// license:BSD-3-Clause // copyright-holders:Roberto Fresca, hap /*********************************************************************************** KURU KURU PYON PYON Success / Taiyo Jidoki Driver by Roberto Fresca & hap. This hardware seems to be a derivative of MSX2 'on steroids'. It has many similarities with sothello.cpp and tonton.cpp Special thanks to Charles MacDonald, for all the hardware traces: clocks, ports, descriptions and a lot of things... :) Pyon Pyon series: ぴょんぴょん (Pyon Pyon), 1988 Success / Taiyo Jidoki. くるくるぴょんぴょん (Kuru Kuru Pyon Pyon), 1990 Success / Taiyo Jidoki. ぴょんぴょんジャンプ (Pyon Pyon Jump), 1991 Success / Taiyo Jidoki. スイスイぴょんぴょん (Sui Sui Pyon Pyon), 1992 Success / Taiyo Jidoki. ************************************************************************************ Technical Notes.... CPU : 2x Sharp LH0080A Z80A MEM : 1x Sharp LH5116H-10 (2KB SRAM) 1x Fairchild 8464A-10L (8KB SRAM) + battery 6x Sharp LH2464-15 (192KB Video DRAM total) SOUND : 1x Yamaha YM2149F 1x OKI M5205 VIDEO : 1x Unknown 64-legs VDP (seems to be from V9938/58 family). XTAL : 1x 21477.27 kHz. 1x 384 kHz. blue resonator (CSB 384 P) surely for the M5202. 1x Texas Instruments RC4558P (Dual General-Purpose Operational Amplifier, DIP8) 1x Fairchild MB3712 (5,7 Watt Audio Power Amplifier, SIP8). 2x 8 DIP switches banks. 3x PAL16L8A (IC12, IC26 & IC27) 1x PAL12L6 (IC32) PCB Layout... .--------------------------------------------------------------------------------------------------. | IC4 IC5 | | IC2 IC3 .------------------. .----------------. BATT | | .-----------. .-----------. | M5L27512K | | LH5116H-10 | .---------. | | | LH2464-15 | | SN74HC04N | | | | SHARP JAPAN | | 3.6 V | | | '-----------' '-----------' | '4' | | | -+ +- | | IC6 | | '----------------' | BATTERY | | | .-----------. IC8 '------------------' '---------' | | | LH2464-15 | .----------------------------. IC9 IC10 | | '-----------' | LH0080A Z80A-CPU-D | .-----------------. .-----------------. | | IC7 | SHARP JAPAN | | 8464A-10L | | M5L27512K | | | .-----------. | | | |F| JAPAN | | | | | | LH2464-15 | | | | | | '10' | | | '-----------' '----------------------------' | | | | | | IC11 IC12 IC13 '-----------------' '-----------------' | | .-----------. .------------. .------------. IC17 IC18 | | | LH2464-15 | | PAL16L8ACJ | | SN74LS74AN | .-----------------. .-----------------. | | '-----------' '------------' '------------' | MBM27256-25 | | M5L27512K | | | IC14 IC15 IC16 | | | | | | .-----------. .------------. .-------------. | 'KP 17L' | | '18' | | | | LH2464-15 | | SN74LS08N | | SN74LS125AN | | | | | | | '-----------' '------------' '-------------' '-----------------' '-----------------' | | IC19 IC20 IC21 IC22 IC23 | | .-----------. .------------. .------------. .--------------------------. .-----------------. | | | LH2464-15 | | SN74LS174N | | SN74LS174N | | LH0080A Z80A-CPU-D | | | | | '-----------' '------------' '------------' | SHARP JAPAN | | E M P T Y | | | X2 | | | S O C K E T | | | .--------. | | | | | | X1 IC24 | | RES | '--------------------------' '-----------------' | | .-----. .------------. | |384kHz| | | |XTAL | |OKI MSM5205 | '--------' | | |21.47| '------------' IC25 IC26 IC27 IC28 | | |727 | .-------------. .------------. .------------. .------------. | | '-----' | SN74LS374N | | PAL16L8ACJ | | PAL16L8ACJ | | HD74LS153P | | | '-------------' '------------' '------------' '------------' | | IC29 IC30 DSW1 IC31 IC32 | | .-----------------------------. .----. .------------. .------------. .------------. | | | SANDED... | | AA | | 11111111 | | SN74LS174N | | PAL12L6CN | | | | (YAMAHA V9938 VDP) | '----' '------------' '------------' '------------' | | | | IC33 '7908B-4' | | | '81500' | .------------. IC34 | | | | | SN74LS245N | .----------------------------. | | | | '------------' | YAMAHA | | | '-----------------------------' DSW2 | YM2149F | | | .------------. | | | | | 01111110 | | | | | '------------' '----------------------------' | | IC35 IC36 IC37 IC38 IC39 IC40 IC41 | | .----. .----. .----. .----. .------------. .------------. .------------. | | | AB | | AB | | AB | | AB | | HD74LS273P | | SN74LS245N | | SN74LS245N | .------------. | | '----' '----' '----' '----' '------------' '------------' '------------' | IC43 | | | IC42 |.----------.| | | .----------. |||||||||||| |||||||||||| ||MB3712 M92|| | | | ULN2003A | +++RESNET+++ +++RESNET+++ |'----------'| | | '----------' |||||||||||| |||||||||||| '------------' | | | | 7908-B hole SUCCESS CORP. | | .----------. .--. .----------. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | '---------' '-----------' '-----------------------------------------' '---------' <-------- 2x28 JAMMA compatible edge connector --------> AA = Texas Instruments RC4558P T835AJ34. AB = NEC C1663C 8926B. Pinout: solder side |##| components -------------------|--|----------------- gnd |01| gnd gnd |02| gnd +5v |03| +5v +5v |04| +5v -5v |05| -5v +12v |06| +12v | | hole (no connector) |07| hole (no connector) | | Coin B (10Y) meter |08| Coin A (100Y) meter hopper motor |09| unknown out (ULN2003, pin15) speaker - |10| speaker + (ULN2003, pin13) unknown out |11| unknown out (ULN2003, pin12) green |12| red sync |13| blue (ULN2003, pin13) unknown out |14| video gnd | | medal in |15| management coin B (10Y) in |16| reset coin A (100Y) in |17| unknown in (active) +5v |<|-- (diode) |18| (diode) --|>| +5v +5v |<|-- (diode) |19| (diode) --|>| +5v | | Botechin (5th) |20| (1st) Boketa (active) unknown in |21| (2nd) Kunio (active) unknown in |22| (3rd) Pyon-Pyon start |23| (4th) Pyokorin payout |24| hopper in (opto in) | | not used |25| not used not used |26| not used gnd |27| gnd gnd |28| gnd Pyon Pyon Jump DIP switches: .---------------------------------------------------------------------------------. | DIP Switches bank #1 1 2 3 4 5 6 7 8 | +-------------------------------------+-------------------------------------------+ +-----------------+-------------------+-------------------------------------------+ | Coinage Coin A | 1 coin / 11 medal | off off off | +-----------------+-------------------+-------------------------------------------+ | Coinage Coin A | 1 coin / 10 medal | off off on | +-----------------+-------------------+-------------------------------------------+ | Coinage Coin A | 1 coin / 6 medal | off on off | +-----------------+-------------------+-------------------------------------------+ | Coinage Coin A | 1 coin / 5 medal | off on on | +-----------------+-------------------+-------------------------------------------+ | Coinage Coin A | 1 coin / 4 medal | on off off | +-----------------+-------------------+-------------------------------------------+ | Coinage Coin A | 1 coin / 3 medal | on off on | +-----------------+-------------------+-------------------------------------------+ | Coinage Coin A | 1 coin / 2 medal | on on off | +-----------------+-------------------+-------------------------------------------+ | Coinage Coin A | 1 coin / 1 medal | on on on | +-----------------+-------------------+-------------------------------------------+ | Coin A (100Y) | Exchange | off | +-----------------+-------------------+-------------------------------------------+ | Coin A (100Y) | Credit | on | +-----------------+-------------------+-------------------------------------------+ | Win | Medal out | off | +-----------------+-------------------+-------------------------------------------+ | Win | Credit | on | +-----------------+-------------------+-------------------------------------------+ | Coinage config | Coin A: Payout | off | +-----------------+-------------------+-------------------------------------------+ | Coinage config | Coin A: Normal | on | +-----------------+-------------------+-------------------------------------------+ | Payout Mode | Manual | off | +-----------------+-------------------+-------------------------------------------+ | Payout Mode | Automatic | on | +-----------------+-------------------+-------------------------------------------+ | Repeat last bet | No | off | +-----------------+-------------------+-------------------------------------------+ | Repeat last bet | Yes | on | '-----------------+-------------------+-------------------------------------------' .---------------------------------------------------------------------------------. | DIP Switches bank #2 1 2 3 4 5 6 7 8 | +-------------------------------------+-------------------------------------------+ +-----------------+-------------------+-------------------------------------------+ | Percentage | 95% | on on on | +-----------------+-------------------+-------------------------------------------+ | Percentage | 90% | on on off | +-----------------+-------------------+-------------------------------------------+ | Percentage | 85% | on off on | +-----------------+-------------------+-------------------------------------------+ | Percentage | 80% | on off off | +-----------------+-------------------+-------------------------------------------+ | Percentage | 75% | off on on | +-----------------+-------------------+-------------------------------------------+ | Percentage | 70% | off on off | +-----------------+-------------------+-------------------------------------------+ | Percentage | 60% | off off on | +-----------------+-------------------+-------------------------------------------+ | Percentage | 50% | off off off | +-----------------+-------------------+-------------------------------------------+ | Winwave | Small | off | +-----------------+-------------------+-------------------------------------------+ | Winwave | Big | on | +-----------------+-------------------+-------------------------------------------+ | M.Medal | Off | off | +-----------------+-------------------+-------------------------------------------+ | M.Medal | On | on | +-----------------+-------------------+-------------------------------------------+ | HG | 20-1 | off off | +-----------------+-------------------+-------------------------------------------+ | HG | 50-1 | off on | +-----------------+-------------------+-------------------------------------------+ | HG | 100-1 | on off | +-----------------+-------------------+-------------------------------------------+ | HG | 200-1 | on on | +-----------------+-------------------+-------------------------------------------+ | unknown | off | +-------------------------------------+-------------------------------------------+ | unknown | on | '-------------------------------------+-------------------------------------------' ************************************************************************************ General Notes.... There are at least 4 games in the Pyon Pyon series... 1) Pyon Pyon (a marathon game with froggy characters). 2) Kuru Kuru Pyon Pyon (a kind of slots game with the same froggy characters). 3) Pyon Pyon Jump (a contents where the same characters try to cross the river jumping on pads). 4) Sui Sui Pyon Pyon (a swimming competition where the same characters swim with different styles, even walking). The 100 Yen coin input (key 7) can be set as "Exchange" through a DIP switch, in which case its value is not accepted as credits but immediately paid out in "medals." If you get a 'medal jam' error, and the game is not responding anymore, press RESET (key F1), and the game will reset to default values (even all counters will be cleared; the program does this by zeroing the magic byte preceding the game ID string copied with it into NVRAM and then jumping to the boot routine). The tables for the I/O routines have room for 7 coin inputs (address + mask) and 3 output latches, but only 3 coin inputs and 1 output latch are defined and used. ************************************************************************************ Games Notes: ------------ * Kuru Kuru Pyon Pyon: The game name could be translated as "Croak Croak Hop Hop" Kuru is the frog sound, and Pyon is the sound of jumps. How to play... Insert tokens (medals). You can bet to any (or all) of the following 5 characters: Botechin, Oume, Pyokorin, Kunio, and Pyon-Pyon. Press start, and the reels start to roll. You'll win if you can get 3 of the chosen character(s) in a row, column or diagonal. The black tadpoles behave just like jokers... If you have 2 chosen characters in a row and the remaining one is a black tadpole, it will transform into another character to complete the 3 in a row, allowing you to win. Red tadpoles are a bonus. Once you get one, it will go to the right panel, revealing a number. This number represents the extra credits you won. Bookkeeping... Pressing Bookkeeping key (key 0), you enter the Bookkeeping Mode. There are 2 screens with all the game information like DIP switches and statistics... 1st screen... - [Left panel]: All the DIP switches parameters. - [Right panel]: Bet and Win totals, 100Y/10Y/medal IN/OUT, total of games, won, loss, won by paid range, and 'omake' (extra/bonus). 2nd screen (press Bookkeeping key again)... - Tate (vertical), Yoko (horizontal) and Naname (diagonal), for each character (Bote, Oume, Pyoko, Kunio and Pyon Pyon). Also Aka (red) and Kuro (black). Pressing the Bookkeeping key once more, you exit the mode and go back to the game. ---------------------------------------------------------------------------------- * Pyon Pyon Jump: The game name could be translated as "Hop Hop Jump" Pyon Pyon is an onomatopoeia for hopping or jumping lightly. How to play... Insert tokens (medals). You can bet to any (or all) of the following 5 characters: Boketa, Kunio, Pyon-Pyon, Pyokorin and Botechin. Press start, and the river's pads start to roll. You'll win if your character gets the three pads to jump to the other side of the river. There is also a bonus game with a black tadpole rounding some pads with extra credits. you'll get the extra credits marked in the pad where the tadpole stopped. Bookkeeping... Pressing Bookkeeping key (key 0), you enter the Bookkeeping Mode. There are 2 screens with all the game information like DIP switches and statistics... 1st screen... - [Left panel]: All the DIP switches parameters. - [Right panel]: Bet and Win totals, 100Y/10Y/medal IN/OUT, total of games, won, loss, won by paid range, and 'omake' (extra/bonus). 2nd screen (press Bookkeeping key again)... - Win distribution by character (Boketa, Kunio, Pyon-Pyon, Pyokorin and Botechin). - Bet distribution (1, 2, 3, 4, 5~10) - Omake (bonus) distribution (games total, win games, loss games) Pressing the Bookkeeping key once more, you exit the mode and go back to the game. ************************************************************************************ ADPCM Samples.... There are 14 samples in Kuru Kuru Pyon Pyon. 00: "Botechin" 01: 02: "Hakase" (professor) 03: "Pyokorin" 04: "Kunio" 05: "Pyon-Pyon" 06: "Boketa" 07: 08: "Oume" 09: "Haipaa" (hyper) 10: "Ichi ni tsuite" (on your marks) 11: "Youi" (get ready) 12: "Bang" (sound for the tadpoles landing in the right panel). 13: Sound effect for reels when running. The fact that there are samples for "on your marks", "get ready", and "bang", make me think that these sounds could be shared with the other unemulated marathon game of the series called just "Pyon Pyon". ***********************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/gen_latch.h" #include "machine/nvram.h" #include "machine/rstbuf.h" #include "machine/ticket.h" #include "sound/ay8910.h" #include "sound/msm5205.h" #include "video/v9938.h" #include "speaker.h" #define UNICODE_10YEN "\xC2\xA5" "10" #define UNICODE_100YEN "\xC2\xA5" "100" class kurukuru_state : public driver_device { public: kurukuru_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_adpcm(*this, "adpcm"), m_soundirq(*this, "soundirq"), m_hopper(*this, "hopper"), m_bank1(*this, "bank1") { } void ppj(machine_config &config); void kurukuru(machine_config &config); private: required_device m_maincpu; required_device m_audiocpu; required_device m_adpcm; required_device m_soundirq; required_device m_hopper; required_memory_bank m_bank1; uint8_t m_adpcm_data; DECLARE_WRITE8_MEMBER(kurukuru_out_latch_w); DECLARE_WRITE8_MEMBER(kurukuru_bankswitch_w); DECLARE_WRITE8_MEMBER(kurukuru_adpcm_reset_w); DECLARE_READ8_MEMBER(kurukuru_adpcm_timer_irqack_r); DECLARE_WRITE8_MEMBER(kurukuru_adpcm_data_w); DECLARE_WRITE8_MEMBER(ym2149_aout_w); DECLARE_WRITE8_MEMBER(ym2149_bout_w); virtual void machine_start() override; virtual void machine_reset() override; DECLARE_WRITE_LINE_MEMBER(kurukuru_msm5205_vck); void kurukuru_audio_io(address_map &map); void kurukuru_audio_map(address_map &map); void kurukuru_io(address_map &map); void kurukuru_map(address_map &map); void ppj_audio_io(address_map &map); void ppj_audio_map(address_map &map); void ppj_io(address_map &map); void ppj_map(address_map &map); }; #define MAIN_CLOCK XTAL(21'477'272) #define CPU_CLOCK MAIN_CLOCK/6 #define YM2149_CLOCK MAIN_CLOCK/6/2 // '/SEL' pin tied to GND, so internal divisor x2 is active #define M5205_CLOCK XTAL(384'000) #define HOPPER_PULSE 50 // time between hopper pulses in milliseconds #define VDP_MEM 0x30000 /************************************************* * Interrupts * *************************************************/ WRITE_LINE_MEMBER(kurukuru_state::kurukuru_msm5205_vck) { m_soundirq->rst30_w(1); m_adpcm->write_data(m_adpcm_data); } /************************************************* * Memory Map / I/O * *************************************************/ // Main CPU WRITE8_MEMBER(kurukuru_state::kurukuru_out_latch_w) { /* 00-0f is output latch (controls jamma output pins) BIT EDGE CONNECTOR JAMMA FUNCTION ----+--------------------+---------------- 00 | Pin 08 top side | coin counter 1 01 | Pin 09 top side | coin lockout 1 02 | Pin 14 bottom side | service switch 03 | Pin 11 bottom side | unused 04 | Pin 11 top side | unused 05 | Pin 08 bottom side | coin counter 2 06 | Pin 09 bottom side | coin lockout 2 07 | Not connected | unused */ machine().bookkeeping().coin_counter_w(0, BIT(data, 0)); machine().bookkeeping().coin_counter_w(1, BIT(data, 5)); //machine().bookkeeping().coin_lockout_global_w(BIT(data, 6)); m_hopper->motor_w(BIT(data, 6)); if (data & 0x9e) logerror("kurukuru_out_latch_w %02X @ %04X\n", data, m_maincpu->pc()); } WRITE8_MEMBER(kurukuru_state::kurukuru_bankswitch_w) { m_bank1->set_entry(7); // remove banked rom /* if bits 5,4 are 00,10,01 then IC10 is enabled if bits 3,2 are 00,10,01 then IC18 is enabled if bits 1,0 are 00,10,01 then IC23 is enabled Then in addition, A15 (ROM half) is determined by the low bit. Note that in theory, it can cause a conflict by enabling more than one chip, but the game never does this. */ for (int chip = 0; chip < 3; chip++) { if ((data & 3) != 3) m_bank1->set_entry((chip << 1) | (~data & 1)); data >>= 2; } } void kurukuru_state::kurukuru_map(address_map &map) { map(0x0000, 0x5fff).rom(); map(0x6000, 0xdfff).bankr("bank1"); map(0xe000, 0xffff).ram().share("nvram"); } void kurukuru_state::kurukuru_io(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_out_latch_w)); map(0x10, 0x10).mirror(0x0f).portr("DSW1"); map(0x20, 0x20).mirror(0x0f).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x80, 0x83).mirror(0x0c).rw("v9938", FUNC(v9938_device::read), FUNC(v9938_device::write)); map(0x90, 0x90).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_bankswitch_w)); map(0xa0, 0xa0).mirror(0x0f).portr("IN0"); map(0xb0, 0xb0).mirror(0x0f).portr("IN1"); map(0xc0, 0xc0).mirror(0x0f).rw("ym2149", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_w)); map(0xd0, 0xd0).mirror(0x0f).w("ym2149", FUNC(ay8910_device::data_w)); } void kurukuru_state::ppj_map(address_map &map) { map(0x0000, 0x5fff).rom(); map(0x6000, 0xdfff).bankr("bank1"); map(0xe000, 0xffff).ram().share("nvram"); } void kurukuru_state::ppj_io(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_bankswitch_w)); map(0x10, 0x13).mirror(0x0c).rw("v9938", FUNC(v9938_device::read), FUNC(v9938_device::write)); map(0x30, 0x30).mirror(0x0f).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x40, 0x40).mirror(0x0f).portr("DSW1"); map(0x50, 0x50).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_out_latch_w)); map(0x60, 0x60).mirror(0x0f).portr("IN1"); map(0x70, 0x70).mirror(0x0f).portr("IN0"); map(0xc0, 0xc0).mirror(0x0f).w("ym2149", FUNC(ay8910_device::address_w)); map(0xc0, 0xc0).mirror(0x0f).r("ym2149", FUNC(ay8910_device::data_r)); map(0xd0, 0xd0).mirror(0x0f).w("ym2149", FUNC(ay8910_device::data_w)); } /* 00h W --> bankswitching reg... 10h W --> 00's \ 11h W --> 02 8f 20 91... > V9938 OK 13h W --> / 30h W --> soundlatch... 40h R --> (very begining) seems DSW1 50h W --> Output port (counters) 60h R --> Input port 70h R --> Input port C0h W --> YM2149 address W C8h R --> YM2149 data R --> DSW2 D0h W --> YM2149 data W */ // Audio CPU WRITE8_MEMBER(kurukuru_state::kurukuru_adpcm_data_w) { /* 6-bit latch. only 4 connected... bit 0-3 = MSM5205 data. */ m_adpcm_data = data & 0xf; } WRITE8_MEMBER(kurukuru_state::kurukuru_adpcm_reset_w) { /* 6-bit latch. only 4 connected... bit 0 = RESET bit 1 = 4B/3B bit 2 = S2 bit 3 = S1 */ m_adpcm->playmode_w(bitswap<8>((data>>1), 7,6,5,4,3,0,1,2)); m_adpcm->reset_w(data & 1); } READ8_MEMBER(kurukuru_state::kurukuru_adpcm_timer_irqack_r) { if (!machine().side_effects_disabled()) m_soundirq->rst30_w(0); return 0; } void kurukuru_state::kurukuru_audio_map(address_map &map) { map(0x0000, 0xf7ff).rom(); map(0xf800, 0xffff).ram(); } void kurukuru_state::kurukuru_audio_io(address_map &map) { map.global_mask(0x7f); map(0x40, 0x40).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_adpcm_data_w)); map(0x50, 0x50).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_adpcm_reset_w)); map(0x60, 0x60).mirror(0x0f).r("soundlatch", FUNC(generic_latch_8_device::read)); map(0x70, 0x70).mirror(0x0f).r(FUNC(kurukuru_state::kurukuru_adpcm_timer_irqack_r)); } void kurukuru_state::ppj_audio_map(address_map &map) { map(0x0000, 0xf7ff).rom(); map(0xf800, 0xffff).ram(); } void kurukuru_state::ppj_audio_io(address_map &map) { map.global_mask(0x7f); map(0x20, 0x20).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_adpcm_data_w)); map(0x30, 0x30).mirror(0x0f).w(FUNC(kurukuru_state::kurukuru_adpcm_reset_w)); map(0x40, 0x40).mirror(0x0f).r("soundlatch", FUNC(generic_latch_8_device::read)); map(0x50, 0x50).mirror(0x0f).r(FUNC(kurukuru_state::kurukuru_adpcm_timer_irqack_r)); } /* 30h -W --> 0x0b 40h R- --> soundlatch... 50h R- --> adpcm irq ack */ /* YM2149 ports */ WRITE8_MEMBER(kurukuru_state::ym2149_aout_w) { logerror("YM2149: Port A out: %02X\n", data); } WRITE8_MEMBER(kurukuru_state::ym2149_bout_w) { logerror("YM2149: Port B out: %02X\n", data); } /************************************************* * Input Ports Definitions * *************************************************/ static INPUT_PORTS_START( kurukuru ) PORT_START("IN0") /* bits d0-d3 are JAMMA top side pins 20,21,22,23, bits d4-d7 are JAMMA bottom side pins 20,21,22,23 so that's player 1 left/right/button1/button2 then player 2 left/right/button1/button2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("1st (Botechin)") // edge connector pin 20 top PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("2nd (Oume)") // edge connector pin 21 top PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("3rd (Pyokorin)") // edge connector pin 22 top PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("4th (Kunio)") // edge connector pin 23 top PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("5th (Pyon-Pyon)") // edge connector pin 20 bottom PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) // edge connector pin 21 bottom PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) // edge connector pin 22 bottom PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) // edge connector pin 23 bottom PORT_START("IN1") /* routed to JAMMA top side 15, bottom 15, top 16, bottom 16, top 17, bottom 17, top 24, bottom 24 so that's test, tilt/slam, coin 1, coin 2, p1 start, p2 start, p1 button 3, p2 button 3 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) // edge connector pin 15 top PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Medal In") // edge connector pin 15 bottom PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // edge connector pin 16 top PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME(UNICODE_10YEN " In") // edge connector pin 16 bottom PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) // edge connector pin 17 top (active) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME(UNICODE_100YEN " In") PORT_IMPULSE(2) // edge connector pin 17 bottom PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r) // hopper feedback, edge connector pin 24 top PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) // edge connector pin 24 bottom PORT_START("DSW1") // found in the PCB: 11111111 PORT_DIPNAME( 0x07, 0x00, "Coinage A (" UNICODE_100YEN ")" ) PORT_DIPLOCATION("DSW1:1,2,3") PORT_DIPSETTING( 0x02, "1 Coin / 3 Medal" ) PORT_DIPSETTING( 0x06, "1 Coin / 4 Medal" ) PORT_DIPSETTING( 0x01, "1 Coin / 5 Medal" ) PORT_DIPSETTING( 0x05, "1 Coin / 6 Medal" ) PORT_DIPSETTING( 0x03, "1 Coin / 10 Medal" ) PORT_DIPSETTING( 0x07, "1 Coin / 11 Medal" ) PORT_DIPSETTING( 0x04, "1 Coin / 20 Medal" ) PORT_DIPSETTING( 0x00, "1 Coin / 50 Medal" ) PORT_DIPNAME( 0x18, 0x00, "Coinage B (" UNICODE_10YEN ")" ) PORT_DIPLOCATION("DSW1:4,5") PORT_DIPSETTING( 0x00, "3 Coin / 1 Medal" ) PORT_DIPSETTING( 0x10, "2 Coin / 1 Medal" ) PORT_DIPSETTING( 0x18, "1 Coin / 1 Medal" ) PORT_DIPSETTING( 0x08, "1 Coin / 2 Medal" ) PORT_DIPNAME( 0x20, 0x00, "Coinage Config" ) PORT_DIPLOCATION("DSW1:6") PORT_DIPSETTING( 0x00, UNICODE_100YEN " = Credits; Medal In = 2 Credits by Medal" ) PORT_DIPSETTING( 0x20, UNICODE_100YEN " = Exchange; Medal In = 1 Credit by Medal" ) PORT_DIPNAME( 0x40, 0x00, "Payout Mode" ) PORT_DIPLOCATION("DSW1:7") PORT_DIPSETTING( 0x40, "Automatic" ) PORT_DIPSETTING( 0x00, "Manual" ) PORT_DIPNAME( 0x80, 0x00, "Repeat Last Bet") PORT_DIPLOCATION("DSW1:8") PORT_DIPSETTING( 0x80, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_START("DSW2") // found in the PCB: 01111110 PORT_DIPNAME( 0x07, 0x01, "Percentage" ) PORT_DIPLOCATION("DSW2:1,2,3") PORT_DIPSETTING( 0x07, "50%" ) PORT_DIPSETTING( 0x03, "60%" ) PORT_DIPSETTING( 0x05, "70%" ) PORT_DIPSETTING( 0x01, "75%" ) PORT_DIPSETTING( 0x06, "80%" ) PORT_DIPSETTING( 0x02, "85%" ) PORT_DIPSETTING( 0x04, "90%" ) PORT_DIPSETTING( 0x00, "95%" ) PORT_DIPNAME( 0x08, 0x08, "Winwave" ) PORT_DIPLOCATION("DSW2:4") PORT_DIPSETTING( 0x08, "Small" ) PORT_DIPSETTING( 0x00, "Big" ) PORT_DIPNAME( 0x10, 0x10, "M.Medal" ) PORT_DIPLOCATION("DSW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x60, "HG" ) PORT_DIPLOCATION("DSW2:6,7") PORT_DIPSETTING( 0x60, "10-1" ) PORT_DIPSETTING( 0x20, "20-1" ) PORT_DIPSETTING( 0x40, "50-1" ) PORT_DIPSETTING( 0x00, "100-1" ) PORT_DIPNAME( 0x80, 0x80, "Bet Max" ) PORT_DIPLOCATION("DSW2:8") PORT_DIPSETTING( 0x80, "5" ) PORT_DIPSETTING( 0x00, "10" ) INPUT_PORTS_END static INPUT_PORTS_START( ppj ) PORT_START("IN0") /* bits d0-d3 are JAMMA top side pins 20,21,22,23, bits d4-d7 are JAMMA bottom side pins 20,21,22,23 so that's player 1 left/right/button1/button2 then player 2 left/right/button1/button2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("1st (Boketa)") // edge connector pin 20 top PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("2nd (Kunio)") // edge connector pin 21 top PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("3rd (Pyon-Pyon)") // edge connector pin 22 top PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("4th (Pyokorin)") // edge connector pin 23 top PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("5th (Botechin)") // edge connector pin 20 bottom PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) // edge connector pin 21 bottom (active) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) // edge connector pin 22 bottom (active) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) // edge connector pin 23 bottom PORT_START("IN1") /* routed to JAMMA top side 15, bottom 15, top 16, bottom 16, top 17, bottom 17, top 24, bottom 24 so that's test, tilt/slam, coin 1, coin 2, p1 start, p2 start, p1 button 3, p2 button 3 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) // edge connector pin 15 top PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Medal In") // edge connector pin 15 bottom PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // edge connector pin 16 top PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME(UNICODE_10YEN " In") // edge connector pin 16 bottom PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) // edge connector pin 17 top (active) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME(UNICODE_100YEN " In") PORT_IMPULSE(2) // edge connector pin 17 bottom PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r) // hopper feedback, edge connector pin 24 top PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) // edge connector pin 24 bottom PORT_START("DSW1") // found in the PCB: 00000000 (arranged for sale since they are uncommon settings) PORT_DIPNAME( 0x07, 0x03, "Coinage A (" UNICODE_100YEN ")" ) PORT_DIPLOCATION("DSW1:1,2,3") PORT_DIPSETTING( 0x00, "1 Coin / 1 Medal" ) PORT_DIPSETTING( 0x04, "1 Coin / 2 Medal" ) PORT_DIPSETTING( 0x02, "1 Coin / 3 Medal" ) PORT_DIPSETTING( 0x06, "1 Coin / 4 Medal" ) PORT_DIPSETTING( 0x01, "1 Coin / 5 Medal" ) PORT_DIPSETTING( 0x05, "1 Coin / 6 Medal" ) PORT_DIPSETTING( 0x03, "1 Coin / 10 Medal" ) PORT_DIPSETTING( 0x07, "1 Coin / 11 Medal" ) // Coinage B is always 1 Coin / 1 Medal PORT_DIPNAME( 0x08, 0x00, "Coinage Config" ) PORT_DIPLOCATION("DSW1:4") PORT_DIPSETTING( 0x00, UNICODE_100YEN " = Credits" ) PORT_DIPSETTING( 0x08, UNICODE_100YEN " = Exchange" ) PORT_DIPNAME( 0x10, 0x00, "Payout Mode" ) PORT_DIPLOCATION("DSW1:5") PORT_DIPSETTING( 0x10, "Automatic" ) PORT_DIPSETTING( 0x00, "Manual" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") // found in the PCB: 00000000 (arranged for sale since they are uncommon settings) PORT_DIPNAME( 0x07, 0x01, "Percentage" ) PORT_DIPLOCATION("DSW2:1,2,3") PORT_DIPSETTING( 0x07, "50%" ) PORT_DIPSETTING( 0x03, "60%" ) PORT_DIPSETTING( 0x05, "70%" ) PORT_DIPSETTING( 0x01, "75%" ) PORT_DIPSETTING( 0x06, "80%" ) PORT_DIPSETTING( 0x02, "85%" ) PORT_DIPSETTING( 0x04, "90%" ) PORT_DIPSETTING( 0x00, "95%" ) PORT_DIPNAME( 0x08, 0x00, "Winwave" ) PORT_DIPLOCATION("DSW2:4") PORT_DIPSETTING( 0x08, "Small" ) PORT_DIPSETTING( 0x00, "Big" ) PORT_DIPNAME( 0x10, 0x00, "M.Medal" ) PORT_DIPLOCATION("DSW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x60, "HG" ) PORT_DIPLOCATION("DSW2:6,7") PORT_DIPSETTING( 0x60, "20-1" ) PORT_DIPSETTING( 0x20, "50-1" ) PORT_DIPSETTING( 0x40, "100-1" ) PORT_DIPSETTING( 0x00, "200-1" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END /************************************************* * Machine Start & Reset Routines * *************************************************/ void kurukuru_state::machine_start() { m_bank1->configure_entries(0, 8, memregion("user1")->base(), 0x8000); } void kurukuru_state::machine_reset() { } /************************************************* * Machine Driver * *************************************************/ MACHINE_CONFIG_START(kurukuru_state::kurukuru) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu",Z80, CPU_CLOCK) MCFG_DEVICE_PROGRAM_MAP(kurukuru_map) MCFG_DEVICE_IO_MAP(kurukuru_io) MCFG_DEVICE_ADD("audiocpu", Z80, CPU_CLOCK) MCFG_DEVICE_PROGRAM_MAP(kurukuru_audio_map) MCFG_DEVICE_IO_MAP(kurukuru_audio_io) MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("soundirq", rst_neg_buffer_device, inta_cb) NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); /* video hardware */ v9938_device &v9938(V9938(config, "v9938", MAIN_CLOCK)); v9938.set_screen_ntsc("screen"); v9938.set_vram_size(VDP_MEM); v9938.int_cb().set_inputline("maincpu", 0); SCREEN(config, "screen", SCREEN_TYPE_RASTER); MCFG_TICKET_DISPENSER_ADD("hopper", attotime::from_msec(HOPPER_PULSE), TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_HIGH ) /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, "soundlatch").data_pending_callback().set(m_soundirq, FUNC(rst_neg_buffer_device::rst28_w)); // latch irq vector is $ef (rst $28) // timer irq vector is $f7 (rst $30) // if both are asserted, the vector becomes $f7 AND $ef = $e7 (rst $20) RST_NEG_BUFFER(config, m_soundirq, 0).int_callback().set_inputline(m_audiocpu, 0); ym2149_device &ym2149(YM2149(config, "ym2149", YM2149_CLOCK)); ym2149.port_b_read_callback().set_ioport("DSW2"); ym2149.port_a_write_callback().set(FUNC(kurukuru_state::ym2149_aout_w)); ym2149.port_b_write_callback().set(FUNC(kurukuru_state::ym2149_bout_w)); ym2149.add_route(ALL_OUTPUTS, "mono", 0.80); MCFG_DEVICE_ADD("adpcm", MSM5205, M5205_CLOCK) MCFG_MSM5205_VCLK_CB(WRITELINE(*this, kurukuru_state, kurukuru_msm5205_vck)) MCFG_MSM5205_PRESCALER_SELECTOR(S48_4B) /* changed on the fly */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80) MACHINE_CONFIG_END MACHINE_CONFIG_START(kurukuru_state::ppj) kurukuru(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(ppj_map) MCFG_DEVICE_IO_MAP(ppj_io) MCFG_DEVICE_MODIFY("audiocpu") MCFG_DEVICE_PROGRAM_MAP(ppj_audio_map) MCFG_DEVICE_IO_MAP(ppj_audio_io) MACHINE_CONFIG_END /************************************************* * ROMs Loading * *************************************************/ /* Kuru Kuru Pyon Pyon. くるくるぴょんぴょん 1990, Success / Taiyo Jidoki. */ ROM_START( kurukuru ) ROM_REGION( 0x08000, "maincpu", 0 ) ROM_LOAD( "kp_17l.ic17", 0x00000, 0x08000, CRC(9b552ebc) SHA1(07d0e62b7fdad381963a345376b72ad31eb7b96d) ) // program code // Game ID string: "carp carp carp hiroshima ---" ROM_REGION( 0x40000, "user1", 0 ) // maincpu banked roms ROM_FILL( 0x00000, 0x10000, 0xff ) // ic23: unpopulated ROM_LOAD( "18.ic18", 0x10000, 0x10000, CRC(afb13c6a) SHA1(ac3cd40fad081f7a2b3d1fc72ea96282b9d1f4a3) ) // ic18: big frog gfx ROM_LOAD( "10.ic10", 0x20000, 0x10000, CRC(3d6012bc) SHA1(2764f70e0e0bef3f2f71dd6c78e0a4189057beca) ) // ic10: title + text + ingame gfx ROM_FILL( 0x30000, 0x10000, 0xff ) // dummy entry for when no romchip is selected ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "4.ic4", 0x00000, 0x10000, CRC(85d86f32) SHA1(f2aa93d702e6577f8f2204c74c44ac26d05be699) ) // code & adpcm samples ROM_REGION( 0x800, "plds", 0 ) ROM_LOAD( "51.ic26", 0x0000, 0x0104, CRC(ce4a601b) SHA1(07f5bbb327b220e5846927cbb91149174dd07b36) ) ROM_LOAD( "52.ic27", 0x0200, 0x0104, CRC(e23296a5) SHA1(4747923d201fcc5e0e752acbf50b41f0414e4ca8) ) ROM_LOAD( "53.ic12", 0x0400, 0x0104, CRC(2ac654f2) SHA1(18668c73781a55dcffc4bf4c107026b0e72a75d1) ) ROM_LOAD( "7908b-4.ic32", 0x0600, 0x0034, CRC(bddf925e) SHA1(861cf5966444d0c0392241e5cfa08db475fb439a) ) ROM_END /* Pyon Pyon Jump. ぴょんぴょんジャンプ Ver 1.40. 1991, Success / Taiyo Jidoki. */ ROM_START( ppj ) ROM_REGION( 0x08000, "maincpu", 0 ) ROM_LOAD( "ppj17.ic17", 0x00000, 0x08000, CRC(5d9c9ceb) SHA1(0f52c8a0aaaf978afeb07e56493399133b4ce781) ) // program code // Game ID string: "PYON PYON JUMP V1.40" ROM_REGION( 0x40000, "user1", 0 ) // maincpu banked roms ROM_FILL( 0x00000, 0x10000, 0xff ) // ic23: unpopulated ROM_LOAD( "ppj18.ic18", 0x10000, 0x10000, CRC(69612fc6) SHA1(c6de2ec0db8ad2ace91c3a557a03ed73d0e7336d) ) // ic18: gfx set 1 ROM_LOAD( "ppj10.ic10", 0x20000, 0x10000, CRC(95314d84) SHA1(1a8cf50e9a1e9e8a8f5702cc735ec993ddd2fdce) ) // ic10: gfx set 2 ROM_FILL( 0x30000, 0x10000, 0xff ) // dummy entry for when no romchip is selected ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ppj4.ic4", 0x00000, 0x10000, CRC(6573a0a0) SHA1(6bb99e153a22fce01a71efb3bba6c6cc04bbf8b1) ) // code & adpcm samples ROM_REGION( 0x800, "plds", 0 ) ROM_LOAD( "pal16l8a_no21.ic26", 0x0000, 0x0104, CRC(414c8b50) SHA1(17f562c50a2bca41aeb7a1a7cb3916853cea0d24) ) ROM_LOAD( "pal16l8a_no22.ic27", 0x0200, 0x0104, CRC(ee2b9257) SHA1(15c79b143eafc7915e0f376a87c01afad8fad2b9) ) ROM_LOAD( "pal16l8a_no23.ic12", 0x0400, 0x0104, CRC(8a7fbbe0) SHA1(aab8d6b77d46cf2d8620861af1f7c039b6dcda99) ) ROM_LOAD( "pal12l6a_7908b-4.ic32", 0x0600, 0x0034, CRC(bddf925e) SHA1(861cf5966444d0c0392241e5cfa08db475fb439a) ) // identical to kurukuru... ROM_END /*************************************************************************** * Game Drivers * ***************************************************************************/ // YEAR NAME PARENT MACHINE INPUT STATE INIT dROT COMPANY FULLNAME FLAGS GAME( 1990, kurukuru, 0, kurukuru, kurukuru, kurukuru_state, empty_init, ROT0, "Success / Taiyo Jidoki", "Kuru Kuru Pyon Pyon (Japan)", 0 ) GAME( 1991, ppj, 0, ppj, ppj, kurukuru_state, empty_init, ROT0, "Success / Taiyo Jidoki", "Pyon Pyon Jump (V1.40, Japan)", 0 ) // unemulated.... // ぴょんぴょん (Pyon Pyon), 1988 Success / Taiyo Jidoki. // スイスイぴょんぴょん (Sui Sui Pyon Pyon), 1992 Success / Taiyo Jidoki.