// license:LGPL-2.1+ // copyright-holders:Tomasz Slanina /* Moero!! Pro Yakyuu Homerun Kyousou - (c) 1988 Jaleco Dynamic Shoot Kyousou - (c) 1988 Jaleco Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump - (c) 1990 Jaleco Driver by Tomasz Slanina They're gambling games (seems to be aimed at kids), with a little skill involved. ganjaja has a coin hopper, I don't know how the other games reward the player. *weird* hardware - based on NES version (gfx bank changed in the middle of screen, sprites in NES format etc) homerun and ganjaja use an extra soundchip for playing voice/samples Todo : - dump homerun sample rom - improve controls/dips - fix sprite glitches in ganjaja Hop Step & Jump ----------------------------------- Moero!! Pro Yakyuu Homerun Kyousou Jaleco, 1988 PCB Layout ---------- HR-8847 ----------------------------------- | YM2203 Z80B 6264 | |YM3014 DSW(8) HOMERUN.43 | | D7756C 6264 | | | |J 640KHz HOMERUN.60 | |A 2018 | |M 2018 2018 8255| |M 2018 | |A | | | | | | HOMERUN.120 20MHz| ----------------------------------- Notes: Z80 clock: 5.000MHz VSync: 60Hz HSync: 15.21kHz */ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/i8255.h" #include "sound/2203intf.h" #include "sound/samples.h" #include "includes/homerun.h" /*************************************************************************** I/O / Memory ***************************************************************************/ WRITE8_MEMBER(homerun_state::homerun_control_w) { // d0, d1: somehow related to port $40? // d4: d7756 start pin // d5: d7756 reset pin(?) if (m_d7756 != nullptr) { m_d7756->reset_w(~data & 0x20); m_d7756->start_w(~data & 0x10); } if (m_samples != nullptr) { // play MAME sample if a dump of the internal rom does not exist if (data & 0x20 & ~m_control) m_samples->stop(0); if (~data & 0x10 & m_control && !m_samples->playing(0)) { samples_iterator iter(m_samples); if (m_sample < iter.count()) m_samples->start(0, m_sample); } } // other bits: ? m_control = data; } WRITE8_MEMBER(homerun_state::homerun_d7756_sample_w) { m_sample = data; if (m_d7756 != nullptr) m_d7756->port_w(space, 0, data); } static ADDRESS_MAP_START( homerun_memmap, AS_PROGRAM, 8, homerun_state ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") AM_RANGE(0x8000, 0x9fff) AM_RAM_WRITE(homerun_videoram_w) AM_SHARE("videoram") AM_RANGE(0xa000, 0xa0ff) AM_RAM AM_SHARE("spriteram") AM_RANGE(0xb000, 0xb03f) AM_RAM_WRITE(homerun_color_w) AM_SHARE("colorram") AM_RANGE(0xc000, 0xdfff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( homerun_iomap, AS_IO, 8, homerun_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x10, 0x10) AM_WRITE(homerun_d7756_sample_w) AM_RANGE(0x20, 0x20) AM_WRITE(homerun_control_w) AM_RANGE(0x30, 0x33) AM_DEVREADWRITE("ppi8255", i8255_device, read, write) AM_RANGE(0x40, 0x40) AM_READ_PORT("IN0") AM_RANGE(0x50, 0x50) AM_READ_PORT("IN2") AM_RANGE(0x60, 0x60) AM_READ_PORT("IN1") AM_RANGE(0x70, 0x71) AM_DEVREADWRITE("ymsnd", ym2203_device, read, write) ADDRESS_MAP_END CUSTOM_INPUT_MEMBER(homerun_state::homerun_d7756_busy_r) { return m_samples->playing(0) ? 0 : 1; } CUSTOM_INPUT_MEMBER(homerun_state::ganjaja_d7756_busy_r) { return m_d7756->busy_r(); } CUSTOM_INPUT_MEMBER(homerun_state::ganjaja_hopper_status_r) { // gives hopper error if not 0 return 0; } /*************************************************************************** Inputs ***************************************************************************/ static INPUT_PORTS_START( homerun ) PORT_START("IN0") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_sprite0_r, nullptr) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_d7756_busy_r, nullptr) PORT_BIT( 0x37, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_START("IN2") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0xdf, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DIPSW:1,2") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( Free_Play ) ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DIPSW:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DIPSW:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DIPSW:5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DIPSW:6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DIPSW:7" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DIPSW:8") PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) INPUT_PORTS_END static INPUT_PORTS_START( dynashot ) PORT_START("IN0") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_sprite0_r, nullptr) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) // doesn't have d7756 PORT_BIT( 0x37, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_START("IN2") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0xdf, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DIPSW:1,2") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( Free_Play ) ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DIPSW:3" ) // collisions? (not all bits) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DIPSW:4" ) // " PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DIPSW:5" ) // " PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DIPSW:6" ) // " PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DIPSW:7" ) // " PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DIPSW:8") PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) INPUT_PORTS_END static INPUT_PORTS_START( ganjaja ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // ? PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_sprite0_r, nullptr) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, ganjaja_d7756_busy_r, nullptr) PORT_BIT( 0x36, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_NAME("P1 Up / Rock") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_NAME("P1 Down / Paper") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_NAME("P1 Right / Scissors") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) // unused? PORT_BIT( 0x30, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, ganjaja_hopper_status_r, nullptr) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // bit masked with IN0 IPT_COIN1, maybe coin lockout? PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0xcf, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DIPSW:1") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DIPSW:2") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) // game will boot with 1 credit inserted PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DIPSW:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DIPSW:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DIPSW:5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DIPSW:6" ) // chance to win? PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DIPSW:7" ) // " PORT_DIPNAME( 0x80, 0x80, "Game" ) PORT_DIPLOCATION("DIPSW:8") PORT_DIPSETTING( 0x80, "Saisho wa Goo" ) PORT_DIPSETTING( 0x00, "Hop Step & Jump" ) INPUT_PORTS_END /*************************************************************************** Machine Config ***************************************************************************/ // homerun samples, note that this is the complete rom contents; not all samples are used in this game static const char *const homerun_sample_names[] = { "*homerun", "00", // strike "01", // ball "02", // time (ask for time out) "03", // out "04", // safe "05", // foul "06", // yah (field player catching a fast ball) "07", // batter out (batter out after 3 strikes) "08", // play ball "09", // ball four "10", // home run "11", // new pitcher (choosing new pitcher in time out) "12", // ouch (batter gets hit by pitcher) "13", // aho (be called a fool by supervisor) "14", // bat hits ball "15", // crowd cheers nullptr }; /**************************************************************************/ static const gfx_layout gfxlayout = { 8,8, RGN_FRAC(1,1), 2, { 8*8,0}, { 0, 1, 2, 3, 4, 5, 6, 7}, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8}, 8*8*2 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,1), 2, { 8*8,0}, { 0, 1, 2, 3, 4, 5, 6, 7,0+8*8*2,1+8*8*2,2+8*8*2,3+8*8*2,4+8*8*2,5+8*8*2,6+8*8*2,7+8*8*2}, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 0*8+2*8*8*2,1*8+2*8*8*2,2*8+2*8*8*2,3*8+2*8*8*2,4*8+2*8*8*2,5*8+2*8*8*2,6*8+2*8*8*2,7*8+2*8*8*2}, 8*8*2*4 }; static GFXDECODE_START( homerun ) GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 16 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 ) GFXDECODE_END /**************************************************************************/ void homerun_state::machine_start() { UINT8 *ROM = memregion("maincpu")->base(); membank("bank1")->configure_entry(0, &ROM[0x00000]); membank("bank1")->configure_entries(1, 7, &ROM[0x10000], 0x4000); save_item(NAME(m_control)); save_item(NAME(m_sample)); save_item(NAME(m_gfx_ctrl)); save_item(NAME(m_scrolly)); save_item(NAME(m_scrollx)); } void homerun_state::machine_reset() { m_control = 0; m_sample = 0; m_gfx_ctrl = 0; m_scrolly = 0; m_scrollx = 0; } /**************************************************************************/ static MACHINE_CONFIG_START( dynashot, homerun_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, XTAL_20MHz/4) MCFG_CPU_PROGRAM_MAP(homerun_memmap) MCFG_CPU_IO_MAP(homerun_iomap) MCFG_CPU_VBLANK_INT_DRIVER("screen", homerun_state, irq0_line_hold) MCFG_DEVICE_ADD("ppi8255", I8255A, 0) MCFG_I8255_OUT_PORTA_CB(WRITE8(homerun_state, homerun_scrollhi_w)) MCFG_I8255_OUT_PORTB_CB(WRITE8(homerun_state, homerun_scrolly_w)) MCFG_I8255_OUT_PORTC_CB(WRITE8(homerun_state, homerun_scrollx_w)) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(homerun_state, screen_update_homerun) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", homerun) MCFG_PALETTE_ADD("palette", 16*4) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM2203, XTAL_20MHz/8) MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW")) MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(homerun_state, homerun_banking_w)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( homerun, dynashot ) /* sound hardware */ MCFG_SOUND_ADD("d7756", UPD7756, UPD7759_STANDARD_CLOCK) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75) MCFG_SOUND_ADD("samples", SAMPLES, 0) MCFG_SAMPLES_CHANNELS(1) MCFG_SAMPLES_NAMES(homerun_sample_names) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( ganjaja, dynashot ) /* basic machine hardware */ MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PERIODIC_INT_DRIVER(homerun_state, irq0_line_hold, 4*60) // ? /* sound hardware */ MCFG_SOUND_ADD("d7756", UPD7756, UPD7759_STANDARD_CLOCK) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75) MACHINE_CONFIG_END /**************************************************************************/ ROM_START( homerun ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "homerun.ic43", 0x00000, 0x04000, CRC(e759e476) SHA1(ad4f356ff26209033320a3e6353e4d4d9beb59c1) ) ROM_CONTINUE( 0x10000, 0x1c000) ROM_REGION( 0x10000, "gfx1", 0 ) ROM_LOAD( "homerun.ic60", 0x00000, 0x10000, CRC(69a720d1) SHA1(0f0a4877578f358e9e829ece8c31e23f01adcf83) ) ROM_REGION( 0x20000, "gfx2", 0 ) ROM_LOAD( "homerun.ic120", 0x00000, 0x20000, CRC(52f0709b) SHA1(19e675bcccadb774f60ec5929fc1fb5cf0d3f617) ) ROM_REGION( 0x08000, "d7756", ROMREGION_ERASE00 ) ROM_LOAD( "d7756c.ic98", 0x00000, 0x08000, NO_DUMP ) /* D7756C built-in rom - very likely the same rom as [Moero!! Pro Yakyuu (Black/Red)] on Famicom, and [Moero!! Nettou Yakyuu '88] on MSX2 */ ROM_END ROM_START( dynashot ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "1.ic43", 0x00000, 0x04000, CRC(bf3c9586) SHA1(439effbda305f5fa265e5897c81dc1447e5d867d) ) ROM_CONTINUE( 0x10000, 0x1c000) ROM_REGION( 0x10000, "gfx1", 0 ) ROM_LOAD( "3.ic60", 0x00000, 0x10000, CRC(77d6a608) SHA1(a31ff343a5d4d6f20301c030ecc2e252149bcf9d) ) ROM_REGION( 0x20000, "gfx2", 0 ) ROM_LOAD( "2.ic120", 0x00000, 0x20000, CRC(bedf7b98) SHA1(cb6c5fcaf8df5f5c7636c3c8f79b9dda78e30c2e) ) ROM_END ROM_START( ganjaja ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "1.ic43", 0x00000, 0x04000, CRC(dad57543) SHA1(dbd8b5cee33756ee5e3c41bf84c0f7141d3466dc) ) ROM_CONTINUE( 0x10000, 0x1c000) ROM_REGION( 0x10000, "gfx1", 0 ) ROM_LOAD( "ic60", 0x00000, 0x10000, CRC(855f6b28) SHA1(386411e88cf9bed54fe2073f0828d579cb1d04ee) ) ROM_REGION( 0x20000, "gfx2", 0 ) ROM_LOAD( "2.ic120", 0x00000, 0x20000, CRC(e65d4d57) SHA1(2ec9e5bdaa94b808573313b6eca657d798004b53) ) ROM_REGION( 0x08000, "d7756", 0 ) ROM_LOAD( "d77p56cr.ic98", 0x00000, 0x08000, CRC(06a234ac) SHA1(b4ceff3f9f78551cf4a085642e162e33b266f067) ) /* D77P56CR OTP rom (One-Time Programmable, note the extra P) */ ROM_END GAME( 1988, homerun, 0, homerun, homerun, driver_device, 0, ROT0, "Jaleco", "Moero!! Pro Yakyuu Homerun Kyousou", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1988, dynashot, 0, dynashot, dynashot, driver_device, 0, ROT0, "Jaleco", "Dynamic Shoot Kyousou", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1990, ganjaja, 0, ganjaja, ganjaja, driver_device, 0, ROT0, "Jaleco", "Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )