/* Limenko Power System 2 driver by Pierpaolo Prazzoli and Tomasz Slanina Power System 2 General specs: - Cartridge Based System - Hyperstone E1-32XN CPU - QDSP QS1000 Sound Hardware Games Supported: - Dynamite Bomber (Korea) (Rev 1.5) - Legend of Heroes - Super Bubble 2003 (2 sets) Known Games Not Dumped: - Happy Hunter (shooting themed prize game) To Do: - QDSP QS1000 sound core - Legend of Heroes link up, 2 cabinets can be linked for a 4 player game */ #include "emu.h" #include "cpu/e132xs/e132xs.h" #include "machine/eeprom.h" #include "sound/okim6295.h" #include "cpu/mcs51/mcs51.h" class limenko_state : public driver_device { public: limenko_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT32 *m_spriteram; UINT32 *m_spriteram2; size_t m_spriteram_size; tilemap_t *m_bg_tilemap; tilemap_t *m_md_tilemap; tilemap_t *m_fg_tilemap; UINT32 *m_bg_videoram; UINT32 *m_md_videoram; UINT32 *m_fg_videoram; UINT32 *m_videoreg; UINT32 *m_mainram; int m_spriteram_bit; bitmap_t *m_sprites_bitmap; bitmap_t *m_sprites_bitmap_pri; int m_prev_sprites_count; UINT8 m_spotty_sound_cmd; }; static void draw_sprites(running_machine &machine, UINT32 *sprites, const rectangle *cliprect, int count); /***************************************************************************************************** MISC FUNCTIONS *****************************************************************************************************/ static WRITE32_HANDLER( limenko_coincounter_w ) { coin_counter_w(space->machine(),0,data & 0x10000); } static WRITE32_HANDLER( limenko_paletteram_w ) { UINT16 paldata; COMBINE_DATA(&space->machine().generic.paletteram.u32[offset]); if(ACCESSING_BITS_0_15) { paldata = space->machine().generic.paletteram.u32[offset] & 0x7fff; palette_set_color_rgb(space->machine(), offset * 2 + 1, pal5bit(paldata >> 0), pal5bit(paldata >> 5), pal5bit(paldata >> 10)); } if(ACCESSING_BITS_16_31) { paldata = (space->machine().generic.paletteram.u32[offset] >> 16) & 0x7fff; palette_set_color_rgb(space->machine(), offset * 2 + 0, pal5bit(paldata >> 0), pal5bit(paldata >> 5), pal5bit(paldata >> 10)); } } static WRITE32_HANDLER( bg_videoram_w ) { limenko_state *state = space->machine().driver_data(); COMBINE_DATA(&state->m_bg_videoram[offset]); tilemap_mark_tile_dirty(state->m_bg_tilemap,offset); } static WRITE32_HANDLER( md_videoram_w ) { limenko_state *state = space->machine().driver_data(); COMBINE_DATA(&state->m_md_videoram[offset]); tilemap_mark_tile_dirty(state->m_md_tilemap,offset); } static WRITE32_HANDLER( fg_videoram_w ) { limenko_state *state = space->machine().driver_data(); COMBINE_DATA(&state->m_fg_videoram[offset]); tilemap_mark_tile_dirty(state->m_fg_tilemap,offset); } static WRITE32_HANDLER( spotty_soundlatch_w ) { soundlatch_w(space, 0, (data >> 16) & 0xff); } static CUSTOM_INPUT( spriteram_bit_r ) { limenko_state *state = field.machine().driver_data(); return state->m_spriteram_bit; } static WRITE32_HANDLER( spriteram_buffer_w ) { limenko_state *state = space->machine().driver_data(); rectangle clip; clip.min_x = 0; clip.max_x = 383; clip.min_y = 0; clip.max_y = 239; bitmap_fill(state->m_sprites_bitmap_pri,&clip,0); bitmap_fill(state->m_sprites_bitmap,&clip,0); // toggle spriterams location in the memory map state->m_spriteram_bit ^= 1; if(state->m_spriteram_bit) { // draw the sprites to the frame buffer draw_sprites(space->machine(),state->m_spriteram2,&clip,state->m_prev_sprites_count); } else { // draw the sprites to the frame buffer draw_sprites(space->machine(),state->m_spriteram,&clip,state->m_prev_sprites_count); } // buffer the next number of sprites to draw state->m_prev_sprites_count = (state->m_videoreg[0] & 0x1ff0000) >> 16; } /***************************************************************************************************** MEMORY MAPS *****************************************************************************************************/ static ADDRESS_MAP_START( limenko_map, AS_PROGRAM, 32 ) AM_RANGE(0x00000000, 0x001fffff) AM_RAM AM_BASE_MEMBER(limenko_state, m_mainram) AM_RANGE(0x40000000, 0x403fffff) AM_ROM AM_REGION("user2",0) AM_RANGE(0x80000000, 0x80007fff) AM_RAM_WRITE(fg_videoram_w) AM_BASE_MEMBER(limenko_state, m_fg_videoram) AM_RANGE(0x80008000, 0x8000ffff) AM_RAM_WRITE(md_videoram_w) AM_BASE_MEMBER(limenko_state, m_md_videoram) AM_RANGE(0x80010000, 0x80017fff) AM_RAM_WRITE(bg_videoram_w) AM_BASE_MEMBER(limenko_state, m_bg_videoram) AM_RANGE(0x80018000, 0x80018fff) AM_RAM AM_BASE_SIZE_MEMBER(limenko_state, m_spriteram, m_spriteram_size) AM_RANGE(0x80019000, 0x80019fff) AM_RAM AM_BASE_MEMBER(limenko_state, m_spriteram2) AM_RANGE(0x8001c000, 0x8001dfff) AM_RAM_WRITE(limenko_paletteram_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x8001e000, 0x8001ebff) AM_RAM // ? not used AM_RANGE(0x8001ffec, 0x8001ffff) AM_RAM AM_BASE_MEMBER(limenko_state, m_videoreg) AM_RANGE(0x8003e000, 0x8003e003) AM_WRITE(spriteram_buffer_w) AM_RANGE(0xffe00000, 0xffffffff) AM_ROM AM_REGION("user1",0) ADDRESS_MAP_END static ADDRESS_MAP_START( limenko_io_map, AS_IO, 32 ) AM_RANGE(0x0000, 0x0003) AM_READ_PORT("IN0") AM_RANGE(0x0800, 0x0803) AM_READ_PORT("IN1") AM_RANGE(0x1000, 0x1003) AM_READ_PORT("IN2") AM_RANGE(0x4000, 0x4003) AM_WRITE(limenko_coincounter_w) AM_RANGE(0x4800, 0x4803) AM_WRITE_PORT("EEPROMOUT") AM_RANGE(0x5000, 0x5003) AM_WRITENOP // sound latch ADDRESS_MAP_END /* Spotty memory map */ static ADDRESS_MAP_START( spotty_map, AS_PROGRAM, 32 ) AM_RANGE(0x00000000, 0x001fffff) AM_RAM AM_BASE_MEMBER(limenko_state, m_mainram) AM_RANGE(0x40002000, 0x400024d3) AM_RAM //? AM_RANGE(0x80000000, 0x80007fff) AM_RAM_WRITE(fg_videoram_w) AM_BASE_MEMBER(limenko_state, m_fg_videoram) AM_RANGE(0x80008000, 0x8000ffff) AM_RAM_WRITE(md_videoram_w) AM_BASE_MEMBER(limenko_state, m_md_videoram) AM_RANGE(0x80010000, 0x80017fff) AM_RAM_WRITE(bg_videoram_w) AM_BASE_MEMBER(limenko_state, m_bg_videoram) AM_RANGE(0x80018000, 0x80018fff) AM_RAM AM_BASE_SIZE_MEMBER(limenko_state, m_spriteram, m_spriteram_size) AM_RANGE(0x80019000, 0x80019fff) AM_RAM AM_BASE_MEMBER(limenko_state, m_spriteram2) AM_RANGE(0x8001c000, 0x8001dfff) AM_RAM_WRITE(limenko_paletteram_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x8001e000, 0x8001ebff) AM_RAM // ? not used AM_RANGE(0x8001ffec, 0x8001ffff) AM_RAM AM_BASE_MEMBER(limenko_state, m_videoreg) AM_RANGE(0x8003e000, 0x8003e003) AM_WRITE(spriteram_buffer_w) AM_RANGE(0xfff00000, 0xffffffff) AM_ROM AM_REGION("user1",0) ADDRESS_MAP_END static ADDRESS_MAP_START( spotty_io_map, AS_IO, 32 ) AM_RANGE(0x0000, 0x0003) AM_READ_PORT("IN0") AM_RANGE(0x0800, 0x0803) AM_READ_PORT("IN1") AM_RANGE(0x0800, 0x0803) AM_WRITENOP // hopper related AM_RANGE(0x1000, 0x1003) AM_READ_PORT("IN2") AM_RANGE(0x4800, 0x4803) AM_WRITE_PORT("EEPROMOUT") AM_RANGE(0x5000, 0x5003) AM_WRITE(spotty_soundlatch_w) ADDRESS_MAP_END static WRITE8_HANDLER( spotty_sound_cmd_w ) { limenko_state *state = space->machine().driver_data(); state->m_spotty_sound_cmd = data; } static READ8_HANDLER( spotty_sound_cmd_r ) { return 0; //??? some status bit? if set it executes a jump in the code } static READ8_HANDLER( spotty_sound_r ) { limenko_state *state = space->machine().driver_data(); // check state->m_spotty_sound_cmd bits... if(state->m_spotty_sound_cmd == 0xf7) return soundlatch_r(space,0); else return space->machine().device("oki")->read(*space,0); } static ADDRESS_MAP_START( spotty_sound_io_map, AS_IO, 8 ) AM_RANGE(MCS51_PORT_P1, MCS51_PORT_P1) AM_READ(spotty_sound_r) AM_DEVWRITE_MODERN("oki", okim6295_device, write) //? sound latch and ? AM_RANGE(MCS51_PORT_P3, MCS51_PORT_P3) AM_READWRITE(spotty_sound_cmd_r, spotty_sound_cmd_w) //not sure about anything... ADDRESS_MAP_END /***************************************************************************************************** VIDEO HARDWARE EMULATION *****************************************************************************************************/ static TILE_GET_INFO( get_bg_tile_info ) { limenko_state *state = machine.driver_data(); int tile = state->m_bg_videoram[tile_index] & 0x7ffff; int color = (state->m_bg_videoram[tile_index]>>28) & 0xf; SET_TILE_INFO(0,tile,color,0); } static TILE_GET_INFO( get_md_tile_info ) { limenko_state *state = machine.driver_data(); int tile = state->m_md_videoram[tile_index] & 0x7ffff; int color = (state->m_md_videoram[tile_index]>>28) & 0xf; SET_TILE_INFO(0,tile,color,0); } static TILE_GET_INFO( get_fg_tile_info ) { limenko_state *state = machine.driver_data(); int tile = state->m_fg_videoram[tile_index] & 0x7ffff; int color = (state->m_fg_videoram[tile_index]>>28) & 0xf; SET_TILE_INFO(0,tile,color,0); } static void draw_single_sprite(bitmap_t *dest_bmp,const rectangle *clip,const gfx_element *gfx, UINT32 code,UINT32 color,int flipx,int flipy,int sx,int sy, int priority) { limenko_state *state = gfx->machine().driver_data(); int pal_base = gfx->color_base + gfx->color_granularity * (color % gfx->total_colors); const UINT8 *source_base = gfx_element_get_data(gfx, code % gfx->total_elements); int sprite_screen_height = ((1<<16)*gfx->height+0x8000)>>16; int sprite_screen_width = ((1<<16)*gfx->width+0x8000)>>16; if (sprite_screen_width && sprite_screen_height) { /* compute sprite increment per screen pixel */ int dx = (gfx->width<<16)/sprite_screen_width; int dy = (gfx->height<<16)/sprite_screen_height; int ex = sx+sprite_screen_width; int ey = sy+sprite_screen_height; int x_index_base; int y_index; if( flipx ) { x_index_base = (sprite_screen_width-1)*dx; dx = -dx; } else { x_index_base = 0; } if( flipy ) { y_index = (sprite_screen_height-1)*dy; dy = -dy; } else { y_index = 0; } if( clip ) { if( sx < clip->min_x) { /* clip left */ int pixels = clip->min_x-sx; sx += pixels; x_index_base += pixels*dx; } if( sy < clip->min_y ) { /* clip top */ int pixels = clip->min_y-sy; sy += pixels; y_index += pixels*dy; } /* NS 980211 - fixed incorrect clipping */ if( ex > clip->max_x+1 ) { /* clip right */ int pixels = ex-clip->max_x-1; ex -= pixels; } if( ey > clip->max_y+1 ) { /* clip bottom */ int pixels = ey-clip->max_y-1; ey -= pixels; } } if( ex>sx ) { /* skip if inner loop doesn't draw anything */ int y; for( y=sy; y>16) * gfx->line_modulo; UINT16 *dest = BITMAP_ADDR16(dest_bmp, y, 0); UINT8 *pri = BITMAP_ADDR8(state->m_sprites_bitmap_pri, y, 0); int x, x_index = x_index_base; for( x=sx; x>16]; if( c != 0 ) { if (pri[x](); int i; UINT8 *base_gfx = machine.region("gfx1")->base(); UINT8 *gfx_max = base_gfx + machine.region("gfx1")->bytes(); UINT8 *gfxdata; gfx_element gfx(machine); for(i = 0; i <= count*2; i += 2) { int x, width, flipx, y, height, flipy, code, color, pri; if(~sprites[i] & 0x80000000) continue; x = ((sprites[i] & 0x1ff0000) >> 16); width = (((sprites[i] & 0xe000000) >> 25) + 1) * 8; flipx = sprites[i] & 0x10000000; y = sprites[i] & 0x1ff; height = (((sprites[i] & 0xe00) >> 9) + 1) * 8; flipy = sprites[i] & 0x1000; code = sprites[i + 1] & 0x7ffff; color = (sprites[i + 1] & 0xf0000000) >> 28; if(sprites[i + 1] & 0x04000000) { // below fg pri = 1; } else { // above everything pri = 2; } gfxdata = base_gfx + 64 * code; /* Bounds checking */ if ( (gfxdata + width * height - 1) >= gfx_max ) continue; /* prepare GfxElement on the fly */ gfx_element_build_temporary(&gfx, machine, gfxdata, width, height, width, 0, 256, 0); draw_single_sprite(state->m_sprites_bitmap,cliprect,&gfx,0,color,flipx,flipy,x,y,pri); // wrap around x draw_single_sprite(state->m_sprites_bitmap,cliprect,&gfx,0,color,flipx,flipy,x-512,y,pri); // wrap around y draw_single_sprite(state->m_sprites_bitmap,cliprect,&gfx,0,color,flipx,flipy,x,y-512,pri); // wrap around x and y draw_single_sprite(state->m_sprites_bitmap,cliprect,&gfx,0,color,flipx,flipy,x-512,y-512,pri); } } static void copy_sprites(running_machine &machine, bitmap_t *bitmap, bitmap_t *sprites_bitmap, bitmap_t *priority_bitmap, const rectangle *cliprect) { limenko_state *state = machine.driver_data(); int y; for( y=cliprect->min_y; y<=cliprect->max_y; y++ ) { UINT16 *source = BITMAP_ADDR16(sprites_bitmap, y, 0); UINT16 *dest = BITMAP_ADDR16(bitmap, y, 0); UINT8 *dest_pri = BITMAP_ADDR8(priority_bitmap, y, 0); UINT8 *source_pri = BITMAP_ADDR8(state->m_sprites_bitmap_pri, y, 0); int x; for( x=cliprect->min_x; x<=cliprect->max_x; x++ ) { if( source[x]!= 0 ) { if(dest_pri[x] < source_pri[x]) dest[x] = source[x]; } } } } static VIDEO_START( limenko ) { limenko_state *state = machine.driver_data(); state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info,tilemap_scan_rows,8,8,128,64); state->m_md_tilemap = tilemap_create(machine, get_md_tile_info,tilemap_scan_rows,8,8,128,64); state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info,tilemap_scan_rows,8,8,128,64); tilemap_set_transparent_pen(state->m_md_tilemap,0); tilemap_set_transparent_pen(state->m_fg_tilemap,0); state->m_sprites_bitmap = auto_bitmap_alloc(machine,384,240,BITMAP_FORMAT_INDEXED16); state->m_sprites_bitmap_pri = auto_bitmap_alloc(machine,384,240,BITMAP_FORMAT_INDEXED8); } static SCREEN_UPDATE( limenko ) { limenko_state *state = screen->machine().driver_data(); // state->m_videoreg[4] ???? It always has this value: 0xffeffff8 (2 signed bytes? values: -17 and -8 ?) bitmap_fill(screen->machine().priority_bitmap,cliprect,0); tilemap_set_enable(state->m_bg_tilemap, state->m_videoreg[0] & 4); tilemap_set_enable(state->m_md_tilemap, state->m_videoreg[0] & 2); tilemap_set_enable(state->m_fg_tilemap, state->m_videoreg[0] & 1); tilemap_set_scrolly(state->m_bg_tilemap, 0, state->m_videoreg[3] & 0xffff); tilemap_set_scrolly(state->m_md_tilemap, 0, state->m_videoreg[2] & 0xffff); tilemap_set_scrolly(state->m_fg_tilemap, 0, state->m_videoreg[1] & 0xffff); tilemap_set_scrollx(state->m_bg_tilemap, 0, (state->m_videoreg[3] & 0xffff0000) >> 16); tilemap_set_scrollx(state->m_md_tilemap, 0, (state->m_videoreg[2] & 0xffff0000) >> 16); tilemap_set_scrollx(state->m_fg_tilemap, 0, (state->m_videoreg[1] & 0xffff0000) >> 16); tilemap_draw(bitmap,cliprect,state->m_bg_tilemap,0,0); tilemap_draw(bitmap,cliprect,state->m_md_tilemap,0,0); tilemap_draw(bitmap,cliprect,state->m_fg_tilemap,0,1); if(state->m_videoreg[0] & 8) copy_sprites(screen->machine(), bitmap, state->m_sprites_bitmap, screen->machine().priority_bitmap, cliprect); return 0; } /***************************************************************************************************** INPUT PORTS *****************************************************************************************************/ static INPUT_PORTS_START( legendoh ) PORT_START("IN0") PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x80000000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(3) PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_BIT( 0x80000000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4) PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE_NO_TOGGLE( 0x00200000, IP_ACTIVE_LOW ) PORT_BIT( 0x00400000, IP_ACTIVE_HIGH, IPT_SPECIAL ) //security bit PORT_BIT( 0x00800000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_device, read_bit) PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_START4 ) PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_DIPNAME( 0x20000000, 0x00000000, "Sound Enable" ) PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_BIT( 0x80000000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(spriteram_bit_r, NULL) //changes spriteram location PORT_BIT( 0x4000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START( "EEPROMOUT" ) PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_cs_line) PORT_BIT( 0x00020000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_clock_line) PORT_BIT( 0x00040000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, write_bit) // PORT_BIT( 0x00080000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // 0x80000 -> video disabled? INPUT_PORTS_END static INPUT_PORTS_START( sb2003 ) PORT_START("IN0") PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE_NO_TOGGLE( 0x00200000, IP_ACTIVE_LOW ) PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_SPECIAL ) //security bit PORT_BIT( 0x00800000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_device, read_bit) PORT_DIPNAME( 0x20000000, 0x00000000, "Sound Enable" ) PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_BIT( 0x80000000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(spriteram_bit_r, NULL) //changes spriteram location PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE1 ) // checked in dynabomb I/O test, but doesn't work in game PORT_BIT( 0x5f00ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START( "EEPROMOUT" ) PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_cs_line) PORT_BIT( 0x00020000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_clock_line) PORT_BIT( 0x00040000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, write_bit) // PORT_BIT( 0x00080000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // 0x80000 -> video disabled? INPUT_PORTS_END static INPUT_PORTS_START( spotty ) PORT_START("IN0") PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_NAME("Hold 1") PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_NAME("Hold 2") PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_NAME("Hold 3") PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_NAME("Hold 4") PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet") PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stop") PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Change") PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Prize Hopper 1") PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Prize Hopper 2") PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Prize Hopper 3") PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x00080000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(spriteram_bit_r, NULL) //changes spriteram location PORT_SERVICE_NO_TOGGLE( 0x00200000, IP_ACTIVE_LOW ) PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_SPECIAL ) //security bit PORT_BIT( 0x00800000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_device, read_bit) PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20000000, DEF_STR( On ) ) PORT_BIT( 0x80000000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x5f10ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START( "EEPROMOUT" ) PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_cs_line) PORT_BIT( 0x00020000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_clock_line) PORT_BIT( 0x00040000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, write_bit) // PORT_BIT( 0x00080000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // 0x80000 -> video disabled? INPUT_PORTS_END /***************************************************************************************************** GRAPHICS DECODES *****************************************************************************************************/ static const gfx_layout tile_layout = { 8,8, RGN_FRAC(1,1), 8, { 0,1,2,3,4,5,6,7 }, { 0,8,16,24,32,40,48,56 }, { 64*0,64*1,64*2,64*3,64*4,64*5,64*6,64*7 }, 64*8, }; static GFXDECODE_START( limenko ) GFXDECODE_ENTRY( "gfx1", 0, tile_layout, 0, 16 ) /* tiles */ GFXDECODE_END /***************************************************************************************************** MACHINE DRIVERS *****************************************************************************************************/ static MACHINE_CONFIG_START( limenko, limenko_state ) MCFG_CPU_ADD("maincpu", E132XN, 20000000*4) /* 4x internal multiplier */ MCFG_CPU_PROGRAM_MAP(limenko_map) MCFG_CPU_IO_MAP(limenko_io_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_EEPROM_93C46_ADD("eeprom") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(384, 240) MCFG_SCREEN_VISIBLE_AREA(0, 383, 0, 239) MCFG_SCREEN_UPDATE(limenko) MCFG_GFXDECODE(limenko) MCFG_PALETTE_LENGTH(0x1000) MCFG_VIDEO_START(limenko) /* sound hardware */ MACHINE_CONFIG_END static MACHINE_CONFIG_START( spotty, limenko_state ) MCFG_CPU_ADD("maincpu", GMS30C2232, 20000000) /* 20 MHz, no internal multiplier */ MCFG_CPU_PROGRAM_MAP(spotty_map) MCFG_CPU_IO_MAP(spotty_io_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_CPU_ADD("audiocpu", AT89C4051, 4000000) /* 4 MHz */ MCFG_CPU_IO_MAP(spotty_sound_io_map) MCFG_EEPROM_93C46_ADD("eeprom") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(384, 240) MCFG_SCREEN_VISIBLE_AREA(0, 383, 0, 239) MCFG_SCREEN_UPDATE(limenko) MCFG_GFXDECODE(limenko) MCFG_PALETTE_LENGTH(0x1000) MCFG_VIDEO_START(limenko) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_OKIM6295_ADD("oki", 4000000 / 4 , OKIM6295_PIN7_HIGH) //? MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /***************************************************************************************************** ROM LOADING *****************************************************************************************************/ /* Dynamite Bomber Limenko The main board is identical to the one used on the other Limenko games. The ROM board is slightly different (much simpler) REV : LMSYS_B SEL : B1-06-00 |-----------------------------------------------------------| | U4+ U20(DIP40)& | ||-| U19+& |-|| || | | || || | | || || | U3+ U6+ | || || | | || || | U18(DIP32) | || || | U5+ | || || | U2+ | || || | U17(DIP32) | || || | | || || | | || ||-| U1+ U16(DIP32) |-|| | | |-----------------------------------------------------------| Notes: + - These ROMs surface mounted, type MX29F1610 16MBit SOP44 & - These locations not populated */ ROM_START( dynabomb ) ROM_REGION32_BE( 0x200000, "user1", 0 ) /* Hyperstone CPU Code */ ROM_LOAD16_WORD_SWAP( "rom.u6", 0x000000, 0x200000, CRC(457e015d) SHA1(3afb56cdf903c9084c1f283dc50ec504ce3e199f) ) ROM_REGION32_BE( 0x400000, "user2", ROMREGION_ERASEFF ) ROM_LOAD16_WORD_SWAP( "rom.u5", 0x000000, 0x200000, CRC(7e837adf) SHA1(8613fa187b8d4574b3935aa439aec2515033d64c) ) ROM_REGION( 0x220000, "cpu1", 0 ) /* sound cpu + data */ ROM_LOAD( "rom.u16", 0x000000, 0x020000, CRC(f66d7e4d) SHA1(44f1851405ba525f1ed53521f4de12545ea9c46a) ) ROM_LOAD( "rom.u17", 0x020000, 0x080000, CRC(20f2417c) SHA1(1bdc0b03215f5002eed4c25d670bbb5411189907) ) ROM_LOAD( "rom.u18", 0x020000, 0x080000, CRC(50d76732) SHA1(6179c7365b62df620a10a1253d524807408821de) ) // u19 empty ROM_REGION( 0x800000, "gfx1", 0 ) ROM_LOAD32_BYTE( "rom.u1", 0x000000, 0x200000, CRC(bf33eff6) SHA1(089b6d88d6d744bcfa036c6869f0444d6ceb26c9) ) ROM_LOAD32_BYTE( "rom.u2", 0x000001, 0x200000, CRC(790bbcd5) SHA1(fc52c15fffc77dc3b3bc89a9606223c4fbaa578c) ) ROM_LOAD32_BYTE( "rom.u3", 0x000002, 0x200000, CRC(ec094b12) SHA1(13c105df066ff308cc7e1842907644790946e5b5) ) ROM_LOAD32_BYTE( "rom.u4", 0x000003, 0x200000, CRC(88b24e3c) SHA1(5f267f08144b413b55ef5e15c52e9cda096b80e7) ) ROM_REGION( 0x200000, "wavetable", 0 ) /* QDSP wavetable rom */ ROM_LOAD( "qs1003.u4", 0x000000, 0x200000, CRC(19e4b469) SHA1(9460e5b6a0fbf3fdd6a9fa0dcbf5062a2e07fe02) ) // u20 empty ROM_END ROM_START( sb2003 ) /* No specific Country/Region */ ROM_REGION32_BE( 0x200000, "user1", 0 ) /* Hyperstone CPU Code */ ROM_LOAD16_WORD_SWAP( "sb2003_05.u6", 0x00000000, 0x200000, CRC(8aec4554) SHA1(57a12b142eb7bf08dd1e78d3c79222001bbaa636) ) ROM_REGION32_BE( 0x400000, "user2", ROMREGION_ERASEFF ) // u5 empty ROM_REGION( 0x220000, "cpu1", 0 ) /* sound cpu + data */ ROM_LOAD( "07.u16", 0x000000, 0x020000, CRC(78acc607) SHA1(30a1aed40d45233dce88c6114989c71aa0f99ff7) ) // u17 empty ROM_LOAD( "06.u18", 0x020000, 0x200000, CRC(b6ad0d32) SHA1(33e73963ea25e131801dc11f25be6ab18bef03ed) ) // u19 empty ROM_REGION( 0x800000, "gfx1", 0 ) ROM_LOAD32_BYTE( "01.u1", 0x000000, 0x200000, CRC(d2c7091a) SHA1(deff050eb0aee89f60d5ad13053e4f1bd4d35961) ) ROM_LOAD32_BYTE( "02.u2", 0x000001, 0x200000, CRC(a0734195) SHA1(8947f351434e2f750c4bdf936238815baaeb8402) ) ROM_LOAD32_BYTE( "03.u3", 0x000002, 0x200000, CRC(0f020280) SHA1(2c10baec8dbb201ee5e1c4c9d6b962e2ed02df7d) ) ROM_LOAD32_BYTE( "04.u4", 0x000003, 0x200000, CRC(fc2222b9) SHA1(c7ee8cffbbee1673a9f107f3f163d029c3900230) ) ROM_REGION( 0x200000, "wavetable", 0 ) /* QDSP wavetable rom */ ROM_LOAD( "qs1003.u4", 0x000000, 0x200000, CRC(19e4b469) SHA1(9460e5b6a0fbf3fdd6a9fa0dcbf5062a2e07fe02) ) // u20 (S-ROM) empty ROM_END ROM_START( sb2003a ) /* Asia Region */ ROM_REGION32_BE( 0x200000, "user1", 0 ) /* Hyperstone CPU Code */ ROM_LOAD16_WORD_SWAP( "sb2003a_05.u6", 0x000000, 0x200000, CRC(265e45a7) SHA1(b9c8b63aa89c08f3d9d404621e301b122f85389a) ) ROM_REGION32_BE( 0x400000, "user2", ROMREGION_ERASEFF ) // u5 empty ROM_REGION( 0x220000, "cpu1", 0 ) /* sound cpu + data */ ROM_LOAD( "07.u16", 0x000000, 0x020000, CRC(78acc607) SHA1(30a1aed40d45233dce88c6114989c71aa0f99ff7) ) // u17 empty ROM_LOAD( "06.u18", 0x020000, 0x200000, CRC(b6ad0d32) SHA1(33e73963ea25e131801dc11f25be6ab18bef03ed) ) // u19 empty ROM_REGION( 0x800000, "gfx1", 0 ) ROM_LOAD32_BYTE( "01.u1", 0x000000, 0x200000, CRC(d2c7091a) SHA1(deff050eb0aee89f60d5ad13053e4f1bd4d35961) ) ROM_LOAD32_BYTE( "02.u2", 0x000001, 0x200000, CRC(a0734195) SHA1(8947f351434e2f750c4bdf936238815baaeb8402) ) ROM_LOAD32_BYTE( "03.u3", 0x000002, 0x200000, CRC(0f020280) SHA1(2c10baec8dbb201ee5e1c4c9d6b962e2ed02df7d) ) ROM_LOAD32_BYTE( "04.u4", 0x000003, 0x200000, CRC(fc2222b9) SHA1(c7ee8cffbbee1673a9f107f3f163d029c3900230) ) ROM_REGION( 0x200000, "wavetable", 0 ) /* QDSP wavetable rom */ ROM_LOAD( "qs1003.u4", 0x000000, 0x200000, CRC(19e4b469) SHA1(9460e5b6a0fbf3fdd6a9fa0dcbf5062a2e07fe02) ) // u20 (S-ROM) empty ROM_END /* Legend Of Heroes Limenko, 2000 This game runs on a cartridge-based system with Hyperstone E1-32XN CPU and QDSP QS1000 sound hardware. PCB Layout ---------- LIMENKO MAIN BOARD SYSTEM MODEL : LMSYS REV : LM-003B SEL : B3-06-00 |-----------------------------------------------------------| | | ||-| IS61C256 |--------| IS41C16256 |-|| || | |SYS | | || || | |------| |L2D_HYP | | || || | QS1003 |QS1000| |VER1.0 | | || || | | |24kHz |--------| IC41C16256 | || || | |------| | || || | 32MHz 20MHz | || || | | || || | PAL | || || |DA1311 |--------| IS41C16105 | || || | IS61C6416 |E1-32XN | | || ||-| | | |-|| | TL084 | | | | |--------| IC41C16105 | | | | TL082 93C46 PWR_LED| | RUN_LED| |VOL | | KIA6280 RESET_SW| | TEST_SW| | | |---| JAMMA |------| 22-WAY |---| |---------------------------| |----------------| ROM Board --------- REV : LMSYS_D SEL : D2-09-00 |-----------------------------------------------------------| | +&*SYS_ROM7 SOU_ROM2 SOU_PRG | ||-|+&*SYS_ROM8 |-|| || | +SYS_ROM6 SOU_ROM1 | || || | +SYS_ROM5 +CG_ROM10 | || || | &SYS_ROM1 CG_ROM12 +*CG_ROM11 | || || | | || || | +CG_ROM20 | || || | &SYS_ROM2 CG_ROM22 +*CG_ROM21 | || || | | || || | +CG_ROM30 | || || | &SYS_ROM3 CG_ROM32 +*CG_ROM31 | || || | | || ||-| +CG_ROM40 |-|| | SYS_ROM4 CG_ROM42 +*CG_ROM41 | |-----------------------------------------------------------| Notes: * - These ROMs located on the other side of the PCB + - These ROMs surface mounted, type MX29F1610 16MBit SOP44 & - These locations not populated Link up 2 cabinets, up to 4 players can play at a time as a team */ ROM_START( legendoh ) ROM_REGION32_BE( 0x200000, "user1", ROMREGION_ERASEFF ) /* Hyperstone CPU Code */ /* sys_rom1 empty */ /* sys_rom2 empty */ /* sys_rom3 empty */ ROM_LOAD16_WORD_SWAP( "01.sys_rom4", 0x180000, 0x80000, CRC(49b4a91f) SHA1(21619e8cd0b2fba8c2e08158497575a1760f52c5) ) ROM_REGION32_BE( 0x400000, "user2", 0 ) ROM_LOAD16_WORD_SWAP( "sys_rom6", 0x000000, 0x200000, CRC(5c13d467) SHA1(ed07b7e1b22293e256787ab079d00c2fb070bf4f) ) ROM_LOAD16_WORD_SWAP( "sys_rom5", 0x200000, 0x200000, CRC(19dc8d23) SHA1(433687c6aa24b9456436eecb1dcb57814af3009d) ) /* sys_rom8 empty */ /* sys_rom7 empty */ ROM_REGION( 0x1200000, "gfx1", 0 ) ROM_LOAD32_BYTE( "cg_rom10", 0x0000000, 0x200000, CRC(93a48489) SHA1(a14157d31b4e9c8eb7ebe1b2f1b707ec8c8561a0) ) ROM_LOAD32_BYTE( "cg_rom20", 0x0000001, 0x200000, CRC(1a6c0258) SHA1(ac7c3b8c2fdfb542103032144a30293d44759fd1) ) ROM_LOAD32_BYTE( "cg_rom30", 0x0000002, 0x200000, CRC(a0559ef4) SHA1(6622f7107b374c9da816b9814fe93347e7422190) ) ROM_LOAD32_BYTE( "cg_rom40", 0x0000003, 0x200000, CRC(a607b2b5) SHA1(9a6b867d6a777cbc910b98d505367819e0c20077) ) ROM_LOAD32_BYTE( "cg_rom11", 0x0800000, 0x200000, CRC(a9fd5a50) SHA1(d15fc4d1697c1505aa98979af09bcfbbc2521145) ) ROM_LOAD32_BYTE( "cg_rom21", 0x0800001, 0x200000, CRC(b05cdeb2) SHA1(43115146496ee3a820278ffc0b5f0325d6af6335) ) ROM_LOAD32_BYTE( "cg_rom31", 0x0800002, 0x200000, CRC(a9a0d386) SHA1(501af14ea1af70be4862172701af4850750d3f36) ) ROM_LOAD32_BYTE( "cg_rom41", 0x0800003, 0x200000, CRC(1c014f45) SHA1(a76246e90b41cc892575f3a3dc26d8d674e3fc3a) ) ROM_LOAD32_BYTE( "02.cg_rom12", 0x1000000, 0x080000, CRC(8b2e8cbc) SHA1(6ed6db843e27d715e473752dd3853a28bb81a368) ) ROM_LOAD32_BYTE( "03.cg_rom22", 0x1000001, 0x080000, CRC(a35960c8) SHA1(86914701930512cae81d1ad892d482264f80f695) ) ROM_LOAD32_BYTE( "04.cg_rom32", 0x1000002, 0x080000, CRC(3f486cab) SHA1(6507d4bb9b4aa7d43f1026e932c82629d4fa44dd) ) ROM_LOAD32_BYTE( "05.cg_rom42", 0x1000003, 0x080000, CRC(5d807bec) SHA1(c72c77ed0478f705018519cf68a54d22524d05fd) ) ROM_REGION( 0x200000, "sfx", 0 ) /* sounds */ ROM_LOAD( "sou_prg.06", 0x000000, 0x80000, CRC(bfafe7aa) SHA1(3e65869fe0970bafb59a0225642834042fdedfa6) ) ROM_LOAD( "sou_rom.07", 0x000000, 0x80000, CRC(4c6eb6d2) SHA1(58bced7bd944e03b0e3dfe1107c01819a33b2b31) ) ROM_LOAD( "sou_rom.08", 0x000000, 0x80000, CRC(42c32dd5) SHA1(4702771288ba40119de63feb67eed85667235d81) ) ROM_REGION( 0x200000, "wavetable", 0 ) /* QDSP wavetable rom */ ROM_LOAD( "qs1003.u4", 0x000000, 0x200000, CRC(19e4b469) SHA1(9460e5b6a0fbf3fdd6a9fa0dcbf5062a2e07fe02) ) ROM_END /* Spotty +---------------------------------+ | GMS30C2232 16256 | | 16256 | |J M6295 SOU_ROM1 20MHz | |A AT89C4051 | |M GAL 4MHz SYS_ROM1* | |M 93C46 SYS_ROM2 | |A 16256x3 CG_ROM1 | | L2DHYP CG_ROM2* | | SW1 SW2 32MHz CG_ROM3 | +---------------------------------+ Hyundia GMS30C2232 (Hyperstone core) Atmel AT89C4051 (8051 MCU with internal code) SYS L2D HYP Ver 1.0 ASIC Express EEPROM 93C46 SW1 = Test SW2 = Reset * Unpopulated */ ROM_START( spotty ) ROM_REGION32_BE( 0x100000, "user1", ROMREGION_ERASEFF ) /* Hyperstone CPU Code */ /* sys_rom1 empty */ ROM_LOAD16_WORD_SWAP( "sys_rom2", 0x080000, 0x80000, CRC(6ded8d9b) SHA1(547c532f4014d818c4412244b60dbc439496de20) ) ROM_REGION( 0x01000, "audiocpu", 0 ) ROM_LOAD( "at89c4051.mcu", 0x000000, 0x01000, CRC(82ceab26) SHA1(9bbc454bdcbc70dc01f10a13c9fc01c884918fe8) ) /* Expand the gfx roms here */ ROM_REGION( 0x200000, "gfx1", ROMREGION_ERASE00 ) ROM_REGION( 0x200000, "user2", ROMREGION_ERASE00 ) ROM_LOAD32_BYTE( "gc_rom1", 0x000000, 0x80000, CRC(ea03f9c5) SHA1(5038c03c519c774da253f9ae4fa205e7eeaa2780) ) ROM_LOAD32_BYTE( "gc_rom3", 0x000001, 0x80000, CRC(0ddac0b9) SHA1(f4ac8e6dd7f1cbdeb97139008982e6c17a3d18b9) ) /* gc_rom2 empty */ ROM_REGION( 0x40000, "oki", 0 ) ROM_LOAD( "sou_rom1", 0x000000, 0x40000, CRC(5791195b) SHA1(de0df8f89f395cbf3508b01aeea05675e110ad04) ) ROM_END static READ32_HANDLER( dynabomb_speedup_r ) { limenko_state *state = space->machine().driver_data(); if(space->machine().firstcpu->pc() == 0xc25b8) { space->machine().firstcpu->eat_cycles(50); } return state->m_mainram[0xe2784/4]; } static READ32_HANDLER( legendoh_speedup_r ) { limenko_state *state = space->machine().driver_data(); if(space->machine().firstcpu->pc() == 0x23e32) { space->machine().firstcpu->eat_cycles(50); } return state->m_mainram[0x32ab0/4]; } static READ32_HANDLER( sb2003_speedup_r ) { limenko_state *state = space->machine().driver_data(); if(space->machine().firstcpu->pc() == 0x26da4) { space->machine().firstcpu->eat_cycles(50); } return state->m_mainram[0x135800/4]; } static READ32_HANDLER( spotty_speedup_r ) { limenko_state *state = space->machine().driver_data(); if(space->machine().firstcpu->pc() == 0x8560) { space->machine().firstcpu->eat_cycles(50); } return state->m_mainram[0x6626c/4]; } static DRIVER_INIT( dynabomb ) { limenko_state *state = machine.driver_data(); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0xe2784, 0xe2787, FUNC(dynabomb_speedup_r) ); state->m_spriteram_bit = 1; } static DRIVER_INIT( legendoh ) { limenko_state *state = machine.driver_data(); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x32ab0, 0x32ab3, FUNC(legendoh_speedup_r) ); state->m_spriteram_bit = 1; } static DRIVER_INIT( sb2003 ) { limenko_state *state = machine.driver_data(); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x135800, 0x135803, FUNC(sb2003_speedup_r) ); state->m_spriteram_bit = 1; } static DRIVER_INIT( spotty ) { limenko_state *state = machine.driver_data(); UINT8 *dst = machine.region("gfx1")->base(); UINT8 *src = machine.region("user2")->base(); int x; /* expand 4bpp roms to 8bpp space */ for (x=0; x<0x200000;x+=4) { dst[x+1] = (src[x+0]&0xf0) >> 4; dst[x+0] = (src[x+0]&0x0f) >> 0; dst[x+3] = (src[x+1]&0xf0) >> 4; dst[x+2] = (src[x+1]&0x0f) >> 0; } machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x6626c, 0x6626f, FUNC(spotty_speedup_r) ); state->m_spriteram_bit = 1; } GAME( 2000, dynabomb, 0, limenko, sb2003, dynabomb, ROT0, "Limenko", "Dynamite Bomber (Korea, Rev 1.5)", GAME_NO_SOUND ) GAME( 2000, legendoh, 0, limenko, legendoh, legendoh, ROT0, "Limenko", "Legend of Heroes", GAME_NO_SOUND ) GAME( 2003, sb2003, 0, limenko, sb2003, sb2003, ROT0, "Limenko", "Super Bubble 2003 (World, Ver 1.0)", GAME_NO_SOUND ) GAME( 2003, sb2003a, sb2003, limenko, sb2003, sb2003, ROT0, "Limenko", "Super Bubble 2003 (Asia, Ver 1.0)", GAME_NO_SOUND ) // this game only use the same graphics chip used in limenko's system GAME( 2001, spotty, 0, spotty, spotty, spotty, ROT0, "Prince Co.", "Spotty (Ver. 2.0.2)", GAME_NO_SOUND )