// license:BSD-3-Clause // copyright-holders:R. Belmont, Nicola Salmoria /*************************************************************************** Lethal Enforcers (c) 1992 Konami Driver by R. Belmont and Nicola Salmoria. This hardware is exceptionally weird - they have a bunch of chips intended for use with a 68000 hooked up to an 8-bit CPU. So everything is bankswitched like crazy. LETHAL ENFORCERS KONAMI 1993 84256 053245A 191A03.A4 6116 191A04.A8 191A05.A10 054539 053244A 053244A Z80B 191A02.F4 6116 191A06.C9 7C185 7C185 007644 5116 054000 4464 4464 4464 191E01.U4 5116 054157 054157 63C09EP 054156 24MHZ 191A07.V8 191A08.V10 191A09.V9 191A10.V10 --- Lethal Enforcers (c) Konami 1992 GX191 PWB353060A Dump of USA program ROMs only. Label CRC32 Location Code Chip Type 1 [72b843cc] F4 Z80 TMS 27C512 (64k) 6 [1b6b8f16] U4 6309 ST 27C4001 (512k) At offset 0x3FD03 in 6_usa.u4 is "08/17/92 21:38" Run down of PCB: Main CPU: HD63C09EP OSC 24.00000MHz near 6309 Sound CPU: Z80 (Zilog Z0840006PSC) OSC 18.43200MHz near Z80, 054968A & 054539 Konami Custom chips: 054986A (sound latch + Z80 memory mapper/banker + output DAC) 054539 (sound) 054000 (collision/protection) 053244A (x2) (sprites) 053245A (sprites) 054156 (tilemaps) 054157 (x2) (tilemaps) 007324 (???) All other ROMs surface mounted (not included): Label Printed* Position 191 A03 Mask16M-8bit - Near 054986A & 054539 - Sound - Also labeled as 056046 191A04 Mask8M-16bit \ Near 053244A (x2) & 05245A - Sprites 191A05 Mask8M-16bit / 191 A06 Mask8M-16bit - Also labeled as 056049 191A07 Mask8M-16bitx4 \ 191A08 Mask8M-16bitx4 | Near 054157 (x2) & 054156 - Tiles 191A09 Mask8M-16bitx4 | 191A10 Mask8M-16bitx4 / * This info is printed/silk-screened on to the PCB for assembly information? 4 way Dip Switch --------------------------------------------------- DipSwitch Title | Function | 1 | 2 | 3 | 4 | --------------------------------------------------- Sound Output | Stereo |off| | | Monaural |on | | --------------------------------------------------- Coin Mechanism | Common | |off| | | Independent | |on | | --------------------------------------------------- Game Type | Street | |off| | | Arcade | |on | | --------------------------------------------------- Language* | English | |off| | Spanish | |on | --------------------------------------------------- Default Settings |off|off|on |off| --------------------------------------------------- NOTE: Listed as "NOT USED" in UK / World Manual | --------------------------------------------------- Push Button Test Switch Memory map (from the schematics) Address Dir Data Name Description ---------------- --- -------- --------- ----------------------- 000xxxxxxxxxxxxx R xxxxxxxx PROM program ROM (banked) 001xxxxxxxxxxxxx R/W xxxxxxxx WRAM work RAM 010000--00xxxxxx W xxxxxxxx VREG 054156 control 010000--01--xxxx W xxxxxxxx VSCG 054157 control 010000--1000---- R/W -------- AFR watchdog reset 010000--1001---- W SDON sound enable? 010000--1010 CCLR ? 010000--1011---- n.c. 010000--11-000-- W ------xx COIN1/2 coin counters 010000--11-000-- W ----xx-- CKO1/2 coin enables? 010000--11-000-- W ---x---- VRD \ related to reading graphics ROMs? 010000--11-000-- W --x----- CRDB / 010000--11-001-- W -----xxx EEP EEPROM DI, CS, CLK 010000--11-001-- W ----x--- MUT sound mute? 010000--11-001-- W ---x---- CBNK bank switch 4400-7FFF region between palette and 053245/054156 010000--11-001-- W --x----- n.c. 010000--11-001-- W xx------ SHD0/1 shadow control 010000--11-010-- W -----xxx PCU1/XBA palette bank (tilemap A) 010000--11-010-- W -xxx---- PCU1/XBB palette bank (tilemap B) 010000--11-011-- W -----xxx PCU2/XBC palette bank (tilemap C) 010000--11-011-- W -xxx---- PCU2/XBD palette bank (tilemap D) 010000--11-100-- W -----xxx PCU3/XBO palette bank (sprites) 010000--11-100-- W -xxx---- PCU3/XBK palette bank (background?) 010000--11-101xx R xxxxxxxx POG gun inputs 010000--11-11000 R xxxxxxxx SW dip switches, EEPROM DO, R/B 010000--11-11001 R xxxxxxxx SW inputs 010000--11-11010 R xxxxxxxx SW unused inputs (crossed out in schematics) 010000--11-11011 R xx------ HHI1/2 gun input ready? 010000--11-11011 R -------x NCPU ? 010000--11-111-- W --xxxxxx BREG ROM bank select 010010--00------ n.c. 010010--01---xxx R/W xxxxxxxx OREG 053244/053245 control 010010--10-xxxxx R/W xxxxxxxx HIP 054000 010010--11 R/W xxxxxxxx PAR sound communication 010100xxxxxxxxxx R/W xxxxxxxx OBJ 053245 sprite RAM 011xxxxxxxxxxxxx R/W xxxxxxxx VRAM 054156 video RAM 1xxxxxxxxxxxxxxx R xxxxxxxx PROM program ROM Lethal Enforcers Konami 1992 PCB Layout ---------- GX191 PWB353060A |--------------------------------------------------------| |LA4705 191A03.A4 |------|191A04.A8 191A05.A10| |CN6 84256 |------| |053245A | | 18.432MHz|054539| | | |------| |------| | | 054986A | | | | |053244A |053244A | | | | |------| | | | | | | |------| | | | | | | Z80B 191A02.F4 LH5116 |------| |------| | | LH5116 | | 191A06.G9 | | | | | |J 051550 | |A CY7C185 | |M 052535 CY7C185 | |M 052535 | |A 052535 | | | | | | | | 054884 LH5116 | | MN4464 | | 005273 MN4464 |------| |------| | | 005273 MN4464 |054157| |054157| | | DSW(4) LH5116 | | | | | | ER5911.Q2 007644 |------| | | | | | |TEST_SW 054000 |054156| |------| |------| | | MN4464 | | | | 191UAD01.U4 | | | | 007324 |------| | | CN8 191A07.V8 191A08.V10| | CN7 24MHz HD63C09EP 191A09.X8 191A10.X10| |--------------------------------------------------------| Notes: 63C09EP - Clock 3.000MHz [24/8] Z80B - Clock 6.000MHz [24/4] 84256 - Fujitsu 84256 32kx8 SRAM (DIP28) LH5116 - Sharp LH5116 2kx8 SRAM (DIP24) CY7C185 - Cypress CY7C185 8kx8 SRAM (DIP28) MN4464 - Panasonic MN4464 8kx8 SRAM (DIP28) ER5911 - EEPROM (128 bytes) CN6 - 4 pin connector for stereo sound output CN7/CN8 - 4 pin connectors for standard light guns Pin numbering from left to right is 4 3 2 1 Pin 1 - Opto Pin 2 - Ground Pin 3 - Trigger Pin 4 - +5v 191* - EPROM/mask ROM LA4705 - 15W 2-channel BTL audio power AMP Custom Chips ------------ 054000 - Collision/protection 007324 - Resistor array package containing eight 150 ohm resistors. The IC looks like a DIP16 logic chip but with an epoxy top. The schematics show it connected to the 6309 data lines (D0-D7), main 8k program RAM (D0-D7) and the 054000. It is a simple resistor array (x8) 007644 - ? (DIP22) 054157 \ 054156 / Tilemap generators 053244A \ 053245A / Sprite generators 054539 - 8-Channel ADPCM sound generator. Clock input 18.432MHz. Clock outputs 18.432/4 & 18.432/8 052535 - Video DAC (one for each R,G,B video signal) 051550 - EMI filter for credit/coin counter 005273 - Resistor array for gun trigger and 1 player/2 player start 054884 - MMI PAL16L8 054986A - Audio DAC/filter + sound latch + Z80 memory mapper/banker (large ceramic SDIP64 module) This module contains several surface mounted capacitors and resistors, 4558 OP amp, Analog Devices AD1868 dual 18-bit audio DAC and a Konami 054321 QFP44 IC. Sync Measurements ----------------- HSync - 15.2038kHz VSync - 59.6380Hz note: Lethal Enforcers has two sprite rendering chips working in parallel with their output mixed to give 6bpp, and two tilemap rendering chips working in parallel to give 8bpp. We currently cheat, using just one of each device but using alternate gfx layouts. Emulating it accurately will require separating the "front end" chips (053245, 054156) from the "back end" chips (053244, 054157) as only the latter are doubled. mirror not set up correctly maybe some sprite placement issues ***************************************************************************/ #include "emu.h" #include "includes/lethal.h" #include "cpu/m6809/m6809.h" #include "cpu/m6809/hd6309.h" #include "cpu/z80/z80.h" #include "machine/eepromser.h" #include "sound/k054539.h" #include "screen.h" #include "speaker.h" #define MAIN_CLOCK XTAL(24'000'000) #define SOUND_CLOCK XTAL(18'432'000) static const char *const gunnames[] = { "LIGHT0_X", "LIGHT0_Y", "LIGHT1_X", "LIGHT1_Y" }; /* a = 1, 2 = player # */ #define GUNX( a ) (( ( ioport(gunnames[2 * (a - 1)])->read() * 287 ) / 0xff ) + 16) #define GUNY( a ) (( ( ioport(gunnames[2 * (a - 1) + 1])->read() * 223 ) / 0xff ) + 10) WRITE8_MEMBER(lethal_state::control2_w) { /* bit 0 is data */ /* bit 1 is cs (active low) */ /* bit 2 is clock (active high) */ /* bit 3 is "MUT" on the schematics (audio mute?) */ /* bit 4 bankswitches the 4400-7fff region: 0 = registers, 1 = palette RAM ("CBNK" on schematics) */ /* bit 6 is "SHD0" (some kind of shadow control) */ /* bit 7 is "SHD1" (ditto) */ m_cur_control2 = data; m_bank4000->set_bank(BIT(m_cur_control2, 4)); ioport("EEPROMOUT")->write(m_cur_control2, 0xff); } INTERRUPT_GEN_MEMBER(lethal_state::lethalen_interrupt) { if (m_k056832->is_irq_enabled(0)) device.execute().set_input_line(HD6309_IRQ_LINE, HOLD_LINE); } READ8_MEMBER(lethal_state::sound_irq_r) { m_soundcpu->set_input_line(0, HOLD_LINE); return 0x00; } WRITE8_MEMBER(lethal_state::sound_irq_w) { m_soundcpu->set_input_line(0, HOLD_LINE); } WRITE8_MEMBER(lethal_state::le_bankswitch_w) { membank("bank1")->set_entry(data); } READ8_MEMBER(lethal_state::guns_r) { switch (offset) { case 0: return GUNX(1) >> 1; case 1: if ((GUNY(1)<=0x0b) || (GUNY(1)>=0xe8)) return 0; else return (232 - GUNY(1)); case 2: return GUNX(2) >> 1; case 3: if ((GUNY(2)<=0x0b) || (GUNY(2)>=0xe8)) return 0; else return (232 - GUNY(2)); } return 0; } READ8_MEMBER(lethal_state::gunsaux_r) { int res = 0; if (GUNX(1) & 1) res |= 0x80; if (GUNX(2) & 1) res |= 0x40; return res; } void lethal_state::le_main(address_map &map) { map(0x0000, 0x1fff).bankr("bank1"); map(0x2000, 0x3fff).ram(); // work RAM map(0x4000, 0x7fff).m(m_bank4000, FUNC(address_map_bank_device::amap8)); map(0x4000, 0x43ff).unmaprw(); // first 0x400 bytes of palette RAM are inaccessible map(0x4000, 0x403f).w(m_k056832, FUNC(k056832_device::write)); map(0x4040, 0x404f).w(m_k056832, FUNC(k056832_device::b_w)); map(0x4080, 0x4080).nopr(); // watchdog map(0x4090, 0x4090).rw(this, FUNC(lethal_state::sound_irq_r), FUNC(lethal_state::sound_irq_w)); map(0x40a0, 0x40a0).nopr(); map(0x40c4, 0x40c4).w(this, FUNC(lethal_state::control2_w)); map(0x40c8, 0x40d0).w(this, FUNC(lethal_state::lethalen_palette_control)); // PCU1-PCU3 on the schematics map(0x40d4, 0x40d7).r(this, FUNC(lethal_state::guns_r)); map(0x40d8, 0x40d8).portr("DSW"); map(0x40d9, 0x40d9).portr("INPUTS"); map(0x40db, 0x40db).r(this, FUNC(lethal_state::gunsaux_r)); // top X bit of guns map(0x40dc, 0x40dc).w(this, FUNC(lethal_state::le_bankswitch_w)); map(0x8000, 0xffff).rom().region("maincpu", 0x38000); } void lethal_state::bank4000_map(address_map &map) { // VRD = 0 or 1, CBNK = 0 map(0x0840, 0x084f).mirror(0x8000).rw(m_k053244, FUNC(k05324x_device::k053244_r), FUNC(k05324x_device::k053244_w)); map(0x0880, 0x089f).mirror(0x8000).rw("k054000", FUNC(k054000_device::read), FUNC(k054000_device::write)); map(0x08c0, 0x08cf).m(m_k054321, FUNC(k054321_device::main_map)); map(0x1000, 0x17ff).mirror(0x8000).rw(m_k053244, FUNC(k05324x_device::k053245_r), FUNC(k05324x_device::k053245_w)); // VRD = 0, CBNK = 0 map(0x2000, 0x27ff).rw(m_k056832, FUNC(k056832_device::ram_code_lo_r), FUNC(k056832_device::ram_code_lo_w)); map(0x2800, 0x2fff).rw(m_k056832, FUNC(k056832_device::ram_code_hi_r), FUNC(k056832_device::ram_code_hi_w)); map(0x3000, 0x37ff).rw(m_k056832, FUNC(k056832_device::ram_attr_lo_r), FUNC(k056832_device::ram_attr_lo_w)); map(0x3800, 0x3fff).rw(m_k056832, FUNC(k056832_device::ram_attr_hi_r), FUNC(k056832_device::ram_attr_hi_w)); // VRD = 1, CBNK = 0 or 1 map(0xa000, 0xbfff).mirror(0x4000).unmaprw(); // AM_DEVREAD("k056832", k056832_device, rom_byte_r) // CBNK = 1; partially overlaid when VRD = 1 map(0x4000, 0x7fff).mirror(0x8000).ram().w(m_palette, FUNC(palette_device::write8)).share("palette"); } void lethal_state::le_sound(address_map &map) { map(0x0000, 0xefff).rom(); map(0xf000, 0xf7ff).ram(); map(0xf800, 0xfa2f).rw("k054539", FUNC(k054539_device::read), FUNC(k054539_device::write)); map(0xfc00, 0xfc03).m(m_k054321, FUNC(k054321_device::sound_map)); } static INPUT_PORTS_START( lethalen ) PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE_NO_TOGGLE(0x08, IP_ACTIVE_LOW ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("DSW") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x10, 0x10, DEF_STR(Language) ) PORT_DIPLOCATION("DSW:4") PORT_DIPSETTING( 0x10, DEF_STR(English) ) PORT_DIPSETTING( 0x00, DEF_STR(Spanish) ) PORT_DIPNAME( 0x20, 0x00, "Game Type" ) PORT_DIPLOCATION("DSW:3") PORT_DIPSETTING( 0x20, "Street" ) PORT_DIPSETTING( 0x00, "Arcade" ) PORT_DIPNAME( 0x40, 0x40, "Coin Mechanism" ) PORT_DIPLOCATION("DSW:2") PORT_DIPSETTING( 0x40, "Common" ) PORT_DIPSETTING( 0x00, "Independent" ) PORT_DIPNAME( 0x80, 0x80, "Sound Output" ) PORT_DIPLOCATION("DSW:1") PORT_DIPSETTING( 0x00, DEF_STR( Mono ) ) PORT_DIPSETTING( 0x80, DEF_STR( Stereo ) ) PORT_START( "EEPROMOUT" ) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write) PORT_START("LIGHT0_X") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START("LIGHT0_Y") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START("LIGHT1_X") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_START("LIGHT1_Y") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(2) INPUT_PORTS_END static INPUT_PORTS_START( lethalenj ) PORT_INCLUDE( lethalen ) PORT_MODIFY("DSW") /* Normal DIPs appear to do nothing for Japan region - wrong location? Set to unknown */ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DSW:4") PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DSW:3") PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DSW:2") PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "DSW:1") PORT_MODIFY("LIGHT0_X") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_REVERSE PORT_MODIFY("LIGHT0_Y") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_REVERSE PORT_MODIFY("LIGHT1_X") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_REVERSE PORT_MODIFY("LIGHT1_Y") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_REVERSE INPUT_PORTS_END static INPUT_PORTS_START( lethalene ) /* European region does not have non-english Language option */ PORT_INCLUDE( lethalen ) PORT_MODIFY("DSW") PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "DSW:4") INPUT_PORTS_END void lethal_state::machine_start() { membank("bank1")->configure_entries(0, 0x20, memregion("maincpu")->base(), 0x2000); membank("bank1")->set_entry(0); save_item(NAME(m_cur_control2)); save_item(NAME(m_layer_colorbase)); save_item(NAME(m_sprite_colorbase)); save_item(NAME(m_back_colorbase)); } void lethal_state::machine_reset() { for (auto & elem : m_layer_colorbase) elem = 0; m_sprite_colorbase = 0; m_back_colorbase = 0; m_cur_control2 = 0; m_bank4000->set_bank(0); } MACHINE_CONFIG_START(lethal_state::lethalen) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", HD6309, MAIN_CLOCK/2) /* verified on pcb */ MCFG_DEVICE_PROGRAM_MAP(le_main) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", lethal_state, lethalen_interrupt) MCFG_DEVICE_ADD("soundcpu", Z80, MAIN_CLOCK/4) /* verified on pcb */ MCFG_DEVICE_PROGRAM_MAP(le_sound) MCFG_DEVICE_ADD("bank4000", ADDRESS_MAP_BANK, 0) MCFG_DEVICE_PROGRAM_MAP(bank4000_map) MCFG_ADDRESS_MAP_BANK_ENDIANNESS(ENDIANNESS_BIG) MCFG_ADDRESS_MAP_BANK_DATA_WIDTH(8) MCFG_ADDRESS_MAP_BANK_ADDR_WIDTH(16) MCFG_ADDRESS_MAP_BANK_STRIDE(0x4000) MCFG_EEPROM_SERIAL_ER5911_8BIT_ADD("eeprom") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(59.62) /* verified on pcb */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(216, 504-1, 16, 240-1) MCFG_SCREEN_UPDATE_DRIVER(lethal_state, screen_update_lethalen) MCFG_SCREEN_PALETTE("palette") MCFG_PALETTE_ADD("palette", 8192) MCFG_PALETTE_ENABLE_SHADOWS() MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) MCFG_DEVICE_ADD("k056832", K056832, 0) MCFG_K056832_CB(lethal_state, tile_callback) MCFG_K056832_CONFIG("gfx1", K056832_BPP_8LE, 1, 0, "none") MCFG_K056832_PALETTE("palette") MCFG_DEVICE_ADD("k053244", K053244, 0) MCFG_GFX_PALETTE("palette") MCFG_K05324X_BPP(6) MCFG_K05324X_OFFSETS(95, 0) MCFG_K05324X_CB(lethal_state, sprite_callback) MCFG_K054000_ADD("k054000") /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); MCFG_K054321_ADD("k054321", "lspeaker", "rspeaker") MCFG_DEVICE_ADD("k054539", K054539, XTAL(18'432'000)) MCFG_K054539_TIMER_HANDLER(INPUTLINE("soundcpu", INPUT_LINE_NMI)) MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(lethal_state::lethalej) lethalen(config); MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(224, 512-1, 16, 240-1) MCFG_DEVICE_MODIFY("k053244") MCFG_K05324X_OFFSETS(-105, 0) MACHINE_CONFIG_END ROM_START( lethalen ) // US version UAE ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */ ROM_LOAD( "191uae01.u4", 0x00000, 0x40000, CRC(dca340e3) SHA1(8efbba0e3a459bcfe23c75c584bf3a4ce25148bb) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) ) ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) ) ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) ) ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) ) ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */ ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) ) ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) ) ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c)) ROM_REGION( 0x80, "eeprom", 0 ) ROM_LOAD( "lethalenue.nv", 0x0000, 0x0080, CRC(6e7224e6) SHA1(86dea9262d55e58b573d397d0fea437c58728707) ) ROM_END ROM_START( lethalenub ) // US version UAB ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */ ROM_LOAD( "191uab01.u4", 0x00000, 0x40000, CRC(2afd7528) SHA1(65ce4a54fe96ad38d39d335b5d3a644a495c7e31) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) ) ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) ) ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) ) ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) ) ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */ ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) ) ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) ) ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c)) ROM_REGION( 0x80, "eeprom", 0 ) ROM_LOAD( "lethalenub.nv", 0x0000, 0x0080, CRC(14c6c6e5) SHA1(8a498b5322266df25fb24d1b7bd7937de459d207) ) ROM_END ROM_START( lethalenua ) // US version UAA ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */ ROM_LOAD( "191uaa01.u4", 0x00000, 0x40000, CRC(ab6b8f16) SHA1(8de6c429a6e71144270e79d18ad47b5aad13fe04) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) ) ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) ) ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) ) ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) ) ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */ ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) ) ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) ) ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c)) ROM_REGION( 0x80, "eeprom", 0 ) ROM_LOAD( "lethalenua.nv", 0x0000, 0x0080, CRC(f71ad1c3) SHA1(04c7052d0895797af8a06183b8a877795bf2dbb3) ) ROM_END ROM_START( lethalenux ) // US version ?, proto / hack?, very different to other sets ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */ ROM_LOAD( "191xxx01.u4", 0x00000, 0x40000, CRC(a3b9e790) SHA1(868b422850be129952c8b11c3c4aa730d8ea1544) ) // hacked? fails rom test, verified on multiple boards ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) ) ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) ) ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) ) ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) ) ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */ ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) ) ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) ) ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c)) ROM_REGION( 0x80, "eeprom", 0 ) ROM_LOAD( "lethalenux.nv", 0x0000, 0x0080, CRC(5d69c39d) SHA1(e468df829ee5094792289f9166d7e39b638ab70d) ) ROM_END ROM_START( lethaleneab ) // Euro ver. EAB ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */ ROM_LOAD( "191eab01.u4", 0x00000, 0x40000, CRC(d7ce111e) SHA1(e56137a0ba7664f09b5d05bb39ec6eb4d1e412c7) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) ) ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) ) ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) ) ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) ) ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */ ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) ) ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) ) ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c)) ROM_REGION( 0x80, "eeprom", 0 ) ROM_LOAD( "lethaleneab.nv", 0x0000, 0x0080, CRC(4e9bb34d) SHA1(9502583bc9f5f6fc5bba333869398b24bf154b73) ) ROM_END ROM_START( lethaleneae ) // Euro ver. EAE ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */ ROM_LOAD( "191eae01.u4", 0x00000, 0x40000, CRC(c6a3c6ac) SHA1(96a209a3a5b4af40af36bd7090c59a74f8c8df59) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) ) ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) ) ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) ) ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) ) ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */ ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) ) ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) ) ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c)) ROM_REGION( 0x80, "eeprom", 0 ) ROM_LOAD( "lethaleneae.nv", 0x0000, 0x0080, CRC(eb369a67) SHA1(6c67294669614e96de5efb38372dbed435ee04d3) ) ROM_END ROM_START( lethalenj ) // Japan version JAD ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */ ROM_LOAD( "191jad01.u4", 0x00000, 0x40000, CRC(160a25c0) SHA1(1d3ed5a158e461a73c079fe24a8e9d5e2a87e126) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) ) ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) ) ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) ) ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) ) ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */ ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) ) ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) ) ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c)) ROM_REGION( 0x80, "eeprom", 0 ) ROM_LOAD( "lethalenj.nv", 0x0000, 0x0080, CRC(20b28f2f) SHA1(53d212f2c006729a01dfdb49cb36b67b9425172e) ) ROM_END ROM_START( lethaleneaa ) // Euro ver. EAA ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */ ROM_LOAD( "191_a01.u4", 0x00000, 0x40000, CRC(c6f4d712) SHA1(92938b823f057b5185a2ada7878efa4bf7e6c682) ) // handwritten label ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */ ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) ) ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */ ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) ) ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) ) ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) ) ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) ) ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */ ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) ) ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) ) ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) ) ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */ ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c)) ROM_REGION( 0x80, "eeprom", 0 ) ROM_LOAD( "lethaleneaa.nv", 0x0000, 0x0080, CRC(a85d64ee) SHA1(68ab906c46c6a7dee2a7673d1d516e34d56c9ae3) ) ROM_END // date strings are at 0x3fd00 in the main program rom GAME( 1992, lethalen, 0, lethalen, lethalen, lethal_state, empty_init, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver UAE, 11/19/92 15:04)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes UE to eeprom GAME( 1992, lethalenub, lethalen, lethalen, lethalen, lethal_state, empty_init, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver UAB, 09/01/92 11:12)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes UB to eeprom GAME( 1992, lethalenua, lethalen, lethalen, lethalen, lethal_state, empty_init, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver UAA, 08/17/92 21:38)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes UA to eeprom GAME( 1992, lethalenux, lethalen, lethalen, lethalen, lethal_state, empty_init, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver unknown, US, 08/06/92 15:11, hacked/proto?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes UA to eeprom but earlier than suspected UAA set, might be a proto, might be hacked, fails rom test, definitely a good dump, another identical set was found in Italy GAME( 1992, lethaleneae,lethalen, lethalen, lethalene, lethal_state, empty_init, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver EAE, 11/19/92 16:24)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes EE to eeprom GAME( 1992, lethaleneab,lethalen, lethalen, lethalene, lethal_state, empty_init, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver EAB, 10/14/92 19:53)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes EC to eeprom, so might actually be EC GAME( 1992, lethaleneaa,lethalen, lethalen, lethalene, lethal_state, empty_init, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver EAA, 09/09/92 09:44)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes EA to eeprom // different mirror / display setup GAME( 1992, lethalenj, lethalen, lethalej, lethalenj, lethal_state, empty_init, ORIENTATION_FLIP_X, "Konami", "Lethal Enforcers (ver JAD, 12/04/92 17:16)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes JC to eeprom?!