// license:BSD-3-Clause // copyright-holders:David Haywood, Angelo Salese /******************************************************************************************* 4nin-uchi Mahjong Jantotsu (c) 1983 Sanritsu driver by David Haywood and Angelo Salese Notes: -The 1st/2nd Player tiles on hand are actually shown on different screen sides.The Service Mode is for adjusting these screens (to not let the human opponent to read your tiles). TODO: -According to the flyer, color bitplanes might be wrong on the A-N mahjong charset, might be a BTANB however... -I need schematics / pcb photos (component + solder sides) to understand if the background color is hard-wired to the DIP-Switches or there's something else wrong. ============================================================================================ Debug cheats: c01b-c028 player-1 tiles c02b-c038 "right" computer tiles c03b-c048 "up" computer tiles / player-2 tiles c04b-c058 "left" computer tiles ============================================================================================ MSM samples table (I'm assuming that F is left-right players, M2 is up / player 2 and M1 is player 1): start |end |sample |possible data triggers ------------------------|---------------------- jat-43 (0x0000-0x1fff) 0x0000|0x06ff|rii'chi M1| 0x00 0x0700|0x0bff|rii'chi M2| 0x07 0x0c00|0x0fff|nagare? | 0x1000|0x13ff|ron M | 0x1400|0x17ff|kore? | 0x14 0x1800|0x1bff|kan M1 | 0x18 0x1c00|0x1fff|kan M2 | jat-42 (0x4000-0x5fff) 0x4000|0x42ff|koi? | 0x4300|0x4ef0|ippatsu M | 0x5000|0x52ff|pon M | 0x5300|0x57ff|tsumo M2 | 0x53 0x5800|0x5dff|rii'chi F | 0x58 jat-41 (0x8000-0x9fff) 0x8000|0x87ff|ippatsu F | 0x8800|0x8fff|ryutoku? | 0x88 0x9000|0x95ff|otoyo? | 0x90 0x9600|0x9eff|yatta | 0x96 jat-40 (0xc000-0xdfff) 0xc000|0xc8ff|odaii? | 0xc0 0xc900|0xccff|tsumo F | 0xc9 0xcd00|0xcfff|tsumo M1 | 0xd000|0xd3ff|ron F | 0xd0 0xd400|0xd7ff|pon F | 0xd4 0xd800|0xdbff|kan F | 0xdc00|0xdfff|chi | ------------------------------------------------ ============================================================================================ 4nin-uchi mahjong Jantotsu (c)1983 Sanritsu C2-00159_A CPU: Z80 Sound: SN76489ANx2 MSM5205 OSC: 18.432MHz ROMs: JAT-00.2B (2764) JAT-01.3B JAT-02.4B JAT-03.2E JAT-04.3E JAT-05.4E JAT-40.6B JAT-41.7B JAT-42.8B JAT-43.9B JAT-60.10P (7051) - color PROM This game requires special control panel. Standard mahjong control panel + these 3 buttons. - 9syu nagare - Continue Yes - Continue No dumped by sayu *******************************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/sn76496.h" #include "sound/msm5205.h" #include "screen.h" #include "speaker.h" #define MAIN_CLOCK XTAL(18'432'000) class jantotsu_state : public driver_device { public: jantotsu_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_adpcm(*this, "adpcm") , m_palette(*this, "palette"){ } /* sound-related */ uint32_t m_adpcm_pos; uint8_t m_adpcm_idle; int m_adpcm_data; uint8_t m_adpcm_trigger; /* misc */ uint8_t m_mux_data; /* video-related */ uint8_t m_vram_bank; uint8_t m_col_bank; uint8_t m_display_on; uint8_t m_bitmap[0x8000]; DECLARE_READ8_MEMBER(jantotsu_bitmap_r); DECLARE_WRITE8_MEMBER(jantotsu_bitmap_w); DECLARE_WRITE8_MEMBER(bankaddr_w); DECLARE_READ8_MEMBER(jantotsu_mux_r); DECLARE_WRITE8_MEMBER(jantotsu_mux_w); DECLARE_READ8_MEMBER(jantotsu_dsw2_r); DECLARE_WRITE8_MEMBER(jan_adpcm_w); virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; DECLARE_PALETTE_INIT(jantotsu); uint32_t screen_update_jantotsu(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); DECLARE_WRITE_LINE_MEMBER(jan_adpcm_int); required_device m_maincpu; required_device m_adpcm; required_device m_palette; void jantotsu(machine_config &config); void jantotsu_io(address_map &map); void jantotsu_map(address_map &map); }; /************************************* * * Video emulation * *************************************/ void jantotsu_state::video_start() { save_item(NAME(m_bitmap)); } uint32_t jantotsu_state::screen_update_jantotsu(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { int x, y, i; int count = 0; uint8_t pen_i; if(!m_display_on) return 0; for (y = 0; y < 256; y++) { for (x = 0; x < 256; x += 8) { uint8_t color; for (i = 0; i < 8; i++) { color = m_col_bank; for(pen_i = 0;pen_i<4;pen_i++) color |= (((m_bitmap[count + pen_i*0x2000]) >> (7 - i)) & 1) << pen_i; if (cliprect.contains(x + i, y)) bitmap.pix32(y, x + i) = m_palette->pen(color); } count++; } } return 0; } /* banked vram */ READ8_MEMBER(jantotsu_state::jantotsu_bitmap_r) { return m_bitmap[offset + ((m_vram_bank & 3) * 0x2000)]; } WRITE8_MEMBER(jantotsu_state::jantotsu_bitmap_w) { m_bitmap[offset + ((m_vram_bank & 3) * 0x2000)] = data; } WRITE8_MEMBER(jantotsu_state::bankaddr_w) { m_vram_bank = ((data & 0xc0) >> 6); m_display_on = (data & 2); /* bit 0 is unknown */ if(data & 0x3c) logerror("I/O port $07 write trips %02x\n",data); } PALETTE_INIT_MEMBER(jantotsu_state, jantotsu) { const uint8_t *color_prom = memregion("proms")->base(); int bit0, bit1, bit2, r, g, b; int i; for (i = 0; i < 0x20; ++i) { bit0 = (color_prom[0] >> 0) & 0x01; bit1 = (color_prom[0] >> 1) & 0x01; bit2 = (color_prom[0] >> 2) & 0x01; r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; bit0 = (color_prom[0] >> 3) & 0x01; bit1 = (color_prom[0] >> 4) & 0x01; bit2 = (color_prom[0] >> 5) & 0x01; g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; bit0 = 0; bit1 = (color_prom[0] >> 6) & 0x01; bit2 = (color_prom[0] >> 7) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette.set_pen_color(i, rgb_t(r, g, b)); color_prom++; } } /************************************* * * Memory handlers * *************************************/ /*Multiplexer is mapped as 6-bits reads,bits 6 & 7 are always connected to the coin mechs.*/ READ8_MEMBER(jantotsu_state::jantotsu_mux_r) { const char *const portnames[] = { "PL1_1", "PL1_2", "PL1_3", "PL1_4", "PL2_1", "PL2_2", "PL2_3", "PL2_4" }; uint8_t i,res; // printf("%02x\n", m_mux_data); res = ioport("COINS")->read(); for(i=0;i<8;i++) { if((~m_mux_data) & (1 << i)) res |= ioport(portnames[i])->read(); } return res; } WRITE8_MEMBER(jantotsu_state::jantotsu_mux_w) { m_mux_data = data; } /*If bits 6 & 7 doesn't return 0x80,the game hangs until this bit is set, so I'm guessing that these bits can't be read by the z80 at all but directly hard-wired to the video chip. However I need the schematics / pcb snaps and/or a side-by-side test (to know if the background colors really works) to be sure. */ READ8_MEMBER(jantotsu_state::jantotsu_dsw2_r) { return (ioport("DSW2")->read() & 0x3f) | 0x80; } WRITE8_MEMBER(jantotsu_state::jan_adpcm_w) { switch (offset) { case 0: m_adpcm_pos = (data & 0xff) * 0x100; m_adpcm_idle = 0; m_adpcm->reset_w(0); /* I don't think that this will ever happen, it's there just to be sure (i.e. I'll probably never do a "nagare" in my entire life ;-) ) */ if(data & 0x20) popmessage("ADPCM called with data = %02x, contact MAMEdev", data); // printf("%02x 0\n", data); break; /*same write as port 2? MSM sample ack? */ case 1: // m_adpcm_idle = 1; // m_adpcm->reset_w(1); // printf("%02x 1\n", data); break; } } WRITE_LINE_MEMBER(jantotsu_state::jan_adpcm_int) { if (m_adpcm_pos >= 0x10000 || m_adpcm_idle) { //m_adpcm_idle = 1; m_adpcm->reset_w(1); m_adpcm_trigger = 0; } else { uint8_t *ROM = memregion("adpcm")->base(); m_adpcm_data = ((m_adpcm_trigger ? (ROM[m_adpcm_pos] & 0x0f) : (ROM[m_adpcm_pos] & 0xf0) >> 4)); m_adpcm->data_w(m_adpcm_data & 0xf); m_adpcm_trigger ^= 1; if (m_adpcm_trigger == 0) { m_adpcm_pos++; if ((ROM[m_adpcm_pos] & 0xff) == 0x70) m_adpcm_idle = 1; } } } /************************************* * * Address maps * *************************************/ void jantotsu_state::jantotsu_map(address_map &map) { map(0x0000, 0xbfff).rom(); map(0xc000, 0xc7ff).ram(); map(0xe000, 0xffff).rw(this, FUNC(jantotsu_state::jantotsu_bitmap_r), FUNC(jantotsu_state::jantotsu_bitmap_w)); } void jantotsu_state::jantotsu_io(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).portr("DSW1").w("sn1", FUNC(sn76489a_device::write)); map(0x01, 0x01).r(this, FUNC(jantotsu_state::jantotsu_dsw2_r)).w("sn2", FUNC(sn76489a_device::write)); map(0x02, 0x03).w(this, FUNC(jantotsu_state::jan_adpcm_w)); map(0x04, 0x04).rw(this, FUNC(jantotsu_state::jantotsu_mux_r), FUNC(jantotsu_state::jantotsu_mux_w)); map(0x07, 0x07).w(this, FUNC(jantotsu_state::bankaddr_w)); } /************************************* * * Input ports * *************************************/ static INPUT_PORTS_START( jantotsu ) PORT_START("COINS") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPUNUSED_DIPLOC( 0x02, 0x00, "SW1:2" ) PORT_DIPNAME( 0x1c, 0x10, "Player vs. CPU timer decrement speed") PORT_DIPLOCATION("SW1:3,4,5") //in msecs I suppose PORT_DIPSETTING( 0x00, "30") PORT_DIPSETTING( 0x08, "50" ) PORT_DIPSETTING( 0x04, "70") PORT_DIPSETTING( 0x0c, "90" ) PORT_DIPSETTING( 0x10, "110" ) PORT_DIPSETTING( 0x18, "130" ) PORT_DIPSETTING( 0x14, "150" ) PORT_DIPSETTING( 0x1c, "170" ) PORT_DIPNAME( 0xe0, 0x80, "Player vs. Player timer decrement speed" ) PORT_DIPLOCATION("SW1:6,7,8") //in msecs I suppose PORT_DIPSETTING( 0x00, "100" ) PORT_DIPSETTING( 0x40, "120" ) PORT_DIPSETTING( 0x20, "140" ) PORT_DIPSETTING( 0x60, "160" ) PORT_DIPSETTING( 0x80, "180" ) PORT_DIPSETTING( 0xc0, "200" ) PORT_DIPSETTING( 0xa0, "220" ) PORT_DIPSETTING( 0xe0, "240" ) PORT_START("DSW2") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2,3") PORT_DIPSETTING( 0x07, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "SW2:4" ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Service_Mode ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, "Play BGM") PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x40, "Background Color" ) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0xc0, "Purple" ) PORT_DIPSETTING( 0x80, "Green" ) PORT_DIPSETTING( 0x40, "Blue" ) PORT_DIPSETTING( 0x00, "Black" ) PORT_START("PL1_1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Mahjong Nagare") PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Continue Button Yes") PORT_CODE(KEYCODE_Y) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Continue Button No") PORT_CODE(KEYCODE_O) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("PL1_2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_START("PL1_3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_START("PL1_4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_START("PL2_1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Mahjong Nagare") PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Continue Button Yes") PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Continue Button No") PORT_PLAYER(2) PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("PL2_2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2) PORT_START("PL2_3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2) PORT_START("PL2_4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2) INPUT_PORTS_END /************************************* * * Machine driver * *************************************/ void jantotsu_state::machine_start() { save_item(NAME(m_vram_bank)); save_item(NAME(m_mux_data)); save_item(NAME(m_adpcm_pos)); save_item(NAME(m_adpcm_idle)); save_item(NAME(m_adpcm_data)); save_item(NAME(m_adpcm_trigger)); } void jantotsu_state::machine_reset() { /*Load hard-wired background color.*/ m_col_bank = (ioport("DSW2")->read() & 0xc0) >> 3; m_vram_bank = 0; m_mux_data = 0; m_adpcm_pos = 0; m_adpcm_idle = 1; m_adpcm_data = 0; m_adpcm_trigger = 0; } MACHINE_CONFIG_START(jantotsu_state::jantotsu) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80,MAIN_CLOCK/4) MCFG_DEVICE_PROGRAM_MAP(jantotsu_map) MCFG_DEVICE_IO_MAP(jantotsu_io) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) //not accurate MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 240-1) MCFG_SCREEN_UPDATE_DRIVER(jantotsu_state, screen_update_jantotsu) MCFG_SCREEN_VBLANK_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_NMI)) MCFG_PALETTE_ADD("palette", 0x20) MCFG_PALETTE_INIT_OWNER(jantotsu_state, jantotsu) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("sn1", SN76489A, MAIN_CLOCK/4) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_DEVICE_ADD("sn2", SN76489A, MAIN_CLOCK/4) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_DEVICE_ADD("adpcm", MSM5205, XTAL(384'000)) MCFG_MSM5205_VCLK_CB(WRITELINE(*this, jantotsu_state, jan_adpcm_int)) /* interrupt function */ MCFG_MSM5205_PRESCALER_SELECTOR(S64_4B) /* 6 KHz */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00) MACHINE_CONFIG_END /************************************* * * ROM definition(s) * *************************************/ ROM_START( jantotsu ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "jat-00.2b", 0x00000, 0x02000, CRC(bed10f86) SHA1(c5ac845b32fa295b0ff205b1401bcc071d604d6e) ) ROM_LOAD( "jat-01.3b", 0x02000, 0x02000, CRC(cc9312e9) SHA1(b08d38cc58d92378305c015c5a001b4da072188b) ) ROM_LOAD( "jat-02.4b", 0x04000, 0x02000, CRC(292969f1) SHA1(e7cb93b67296e84ea012fcceb72df712c7e0f135) ) ROM_LOAD( "jat-03.2e", 0x06000, 0x02000, CRC(7452ff63) SHA1(b258674e77eee5548a065419a3092877957dec66) ) ROM_LOAD( "jat-04.3e", 0x08000, 0x02000, CRC(734e029f) SHA1(75aa13397847b4db32c41aaa6ff2ac82f16bd7a2) ) ROM_LOAD( "jat-05.4e", 0x0a000, 0x02000, CRC(1a725e1a) SHA1(1d39d607850f47b9389f41147d4570da8814f639) ) ROM_REGION( 0x10000, "adpcm", ROMREGION_ERASE00 ) ROM_LOAD( "jat-43.9b", 0x00000, 0x02000, CRC(3c1d843c) SHA1(7a836e66cad4e94916f0d80a439efde49306a0e1) ) ROM_LOAD( "jat-42.8b", 0x04000, 0x02000, CRC(3ac3efbf) SHA1(846faea7c7c01fb7500aa33a70d4b54e878c0e41) ) ROM_LOAD( "jat-41.7b", 0x08000, 0x02000, CRC(ce08ed71) SHA1(8554e5e7ec178f57bed5fbdd5937e3a35f72c454) ) ROM_LOAD( "jat-40.6b", 0x0c000, 0x02000, CRC(2275253e) SHA1(64e9415faf2775c6b9ab497dce7fda8c4775192e) ) ROM_REGION( 0x20, "proms", 0 ) ROM_LOAD( "jat-60.10p", 0x00, 0x20, CRC(65528ae0) SHA1(6e3bf27d10ec14e3c6a494667b03b68726fcff14) ) ROM_END /************************************* * * Game driver(s) * *************************************/ GAME( 1983, jantotsu, 0, jantotsu, jantotsu, jantotsu_state, empty_init, ROT270, "Sanritsu", "4nin-uchi Mahjong Jantotsu", MACHINE_SUPPORTS_SAVE )