/* TAS 5 REEL system? by Olympic Video Gaming */ #include "emu.h" #include "cpu/m68000/m68000.h" class hotstuff_state : public driver_device { public: hotstuff_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT16* m_bitmapram; }; VIDEO_START( hotstuff ) { } /* the first 0x20 bytes in every 0x200 (each line) of video ram are the colour data, providing a palette of 16 RGB444 colours for that line */ SCREEN_UPDATE( hotstuff ) { hotstuff_state *state = screen->machine().driver_data(); int count, y,yyy,x,xxx; UINT16 row_palette_data[0x10]; rgb_t row_palette_data_as_rgb32_pen_data[0x10]; yyy=512;xxx=512*2; count = 0; for (y = 0; y < yyy; y++) { // the current palette is stored in the first 0x20 bytes of each row! int p; for (p=0;p<0x10;p++) { row_palette_data[p] = state->m_bitmapram[count+p]; row_palette_data_as_rgb32_pen_data[p] = MAKE_RGB( (row_palette_data[p] & 0x0f00)>>4, (row_palette_data[p] & 0x00f0)>>0, (row_palette_data[p] & 0x000f)<<4 ); } for(x = 0; x < xxx; x++) { { *BITMAP_ADDR32(bitmap, y, x) = row_palette_data_as_rgb32_pen_data[(state->m_bitmapram[count] &0xf000)>>12]; x++; *BITMAP_ADDR32(bitmap, y, x) = row_palette_data_as_rgb32_pen_data[(state->m_bitmapram[count] &0x0f00)>>8]; x++; *BITMAP_ADDR32(bitmap, y, x) = row_palette_data_as_rgb32_pen_data[(state->m_bitmapram[count] &0x00f0)>>4]; x++; *BITMAP_ADDR32(bitmap, y, x) = row_palette_data_as_rgb32_pen_data[(state->m_bitmapram[count] &0x000f)>>0]; } count++; } } return 0; } static ADDRESS_MAP_START( hotstuff_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x400000, 0x40ffff) AM_RAM AM_RANGE(0x980000, 0x9bffff) AM_RAM AM_BASE_MEMBER(hotstuff_state, m_bitmapram) ADDRESS_MAP_END static INPUT_PORTS_START( hotstuff ) INPUT_PORTS_END static MACHINE_CONFIG_START( hotstuff, hotstuff_state ) MCFG_CPU_ADD("maincpu", M68000, 16000000) MCFG_CPU_PROGRAM_MAP(hotstuff_map) MCFG_CPU_VBLANK_INT("screen", irq1_line_hold) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MCFG_SCREEN_SIZE(128*8, 64*8) MCFG_SCREEN_VISIBLE_AREA((0x10*4)+8, 101*8-1, 0*8, 33*8-1) MCFG_SCREEN_UPDATE(hotstuff) MCFG_PALETTE_LENGTH(0x200) MCFG_VIDEO_START(hotstuff) MACHINE_CONFIG_END ROM_START( hotstuff ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_WORD_SWAP( "hot stuff game u6 (68000).bin", 0x00000, 0x80000, CRC(65f6a72f) SHA1(3a6d489ec3bf351018e279605d42f10b0a2c61b1) ) ROM_REGION( 0x80000, "data", 0 ) /* 68000 Data? */ ROM_LOAD16_WORD_SWAP( "hot stuff symbol u8 (68000).bin", 0x00000, 0x80000, CRC(f154a157) SHA1(92ae0fb977e2dcc0377487d768f95c6e447e990b) ) ROM_END GAME( ????, hotstuff, 0, hotstuff, hotstuff, 0, ROT0, "Olympic Video Gaming", "Olympic Hot Stuff (TAS 5 Reel System)", GAME_NOT_WORKING | GAME_NO_SOUND )