// license:BSD-3-Clause // copyright-holders:Robbbert /******************************************************************************************************* PINBALL Inder S.A. of Spain All manuals are in Spanish (including the 'English' ones), so some guesswork will be needed. The schematics for Brave Team, Canasta, Metal Man are too blurry to read. Each game has different hardware. Note with switches: "Veleta" is normally closed. Order of dips on "new cpu" games: 3,2,1,0,4,5,6,7 (so SL1(1) uses bit 3 of input definition). Setting up: - First time run, the displays will all show zero. Hit F3. The game will now be working. - If you want to change the "Handicap" (High Score) setting, you may have to wipe the NVRAM before it will take. Note - La Rana is not a pinball machine - it looks like an upright arcade game with a frog's mouth and some holes on a lower panel, while some indicators are on the upper panel. The main scores are on the marquee. Each of 4 players has 3 digits. There's other buttons on the marquee too. The game has no screen. The purpose and usage of the game is unknown. Unable to get a manual, although it is known to exist. It can be played by pressing 5 (insert coin), press 1 (start) for each player, press A (start timer), press various keys to score. Don't press X or the game instantly ends. When the timer runs out it switches to the next player, or ends. Status: - All games are playable with sound, except Metal Man. ToDo: - The "new cpu" machines are lacking mechanical sounds. The output bits vary per game. - Metal Man: playable, very bad sound. It uses 2 speech cards which are different to the other games. - La Rana: playable. Needs its own layout. Inputs to be figured out. ********************************************************************************************************/ #include "emu.h" #include "machine/genpin.h" #include "cpu/z80/z80.h" #include "machine/74157.h" #include "machine/7474.h" #include "machine/i8255.h" #include "sound/ay8910.h" #include "sound/msm5205.h" #include "sound/sn76496.h" #include "speaker.h" #include "inder.lh" namespace { class inder_state : public genpin_class { public: inder_state(const machine_config &mconfig, device_type type, const char *tag) : genpin_class(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_audiocpu(*this, "audiocpu") , m_sn(*this, "sn") , m_msm(*this, "msm") , m_7a(*this, "7a") , m_9a(*this, "9a") , m_9b(*this, "9b") , m_13(*this, "13") , m_p_speech(*this, "speech") , m_io_keyboard(*this, "X%d", 0U) , m_digits(*this, "digit%d", 0U) , m_io_outputs(*this, "out%d", 0U) { } void inder(machine_config &config); void brvteam(machine_config &config); void canasta(machine_config &config); void lapbylap(machine_config &config); void init_0(); void init_1(); void init_2(); private: virtual void machine_reset() override; virtual void machine_start() override; u8 ppic_r(); void ppia_w(u8 data); void ppib_w(u8 data); void ppic_w(u8 data); void ppi60a_w(u8 data); void ppi60b_w(u8 data); void ppi64a_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[i] = BIT(data, i); } void ppi64b_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[8U+i] = BIT(data, i); } void ppi64c_w(u8 data); void ppi68a_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[16U+i] = BIT(data, i); } void ppi68b_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[24U+i] = BIT(data, i) ^ 1; } void ppi68c_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[32U+i] = BIT(data, i); } void ppi6ca_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[40U+i] = BIT(data, i); } void ppi6cb_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[48U+i] = BIT(data, i); } void ppi6cc_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[56U+i] = BIT(data, i); } void extras_w(offs_t offset, u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[64U+offset*8+i] = BIT(data, i); } u8 sw_r(); u8 ppi60b_r() { return 0xff; } // metalman checks bit 1 and hangs if not high void sw_w(offs_t offset, u8 data); void sol_brvteam_w(u8 data); void sol_canasta_w(u8 data); void sn_w(u8 data); u8 sndcmd_r(); void sndbank_w(u8 data); void sndcmd_w(u8 data); void sndcmd_lapbylap_w(u8 data); void lamp_w(offs_t offset, u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[8U+offset*8+i] = BIT(data, i); } void disp_w(offs_t offset, u8 data); DECLARE_WRITE_LINE_MEMBER(qc7a_w); DECLARE_WRITE_LINE_MEMBER(q9a_w); DECLARE_WRITE_LINE_MEMBER(qc9b_w); void update_mus(); void brvteam_map(address_map &map); void canasta_map(address_map &map); void main_map(address_map &map); void audio_map(address_map &map); void lapbylap_main_map(address_map &map); void lapbylap_audio_map(address_map &map); bool m_pc0 = 0; u8 m_game = 0; u8 m_portc = 0; u8 m_row = 0; u8 m_segment[8]{}; u8 m_sndcmd = 0; u8 m_sndbank = 0; u32 m_sound_addr = 0; u32 m_speech_size = 0; required_device m_maincpu; optional_device m_audiocpu; optional_device m_sn; optional_device m_msm; optional_device m_7a; optional_device m_9a; optional_device m_9b; optional_device m_13; optional_region_ptr m_p_speech; required_ioport_array<11> m_io_keyboard; output_finder<50> m_digits; output_finder<128> m_io_outputs; }; void inder_state::brvteam_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w)); map(0x4000, 0x43ff).ram(); // pair of 2114 map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w)); map(0x4900, 0x4900).w(FUNC(inder_state::sol_brvteam_w)); map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w)); map(0x4b00, 0x4b00).w(FUNC(inder_state::sn_w)); } void inder_state::canasta_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w)); map(0x4000, 0x43ff).ram(); // pair of 2114 map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w)); map(0x4900, 0x4900).w(FUNC(inder_state::sol_canasta_w)); map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w)); map(0x4b00, 0x4b00).w("ay", FUNC(ay8910_device::address_w)); map(0x4b01, 0x4b01).r("ay", FUNC(ay8910_device::data_r)); map(0x4b02, 0x4b02).w("ay", FUNC(ay8910_device::data_w)); } void inder_state::lapbylap_main_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w)); map(0x4000, 0x43ff).ram(); // pair of 2114 map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w)); map(0x4900, 0x4900).w(FUNC(inder_state::sol_canasta_w)); map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w)); map(0x4b00, 0x4b00).w(FUNC(inder_state::sndcmd_lapbylap_w)); } void inder_state::lapbylap_audio_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x8000, 0x87ff).ram(); // 6116 map(0x9000, 0x9000).w("ay1", FUNC(ay8910_device::address_w)); map(0x9001, 0x9001).r("ay1", FUNC(ay8910_device::data_r)); map(0x9002, 0x9002).w("ay1", FUNC(ay8910_device::data_w)); map(0xa000, 0xa000).w("ay2", FUNC(ay8910_device::address_w)); map(0xa001, 0xa001).r("ay2", FUNC(ay8910_device::data_r)); map(0xa002, 0xa002).w("ay2", FUNC(ay8910_device::data_w)); } void inder_state::main_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x4000, 0x47ff).mirror(0x1800).ram().share("nvram"); // 6116, battery-backed map(0x6000, 0x6003).mirror(0x13fc).rw("ppi60", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x6400, 0x6403).mirror(0x13fc).rw("ppi64", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x6800, 0x6803).mirror(0x13fc).rw("ppi68", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x6c00, 0x6c03).mirror(0x131c).rw("ppi6c", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x6c20, 0x6c3f).mirror(0x1300).w(FUNC(inder_state::sndcmd_w)); map(0x6c40, 0x6c47).mirror(0x1300).w(FUNC(inder_state::extras_w)); // metalman; presume some kind of output map(0x6c60, 0x6c7f).mirror(0x1300).w(FUNC(inder_state::disp_w)); map(0x6ce0, 0x6ce0).nopw(); } void inder_state::audio_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x27ff).mirror(0x1800).ram(); // 6116 map(0x4000, 0x4003).mirror(0x1ffc).rw("ppi", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x6000, 0x6000).w(FUNC(inder_state::sndbank_w)); map(0x8000, 0x8000).r(FUNC(inder_state::sndcmd_r)); } static INPUT_PORTS_START( brvteam ) PORT_START("X0") PORT_DIPNAME( 0x03, 0x01, "Coin Slot 1") // sw G,H PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas // selection 00 is same as 01 PORT_DIPSETTING( 0x02, DEF_STR( 4C_5C )) // slot 2: 1 moneda 5 partidas PORT_DIPSETTING( 0x03, "4 moneda 6 partidas") // slot 2: 1 moneda 6 partidas PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E PORT_DIPSETTING( 0x08, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D PORT_DIPSETTING( 0x00, "850000") PORT_DIPSETTING( 0x10, "800000") PORT_DIPSETTING( 0x20, "750000") PORT_DIPSETTING( 0x30, "700000") PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X1") PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P PORT_DIPSETTING( 0x00, "990000") PORT_DIPSETTING( 0x01, "950000") PORT_DIPSETTING( 0x02, "900000") PORT_DIPSETTING( 0x03, "850000") PORT_DIPNAME( 0x04, 0x00, "Maximum Credits") // sw N PORT_DIPSETTING( 0x04, "10") PORT_DIPSETTING( 0x00, "20") PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X2") // bank of unused dipswitches PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X5") // Contactos 50-57 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta" PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico" PORT_START("X6") // 60-67 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP60") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP61") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP62") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP63") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP64") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP65") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP66") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP67") PORT_START("X7") // 70-77 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP70") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP71") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP72") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP73") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP74") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP75") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP76") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP77") PORT_START("X8") // 80-87 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP80") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP81") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP82") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP83") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP84") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP85") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP86") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP87") PORT_START("X9") // 90-97 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP90") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP92") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP93") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP94") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP95") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP96") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP97") PORT_START("X10") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( canasta ) PORT_START("X0") PORT_DIPNAME( 0x03, 0x00, "Coin Slot 1") // sw G,H PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x01, DEF_STR( 4C_5C )) // slot 2: 1 moneda 5 partidas PORT_DIPSETTING( 0x02, "4 moneda 6 partidas") // slot 2: 1 moneda 6 partidas PORT_DIPSETTING( 0x03, "4 moneda 9 partidas") // slot 2: 1 moneda 9 partidas PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E PORT_DIPSETTING( 0x08, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x20, "Points for 1st free game") // sw C,D PORT_DIPSETTING( 0x00, "1900000") PORT_DIPSETTING( 0x10, "1800000") PORT_DIPSETTING( 0x20, "1700000") PORT_DIPSETTING( 0x30, "1500000") PORT_DIPNAME( 0xc0, 0xc0, "Points for 2nd free game") // sw A,B PORT_DIPSETTING( 0x00, "NA") PORT_DIPSETTING( 0x40, "2900000") PORT_DIPSETTING( 0x80, "2700000") PORT_DIPSETTING( 0xc0, "2500000") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X1") PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P PORT_DIPSETTING( 0x00, "3500000") PORT_DIPSETTING( 0x01, "3000000") PORT_DIPSETTING( 0x02, "2400000") PORT_DIPSETTING( 0x03, "2000000") PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X2") // bank of unused dipswitches PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X5") // Contactos 50-57 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta" PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico" PORT_START("X6") // 60-67 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP61") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP62") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP63") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP64") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP65") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP66") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP67") PORT_START("X7") // 70-77 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP71") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP72") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP73") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP74") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP75") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP76") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP77") PORT_START("X8") // 80-87 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP80") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP81") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP82") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP83") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP84") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP85") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP86") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP87") PORT_START("X9") // 90-97 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP90") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP92") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP93") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP94") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP96") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP97") PORT_START("X10") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( lapbylap ) PORT_START("X0") PORT_DIPNAME( 0x03, 0x03, "Coin Slot 1") // sw G,H PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E PORT_DIPSETTING( 0x08, "3") PORT_DIPSETTING( 0x00, "5") PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D PORT_DIPSETTING( 0x00, "2900000") PORT_DIPSETTING( 0x10, "2700000") PORT_DIPSETTING( 0x20, "2500000") PORT_DIPSETTING( 0x30, "2300000") PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X1") PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P PORT_DIPSETTING( 0x00, "4600000") PORT_DIPSETTING( 0x01, "4400000") PORT_DIPSETTING( 0x02, "4200000") PORT_DIPSETTING( 0x03, "4000000") PORT_DIPNAME( 0x0c, 0x08, "Extra Ball Award??") //"Comienzo Secuenzia Diana Bola Extra" // sw M,N PORT_DIPSETTING( 0x04, "50000") PORT_DIPSETTING( 0x08, "25000") PORT_DIPSETTING( 0x0c, "10000") PORT_DIPNAME( 0x10, 0x10, "Extra Ball Derribo??") //"Bola Extra en 1st Derribo Completo" // sw L PORT_DIPSETTING( 0x00, DEF_STR(No)) PORT_DIPSETTING( 0x10, DEF_STR(Yes)) // "Si" PORT_DIPNAME( 0x20, 0x20, "Especiales Laterales??") //need help here guys... // sw K PORT_DIPSETTING( 0x00, "Derribo Lateral Dianas") PORT_DIPSETTING( 0x20, "Derribo Completo Dianas Laterales") PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X2") PORT_DIPNAME( 0x03, 0x03, "High Score Returns??") //"Handicap de Vueltas" // sw W,X PORT_DIPSETTING( 0x00, "40") PORT_DIPSETTING( 0x01, "35") PORT_DIPSETTING( 0x02, "30") PORT_DIPSETTING( 0x03, "25") PORT_DIPNAME( 0x40, 0x40, "Bola Extra En Rampa??") //nfi // sw R PORT_DIPSETTING( 0x00, "Derribo Completo") PORT_DIPSETTING( 0x40, "Derribo Lateral") PORT_DIPNAME( 0x80, 0x80, "Apagado de dianas") // sw Q PORT_DIPSETTING( 0x80, DEF_STR(Easy)) // "Facil" PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil" PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X5") // Contactos 50-57 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta" PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico" PORT_START("X6") // 60-67 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP60") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP61") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP62") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP63") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP64") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP65") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP67") PORT_START("X7") // 70-77 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP70") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP71") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP72") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP73") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP74") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP75") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP76") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP77") PORT_START("X8") // 80-87 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP80") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP81") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP82") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP83") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP84") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP85") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP86") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP87") PORT_START("X9") // 90-97 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP90") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP92") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP93") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP94") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP95") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP96") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP97") PORT_START("X10") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( pinmoonl ) PORT_START("X0") PORT_DIPNAME( 0x08, 0x00, "Balls") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x08, "5") PORT_DIPNAME( 0x02, 0x00, "Coin Slot 1") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x30, 0x00, "Points for free game") PORT_DIPSETTING( 0x00, "2600000") PORT_DIPSETTING( 0x10, "3000000") PORT_DIPSETTING( 0x20, "3400000") PORT_DIPSETTING( 0x30, "3800000") PORT_START("X1") PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap" PORT_DIPSETTING( 0x00, "4800000") PORT_DIPSETTING( 0x01, "5000000") PORT_DIPSETTING( 0x02, "5200000") PORT_DIPSETTING( 0x03, "5400000") PORT_DIPNAME( 0x10, 0x00, "Especial en Picabolas") PORT_DIPSETTING( 0x00, "1st Derribo") PORT_DIPSETTING( 0x10, "2nd Derribo") PORT_DIPNAME( 0x20, 0x00, "Bola Extra En Rampas") PORT_DIPSETTING( 0x00, "4 dianas") PORT_DIPSETTING( 0x20, "2 dianas") PORT_START("X2") PORT_DIPNAME( 0x03, 0x00, "High Score Returns??") //"Handicap de Vueltas" PORT_DIPSETTING( 0x00, "20") PORT_DIPSETTING( 0x01, "25") PORT_DIPSETTING( 0x02, "30") PORT_DIPSETTING( 0x03, "35") PORT_DIPNAME( 0x80, 0x00, "Apagado de dianas") PORT_DIPSETTING( 0x00, DEF_STR(Easy)) // "Facil" PORT_DIPSETTING( 0x80, DEF_STR(Hard)) // "Dificil" PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP32") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico" PORT_START("X4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP40") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP41") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP42") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP43") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP44") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP45") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP46") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP47") PORT_START("X5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP50") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP51") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP52") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP53") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP54") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP55") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP56") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP57") PORT_START("X6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP60") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP61") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP62") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP63") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP64") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP65") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP66") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP67") PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP70") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP72") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP73") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP74") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP75") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP76") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP77") PORT_START("X8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( pinclown ) PORT_START("X0") PORT_DIPNAME( 0x08, 0x00, "Balls") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x08, "5") PORT_DIPNAME( 0x02, 0x00, "Coin Slot 1") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x30, 0x00, "Points for free game") PORT_DIPSETTING( 0x00, "2800000") PORT_DIPSETTING( 0x10, "3200000") PORT_DIPSETTING( 0x20, "3600000") PORT_DIPSETTING( 0x30, "4000000") PORT_START("X1") PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap" PORT_DIPSETTING( 0x00, "4800000") PORT_DIPSETTING( 0x01, "5000000") PORT_DIPSETTING( 0x02, "5200000") PORT_DIPSETTING( 0x03, "5400000") PORT_DIPNAME( 0x20, 0x00, "Bola Extra En Pasillos Inferiores") PORT_DIPSETTING( 0x00, "2") PORT_DIPSETTING( 0x20, "3") PORT_START("X2") PORT_DIPNAME( 0x20, 0x00, "Quita bola extra al 2nd derribo") PORT_DIPSETTING( 0x00, DEF_STR(Yes)) PORT_DIPSETTING( 0x20, DEF_STR(No)) PORT_DIPNAME( 0x80, 0x00, "Apagado de dianas") PORT_DIPSETTING( 0x00, DEF_STR(Easy)) // "Facil" PORT_DIPSETTING( 0x80, DEF_STR(Hard)) // "Dificil" PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico" PORT_START("X4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP40") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP42") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP43") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP44") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP46") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP47") PORT_START("X5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP50") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP53") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP54") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP55") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP56") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP57") PORT_START("X6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP60") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP61") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP62") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP63") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP64") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP65") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP66") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP67") PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP70") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP72") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP73") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP74") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP75") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP76") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP77") PORT_START("X8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( corsario ) PORT_START("X0") PORT_DIPNAME( 0x08, 0x00, "Balls") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x08, "5") PORT_DIPNAME( 0x02, 0x00, "Coin Slot 1") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C )) // and 4c_3c PORT_DIPNAME( 0x30, 0x00, "Points for free game") PORT_DIPSETTING( 0x00, "3000000") PORT_DIPSETTING( 0x10, "3500000") PORT_DIPSETTING( 0x20, "4000000") PORT_DIPSETTING( 0x30, "4500000") PORT_START("X1") PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap" PORT_DIPSETTING( 0x00, "4500000") PORT_DIPSETTING( 0x01, "5000000") PORT_DIPSETTING( 0x02, "5500000") PORT_DIPSETTING( 0x03, "6000000") PORT_START("X2") PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico" PORT_START("X4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP40") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP41") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP42") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP43") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP44") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP46") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP47") PORT_START("X5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP50") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP51") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP52") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP53") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP54") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP57") PORT_START("X6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP60") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP61") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP62") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP63") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP64") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP65") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP66") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP67") PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP70") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP72") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP73") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP74") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP75") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP76") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP77") PORT_START("X8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( mundial ) PORT_START("X0") PORT_DIPNAME( 0x08, 0x00, "Balls") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x08, "5") PORT_DIPNAME( 0x02, 0x00, "Coin Slot 1") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPNAME( 0x30, 0x00, "Points for free game") PORT_DIPSETTING( 0x00, "3600000") PORT_DIPSETTING( 0x10, "4000000") PORT_DIPSETTING( 0x20, "4400000") PORT_DIPSETTING( 0x30, "4800000") PORT_START("X1") PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap" PORT_DIPSETTING( 0x00, "5500000") PORT_DIPSETTING( 0x01, "5700000") PORT_DIPSETTING( 0x02, "5900000") PORT_DIPSETTING( 0x03, "6100000") PORT_START("X2") PORT_DIPNAME( 0x20, 0x00, "Dianas") PORT_DIPSETTING( 0x00, "Alternativos") PORT_DIPSETTING( 0x20, "Fijos") PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP32") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico" PORT_START("X4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP40") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP41") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP42") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP43") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP44") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP45") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP46") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP47") PORT_START("X5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP50") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP51") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP52") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP53") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP54") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP55") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP57") PORT_START("X6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP60") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP61") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP62") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP63") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP64") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP65") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP66") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP67") PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP70") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP72") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP73") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP74") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP75") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP76") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP77") PORT_START("X8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( atleta ) PORT_START("X0") PORT_DIPNAME( 0x08, 0x00, "Balls") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x08, "5") PORT_DIPNAME( 0x02, 0x00, "Coin Slot 1") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C )) // and 4c_3c PORT_DIPNAME( 0x30, 0x00, "Points for free game") PORT_DIPSETTING( 0x00, "3500000") PORT_DIPSETTING( 0x10, "4000000") PORT_DIPSETTING( 0x20, "4500000") PORT_DIPSETTING( 0x30, "5000000") PORT_START("X1") PORT_DIPNAME( 0x08, 0x00, "Dianas") // "Dificultad bola extra dianas posterior bancada" PORT_DIPSETTING( 0x00, DEF_STR(Easy)) // "Facil" PORT_DIPSETTING( 0x08, DEF_STR(Hard)) // "Dificil" PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap" PORT_DIPSETTING( 0x00, "5500000") PORT_DIPSETTING( 0x01, "6000000") PORT_DIPSETTING( 0x02, "6500000") PORT_DIPSETTING( 0x03, "7000000") PORT_START("X2") PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP32") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico" PORT_START("X4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP40") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP41") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP42") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP43") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP44") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP45") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP46") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP47") PORT_START("X5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP50") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP51") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP52") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP53") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP54") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP55") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP56") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP57") PORT_START("X6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP60") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP61") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP62") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP63") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP64") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP65") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP66") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP67") PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP70") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP72") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP73") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP74") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP75") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP76") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP77") PORT_START("X8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( ind250cc ) PORT_START("X0") PORT_DIPNAME( 0x08, 0x00, "Balls") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x08, "5") PORT_DIPNAME( 0x02, 0x00, "Coins") PORT_DIPSETTING( 0x00, "Slot1 1coin/1game; Slot2 1coin/4games") PORT_DIPSETTING( 0x02, "Slot1 2coins/1game; Slot2 1coin/3games") PORT_DIPNAME( 0x30, 0x00, "Points for free game") PORT_DIPSETTING( 0x00, "3000000") PORT_DIPSETTING( 0x10, "3300000") PORT_DIPSETTING( 0x20, "3500000") PORT_DIPSETTING( 0x30, "3800000") PORT_START("X1") PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap" PORT_DIPSETTING( 0x00, "5000000") PORT_DIPSETTING( 0x01, "5200000") PORT_DIPSETTING( 0x02, "5400000") PORT_DIPSETTING( 0x03, "5600000") PORT_START("X2") PORT_DIPNAME( 0x20, 0x20, "Quita bola extra en passillos 1,2,y 3") PORT_DIPSETTING( 0x00, DEF_STR(No)) PORT_DIPSETTING( 0x20, DEF_STR(Yes)) PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP32") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico" PORT_START("X4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP40") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP41") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP42") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP43") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP44") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP45") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP46") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP47") PORT_START("X5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP50") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP51") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP52") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP53") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP54") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP55") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP56") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP57") PORT_START("X6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP60") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP61") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP62") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP63") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP64") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP65") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP66") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP67") PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP70") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP72") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP73") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP74") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP75") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP76") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP77") PORT_START("X8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END // wrong static INPUT_PORTS_START( metalman ) PORT_START("X0") PORT_DIPNAME( 0x01, 0x00, "Coin control 1") PORT_DIPSETTING( 0x00, "Off") PORT_DIPSETTING( 0x01, "On") PORT_DIPNAME( 0x02, 0x00, "Coin control 2") PORT_DIPSETTING( 0x00, "Off") PORT_DIPSETTING( 0x02, "On") PORT_DIPNAME( 0x04, 0x00, "Coin control 3") PORT_DIPSETTING( 0x00, "Off") PORT_DIPSETTING( 0x04, "On") PORT_DIPNAME( 0x08, 0x00, "Coin control 4") PORT_DIPSETTING( 0x00, "Off") PORT_DIPSETTING( 0x08, "On") PORT_DIPNAME( 0x30, 0x00, "Points for free game") PORT_DIPSETTING( 0x00, "3600000") PORT_DIPSETTING( 0x10, "4000000") PORT_DIPSETTING( 0x20, "4400000") PORT_DIPSETTING( 0x30, "4800000") PORT_START("X1") PORT_DIPNAME( 0x08, 0x00, "Balls") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x08, "5") PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap" PORT_DIPSETTING( 0x00, "5600000") PORT_DIPSETTING( 0x01, "6000000") PORT_DIPSETTING( 0x02, "6400000") PORT_DIPSETTING( 0x03, "6800000") PORT_DIPNAME( 0x10, 0x00, "Dificultad de Especiales") PORT_DIPSETTING( 0x00, "Varios por partida") PORT_DIPSETTING( 0x10, "Solo uno por partida") PORT_START("X2") // not on the pcb PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP32") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico" PORT_START("X4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP40") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP41") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP42") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP43") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP44") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP45") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP46") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP47") PORT_START("X5") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP50") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP51") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP52") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP53") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP54") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP55") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP56") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP57") PORT_START("X6") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP60") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP61") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP62") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP63") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP64") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP65") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP66") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP67") PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP70") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP72") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP74") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP75") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP76") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP77") PORT_START("X8") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X9") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X10") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END u8 inder_state::sw_r() { if (m_row < 11) return m_io_keyboard[m_row]->read(); else return 0; } void inder_state::sw_w(offs_t offset, u8 data) { m_row = offset; } void inder_state::sn_w(u8 data) { m_sn->write(bitswap<8>(data, 0, 1, 2, 3, 4, 5, 6, 7)); } void inder_state::sndcmd_lapbylap_w(u8 data) { m_sndcmd = data; m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } void inder_state::sndcmd_w(u8 data) { m_sndcmd = data; } u8 inder_state::sndcmd_r() { return m_sndcmd; } // "bobinas" void inder_state::sol_brvteam_w(u8 data) { if ((data & 0xee) && BIT(data, 4)) // solenoid selected & activated { if (BIT(data, 1)) m_samples->start(0, 7); // left sling near bumpers "canon izq" if (BIT(data, 2)) m_samples->start(1, 7); // right sling near bumpers "canon der" if (BIT(data, 3)) m_samples->start(0, 5); // outhole if (BIT(data, 5)) m_samples->start(2, 0); // left bumper if (BIT(data, 6)) m_samples->start(3, 0); // right bumper if (BIT(data, 7)) m_samples->start(4, 0); // middle bumper } for (u8 i = 0; i < 8; i++) m_io_outputs[i] = (BIT(data, i) && BIT(data, 4)); } // no slings in this game void inder_state::sol_canasta_w(u8 data) { if ((data & 0xee) && BIT(data, 4)) // solenoid selected & activated { if (BIT(data, 3)) m_samples->start(0, 5); // outhole if (BIT(data, 5)) m_samples->start(2, 0); // left bumper if (BIT(data, 6)) m_samples->start(3, 0); // right bumper if (BIT(data, 7)) m_samples->start(4, 0); // middle bumper } for (u8 i = 0; i < 8; i++) m_io_outputs[i] = (BIT(data, i) && BIT(data, 4)); } void inder_state::disp_w(offs_t offset, u8 data) { u8 i; if (offset < 8) m_segment[offset] = data; else // From here, only used on old cpu board if (offset > 0x40) { offset = (offset >> 3) & 7; for (i = 0; i < 5; i++) m_digits[i*10+offset] = m_segment[i]; } } void inder_state::ppi60a_w(u8 data) { if (data) for (u8 i = 0; i < 8; i++) if (BIT(data, i)) m_row = i; } void inder_state::ppi60b_w(u8 data) { if (data & 7) for (u8 i = 0; i < 3; i++) if (BIT(data, i)) m_row = i+8; } void inder_state::ppi64c_w(u8 data) { u8 i; data &= 15; if (BIT(data, 3)) // 8 to 15) { if (m_game == 2) data &= 7; // metalman else data ^= 15; // now 7 to 0 for (i = 0; i < 5; i++) { if (m_game && (i == 4)) // metalan,mundial,clown,250cc,atleta have credit and ball displays swapped data ^= 4; m_digits[i*10+data] = m_segment[i]; } } } void inder_state::sndbank_w(u8 data) { m_sndbank = data; u8 i; // look for last rom enabled for (i = 0; i < 4; i++) if (!(BIT(data, i))) m_sound_addr = (m_sound_addr & 0x0ffff) | (i << 16); update_mus(); } void inder_state::update_mus() { if (!m_speech_size) return; if ((m_sound_addr < m_speech_size) && (m_sndbank != 0xff)) m_13->ba_w(m_p_speech[m_sound_addr]); else m_13->ba_w(0); } WRITE_LINE_MEMBER( inder_state::qc7a_w ) { m_msm->reset_w(state); m_9a->clear_w(!state); m_9b->clear_w(!state); } WRITE_LINE_MEMBER( inder_state::q9a_w ) { m_pc0 = state; } WRITE_LINE_MEMBER( inder_state::qc9b_w ) { m_9a->d_w(state); m_9b->d_w(state); m_13->select_w(state); } u8 inder_state::ppic_r() { return (m_pc0 ? 1 : 0) | m_portc; } void inder_state::ppia_w(u8 data) { m_sound_addr = (m_sound_addr & 0x3ff00) | data; update_mus(); } void inder_state::ppib_w(u8 data) { m_sound_addr = (m_sound_addr & 0x300ff) | (data << 8); update_mus(); } void inder_state::ppic_w(u8 data) { // pc4 - READY line back to cpu board, but not used if (BIT(data, 5) != BIT(m_portc, 5)) m_msm->set_prescaler_selector(BIT(data, 5) ? msm5205_device::S48_4B : msm5205_device::S96_4B); // S1 pin m_7a->clock_w(BIT(data, 6)); m_7a->preset_w(!BIT(data, 7)); m_9a->preset_w(!BIT(data, 7)); m_portc = data & 0xfe; } void inder_state::machine_start() { genpin_class::machine_start(); m_digits.resolve(); m_io_outputs.resolve(); save_item(NAME(m_pc0)); save_item(NAME(m_game)); save_item(NAME(m_portc)); save_item(NAME(m_row)); save_item(NAME(m_segment)); save_item(NAME(m_sndcmd)); save_item(NAME(m_sndbank)); save_item(NAME(m_sound_addr)); m_speech_size = 0; if (memregion("speech")) m_speech_size = memregion("speech")->bytes(); } void inder_state::machine_reset() { genpin_class::machine_reset(); for (u8 i = 0; i < m_io_outputs.size(); i++) m_io_outputs[i] = 0; std::fill(std::begin(m_segment), std::end(m_segment), 0); m_sound_addr = 0; m_sndbank = 0xff; m_row = 0; if (m_7a.found()) { m_7a->clear_w(1); update_mus(); } } void inder_state::init_0() { if (m_7a.found()) { m_7a->d_w(0); m_7a->clear_w(0); m_9b->preset_w(1); } m_game = 0; } void inder_state::init_1() { init_0(); m_game = 1; } void inder_state::init_2() { init_0(); m_game = 2; } void inder_state::brvteam(machine_config &config) { // basic machine hardware Z80(config, m_maincpu, XTAL(5'000'000) / 2); m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::brvteam_map); m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556 NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1); // Video config.set_default_layout(layout_inder); // Sound genpin_audio(config); SPEAKER(config, "snvol").front_center(); SN76489(config, m_sn, XTAL(8'000'000) / 2).add_route(ALL_OUTPUTS, "snvol", 2.0); // jumper choice of 2 or 4 MHz } void inder_state::canasta(machine_config &config) { // basic machine hardware Z80(config, m_maincpu, XTAL(5'000'000) / 2); m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::canasta_map); m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556 NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1); // Video config.set_default_layout(layout_inder); // Sound genpin_audio(config); SPEAKER(config, "ayvol").front_center(); AY8910(config, "ay", XTAL(4'000'000) / 2).add_route(ALL_OUTPUTS, "ayvol", 1.0); } void inder_state::lapbylap(machine_config &config) { // basic machine hardware Z80(config, m_maincpu, XTAL(5'000'000) / 2); m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::lapbylap_main_map); m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556 Z80(config, m_audiocpu, XTAL(2'000'000)); m_audiocpu->set_addrmap(AS_PROGRAM, &inder_state::lapbylap_audio_map); m_audiocpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE555 NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1); // Video config.set_default_layout(layout_inder); // Sound genpin_audio(config); SPEAKER(config, "ayvol").front_center(); AY8910(config, "ay1", XTAL(2'000'000)).add_route(ALL_OUTPUTS, "ayvol", 1.0); // same xtal that drives subcpu ay8910_device &ay2(AY8910(config, "ay2", XTAL(2'000'000))); // same xtal that drives subcpu ay2.port_a_read_callback().set(FUNC(inder_state::sndcmd_r)); ay2.add_route(ALL_OUTPUTS, "ayvol", 1.0); } void inder_state::inder(machine_config &config) { // basic machine hardware Z80(config, m_maincpu, XTAL(5'000'000) / 2); m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::main_map); m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556 Z80(config, m_audiocpu, XTAL(5'000'000) / 2); m_audiocpu->set_addrmap(AS_PROGRAM, &inder_state::audio_map); m_audiocpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE555 NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1); // Video config.set_default_layout(layout_inder); // Sound genpin_audio(config); SPEAKER(config, "msmvol").front_center(); MSM5205(config, m_msm, 384_kHz_XTAL); m_msm->vck_callback().set(m_9a, FUNC(ttl7474_device::clock_w)); m_msm->vck_callback().append(m_9b, FUNC(ttl7474_device::clock_w)); // order of writes is sensitive m_msm->set_prescaler_selector(msm5205_device::S48_4B); // 4KHz 4-bit m_msm->add_route(ALL_OUTPUTS, "msmvol", 1.0); // Devices i8255_device &ppi60(I8255A(config, "ppi60")); ppi60.out_pa_callback().set(FUNC(inder_state::ppi60a_w)); ppi60.out_pb_callback().set(FUNC(inder_state::ppi60b_w)); ppi60.in_pb_callback().set(FUNC(inder_state::ppi60b_r)); ppi60.in_pc_callback().set(FUNC(inder_state::sw_r)); i8255_device &ppi64(I8255A(config, "ppi64")); ppi64.out_pa_callback().set(FUNC(inder_state::ppi64a_w)); ppi64.out_pb_callback().set(FUNC(inder_state::ppi64b_w)); ppi64.out_pc_callback().set(FUNC(inder_state::ppi64c_w)); i8255_device &ppi68(I8255A(config, "ppi68")); ppi68.out_pa_callback().set(FUNC(inder_state::ppi68a_w)); ppi68.out_pb_callback().set(FUNC(inder_state::ppi68b_w)); ppi68.out_pc_callback().set(FUNC(inder_state::ppi68c_w)); i8255_device &ppi6c(I8255A(config, "ppi6c")); ppi6c.out_pa_callback().set(FUNC(inder_state::ppi6ca_w)); ppi6c.out_pb_callback().set(FUNC(inder_state::ppi6cb_w)); ppi6c.out_pc_callback().set(FUNC(inder_state::ppi6cc_w)); i8255_device &ppi(I8255A(config, "ppi")); ppi.out_pa_callback().set(FUNC(inder_state::ppia_w)); ppi.out_pb_callback().set(FUNC(inder_state::ppib_w)); ppi.in_pc_callback().set(FUNC(inder_state::ppic_r)); ppi.out_pc_callback().set(FUNC(inder_state::ppic_w)); TTL7474(config, m_7a, 0); m_7a->comp_output_cb().set(FUNC(inder_state::qc7a_w)); TTL7474(config, m_9a, 0); // HCT74 m_9a->output_cb().set(FUNC(inder_state::q9a_w)); TTL7474(config, m_9b, 0); // HCT74 m_9b->comp_output_cb().set(FUNC(inder_state::qc9b_w)); HCT157(config, m_13, 0); m_13->out_callback().set("msm", FUNC(msm5205_device::data_w)); } /*------------------------------------------------------------------- / Brave Team (1985) /-------------------------------------------------------------------*/ ROM_START(brvteam) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD("brv-tea.m0", 0x0000, 0x1000, CRC(1fa72160) SHA1(0fa779ce2604599adff1e124d0b161b69094a614)) ROM_LOAD("brv-tea.m1", 0x1000, 0x1000, CRC(4f02ca47) SHA1(68ec7d48c335a1ddd808feaeccac04a4f63d1a33)) ROM_END /*------------------------------------------------------------------- / Canasta '86' (1986) /-------------------------------------------------------------------*/ ROM_START(canasta) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD("c860.bin", 0x0000, 0x1000, CRC(b1f79e52) SHA1(8e9c616f9be19d056da2f86778539d62c0885bac)) ROM_LOAD("c861.bin", 0x1000, 0x1000, CRC(25ae3994) SHA1(86dcda3278fbe0e57b8ff4858b955d067af414ce)) ROM_END /*------------------------------------------------------------------- / Lap By Lap (1986) /-------------------------------------------------------------------*/ ROM_START(lapbylap) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD("lblr0.bin", 0x0000, 0x1000, CRC(2970f31a) SHA1(01fb774de19944bb3a19577921f84ab5b6746afb)) ROM_LOAD("lblr1.bin", 0x1000, 0x1000, CRC(94787c10) SHA1(f2a5b07e57222ee811982eb220c239e34a358d6f)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("lblsr0.bin", 0x0000, 0x2000, CRC(cbaddf02) SHA1(8207eebc414d90328bfd521190d508b88bb870a2)) ROM_END /*------------------------------------------------------------------- / Moon Light (1987) /-------------------------------------------------------------------*/ ROM_START(pinmoonl) ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF) ROM_LOAD("ci-3.bin", 0x0000, 0x2000, CRC(56b901ae) SHA1(7269d1a100c378b21454f9f80f5bd9fbb736c222)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("ci-11.bin", 0x0000, 0x2000, CRC(a0732fe4) SHA1(54f62cd81bdb7e1924acb67ddbe43eb3d0a4eab0)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("ci-24.bin", 0x00000, 0x10000, CRC(6406bd18) SHA1(ae45ed9e8b1fd278a36a68b780352dbbb6ee781e)) ROM_LOAD("ci-23.bin", 0x10000, 0x10000, CRC(eac346da) SHA1(7c4c26ae089dda0dcd7300fd1ecabf5a91099c41)) ROM_LOAD("ci-22.bin", 0x20000, 0x10000, CRC(379740da) SHA1(83ad13ab7f1f37c78397d8e830bd74c5a7aea758)) ROM_LOAD("ci-21.bin", 0x30000, 0x10000, CRC(0febb4a7) SHA1(e6cc1b26ddfe9cd58da29de2a50a83ce50afe323)) ROM_END /*------------------------------------------------------------------- / Clown (1988) /-------------------------------------------------------------------*/ ROM_START(pinclown) ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF) ROM_LOAD("clown_a.bin", 0x0000, 0x2000, CRC(b7c3f9ab) SHA1(89ede10d9e108089da501b28f53cd7849f791a00)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("clown_b.bin", 0x0000, 0x2000, CRC(c223c961) SHA1(ed5180505b6ebbfb9451f67a44d07df3555c8f8d)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("clown_c.bin", 0x00000, 0x10000, CRC(dff89319) SHA1(3745a02c3755d11ea7fb552f7a5df2e8bbee2c29)) ROM_LOAD("clown_d.bin", 0x10000, 0x10000, CRC(cce4e1dc) SHA1(561c9331d2d110d34cf250cd7b25be16a72a1d79)) ROM_LOAD("clown_e.bin", 0x20000, 0x10000, CRC(98263526) SHA1(509764e65847637824ba93f7e6ce926501c431ce)) ROM_LOAD("clown_f.bin", 0x30000, 0x10000, CRC(5f01b531) SHA1(116b1670ef4d5c054bb09dc55aa7d5d3ca047079)) ROM_END /*------------------------------------------------------------------- / Corsario (1989) /-------------------------------------------------------------------*/ ROM_START(corsario) ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF) ROM_LOAD("0-corsar.bin", 0x0000, 0x2000, CRC(800f6895) SHA1(a222e7ea959629202686815646fc917ffc5a646c)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("a-corsar.bin", 0x0000, 0x2000, CRC(e14b7918) SHA1(5a5fc308b0b70fe041b81071ba4820782b6ff988)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("b-corsar.bin", 0x00000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941)) ROM_LOAD("c-corsar.bin", 0x10000, 0x10000, CRC(047fd722) SHA1(2385507459f85c68141adc7084cb51dfa02462f6)) ROM_LOAD("d-corsar.bin", 0x20000, 0x10000, CRC(10d8b448) SHA1(ed1918e6c55eba07dde31b9755c9403e073cad98)) ROM_LOAD("e-corsar.bin", 0x30000, 0x10000, CRC(918ee349) SHA1(17cded8b5626c91e400d26332a160704f2fd2b55)) ROM_END /*------------------------------------------------------------------- / Mundial 90 (1990) /-------------------------------------------------------------------*/ ROM_START(mundial) ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF) ROM_LOAD("mundial.cpu", 0x0000, 0x2000, CRC(b615e69b) SHA1(d129eb6f2943af40ddffd0da1e7a711b58f65b3c)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("snd11.bin", 0x0000, 0x2000, CRC(2cebc1a5) SHA1(e0dae2b1ce31ff436b55ceb1ec71d39fc56694da)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("snd24.bin", 0x00000, 0x10000, CRC(603bfc3c) SHA1(8badd9731243270ce5b8003373ed09ec7eac6ca6)) ROM_LOAD("snd23.bin", 0x10000, 0x10000, CRC(2868ce6f) SHA1(317457763f764be08cbe6a5dd4008ba2257c9d78)) ROM_LOAD("snd22.bin", 0x20000, 0x10000, CRC(2559f874) SHA1(cbf57f29e394d5dc320e7dcbd2625f6c96412a06)) ROM_LOAD("snd21.bin", 0x30000, 0x10000, CRC(7a8f7402) SHA1(39666ba2634fe9c720c2c9bcc9ccc73874ed85e7)) ROM_END /*------------------------------------------------------------------- / Atleta (1991) /-------------------------------------------------------------------*/ ROM_START(atleta) ROM_REGION(0x4000, "maincpu", 0) ROM_LOAD("atleta0.cpu", 0x0000, 0x2000, CRC(5f27240f) SHA1(8b77862fa311d703b3af8a1db17e13b17dca7ec6)) ROM_LOAD("atleta1.cpu", 0x2000, 0x2000, CRC(12bef582) SHA1(45e1da318141d9228bc91a4e09fff6bf6f194235)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("atletaa.snd", 0x0000, 0x2000, CRC(051c5329) SHA1(339115af4a2e3f1f2c31073cbed1842518d5916e)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("atletab.snd", 0x00000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941)) ROM_LOAD("atletac.snd", 0x10000, 0x10000, CRC(20456363) SHA1(b226400dac35dedc039a7e03cb525c6033b24ebc)) ROM_LOAD("atletad.snd", 0x20000, 0x10000, CRC(6518e3a4) SHA1(6b1d852005dabb76c7c65b87ecc9ee1422f16737)) ROM_LOAD("atletae.snd", 0x30000, 0x10000, CRC(1ef7b099) SHA1(08400db3e238baf1673a2da604c999db6be30ffe)) ROM_END /*------------------------------------------------------------------- / La Rana (1991) / Main PCB: Inder SA UCPU87 (only 2 of 4 I8255 sockets populated) / Sound PCB: USVYS (only 1 of 8 speech ROM sockets populated) /-------------------------------------------------------------------*/ ROM_START(larana) ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF) ROM_LOAD("inder_sa_mod_la_rana_0_050790.bin", 0x0000, 0x2000, CRC(ba94618f) SHA1(0fd6ffe9a6ef514c1dbf8856b881a54bf184e863)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("inder_sa_mod_la_rana_a_050690.bin", 0x0000, 0x2000, CRC(1513fd92) SHA1(6ca0723f5d7c86b844476a4830c8fc3744cbf918)) ROM_REGION(0x10000, "speech", ROMREGION_ERASEFF) ROM_LOAD("inder_sa_mod_la_rana_b_200690.bin", 0x00000, 0x10000, CRC(3aaa7c7d) SHA1(4a8531b6859fc1f2a4bb63a51da35e9081b7e88b)) ROM_END /*------------------------------------------------------------------- / 250 CC (1992) /-------------------------------------------------------------------*/ ROM_START(ind250cc) ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF) ROM_LOAD("0-250cc.bin", 0x0000, 0x2000, CRC(753d82ec) SHA1(61950336ba571f9f75f2fc31ccb7beaf4e05dddc)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("a-250cc.bin", 0x0000, 0x2000, CRC(b64bdafb) SHA1(eab6d54d34b44187d454c1999e4bcf455183d5a0)) ROM_REGION(0x40000, "speech", 0) ROM_LOAD("b-250cc.bin", 0x00000, 0x10000, CRC(884c31c8) SHA1(23a838f1f0cb4905fa8552579b5452134f0fc9cc)) ROM_LOAD("c-250cc.bin", 0x10000, 0x10000, CRC(5a1dfa1d) SHA1(4957431d87be0bb6d27910b718f7b7edcd405fff)) ROM_LOAD("d-250cc.bin", 0x20000, 0x10000, CRC(a0940387) SHA1(0e06483e3e823bf4673d8e0bd120b0a6b802035d)) ROM_LOAD("e-250cc.bin", 0x30000, 0x10000, CRC(538b3274) SHA1(eb76c41a60199bb94aec4666222e405bbcc33494)) ROM_END /*------------------------------------------------------------------- / Metal Man (1992) /-------------------------------------------------------------------*/ ROM_START(metalman) ROM_REGION(0x4000, "maincpu", 0) ROM_LOAD("cpu_0.bin", 0x0000, 0x2000, CRC(7fe4335b) SHA1(52ef2efa29337eebd8c2c9a8aec864356a6829b6)) ROM_LOAD("cpu_1.bin", 0x2000, 0x2000, CRC(2cca735e) SHA1(6a76017dfbcac0d57fcec8f07f92d5e04dd3e00b)) ROM_REGION(0x2000, "audiocpu", 0) ROM_LOAD("sound_e1.bin", 0x0000, 0x2000, CRC(55e889e8) SHA1(0a240868c1b17762588c0ed9a14f568a6e50f409)) ROM_REGION(0x20000, "speech", ROMREGION_ERASEFF) ROM_LOAD("sound_e2.bin", 0x00000, 0x20000, CRC(5ac61535) SHA1(75b9a805f8639554251192e3777073c29952c78f)) ROM_REGION(0x2000, "audiocpu2", 0) ROM_LOAD("sound_m1.bin", 0x0000, 0x2000, CRC(21a9ee1d) SHA1(d906ac7d6e741f05e81076a5be33fc763f0de9c1)) ROM_REGION(0x60000, "speech2", ROMREGION_ERASEFF) ROM_LOAD("sound_m2.bin", 0x00000, 0x20000, CRC(349df1fe) SHA1(47e7ddbdc398396e40bb5340e5edcb8baf06c255)) ROM_LOAD("sound_m3.bin", 0x40000, 0x20000, CRC(15ef1866) SHA1(4ffa3b29bf3c30a9a5bc622adde16a1a13833b22)) ROM_END } // Anonymous namespace // old cpu board, 6 digits, sn76489 GAME(1985, brvteam, 0, brvteam, brvteam, inder_state, empty_init, ROT0, "Inder", "Brave Team", MACHINE_IS_SKELETON_MECHANICAL ) // old cpu board, 7 digits, ay8910 GAME(1986, canasta, 0, canasta, canasta, inder_state, empty_init, ROT0, "Inder", "Canasta '86'", MACHINE_IS_SKELETON_MECHANICAL ) // old cpu board, 7 digits, sound cpu with 2x ay8910 GAME(1986, lapbylap, 0, lapbylap, lapbylap, inder_state, empty_init, ROT0, "Inder", "Lap By Lap", MACHINE_IS_SKELETON_MECHANICAL ) // new cpu board, sound board with msm5205 GAME(1987, pinmoonl, 0, inder, pinmoonl, inder_state, init_0, ROT0, "Inder", "Moon Light (Inder)", MACHINE_IS_SKELETON_MECHANICAL ) GAME(1988, pinclown, 0, inder, pinclown, inder_state, init_1, ROT0, "Inder", "Clown (Inder)", MACHINE_IS_SKELETON_MECHANICAL ) GAME(1989, corsario, 0, inder, corsario, inder_state, init_1, ROT0, "Inder", "Corsario", MACHINE_IS_SKELETON_MECHANICAL ) GAME(1990, mundial, 0, inder, mundial, inder_state, init_1, ROT0, "Inder", "Mundial 90", MACHINE_IS_SKELETON_MECHANICAL ) GAME(1991, atleta, 0, inder, atleta, inder_state, init_1, ROT0, "Inder", "Atleta", MACHINE_IS_SKELETON_MECHANICAL ) GAME(1991, larana, 0, inder, metalman, inder_state, init_0, ROT0, "Inder", "La Rana", MACHINE_IS_SKELETON_MECHANICAL ) GAME(1992, ind250cc, 0, inder, ind250cc, inder_state, init_1, ROT0, "Inder", "250 CC", MACHINE_IS_SKELETON_MECHANICAL ) // new cpu board, uses 2x a later revision of msm5205 sound board GAME(1992, metalman, 0, inder, metalman, inder_state, init_2, ROT0, "Inder", "Metal Man", MACHINE_IS_SKELETON_MECHANICAL )