/* Moero Pro Yakyuu Homerun - (c) 1988 Jaleco Dynamic Shooting - (c) 1988 Jaleco Driver by Tomasz Slanina *weird* hardware - based on NES version (gfx bank changed in the middle of screen, sprites in NES format etc) Todo : - voice ( unemulated D7756C ) - controls/dips - better emulation of gfx bank switching - is there 2 player mode ? */ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/8255ppi.h" #include "sound/2203intf.h" #include "includes/homerun.h" static WRITE8_DEVICE_HANDLER(pa_w) { homerun_state *state = device->machine().driver_data(); state->m_xpa = data; } static WRITE8_DEVICE_HANDLER(pb_w) { homerun_state *state = device->machine().driver_data(); state->m_xpb = data; } static WRITE8_DEVICE_HANDLER(pc_w) { homerun_state *state = device->machine().driver_data(); state->m_xpc = data; } static const ppi8255_interface ppi8255_intf = { DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_HANDLER(pa_w), DEVCB_HANDLER(pb_w), DEVCB_HANDLER(pc_w) }; static ADDRESS_MAP_START( homerun_memmap, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") AM_RANGE(0x8000, 0x9fff) AM_RAM_WRITE(homerun_videoram_w) AM_BASE_MEMBER(homerun_state, m_videoram) AM_RANGE(0xa000, 0xa0ff) AM_RAM AM_BASE_SIZE_MEMBER(homerun_state, m_spriteram, m_spriteram_size) AM_RANGE(0xb000, 0xb0ff) AM_WRITE(homerun_color_w) AM_RANGE(0xc000, 0xdfff) AM_RAM ADDRESS_MAP_END static CUSTOM_INPUT( homerun_40_r ) { UINT8 ret = (field.machine().primary_screen->vpos() > 116) ? 1 : 0; return ret; } static ADDRESS_MAP_START( homerun_iomap, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x10, 0x10) AM_WRITENOP /* ?? */ AM_RANGE(0x20, 0x20) AM_WRITENOP /* ?? */ AM_RANGE(0x30, 0x33) AM_DEVREADWRITE("ppi8255", ppi8255_r, ppi8255_w) AM_RANGE(0x40, 0x40) AM_READ_PORT("IN0") AM_RANGE(0x50, 0x50) AM_READ_PORT("IN2") AM_RANGE(0x60, 0x60) AM_READ_PORT("IN1") AM_RANGE(0x70, 0x71) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w) ADDRESS_MAP_END static const ym2203_interface ym2203_config = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_INPUT_PORT("DSW"), DEVCB_NULL, DEVCB_NULL, DEVCB_HANDLER(homerun_banking_w) }, NULL }; static INPUT_PORTS_START( homerun ) PORT_START("IN0") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(homerun_40_r, NULL) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_START("IN2") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) INPUT_PORTS_END static INPUT_PORTS_START( dynashot ) PORT_START("IN0") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(homerun_40_r, NULL) PORT_BIT( 0xb7, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_START("IN2") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0xdf, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x7c, 0x7c, "Collisions ?" ) //not all bits PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x7c, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout gfxlayout = { 8,8, RGN_FRAC(1,1), 2, { 8*8,0}, { 0, 1, 2, 3, 4, 5, 6, 7}, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8}, 8*8*2 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,1), 2, { 8*8,0}, { 0, 1, 2, 3, 4, 5, 6, 7,0+8*8*2,1+8*8*2,2+8*8*2,3+8*8*2,4+8*8*2,5+8*8*2,6+8*8*2,7+8*8*2}, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 0*8+2*8*8*2,1*8+2*8*8*2,2*8+2*8*8*2,3*8+2*8*8*2,4*8+2*8*8*2,5*8+2*8*8*2,6*8+2*8*8*2,7*8+2*8*8*2}, 8*8*2*4 }; static GFXDECODE_START( homerun ) GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 16 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 ) GFXDECODE_END static MACHINE_START( homerun ) { homerun_state *state = machine.driver_data(); UINT8 *ROM = machine.region("maincpu")->base(); memory_configure_bank(machine, "bank1", 0, 1, &ROM[0x00000], 0x4000); memory_configure_bank(machine, "bank1", 1, 7, &ROM[0x10000], 0x4000); state->save_item(NAME(state->m_gfx_ctrl)); state->save_item(NAME(state->m_gc_up)); state->save_item(NAME(state->m_gc_down)); state->save_item(NAME(state->m_xpa)); state->save_item(NAME(state->m_xpb)); state->save_item(NAME(state->m_xpc)); } static MACHINE_RESET( homerun ) { homerun_state *state = machine.driver_data(); state->m_gfx_ctrl = 0; state->m_gc_up = 0; state->m_gc_down = 0; state->m_xpa = 0; state->m_xpb = 0; state->m_xpc = 0; } static MACHINE_CONFIG_START( homerun, homerun_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 5000000) MCFG_CPU_PROGRAM_MAP(homerun_memmap) MCFG_CPU_IO_MAP(homerun_iomap) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_MACHINE_START(homerun) MCFG_MACHINE_RESET(homerun) MCFG_PPI8255_ADD( "ppi8255", ppi8255_intf ) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0, 256-25) MCFG_SCREEN_UPDATE(homerun) MCFG_GFXDECODE(homerun) MCFG_PALETTE_LENGTH(16*4) MCFG_VIDEO_START(homerun) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM2203, 6000000/2) MCFG_SOUND_CONFIG(ym2203_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END /* Moero Pro Yakyuu Homerun Kyousou Jaleco, 1988 PCB Layout ---------- HR-8847 ----------------------------------- | YM2203 Z80B 6264 | |YM3014 DSW(8) HOMERUN.43 | | D7756C 6264 | | | |J 640KhZ HOMERUN.60 | |A 2018 | |M 2018 2018 8255| |M 2018 | |A | | | | | | HOMERUN.120 20MHz| ----------------------------------- Notes: Z80 clock: 5.000MHz VSync: 60Hz HSync: 15.21kHz */ ROM_START( homerun ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "homerun.43", 0x0000, 0x4000, CRC(e759e476) SHA1(ad4f356ff26209033320a3e6353e4d4d9beb59c1) ) ROM_CONTINUE( 0x10000,0x1c000) ROM_REGION( 0x010000, "gfx1", 0 ) ROM_LOAD( "homerun.60", 0x00000, 0x10000, CRC(69a720d1) SHA1(0f0a4877578f358e9e829ece8c31e23f01adcf83) ) ROM_REGION( 0x020000, "gfx2", 0 ) ROM_LOAD( "homerun.120", 0x00000, 0x20000, CRC(52f0709b) SHA1(19e675bcccadb774f60ec5929fc1fb5cf0d3f617) ) ROM_REGION( 0x01000, "d7756c", 0 ) ROM_LOAD( "homerun.snd", 0x00000, 0x1000, NO_DUMP ) /* D7756C internal rom */ ROM_END ROM_START( dynashot ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "1.ic43", 0x0000, 0x4000, CRC(bf3c9586) SHA1(439effbda305f5fa265e5897c81dc1447e5d867d) ) ROM_CONTINUE( 0x10000,0x1c000) ROM_REGION( 0x010000, "gfx1", 0 ) ROM_LOAD( "3.ic60", 0x00000, 0x10000, CRC(77d6a608) SHA1(a31ff343a5d4d6f20301c030ecc2e252149bcf9d) ) ROM_REGION( 0x020000, "gfx2", 0 ) ROM_LOAD( "2.ic120", 0x00000, 0x20000, CRC(bedf7b98) SHA1(cb6c5fcaf8df5f5c7636c3c8f79b9dda78e30c2e) ) ROM_REGION( 0x01000, "d7756c", 0 ) ROM_LOAD( "dynashot.snd", 0x00000, 0x1000, NO_DUMP ) /* D7756C internal rom */ ROM_END GAME( 1988, homerun, 0, homerun, homerun, 0, ROT0, "Jaleco", "Moero Pro Yakyuu Homerun", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1988, dynashot, 0, homerun, dynashot, 0, ROT0, "Jaleco", "Dynamic Shooting", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )