// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** Labyrinth Runner (GX771) (c) 1987 Konami similar to Fast Lane Driver by Nicola Salmoria ***************************************************************************/ #include "emu.h" #include "cpu/m6809/hd6309.h" #include "machine/watchdog.h" #include "sound/2203intf.h" #include "includes/konamipt.h" #include "includes/labyrunr.h" INTERRUPT_GEN_MEMBER(labyrunr_state::labyrunr_vblank_interrupt) { address_space &space = generic_space(); if (m_k007121->ctrlram_r(space, 7) & 0x02) device.execute().set_input_line(HD6309_IRQ_LINE, HOLD_LINE); } INTERRUPT_GEN_MEMBER(labyrunr_state::labyrunr_timer_interrupt) { address_space &space = generic_space(); if (m_k007121->ctrlram_r(space, 7) & 0x01) device.execute().set_input_line(INPUT_LINE_NMI, PULSE_LINE); } WRITE8_MEMBER(labyrunr_state::labyrunr_bankswitch_w) { if (data & 0xe0) popmessage("bankswitch %02x", data); /* bits 0-2 = bank number */ membank("bank1")->set_entry(data & 0x07); // shall we check if data&7 > #banks? /* bits 3 and 4 are coin counters */ machine().bookkeeping().coin_counter_w(0, data & 0x08); machine().bookkeeping().coin_counter_w(1, data & 0x10); } static ADDRESS_MAP_START( labyrunr_map, AS_PROGRAM, 8, labyrunr_state ) AM_RANGE(0x0000, 0x0007) AM_DEVWRITE("k007121", k007121_device, ctrl_w) AM_RANGE(0x0020, 0x005f) AM_RAM AM_SHARE("scrollram") AM_RANGE(0x0800, 0x0800) AM_DEVREADWRITE("ym1", ym2203_device, read_port_r, write_port_w) AM_RANGE(0x0801, 0x0801) AM_DEVREADWRITE("ym1", ym2203_device, status_port_r, control_port_w) AM_RANGE(0x0900, 0x0900) AM_DEVREADWRITE("ym2", ym2203_device, read_port_r, write_port_w) AM_RANGE(0x0901, 0x0901) AM_DEVREADWRITE("ym2", ym2203_device, status_port_r, control_port_w) AM_RANGE(0x0a00, 0x0a00) AM_READ_PORT("P2") AM_RANGE(0x0a01, 0x0a01) AM_READ_PORT("P1") AM_RANGE(0x0b00, 0x0b00) AM_READ_PORT("SYSTEM") AM_RANGE(0x0c00, 0x0c00) AM_WRITE(labyrunr_bankswitch_w) AM_RANGE(0x0d00, 0x0d1f) AM_DEVREADWRITE("k051733", k051733_device, read, write) AM_RANGE(0x0e00, 0x0e00) AM_DEVWRITE("watchdog", watchdog_timer_device, reset_w) AM_RANGE(0x1000, 0x10ff) AM_RAM_DEVWRITE("palette", palette_device, write_indirect) AM_SHARE("palette") AM_RANGE(0x1800, 0x1fff) AM_RAM AM_RANGE(0x2000, 0x2fff) AM_RAM AM_SHARE("spriteram") AM_RANGE(0x3000, 0x37ff) AM_RAM_WRITE(labyrunr_vram1_w) AM_SHARE("videoram1") AM_RANGE(0x3800, 0x3fff) AM_RAM_WRITE(labyrunr_vram2_w) AM_SHARE("videoram2") AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( labyrunr ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") KONAMI8_MONO_B12_START PORT_START("P2") KONAMI8_COCKTAIL_B12_START PORT_START("DSW1") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( None ), SW1) /* "None" = coin slot B disabled */ PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "30000 70000" ) PORT_DIPSETTING( 0x10, "40000 80000" ) PORT_DIPSETTING( 0x08, "40000" ) PORT_DIPSETTING( 0x00, "50000" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4") PORT_DIPSETTING( 0x08, "3 Times" ) PORT_DIPSETTING( 0x00, "5 Times" ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static const gfx_layout gfxlayout = { 8,8, 0x40000/32, 4, { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static GFXDECODE_START( labyrunr ) GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 8*16 ) GFXDECODE_END /*************************************************************************** Machine Driver ***************************************************************************/ void labyrunr_state::machine_start() { UINT8 *ROM = memregion("maincpu")->base(); membank("bank1")->configure_entries(0, 6, &ROM[0x10000], 0x4000); } static MACHINE_CONFIG_START( labyrunr, labyrunr_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", HD6309, 3000000*4) /* 24MHz/8? */ MCFG_CPU_PROGRAM_MAP(labyrunr_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", labyrunr_state, labyrunr_vblank_interrupt) MCFG_CPU_PERIODIC_INT_DRIVER(labyrunr_state, labyrunr_timer_interrupt, 4*60) MCFG_WATCHDOG_ADD("watchdog") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(37*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 35*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(labyrunr_state, screen_update_labyrunr) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", labyrunr) MCFG_PALETTE_ADD("palette", 2*8*16*16) MCFG_PALETTE_INDIRECT_ENTRIES(128) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) MCFG_PALETTE_INIT_OWNER(labyrunr_state, labyrunr) MCFG_K007121_ADD("k007121") MCFG_K007121_PALETTE("palette") MCFG_K051733_ADD("k051733") /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ym1", YM2203, 3000000) MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW1")) MCFG_AY8910_PORT_B_READ_CB(IOPORT("DSW2")) MCFG_SOUND_ROUTE(0, "mono", 0.40) MCFG_SOUND_ROUTE(1, "mono", 0.40) MCFG_SOUND_ROUTE(2, "mono", 0.40) MCFG_SOUND_ROUTE(3, "mono", 0.80) MCFG_SOUND_ADD("ym2", YM2203, 3000000) MCFG_AY8910_PORT_B_READ_CB(IOPORT("DSW3")) MCFG_SOUND_ROUTE(0, "mono", 0.40) MCFG_SOUND_ROUTE(1, "mono", 0.40) MCFG_SOUND_ROUTE(2, "mono", 0.40) MCFG_SOUND_ROUTE(3, "mono", 0.80) MACHINE_CONFIG_END /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( tricktrp ) ROM_REGION( 0x28000, "maincpu", 0 ) /* code + banked roms */ ROM_LOAD( "771e04", 0x10000, 0x08000, CRC(ba2c7e20) SHA1(713dcc0e65bf9431f2c0df9db1210346a9476a52) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "771e03", 0x18000, 0x10000, CRC(d0d68036) SHA1(8589ee07e229259341a4cc22bc64de8f06536472) ) ROM_REGION( 0x40000, "gfx1", 0 ) ROM_LOAD16_BYTE( "771e01a", 0x00000, 0x10000, CRC(103ffa0d) SHA1(1949c49ca3b243e4cfb5fb19ecd3a1e1492cfddd) ) /* tiles + sprites */ ROM_LOAD16_BYTE( "771e01c", 0x00001, 0x10000, CRC(cfec5be9) SHA1(2b6a32e2608a70c47d1ec9b4de38b5c3a0898cde) ) ROM_LOAD16_BYTE( "771d01b", 0x20000, 0x10000, CRC(07f2a71c) SHA1(63c79e75e71539e69d4d9d35e629a6021124f6d0) ) ROM_LOAD16_BYTE( "771d01d", 0x20001, 0x10000, CRC(f6810a49) SHA1(b40e9f0d0919188a05c1990347da8dc8ff12d65a) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) ) /* sprite lookup table */ /* there is no char lookup table */ ROM_END ROM_START( labyrunr ) ROM_REGION( 0x28000, "maincpu", 0 ) /* code + banked roms */ ROM_LOAD( "771j04.10f", 0x10000, 0x08000, CRC(354a41d0) SHA1(302e8f5c469ad3f615aeca8005ebde6b6051aaae) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "771j03.08f", 0x18000, 0x10000, CRC(12b49044) SHA1(e9b22fb093cfb746a9767e94ef5deef98bed5b7a) ) ROM_REGION( 0x40000, "gfx1", 0 ) ROM_LOAD( "771d01.14a", 0x00000, 0x40000, CRC(15c8f5f9) SHA1(e4235e1315d0331f3ce5047834a68764ed43aa4b) ) /* tiles + sprites */ ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) ) /* sprite lookup table */ /* there is no char lookup table */ ROM_END ROM_START( labyrunrk ) ROM_REGION( 0x28000, "maincpu", 0 ) /* code + banked roms */ ROM_LOAD( "771k04.10f", 0x10000, 0x08000, CRC(9816ab35) SHA1(6efb0332f4a62f20889f212682ee7225e4a182a9) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "771k03.8f", 0x18000, 0x10000, CRC(48d732ae) SHA1(8bc7917397f32cf5f995b3763ae921725e27de05) ) ROM_REGION( 0x40000, "gfx1", 0 ) ROM_LOAD16_BYTE( "771d01a.13a", 0x00000, 0x10000, CRC(0cd1ed1a) SHA1(eac6c106de28acc54535ae1fb99f778c1ed4013e) ) /* tiles + sprites */ ROM_LOAD16_BYTE( "771d01c.13a", 0x00001, 0x10000, CRC(d75521fe) SHA1(72f0c4d9511bc70d77415f50be93293026305bd5) ) ROM_LOAD16_BYTE( "771d01b", 0x20000, 0x10000, CRC(07f2a71c) SHA1(63c79e75e71539e69d4d9d35e629a6021124f6d0) ) ROM_LOAD16_BYTE( "771d01d", 0x20001, 0x10000, CRC(f6810a49) SHA1(b40e9f0d0919188a05c1990347da8dc8ff12d65a) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) ) /* sprite lookup table */ /* there is no char lookup table */ ROM_END GAME( 1987, tricktrp, 0, labyrunr, labyrunr, driver_device, 0, ROT90, "Konami", "Trick Trap (World?)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, labyrunr, tricktrp, labyrunr, labyrunr, driver_device, 0, ROT90, "Konami", "Labyrinth Runner (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, labyrunrk,tricktrp, labyrunr, labyrunr, driver_device, 0, ROT90, "Konami", "Labyrinth Runner (World Ver. K)", MACHINE_SUPPORTS_SAVE )