/*************************************************************************** IronHorse driver by Mirko Buffoni ***************************************************************************/ #include "driver.h" #include "deprecat.h" #include "cpu/m6809/m6809.h" #include "sound/2203intf.h" #include "sound/discrete.h" extern UINT8 *ironhors_scroll; static UINT8 *ironhors_interrupt_enable; extern WRITE8_HANDLER( ironhors_videoram_w ); extern WRITE8_HANDLER( ironhors_colorram_w ); extern WRITE8_HANDLER( ironhors_palettebank_w ); extern WRITE8_HANDLER( ironhors_charbank_w ); extern WRITE8_HANDLER( ironhors_flipscreen_w ); extern PALETTE_INIT( ironhors ); extern VIDEO_START( ironhors ); extern VIDEO_UPDATE( ironhors ); static INTERRUPT_GEN( ironhors_interrupt ) { if (cpu_getiloops() == 0) { if (*ironhors_interrupt_enable & 4) cpunum_set_input_line(machine, 0, M6809_FIRQ_LINE, HOLD_LINE); } else if (cpu_getiloops() % 2) { if (*ironhors_interrupt_enable & 1) cpunum_set_input_line(machine, 0, INPUT_LINE_NMI, PULSE_LINE); } } static WRITE8_HANDLER( ironhors_sh_irqtrigger_w ) { cpunum_set_input_line_and_vector(machine, 1,0,HOLD_LINE,0xff); } static WRITE8_HANDLER( ironhors_filter_w ) { if (sndti_exists(SOUND_DISCRETE, 2)) { discrete_sound_w(machine, NODE_11, (data & 0x04) >> 2); discrete_sound_w(machine, NODE_12, (data & 0x02) >> 1); discrete_sound_w(machine, NODE_13, (data & 0x01) >> 0); } } static ADDRESS_MAP_START( master_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0002) AM_RAM AM_RANGE(0x0003, 0x0003) AM_RAM_WRITE(ironhors_charbank_w) AM_RANGE(0x0004, 0x0004) AM_RAM AM_BASE(&ironhors_interrupt_enable) AM_RANGE(0x0005, 0x001f) AM_RAM AM_RANGE(0x0020, 0x003f) AM_RAM AM_BASE(&ironhors_scroll) AM_RANGE(0x0040, 0x005f) AM_RAM AM_RANGE(0x0060, 0x00df) AM_RAM AM_RANGE(0x0800, 0x0800) AM_WRITE(soundlatch_w) AM_RANGE(0x0900, 0x0900) AM_READ_PORT("DSW3") AM_WRITE(ironhors_sh_irqtrigger_w) AM_RANGE(0x0a00, 0x0a00) AM_READ_PORT("DSW1") AM_WRITE(ironhors_palettebank_w) AM_RANGE(0x0b00, 0x0b00) AM_READ_PORT("DSW2") AM_WRITE(ironhors_flipscreen_w) AM_RANGE(0x0b01, 0x0b01) AM_READ_PORT("P2") AM_RANGE(0x0b02, 0x0b02) AM_READ_PORT("P1") AM_RANGE(0x0b03, 0x0b03) AM_READ_PORT("SYSTEM") AM_RANGE(0x1800, 0x1800) AM_WRITENOP // ??? AM_RANGE(0x1a00, 0x1a01) AM_WRITENOP // ??? AM_RANGE(0x1c00, 0x1dff) AM_WRITENOP // ??? AM_RANGE(0x2000, 0x23ff) AM_RAM_WRITE(ironhors_colorram_w) AM_BASE(&colorram) AM_RANGE(0x2400, 0x27ff) AM_RAM_WRITE(ironhors_videoram_w) AM_BASE(&videoram) AM_RANGE(0x2800, 0x2fff) AM_RAM AM_RANGE(0x3000, 0x30ff) AM_RAM AM_BASE(&spriteram_2) AM_RANGE(0x3100, 0x37ff) AM_RAM AM_RANGE(0x3800, 0x38ff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0x3900, 0x3fff) AM_RAM AM_RANGE(0x4000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( slave_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x43ff) AM_RAM AM_RANGE(0x8000, 0x8000) AM_READ(soundlatch_r) ADDRESS_MAP_END static ADDRESS_MAP_START( slave_io_map, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READWRITE(ym2203_status_port_0_r, ym2203_control_port_0_w) AM_RANGE(0x01, 0x01) AM_WRITE(ym2203_write_port_0_w) ADDRESS_MAP_END static ADDRESS_MAP_START( farwest_slave_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x43ff) AM_RAM AM_RANGE(0x8000, 0x8000) AM_READWRITE(soundlatch_r, ym2203_control_port_0_w) AM_RANGE(0x8001, 0x8001) AM_WRITE(ym2203_write_port_0_w) ADDRESS_MAP_END static INPUT_PORTS_START( ironhors ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) /* note that button 3 for player 1 and 2 are exchanged */ PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "30K 70K+" ) PORT_DIPSETTING( 0x10, "40K 80K+" ) PORT_DIPSETTING( 0x08, "40K" ) PORT_DIPSETTING( 0x00, "50K" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_DIPNAME( 0x04, 0x04, "Button Layout" ) PORT_DIPSETTING( 0x04, "Power Attack Squat" ) PORT_DIPSETTING( 0x00, "Squat Attack Power" ) PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( dairesya ) PORT_INCLUDE( ironhors ) /* here button 3 for player 1 and 2 are wired as usual */ PORT_MODIFY("P1") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_MODIFY("P2") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL INPUT_PORTS_END static const gfx_layout ironhors_charlayout = { 8,8, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static const gfx_layout ironhors_spritelayout = { 16,16, 512, 4, { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 }, 32*32 }; static GFXDECODE_START( ironhors ) GFXDECODE_ENTRY( "gfx1", 0, ironhors_charlayout, 0, 16*8 ) GFXDECODE_ENTRY( "gfx1", 0, ironhors_spritelayout, 16*8*16, 16*8 ) GFXDECODE_ENTRY( "gfx1", 0, ironhors_charlayout, 16*8*16, 16*8 ) /* to handle 8x8 sprites */ GFXDECODE_END static const gfx_layout farwest_charlayout = { 8,8, /* 8*8 characters */ 2048, /* 2048 characters */ 4, /* 4 bits per pixel */ { 0, 2, 4, 6 }, /* the four bitplanes are packed in one byte */ { 3*8+1, 3*8+0, 0*8+1, 0*8+0, 1*8+1, 1*8+0, 2*8+1, 2*8+0 }, { 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 }, 32*8 /* every char takes 32 consecutive bytes */ }; static const gfx_layout farwest_spritelayout = { 16,16, /* 16*16 sprites */ 512, /* 512 sprites */ 4, /* 4 bits per pixel */ { 0, 512*32*8, 2*512*32*8, 3*512*32*8 }, /* the four bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static const gfx_layout farwest_spritelayout2 = { 8,8, /* 8*8 characters */ 2048, /* 2048 characters */ 4, /* 4 bits per pixel */ { 0, 2048*8*8, 2*2048*8*8, 3*2048*8*8 }, /* the four bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static GFXDECODE_START( farwest ) GFXDECODE_ENTRY( "gfx1", 0, farwest_charlayout, 0, 16*8 ) GFXDECODE_ENTRY( "gfx2", 0, farwest_spritelayout, 16*8*16, 16*8 ) GFXDECODE_ENTRY( "gfx2", 0, farwest_spritelayout2,16*8*16, 16*8 ) /* to handle 8x8 sprites */ GFXDECODE_END static const discrete_mixer_desc ironhors_mixer_desc = {DISC_MIXER_IS_RESISTOR, {RES_K(2.2), RES_K(2.2), RES_K(2.2)}, {0,0,0,0,0,0}, /* no variable resistors */ {0,0,0,0,0,0}, /* no node capacitors */ 0, RES_K(1), /* RF */ 0, 0, 0, 1}; static const discrete_mixer_desc ironhors_mixer_desc_final = {DISC_MIXER_IS_RESISTOR, {RES_K(0.5), RES_K(1)}, {0,0,0,0,0,0}, /* no variable resistors */ {CAP_U(4.7), CAP_U(4.7)}, /* node capacitors */ 0, RES_K(1), /* RF */ 0, 0, 0, 1}; static DISCRETE_SOUND_START( ironhors ) DISCRETE_INPUTX_STREAM(NODE_01, 0, 5.0, 0) DISCRETE_INPUTX_STREAM(NODE_02, 1, 5.0, 0) DISCRETE_INPUTX_STREAM(NODE_03, 2, 5.0, 0) DISCRETE_INPUTX_STREAM(NODE_04, 3, 1.0, 0) DISCRETE_INPUT_DATA(NODE_11) DISCRETE_INPUT_DATA(NODE_12) DISCRETE_INPUT_DATA(NODE_13) DISCRETE_RCFILTER_SW(NODE_21, 1, NODE_01, NODE_11, 1000, CAP_U(0.22), 0, 0, 0) DISCRETE_RCFILTER_SW(NODE_22, 1, NODE_02, NODE_12, 1000, CAP_U(0.22), 0, 0, 0) DISCRETE_RCFILTER_SW(NODE_23, 1, NODE_03, NODE_13, 1000, CAP_U(0.22), 0, 0, 0) DISCRETE_MIXER3(NODE_30, 1, NODE_21, NODE_22, NODE_23, &ironhors_mixer_desc) DISCRETE_RCFILTER(NODE_31,1,NODE_04, RES_K(1), CAP_N(33) ) DISCRETE_MIXER2(NODE_33, 1, NODE_30, NODE_31, &ironhors_mixer_desc_final) DISCRETE_OUTPUT(NODE_33, 5.0 ) DISCRETE_SOUND_END static const ym2203_interface ym2203_config = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, NULL, NULL, ironhors_filter_w, NULL }, NULL }; static MACHINE_DRIVER_START( ironhors ) /* basic machine hardware */ MDRV_CPU_ADD("main", M6809,18432000/6) /* 3.072 MHz??? mod by Shingo Suzuki 1999/10/15 */ MDRV_CPU_PROGRAM_MAP(master_map, 0) MDRV_CPU_VBLANK_INT_HACK(ironhors_interrupt,8) MDRV_CPU_ADD("sound",Z80,18432000/6) /* 3.072 MHz */ MDRV_CPU_PROGRAM_MAP(slave_map, 0) MDRV_CPU_IO_MAP(slave_io_map, 0) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(30) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(ironhors) MDRV_PALETTE_LENGTH(16*8*16+16*8*16) MDRV_PALETTE_INIT(ironhors) MDRV_VIDEO_START(ironhors) MDRV_VIDEO_UPDATE(ironhors) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ym2203", YM2203, 18432000/6) MDRV_SOUND_CONFIG(ym2203_config) MDRV_SOUND_ROUTE_EX(0, "disc_ih", 1.0, 0) MDRV_SOUND_ROUTE_EX(1, "disc_ih", 1.0, 1) MDRV_SOUND_ROUTE_EX(2, "disc_ih", 1.0, 2) MDRV_SOUND_ROUTE_EX(3, "disc_ih", 1.0, 3) MDRV_SOUND_ADD("disc_ih", DISCRETE, 0) MDRV_SOUND_CONFIG_DISCRETE(ironhors) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( farwest ) MDRV_IMPORT_FROM(ironhors) MDRV_CPU_MODIFY("sound") MDRV_CPU_PROGRAM_MAP(farwest_slave_map, 0) MDRV_CPU_IO_MAP(0, 0) MDRV_GFXDECODE(farwest) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( ironhors ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "13c_h03.bin", 0x4000, 0x8000, CRC(24539af1) SHA1(1eb96a2cb03007665587d6ec114894ab4cafdb23) ) ROM_LOAD( "12c_h02.bin", 0xc000, 0x4000, CRC(fab07f86) SHA1(9f599d32d473d873113b89f2b24a54a435dbcbe5) ) ROM_REGION( 0x10000, "sound", 0 ) ROM_LOAD( "10c_h01.bin", 0x0000, 0x4000, CRC(2b17930f) SHA1(be7b21f050f6b74c75a33c9284455bbed5b03c63) ) ROM_REGION( 0x20000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "08f_h06.bin", 0x00000, 0x8000, CRC(f21d8c93) SHA1(4245fff5360e10441e11d0d207d510e5c317bb0e) ) ROM_LOAD16_BYTE( "07f_h05.bin", 0x00001, 0x8000, CRC(60107859) SHA1(ab59b6be155d36811a37dc873abbd97cd0a4120d) ) ROM_LOAD16_BYTE( "09f_h07.bin", 0x10000, 0x8000, CRC(c761ec73) SHA1(78266c9ff3ea74a59fd3ce84afb4f8a1164c8bba) ) ROM_LOAD16_BYTE( "06f_h04.bin", 0x10001, 0x8000, CRC(c1486f61) SHA1(4b96aebe5d35fd1d73bde8576689addbb1ff66ed) ) ROM_REGION( 0x0500, "proms", 0 ) ROM_LOAD( "03f_h08.bin", 0x0000, 0x0100, CRC(9f6ddf83) SHA1(08a37182a974c5448156637f10fe60bfe5f225ad) ) /* palette red */ ROM_LOAD( "04f_h09.bin", 0x0100, 0x0100, CRC(e6773825) SHA1(7523e7fa090d850fe79ff0069d3260c76645d65a) ) /* palette green */ ROM_LOAD( "05f_h10.bin", 0x0200, 0x0100, CRC(30a57860) SHA1(3ec7535286c8bc65e203320f47e4ed6f1d3d61c9) ) /* palette blue */ ROM_LOAD( "10f_h12.bin", 0x0300, 0x0100, CRC(5eb33e73) SHA1(f34916dc4617b0c48e0a7ac6ace97b35dfcf1c40) ) /* character lookup table */ ROM_LOAD( "10f_h11.bin", 0x0400, 0x0100, CRC(a63e37d8) SHA1(1a0a76ecd14310125bdf41a8431d562ed498eb27) ) /* sprite lookup table */ ROM_END ROM_START( dairesya ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "560-k03.13c", 0x4000, 0x8000, CRC(2ac6103b) SHA1(331e1be3f29df85d65081831c215743354d76778) ) ROM_LOAD( "560-k02.12c", 0xc000, 0x4000, CRC(07bc13a9) SHA1(1d3a44ad41799f89bfa84cc05fbe0792e57305af) ) ROM_REGION( 0x10000, "sound", 0 ) ROM_LOAD( "560-j01.10c", 0x0000, 0x4000, CRC(a203b223) SHA1(fd19ae55bda467a09151539be6dce3791c28f18a) ) ROM_REGION( 0x20000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "560-j06.8f", 0x00000, 0x8000, CRC(a6e8248d) SHA1(7df653bb3a2257c249c3cf2c3f4f324d687a6b39) ) ROM_LOAD16_BYTE( "560-j05.7f", 0x00001, 0x8000, CRC(f75893d4) SHA1(dc71b912d9bf5104dc633f687c52043df37852f0) ) ROM_LOAD16_BYTE( "560-k07.9f", 0x10000, 0x8000, CRC(c8a1b840) SHA1(753b6fcbb4b28bbb63a392cdef90568734eac9bd) ) ROM_LOAD16_BYTE( "560-k04.6f", 0x10001, 0x8000, CRC(c883d856) SHA1(4c4f91b72dab841ec15ca62121ed0c0878dfff23) ) ROM_REGION( 0x0500, "proms", 0 ) ROM_LOAD( "03f_h08.bin", 0x0000, 0x0100, CRC(9f6ddf83) SHA1(08a37182a974c5448156637f10fe60bfe5f225ad) ) /* palette red */ ROM_LOAD( "04f_h09.bin", 0x0100, 0x0100, CRC(e6773825) SHA1(7523e7fa090d850fe79ff0069d3260c76645d65a) ) /* palette green */ ROM_LOAD( "05f_h10.bin", 0x0200, 0x0100, CRC(30a57860) SHA1(3ec7535286c8bc65e203320f47e4ed6f1d3d61c9) ) /* palette blue */ ROM_LOAD( "10f_h12.bin", 0x0300, 0x0100, CRC(5eb33e73) SHA1(f34916dc4617b0c48e0a7ac6ace97b35dfcf1c40) ) /* character lookup table */ ROM_LOAD( "10f_h11.bin", 0x0400, 0x0100, CRC(a63e37d8) SHA1(1a0a76ecd14310125bdf41a8431d562ed498eb27) ) /* sprite lookup table */ ROM_END ROM_START( farwest ) ROM_REGION( 0x12000, "main", 0 ) /* 64k for code + 8k for extra ROM */ ROM_LOAD( "ironhors.008", 0x04000, 0x4000, CRC(b1c8246c) SHA1(4ceb098bb0b4efcbe50bb4b23bd27a60dabf2b3e) ) ROM_LOAD( "ironhors.009", 0x08000, 0x8000, CRC(ea34ecfc) SHA1(8c7f12e76d2b9eb592ebf1bfd3e16a6b130da8e5) ) ROM_LOAD( "ironhors.007", 0x10000, 0x2000, CRC(471182b7) SHA1(48ff58cbbf971b257e8099ec331397cf73dc8325) ) /* don't know what this is for */ ROM_REGION( 0x10000, "sound", 0 ) ROM_LOAD( "ironhors.010", 0x0000, 0x4000, CRC(a28231a6) SHA1(617e8fdf8129081c6a1bbbf140837a375a51da72) ) ROM_REGION( 0x10000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "ironhors.005", 0x00000, 0x8000, CRC(f77e5b83) SHA1(6c72732dc96c1652713b2aba6f0a2410f9457818) ) ROM_LOAD( "ironhors.006", 0x08000, 0x8000, CRC(7bbc0b51) SHA1(9b4890f2d20a8ddf5ba3f4325df070509252e06e) ) ROM_REGION( 0x10000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "ironhors.001", 0x00000, 0x4000, CRC(a8fc21d3) SHA1(1e898aaccad1919bbacf8d7957f5a0761df20767) ) ROM_LOAD( "ironhors.002", 0x04000, 0x4000, CRC(9c1e5593) SHA1(7d41d2224f0653e09d8728ccdec2df60f549e36e) ) ROM_LOAD( "ironhors.003", 0x08000, 0x4000, CRC(3a0bf799) SHA1(b34d5c7edda06b8a579d6d390511781a43ffce83) ) ROM_LOAD( "ironhors.004", 0x0c000, 0x4000, CRC(1fab18a3) SHA1(cc7ddf60b719e7c5a689f716ebee9bc04ade406a) ) ROM_REGION( 0x0500, "proms", 0 ) ROM_LOAD( "ironcol.003", 0x0000, 0x0100, CRC(3e3fca11) SHA1(c92737659f063889a2b210cfe5c294b8a4864489) ) /* palette red */ ROM_LOAD( "ironcol.001", 0x0100, 0x0100, CRC(dfb13014) SHA1(d9f9a5bed1300faf7c3864d5c5ae07087de25824) ) /* palette green */ ROM_LOAD( "ironcol.002", 0x0200, 0x0100, CRC(77c88430) SHA1(e3041945b14955de109a505d9aa9f79046bed6a8) ) /* palette blue */ ROM_LOAD( "10f_h12.bin", 0x0300, 0x0100, CRC(5eb33e73) SHA1(f34916dc4617b0c48e0a7ac6ace97b35dfcf1c40) ) /* character lookup table */ ROM_LOAD( "ironcol.005", 0x0400, 0x0100, CRC(15077b9c) SHA1(c7fe24e3d481150452ff774f3908510db9e28367) ) /* sprite lookup table */ ROM_END GAME( 1986, ironhors, 0, ironhors, ironhors, 0, ROT0, "Konami", "Iron Horse", 0 ) GAME( 1986, dairesya, ironhors, ironhors, dairesya, 0, ROT0, "[Konami] (Kawakusu license)", "Dai Ressya Goutou (Japan)", 0 ) GAME( 1986, farwest, ironhors, farwest, ironhors, 0, ROT0, "bootleg?", "Far West", GAME_NOT_WORKING )