/****************************************************************************** Video Hardware for Video System Games. Quiz & Variety Sukusuku Inufuku (Japan) (c)1998 Video System Co.,Ltd. Driver by Takahiro Nogi 2003/08/09 - based on other Video System drivers ******************************************************************************/ /****************************************************************************** Quiz & Variety Sukusuku Inufuku (c)1998 Video System VSBB-31-1 CPU : MC68HC000P-16 Sound: TMPZ84C000AP-8 YM2610 YM3016 OSC : 32.0000MHz 14.31818MHz ROMs: U107.BIN - Sound Program (27C1001) U146.BIN - Main Programs (27C240) U147.BIN | LHMN5L28.148 / (32M Mask) Others: 93C46 (EEPROM) UMAG1 (ALTERA MAX EPM7128ELC84-10 BG9625) PLD00?? (ALTERA EPM7032LC44-15 BA9631) 002 (PALCE16V8-10PC) 003 (PALCE16V8-15PC) Custom Chips: VS920A VS920E VS9210 VS9108 (Fujitsu CG10103) (blank pattern for VS9210 and VS9108) VSBB31-ROM ROMs: LHMN5KU6.U53 - 32M SOP Mask ROMs LHMN5KU8.U40 | LHMN5KU7.U8 | LHMN5KUB.U34 | LHMN5KUA.U36 | LHMN5KU9.U38 / ******************************************************************************/ /****************************************************************************** TODO: - User must initialize NVRAM at first boot in test mode (factory settings). - Sometimes, sounds are not played (especially SFX), but this is a bug of real machine. - Sound Code 0x08 remains unknown. - Priority of tests and sprites seems to be correct, but I may have mistaken. ******************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "machine/eeprom.h" #include "sound/2610intf.h" #include "includes/inufuku.h" /****************************************************************************** Sound CPU interface ******************************************************************************/ static WRITE16_HANDLER( inufuku_soundcommand_w ) { inufuku_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) { /* hack... sound doesn't work otherwise */ if (data == 0x08) return; state->m_pending_command = 1; soundlatch_w(space, 0, data & 0xff); device_set_input_line(state->m_audiocpu, INPUT_LINE_NMI, PULSE_LINE); } } static WRITE8_HANDLER( pending_command_clear_w ) { inufuku_state *state = space->machine().driver_data(); state->m_pending_command = 0; } static WRITE8_HANDLER( inufuku_soundrombank_w ) { memory_set_bank(space->machine(), "bank1", data & 0x03); } /****************************************************************************** Input/Output port interface ******************************************************************************/ static CUSTOM_INPUT( soundflag_r ) { inufuku_state *state = field.machine().driver_data(); UINT16 soundflag = state->m_pending_command ? 0 : 1; return soundflag; } /****************************************************************************** Main CPU memory handlers ******************************************************************************/ static ADDRESS_MAP_START( inufuku_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM // main rom AM_RANGE(0x100000, 0x100007) AM_WRITENOP // ? AM_RANGE(0x180000, 0x180001) AM_READ_PORT("P1") AM_RANGE(0x180002, 0x180003) AM_READ_PORT("P2") AM_RANGE(0x180004, 0x180005) AM_READ_PORT("SYSTEM") AM_RANGE(0x180006, 0x180007) AM_READ_PORT("P4") AM_RANGE(0x180008, 0x180009) AM_READ_PORT("EXTRA") AM_RANGE(0x18000a, 0x18000b) AM_READ_PORT("P3") AM_RANGE(0x200000, 0x200001) AM_WRITE_PORT("EEPROMOUT") AM_RANGE(0x280000, 0x280001) AM_WRITE(inufuku_soundcommand_w) // sound command AM_RANGE(0x300000, 0x301fff) AM_RAM_WRITE(paletteram16_xGGGGGBBBBBRRRRR_word_w) AM_BASE_GENERIC(paletteram) // palette ram AM_RANGE(0x380000, 0x3801ff) AM_WRITEONLY AM_BASE_MEMBER(inufuku_state, m_bg_rasterram) // bg raster ram AM_RANGE(0x400000, 0x401fff) AM_READWRITE(inufuku_bg_videoram_r, inufuku_bg_videoram_w) AM_BASE_MEMBER(inufuku_state, m_bg_videoram) // bg ram AM_RANGE(0x402000, 0x403fff) AM_READWRITE(inufuku_tx_videoram_r, inufuku_tx_videoram_w) AM_BASE_MEMBER(inufuku_state, m_tx_videoram) // text ram AM_RANGE(0x580000, 0x580fff) AM_RAM AM_BASE_SIZE_MEMBER(inufuku_state, m_spriteram1, m_spriteram1_size) // sprite table + sprite attribute AM_RANGE(0x600000, 0x61ffff) AM_RAM AM_BASE_MEMBER(inufuku_state, m_spriteram2) // cell table AM_RANGE(0x780000, 0x780013) AM_WRITE(inufuku_palettereg_w) // bg & text palettebank register AM_RANGE(0x7a0000, 0x7a0023) AM_WRITE(inufuku_scrollreg_w) // bg & text scroll register AM_RANGE(0x7e0000, 0x7e0001) AM_WRITENOP // ? AM_RANGE(0x800000, 0xbfffff) AM_ROM // data rom AM_RANGE(0xfd0000, 0xfdffff) AM_RAM // work ram ADDRESS_MAP_END /****************************************************************************** Sound CPU memory handlers ******************************************************************************/ static ADDRESS_MAP_START( inufuku_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x77ff) AM_ROM AM_RANGE(0x7800, 0x7fff) AM_RAM AM_RANGE(0x8000, 0xffff) AM_ROMBANK("bank1") ADDRESS_MAP_END static ADDRESS_MAP_START( inufuku_sound_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_WRITE(inufuku_soundrombank_w) AM_RANGE(0x04, 0x04) AM_READWRITE(soundlatch_r, pending_command_clear_w) AM_RANGE(0x08, 0x0b) AM_DEVREADWRITE("ymsnd", ym2610_r, ym2610_w) ADDRESS_MAP_END /****************************************************************************** Port definitions ******************************************************************************/ static INPUT_PORTS_START( inufuku ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_SERVICE_NO_TOGGLE( 0x10, IP_ACTIVE_LOW ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4) PORT_START("EXTRA") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START4 ) PORT_DIPNAME( 0x10, 0x10, "3P/4P" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_device, read_bit) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(soundflag_r, NULL) // pending sound command PORT_START( "EEPROMOUT" ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, write_bit) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_clock_line) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_cs_line) PORT_START("P3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(3) INPUT_PORTS_END /****************************************************************************** Graphics definitions ******************************************************************************/ static const gfx_layout tilelayout = { 8, 8, RGN_FRAC(1, 1), 8, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 1*8, 0*8, 3*8, 2*8, 5*8, 4*8, 7*8, 6*8 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64 }, 64*8 }; static const gfx_layout spritelayout = { 16, 16, RGN_FRAC(1, 1), 4, { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 10*4, 11*4, 8*4, 9*4, 14*4, 15*4, 12*4, 13*4 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 }; static GFXDECODE_START( inufuku ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 256*16 ) // bg GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 256*16 ) // text GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0, 256*16 ) // sprite GFXDECODE_END /****************************************************************************** Sound definitions ******************************************************************************/ static void irqhandler( device_t *device, int irq ) { inufuku_state *state = device->machine().driver_data(); device_set_input_line(state->m_audiocpu, 0, irq ? ASSERT_LINE : CLEAR_LINE); } static const ym2610_interface ym2610_config = { irqhandler }; /****************************************************************************** Machine driver ******************************************************************************/ static MACHINE_START( inufuku ) { inufuku_state *state = machine.driver_data(); UINT8 *ROM = machine.region("audiocpu")->base(); memory_configure_bank(machine, "bank1", 0, 4, &ROM[0x10000], 0x8000); memory_set_bank(machine, "bank1", 0); state->m_audiocpu = machine.device("audiocpu"); state->save_item(NAME(state->m_pending_command)); state->save_item(NAME(state->m_bg_scrollx)); state->save_item(NAME(state->m_bg_scrolly)); state->save_item(NAME(state->m_tx_scrollx)); state->save_item(NAME(state->m_tx_scrolly)); state->save_item(NAME(state->m_bg_raster)); state->save_item(NAME(state->m_bg_palettebank)); state->save_item(NAME(state->m_tx_palettebank)); } static MACHINE_RESET( inufuku ) { inufuku_state *state = machine.driver_data(); state->m_pending_command = 1; state->m_bg_scrollx = 0; state->m_bg_scrolly = 0; state->m_tx_scrollx = 0; state->m_tx_scrolly = 0; state->m_bg_raster = 0; state->m_bg_palettebank = 0; state->m_tx_palettebank = 0; } static MACHINE_CONFIG_START( inufuku, inufuku_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, 32000000/2) /* 16.00 MHz */ MCFG_CPU_PROGRAM_MAP(inufuku_map) MCFG_CPU_VBLANK_INT("screen", irq1_line_hold) MCFG_CPU_ADD("audiocpu", Z80, 32000000/4) /* 8.00 MHz */ MCFG_CPU_PROGRAM_MAP(inufuku_sound_map) MCFG_CPU_IO_MAP(inufuku_sound_io_map) /* IRQs are triggered by the YM2610 */ MCFG_MACHINE_START(inufuku) MCFG_MACHINE_RESET(inufuku) MCFG_EEPROM_93C46_ADD("eeprom") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(2048, 256) MCFG_SCREEN_VISIBLE_AREA(0, 319-1, 1, 224-1) MCFG_SCREEN_UPDATE(inufuku) MCFG_GFXDECODE(inufuku) MCFG_PALETTE_LENGTH(4096) MCFG_VIDEO_START(inufuku) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM2610, 32000000/4) MCFG_SOUND_CONFIG(ym2610_config) MCFG_SOUND_ROUTE(0, "mono", 0.50) MCFG_SOUND_ROUTE(1, "mono", 0.75) MCFG_SOUND_ROUTE(2, "mono", 0.75) MACHINE_CONFIG_END /****************************************************************************** ROM definitions ******************************************************************************/ ROM_START( inufuku ) ROM_REGION( 0x1000000, "maincpu", 0 ) // main cpu + data ROM_LOAD16_WORD_SWAP( "u147.bin", 0x0000000, 0x080000, CRC(ab72398c) SHA1(f5dc266ffa936ea6528b46a34113f5e2f8141d71) ) ROM_LOAD16_WORD_SWAP( "u146.bin", 0x0080000, 0x080000, CRC(e05e9bd4) SHA1(af0fdf31c2bdf851bf15c9de725dcbbb58464d54) ) ROM_LOAD16_WORD_SWAP( "lhmn5l28.148", 0x0800000, 0x400000, CRC(802d17e7) SHA1(43b26efea65fd051c094d19784cb977ced39a1a0) ) ROM_REGION( 0x0030000, "audiocpu", 0 ) // sound cpu ROM_LOAD( "u107.bin", 0x0000000, 0x020000, CRC(1744ef90) SHA1(e019f4ca83e21aa25710cc0ca40ffe765c7486c9) ) ROM_RELOAD( 0x010000, 0x020000 ) ROM_REGION( 0x0400000, "gfx1", 0 ) // bg ROM_LOAD16_WORD_SWAP( "lhmn5ku8.u40", 0x0000000, 0x400000, CRC(8cbca80a) SHA1(063e9be97f5a1f021f8326f2994b51f9af5e1eaf) ) ROM_REGION( 0x0400000, "gfx2", 0 ) // text ROM_LOAD16_WORD_SWAP( "lhmn5ku7.u8", 0x0000000, 0x400000, CRC(a6c0f07f) SHA1(971803d1933d8296767d8766ea9f04dcd6ab065c) ) ROM_REGION( 0x0c00000, "gfx3", 0 ) // sprite ROM_LOAD16_WORD_SWAP( "lhmn5kub.u34", 0x0000000, 0x400000, CRC(7753a7b6) SHA1(a2e8747ce83ea5a57e2fe62f2452de355d7f48b6) ) ROM_LOAD16_WORD_SWAP( "lhmn5kua.u36", 0x0400000, 0x400000, CRC(1ac4402a) SHA1(c15acc6fce4fe0b54e92d14c31a1bd78acf2c8fc) ) ROM_LOAD16_WORD_SWAP( "lhmn5ku9.u38", 0x0800000, 0x400000, CRC(e4e9b1b6) SHA1(4d4ad85fbe6a442d4f8cafad748bcae4af6245b7) ) ROM_REGION( 0x0400000, "ymsnd", 0 ) // adpcm data ROM_LOAD( "lhmn5ku6.u53", 0x0000000, 0x400000, CRC(b320c5c9) SHA1(7c99da2d85597a3c008ed61a3aa5f47ad36186ec) ) ROM_END /****************************************************************************** Game drivers ******************************************************************************/ GAME( 1998, inufuku, 0, inufuku, inufuku, 0, ROT0, "Video System Co.", "Quiz & Variety Sukusuku Inufuku (Japan)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )