/*************************************************************************** Legionnaire (c) Tad 1992 ----------- David Graves Made from MAME D-con and Toki drivers (by Bryan McPhail, Jarek Parchanski) Heated Barrel looks like a minor revision of the Legionnaire hardware. It has a graphics banking facility, which doubles the 0xfff different tiles available for use in the foreground layer. TODO ---- Unemulated protection messes up both games. Sound System isn't working properly, hangs / denjinmk isn't happy with status without a hack Legionnaire ----------- Foreground tiles screwy (screen after character selection screen). Need 16 px off top of vis area? The 0x104000 area appears to be extra paletteram? Denjin Makai ------------ Palette Ram format correct,but color offset wrong? Probably protection related,game updates paletteram with rom data (or bad program rom?).. Need a sound kludge to start. Godzilla -------- The COP-MCU appears to write to the work ram area,otherwise it resets in mid-animation of the title screen. Preliminary COP MCU memory map ------------------------------ 0x400-0x5ff Protection related: 0x400 Sprite parameter (color) 0x414-0x412 Sprite DMA source address 0x478 Layer clearance (?) 0x48e X limiter (SD Gundam) 0x48c Y limiter (SD Gundam) 0x4c0-0x4a0 COP reg 0 0x4c2-0x4a2 COP reg 1 0x4c4-0x4a4 COP reg 2 0x4c6-0x4a6 COP reg 3 0x580(r) Hit Check (bit 1 & bit 0) 0x590-0x59c(r)BCD number 0x5b0 DMA bit flag (bit 1) 0x600-0x6ff Includes standard screen control words 0x700-0x7ff Includes standard Seibu sound system ***************************************************************************/ #include "driver.h" #include "cpu/z80/z80.h" #include "audio/seibu.h" #include "sound/3812intf.h" #include "cpu/m68000/m68000.h" #include "machine/seicop.h" #include "includes/legionna.h" /*****************************************************************************/ static ADDRESS_MAP_START( legionna_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x100000, 0x1003ff) AM_RAM AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(legionna_mcu_r, legionna_mcu_w) AM_BASE(&cop_mcu_ram) /* COP mcu */ AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_background_w) AM_BASE(&legionna_back_data) AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE(&legionna_fore_data) AM_RANGE(0x102000, 0x1027ff) AM_RAM_WRITE(legionna_midground_w) AM_BASE(&legionna_mid_data) AM_RANGE(0x102800, 0x1037ff) AM_RAM_WRITE(legionna_text_w) AM_BASE(&legionna_textram) AM_RANGE(0x104000, 0x104fff) AM_RAM /* The 4000-4fff area contains PALETTE words and may be extra paletteram? */ AM_RANGE(0x105000, 0x105fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x106000, 0x106fff) AM_RAM /* is this used outside inits ?? */ AM_RANGE(0x107000, 0x107fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE(&paletteram16) /* palette xRRRRxGGGGxBBBBx ? */ AM_RANGE(0x108000, 0x11ffff) AM_RAM /* main ram */ ADDRESS_MAP_END static ADDRESS_MAP_START( heatbrl_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x100000, 0x1003ff) AM_RAM AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(heatbrl_mcu_r, heatbrl_mcu_w) AM_BASE(&cop_mcu_ram) /* COP mcu */ AM_RANGE(0x100800, 0x100fff) AM_RAM_WRITE(legionna_background_w) AM_BASE(&legionna_back_data) AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE(&legionna_fore_data) AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_midground_w) AM_BASE(&legionna_mid_data) AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(legionna_text_w) AM_BASE(&legionna_textram) AM_RANGE(0x103000, 0x103fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x104000, 0x104fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x108000, 0x11ffff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( godzilla_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x100000, 0x1003ff) AM_RAM AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(godzilla_mcu_r, godzilla_mcu_w) AM_BASE(&cop_mcu_ram) /* COP mcu */ AM_RANGE(0x100800, 0x100fff) AM_RAM AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(legionna_background_w) AM_BASE(&legionna_back_data) AM_RANGE(0x102000, 0x1027ff) AM_RAM_WRITE(legionna_midground_w) AM_BASE(&legionna_mid_data) AM_RANGE(0x102800, 0x1037ff) AM_RAM_WRITE(legionna_text_w) AM_BASE(&legionna_textram) AM_RANGE(0x103800, 0x103fff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE(&legionna_fore_data) AM_RANGE(0x104000, 0x104fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x105000, 0x105fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x106000, 0x1067ff) AM_RAM AM_RANGE(0x106800, 0x106fff) AM_RAM AM_RANGE(0x107000, 0x107fff) AM_RAM /*Ani-DSP ram*/ AM_RANGE(0x108000, 0x11ffff) AM_RAM ADDRESS_MAP_END /* did they swap the lines, or does the protection device swap the words during the DMA?? */ static WRITE16_HANDLER( denjin_paletteram16_xBBBBBGGGGGRRRRR_word_w ) { offset^=1; COMBINE_DATA(&paletteram16[offset]); paletteram16_xBBBBBGGGGGRRRRR_word_w(space,offset,data,mem_mask); } static ADDRESS_MAP_START( denjinmk_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x100000, 0x1003ff) AM_RAM AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(denjinmk_mcu_r, denjinmk_mcu_w) AM_BASE(&cop_mcu_ram) /* COP mcu */ AM_RANGE(0x100800, 0x100fff) AM_RAM AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_background_w) AM_BASE(&legionna_back_data) AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE(&legionna_fore_data) AM_RANGE(0x102000, 0x1027ff) AM_RAM_WRITE(legionna_midground_w) AM_BASE(&legionna_mid_data) AM_RANGE(0x102800, 0x103fff) AM_RAM_WRITE(legionna_text_w) AM_BASE(&legionna_textram) AM_RANGE(0x104000, 0x104fff) AM_RAM AM_RANGE(0x105000, 0x105fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x106000, 0x107fff) AM_RAM AM_RANGE(0x108000, 0x11dfff) AM_RAM AM_RANGE(0x11e000, 0x11efff) AM_RAM_WRITE(denjin_paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x11f000, 0x11ffff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( sdgndmrb_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x100000, 0x1003ff) AM_RAM AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(sdgndmrb_mcu_r, sdgndmrb_mcu_w) AM_BASE(&cop_mcu_ram) /* COP mcu */ AM_RANGE(0x100800, 0x100fff) AM_RAM_WRITE(legionna_background_w) AM_BASE(&legionna_back_data) AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE(&legionna_fore_data) AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_midground_w) AM_BASE(&legionna_mid_data) AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(legionna_text_w) AM_BASE(&legionna_textram) AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x104000, 0x104fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_RANGE(0x105000, 0x105fff) AM_RAM AM_RANGE(0x106000, 0x106fff) AM_RAM AM_RANGE(0x107000, 0x107fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x108000, 0x11ffff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( cupsoc_mem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x100000, 0x1003ff) AM_RAM AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(cupsoc_mcu_r,cupsoc_mcu_w) AM_BASE(&cop_mcu_ram) AM_RANGE(0x100800, 0x100fff) AM_READWRITE(SMH_RAM,legionna_background_w) AM_BASE(&legionna_back_data) AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE(&legionna_fore_data) AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_midground_w) AM_BASE(&legionna_mid_data) AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(legionna_text_w) AM_BASE(&legionna_textram) AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x104000, 0x104fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) /**/ AM_RANGE(0x105000, 0x106fff) AM_RAM AM_RANGE(0x107000, 0x1077ff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x107800, 0x107fff) AM_RAM /*Ani Dsp(?) Ram*/ AM_RANGE(0x108000, 0x10ffff) AM_RAM AM_RANGE(0x110000, 0x119fff) AM_RAM AM_RANGE(0x11a000, 0x11dfff) AM_RAM//AM_READWRITE(copdxbl_1_r,copdxbl_1_w) AM_BASE(&work_ram)/*shared with the COP MCU too!*/ AM_RANGE(0x11e000, 0x11ffff) AM_RAM /*Stack Ram*/ ADDRESS_MAP_END static ADDRESS_MAP_START( cupsocbl_mem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM //AM_RANGE(0x100000, 0x1003ff) AM_RAM AM_RANGE(0x100000, 0x1007ff) AM_READWRITE(copdxbl_0_r,copdxbl_0_w) AM_BASE(&cop_mcu_ram) AM_RANGE(0x100800, 0x100fff) AM_RAM_WRITE(legionna_background_w) AM_BASE(&legionna_back_data) AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE(&legionna_fore_data) AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_midground_w) AM_BASE(&legionna_mid_data) AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(legionna_text_w) AM_BASE(&legionna_textram) AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x104000, 0x104fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) /**/ AM_RANGE(0x105000, 0x106fff) AM_RAM AM_RANGE(0x107000, 0x1077ff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x107800, 0x107fff) AM_RAM /*Ani Dsp(?) Ram*/ AM_RANGE(0x108000, 0x10ffff) AM_RAM AM_RANGE(0x110000, 0x119fff) AM_RAM AM_RANGE(0x11a000, 0x11dfff) AM_RAM//AM_READWRITE(copdxbl_1_r,copdxbl_1_w) AM_BASE(&work_ram)/*shared with the COP MCU too!*/ AM_RANGE(0x11e000, 0x11ffff) AM_RAM /*Stack Ram*/ ADDRESS_MAP_END static ADDRESS_MAP_START( cupsocbl_sound_mem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_RANGE(0x9000, 0x9000) AM_DEVREADWRITE("oki1", okim6295_r, okim6295_w) AM_RANGE(0x9800, 0x9800) AM_DEVREADWRITE("oki2", okim6295_r, okim6295_w) AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r) ADDRESS_MAP_END /*****************************************************************************/ static INPUT_PORTS_START( legionna ) SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */ PORT_START("DSW1") PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) ) PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" ) PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" ) PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" ) PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" ) PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Freeze" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0200, "1" ) PORT_DIPSETTING( 0x0300, "2" ) PORT_DIPSETTING( 0x0100, "3" ) PORT_DIPSETTING( 0x0000, DEF_STR( Infinite ) ) PORT_DIPNAME( 0x0400, 0x0400, "Extend" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0400, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x3000, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x8000, DEF_STR( On ) ) PORT_START("PLAYERS12") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( heatbrl ) SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */ PORT_START("DSW1") PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) ) PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" ) PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" ) PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" ) PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" ) PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Players ) ) PORT_DIPSETTING( 0x0020, "2" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0040, 0x0040, "Freeze" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0200, "1" ) PORT_DIPSETTING( 0x0100, "2" ) PORT_DIPSETTING( 0x0300, "3" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0400, 0x0400, "Extend" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0400, DEF_STR( On ) ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x8000, DEF_STR( On ) ) PORT_START("PLAYERS12") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START4 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN4 ) // haven't found coin4, maybe it doesn't exist // PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("PLAYERS34") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( godzilla ) SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */ PORT_START("DSW1") PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Service_Mode ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("PLAYERS12") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("PLAYERS34") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( sdgndmrb ) SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */ PORT_START("DSW1") PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Service_Mode ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("PLAYERS12") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) //debug button PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("PLAYERS34") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW2") PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( denjinmk ) SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */ PORT_START("DSW1") PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Service_Mode ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0600, "3c 5c" ) PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C )) PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C )) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x1000, "1" ) PORT_DIPSETTING( 0x2000, "2" ) PORT_DIPSETTING( 0x3000, "3" ) PORT_DIPSETTING( 0x4000, "4" ) PORT_DIPSETTING( 0x5000, "5" ) PORT_DIPSETTING( 0x6000, "6" ) PORT_DIPSETTING( 0x7000, "7" ) PORT_DIPSETTING( 0x8000, "8" ) PORT_DIPSETTING( 0x9000, "9" ) PORT_DIPSETTING( 0xa000, "a" ) PORT_DIPSETTING( 0xb000, "b" ) PORT_DIPSETTING( 0xc000, "c" ) PORT_DIPSETTING( 0xd000, "d" ) PORT_DIPSETTING( 0xe000, "e" ) PORT_DIPSETTING( 0xf000, "f" ) PORT_START("PLAYERS12") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) //debug button PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("PLAYERS34") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW2") PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( cupsoc ) SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */ PORT_START("DSW1") PORT_DIPNAME( 0x0007, 0x0007, "Coin 1 (3)" ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0038, 0x0038, "Coin 2 (4)" ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0040, 0x0040, "Staring Coin" ) PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, "x2" ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0300, "Time vs Computer" ) PORT_DIPSETTING( 0x0200, "1:30" ) PORT_DIPSETTING( 0x0300, "2:00" ) PORT_DIPSETTING( 0x0100, "2:30" ) PORT_DIPSETTING( 0x0000, "3:00" ) PORT_DIPNAME( 0x0c00, 0x0c00, "Time vs Player, 2 Players" ) PORT_DIPSETTING( 0x0800, "2:00" ) PORT_DIPSETTING( 0x0c00, "2:30" ) PORT_DIPSETTING( 0x0400, "3:00" ) PORT_DIPNAME( 0x3000, 0x3000, "Time vs Player, 3 Players" ) PORT_DIPSETTING( 0x2000, "2:30" ) PORT_DIPSETTING( 0x3000, "3:00" ) PORT_DIPSETTING( 0x1000, "3:30" ) PORT_DIPNAME( 0xc000, 0xc000, "Time vs Player, 4 Players" ) PORT_DIPSETTING( 0x8000, "3:00" ) PORT_DIPSETTING( 0xc000, "3:30" ) PORT_DIPSETTING( 0x4000, "4:00" ) PORT_START("PLAYERS12") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) //TEST PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START4 ) PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("PLAYERS34") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) //TEST PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("DSW2") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x000c, 0x0000, "Players / Coin Mode" ) PORT_DIPSETTING( 0x0000, "4 Players / 1 Coin Slot" ) PORT_DIPSETTING( 0x0004, "4 Players / 4 Coin Slots" ) PORT_DIPSETTING( 0x0008, "4 Players / 2 Coin Slots" ) PORT_DIPSETTING( 0x000c, "2 Players" ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Service_Mode ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0xffc0, 0xffc0, DEF_STR( Unused ) ) PORT_DIPSETTING( 0xffc0, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /*****************************************************************************/ static const gfx_layout legionna_new_charlayout = { 8,8, RGN_FRAC(1,1), 4, { 0, 4, 8, 12 }, { 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static void descramble_legionnaire_gfx(UINT8* src) { UINT8 *buffer; int len = 0x10000; /* rearrange gfx */ buffer = malloc_or_die(len); { int i; for (i = 0;i < len; i++) { buffer[i] = src[BITSWAP24(i, 23,22,21,20, 19,18,17,16, 6,5,15,14,13,12, 11,10,9,8, 7,4, 3,2,1,0)]; } memcpy(src,buffer,len); free(buffer); } } static const gfx_layout legionna_tilelayout = { 16,16, RGN_FRAC(1,1), 4, { 2*4, 3*4, 0*4, 1*4 }, { 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0, 64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 128*8 }; static const gfx_layout legionna_spritelayout = { 16,16, RGN_FRAC(1,1), 4, { 2*4, 3*4, 0*4, 1*4 }, { 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0, 64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 128*8 }; static GFXDECODE_START( legionna ) GFXDECODE_ENTRY( "gfx1", 0, legionna_new_charlayout, 48*16, 16 ) GFXDECODE_ENTRY( "gfx3", 0, legionna_tilelayout, 0*16, 16 ) GFXDECODE_ENTRY( "gfx4", 0, legionna_tilelayout, 32*16, 16 ) GFXDECODE_ENTRY( "gfx2", 0, legionna_spritelayout, 0*16, 8*16 ) GFXDECODE_ENTRY( "gfx5", 0, legionna_tilelayout, 32*16, 16 ) GFXDECODE_ENTRY( "gfx6", 0, legionna_tilelayout, 16*16, 16 ) GFXDECODE_END static GFXDECODE_START( heatbrl ) GFXDECODE_ENTRY( "gfx1", 0, legionna_new_charlayout, 48*16, 16 ) GFXDECODE_ENTRY( "gfx3", 0, legionna_tilelayout, 0*16, 16 ) GFXDECODE_ENTRY( "gfx4", 0, legionna_tilelayout, 32*16, 16 ) /* unused */ GFXDECODE_ENTRY( "gfx2", 0, legionna_spritelayout, 0*16, 8*16 ) GFXDECODE_ENTRY( "gfx5", 0, legionna_tilelayout, 32*16, 16 ) GFXDECODE_ENTRY( "gfx6", 0, legionna_tilelayout, 16*16, 16 ) GFXDECODE_END static GFXDECODE_START( sdgndmrb ) GFXDECODE_ENTRY( "gfx1", 0, legionna_new_charlayout, 48*16, 16 ) GFXDECODE_ENTRY( "gfx3", 0, legionna_tilelayout, 0*16, 16 ) GFXDECODE_ENTRY( "gfx4", 0, legionna_tilelayout, 32*16, 16 ) /* unused */ GFXDECODE_ENTRY( "gfx2", 0, legionna_spritelayout, 0*16, 8*16 ) GFXDECODE_ENTRY( "gfx5", 0, legionna_tilelayout, 32*16, 16 ) GFXDECODE_ENTRY( "gfx6", 0, legionna_tilelayout, 16*16, 16 ) GFXDECODE_END /*****************************************************************************/ static MACHINE_DRIVER_START( legionna ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,20000000/2) /* ??? */ MDRV_CPU_PROGRAM_MAP(legionna_map,0) MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)/* VBL */ SEIBU_SOUND_SYSTEM_CPU(14318180/4) MDRV_MACHINE_RESET(seibu_sound) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(legionna) MDRV_PALETTE_LENGTH(128*16) MDRV_VIDEO_START(legionna) MDRV_VIDEO_UPDATE(legionna) /* sound hardware */ SEIBU_SOUND_SYSTEM_YM3812_INTERFACE(14318180/4,1320000) MACHINE_DRIVER_END static MACHINE_DRIVER_START( heatbrl ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,20000000/2) /* ??? */ MDRV_CPU_PROGRAM_MAP(heatbrl_map,0) MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)/* VBL */ SEIBU_SOUND_SYSTEM_CPU(14318180/4) MDRV_MACHINE_RESET(seibu_sound) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) MDRV_GFXDECODE(heatbrl) MDRV_PALETTE_LENGTH(128*16) MDRV_VIDEO_START(legionna) MDRV_VIDEO_UPDATE(legionna) /* sound hardware */ SEIBU_SOUND_SYSTEM_YM3812_INTERFACE(14318180/4,1320000) MACHINE_DRIVER_END static MACHINE_DRIVER_START( godzilla ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000, 20000000/2) MDRV_CPU_PROGRAM_MAP(godzilla_map,0) MDRV_CPU_VBLANK_INT("screen", irq4_line_hold) SEIBU2_SOUND_SYSTEM_CPU(14318180/4) MDRV_MACHINE_RESET(seibu_sound) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_REFRESH_RATE(61) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_SIZE(40*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(heatbrl) MDRV_PALETTE_LENGTH(128*16) MDRV_VIDEO_START(legionna) MDRV_VIDEO_UPDATE(godzilla) /* sound hardware */ SEIBU_SOUND_SYSTEM_YM2151_INTERFACE(14318180/4,1320000) MACHINE_DRIVER_END static MACHINE_DRIVER_START( denjinmk ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000, 20000000/2) MDRV_CPU_PROGRAM_MAP(denjinmk_map,0) MDRV_CPU_VBLANK_INT("screen", irq4_line_hold) SEIBU2_SOUND_SYSTEM_CPU(14318180/4) MDRV_MACHINE_RESET(seibu_sound) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(40*8, 32*8) MDRV_SCREEN_REFRESH_RATE(61) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 32*8-1) MDRV_GFXDECODE(heatbrl) MDRV_PALETTE_LENGTH(128*16) MDRV_VIDEO_START(denjinmk) MDRV_VIDEO_UPDATE(godzilla) /* sound hardware */ SEIBU_SOUND_SYSTEM_YM2151_INTERFACE(14318180/4,1320000) MACHINE_DRIVER_END static MACHINE_DRIVER_START( sdgndmrb ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000, 20000000/2) MDRV_CPU_PROGRAM_MAP(sdgndmrb_map, 0) MDRV_CPU_VBLANK_INT("screen", irq4_line_hold) SEIBU2_SOUND_SYSTEM_CPU(14318180/4) MDRV_MACHINE_RESET(seibu_sound) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_SIZE(40*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 32*8-1) MDRV_GFXDECODE(sdgndmrb) MDRV_PALETTE_LENGTH(128*16) MDRV_VIDEO_START(legionna) MDRV_VIDEO_UPDATE(sdgndmrb) /* sound hardware */ SEIBU_SOUND_SYSTEM_YM2151_INTERFACE(14318180/4,1320000) MACHINE_DRIVER_END static MACHINE_DRIVER_START( cupsoc ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,20000000/2) MDRV_CPU_PROGRAM_MAP(cupsoc_mem,0) MDRV_CPU_VBLANK_INT("screen", irq4_line_hold)/* VBL */ SEIBU_SOUND_SYSTEM_CPU(14318180/4) MDRV_MACHINE_RESET(seibu_sound) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_SIZE(40*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(heatbrl) MDRV_PALETTE_LENGTH(128*16) MDRV_VIDEO_START(cupsoc) MDRV_VIDEO_UPDATE(sdgndmrb) /* sound hardware */ SEIBU_SOUND_SYSTEM_YM3812_INTERFACE(14318180/4,1320000) MACHINE_DRIVER_END static MACHINE_DRIVER_START( cupsocbl ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M68000,12000000) MDRV_CPU_PROGRAM_MAP(cupsocbl_mem,0) MDRV_CPU_VBLANK_INT("screen", irq4_line_hold) /* VBL */ /*Different Sound hardware*/ //SEIBU_SOUND_SYSTEM_CPU(14318180/4) MDRV_CPU_ADD("audiocpu", Z80,14318180/4) MDRV_CPU_PROGRAM_MAP(cupsocbl_sound_mem,0) //MDRV_CPU_VBLANK_INT("screen", nmi_line_pulse) //MDRV_MACHINE_INIT(seibu_sound) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_SIZE(40*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 32*8-1) MDRV_GFXDECODE(heatbrl) MDRV_PALETTE_LENGTH(128*16) MDRV_VIDEO_START(cupsoc) MDRV_VIDEO_UPDATE(sdgndmrb) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("oki1", OKIM6295, 1000000) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD("oki2", OKIM6295, 1000000) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( legionna ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "1", 0x00000, 0x20000, CRC(9e2d3ec8) SHA1(8af9ca349389cbbd2b541aafa09de57f87f6fd72) ) ROM_LOAD32_BYTE( "2", 0x00001, 0x20000, CRC(35c8a28f) SHA1(31a1f2f9e04dfcab4b3357d6d27c24b434a8c14b) ) ROM_LOAD32_BYTE( "3", 0x00002, 0x20000, CRC(553fc7c0) SHA1(b12a2eea6b2c9bd76c0c74ddf2765d58510f586a) ) ROM_LOAD32_BYTE( "legion4.bin", 0x00003, 0x20000, CRC(2cc36c98) SHA1(484fc6eeeed89386ec69df0f92919b742cfdd89f) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "6", 0x00000, 0x08000, CRC(fe7b8d06) SHA1(1e5b52ea4b4042940e2ee2db75c7c0f24973422a) ) ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "user1", ROMREGION_DISPOSE ) /* load the tiles here so we can split them up into the required regions by hand */ ROM_LOAD16_BYTE( "7", 0x000000, 0x10000, CRC(88e26809) SHA1(40ee55d3b5329b6f657e0621d93c4caf6a035fdf) ) ROM_LOAD16_BYTE( "8", 0x000001, 0x10000, CRC(06e35407) SHA1(affeeb97b7f3cfa9b65a584ebe25c16a5b2c9a89) ) ROM_REGION( 0x010000, "gfx1", ROMREGION_DISPOSE ) /* FG Tiles */ ROM_COPY( "user1", 0x010000, 0x000000, 0x010000 ) ROM_REGION( 0x010000, "gfx5", ROMREGION_DISPOSE ) /* BK3 */ ROM_COPY( "user1", 0x000000, 0x000000, 0x010000 ) /* decrambled in INIT */ ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(d35602f5) SHA1(79379abf1c8131df47f81f42b2dc6876926a4e9d) ) /* sprites */ ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(351d3917) SHA1(014562ac55c09227c08275df3129df19d81af164) ) ROM_REGION( 0x100000, "user2", ROMREGION_DISPOSE ) /* load the tiles here so we can split them up into the required regions by hand */ ROM_LOAD( "back", 0x000000, 0x100000, CRC(58280989) SHA1(e3eef1f52829a91b8f87cfe27776a1f12679b3ca) ) /* 3 sets of tiles ('MBK','LBK','BK3') */ ROM_REGION( 0x80000, "gfx3", ROMREGION_DISPOSE ) /* MBK */ ROM_COPY( "user2", 0x000000, 0x000000, 0x80000 ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE ) /* Not Used */ ROM_REGION( 0x80000, "gfx6", ROMREGION_DISPOSE ) /* LBK */ ROM_COPY( "user2", 0x080000, 0x000000, 0x78000 ) ROM_REGION( 0x020000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "5", 0x00000, 0x20000, CRC(21d09bde) SHA1(8dce5011e083706ac7b57c5aee4b79d30fa8d4cb) ) ROM_END ROM_START( legionnu ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "1", 0x00000, 0x20000, CRC(9e2d3ec8) SHA1(8af9ca349389cbbd2b541aafa09de57f87f6fd72) ) ROM_LOAD32_BYTE( "2", 0x00001, 0x20000, CRC(35c8a28f) SHA1(31a1f2f9e04dfcab4b3357d6d27c24b434a8c14b) ) ROM_LOAD32_BYTE( "3", 0x00002, 0x20000, CRC(553fc7c0) SHA1(b12a2eea6b2c9bd76c0c74ddf2765d58510f586a) ) ROM_LOAD32_BYTE( "4", 0x00003, 0x20000, CRC(91fd4648) SHA1(8ad6d0512996b88d3c0c7a96912eebaae2333424) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "6", 0x00000, 0x08000, CRC(fe7b8d06) SHA1(1e5b52ea4b4042940e2ee2db75c7c0f24973422a) ) ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "user1", ROMREGION_DISPOSE ) /* load the tiles here so we can split them up into the required regions by hand */ ROM_LOAD16_BYTE( "7", 0x000000, 0x10000, CRC(88e26809) SHA1(40ee55d3b5329b6f657e0621d93c4caf6a035fdf) ) /* chars, some BK3 tiles too */ ROM_LOAD16_BYTE( "8", 0x000001, 0x10000, CRC(06e35407) SHA1(affeeb97b7f3cfa9b65a584ebe25c16a5b2c9a89) ) ROM_REGION( 0x010000, "gfx1", ROMREGION_DISPOSE ) /* FG Tiles */ ROM_COPY( "user1", 0x010000, 0x000000, 0x010000 ) ROM_REGION( 0x010000, "gfx5", ROMREGION_DISPOSE ) /* BK3 */ ROM_COPY( "user1", 0x000000, 0x000000, 0x010000 ) /* decrambled in INIT */ ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(d35602f5) SHA1(79379abf1c8131df47f81f42b2dc6876926a4e9d) ) /* sprites */ ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(351d3917) SHA1(014562ac55c09227c08275df3129df19d81af164) ) ROM_REGION( 0x100000, "user2", ROMREGION_DISPOSE ) /* load the tiles here so we can split them up into the required regions by hand */ ROM_LOAD( "back", 0x000000, 0x100000, CRC(58280989) SHA1(e3eef1f52829a91b8f87cfe27776a1f12679b3ca) ) /* 3 sets of tiles ('MBK','LBK','BK3') */ ROM_REGION( 0x80000, "gfx3", ROMREGION_DISPOSE ) /* MBK */ ROM_COPY( "user2", 0x000000, 0x000000, 0x80000 ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE ) /* Not Used */ ROM_REGION( 0x80000, "gfx6", ROMREGION_DISPOSE ) /* LBK */ ROM_COPY( "user2", 0x080000, 0x000000, 0x78000 ) ROM_REGION( 0x020000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "5", 0x00000, 0x20000, CRC(21d09bde) SHA1(8dce5011e083706ac7b57c5aee4b79d30fa8d4cb) ) ROM_END ROM_START( heatbrl ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "1e_ver3.9k", 0x00000, 0x20000, CRC(6b41fbac) SHA1(aa987386be40439450bc02f97e57dc833b32fa63) ) ROM_LOAD32_BYTE( "2e_ver3.9m", 0x00001, 0x20000, CRC(dd21969b) SHA1(735e6984ac7b83c10bf4a90608fa3548db62cabc) ) ROM_LOAD32_BYTE( "3e_ver3.9f", 0x00002, 0x20000, CRC(09544a91) SHA1(5c24fbf642dd4c40ee21664bdc7b837e8a15b8bb) ) ROM_LOAD32_BYTE( "4e_ver3.9h", 0x00003, 0x20000, CRC(ebd34559) SHA1(9d565eb144b9239769a272990c1d1e22e72e3f0c) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "barrel.7", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) ) ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "barrel.6", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) ) /* chars */ ROM_LOAD16_BYTE( "barrel.5", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) ) /* sprites */ ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "bg-1", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) ) ROM_REGION( 0x020000, "gfx4", ROMREGION_DISPOSE ) /* not used? */ ROM_COPY( "gfx1", 0x010000, 0x000000, 0x010000 ) // this is just corrupt tiles if we decode it ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "bg-3", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) ) ROM_REGION( 0x080000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_LOAD( "bg-2", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) ) ROM_REGION( 0x020000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "barrel.8", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) ) ROM_END ROM_START( heatbrl2 ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "1e_ver2.9k", 0x00000, 0x20000, CRC(b30bd632) SHA1(8684dd4787929886b0bce283301e492206ade9d9) ) ROM_LOAD32_BYTE( "2e_ver2.9m", 0x00001, 0x20000, CRC(f3a23056) SHA1(d8840468535ac59fede60ea5a2928410d9c7a33a) ) ROM_LOAD32_BYTE( "3e_ver2.9f", 0x00002, 0x20000, CRC(a2c41715) SHA1(a15b7a35ae0792ed00c47426d2e07c445acd8b8d) ) ROM_LOAD32_BYTE( "4e_ver2.9h", 0x00003, 0x20000, CRC(a50f4f08) SHA1(f468e4a016a53803b8404bacdef5712311c6f0ac) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "barrel.7", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) ) ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "barrel.6", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) ) /* chars */ ROM_LOAD16_BYTE( "barrel.5", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) ) /* sprites */ ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "bg-1", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) ) ROM_REGION( 0x020000, "gfx4", ROMREGION_DISPOSE ) /* not used? */ ROM_COPY( "gfx1", 0x010000, 0x000000, 0x010000 ) // this is just corrupt tiles if we decode it ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "bg-3", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) ) ROM_REGION( 0x080000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_LOAD( "bg-2", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) ) ROM_REGION( 0x020000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "barrel.8", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) ) ROM_END ROM_START( heatbrlo ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "barrel.1h", 0x00000, 0x20000, CRC(d5a85c36) SHA1(421a42863faa940057ed5637748f791152a15502) ) ROM_LOAD32_BYTE( "barrel.2h", 0x00001, 0x20000, CRC(5104d463) SHA1(f65ee824508da431567661804f6235b61425b2dd) ) ROM_LOAD32_BYTE( "barrel.3h", 0x00002, 0x20000, CRC(823373a0) SHA1(1bb7f811df4f85db8ca10e59fe22137a09470def) ) ROM_LOAD32_BYTE( "barrel.4h", 0x00003, 0x20000, CRC(19a8606b) SHA1(6e950212c532e46bb6645c3c1f8205c2a4ea2c87) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "barrel.7", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) ) ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "barrel.6", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) ) /* chars */ ROM_LOAD16_BYTE( "barrel.5", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) ) /* Sprite + tilemap gfx roms not dumped, for now we use ones from heatbrlu Readme mentions as undumped: barrel1,2,3,4.OBJ barrel1,2,3,4.BG */ ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) ) /* sprites */ ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "bg-1", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) ) ROM_REGION( 0x020000, "gfx4", ROMREGION_DISPOSE ) /* not used */ ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "bg-3", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) ) ROM_REGION( 0x080000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_LOAD( "bg-2", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) ) ROM_REGION( 0x020000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "barrel.8", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) ) ROM_END ROM_START( heatbrlu ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "1e_ver2.9k", 0x00000, 0x20000, CRC(b30bd632) SHA1(8684dd4787929886b0bce283301e492206ade9d9) ) ROM_LOAD32_BYTE( "2u", 0x00001, 0x20000, CRC(289dd629) SHA1(fb379e067ffee4e54d55da638e45e22d6b2ef788) ) ROM_LOAD32_BYTE( "3e_ver2.9f", 0x00002, 0x20000, CRC(a2c41715) SHA1(a15b7a35ae0792ed00c47426d2e07c445acd8b8d) ) ROM_LOAD32_BYTE( "4e_ver2.9h", 0x00003, 0x20000, CRC(a50f4f08) SHA1(f468e4a016a53803b8404bacdef5712311c6f0ac) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "barrel.7", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) ) ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "barrel.6", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) ) /* chars */ ROM_LOAD16_BYTE( "barrel.5", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) ) /* sprites */ ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "bg-1", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) ) ROM_REGION( 0x020000, "gfx4", ROMREGION_DISPOSE ) /* not used */ ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "bg-3", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) ) ROM_REGION( 0x080000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_LOAD( "bg-2", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) ) ROM_REGION( 0x020000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "barrel.8", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) ) ROM_END /* Godzilla Banpresto 1993 This game runs on Seibu hardware, similar to Legionairre. PCB Layout |----------------------------------------------------| | YM2151 M6295 PCM.922 8 Z80 PAL | | YM3014 PAL | | YM3931 SEI0220 14.31818MHz 6116 | | (SEI0100) | | OBJ1.648 OBJ3.743 | | SEI0211 | |J OBJ2.756 OBJ4.757 | |A | |M DSW1-8 2.025 4.026 62256 | |M DSW2-8 62256 | |A S68E08.844 PAL 1.024 3.023 62256 | | 6264 PAL PAL 62256 | | 6264 | | SEI0200 COPX-D2.313 SEI0300 | | TC110G21AF TC25SC900AF| | | |BK1.618 11.620 20MHz PAL PAL | | BK3.619 10.615 PAL 68000 | |----------------------------------------------------| Notes: Z80 clock : 3.579545MHz 68000 clock : 10.000MHz YM2151 clock : 3.579545MHz M6295 clock : 1.000MHz, sample rate = clk /132 VSync : 61Hz HSync : 15.74kHz S68E08.844 : 82S147 bipolar PROM BK & OBJ : 8M MASK (read as 238000) Main PRG 1-4 : 27C010 EPROM ROMs 8,10,11 : 27C512 EPROM COPX-D2.313 : 4M MASK (read as 234200) PCM : 4M MASK (read as 27C040) Custom SEIBU chips: SEI0211 and SEI0220: connected to OBJ ROMs SEI300 : connected to PRG ROMs and 68000 SEI0200 : connected to BG ROMs */ ROM_START( godzilla ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "2.025", 0x000000, 0x020000, CRC(be9c6e5a) SHA1(9a7e49ac9cdbcc02b13b3448544cee5fe398ec16) ) ROM_LOAD32_BYTE( "1.024", 0x000001, 0x020000, CRC(0d6b663d) SHA1(01e02999cffd2642f7a37e492fe7f83770cddd67) ) ROM_LOAD32_BYTE( "4.026", 0x000002, 0x020000, CRC(bb8c0132) SHA1(fa8b049f590be710b3cf82f27deade63656db730) ) ROM_LOAD32_BYTE( "3.023", 0x000003, 0x020000, CRC(bb16e5d0) SHA1(31d8941e6e297b1f410944f0063a4c9219d23f23) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "8.016", 0x000000, 0x08000, CRC(4ab76e43) SHA1(40c34fade03161c4b50f9f6a2ae61078b8d8ea6d) ) ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "11.620", 0x000000, 0x010000, CRC(58e0e41f) SHA1(563c633eb3d4df41e467c93957c74b540a0ae43c) ) ROM_LOAD16_BYTE( "10.615", 0x000001, 0x010000, CRC(9c22bc13) SHA1(a94d9ed63ee1f5e358ebcaf517e6a1c986fa5d96) ) ROM_REGION( 0x400000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj1.748", 0x300000, 0x100000, CRC(146bacb0) SHA1(1331f04f3d9e6236cec7524e9da1782ed1916ff7) ) // this might be half size like denjinmk, same pcb.. ROM_LOAD( "obj2.756", 0x200000, 0x100000, CRC(91c2a6a5) SHA1(0e9d9d94c3d99a54c6f9f99270e65682eb0a8b6a) ) ROM_LOAD( "obj3.743", 0x100000, 0x100000, CRC(5af0114e) SHA1(9362de9ade6db67ab0e3a2dfea580e688bbf7729) ) ROM_LOAD( "obj4.757", 0x000000, 0x100000, CRC(7448b054) SHA1(5c08319329eb8c90b63e5393c0011bc39911ebbb) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "bg1.618", 0x000000, 0x100000, CRC(78fbbb84) SHA1(b1f5d4041bb88c5b2a561949239b11c3fd7c5fbc) ) ROM_REGION( 0x020000, "gfx4", ROMREGION_DISPOSE ) /* not used */ ROM_REGION( 0x100000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "bg2.619", 0x000000, 0x100000, CRC(8ac192a5) SHA1(54b557e81a704c70a651e6b8da70207a2a70530f) ) ROM_REGION( 0x100000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_COPY( "gfx3", 0x00000, 0x00000, 0x100000 ) ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "pcm.922", 0x000000, 0x080000, CRC(59cbef10) SHA1(6b89b7286f80f9c903dfb81dc93a03c38dff707c) ) ROM_REGION( 0x200, "proms", 0 ) ROM_LOAD( "s68e08.844", 0x000000, 0x000200, CRC(96f7646e) SHA1(400a831b83d6ac4d2a46ef95b97b1ee237099e44) ) /* Priority */ ROM_REGION( 0x080000, "user1", 0 ) ROM_LOAD( "copx-d2.313", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) ) ROM_END /* Denjin Makai Banpresto, 1994 This game runs on early 90's Seibu hardware. (i.e. Raiden II, Godzilla, Seibu Cup Soccer, Legionairre, Heated Barrel etc). The PCB looks to have been converted from some other game (a lot of flux traces are left on the PCB). The game might be a simple ROM swap for some other Seibu-based game. PCB Layout ---------- |-----------------------------------------------------| |LA4460 YM2151 M6295 ROM6 ROM5 Z80 PAL6 | | 6116 PAL9 | | SEI0100BU SEI0220BP 14.31818MHz | | | | 6116 | | OBJ-0-3 OBJ-6-7 | |J 6116 SEI0211 | |A OBJ-4-5 OBJ-8-9 | |M | |M ROM1 ROM3 62256 | |M 62256 | | ROM2 ROM4 62256 | | DSW1 S68E08 PAL7 62256 | | DSW2 PAL6 PAL3 | |SEI0200 | | 6264 | | 6264 COPX-D2 | | SEI1000 | |BG-1-AB ROM7 PAL2 PAL1 | | | |BG-2-AB BG-3-AB ROM8 20MHz PAL5 68000 | |-----------------------------------------------------| Notes: 68000 clock : 10.000MHz (20 / 2) Z80 clock : 3.579545MHz (14.31818 / 4) YM2151 clock : 3.579545MHz (14.31818 / 4) M6295 clock : 1.000MHz, sample rate = M6295 clock / 132 VSync : 56Hz 62256 : 32K x8 SRAM 6264 : 8K x8 SRAM 6116 : 2K x8 SRAM SEI0200 : Custom Seibu QFP100 also stamped TC110G21AF SEI1000 : Custom Seibu QFP184 also stamped SB01-001 SEI0211 : Custom Seibu QFP128 SEI0100BU: Custom Seibu SDIP64 also stamped YM3931 SEI0220BP: Custom Seibu QFP80 ROMs 1, 2, 3, 4 Main program 27C020 EPROM ROM 6 OKI samples 27C020 EPROM ROM 5 Sound program 27C512 EPROM ROMs 7 and 8 Graphics 27C512 EPROM ROMs BG* Graphics 8M Mask ROM ROMs OBJ* Graphics 8M Mask ROM COPX-D2 ? 4M Mask ROM PAL1 : type AMI 18CV8PC, labelled 'S68E01' PAL2 : type MMI PAL16L8ACN, labelled 'S68E02' PAL3 : type MMI PAL16L8ACN, labelled 'S68E03' PAL4 : type AMI 18CV8PC, labelled 'S68E04' PAL5 : type AMI 18CV8PC, labelled 'S68E05T' PAL6 : type AMI 18CV8PC, labelled 'S68E06T' PAL7 : type AMI 18CV8PC, labelled 'S68E07' PAL9 : type MMI PAL16L8ACN, labelled 'S68E09' S68E08 : PROM type 82S147, labelled 'S68E08' */ ROM_START( denjinmk ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "rom1.025", 0x000000, 0x040000, CRC(44a648e8) SHA1(a3c1721e89ac6b9fc16f80682b2f701cb24b5d76) ) ROM_LOAD32_BYTE( "rom2.024", 0x000001, 0x040000, CRC(e5ee8fe0) SHA1(2ebff4fdbe82062fb526598e10f11358b0b5c02f) ) ROM_LOAD32_BYTE( "rom3.026", 0x000002, 0x040000, CRC(781b942e) SHA1(f1f4ddc332de3dc29b716a1b82c2ecc2045efb3a) ) ROM_LOAD32_BYTE( "rom4.023", 0x000003, 0x040000, CRC(502a588b) SHA1(9055b631240fe52d33b572e34275d31a9f3d290f) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "rom5.016", 0x000000, 0x08000, CRC(7fe7e352) SHA1(1ceae22186751ca91dfffab7bd11f275e693451f) ) ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "rom7.620", 0x000000, 0x010000, CRC(e1f759b1) SHA1(ddc60e78e7791a59c59403dd4089b3f6e1ecf8cb) ) ROM_LOAD16_BYTE( "rom8.615", 0x000001, 0x010000, CRC(cc36af0d) SHA1(69c2ae38f03be79be4d138fcc73a6a86407eb285) ) ROM_REGION( 0x500000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj-0-3.748", 0x000000, 0x200000, CRC(67c26a67) SHA1(20543ca9dcf3fed0884968b5249b34b59a14b791) ) /* banks 0,1,2,3 */ ROM_LOAD( "obj-4-5.756", 0x200000, 0x100000, CRC(01f8d4e6) SHA1(25b69da693be8c3404f750b419c330a7a56e88ec) ) /* 4,5 */ ROM_LOAD( "obj-6-7.743", 0x300000, 0x100000, CRC(e5805757) SHA1(9d392c27eef7c1fcda560dac17ba9d7ae2287ac8) ) /* 6,7 */ ROM_LOAD( "obj-8-9.757", 0x400000, 0x100000, CRC(c8f7e1c9) SHA1(a746d187b50a0ecdd5a7f687a2601e5dc8bfe272) ) /* 8,9 */ ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "bg-1-ab.618", 0x000000, 0x100000, CRC(eaad151a) SHA1(bdd1d83ee8497efe20f21baf873e786446372bcb) ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE ) /* BK2 used */ ROM_LOAD( "bg-2-ab.617", 0x000000, 0x100000, CRC(40938f74) SHA1(d68b0f8245a8b390ad5d4e6ebc7514a939b8ac51) ) ROM_REGION( 0x100000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "bg-3-ab.619", 0x000000, 0x100000, CRC(de7366ee) SHA1(0c3969d15f3cd963e579d4164b6e0a6b4012c9c6) ) ROM_REGION( 0x100000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_COPY( "gfx4", 0x00000, 0x00000, 0x100000 ) ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "rom6.922", 0x000000, 0x040000, CRC(09e13213) SHA1(9500e057104c6b83da0467938e46d9efa2f49f4c) ) ROM_REGION( 0x200, "proms", 0 ) ROM_LOAD( "s68e08.844", 0x000000, 0x000200, CRC(96f7646e) SHA1(400a831b83d6ac4d2a46ef95b97b1ee237099e44) ) /* Priority */ ROM_REGION( 0x080000, "user1", 0 ) ROM_LOAD( "copx-d2.313", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) ) ROM_END /* SD Gundam Sangokushi Rainbow Tairiku Senki (c)1993 Banpresto TYPE-R Board made by Seibu? CPU : MC68000P10 Sound: Z80A YM2151 M6295 Y3014B OSC : 20.0000MHz (X11), 14.31818MHz (X71) ROMs: rb-p1.25 - Main programs (27c020) rb-p2.24 | rb-p3.26 | rb-p4.23 / rb-s.016 - Sound program (27c512) rb-ad.922 - Sound data (27c1001) rb-bg-01.618 - Background (TC538200AP) rb-bg-2.619 | rb-f1.620 | (27c512) rb-f2.615 / rb-spr01.748 - Sprites (TC538200AP) rb-spr23.756 / copx-d2.313 - ? (2M-16bit) s68e08.844 - (N82S147N) PALs: s68e01.122 s68e02.310 (16L8ACN) s68e03.322 (16L8ACN) s68e04.551 s68e05.552 s68e06r.741 (18CV8) s68e07.842 s68e09.015 (16L8ACN) Custom chips: SEI0100BU YM3931 9149 EALA SEI0220BP JAPAN S 9208 U ("S" for "Sharp") SEI0211 9215 ABBB SEI0200 TC110G21AF 0076 9324EAI JAPAN SEI300 TC25SC900AF 001 9211EAI JAPAN */ ROM_START( sdgndmrb ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "rb-p1.25", 0x000000, 0x040000, CRC(0995c511) SHA1(97fb2bd7d26720552ace25e655fce09ad9a7afd7) ) ROM_LOAD32_BYTE( "rb-p2.24", 0x000001, 0x040000, CRC(c9eb756f) SHA1(88d784a71bfab4f321d3320aed1b6b2648529979) ) ROM_LOAD32_BYTE( "rb-p3.26", 0x000002, 0x040000, CRC(fe2f08a8) SHA1(bb95e5c113a0343b6da43c5dca1292601dec00eb) ) ROM_LOAD32_BYTE( "rb-p4.23", 0x000003, 0x040000, CRC(f558962a) SHA1(fcfb6f2cba59effd14c76602b0f87f564235d8ef) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* 64k code for sound Z80 */ ROM_LOAD( "rb-s.016", 0x000000, 0x08000, CRC(8439bf5b) SHA1(089009b91768d64edef6639e7694723d2d1c46ff) ) ROM_CONTINUE( 0x010000, 0x08000 ) ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "rb-f1.620", 0x000000, 0x010000, CRC(792c403d) SHA1(3c606af696fe8f3d6edefdab3940bd5eb341bca9) ) ROM_LOAD16_BYTE( "rb-f2.615", 0x000001, 0x010000, CRC(a30e0903) SHA1(b9e7646da1ccab6dadaca6beda08125b34946653) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "rb-spr01.748", 0x000000, 0x100000, CRC(11a3479d) SHA1(4d2d06d62da02c6e9884735de8c319f37ca1715c) ) ROM_LOAD( "rb-spr23.756", 0x100000, 0x100000, CRC(fd08a761) SHA1(3297a2bfaabef17ed9320e24e9a4ffa2f3eb3a44) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) ROM_LOAD( "rb-bg-01.618", 0x000000, 0x100000, CRC(6a4ca7e7) SHA1(13612d29f8f04cf62b4357b69b81240dd1eceae4) ) ROM_REGION( 0x040000, "gfx4", ROMREGION_DISPOSE ) /* not used */ ROM_REGION( 0x100000, "gfx5", ROMREGION_DISPOSE ) ROM_LOAD( "rb-bg-2.619", 0x000000, 0x100000, CRC(a9b5c85e) SHA1(0ae044e05730e8080d94f1f6758f8dd051b03c41) ) ROM_REGION( 0x100000, "gfx6", ROMREGION_DISPOSE ) //#define ROM_COPY(rgn,srcoffset,offset,length) ROM_COPY( "gfx3", 0x80000, 0x00000, 0x80000 ) ROM_REGION( 0x20000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "rb-ad.922", 0x000000, 0x020000, CRC(a364cb42) SHA1(c527b39a1627ecee20a2c4df4cf2b5f2ba729081) ) ROM_REGION( 0x040000, "user1", 0 ) ROM_LOAD( "copx-d2.313", 0x0000, 0x040000, CRC(a6732ff9) SHA1(c4856ec77869d9098da24b1bb3d7d58bb74b4cda) ) ROM_END ROM_START( cupsoc ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "scc_01.bin", 0x000000, 0x040000, CRC(c122203c) SHA1(93c0ae90c0ed3889b9159774ba89536108c9b259) ) ROM_LOAD32_BYTE( "scc_02.bin", 0x000001, 0x040000, CRC(105511b4) SHA1(f2ebe95a10f5928f57d4f532e2d2432f13b774b2) ) ROM_LOAD32_BYTE( "scc_03.bin", 0x000002, 0x040000, CRC(2d23d78f) SHA1(c479ded8782f2d23e123b7d00ec57c18a8f80578) ) ROM_LOAD32_BYTE( "scc_04.bin", 0x000003, 0x040000, CRC(e8877461) SHA1(3be44459699fd455b0daaac10e8a37d1b7985607) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) ) ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "scc_06.bin", 0x000000, 0x010000, CRC(f1a18ec6) SHA1(43f8ec3fc541b8dc2a17533329dd3448afadcb3b) ) ROM_LOAD16_BYTE( "scc_05.bin", 0x000001, 0x010000, CRC(c0358503) SHA1(e87991c6a6f3e060a1b03b4899fa891510fca15f) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) ) ROM_REGION( 0x020000, "gfx4", ROMREGION_DISPOSE ) /* not used */ ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) ) ROM_REGION( 0x080000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 ) ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) ) ROM_REGION( 0x080000, "user1", 0 ) ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) ) ROM_END ROM_START( cupsoca ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "1.bin", 0x000000, 0x040000, CRC(d5f76bd6) SHA1(5e7c3843f6f497a24b8236a9307d347fb24dd0d5) ) ROM_LOAD32_BYTE( "2.bin", 0x000001, 0x040000, CRC(34966aa1) SHA1(f07bca19bd92a60c04aa9b23e5d2d2eac073d2e4) ) ROM_LOAD32_BYTE( "3.bin", 0x000002, 0x040000, CRC(2b7934ec) SHA1(b78e7079e03b23853397a3848c93f60702ac1c33) ) ROM_LOAD32_BYTE( "4.bin", 0x000003, 0x040000, CRC(f4aa1d90) SHA1(eb94efc8cc623434b4c9a22e63d262e80ca84d83) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) ) ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "6.bin", 0x000000, 0x010000, CRC(a9e15910) SHA1(305541b16a87d0e38871240fa2e111bb9332e93c) ) ROM_LOAD16_BYTE( "5.bin", 0x000001, 0x010000, CRC(73a3e024) SHA1(aeb359dd2dc9eb96330f494c44123bab3f5986a4) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) ) ROM_REGION( 0x020000, "gfx4", ROMREGION_DISPOSE ) /* not used */ ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) ) ROM_REGION( 0x080000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 ) ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) ) ROM_REGION( 0x080000, "user1", 0 ) ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) ) ROM_END ROM_START( cupsocs ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "1_10n.bin", 0x000000, 0x040000, CRC(b67835c5) SHA1(4fa562630d1f9cfb6f5bfff3295ebbdd227e4da5) ) ROM_LOAD32_BYTE( "2_10q.bin", 0x000001, 0x040000, CRC(de65509c) SHA1(3362258b6d86fc63afa205712416a4aac0cf10e4) ) ROM_LOAD32_BYTE( "3_10f.bin", 0x000002, 0x040000, CRC(c0333f0c) SHA1(ed02897724de4cf981aa8c6ce98551b9e79efff3) ) ROM_LOAD32_BYTE( "4_10k.bin", 0x000003, 0x040000, CRC(288f11d4) SHA1(424cb3d1428f7195decce2ba6eebc1e24d9bb207) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "7_8a.bin", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) ) ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "6_7x.bin", 0x000000, 0x010000, CRC(7981366e) SHA1(b859bf23c5ae466f4020958a06935192fa68ee8d) ) ROM_LOAD16_BYTE( "5_7y.bin", 0x000001, 0x010000, CRC(26cbfaf0) SHA1(1ba7bc1cecb4bd06ba5c2d3eaa9c9e38e2106cd2) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) ) ROM_REGION( 0x020000, "gfx4", ROMREGION_DISPOSE ) /* not used */ ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) ) ROM_REGION( 0x080000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 ) ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "8_7a.bin", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) ) ROM_REGION( 0x080000, "user1", 0 ) ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) ) ROM_END ROM_START( cupsocs2 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "seibu1.10n", 0x000000, 0x040000, CRC(e91fdc95) SHA1(71c56fffabca79e73dfc61aad17bc58e09a28680) ) ROM_LOAD32_BYTE( "seibu2.10q", 0x000001, 0x040000, CRC(7816df3c) SHA1(d5cfbf493cc00c47406b314c08e9cbf159a7f98c) ) ROM_LOAD32_BYTE( "seibu3.10f", 0x000002, 0x040000, CRC(3be8a330) SHA1(f821080acd29c5801abc36da3341aabaea82ceb0) ) ROM_LOAD32_BYTE( "seibu4.10k", 0x000003, 0x040000, CRC(f30167ea) SHA1(5431296e3245631c90362373027c54166f8fba16) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) ) ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "seibu6.7x", 0x000000, 0x010000, CRC(21c1e1b8) SHA1(30928c8ef98bf32ba0bf795ddadba1c95fcffe9d) ) ROM_LOAD16_BYTE( "seibu5.7y", 0x000001, 0x010000, CRC(955d9fd7) SHA1(782451e8e85f7ba285d6cacd9d3fdcf48bde60bc) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) ) ROM_REGION( 0x020000, "gfx4", ROMREGION_DISPOSE ) /* not used */ ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) ) ROM_REGION( 0x080000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 ) ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) ) ROM_END ROM_START( olysoc92 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD32_BYTE( "u025.1", 0x000000, 0x040000, CRC(a94e7780) SHA1(abbe328be425b4529e6b75ffa723c6771e4b6fcf) ) ROM_LOAD32_BYTE( "u024.2", 0x000001, 0x040000, CRC(cb5f0748) SHA1(e11bf11a3766ab33c60a143867496887c6238b11) ) ROM_LOAD32_BYTE( "u026.3", 0x000002, 0x040000, CRC(f71cc626) SHA1(7f66031509063d5fac33a3b5873b616c7ad0c25b) ) ROM_LOAD32_BYTE( "u023.4", 0x000003, 0x040000, CRC(2ba10e6c) SHA1(d682d97426a749cfdbaf728edb219dbf84e9eef8) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) ) ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */ ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "seibu6.7x", 0x000000, 0x010000, CRC(21c1e1b8) SHA1(30928c8ef98bf32ba0bf795ddadba1c95fcffe9d) ) ROM_LOAD16_BYTE( "seibu5.7y", 0x000001, 0x010000, CRC(955d9fd7) SHA1(782451e8e85f7ba285d6cacd9d3fdcf48bde60bc) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) ) ROM_REGION( 0x020000, "gfx4", ROMREGION_DISPOSE ) /* not used */ ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) ) ROM_REGION( 0x080000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 ) ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) ) ROM_END /* Seibu Cup Soccer - Seibu - Bootleg 2 boards 1st board (snd) 1 x z80 1 x oki 6295 sc_01 (prg) sc_02 and sc_03 (data) (prg) 1 x 68000 sc_04 and sc_05 (gfx) 2 x ti tpc1020 from sc_06 to sc_11 2nd board (gfx) 1 x actel pl84c from sc_12 to sc_15 */ ROM_START( cupsocsb ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "sc_04.bin", 0x00001, 0x80000, CRC(22566087) SHA1(4392f46ca50cc9947823a5190aa25f5e9654aa0d) ) ROM_LOAD16_BYTE( "sc_05.bin", 0x00000, 0x80000, CRC(2f977dff) SHA1(4d8d6e7d06ce17bb7292072965911f8b1f1067e2) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code */ /*First part is full of $FF,a bad dump?*/ ROM_LOAD( "sc_01.bin", 0x000000, 0x08000, CRC(cea39d6d) SHA1(f0b79c03ffafdd1e57673d6d4836becbe415110b) ) ROM_CONTINUE( 0x000000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "seibu6.7x", 0x000000, 0x010000, CRC(21c1e1b8) SHA1(30928c8ef98bf32ba0bf795ddadba1c95fcffe9d) ) ROM_LOAD16_BYTE( "seibu5.7y", 0x000001, 0x010000, CRC(955d9fd7) SHA1(782451e8e85f7ba285d6cacd9d3fdcf48bde60bc) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) ) ROM_RELOAD( 0x100000, 0x100000 ) ROM_REGION( 0x100000, "gfx3", ROMREGION_DISPOSE ) /* MBK tiles */ ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) ) ROM_REGION( 0x100000, "gfx4", ROMREGION_DISPOSE ) /* not used */ ROM_COPY("gfx3",0x00000,0x00000,0x100000) ROM_REGION( 0x080000, "gfx5", ROMREGION_DISPOSE ) /* BK3 tiles */ ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) ) ROM_REGION( 0x080000, "gfx6", ROMREGION_DISPOSE ) /* LBK tiles */ ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 ) /*bootleg GFX roms,for now load the original roms*/ ROM_REGION( 0x500000, "user2", 0 ) ROM_LOAD( "sc_07.bin", 0x000000, 0x080000, CRC(dcb29d01) SHA1(72b4234622605f0ab03f21fdb6a61c6dac36000d) ) ROM_LOAD( "sc_06.bin", 0x080000, 0x080000, CRC(2dc70e05) SHA1(f1d0beb8428a7e1d7c7818e6719abdc543b2fa80) ) ROM_LOAD( "sc_13.bin", 0x100000, 0x010000, CRC(229bddd8) SHA1(0924bf29db9c5a970546f154e7752697fdce6a58) ) ROM_LOAD( "sc_12.bin", 0x110000, 0x010000, CRC(dabfa826) SHA1(0db587c846755491b169ef7751ba8e7cdc2607e6) ) ROM_LOAD( "sc_08.bin", 0x200000, 0x080000, CRC(637120f3) SHA1(b4b2ad192e46ff80d4cb440d7fb6dac215a353ed) ) ROM_LOAD( "sc_09.bin", 0x280000, 0x080000, CRC(695b6342) SHA1(dfccb43789021ba2568b9284ae61e64f7f89b152) ) ROM_LOAD( "sc_14.bin", 0x300000, 0x080000, CRC(566086c2) SHA1(b7d09ce978f99ecc0d1975b31330ed49317701d5) ) ROM_LOAD( "sc_15.bin", 0x380000, 0x080000, CRC(8fd87e65) SHA1(acc9fd0289fa9ab60bec16d3e642039380e5180a) ) ROM_LOAD( "sc_10.bin", 0x400000, 0x080000, CRC(27e172b8) SHA1(ed86db2f42c8061607d46f2407b0130aaf692a02) ) ROM_LOAD( "sc_11.bin", 0x480000, 0x080000, CRC(0cd5ca5e) SHA1(a59665e543e9383355de2576e6693348ec356591) ) ROM_REGION( 0x020000, "oki2", 0 ) /* ADPCM samples */ ROM_LOAD( "sc_02.bin", 0x000000, 0x20000, CRC(a70d4f03) SHA1(c2482e624c8a828a94206a36d10c1021ad8ca1d0) ) ROM_REGION( 0x080000, "oki1", 0 ) // sound related ? ROM_LOAD( "sc_03.bin", 0x000000, 0x080000, CRC(6e254d12) SHA1(857779dbd276b688201a8ea3afd5817e38acad2e) ) ROM_END #define CUPSOC_DEBUG_MODE 1 static DRIVER_INIT( cupsoc ) { #if CUPSOC_DEBUG_MODE UINT16 *ROM = (UINT16 *)memory_region(machine, "maincpu"); /*Press p1 button 3 to enter into debug mode during gameplay*/ ROM[0xffffb/2] = 0x0000; ROM[0xffff7/2] = 0x0000; #endif } static DRIVER_INIT( denjinmk ) { /* problem with audio comms? */ UINT16 *ROM = (UINT16 *)memory_region(machine, "maincpu"); ROM[0x5fe4/2] = 0x4e71; } static DRIVER_INIT( legiongfx ) { descramble_legionnaire_gfx( memory_region(machine, "gfx5") ); } GAME( 1992, legionna, 0, legionna, legionna, legiongfx, ROT0, "Tad", "Legionnaire (World)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1992, legionnu, legionna, legionna, legionna, legiongfx, ROT0, "Tad (Fabtek license)", "Legionnaire (US)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1992, heatbrl, 0, heatbrl, heatbrl, 0, ROT0, "Tad", "Heated Barrel (World version 3)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1992, heatbrl2, heatbrl, heatbrl, heatbrl, 0, ROT0, "Tad", "Heated Barrel (World version 2)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1992, heatbrlo, heatbrl, heatbrl, heatbrl, 0, ROT0, "Tad", "Heated Barrel (World old version)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1992, heatbrlu, heatbrl, heatbrl, heatbrl, 0, ROT0, "Tad", "Heated Barrel (US)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1993, godzilla, 0, godzilla, godzilla, 0, ROT0, "Banpresto", "Godzilla", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1993, sdgndmrb, 0, sdgndmrb, sdgndmrb, 0, ROT0, "Banpresto", "SD Gundam Sangokushi Rainbow Tairiku Senki", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1993, denjinmk, 0, denjinmk, denjinmk, denjinmk, ROT0, "Banpresto", "Denjin Makai", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1992, cupsoc, 0, cupsoc, cupsoc, 0, ROT0, "Seibu", "Seibu Cup Soccer (set 1)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1992, cupsoca, cupsoc, cupsoc, cupsoc, 0, ROT0, "Seibu", "Seibu Cup Soccer (set 2)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1992, cupsocs, cupsoc, cupsoc, cupsoc, 0, ROT0, "Seibu", "Seibu Cup Soccer :Selection: (set 1)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1992, cupsocs2, cupsoc, cupsoc, cupsoc, 0, ROT0, "Seibu", "Seibu Cup Soccer :Selection: (set 2)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1992, cupsocsb, cupsoc, cupsocbl, cupsoc, cupsoc, ROT0, "bootleg", "Seibu Cup Soccer :Selection: (bootleg)", GAME_NOT_WORKING | GAME_NO_SOUND ) GAME( 1992, olysoc92, cupsoc, cupsoc, cupsoc, 0, ROT0, "Seibu", "Olympic Soccer '92", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )