/*************************************************************************** Jailbreak - (c) 1986 Konami Ernesto Corvi ernesto@imagina.com Konami designated Jail Break with the label of GX507. (There is also the label PWB 300394A silk screened onto the board.) Board Parts: Konami A082 @ 11a (Encrypted 6809 CPU) VLM5030 @ 6a Konami 005849 @ 8e 18.432000MHz @ OSC 3.579545MHz @ XTAL SN76489AN @ 6d 6301 @ 6f and 7f (PROM's) 6331 @ 1f and 2f (PROM's) Jail Break Konami 1986 PCB Layout ---------- GX507 PWB 300394A |----------------------------------------| | KONAMI-1 507P03.11D 6264 4416 | | 507P02.9D |-------| 4416 | | |KONAMI | 4416 | | 507L01.8C |005849 | 4416 | | |-------| | | VLM5030 507J13.7F| | SN76489 507J12.6F| | 3.579545MHz 18.432MHz | | DSW3 507J09.5F| | 507L08.4F| | DSW2 507J07.3F| | UPC324 | | DSW1 507J11.2F| | LA4460 507J10.1F| | 005273 005273 | | 005273 005273 | | VOL 18-WAY CN1 | |----------------------------------------| Notes: KONAMI1 - Custom encrypted 6809 CPU, clock 1.536MHz [18.432/12] (DIP42) VLM5030 - Sanyo VLM5030 speech chip, clock 3.579545MHz (DIP40) SN76489 - Texas Instruments SN76489 noise generator IC, clock 1.536MHz [18.432/12] (DIP16) UPC324 - NEC UPC324 op amp. Also compatible with LM324 and Mitsubishi M5224P (DIP14) LA4460 - Power amp IC DSW1/2 - 8-position dip switches DSW3 - 4-position dip switch CN1 - 4-pin connector for monitors that require separate syncs. Pin 1 is negative vertical sync output. Horizontal sync is taken from the regular composite sync on the PCB on pin B14. 18-WAY - 18-way edge connector. Pinout matches standard Konami 18-way pinout (Scramble/Frogger/Yie-Ar Kung Fu etc) 6264 - 8kx8 SRAM (DIP28) 4416 - 16kx4 DRAM (DIP18) 005849 - Konami custom graphics generator (PGA179) 005273 - Konami custom resistor array (SIL10) 507J12/13 - MMI 63S141 256x4 Bipolar PROM (= 82S129 & 6301 etc) 507J10/11 - MMI 63S081 32x8 Bipolar PROM (= 82S123 & 6331 etc) All ROMs type 27C128. Pin 26 of 8C is tied high, the lower half is empty. Measurements ------------ Xtal - 3.57867MHz OSC - 18.43199MHz HSync - 15.5185kHz VSync - 60.6059Hz **************************************************************************** TODO: - coin counters ***************************************************************************/ #include "emu.h" #include "machine/konami1.h" #include "cpu/m6809/m6809.h" #include "sound/sn76496.h" #include "sound/vlm5030.h" #include "includes/konamipt.h" #include "includes/jailbrek.h" static WRITE8_HANDLER( ctrl_w ) { jailbrek_state *state = space->machine().driver_data(); state->m_nmi_enable = data & 0x01; state->m_irq_enable = data & 0x02; flip_screen_set(space->machine(), data & 0x08); } static INTERRUPT_GEN( jb_interrupt ) { jailbrek_state *state = device->machine().driver_data(); if (state->m_irq_enable) device_set_input_line(device, 0, HOLD_LINE); } static INTERRUPT_GEN( jb_interrupt_nmi ) { jailbrek_state *state = device->machine().driver_data(); if (state->m_nmi_enable) device_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE); } static READ8_DEVICE_HANDLER( jailbrek_speech_r ) { return (vlm5030_bsy(device) ? 1 : 0); } static WRITE8_DEVICE_HANDLER( jailbrek_speech_w ) { /* bit 0 could be latch direction like in yiear */ vlm5030_st(device, (data >> 1) & 1); vlm5030_rst(device, (data >> 2) & 1); } static ADDRESS_MAP_START( jailbrek_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x07ff) AM_RAM_WRITE(jailbrek_colorram_w) AM_BASE_MEMBER(jailbrek_state, m_colorram) AM_RANGE(0x0800, 0x0fff) AM_RAM_WRITE(jailbrek_videoram_w) AM_BASE_MEMBER(jailbrek_state, m_videoram) AM_RANGE(0x1000, 0x10bf) AM_RAM AM_BASE_SIZE_MEMBER(jailbrek_state, m_spriteram, m_spriteram_size) AM_RANGE(0x10c0, 0x14ff) AM_RAM /* ??? */ AM_RANGE(0x1500, 0x1fff) AM_RAM /* work ram */ AM_RANGE(0x2000, 0x203f) AM_RAM AM_BASE_MEMBER(jailbrek_state, m_scroll_x) AM_RANGE(0x2040, 0x2040) AM_WRITENOP /* ??? */ AM_RANGE(0x2041, 0x2041) AM_WRITENOP /* ??? */ AM_RANGE(0x2042, 0x2042) AM_RAM AM_BASE_MEMBER(jailbrek_state, m_scroll_dir) /* bit 2 = scroll direction */ AM_RANGE(0x2043, 0x2043) AM_WRITENOP /* ??? */ AM_RANGE(0x2044, 0x2044) AM_WRITE(ctrl_w) /* irq, nmi enable, screen flip */ AM_RANGE(0x3000, 0x307f) AM_RAM /* related to sprites? */ AM_RANGE(0x3100, 0x3100) AM_READ_PORT("DSW2") AM_DEVWRITE("snsnd", sn76496_w) AM_RANGE(0x3200, 0x3200) AM_READ_PORT("DSW3") AM_WRITENOP /* mirror of the previous? */ AM_RANGE(0x3300, 0x3300) AM_READ_PORT("SYSTEM") AM_WRITE(watchdog_reset_w) AM_RANGE(0x3301, 0x3301) AM_READ_PORT("P1") AM_RANGE(0x3302, 0x3302) AM_READ_PORT("P2") AM_RANGE(0x3303, 0x3303) AM_READ_PORT("DSW1") AM_RANGE(0x4000, 0x4000) AM_DEVWRITE("vlm", jailbrek_speech_w) /* speech pins */ AM_RANGE(0x5000, 0x5000) AM_DEVWRITE("vlm", vlm5030_data_w) /* speech data */ AM_RANGE(0x6000, 0x6000) AM_DEVREAD("vlm", jailbrek_speech_r) AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static INPUT_PORTS_START( jailbrek ) PORT_START("SYSTEM") /* $3300 */ KONAMI8_SYSTEM_10 PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P1") /* $3301 */ KONAMI8_B12_UNK(1) // button1 = shoot, button2 = select PORT_START("P2") /* $3302 */ KONAMI8_B12_UNK(2) PORT_START("DSW1") /* $3303 */ KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1) /* "Invalid" = both coin slots disabled */ PORT_START("DSW2") /* $3100 */ PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION( "SW2:1,2" ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION( "SW2:3" ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION( "SW2:4" ) PORT_DIPSETTING( 0x08, "30K 70K+" ) PORT_DIPSETTING( 0x00, "40K 80K+" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "SW2:5,6" ) PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPLOCATION( "SW2:7" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "SW2:8" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") /* $3200 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "SW3:1" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION( "SW3:2" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPLOCATION( "SW3:3" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPLOCATION( "SW3:4" ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 1024, /* 1024 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every char takes 32 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 512, /* 512 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static GFXDECODE_START( jailbrek ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) /* characters */ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*16, 16 ) /* sprites */ GFXDECODE_END static MACHINE_START( jailbrek ) { jailbrek_state *state = machine.driver_data(); state->save_item(NAME(state->m_irq_enable)); state->save_item(NAME(state->m_nmi_enable)); } static MACHINE_RESET( jailbrek ) { jailbrek_state *state = machine.driver_data(); state->m_irq_enable = 0; state->m_nmi_enable = 0; } static MACHINE_CONFIG_START( jailbrek, jailbrek_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6809, MASTER_CLOCK/12) MCFG_CPU_PROGRAM_MAP(jailbrek_map) MCFG_CPU_VBLANK_INT("screen", jb_interrupt) MCFG_CPU_PERIODIC_INT(jb_interrupt_nmi, 500) /* ? */ MCFG_MACHINE_START(jailbrek) MCFG_MACHINE_RESET(jailbrek) /* video hardware */ MCFG_GFXDECODE(jailbrek) MCFG_PALETTE_LENGTH(512) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK/3, 396, 8, 248, 256, 16, 240) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_UPDATE(jailbrek) MCFG_PALETTE_INIT(jailbrek) MCFG_VIDEO_START(jailbrek) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("snsnd", SN76489A, MASTER_CLOCK/12) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MCFG_SOUND_ADD("vlm", VLM5030, VOICE_CLOCK) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( jailbrek ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "507p03.11d", 0x8000, 0x4000, CRC(a0b88dfd) SHA1(f999e382b9d3b812fca41f4d0da3ea692fef6b19) ) ROM_LOAD( "507p02.9d", 0xc000, 0x4000, CRC(444b7d8e) SHA1(c708b67c2d249448dae9a3d10c24d13ba6849597) ) ROM_REGION( 0x08000, "gfx1", 0 ) ROM_LOAD( "507l08.4f", 0x0000, 0x4000, CRC(e3b7a226) SHA1(c19a02a2def65648bf198fccec98ebbd2fc7c0fb) ) /* characters */ ROM_LOAD( "507j09.5f", 0x4000, 0x4000, CRC(504f0912) SHA1(b51a45dd5506bccdf0061dd6edd7f49ac86ed0f8) ) ROM_REGION( 0x10000, "gfx2", 0 ) ROM_LOAD( "507j04.3e", 0x0000, 0x4000, CRC(0d269524) SHA1(a10ddb405e884bfec521a3c7a29d22f63e535b59) ) /* sprites */ ROM_LOAD( "507j05.4e", 0x4000, 0x4000, CRC(27d4f6f4) SHA1(c42c064dbd7c5cf0b1d99651367e0bee1728a5b0) ) ROM_LOAD( "507j06.5e", 0x8000, 0x4000, CRC(717485cb) SHA1(22609489186dcb3d7cd49b7ddfdc6f04d0739354) ) ROM_LOAD( "507j07.3f", 0xc000, 0x4000, CRC(e933086f) SHA1(c0fd1e8d23c0f7e14c0b75f629448034420cf8ef) ) ROM_REGION( 0x0240, "proms", 0 ) ROM_LOAD( "507j10.1f", 0x0000, 0x0020, CRC(f1909605) SHA1(91eaa865375b3bc052897732b64b1ff7df3f78f6) ) /* red & green */ ROM_LOAD( "507j11.2f", 0x0020, 0x0020, CRC(f70bb122) SHA1(bf77990260e8346faa3d3481718cbe46a4a27150) ) /* blue */ ROM_LOAD( "507j13.7f", 0x0040, 0x0100, CRC(d4fe5c97) SHA1(972e9dab6c53722545dd3a43e3ada7921e88708b) ) /* char lookup */ ROM_LOAD( "507j12.6f", 0x0140, 0x0100, CRC(0266c7db) SHA1(a8f21e86e6d974c9bfd92a147689d0e7316d66e2) ) /* sprites lookup */ ROM_REGION( 0x4000, "vlm", 0 ) /* speech rom */ ROM_LOAD( "507l01.8c", 0x0000, 0x4000, CRC(0c8a3605) SHA1(d886b66d3861c3a90a1825ccf5bf0011831ca366) ) ROM_END ROM_START( manhatan ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "507n03.11d", 0x8000, 0x4000, CRC(e5039f7e) SHA1(0f12484ed40444d978e0405c27bdd027ae2e2a0b) ) ROM_LOAD( "507n02.9d", 0xc000, 0x4000, CRC(143cc62c) SHA1(9520dbb1b6f1fa439e03d4caa9bed96ef8f805f2) ) ROM_REGION( 0x08000, "gfx1", 0 ) ROM_LOAD( "507j08.4f", 0x0000, 0x4000, CRC(175e1b49) SHA1(4cfe982cdf7729bd05c6da803480571876320bf6) ) /* characters */ ROM_LOAD( "507j09.5f", 0x4000, 0x4000, CRC(504f0912) SHA1(b51a45dd5506bccdf0061dd6edd7f49ac86ed0f8) ) ROM_REGION( 0x10000, "gfx2", 0 ) ROM_LOAD( "507j04.3e", 0x0000, 0x4000, CRC(0d269524) SHA1(a10ddb405e884bfec521a3c7a29d22f63e535b59) ) /* sprites */ ROM_LOAD( "507j05.4e", 0x4000, 0x4000, CRC(27d4f6f4) SHA1(c42c064dbd7c5cf0b1d99651367e0bee1728a5b0) ) ROM_LOAD( "507j06.5e", 0x8000, 0x4000, CRC(717485cb) SHA1(22609489186dcb3d7cd49b7ddfdc6f04d0739354) ) ROM_LOAD( "507j07.3f", 0xc000, 0x4000, CRC(e933086f) SHA1(c0fd1e8d23c0f7e14c0b75f629448034420cf8ef) ) ROM_REGION( 0x0240, "proms", 0 ) ROM_LOAD( "507j10.1f", 0x0000, 0x0020, CRC(f1909605) SHA1(91eaa865375b3bc052897732b64b1ff7df3f78f6) ) /* red & green */ ROM_LOAD( "507j11.2f", 0x0020, 0x0020, CRC(f70bb122) SHA1(bf77990260e8346faa3d3481718cbe46a4a27150) ) /* blue */ ROM_LOAD( "507j13.7f", 0x0040, 0x0100, CRC(d4fe5c97) SHA1(972e9dab6c53722545dd3a43e3ada7921e88708b) ) /* char lookup */ ROM_LOAD( "507j12.6f", 0x0140, 0x0100, CRC(0266c7db) SHA1(a8f21e86e6d974c9bfd92a147689d0e7316d66e2) ) /* sprites lookup */ ROM_REGION( 0x4000, "vlm", 0 ) /* speech rom */ ROM_LOAD( "507p01.8c", 0x0000, 0x4000, CRC(973fa351) SHA1(ac360d05ed4d03334e00c80e70d5ae939d93af5f) ) ROM_END /* Jail Break Bootleg Chip Locations Map (Not to scale) |--------------------------------------------| | | A | | | | B | | | | C | | | | D | | | | E |-| | | | |-| | F | | | <=- Edge Connector | G | | |-| | | | H |-| | | | I | | | | J | | | | K | | | | L | | | | |--------------------------------------------| 1 2 3 4 5 6 7 8 9 1 1 1 1 1 0 1 2 3 4 */ ROM_START( jailbrekb ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "1.k6", 0x8000, 0x8000, CRC(df0e8fc7) SHA1(62e59dbb3941ed8af365e96906315318d9aee060) ) ROM_REGION( 0x08000, "gfx1", 0 ) /* characters */ ROM_LOAD( "3.h6", 0x0000, 0x8000, CRC(bf67a8ff) SHA1(9aca8de7e2c2cc0ff9fe3f316a9300574df4ff06) ) ROM_REGION( 0x10000, "gfx2", 0 ) /* sprites */ ROM_LOAD( "5.f6", 0x0000, 0x8000, CRC(081d2eea) SHA1(dae66b2607d1a56e72e9cb456bdb3c0c21337d6c) ) ROM_LOAD( "4.g6", 0x8000, 0x8000, CRC(e34b93b8) SHA1(fb6ed12ab017ac1e5006165f435cf0ed95a49c17) ) ROM_REGION( 0x0240, "proms", 0 ) ROM_LOAD( "prom.j2", 0x0000, 0x0020, CRC(f1909605) SHA1(91eaa865375b3bc052897732b64b1ff7df3f78f6) ) /* red & green */ ROM_LOAD( "prom.i2", 0x0020, 0x0020, CRC(f70bb122) SHA1(bf77990260e8346faa3d3481718cbe46a4a27150) ) /* blue */ ROM_LOAD( "prom.d6", 0x0040, 0x0100, CRC(d4fe5c97) SHA1(972e9dab6c53722545dd3a43e3ada7921e88708b) ) /* char lookup */ ROM_LOAD( "prom.e6", 0x0140, 0x0100, CRC(0266c7db) SHA1(a8f21e86e6d974c9bfd92a147689d0e7316d66e2) ) /* sprites lookup */ ROM_REGION( 0x2000, "vlm", 0 ) /* speech rom */ ROM_LOAD( "2.i6", 0x0000, 0x2000, CRC(d91d15e3) SHA1(475fe50aafbf8f2fb79880ef0e2c25158eda5270) ) ROM_REGION( 0x0004, "plds", 0 ) ROM_LOAD( "k4.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16L8 */ ROM_LOAD( "a7.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16R4 */ ROM_LOAD( "g9.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16R6 */ ROM_LOAD( "k8.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16L8 */ ROM_END static DRIVER_INIT( jailbrek ) { UINT8 *SPEECH_ROM = machine.region("vlm")->base(); int ind; /* Check if the rom used for the speech is not a 2764, but a 27128. If a 27128 is used then the data is stored in the upper half of the eprom. (The schematics and board refer to a 2764, but all the boards I have seen use a 27128. According to the schematics pin 26 is tied high so if a 2764 is used then the pin is ignored, but if a 27128 is used then pin 26 represents address line A13.) */ if (machine.region("vlm")->bytes() == 0x4000) { for (ind = 0; ind < 0x2000; ++ind) { SPEECH_ROM[ind] = SPEECH_ROM[ind + 0x2000]; } } konami1_decode(machine, "maincpu"); } GAME( 1986, jailbrek, 0, jailbrek, jailbrek, jailbrek, ROT0, "Konami", "Jail Break", GAME_SUPPORTS_SAVE ) GAME( 1986, jailbrekb,jailbrek, jailbrek, jailbrek, jailbrek, ROT0, "bootleg","Jail Break (bootleg)", GAME_SUPPORTS_SAVE ) GAME( 1986, manhatan, jailbrek, jailbrek, jailbrek, jailbrek, ROT0, "Konami", "Manhattan 24 Bunsyo (Japan)", GAME_SUPPORTS_SAVE )