// license:BSD-3-Clause // copyright-holders:hap // thanks-to:Sean Riddle, Kevin Horton /*************************************************************************** GI PIC 16xx-driven dedicated handhelds or other simple devices. known chips: serial device etc. ----------------------------------------------------------- *020 1650 19??, GI Economega IV TV PPL Tuning System Control *021 1650 1978, GI AY-3-8910 demo board @024 1655 1979, Toytronic? Football @033 1655A 1979, Toytronic Football (newer) @036 1655A 1979, Ideal Maniac @043 1655A 1979, Caprice Pro-Action Baseball @049 1655A 1980, Kingsford Match Me(?)/Mini Match Me @051 1655A 1979, Tandy Electronic Basketball @053 1655A 1979, Atari Touch Me @0?? 1655A 1979, Tiger Half Court Computer Basketball/Sears Electronic Basketball (custom label) @061 1655A 1980, Lakeside Le Boom *081 1655A 19??, Ramtex Space Invaders/Block Buster @094 1655A 1980, GAF Melody Madness @110 1650A 1979, Tiger/Tandy Rocket Pinball *123 1655A? 1980, Kingsford Match Me/Mini Match Me @133 1650A 1981, U.S. Games Programmable Baseball/Tandy 2-Player Baseball @144 1650A 1981, U.S. Games/Tandy 2-Player Football *192 1650 19??, phone dialer (have dump) *255 1655 19??, talking clock (have dump) *518 1650A 19??, GI Teleview Control Chip (features differ per program) *519 1650A 19??, " *532 1650A 19??, " *533 1650A 19??, " *536 1650 1982, GI Teleview Autodialer/Terminal Identifier (* means undumped unless noted, @ denotes it's in this driver) TODO: - tweak MCU frequency for games when video/audio recording surfaces(YouTube etc.) - us2pfball player led is brighter, but I can't get a stable picture - ttfball: discrete sound part, for volume gating? - what's the relation between hccbaskb and tbaskb? Is one the bootleg of the other? Or are they both made by the same subcontractor? I presume Toytronic. - uspbball and pabball internal artwork ***************************************************************************/ #include "emu.h" #include "cpu/pic16c5x/pic16c5x.h" #include "video/pwm.h" #include "machine/clock.h" #include "machine/timer.h" #include "sound/spkrdev.h" #include "speaker.h" #include "hccbaskb.lh" #include "leboom.lh" // clickable #include "maniac.lh" // clickable #include "melodym.lh" // clickable #include "matchme.lh" // clickable #include "rockpin.lh" #include "tbaskb.lh" #include "touchme.lh" // clickable #include "ttfball.lh" #include "us2pfball.lh" #include "hh_pic16_test.lh" // common test-layout - use external artwork class hh_pic16_state : public driver_device { public: hh_pic16_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_display(*this, "display"), m_speaker(*this, "speaker"), m_inputs(*this, "IN.%u", 0) { } // devices required_device m_maincpu; optional_device m_display; optional_device m_speaker; optional_ioport_array<6> m_inputs; // max 6 // misc common u8 m_a; // MCU port A write data u8 m_b; // " B u8 m_c; // " C u8 m_d; // " D u16 m_inp_mux; // multiplexed inputs mask u16 read_inputs(int columns, u16 colmask = ~0); u8 read_rotated_inputs(int columns, u8 rowmask = ~0); virtual DECLARE_INPUT_CHANGED_MEMBER(reset_button); protected: virtual void machine_start() override; virtual void machine_reset() override; }; // machine start/reset void hh_pic16_state::machine_start() { // zerofill m_a = 0; m_b = 0; m_c = 0; m_d = 0; m_inp_mux = ~0; // register for savestates save_item(NAME(m_a)); save_item(NAME(m_b)); save_item(NAME(m_c)); save_item(NAME(m_d)); save_item(NAME(m_inp_mux)); } void hh_pic16_state::machine_reset() { } /*************************************************************************** Helper Functions ***************************************************************************/ // generic input handlers u16 hh_pic16_state::read_inputs(int columns, u16 colmask) { // active low u16 ret = ~0 & colmask; // read selected input rows for (int i = 0; i < columns; i++) if (~m_inp_mux >> i & 1) ret &= m_inputs[i]->read(); return ret; } u8 hh_pic16_state::read_rotated_inputs(int columns, u8 rowmask) { u8 ret = 0; u16 colmask = (1 << columns) - 1; // read selected input columns for (int i = 0; i < 8; i++) if (1 << i & rowmask && ~m_inputs[i]->read() & ~m_inp_mux & colmask) ret |= 1 << i; // active low return ~ret & rowmask; } INPUT_CHANGED_MEMBER(hh_pic16_state::reset_button) { // when an input is directly wired to MCU MCLR pin m_maincpu->set_input_line(INPUT_LINE_RESET, newval ? ASSERT_LINE : CLEAR_LINE); } /*************************************************************************** Minidrivers (subclass, I/O, Inputs, Machine Config, ROM Defs) ***************************************************************************/ namespace { /*************************************************************************** Atari Touch Me * PIC 1655A-053 * 2 7seg LEDs + 4 other LEDs, 1-bit sound This is the handheld version of the 1974 arcade game. known revisions: - Model BH-100 GI C013233 Rev 2 Atari W 1979: PIC 1655A-053 - Model BH-100 C013150 Rev 6 Atari 1979: AMI C10745 (custom ASIC) ***************************************************************************/ class touchme_state : public hh_pic16_state { public: touchme_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void update_display(); void update_speaker(); DECLARE_READ8_MEMBER(read_a); DECLARE_WRITE8_MEMBER(write_b); DECLARE_WRITE8_MEMBER(write_c); void touchme(machine_config &config); }; // handlers void touchme_state::update_display() { m_display->matrix(~m_b & 0x7b, m_c); } void touchme_state::update_speaker() { m_speaker->level_w((m_b >> 7 & 1) | (m_c >> 6 & 2)); } READ8_MEMBER(touchme_state::read_a) { // A: multiplexed inputs return read_inputs(3, 0xf); } WRITE8_MEMBER(touchme_state::write_b) { // B0-B2: input mux m_inp_mux = data & 7; // B0,B1: digit select // B3-B6: leds m_b = data; update_display(); // B7: speaker lead 1 update_speaker(); } WRITE8_MEMBER(touchme_state::write_c) { // C0-C6: digit segments m_c = data; update_display(); // C7: speaker lead 2 update_speaker(); } // config static INPUT_PORTS_START( touchme ) PORT_START("IN.0") // B0 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Last") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("High") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Skill") PORT_START("IN.1") // B1 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Blue Button") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Yellow Button") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Red Button") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Green Button") PORT_START("IN.2") // B2 port A PORT_CONFNAME( 0x07, 0x01^0x07, "Game Select" ) PORT_CONFSETTING( 0x01^0x07, "1" ) PORT_CONFSETTING( 0x02^0x07, "2" ) PORT_CONFSETTING( 0x04^0x07, "3" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END void touchme_state::touchme(machine_config &config) { /* basic machine hardware */ PIC1655(config, m_maincpu, 300000); // approximation - RC osc. R=100K, C=47pF m_maincpu->read_a().set(FUNC(touchme_state::read_a)); m_maincpu->write_b().set(FUNC(touchme_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(touchme_state::write_c)); // PIC CLKOUT, tied to RTCC CLOCK(config, "clock", 300000/4).signal_handler().set_inputline("maincpu", PIC16C5x_RTCC); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(7, 7); m_display->set_segmask(3, 0x7f); config.set_default_layout(layout_touchme); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker); static const s16 speaker_levels[] = { 0, 0x7fff, -0x8000, 0 }; m_speaker->set_levels(4, speaker_levels); m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( touchme ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-053", 0x0000, 0x0400, CRC(f0858f0a) SHA1(53ffe111d43db1c110847590350ef62f02ed5e0e) ) ROM_END /*************************************************************************** Caprice Pro-Action Baseball (manufactured by Calfax) * PIC 1655A-043 * 1 7seg LED + 36 other LEDs, CD4028, 1-bit sound ***************************************************************************/ class pabball_state : public hh_pic16_state { public: pabball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void update_display(); DECLARE_WRITE8_MEMBER(write_b); DECLARE_WRITE8_MEMBER(write_c); void pabball(machine_config &config); }; // handlers void pabball_state::update_display() { // CD4028 BCD to decimal decoder // CD4028 0-8: led select, 9: 7seg u16 sel = m_c & 0xf; if (sel & 8) sel &= 9; sel = 1 << sel; m_display->matrix(sel, m_b); } WRITE8_MEMBER(pabball_state::write_b) { // B: led data m_b = ~data; update_display(); } WRITE8_MEMBER(pabball_state::write_c) { // C2: RTCC pin m_maincpu->set_input_line(PIC16C5x_RTCC, data >> 2 & 1); // C7: speaker out m_speaker->level_w(data >> 7 & 1); // C0-C3: CD4028 A-D m_c = data; update_display(); } // config static INPUT_PORTS_START( pabball ) PORT_START("IN.0") // port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Curve Left") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Curve Right") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Straight") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN.1") // port C PORT_BIT( 0xcf, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Hit") PORT_CONFNAME( 0x20, 0x00, DEF_STR( Players ) ) PORT_CONFSETTING( 0x00, "1" ) PORT_CONFSETTING( 0x20, "2" ) PORT_START("RESET") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Reset") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_pic16_state, reset_button, 0) INPUT_PORTS_END void pabball_state::pabball(machine_config &config) { /* basic machine hardware */ PIC1655(config, m_maincpu, 1200000); // approximation - RC osc. R=18K, C=27pF m_maincpu->read_a().set_ioport("IN.0"); m_maincpu->write_b().set(FUNC(pabball_state::write_b)); m_maincpu->read_c().set_ioport("IN.1"); m_maincpu->write_c().set(FUNC(pabball_state::write_c)); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(10, 8); m_display->set_segmask(0x200, 0xff); config.set_default_layout(layout_hh_pic16_test); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( pabball ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-043", 0x0000, 0x0400, CRC(43c9b765) SHA1(888a431bab9bcb241c14f33f70863fa2ad89c96b) ) ROM_END /*************************************************************************** GAF Melody Madness * PIC 1655A-094 * 2 lamps under tube, 1-bit sound Melody Madness is a tabletop music memory game, shaped like a jukebox. It can also be played as a simple electronic piano. ***************************************************************************/ class melodym_state : public hh_pic16_state { public: melodym_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } DECLARE_WRITE8_MEMBER(write_b); DECLARE_READ8_MEMBER(read_c); DECLARE_WRITE8_MEMBER(write_c); void melodym(machine_config &config); }; // handlers WRITE8_MEMBER(melodym_state::write_b) { // B2-B6: input mux m_inp_mux = data >> 2 & 0x1f; } READ8_MEMBER(melodym_state::read_c) { // C0-C4: multiplexed inputs return read_inputs(5, 0x1f) | 0xe0; } WRITE8_MEMBER(melodym_state::write_c) { // C6: both lamps m_display->matrix(1, ~data >> 6 & 1); // C7: speaker out m_speaker->level_w(~data >> 7 & 1); } // config static INPUT_PORTS_START( melodym ) PORT_START("IN.0") // B2 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Button 1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Button 2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("Button 3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_NAME("Button 4") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_NAME("Button 5") PORT_START("IN.1") // B3 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 6") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Button 7") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Button 8") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Button 9") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Button 10") PORT_START("IN.2") // B4 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Button 11") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Button 12") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) // there is no button 13 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Button 14") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Button 15") PORT_START("IN.3") // B5 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 16") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Button 17") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Button 18") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Button 19") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Button 20") PORT_START("IN.4") // B6 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Button 21") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Button 22") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("Button 23") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("Button 24") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("Button 25") PORT_START("IN.5") // port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_NAME("Novice") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Whiz") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Pro") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Note") INPUT_PORTS_END void melodym_state::melodym(machine_config &config) { /* basic machine hardware */ PIC1655(config, m_maincpu, 1000000); // approximation m_maincpu->read_a().set_ioport("IN.5"); m_maincpu->write_b().set(FUNC(melodym_state::write_b)); m_maincpu->read_c().set(FUNC(melodym_state::read_c)); m_maincpu->write_c().set(FUNC(melodym_state::write_c)); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(1, 1); m_display->set_bri_levels(0.9); config.set_default_layout(layout_melodym); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( melodym ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-094", 0x0000, 0x0400, CRC(6d35bd7b) SHA1(20e326085878f69a9d4ef1651ef4443f27188567) ) ROM_END /*************************************************************************** Ideal Maniac, by Ralph Baer * PIC 1655A-036 * 2 7seg LEDs, 1-bit sound Maniac is a reflex game for 2-4 players. There are 4 challenges: 1: Musical Maniac: Press the button as soon as the music stops. 2: Sounds Abound: Count the number of tones in the song, then press the button after the same amount of beeps. 3: Look Twice: Press the button after the game repeats the first pattern. 4: Your Time Is Up: Press the button after estimating the duration of the tone. ***************************************************************************/ class maniac_state : public hh_pic16_state { public: maniac_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void update_display(); void update_speaker(); DECLARE_WRITE8_MEMBER(write_b); DECLARE_WRITE8_MEMBER(write_c); void maniac(machine_config &config); }; // handlers void maniac_state::update_display() { m_display->write_row(0, ~m_b & 0x7f); m_display->write_row(1, ~m_c & 0x7f); m_display->update(); } void maniac_state::update_speaker() { m_speaker->level_w((m_b >> 7 & 1) | (m_c >> 6 & 2)); } WRITE8_MEMBER(maniac_state::write_b) { // B0-B6: left 7seg m_b = data; update_display(); // B7: speaker lead 1 update_speaker(); } WRITE8_MEMBER(maniac_state::write_c) { // C0-C6: right 7seg m_c = data; update_display(); // C7: speaker lead 2 update_speaker(); } // config static INPUT_PORTS_START( maniac ) PORT_START("IN.0") // port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // top button, increment clockwise PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) INPUT_PORTS_END void maniac_state::maniac(machine_config &config) { /* basic machine hardware */ PIC1655(config, m_maincpu, 1000000); // approximation - RC osc. R=~13.4K, C=470pF m_maincpu->read_a().set_ioport("IN.0"); m_maincpu->write_b().set(FUNC(maniac_state::write_b)); m_maincpu->write_c().set(FUNC(maniac_state::write_c)); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(2, 7); m_display->set_segmask(3, 0x7f); config.set_default_layout(layout_maniac); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker); static const s16 speaker_levels[] = { 0, 0x7fff, -0x8000, 0 }; m_speaker->set_levels(4, speaker_levels); m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( maniac ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-036", 0x0000, 0x0400, CRC(a96f7011) SHA1(e97ae44d3c1e74c7e1024bb0bdab03eecdc9f827) ) ROM_END /*************************************************************************** Kingsford Match Me * PIC 1655A-049 * 8 lamps, 1-bit sound Known releases: - USA(1): Match Me/Mini Match Me(latter is the handheld version, same game) - USA(2): Me Too, published by Talbot - Hong Kong: Gotcha!/Encore/Follow Me, published by Toytronic The original is probably by Toytronic, Kingsford's version being licensed from them. Known revisions: - PIC 1655A-049 (this one, dumped from a Mini Match Me) - PIC 1655A-123 (seen in Match Me and Mini Match Me) ***************************************************************************/ class matchme_state : public hh_pic16_state { public: matchme_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } DECLARE_WRITE8_MEMBER(write_b); DECLARE_WRITE8_MEMBER(write_c); DECLARE_READ8_MEMBER(read_c); void set_clock(); DECLARE_INPUT_CHANGED_MEMBER(speed_switch) { set_clock(); } void matchme(machine_config &config); protected: virtual void machine_reset() override; }; void matchme_state::machine_reset() { hh_pic16_state::machine_reset(); set_clock(); } // handlers void matchme_state::set_clock() { // MCU clock is ~1.2MHz by default (R=18K, C=15pF), high speed setting adds a // 10pF cap to speed it up by about 7.5%. m_maincpu->set_unscaled_clock((m_inputs[4]->read() & 1) ? 1300000 : 1200000); } WRITE8_MEMBER(matchme_state::write_b) { // B0-B7: lamps m_display->matrix(1, data); } READ8_MEMBER(matchme_state::read_c) { // C0-C3: multiplexed inputs from C4-C6 m_inp_mux = m_c >> 4 & 7; u8 lo = read_inputs(3, 0xf); // C4-C6: multiplexed inputs from C0-C3 m_inp_mux = m_c & 0xf; u8 hi = read_rotated_inputs(4, 7); return lo | hi << 4 | 0x80; } WRITE8_MEMBER(matchme_state::write_c) { // C0-C6: input mux m_c = data; // C7: speaker out + RTCC pin m_speaker->level_w(data >> 7 & 1); m_maincpu->set_input_line(PIC16C5x_RTCC, data >> 7 & 1); } // config static INPUT_PORTS_START( matchme ) PORT_START("IN.0") // C4 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // purple PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pink PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) // yellow PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) // blue PORT_START("IN.1") // C5 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON5 ) // red PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON6 ) // cyan PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON7 ) // orange PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON8 ) // green PORT_START("IN.2") // C6 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START ) PORT_BIT( 0x02, 0x02, IPT_CUSTOM ) PORT_CONDITION("FAKE", 0x03, EQUALS, 0x03) // Last/Auto PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Long") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN.3") // port A PORT_CONFNAME( 0x07, 0x00^0x07, "Game" ) PORT_CONFSETTING( 0x00^0x07, "1" ) PORT_CONFSETTING( 0x01^0x07, "2" ) PORT_CONFSETTING( 0x02^0x07, "3" ) PORT_CONFSETTING( 0x04^0x07, "4" ) PORT_CONFNAME( 0x08, 0x08, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x08, "Amateur" ) // AM PORT_CONFSETTING( 0x00, "Professional" ) // PRO PORT_START("IN.4") // another fake PORT_CONFNAME( 0x01, 0x00, "Speed" ) PORT_CHANGED_MEMBER(DEVICE_SELF, matchme_state, speed_switch, 0) PORT_CONFSETTING( 0x00, DEF_STR( Low ) ) PORT_CONFSETTING( 0x01, DEF_STR( High ) ) PORT_START("FAKE") // Last/Auto are electronically the same button PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Last") PORT_CONFNAME( 0x02, 0x02, "Music" ) PORT_CONFSETTING( 0x02, "Manual" ) PORT_CONFSETTING( 0x00, "Auto" ) INPUT_PORTS_END void matchme_state::matchme(machine_config &config) { /* basic machine hardware */ PIC1655(config, m_maincpu, 1200000); // see set_clock m_maincpu->read_a().set_ioport("IN.3"); m_maincpu->write_b().set(FUNC(matchme_state::write_b)); m_maincpu->read_c().set(FUNC(matchme_state::read_c)); m_maincpu->write_c().set(FUNC(matchme_state::write_c)); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(1, 8); config.set_default_layout(layout_matchme); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( matchme ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-049", 0x0000, 0x0400, CRC(fa3f4805) SHA1(57cbac18baa201927e99cd69cc2ffda4d2e642bb) ) ROM_END /*************************************************************************** Lakeside Le Boom * PIC 1655A-061 * 1 led, 1-bit sound with RC circuit for volume decay This is a tabletop timebomb defusion game. It's shaped like an aerial bomb, colored black on USA version, yellow on dual-language Canadian version. The game starts 'ticking' when the player opens the keypad door. To begin, select the game mode, rows(keypad size), and fuse duration. Game modes as described on the box: 1: Eliminate the buttons one by one in the order set out by the computer. Press one twice and you'll be sorry! 2: For 2 or more players. Take turns pressing the buttons, remember which ones. Press a button a second time and watch out, it's all over. 3: The computer picks one secret button that stops the fuse. You must press it on your 5th turn. Listen to the clues and you'll do fine. 4: The computer picks a secret combination. Find it first by listening to the clues. Find the right order and you'll get it to fizzle out. ***************************************************************************/ class leboom_state : public hh_pic16_state { public: leboom_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } DECLARE_READ8_MEMBER(read_a); DECLARE_WRITE8_MEMBER(write_b); DECLARE_WRITE8_MEMBER(write_c); void speaker_decay_reset(); TIMER_DEVICE_CALLBACK_MEMBER(speaker_decay_sim); double m_speaker_volume; void leboom(machine_config &config); protected: virtual void machine_start() override; }; void leboom_state::machine_start() { hh_pic16_state::machine_start(); // zerofill/init m_speaker_volume = 0; save_item(NAME(m_speaker_volume)); } // handlers void leboom_state::speaker_decay_reset() { if (~m_c & 0x80) m_speaker_volume = 1.0; m_speaker->set_output_gain(0, m_speaker_volume); } TIMER_DEVICE_CALLBACK_MEMBER(leboom_state::speaker_decay_sim) { // volume decays when speaker is off (divisor and timer period determine duration) speaker_decay_reset(); m_speaker_volume /= 1.015; } READ8_MEMBER(leboom_state::read_a) { // A: multiplexed inputs return read_inputs(6, 0xf); } WRITE8_MEMBER(leboom_state::write_b) { // B0-B5: input mux m_inp_mux = data & 0x3f; } WRITE8_MEMBER(leboom_state::write_c) { // C4: single led m_display->matrix(1, data >> 4 & 1); // C7: speaker on m_c = data; speaker_decay_reset(); // C6: speaker out m_speaker->level_w(data >> 6 & 1); } // config static INPUT_PORTS_START( leboom ) PORT_START("IN.0") // B0 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Red Button 1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Red Button 2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Red Button 3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Red Button 4") PORT_START("IN.1") // B1 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Red-Red Button") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Red-Green Button") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Red-Yellow Button") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Red-Blue Button") PORT_START("IN.2") // B2 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("Shortest") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Short") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Long") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Longest") PORT_START("IN.3") // B3 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_NAME("Yellow Button 1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Yellow Button 2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Yellow Button 3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Yellow Button 4") PORT_START("IN.4") // B4 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_NAME("Blue Button 1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Blue Button 2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Blue Button 3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Blue Button 4") PORT_START("IN.5") // B5 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_NAME("Blue Button 5") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("Blue Button 6") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Blue Button 7") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Blue Button 8") INPUT_PORTS_END void leboom_state::leboom(machine_config &config) { /* basic machine hardware */ PIC1655(config, m_maincpu, 1000000); // approximation m_maincpu->read_a().set(FUNC(leboom_state::read_a)); m_maincpu->write_b().set(FUNC(leboom_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(leboom_state::write_c)); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(1, 1); config.set_default_layout(layout_leboom); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); TIMER(config, "speaker_decay").configure_periodic(FUNC(leboom_state::speaker_decay_sim), attotime::from_msec(25)); } // roms ROM_START( leboom ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-061", 0x0000, 0x0400, CRC(5880eea1) SHA1(e3795b347fd5df9de084da36e33f6b70fbc0b0ae) ) ROM_END /*************************************************************************** Tandy Electronic Basketball (model 60-2146) * PIC 1655A-51 * 2 7seg LEDs + 21 other LEDs, 1-bit sound The ROM is nearly identical to hccbaskb, the shell/overlay is the same as U.S. Games/Tandy Trick Shot Basketball. ***************************************************************************/ class tbaskb_state : public hh_pic16_state { public: tbaskb_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void update_display(); DECLARE_READ8_MEMBER(read_a); DECLARE_WRITE8_MEMBER(write_b); DECLARE_WRITE8_MEMBER(write_c); void tbaskb(machine_config &config); }; // handlers void tbaskb_state::update_display() { m_display->matrix(m_b, m_c); } READ8_MEMBER(tbaskb_state::read_a) { // A2: skill switch, A3: multiplexed inputs return m_inputs[5]->read() | read_inputs(5, 8) | 3; } WRITE8_MEMBER(tbaskb_state::write_b) { // B0: RTCC pin m_maincpu->set_input_line(PIC16C5x_RTCC, data & 1); // B0-B4: input mux m_inp_mux = ~data & 0x1f; // B0-B3: led select // B4,B5: digit select m_b = data; update_display(); } WRITE8_MEMBER(tbaskb_state::write_c) { // C7: speaker out m_speaker->level_w(data >> 7 & 1); // C0-C6: led data m_c = ~data; update_display(); } // config static INPUT_PORTS_START( tbaskb ) PORT_START("IN.0") // B0 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY PORT_START("IN.1") // B1 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_START("IN.2") // B2 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_START("IN.3") // B3 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_START("IN.4") // B4 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_START("IN.5") // port A2 PORT_CONFNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x04, "1" ) PORT_CONFSETTING( 0x00, "2" ) INPUT_PORTS_END void tbaskb_state::tbaskb(machine_config &config) { /* basic machine hardware */ PIC1655(config, m_maincpu, 950000); // approximation - RC osc. R=18K, C=47pF m_maincpu->read_a().set(FUNC(tbaskb_state::read_a)); m_maincpu->write_b().set(FUNC(tbaskb_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(tbaskb_state::write_c)); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(6, 7); m_display->set_segmask(0x30, 0x7f); m_display->set_bri_levels(0.01, 0.2); // player led is brighter config.set_default_layout(layout_tbaskb); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( tbaskb ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-051", 0x0000, 0x0400, CRC(92534b40) SHA1(7055e32846c913e68f7d35f279cd537f6325f4f2) ) ROM_END /*************************************************************************** Tiger Electronics Rocket Pinball (model 7-460) * PIC 1650A-110, 69-11397 * 3 7seg LEDs + 44 other LEDs, 1-bit sound known releases: - Hong Kong(1): Rocket Pinball - Hong Kong(2): Spaceship Pinball, published by Toytronic - USA(1): Rocket Pinball (model 60-2140), published by Tandy - USA(2): Cosmic Pinball (model 49-65456), published by Sears ***************************************************************************/ class rockpin_state : public hh_pic16_state { public: rockpin_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void update_display(); DECLARE_WRITE8_MEMBER(write_a); DECLARE_WRITE8_MEMBER(write_b); DECLARE_WRITE8_MEMBER(write_c); DECLARE_WRITE8_MEMBER(write_d); void rockpin(machine_config &config); }; // handlers void rockpin_state::update_display() { // 3 7seg leds from ports A and B m_display->matrix_partial(0, 3, m_a, m_b, false); // 44 leds from ports C and D m_display->matrix_partial(3, 6, m_d, m_c); } WRITE8_MEMBER(rockpin_state::write_a) { // A3,A4: speaker out m_speaker->level_w(data >> 3 & 3); // A0-A2: select digit m_a = ~data & 7; update_display(); } WRITE8_MEMBER(rockpin_state::write_b) { // B0-B6: digit segments m_b = data & 0x7f; update_display(); } WRITE8_MEMBER(rockpin_state::write_c) { // C0-C7: led data m_c = ~data; update_display(); } WRITE8_MEMBER(rockpin_state::write_d) { // D0-D5: led select m_d = ~data; update_display(); } // config static INPUT_PORTS_START( rockpin ) PORT_START("IN.0") // port A PORT_BIT( 0x1f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Flipper") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Flipper") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Ball") INPUT_PORTS_END void rockpin_state::rockpin(machine_config &config) { /* basic machine hardware */ PIC1650(config, m_maincpu, 450000); // approximation - RC osc. R=47K, C=47pF m_maincpu->read_a().set_ioport("IN.0"); m_maincpu->write_a().set(FUNC(rockpin_state::write_a)); m_maincpu->read_b().set_constant(0xff); m_maincpu->write_b().set(FUNC(rockpin_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(rockpin_state::write_c)); m_maincpu->read_d().set_constant(0xff); m_maincpu->write_d().set(FUNC(rockpin_state::write_d)); // PIC CLKOUT, tied to RTCC CLOCK(config, "clock", 450000/4).signal_handler().set_inputline(m_maincpu, PIC16C5x_RTCC); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(3+6, 8); m_display->set_segmask(7, 0x7f); config.set_default_layout(layout_rockpin); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker); static const s16 speaker_levels[] = { 0, 0x7fff, -0x8000, 0 }; m_speaker->set_levels(4, speaker_levels); m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( rockpin ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1650a-110_69-11397", 0x0000, 0x0400, CRC(d5396e77) SHA1(952feaff70fde53a9eda84c54704520d50749e78) ) ROM_END /*************************************************************************** Tiger Electronics Half Court Computer Basketball (model 7-470) * PIC 1655A(no serial), 69-11557 * 2 7seg LEDs + 26 other LEDs, 1-bit sound known releases: - Hong Kong: Half Court Computer Basketball - USA: Electronic Basketball (model 49-65453), published by Sears ***************************************************************************/ class hccbaskb_state : public hh_pic16_state { public: hccbaskb_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void update_display(); DECLARE_READ8_MEMBER(read_a); DECLARE_WRITE8_MEMBER(write_b); DECLARE_WRITE8_MEMBER(write_c); void hccbaskb(machine_config &config); }; // handlers void hccbaskb_state::update_display() { m_display->matrix(m_b, m_c); } READ8_MEMBER(hccbaskb_state::read_a) { // A2: skill switch, A3: multiplexed inputs return m_inputs[5]->read() | read_inputs(5, 8) | 3; } WRITE8_MEMBER(hccbaskb_state::write_b) { // B0: RTCC pin m_maincpu->set_input_line(PIC16C5x_RTCC, data & 1); // B0-B4: input mux m_inp_mux = ~data & 0x1f; // B7: speaker out m_speaker->level_w(data >> 7 & 1); // B0-B4: led select // B5,B6: digit select m_b = data; update_display(); } WRITE8_MEMBER(hccbaskb_state::write_c) { // C0-C6: led data m_c = ~data; update_display(); } // config static INPUT_PORTS_START( hccbaskb ) PORT_START("IN.0") // B0 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY PORT_START("IN.1") // B1 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_START("IN.2") // B2 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_START("IN.3") // B3 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_START("IN.4") // B4 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_START("IN.5") // port A2 PORT_CONFNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x04, "1" ) PORT_CONFSETTING( 0x00, "2" ) INPUT_PORTS_END void hccbaskb_state::hccbaskb(machine_config &config) { /* basic machine hardware */ PIC1655(config, m_maincpu, 950000); // approximation - RC osc. R=15K, C=47pF m_maincpu->read_a().set(FUNC(hccbaskb_state::read_a)); m_maincpu->write_b().set(FUNC(hccbaskb_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(hccbaskb_state::write_c)); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(7, 7); m_display->set_segmask(0x60, 0x7f); m_display->set_bri_levels(0.01, 0.2); // player led is brighter config.set_default_layout(layout_hccbaskb); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( hccbaskb ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "69-11557", 0x0000, 0x0400, CRC(56e81079) SHA1(1933f87f82c4c53f953534dba7757c9afc52d5bc) ) ROM_END /*************************************************************************** Toytronic Football (set 1) * PIC 1655A-033 * 4511 7seg BCD decoder, 7 7seg LEDs + 27 other LEDs, 1-bit sound (no brand) Football (set 2) * PIC 1655-024 * rest same as above, 1 less button Hello and welcome to another Mattel Football clone, there are so many of these. The 1655-024 one came from an unbranded handheld, but comparison suggests that it's the 'prequel' of 1655A-033. The 1655-024 version looks and sounds the same as Conic "Electronic Football". ***************************************************************************/ class ttfball_state : public hh_pic16_state { public: ttfball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void update_display(); DECLARE_READ8_MEMBER(read_a); DECLARE_WRITE8_MEMBER(write_b); DECLARE_WRITE8_MEMBER(write_c); void ttfball(machine_config &config); }; // handlers void ttfball_state::update_display() { // C0-C2: led data // C0-C3: 4511 A-D, C4: digit segment DP // C5: select digits or led matrix const u8 _4511_map[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0,0,0,0,0,0 }; u16 led_data = (m_c & 0x20) ? (_4511_map[m_c & 0xf] | (~m_c << 3 & 0x80)) : (~m_c << 8 & 0x700); m_display->matrix(m_b | (m_c << 1 & 0x100), led_data); } READ8_MEMBER(ttfball_state::read_a) { // A3: multiplexed inputs, A0-A2: other inputs return m_inputs[5]->read() | read_inputs(5, 8); } WRITE8_MEMBER(ttfball_state::write_b) { // B0: RTCC pin m_maincpu->set_input_line(PIC16C5x_RTCC, data & 1); // B0,B1,B3,B7: input mux low m_inp_mux = (m_inp_mux & 0x10) | (~data & 3) | (~data >> 1 & 4) | (~data >> 4 & 8); // B0-B7: led select (see above) m_b = data; update_display(); } WRITE8_MEMBER(ttfball_state::write_c) { // C6: speaker out m_speaker->level_w(data >> 6 & 1); // C7: input mux high m_inp_mux = (m_inp_mux & 0xf) | (data >> 3 & 0x10); // C0-C7: led data/select (see above) m_c = data; update_display(); } // config static INPUT_PORTS_START( ttfball ) PORT_START("IN.0") // B0 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_START("IN.1") // B1 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY PORT_START("IN.2") // B3 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_START("IN.3") // B7 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_START("IN.4") // C7 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Kick") PORT_START("IN.5") // port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Status") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Score") PORT_CONFNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x04, "1" ) PORT_CONFSETTING( 0x00, "2" ) INPUT_PORTS_END static INPUT_PORTS_START( ttfballa ) PORT_START("IN.0") // B0 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Kick") PORT_START("IN.1") // B1 port A3 PORT_BIT( 0x08, 0x08, IPT_CUSTOM ) PORT_CONDITION("FAKE", 0x03, EQUALS, 0x00) // left/right PORT_START("IN.2") // B3 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_START("IN.3") // B7 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY PORT_START("IN.4") // C7 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN.5") // port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Status") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Score") PORT_CONFNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x04, "1" ) PORT_CONFSETTING( 0x00, "2" ) PORT_START("FAKE") // fake port for left/right combination PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Left/Right") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right") INPUT_PORTS_END void ttfball_state::ttfball(machine_config &config) { /* basic machine hardware */ PIC1655(config, m_maincpu, 800000); // approximation - RC osc. R=27K(set 1) or 33K(set 2), C=68pF m_maincpu->read_a().set(FUNC(ttfball_state::read_a)); m_maincpu->write_b().set(FUNC(ttfball_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(ttfball_state::write_c)); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(9, 11); m_display->set_segmask(0x7f, 0xff); m_display->set_bri_levels(0.003, 0.03); // player led is brighter config.set_default_layout(layout_ttfball); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( ttfball ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-033", 0x0000, 0x0400, CRC(2b500501) SHA1(f7fe464663c56e2181a31a1dc5f1f5239df57bed) ) ROM_END ROM_START( ttfballa ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655-024", 0x0000, 0x0400, CRC(9091102f) SHA1(ef72759f20b5a99e0366863caad1e26be114263f) ) ROM_END /*************************************************************************** U.S. Games Programmable Baseball * PIC 1650A-133 * 3 7seg LEDs + 36 other LEDs, 1-bit sound known releases: - USA(1): Programmable Baseball - USA(2): Electronic 2-Player Baseball (model 60-2157), published by Tandy ***************************************************************************/ class uspbball_state : public hh_pic16_state { public: uspbball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void update_display(); DECLARE_WRITE8_MEMBER(write_a); DECLARE_WRITE8_MEMBER(write_b); DECLARE_WRITE8_MEMBER(write_c); DECLARE_WRITE8_MEMBER(write_d); void uspbball(machine_config &config); }; // handlers void uspbball_state::update_display() { m_display->matrix(m_d, m_c << 8 | m_b); } WRITE8_MEMBER(uspbball_state::write_a) { // A0: speaker out m_speaker->level_w(data & 1); } WRITE8_MEMBER(uspbball_state::write_b) { // B: digit segment data m_b = bitswap<8>(data,0,1,2,3,4,5,6,7); update_display(); } WRITE8_MEMBER(uspbball_state::write_c) { // C: led data m_c = ~data; update_display(); } WRITE8_MEMBER(uspbball_state::write_d) { // D0-D2: digit select // D3-D5: led select m_d = ~data; update_display(); } // config static INPUT_PORTS_START( uspbball ) PORT_START("IN.0") // port A PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Curve Right") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Slow") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Fast") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL PORT_NAME("P2 Curve Left") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_COCKTAIL PORT_NAME("P2 Change Up/Fielder") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Batter") PORT_START("IN.1") // port D PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_CONFNAME( 0x80, 0x80, DEF_STR( Players ) ) PORT_CONFSETTING( 0x80, "1" ) PORT_CONFSETTING( 0x00, "2" ) INPUT_PORTS_END void uspbball_state::uspbball(machine_config &config) { /* basic machine hardware */ PIC1650(config, m_maincpu, 900000); // approximation - RC osc. R=22K, C=47pF m_maincpu->read_a().set_ioport("IN.0"); m_maincpu->write_a().set(FUNC(uspbball_state::write_a)); m_maincpu->read_b().set_constant(0xff); m_maincpu->write_b().set(FUNC(uspbball_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(uspbball_state::write_c)); m_maincpu->read_d().set_constant(0xff); m_maincpu->write_d().set(FUNC(uspbball_state::write_d)); // PIC CLKOUT, tied to RTCC CLOCK(config, "clock", 900000/4).signal_handler().set_inputline("maincpu", PIC16C5x_RTCC); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(6, 16); m_display->set_segmask(7, 0x7f); config.set_default_layout(layout_hh_pic16_test); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( uspbball ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1650a-133", 0x0000, 0x0400, CRC(479e98be) SHA1(67437177b059dfa6e01940da26daf997cec96ead) ) ROM_END /*************************************************************************** U.S. Games Electronic 2-Player Football * PIC 1650A-144 * 8 7seg LEDs + 2 other LEDs, 1-bit sound known releases: - USA(1): Electronic 2-Player Football - USA(2): Electronic 2-Player Football (model 60-2156), published by Tandy ***************************************************************************/ class us2pfball_state : public hh_pic16_state { public: us2pfball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void update_display(); DECLARE_READ8_MEMBER(read_a); DECLARE_WRITE8_MEMBER(write_a); DECLARE_WRITE8_MEMBER(write_b); DECLARE_WRITE8_MEMBER(write_c); DECLARE_WRITE8_MEMBER(write_d); void us2pfball(machine_config &config); }; // handlers void us2pfball_state::update_display() { m_display->matrix(m_d | (m_a << 6 & 0x300), m_c); } READ8_MEMBER(us2pfball_state::read_a) { // A0,A1: multiplexed inputs, A4-A7: other inputs return read_inputs(4, 3) | (m_inputs[4]->read() & 0xf0) | 0x0c; } WRITE8_MEMBER(us2pfball_state::write_a) { // A2,A3: leds m_a = data; update_display(); } WRITE8_MEMBER(us2pfball_state::write_b) { // B0-B3: input mux m_inp_mux = data & 0xf; } WRITE8_MEMBER(us2pfball_state::write_c) { // C7: speaker out m_speaker->level_w(data >> 7 & 1); // C0-C6: digit segments m_c = data; update_display(); } WRITE8_MEMBER(us2pfball_state::write_d) { // D0-D7: digit select m_d = ~data; update_display(); } // config static INPUT_PORTS_START( us2pfball ) PORT_START("IN.0") // B0 port A low PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_16WAY PORT_START("IN.1") // B1 port A low PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_16WAY PORT_START("IN.2") // B2 port A low PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_16WAY PORT_START("IN.3") // B3 port A low PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_16WAY PORT_START("IN.4") // port A high PORT_CONFNAME( 0x10, 0x10, DEF_STR( Players ) ) PORT_CONFSETTING( 0x10, "1" ) PORT_CONFSETTING( 0x00, "2" ) PORT_CONFNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x20, "1" ) // college PORT_CONFSETTING( 0x00, "2" ) // pro PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SELECT ) PORT_TOGGLE PORT_NAME("Play Selector") // pass PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Kick/Pass") // K/P PORT_START("IN.5") // port B PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("Status/Score") // S INPUT_PORTS_END void us2pfball_state::us2pfball(machine_config &config) { /* basic machine hardware */ PIC1650(config, m_maincpu, 800000); // approximation - RC osc. R=39K, C=75pF m_maincpu->read_a().set(FUNC(us2pfball_state::read_a)); m_maincpu->write_a().set(FUNC(us2pfball_state::write_a)); m_maincpu->read_b().set_ioport("IN.5"); m_maincpu->write_b().set(FUNC(us2pfball_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(us2pfball_state::write_c)); m_maincpu->read_d().set_constant(0xff); m_maincpu->write_d().set(FUNC(us2pfball_state::write_d)); // PIC CLKOUT, tied to RTCC CLOCK(config, "clock", 800000/4).signal_handler().set_inputline("maincpu", PIC16C5x_RTCC); /* video hardware */ PWM_DISPLAY(config, m_display).set_size(10, 7); m_display->set_segmask(0xff, 0x7f); config.set_default_layout(layout_us2pfball); /* sound hardware */ SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( us2pfball ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1650a-144", 0x0000, 0x0400, CRC(ef3677c9) SHA1(33f89c79e7e090710681dffe09eddaf66b5cb794) ) ROM_END } // anonymous namespace /*************************************************************************** Game driver(s) ***************************************************************************/ // YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS CONS( 1979, touchme, 0, 0, touchme, touchme, touchme_state, empty_init, "Atari", "Touch Me (handheld, Rev 2)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, pabball, 0, 0, pabball, pabball, pabball_state, empty_init, "Caprice / Calfax", "Pro-Action Baseball", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) CONS( 1980, melodym, 0, 0, melodym, melodym, melodym_state, empty_init, "GAF", "Melody Madness", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, maniac, 0, 0, maniac, maniac, maniac_state, empty_init, "Ideal", "Maniac", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1980, matchme, 0, 0, matchme, matchme, matchme_state, empty_init, "Kingsford", "Match Me", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1980, leboom, 0, 0, leboom, leboom, leboom_state, empty_init, "Lakeside", "Le Boom", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, tbaskb, 0, 0, tbaskb, tbaskb, tbaskb_state, empty_init, "Tandy Radio Shack", "Electronic Basketball (Tandy)", MACHINE_SUPPORTS_SAVE ) CONS( 1979, rockpin, 0, 0, rockpin, rockpin, rockpin_state, empty_init, "Tiger Electronics", "Rocket Pinball", MACHINE_SUPPORTS_SAVE ) CONS( 1979, hccbaskb, 0, 0, hccbaskb, hccbaskb, hccbaskb_state, empty_init, "Tiger Electronics", "Half Court Computer Basketball", MACHINE_SUPPORTS_SAVE ) CONS( 1979, ttfball, 0, 0, ttfball, ttfball, ttfball_state, empty_init, "Toytronic", "Football (Toytronic, set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) CONS( 1979, ttfballa, ttfball, 0, ttfball, ttfballa, ttfball_state, empty_init, "Toytronic", "Football (Toytronic, set 2)", MACHINE_SUPPORTS_SAVE ) CONS( 1981, uspbball, 0, 0, uspbball, uspbball, uspbball_state, empty_init, "U.S. Games", "Programmable Baseball", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) CONS( 1981, us2pfball, 0, 0, us2pfball, us2pfball, us2pfball_state, empty_init, "U.S. Games", "Electronic 2-Player Football", MACHINE_SUPPORTS_SAVE )