/* Kusayakyuu (Sandlot Baseball) (c)1985 Taito driver by Tomasz Slanina TODO: - sprite glitches (sometimes) .. missing vertical flip flag? <- (*) - sound cpu int freq (timer ? $a010 writes ?) (*) this looks a BTANB, when the player slide the relative sand drawing is made with the text tilemap and it's virtually impossible to fix it without breaking anything else. -AS M6100097A --------------- CPU/Sound board --------------- AGC-1 ECB-405010 ASY-410011 CPU : Zilog Z8400APS(Z80A) Sound: Zilog Z8400APS(Z80A) AY-3-8910(x2) DAC OSC : 18.432MHz ROMs: 1.3A [6607976d] - Main program (27128) 2.3B [a289de5c] | 3.3C [bb4104a5] / 4.3D [db0ca023] - Main program (2764) 5.5F [b0b21817] - Samples 6.5H [17986662] | 7.5J [ad242eda] / 8.5L [3fbae535] - Samples + Sound program? SRAM: Hitachi HM6116 (x1) ----------- Video Board ----------- AGC-1 ECB-405011 ASY-410011 ROMs: 9.3J [ef8411dd] - Graphics (2764) 10.3K [1bdee573] | 11.3L [c5859887] / 12.7N [ae8d6ed2] - Graphics (2764) 13.7R [0acb8c61] / 14.9J [982d06f0] - Graphics (2764) 15.9K [dc126df9] | 16.9M [574a172d] | 17.9N [a4c4e4ce] | 18.9R [9d75b104] / PROM: 6309-1.9F SRAM: 93422(256x4) (x4) */ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "sound/dac.h" #include "includes/ksayakyu.h" #define MAIN_CLOCK XTAL_18_432MHz static WRITE8_HANDLER( bank_select_w ) { /* bits: 76543210 x - ROM bank xxxxxxx - unused ? */ memory_set_bank(space->machine(), "bank1", data & 0x01); } static WRITE8_HANDLER( latch_w ) { ksayakyu_state *state = space->machine().driver_data(); state->m_sound_status &= ~0x80; soundlatch_w(space, 0, data | 0x80); } static READ8_HANDLER (sound_status_r) { ksayakyu_state *state = space->machine().driver_data(); return state->m_sound_status | 4; } static WRITE8_HANDLER(tomaincpu_w) { ksayakyu_state *state = space->machine().driver_data(); state->m_sound_status |= 0x80; soundlatch_w(space, 0, data); } static ADDRESS_MAP_START( maincpu_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") AM_RANGE(0x8000, 0x9fff) AM_ROM AM_RANGE(0xa000, 0xa7ff) AM_RAM AM_RANGE(0xa800, 0xa800) AM_READ_PORT("P1") AM_RANGE(0xa801, 0xa801) AM_READ_PORT("P2") AM_RANGE(0xa802, 0xa802) AM_READ_PORT("DSW") AM_RANGE(0xa803, 0xa803) AM_READNOP /* watchdog ? */ AM_RANGE(0xa804, 0xa804) AM_WRITE(ksayakyu_videoctrl_w) AM_RANGE(0xa805, 0xa805) AM_WRITE(latch_w) AM_RANGE(0xa806, 0xa806) AM_READ(sound_status_r) AM_RANGE(0xa807, 0xa807) AM_READNOP /* watchdog ? */ AM_RANGE(0xa808, 0xa808) AM_WRITE(bank_select_w) AM_RANGE(0xb000, 0xb7ff) AM_RAM_WRITE(ksayakyu_videoram_w) AM_BASE_MEMBER(ksayakyu_state, m_videoram) AM_RANGE(0xb800, 0xbfff) AM_RAM AM_BASE_SIZE_MEMBER(ksayakyu_state, m_spriteram, m_spriteram_size) ADDRESS_MAP_END static ADDRESS_MAP_START( soundcpu_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x83ff) AM_RAM AM_RANGE(0xa001, 0xa001) AM_DEVREAD("ay1", ay8910_r) AM_RANGE(0xa002, 0xa003) AM_DEVWRITE("ay1", ay8910_data_address_w) AM_RANGE(0xa006, 0xa007) AM_DEVWRITE("ay2", ay8910_data_address_w) AM_RANGE(0xa008, 0xa008) AM_DEVWRITE("dac", dac_w) AM_RANGE(0xa00c, 0xa00c) AM_WRITE(tomaincpu_w) AM_RANGE(0xa010, 0xa010) AM_WRITENOP //a timer of some sort? ADDRESS_MAP_END static INPUT_PORTS_START( ksayakyu ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x08, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x040, 0x00, "Continue" ) PORT_DIPSETTING( 0x00, "7th inning" ) PORT_DIPSETTING( 0x040, "1st inning" ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) INPUT_PORTS_END static WRITE8_DEVICE_HANDLER(dummy1_w) { // printf("%02x 1\n", data); } static WRITE8_DEVICE_HANDLER(dummy2_w) { // printf("%02x 2\n", data); } static WRITE8_DEVICE_HANDLER(dummy3_w) { // printf("%02x 3\n", data); } static const ay8910_interface ay8910_interface_1 = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_MEMORY_HANDLER("audiocpu", PROGRAM, soundlatch_r), DEVCB_NULL, DEVCB_NULL, DEVCB_HANDLER(dummy1_w) }; static const ay8910_interface ay8910_interface_2 = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, DEVCB_NULL, DEVCB_HANDLER(dummy2_w), DEVCB_HANDLER(dummy3_w) }; static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,3), 3, { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, { 0,1,2,3,4,5,6,7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 }, 8*8 }; static const gfx_layout charlayout2 = { 8,8, RGN_FRAC(1,2), 2, { RGN_FRAC(0,2), RGN_FRAC(1,2)}, { 0,1,2,3,4,5,6,7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 }, 8*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,3), 3, { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, { 0, 1, 2, 3, 4, 5, 6, 7, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 8*8*4 }; static GFXDECODE_START( ksayakyu ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) GFXDECODE_ENTRY( "gfx3", 0, charlayout2, 0x80, 32 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 ) GFXDECODE_END static MACHINE_START( ksayakyu ) { ksayakyu_state *state = machine.driver_data(); UINT8 *ROM = machine.region("maincpu")->base(); memory_configure_bank(machine, "bank1", 0, 2, &ROM[0x10000], 0x4000); state->save_item(NAME(state->m_sound_status)); state->save_item(NAME(state->m_video_ctrl)); state->save_item(NAME(state->m_flipscreen)); } static MACHINE_RESET( ksayakyu ) { ksayakyu_state *state = machine.driver_data(); state->m_sound_status = 0xff; state->m_video_ctrl = 0; state->m_flipscreen = 0; } static MACHINE_CONFIG_START( ksayakyu, ksayakyu_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80,MAIN_CLOCK/8) //divider is guessed MCFG_CPU_PROGRAM_MAP(maincpu_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_CPU_ADD("audiocpu", Z80, MAIN_CLOCK/8) //divider is guessed, controls DAC tempo MCFG_CPU_PROGRAM_MAP(soundcpu_map) MCFG_CPU_PERIODIC_INT(irq0_line_hold,60) //guess, controls music tempo MCFG_QUANTUM_TIME(attotime::from_hz(60000)) MCFG_MACHINE_START(ksayakyu) MCFG_MACHINE_RESET(ksayakyu) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(ksayakyu) MCFG_GFXDECODE(ksayakyu) MCFG_PALETTE_INIT(ksayakyu) MCFG_PALETTE_LENGTH(256) MCFG_VIDEO_START(ksayakyu) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ay1", AY8910, MAIN_CLOCK/16) //unknown clock MCFG_SOUND_CONFIG(ay8910_interface_1) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MCFG_SOUND_ADD("ay2", AY8910, MAIN_CLOCK/16) //unknown clock MCFG_SOUND_CONFIG(ay8910_interface_2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MCFG_SOUND_ADD("dac", DAC, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20) MACHINE_CONFIG_END ROM_START( ksayakyu ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "1.3a", 0x00000, 0x4000, CRC(6607976d) SHA1(23b15cae04922e54faf35a5a499ba5064b18ed46) ) ROM_LOAD( "2.3b", 0x04000, 0x4000, CRC(a289de5c) SHA1(d3b14364ef77ca74ac79c5099cf0e8f3baa97612) ) ROM_RELOAD( 0x10000, 0x4000 ) ROM_LOAD( "4.3d", 0x08000, 0x2000, CRC(db0ca023) SHA1(1356fa0239209dea6a4ac0af177fe8be47f12cd0) ) ROM_LOAD( "3.3c", 0x14000, 0x4000, CRC(bb4104a5) SHA1(1f793c4431a3476eeb92556228bf855efb73fb83) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "8.5l", 0x0000, 0x2000, CRC(3fbae535) SHA1(87b66091e33eee66f4d63c213a5a19b70e7b1e5a) ) ROM_LOAD( "7.5j", 0x2000, 0x2000, CRC(ad242eda) SHA1(928c04e4a48077ec9db148cb71d52ebfe01efa53) ) ROM_LOAD( "6.5h", 0x4000, 0x2000, CRC(17986662) SHA1(81b65e381b923c5544f4708efef09f0894c716b2) ) ROM_LOAD( "5.5f", 0x6000, 0x2000, CRC(b0b21817) SHA1(da2a1a6865dbc335775fa2e0ad0fb899be95af03) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "9.3j", 0x0000, 0x2000, CRC(ef8411dd) SHA1(1dbc959d3aec9face19b2a5ae873ca34bfeff5cd) ) ROM_LOAD( "10.3k", 0x2000, 0x2000, CRC(1bdee573) SHA1(7b92a8133cb83404505d21f462e3ca6c85647dca) ) ROM_LOAD( "11.3l", 0x4000, 0x2000, CRC(c5859887) SHA1(41685fb8f8e7c44acd5e0e3ccc629e5f64a59fbd) ) ROM_REGION( 0x6000, "gfx2", 0 ) ROM_LOAD( "14.9j", 0x0000, 0x2000, CRC(982d06f0) SHA1(e107c56ee4f2695a790b8cec6d52337ba9d8b2ad) ) ROM_LOAD( "15.9k", 0x2000, 0x2000, CRC(dc126df9) SHA1(368efb36bf197e3eac23ef543e25e9f4efba785e) ) ROM_LOAD( "16.9m", 0x4000, 0x2000, CRC(574a172d) SHA1(7dee073b5c8ff5825062e30cff29343dc767daaa) ) ROM_REGION( 0x4000, "gfx3", 0 ) ROM_LOAD( "17.9n", 0x0000, 0x2000, CRC(a4c4e4ce) SHA1(f8b0a8dfab972e23f268c69fd9ef30fc80f62533) ) ROM_LOAD( "18.9r", 0x2000, 0x2000, CRC(9d75b104) SHA1(062884fdca9f705f555b828aff136d8f52fbf6eb) ) ROM_REGION( 0x4000, "user1", 0 ) ROM_LOAD( "13.7r", 0x0000, 0x2000, CRC(0acb8c61) SHA1(0ca3b07b21501d4c8feda2b4295f534da2a1c745) ) ROM_LOAD( "12.7n", 0x2000, 0x2000, CRC(ae8d6ed2) SHA1(92d6484040a9b82f77b92f3dd452333fd618eb0d) ) ROM_REGION( 0x100, "proms", 0 ) ROM_LOAD( "9f.bin", 0x0000, 0x0100, CRC(ff71b27f) SHA1(6aad2bd2be997595a05ddb81d24df8fe1435910b) ) ROM_END GAME( 1985, ksayakyu, 0, ksayakyu, ksayakyu, 0, ORIENTATION_FLIP_Y, "Taito Corporation", "Kusayakyuu", GAME_SUPPORTS_SAVE )