// license:BSD-3-Clause // copyright-holders:David Haywood, Angelo Salese /******************************************************************************************* Jackpot Cards / Jackpot Pool (c) 1997 Electronic Projects driver by David Haywood & Angelo Salese Notes: -There's a "(c) 1992 HI-TECH Software..Brisbane, QLD Australia" string in the program roms, this is actually the m68k C compiler used for doing this game. TODO: -Correct NVRAM emulation (and default eeprom too?), you cannot save settings to the EEPROM right now, also remove the patch (it doesn't boot otherwise); -UART; *******************************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "sound/okim6295.h" #include "machine/eepromser.h" class jackpool_state : public driver_device { public: jackpool_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_vram(*this, "vram"), m_io(*this, "io"), m_maincpu(*this, "maincpu"), m_eeprom(*this, "eeprom"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette") { } required_shared_ptr m_vram; UINT8 m_map_vreg; required_shared_ptr m_io; DECLARE_READ16_MEMBER(jackpool_ff_r); DECLARE_READ16_MEMBER(jackpool_io_r); DECLARE_WRITE16_MEMBER(jackpool_io_w); DECLARE_DRIVER_INIT(jackpool); virtual void video_start() override; UINT32 screen_update_jackpool(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); INTERRUPT_GEN_MEMBER(jackpool_interrupt); required_device m_maincpu; required_device m_eeprom; required_device m_gfxdecode; required_device m_palette; }; void jackpool_state::video_start() { } UINT32 jackpool_state::screen_update_jackpool(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { gfx_element *gfx = m_gfxdecode->gfx(0); int count;// = 0x00000/2; int y,x; { count = m_map_vreg*(0x4000/2); for (y=0;y<32;y++) { for (x=0;x<64;x++) { int tile = (m_vram[count+(0x2000/2)] & 0x7fff); int attr = (m_vram[count+(0x2000/2)+0x800] & 0x1f00)>>8; gfx->opaque(bitmap,cliprect,tile,attr,0,0,x*8,y*8); count++; } } count = m_map_vreg*(0x4000/2); for (y=0;y<32;y++) { for (x=0;x<64;x++) { int tile = (m_vram[count] & 0x7fff); if(tile != 0) { int attr = (m_vram[count+0x800] & 0x1f00)>>8; int t_pen = (m_vram[count+0x800] & 0x1000); gfx->transpen(bitmap,cliprect,tile,attr,0,0,x*8,y*8,(t_pen) ? 0 : -1); } count++; } } } return 0; } /*Communication ram*/ READ16_MEMBER(jackpool_state::jackpool_ff_r) { return 0xffff; } READ16_MEMBER(jackpool_state::jackpool_io_r) { switch(offset*2) { case 0x00: return ioport("COIN1")->read(); case 0x04: return ioport("UNK1")->read(); case 0x06: return ioport("UNK2")->read(); case 0x08: return ioport("SERVICE1")->read(); case 0x0a: return ioport("SERVICE2")->read();//probably not a button, remote? case 0x0c: return ioport("PAYOUT")->read(); case 0x0e: return ioport("START2")->read(); case 0x10: return ioport("HOLD3")->read(); case 0x12: return ioport("HOLD4")->read(); case 0x14: return ioport("HOLD2")->read(); case 0x16: return ioport("HOLD1")->read(); case 0x18: return ioport("HOLD5")->read(); case 0x1a: return ioport("START1")->read(); case 0x1c: return ioport("BET")->read(); case 0x1e: return 0xff; //ticket motor case 0x20: return 0xff; //hopper motor case 0x2c: return m_eeprom->do_read(); case 0x2e: return m_eeprom->do_read(); // default: printf("R %02x\n",offset*2); break; } // printf("R %02x\n",offset*2); return m_io[offset]; } WRITE16_MEMBER(jackpool_state::jackpool_io_w) { COMBINE_DATA(&m_io[offset]); switch(offset*2) { case 0x30: /* ---- ---x HOLD3 lamp */ break; case 0x32: /* ---- ---x HOLD4 lamp */ break; case 0x34: /* ---- ---x HOLD2 lamp */ break; case 0x36: /* ---- ---x HOLD1 lamp */ break; case 0x38: /* ---- ---x HOLD5 lamp */ break; case 0x3a: /* ---- ---x START1 lamp */ break; case 0x3c: /* ---- ---x BET lamp */ break; case 0x3e: break; case 0x40: /* ---- ---x PAYOUT lamp */ break; case 0x46: /* ---- ---x coin counter */break; case 0x4a: /* ---- ---x Ticket motor */break; case 0x4c: /* ---- ---x Hopper motor */break; case 0x4e: m_map_vreg = data & 1; break; case 0x50: m_eeprom->cs_write((data & 1) ? ASSERT_LINE : CLEAR_LINE ); break; case 0x52: m_eeprom->clk_write((data & 1) ? ASSERT_LINE : CLEAR_LINE ); break; case 0x54: m_eeprom->di_write(data & 1); break; // case 0x5a: m_eeprom->cs_write((data & 1) ? ASSERT_LINE : CLEAR_LINE ); break; // case 0x5c: m_eeprom->cs_write((data & 1) ? ASSERT_LINE : CLEAR_LINE ); break; case 0x60: break; // default: printf("[%02x] <- %02x W\n",offset*2,data); break; } #if 0 if(offset*2 == 0x54) { printf("Write bit %02x\n",data); m_eeprom->di_write(data & 1); } if(offset*2 == 0x52) { printf("Clock bit %02x\n",data); m_eeprom->clk_write((data & 1) ? ASSERT_LINE : CLEAR_LINE ); } if(offset*2 == 0x50) { printf("chip select bit %02x\n",data); m_eeprom->cs_write((data & 1) ? ASSERT_LINE : CLEAR_LINE ); } #endif } static ADDRESS_MAP_START( jackpool_mem, AS_PROGRAM, 16, jackpool_state ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x100000, 0x10ffff) AM_RAM AM_RANGE(0x120000, 0x1200ff) AM_RAM AM_RANGE(0x340000, 0x347fff) AM_RAM AM_SHARE("vram") AM_RANGE(0x348000, 0x34ffff) AM_RAM //<- vram banks 2 & 3? AM_RANGE(0x360000, 0x3603ff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") AM_RANGE(0x380000, 0x380061) AM_READWRITE(jackpool_io_r,jackpool_io_w) AM_SHARE("io")//AM_READ(jackpool_io_r) AM_RANGE(0x800000, 0x80000f) AM_READ(jackpool_ff_r) AM_WRITENOP //UART AM_RANGE(0xa00000, 0xa00001) AM_DEVREADWRITE8("oki", okim6295_device, read, write, 0x00ff) ADDRESS_MAP_END static INPUT_PORTS_START( jackpool ) PORT_START("COIN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SERVICE1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SERVICE2") //toggle this to change game to Jackpot Pool,with different gfxs for cards. PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("PAYOUT") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("START1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_CODE(KEYCODE_1) PORT_NAME("Deal / W-Up") PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("START2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("BET") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Bet / Cancel / Take") PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("HOLD1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("HOLD2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Low") PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("HOLD3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("HOLD4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / High") PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("HOLD5") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) /* these two both crashes the CPU*/ PORT_START("UNK1") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("UNK2") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static const gfx_layout tiles8x8_layout = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(0,4),RGN_FRAC(1,4),RGN_FRAC(2,4),RGN_FRAC(3,4) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( jackpool ) GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0x000, 0x20 ) /* sprites */ GFXDECODE_END /*irq 2 used for communication stuff.3 is just a rte*/ INTERRUPT_GEN_MEMBER(jackpool_state::jackpool_interrupt) { device.execute().set_input_line(1, HOLD_LINE); } static MACHINE_CONFIG_START( jackpool, jackpool_state ) MCFG_CPU_ADD("maincpu", M68000, 12000000) // ? MCFG_CPU_PROGRAM_MAP(jackpool_mem) MCFG_CPU_VBLANK_INT_DRIVER("screen", jackpool_state, jackpool_interrupt) // ? MCFG_GFXDECODE_ADD("gfxdecode", "palette", jackpool) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) MCFG_SCREEN_SIZE(64*8, 64*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 0*8, 32*8-1) MCFG_SCREEN_UPDATE_DRIVER(jackpool_state, screen_update_jackpool) MCFG_SCREEN_PALETTE("palette") MCFG_EEPROM_SERIAL_93C46_ADD("eeprom") MCFG_PALETTE_ADD("palette", 0x200) MCFG_PALETTE_FORMAT(xxxxBBBBGGGGRRRR) MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END ROM_START( jackpool ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "jpc2", 0x00001, 0x20000,CRC(5aad51ff) SHA1(af504d15c356c241efb6410a5dad09494d693eca) ) ROM_LOAD16_BYTE( "jpc3", 0x00000, 0x20000,CRC(249c7073) SHA1(e654232d5f454932a108591deacadc9da9fd8055) ) ROM_REGION( 0x080000, "oki", 0 ) /* Samples */ ROM_LOAD( "jpc1", 0x00000, 0x40000, CRC(0f1372a1) SHA1(cec8a9bfb03945af4e1e2d2b916b9ded52a8d0bd) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "jpc4", 0x00000, 0x40000, CRC(b719f138) SHA1(82799cbccab4e39627e48855f6003917602b42c7) ) ROM_LOAD( "jpc5", 0x40000, 0x40000, CRC(09661ed9) SHA1(fb298252c95a9040441c12c9d0e9280843d56a0d) ) ROM_LOAD( "jpc6", 0x80000, 0x40000, CRC(c3117411) SHA1(8ed044beb1d6ab7ac48595f7d6bf879f1264454a) ) ROM_LOAD( "jpc7", 0xc0000, 0x40000, CRC(b1d40623) SHA1(fb76ae6b53474bd4bee19dbce9537da0f2b63ff4) ) ROM_END DRIVER_INIT_MEMBER(jackpool_state,jackpool) { UINT16 *rom = (UINT16 *)memregion("maincpu")->base(); /* patch NVRAM routine */ rom[0x9040/2] = 0x6602; } GAME( 1997, jackpool, 0, jackpool, jackpool, jackpool_state, jackpool, ROT0, "Electronic Projects", "Jackpot Cards / Jackpot Pool (Italy)",MACHINE_NOT_WORKING )