// license:BSD-3-Clause // copyright-holders:Robbbert /******************************************************************************************************* PINBALL Inder S.A. of Spain All manuals are in Spanish (including the 'English' ones), so some guesswork will be needed. The schematics for Brave Team, Canasta are too blurry to read. Each game has different hardware. Note with switches: "Veleta" is normally closed. Setting up: - First time run, the displays will all show zero. Set up the dips. Then exit and restart. The game will be working. Status: - Brave Team: working - Canasta '86: working - Lap by Lap: working - Moon Light: dips don't always work. No mechanical sounds. - Clown: dips don't always work. No mechanical sounds. - Corsario: dips don't always work. No mechanical sounds. - Mundial 90: dips don't always work. No mechanical sounds. - Atleta: dips don't always work. No mechanical sounds. - 250CC: dips don't always work. No mechanical sounds. - Metal Man: not working ********************************************************************************************************/ #include "emu.h" #include "machine/genpin.h" #include "cpu/z80/z80.h" #include "machine/74157.h" #include "machine/7474.h" #include "machine/i8255.h" #include "sound/ay8910.h" #include "sound/msm5205.h" #include "sound/sn76496.h" #include "speaker.h" #include "inder.lh" class inder_state : public genpin_class { public: inder_state(const machine_config &mconfig, device_type type, const char *tag) : genpin_class(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_audiocpu(*this, "audiocpu") , m_sn(*this, "sn") , m_msm(*this, "msm") , m_7a(*this, "7a") , m_9a(*this, "9a") , m_9b(*this, "9b") , m_13(*this, "13") , m_switches(*this, "SW.%u", 0) , m_digits(*this, "digit%u", 0U) { } void inder(machine_config &config); void brvteam(machine_config &config); void canasta(machine_config &config); void lapbylap(machine_config &config); void init_inder(); void init_inder1(); private: DECLARE_READ8_MEMBER(ppic_r); DECLARE_WRITE8_MEMBER(ppia_w); DECLARE_WRITE8_MEMBER(ppib_w); DECLARE_WRITE8_MEMBER(ppic_w); DECLARE_WRITE8_MEMBER(ppi60a_w); DECLARE_WRITE8_MEMBER(ppi60b_w); DECLARE_WRITE8_MEMBER(ppi64c_w); DECLARE_READ8_MEMBER(sw_r); DECLARE_WRITE8_MEMBER(sw_w); DECLARE_WRITE8_MEMBER(sol_brvteam_w); DECLARE_WRITE8_MEMBER(sol_canasta_w); DECLARE_WRITE8_MEMBER(sn_w); DECLARE_READ8_MEMBER(sndcmd_r); DECLARE_WRITE8_MEMBER(sndbank_w); DECLARE_WRITE8_MEMBER(sndcmd_w); DECLARE_WRITE8_MEMBER(sndcmd_lapbylap_w); DECLARE_WRITE8_MEMBER(lamp_w) { }; DECLARE_WRITE8_MEMBER(disp_w); DECLARE_WRITE_LINE_MEMBER(qc7a_w); DECLARE_WRITE_LINE_MEMBER(q9a_w); DECLARE_WRITE_LINE_MEMBER(qc9b_w); void brvteam_map(address_map &map); void canasta_map(address_map &map); void inder_map(address_map &map); void inder_sub_map(address_map &map); void lapbylap_map(address_map &map); void lapbylap_sub_map(address_map &map); void update_mus(); bool m_pc0; uint8_t m_game; uint8_t m_portc; uint8_t m_row; uint8_t m_segment[8]; uint8_t m_sndcmd; uint8_t m_sndbank; uint32_t m_sound_addr; uint8_t *m_p_speech; virtual void machine_reset() override; virtual void machine_start() override { m_digits.resolve(); } required_device m_maincpu; optional_device m_audiocpu; optional_device m_sn; optional_device m_msm; optional_device m_7a; optional_device m_9a; optional_device m_9b; optional_device m_13; required_ioport_array<11> m_switches; output_finder<50> m_digits; }; void inder_state::brvteam_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w)); map(0x4000, 0x43ff).ram(); // pair of 2114 map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w)); map(0x4900, 0x4900).w(FUNC(inder_state::sol_brvteam_w)); map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w)); map(0x4b00, 0x4b00).w(FUNC(inder_state::sn_w)); } void inder_state::canasta_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w)); map(0x4000, 0x43ff).ram(); // pair of 2114 map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w)); map(0x4900, 0x4900).w(FUNC(inder_state::sol_canasta_w)); map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w)); map(0x4b00, 0x4b00).w("ay", FUNC(ay8910_device::address_w)); map(0x4b01, 0x4b01).r("ay", FUNC(ay8910_device::data_r)); map(0x4b02, 0x4b02).w("ay", FUNC(ay8910_device::data_w)); } void inder_state::lapbylap_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w)); map(0x4000, 0x43ff).ram(); // pair of 2114 map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w)); map(0x4900, 0x4900).w(FUNC(inder_state::sol_canasta_w)); map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w)); map(0x4b00, 0x4b00).w(FUNC(inder_state::sndcmd_lapbylap_w)); } void inder_state::lapbylap_sub_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x8000, 0x87ff).ram(); // 6116 map(0x9000, 0x9000).w("ay1", FUNC(ay8910_device::address_w)); map(0x9001, 0x9001).r("ay1", FUNC(ay8910_device::data_r)); map(0x9002, 0x9002).w("ay1", FUNC(ay8910_device::data_w)); map(0xa000, 0xa000).w("ay2", FUNC(ay8910_device::address_w)); map(0xa001, 0xa001).r("ay2", FUNC(ay8910_device::data_r)); map(0xa002, 0xa002).w("ay2", FUNC(ay8910_device::data_w)); } void inder_state::inder_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x4000, 0x47ff).mirror(0x1800).ram().share("nvram"); // 6116, battery-backed map(0x6000, 0x6003).mirror(0x13fc).rw("ppi60", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x6400, 0x6403).mirror(0x13fc).rw("ppi64", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x6800, 0x6803).mirror(0x13fc).rw("ppi68", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x6c00, 0x6c03).mirror(0x131c).rw("ppi6c", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x6c20, 0x6c3f).mirror(0x1300).w(FUNC(inder_state::sndcmd_w)); map(0x6c60, 0x6c7f).mirror(0x1300).w(FUNC(inder_state::disp_w)); map(0x6ce0, 0x6ce0).nopw(); } void inder_state::inder_sub_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x27ff).mirror(0x1800).ram(); // 6116 map(0x4000, 0x4003).mirror(0x1ffc).rw("ppi", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x6000, 0x6000).w(FUNC(inder_state::sndbank_w)); map(0x8000, 0x8000).r(FUNC(inder_state::sndcmd_r)); } static INPUT_PORTS_START( brvteam ) PORT_START("SW.0") PORT_DIPNAME( 0x03, 0x01, "Coin Slot 1") // sw G,H PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas // selection 00 is same as 01 PORT_DIPSETTING( 0x02, DEF_STR( 4C_5C )) // slot 2: 1 moneda 5 partidas PORT_DIPSETTING( 0x03, "4 moneda 6 partidas") // slot 2: 1 moneda 6 partidas PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E PORT_DIPSETTING( 0x08, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D PORT_DIPSETTING( 0x00, "850000") PORT_DIPSETTING( 0x10, "800000") PORT_DIPSETTING( 0x20, "750000") PORT_DIPSETTING( 0x30, "700000") PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.1") PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P PORT_DIPSETTING( 0x00, "990000") PORT_DIPSETTING( 0x01, "950000") PORT_DIPSETTING( 0x02, "900000") PORT_DIPSETTING( 0x03, "850000") PORT_DIPNAME( 0x04, 0x00, "Maximum Credits") // sw N PORT_DIPSETTING( 0x04, "10") PORT_DIPSETTING( 0x00, "20") PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.2") // bank of unused dipswitches PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.5") // Contactos 50-57 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // "Falta" PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" PORT_START("SW.6") // 60-67 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("SW.7") // 70-77 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("SW.8") // 80-87 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) PORT_START("SW.9") // 90-97 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_START("SW.10") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( canasta ) PORT_START("SW.0") PORT_DIPNAME( 0x03, 0x00, "Coin Slot 1") // sw G,H PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x01, DEF_STR( 4C_5C )) // slot 2: 1 moneda 5 partidas PORT_DIPSETTING( 0x02, "4 moneda 6 partidas") // slot 2: 1 moneda 6 partidas PORT_DIPSETTING( 0x03, "4 moneda 9 partidas") // slot 2: 1 moneda 9 partidas PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E PORT_DIPSETTING( 0x08, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x20, "Points for 1st free game") // sw C,D PORT_DIPSETTING( 0x00, "1900000") PORT_DIPSETTING( 0x10, "1800000") PORT_DIPSETTING( 0x20, "1700000") PORT_DIPSETTING( 0x30, "1500000") PORT_DIPNAME( 0xc0, 0xc0, "Points for 2nd free game") // sw A,B PORT_DIPSETTING( 0x00, "NA") PORT_DIPSETTING( 0x40, "2900000") PORT_DIPSETTING( 0x80, "2700000") PORT_DIPSETTING( 0xc0, "2500000") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.1") PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P PORT_DIPSETTING( 0x00, "3500000") PORT_DIPSETTING( 0x01, "3000000") PORT_DIPSETTING( 0x02, "2400000") PORT_DIPSETTING( 0x03, "2000000") PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.2") // bank of unused dipswitches PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.5") // Contactos 50-57 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // "Falta" PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" PORT_START("SW.6") // 60-67 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("SW.7") // 70-77 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("SW.8") // 80-87 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) PORT_START("SW.9") // 90-97 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_START("SW.10") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( lapbylap ) PORT_START("SW.0") PORT_DIPNAME( 0x03, 0x03, "Coin Slot 1") // sw G,H PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E PORT_DIPSETTING( 0x08, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D PORT_DIPSETTING( 0x00, "2900000") PORT_DIPSETTING( 0x10, "2700000") PORT_DIPSETTING( 0x20, "2500000") PORT_DIPSETTING( 0x30, "2300000") PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.1") PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P PORT_DIPSETTING( 0x00, "4600000") PORT_DIPSETTING( 0x01, "4400000") PORT_DIPSETTING( 0x02, "4200000") PORT_DIPSETTING( 0x03, "4000000") PORT_DIPNAME( 0x0c, 0x08, "Extra Ball Award??") //"Comienzo Secuenzia Diana Bola Extra" // sw M,N PORT_DIPSETTING( 0x04, "50000") PORT_DIPSETTING( 0x08, "25000") PORT_DIPSETTING( 0x0c, "10000") PORT_DIPNAME( 0x10, 0x10, "Extra Ball Derribo??") //"Bola Extra en 1st Derribo Completo" // sw L PORT_DIPSETTING( 0x00, DEF_STR(No)) PORT_DIPSETTING( 0x10, DEF_STR(Yes)) // "Si" PORT_DIPNAME( 0x20, 0x20, "Especiales Laterales??") //need help here guys... // sw K PORT_DIPSETTING( 0x00, "Derribo Lateral Dianas") PORT_DIPSETTING( 0x20, "Derribo Completo Dianas Laterales") PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.2") PORT_DIPNAME( 0x03, 0x03, "High Score Returns??") //"Handicap de Vueltas" // sw W,X PORT_DIPSETTING( 0x00, "40") PORT_DIPSETTING( 0x01, "35") PORT_DIPSETTING( 0x02, "30") PORT_DIPSETTING( 0x03, "25") PORT_DIPNAME( 0x40, 0x40, "Bola Extra En Rampa??") //nfi // sw R PORT_DIPSETTING( 0x00, "Derribo Completo") PORT_DIPSETTING( 0x40, "Derribo Lateral") PORT_DIPNAME( 0x80, 0x80, "Apagado de dianas") // sw Q PORT_DIPSETTING( 0x80, DEF_STR(Easy)) // "Facil" PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil" PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.5") // Contactos 50-57 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // "Falta" PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" PORT_START("SW.6") // 60-67 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("SW.7") // 70-77 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("SW.8") // 80-87 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) PORT_START("SW.9") // 90-97 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_START("SW.10") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( pinmoonl ) PORT_START("SW.0") PORT_DIPNAME( 0x80, 0x80, "Balls") PORT_DIPSETTING( 0x80, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1") PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x0c, 0x0c, "Points for free game") PORT_DIPSETTING( 0x0c, "2600000") PORT_DIPSETTING( 0x08, "3000000") PORT_DIPSETTING( 0x04, "3400000") PORT_DIPSETTING( 0x00, "3800000") PORT_START("SW.1") PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap" PORT_DIPSETTING( 0x30, "4800000") PORT_DIPSETTING( 0x20, "5000000") PORT_DIPSETTING( 0x10, "5200000") PORT_DIPSETTING( 0x00, "5400000") PORT_DIPNAME( 0x08, 0x08, "Especial en Picabolas") PORT_DIPSETTING( 0x08, "1st Derribo") PORT_DIPSETTING( 0x00, "2nd Derribo") PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Rampas") PORT_DIPSETTING( 0x04, "4 dianas") PORT_DIPSETTING( 0x00, "2 dianas") PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.2") PORT_DIPNAME( 0x30, 0x30, "High Score Returns??") //"Handicap de Vueltas" PORT_DIPSETTING( 0x30, "20") PORT_DIPSETTING( 0x20, "25") PORT_DIPSETTING( 0x10, "30") PORT_DIPSETTING( 0x00, "35") PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas") PORT_DIPSETTING( 0x01, DEF_STR(Easy)) // "Facil" PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil" PORT_BIT( 0xce, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" PORT_START("SW.4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("SW.5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("SW.6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) PORT_START("SW.7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_START("SW.8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( pinclown ) PORT_START("SW.0") PORT_DIPNAME( 0x80, 0x80, "Balls") PORT_DIPSETTING( 0x80, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1") PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x0c, 0x0c, "Points for free game") PORT_DIPSETTING( 0x0c, "2800000") PORT_DIPSETTING( 0x08, "3200000") PORT_DIPSETTING( 0x04, "3600000") PORT_DIPSETTING( 0x00, "4000000") PORT_START("SW.1") PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap" PORT_DIPSETTING( 0x30, "4800000") PORT_DIPSETTING( 0x20, "5000000") PORT_DIPSETTING( 0x10, "5200000") PORT_DIPSETTING( 0x00, "5400000") PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Pasillos Inferiores") PORT_DIPSETTING( 0x04, "2") PORT_DIPSETTING( 0x00, "3") PORT_BIT( 0xcb, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.2") PORT_DIPNAME( 0x04, 0x04, "Quita bola extra al 2nd derribo") PORT_DIPSETTING( 0x04, DEF_STR(Yes)) PORT_DIPSETTING( 0x00, DEF_STR(No)) PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas") PORT_DIPSETTING( 0x01, DEF_STR(Easy)) // "Facil" PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil" PORT_BIT( 0xfa, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" PORT_START("SW.4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("SW.5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("SW.6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) PORT_START("SW.7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_START("SW.8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( corsario ) PORT_START("SW.0") PORT_DIPNAME( 0x80, 0x80, "Balls") PORT_DIPSETTING( 0x80, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1") PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x0c, 0x0c, "Points for free game") PORT_DIPSETTING( 0x0c, "3000000") PORT_DIPSETTING( 0x08, "3500000") PORT_DIPSETTING( 0x04, "4000000") PORT_DIPSETTING( 0x00, "4500000") PORT_START("SW.1") PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap" PORT_DIPSETTING( 0x30, "4500000") PORT_DIPSETTING( 0x20, "5000000") PORT_DIPSETTING( 0x10, "5500000") PORT_DIPSETTING( 0x00, "6000000") PORT_BIT( 0xcf, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.2") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" PORT_START("SW.4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("SW.5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("SW.6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) PORT_START("SW.7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_START("SW.8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( mundial ) PORT_START("SW.0") PORT_DIPNAME( 0x80, 0x80, "Balls") PORT_DIPSETTING( 0x80, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1") PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x0c, 0x0c, "Points for free game") PORT_DIPSETTING( 0x0c, "3600000") PORT_DIPSETTING( 0x08, "4000000") PORT_DIPSETTING( 0x04, "4400000") PORT_DIPSETTING( 0x00, "4800000") PORT_START("SW.1") PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap" PORT_DIPSETTING( 0x30, "5500000") PORT_DIPSETTING( 0x20, "5700000") PORT_DIPSETTING( 0x10, "5900000") PORT_DIPSETTING( 0x00, "6100000") PORT_BIT( 0xcf, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.2") PORT_DIPNAME( 0x04, 0x04, "Dianas") PORT_DIPSETTING( 0x04, "Alternativos") PORT_DIPSETTING( 0x00, "Fijos") PORT_BIT( 0xfb, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" PORT_START("SW.4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("SW.5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("SW.6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) PORT_START("SW.7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_START("SW.8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( atleta ) PORT_START("SW.0") PORT_DIPNAME( 0x80, 0x80, "Balls") PORT_DIPSETTING( 0x80, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1") PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x0c, 0x0c, "Points for free game") PORT_DIPSETTING( 0x0c, "3500000") PORT_DIPSETTING( 0x08, "4000000") PORT_DIPSETTING( 0x04, "4500000") PORT_DIPSETTING( 0x00, "5000000") PORT_START("SW.1") PORT_DIPNAME( 0x80, 0x80, "Dianas") // "Dificultad bola extra dianas posterior bancada" PORT_DIPSETTING( 0x80, DEF_STR(Easy)) // "Facil" PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil" PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap" PORT_DIPSETTING( 0x30, "5500000") PORT_DIPSETTING( 0x20, "6000000") PORT_DIPSETTING( 0x10, "6500000") PORT_DIPSETTING( 0x00, "7000000") PORT_BIT( 0x4f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.2") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" PORT_START("SW.4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("SW.5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("SW.6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) PORT_START("SW.7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_START("SW.8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( ind250cc ) PORT_START("SW.0") PORT_DIPNAME( 0x80, 0x80, "Balls") PORT_DIPSETTING( 0x80, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1") PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x0c, 0x0c, "Points for free game") PORT_DIPSETTING( 0x0c, "2600000") PORT_DIPSETTING( 0x08, "3000000") PORT_DIPSETTING( 0x04, "3400000") PORT_DIPSETTING( 0x00, "3800000") PORT_START("SW.1") PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap" PORT_DIPSETTING( 0x30, "4800000") PORT_DIPSETTING( 0x20, "5000000") PORT_DIPSETTING( 0x10, "5200000") PORT_DIPSETTING( 0x00, "5400000") PORT_DIPNAME( 0x08, 0x08, "Especial en Picabolas") PORT_DIPSETTING( 0x08, "1st Derribo") PORT_DIPSETTING( 0x00, "2nd Derribo") PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Rampas") PORT_DIPSETTING( 0x04, "4 dianas") PORT_DIPSETTING( 0x00, "2 dianas") PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.2") PORT_DIPNAME( 0x04, 0x04, "Quita bola extra en passillos 1,2,y 3") PORT_DIPSETTING( 0x04, DEF_STR(No)) PORT_DIPSETTING( 0x00, DEF_STR(Yes)) PORT_BIT( 0xfb, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" PORT_START("SW.4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("SW.5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("SW.6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) PORT_START("SW.7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_START("SW.8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END // wrong static INPUT_PORTS_START( metalman ) PORT_START("SW.0") PORT_DIPNAME( 0x80, 0x80, "Balls") PORT_DIPSETTING( 0x80, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1") PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x0c, 0x0c, "Points for free game") PORT_DIPSETTING( 0x0c, "2600000") PORT_DIPSETTING( 0x08, "3000000") PORT_DIPSETTING( 0x04, "3400000") PORT_DIPSETTING( 0x00, "3800000") PORT_START("SW.1") PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap" PORT_DIPSETTING( 0x30, "4800000") PORT_DIPSETTING( 0x20, "5000000") PORT_DIPSETTING( 0x10, "5200000") PORT_DIPSETTING( 0x00, "5400000") PORT_DIPNAME( 0x08, 0x08, "Especial en Picabolas") PORT_DIPSETTING( 0x08, "1st Derribo") PORT_DIPSETTING( 0x00, "2nd Derribo") PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Rampas") PORT_DIPSETTING( 0x04, "4 dianas") PORT_DIPSETTING( 0x00, "2 dianas") PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.2") PORT_DIPNAME( 0x30, 0x30, "High Score Returns??") //"Handicap de Vueltas" PORT_DIPSETTING( 0x30, "20") PORT_DIPSETTING( 0x20, "25") PORT_DIPSETTING( 0x10, "30") PORT_DIPSETTING( 0x00, "35") PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas") PORT_DIPSETTING( 0x01, DEF_STR(Easy)) // "Facil" PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil" PORT_BIT( 0xce, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SW.3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" PORT_START("SW.4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("SW.5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("SW.6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) PORT_START("SW.7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_START("SW.8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SW.10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END READ8_MEMBER( inder_state::sw_r ) { return m_switches[m_row]->read(); } WRITE8_MEMBER( inder_state::sw_w ) { m_row = offset; } WRITE8_MEMBER( inder_state::sn_w ) { m_sn->write(bitswap<8>(data, 0, 1, 2, 3, 4, 5, 6, 7)); } WRITE8_MEMBER( inder_state::sndcmd_lapbylap_w ) { m_sndcmd = data; m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } WRITE8_MEMBER( inder_state::sndcmd_w ) { m_sndcmd = data; } READ8_MEMBER( inder_state::sndcmd_r ) { return m_sndcmd; } // "bobinas" WRITE8_MEMBER( inder_state::sol_brvteam_w ) { if ((data & 0xee) && BIT(data, 4)) // solenoid selected & activated { if (BIT(data, 1)) m_samples->start(0, 7); // left sling near bumpers "canon izq" if (BIT(data, 2)) m_samples->start(1, 7); // right sling near bumpers "canon der" if (BIT(data, 3)) m_samples->start(0, 5); // outhole if (BIT(data, 5)) m_samples->start(2, 0); // left bumper if (BIT(data, 6)) m_samples->start(3, 0); // right bumper if (BIT(data, 7)) m_samples->start(4, 0); // middle bumper } } // no slings in this game WRITE8_MEMBER( inder_state::sol_canasta_w ) { if ((data & 0xee) && BIT(data, 4)) // solenoid selected & activated { if (BIT(data, 3)) m_samples->start(0, 5); // outhole if (BIT(data, 5)) m_samples->start(2, 0); // left bumper if (BIT(data, 6)) m_samples->start(3, 0); // right bumper if (BIT(data, 7)) m_samples->start(4, 0); // middle bumper } } WRITE8_MEMBER( inder_state::disp_w ) { uint8_t i; if (offset < 8) m_segment[offset] = data; else // From here, only used on old cpu board if (offset > 0x40) { offset = (offset >> 3) & 7; for (i = 0; i < 5; i++) m_digits[i*10+offset] = m_segment[i]; } } WRITE8_MEMBER( inder_state::ppi60a_w ) { if (data) for (uint8_t i = 0; i < 8; i++) if (BIT(data, i)) m_row = i; } // always 0 but we'll support it anyway WRITE8_MEMBER( inder_state::ppi60b_w ) { if (data & 7) for (uint8_t i = 0; i < 3; i++) if (BIT(data, i)) m_row = i+8; } WRITE8_MEMBER( inder_state::ppi64c_w ) { uint8_t i; data &= 15; if (BIT(data, 3)) // 8 to 15) { data ^= 15; // now 7 to 0 for (i = 0; i < 5; i++) { if ((m_game==1) && (i == 4)) // mundial,clown,250cc,atleta have credit and ball displays swapped data ^= 4; m_digits[i*10+data] = m_segment[i]; } } } WRITE8_MEMBER( inder_state::sndbank_w ) { m_sndbank = data; uint8_t i; // look for last rom enabled for (i = 0; i < 4; i++) if (!(BIT(data, i))) m_sound_addr = (m_sound_addr & 0x0ffff) | (i << 16); update_mus(); } void inder_state::update_mus() { if ((m_sound_addr < 0x40000) && (m_sndbank != 0xff)) m_13->ba_w(m_p_speech[m_sound_addr]); else m_13->ba_w(0); } WRITE_LINE_MEMBER( inder_state::qc7a_w ) { m_msm->reset_w(state); m_9a->clear_w(!state); m_9b->clear_w(!state); } WRITE_LINE_MEMBER( inder_state::q9a_w ) { m_pc0 = state; } WRITE_LINE_MEMBER( inder_state::qc9b_w ) { m_9a->d_w(state); m_9b->d_w(state); m_13->select_w(state); } READ8_MEMBER( inder_state::ppic_r ) { return (m_pc0 ? 1 : 0) | m_portc; } WRITE8_MEMBER( inder_state::ppia_w ) { m_sound_addr = (m_sound_addr & 0x3ff00) | data; update_mus(); } WRITE8_MEMBER( inder_state::ppib_w ) { m_sound_addr = (m_sound_addr & 0x300ff) | (data << 8); update_mus(); } WRITE8_MEMBER( inder_state::ppic_w ) { // pc4 - READY line back to cpu board, but not used if (BIT(data, 5) != BIT(m_portc, 5)) m_msm->set_prescaler_selector(BIT(data, 5) ? msm5205_device::S48_4B : msm5205_device::S96_4B); // S1 pin m_7a->clock_w(BIT(data, 6)); m_7a->preset_w(!BIT(data, 7)); m_9a->preset_w(!BIT(data, 7)); m_portc = data & 0xfe; } void inder_state::machine_reset() { m_sound_addr = 0; m_sndbank = 0xff; m_row = 0; if (m_7a.found()) { m_7a->clear_w(1); update_mus(); } } void inder_state::init_inder() { m_p_speech = memregion("speech")->base(); if (m_7a.found()) { m_7a->d_w(0); m_7a->clear_w(0); m_9b->preset_w(1); } m_game = 0; } void inder_state::init_inder1() { m_p_speech = memregion("speech")->base(); if (m_7a.found()) { m_7a->d_w(0); m_7a->clear_w(0); m_9b->preset_w(1); } m_game = 1; } void inder_state::brvteam(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, XTAL(5'000'000) / 2); m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::brvteam_map); m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556 NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1); /* Video */ config.set_default_layout(layout_inder); /* Sound */ genpin_audio(config); SPEAKER(config, "snvol").front_center(); SN76489(config, m_sn, XTAL(8'000'000) / 2).add_route(ALL_OUTPUTS, "snvol", 2.0); // jumper choice of 2 or 4 MHz } void inder_state::canasta(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, XTAL(5'000'000) / 2); m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::canasta_map); m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556 NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1); /* Video */ config.set_default_layout(layout_inder); /* Sound */ genpin_audio(config); SPEAKER(config, "ayvol").front_center(); AY8910(config, "ay", XTAL(4'000'000) / 2).add_route(ALL_OUTPUTS, "ayvol", 1.0); } void inder_state::lapbylap(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, XTAL(5'000'000) / 2); m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::lapbylap_map); m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556 Z80(config, m_audiocpu, XTAL(2'000'000)); m_audiocpu->set_addrmap(AS_PROGRAM, &inder_state::lapbylap_sub_map); m_audiocpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE555 NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1); /* Video */ config.set_default_layout(layout_inder); /* Sound */ genpin_audio(config); SPEAKER(config, "ayvol").front_center(); AY8910(config, "ay1", XTAL(2'000'000)).add_route(ALL_OUTPUTS, "ayvol", 1.0); // same xtal that drives subcpu ay8910_device &ay2(AY8910(config, "ay2", XTAL(2'000'000))); // same xtal that drives subcpu ay2.port_a_read_callback().set(FUNC(inder_state::sndcmd_r)); ay2.add_route(ALL_OUTPUTS, "ayvol", 1.0); } void inder_state::inder(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, XTAL(5'000'000) / 2); m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::inder_map); m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556 Z80(config, m_audiocpu, XTAL(5'000'000) / 2); m_audiocpu->set_addrmap(AS_PROGRAM, &inder_state::inder_sub_map); m_audiocpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE555 NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1); /* Video */ config.set_default_layout(layout_inder); /* Sound */ genpin_audio(config); SPEAKER(config, "msmvol").front_center(); MSM5205(config, m_msm, 384_kHz_XTAL); m_msm->vck_callback().set(m_9a, FUNC(ttl7474_device::clock_w)); m_msm->vck_callback().append(m_9b, FUNC(ttl7474_device::clock_w)); // order of writes is sensitive m_msm->set_prescaler_selector(msm5205_device::S48_4B); // 4KHz 4-bit m_msm->add_route(ALL_OUTPUTS, "msmvol", 1.0); /* Devices */ i8255_device &ppi60(I8255A(config, "ppi60")); ppi60.out_pa_callback().set(FUNC(inder_state::ppi60a_w)); ppi60.out_pb_callback().set(FUNC(inder_state::ppi60b_w)); ppi60.in_pc_callback().set(FUNC(inder_state::sw_r)); i8255_device &ppi64(I8255A(config, "ppi64")); ppi64.out_pc_callback().set(FUNC(inder_state::ppi64c_w)); I8255A(config, "ppi68"); I8255A(config, "ppi6c"); i8255_device &ppi(I8255A(config, "ppi")); ppi.out_pa_callback().set(FUNC(inder_state::ppia_w)); ppi.out_pb_callback().set(FUNC(inder_state::ppib_w)); ppi.in_pc_callback().set(FUNC(inder_state::ppic_r)); ppi.out_pc_callback().set(FUNC(inder_state::ppic_w)); TTL7474(config, m_7a, 0); m_7a->comp_output_cb().set(FUNC(inder_state::qc7a_w)); TTL7474(config, m_9a, 0); // HCT74 m_9a->output_cb().set(FUNC(inder_state::q9a_w)); TTL7474(config, m_9b, 0); // HCT74 m_9b->comp_output_cb().set(FUNC(inder_state::qc9b_w)); HCT157(config, m_13, 0); m_13->out_callback().set("msm", FUNC(msm5205_device::data_w)); } /*------------------------------------------------------------------- / Brave Team (1985) /-------------------------------------------------------------------*/ ROM_START(brvteam) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD("brv-tea.m0", 0x0000, 0x1000, CRC(1fa72160) SHA1(0fa779ce2604599adff1e124d0b161b69094a614)) ROM_LOAD("brv-tea.m1", 0x1000, 0x1000, CRC(4f02ca47) SHA1(68ec7d48c335a1ddd808feaeccac04a4f63d1a33)) ROM_END /*------------------------------------------------------------------- / Canasta '86' (1986) /-------------------------------------------------------------------*/ ROM_START(canasta) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD("c860.bin", 0x0000, 0x1000, CRC(b1f79e52) SHA1(8e9c616f9be19d056da2f86778539d62c0885bac)) ROM_LOAD("c861.bin", 0x1000, 0x1000, CRC(25ae3994) SHA1(86dcda3278fbe0e57b8ff4858b955d067af414ce)) ROM_END /*------------------------------------------------------------------- / Lap By Lap (1986) /-------------------------------------------------------------------*/ ROM_START(lapbylap) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD("lblr0.bin", 0x0000, 0x1000, CRC(2970f31a) SHA1(01fb774de19944bb3a19577921f84ab5b6746afb)) ROM_LOAD("lblr1.bin", 0x1000, 0x1000, CRC(94787c10) SHA1(f2a5b07e57222ee811982eb220c239e34a358d6f)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("lblsr0.bin", 0x0000, 0x2000, CRC(cbaddf02) SHA1(8207eebc414d90328bfd521190d508b88bb870a2)) ROM_END /*------------------------------------------------------------------- / Moon Light (1987) /-------------------------------------------------------------------*/ ROM_START(pinmoonl) ROM_REGION(0x4000, "maincpu", 0) ROM_LOAD("ci-3.bin", 0x0000, 0x2000, CRC(56b901ae) SHA1(7269d1a100c378b21454f9f80f5bd9fbb736c222)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("ci-11.bin", 0x0000, 0x2000, CRC(a0732fe4) SHA1(54f62cd81bdb7e1924acb67ddbe43eb3d0a4eab0)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("ci-24.bin", 0x00000, 0x10000, CRC(6406bd18) SHA1(ae45ed9e8b1fd278a36a68b780352dbbb6ee781e)) ROM_LOAD("ci-23.bin", 0x10000, 0x10000, CRC(eac346da) SHA1(7c4c26ae089dda0dcd7300fd1ecabf5a91099c41)) ROM_LOAD("ci-22.bin", 0x20000, 0x10000, CRC(379740da) SHA1(83ad13ab7f1f37c78397d8e830bd74c5a7aea758)) ROM_LOAD("ci-21.bin", 0x30000, 0x10000, CRC(0febb4a7) SHA1(e6cc1b26ddfe9cd58da29de2a50a83ce50afe323)) ROM_END /*------------------------------------------------------------------- / Clown (1988) /-------------------------------------------------------------------*/ ROM_START(pinclown) ROM_REGION(0x4000, "maincpu", 0) ROM_LOAD("clown_a.bin", 0x0000, 0x2000, CRC(b7c3f9ab) SHA1(89ede10d9e108089da501b28f53cd7849f791a00)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("clown_b.bin", 0x0000, 0x2000, CRC(c223c961) SHA1(ed5180505b6ebbfb9451f67a44d07df3555c8f8d)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("clown_c.bin", 0x00000, 0x10000, CRC(dff89319) SHA1(3745a02c3755d11ea7fb552f7a5df2e8bbee2c29)) ROM_LOAD("clown_d.bin", 0x10000, 0x10000, CRC(cce4e1dc) SHA1(561c9331d2d110d34cf250cd7b25be16a72a1d79)) ROM_LOAD("clown_e.bin", 0x20000, 0x10000, CRC(98263526) SHA1(509764e65847637824ba93f7e6ce926501c431ce)) ROM_LOAD("clown_f.bin", 0x30000, 0x10000, CRC(5f01b531) SHA1(116b1670ef4d5c054bb09dc55aa7d5d3ca047079)) ROM_END /*------------------------------------------------------------------- / Corsario (1989) /-------------------------------------------------------------------*/ ROM_START(corsario) ROM_REGION(0x4000, "maincpu", 0) ROM_LOAD("0-corsar.bin", 0x0000, 0x2000, CRC(800f6895) SHA1(a222e7ea959629202686815646fc917ffc5a646c)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("a-corsar.bin", 0x0000, 0x2000, CRC(e14b7918) SHA1(5a5fc308b0b70fe041b81071ba4820782b6ff988)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("b-corsar.bin", 0x00000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941)) ROM_LOAD("c-corsar.bin", 0x10000, 0x10000, CRC(047fd722) SHA1(2385507459f85c68141adc7084cb51dfa02462f6)) ROM_LOAD("d-corsar.bin", 0x20000, 0x10000, CRC(10d8b448) SHA1(ed1918e6c55eba07dde31b9755c9403e073cad98)) ROM_LOAD("e-corsar.bin", 0x30000, 0x10000, CRC(918ee349) SHA1(17cded8b5626c91e400d26332a160704f2fd2b55)) ROM_END /*------------------------------------------------------------------- / Mundial 90 (1990) /-------------------------------------------------------------------*/ ROM_START(mundial) ROM_REGION(0x4000, "maincpu", 0) ROM_LOAD("mundial.cpu", 0x0000, 0x2000, CRC(b615e69b) SHA1(d129eb6f2943af40ddffd0da1e7a711b58f65b3c)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("snd11.bin", 0x0000, 0x2000, CRC(2cebc1a5) SHA1(e0dae2b1ce31ff436b55ceb1ec71d39fc56694da)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("snd24.bin", 0x00000, 0x10000, CRC(603bfc3c) SHA1(8badd9731243270ce5b8003373ed09ec7eac6ca6)) ROM_LOAD("snd23.bin", 0x10000, 0x10000, CRC(2868ce6f) SHA1(317457763f764be08cbe6a5dd4008ba2257c9d78)) ROM_LOAD("snd22.bin", 0x20000, 0x10000, CRC(2559f874) SHA1(cbf57f29e394d5dc320e7dcbd2625f6c96412a06)) ROM_LOAD("snd21.bin", 0x30000, 0x10000, CRC(7a8f7402) SHA1(39666ba2634fe9c720c2c9bcc9ccc73874ed85e7)) ROM_END /*------------------------------------------------------------------- / Atleta (1991) /-------------------------------------------------------------------*/ ROM_START(atleta) ROM_REGION(0x4000, "maincpu", 0) ROM_LOAD("atleta0.cpu", 0x0000, 0x2000, CRC(5f27240f) SHA1(8b77862fa311d703b3af8a1db17e13b17dca7ec6)) ROM_LOAD("atleta1.cpu", 0x2000, 0x2000, CRC(12bef582) SHA1(45e1da318141d9228bc91a4e09fff6bf6f194235)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("atletaa.snd", 0x0000, 0x2000, CRC(051c5329) SHA1(339115af4a2e3f1f2c31073cbed1842518d5916e)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("atletab.snd", 0x00000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941)) ROM_LOAD("atletac.snd", 0x10000, 0x10000, CRC(20456363) SHA1(b226400dac35dedc039a7e03cb525c6033b24ebc)) ROM_LOAD("atletad.snd", 0x20000, 0x10000, CRC(6518e3a4) SHA1(6b1d852005dabb76c7c65b87ecc9ee1422f16737)) ROM_LOAD("atletae.snd", 0x30000, 0x10000, CRC(1ef7b099) SHA1(08400db3e238baf1673a2da604c999db6be30ffe)) ROM_END /*------------------------------------------------------------------- / 250 CC (1992) /-------------------------------------------------------------------*/ ROM_START(ind250cc) ROM_REGION(0x4000, "maincpu", 0) ROM_LOAD("0-250cc.bin", 0x0000, 0x2000, CRC(753d82ec) SHA1(61950336ba571f9f75f2fc31ccb7beaf4e05dddc)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("a-250cc.bin", 0x0000, 0x2000, CRC(b64bdafb) SHA1(eab6d54d34b44187d454c1999e4bcf455183d5a0)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("b-250cc.bin", 0x00000, 0x10000, CRC(884c31c8) SHA1(23a838f1f0cb4905fa8552579b5452134f0fc9cc)) ROM_LOAD("c-250cc.bin", 0x10000, 0x10000, CRC(5a1dfa1d) SHA1(4957431d87be0bb6d27910b718f7b7edcd405fff)) ROM_LOAD("d-250cc.bin", 0x20000, 0x10000, CRC(a0940387) SHA1(0e06483e3e823bf4673d8e0bd120b0a6b802035d)) ROM_LOAD("e-250cc.bin", 0x30000, 0x10000, CRC(538b3274) SHA1(eb76c41a60199bb94aec4666222e405bbcc33494)) ROM_END /*------------------------------------------------------------------- / Metal Man (1992) /-------------------------------------------------------------------*/ ROM_START(metalman) ROM_REGION(0x4000, "maincpu", 0) ROM_LOAD("cpu_0.bin", 0x0000, 0x2000, CRC(7fe4335b) SHA1(52ef2efa29337eebd8c2c9a8aec864356a6829b6)) ROM_LOAD("cpu_1.bin", 0x2000, 0x2000, CRC(2cca735e) SHA1(6a76017dfbcac0d57fcec8f07f92d5e04dd3e00b)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("sound_e1.bin", 0x0000, 0x2000, CRC(55e889e8) SHA1(0a240868c1b17762588c0ed9a14f568a6e50f409)) ROM_REGION(0x80000, "speech", 0) ROM_LOAD("sound_e2.bin", 0x00000, 0x20000, CRC(5ac61535) SHA1(75b9a805f8639554251192e3777073c29952c78f)) ROM_REGION(0x10000, "soundcpu2", 0) ROM_LOAD("sound_m1.bin", 0x00000, 0x02000, CRC(21a9ee1d) SHA1(d906ac7d6e741f05e81076a5be33fc763f0de9c1)) ROM_REGION(0x80000, "user2", 0) ROM_LOAD("sound_m2.bin", 0x00000, 0x20000, CRC(349df1fe) SHA1(47e7ddbdc398396e40bb5340e5edcb8baf06c255)) ROM_LOAD("sound_m3.bin", 0x40000, 0x20000, CRC(15ef1866) SHA1(4ffa3b29bf3c30a9a5bc622adde16a1a13833b22)) ROM_END // old cpu board, 6 digits, sn76489 GAME(1985, brvteam, 0, brvteam, brvteam, inder_state, empty_init, ROT0, "Inder", "Brave Team", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) // old cpu board, 7 digits, ay8910 GAME(1986, canasta, 0, canasta, canasta, inder_state, empty_init, ROT0, "Inder", "Canasta '86'", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) // old cpu board, 7 digits, sound cpu with 2x ay8910 GAME(1986, lapbylap, 0, lapbylap, lapbylap, inder_state, empty_init, ROT0, "Inder", "Lap By Lap", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) // new cpu board, sound board with msm5205 GAME(1987, pinmoonl, 0, inder, pinmoonl, inder_state, init_inder, ROT0, "Inder", "Moon Light (Inder)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) GAME(1988, pinclown, 0, inder, pinclown, inder_state, init_inder1, ROT0, "Inder", "Clown (Inder)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) GAME(1989, corsario, 0, inder, corsario, inder_state, init_inder1, ROT0, "Inder", "Corsario", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) GAME(1990, mundial, 0, inder, mundial, inder_state, init_inder1, ROT0, "Inder", "Mundial 90", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) GAME(1991, atleta, 0, inder, atleta, inder_state, init_inder1, ROT0, "Inder", "Atleta", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) GAME(1992, ind250cc, 0, inder, ind250cc, inder_state, init_inder1, ROT0, "Inder", "250 CC", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) // new cpu board, later revision of msm5205 sound board GAME(1992, metalman, 0, inder, metalman, inder_state, init_inder, ROT0, "Inder", "Metal Man", MACHINE_IS_SKELETON_MECHANICAL)