTD", "Black Hole (LTD)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) GAME(1981, cowboy, 0, ltd3, ltd3, ltd_state, init_zephy, ROT0, "LTD", "Cowboy Eight Ball", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, zephy, 0, ltd3, ltd3, ltd_state, init_zephy, ROT0, "LTD", "Zephy", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, zephya, zephy, ltd3, ltd3, ltd_state, init_zephy, ROT0, "LTD", "Zephy (alternate set)", MACHINE_IS_SKELETON_MECHANICAL) // system 4 GAME(1982, cowboy2, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Cowboy Eight Ball 2", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, hhotel, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Haunted Hotel", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, pecmen, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Mr. & Mrs. Pec-Men", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, alcapone, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Al Capone", MACHINE_IS_SKELETON_MECHANICAL) GAME(1982, columbia, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Columbia", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, tmacltd4, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Time Machine (LTD, 4 players)", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, tmacltd2, tmacltd4, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Time Machine (LTD, 2 players)", MACHINE_IS_SKELETON_MECHANICAL) GAME(1982, tricksht, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Trick Shooter", MACHINE_IS_SKELETON_MECHANICAL)